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information.
wings3d
ppzpitstop ODF
Contents are a combination of previously posted (updated) stuff from the forum and some
new items.'Old lags' needn't waste their time looking through this load of junk because they'll
not find anything they don't already know - this'll probably help with bandwidth as well :)
Please read (and use) the contents of the information line at the bottom of the Wings window - It'll help a lot :)
My main aim was to try to keep info in one location - apart from anything else, it makes it much easier for me to find, since I've
usually forgotten what I've written after a short period :)
If using any info you find here messes up your model big time - tough - you should have tried it on something that didn't matter first
- anyway, you must have had at least one backup, eh?
Saying thanks.
If the information here has been of use and you would like to show your appreciation - I'd be very happy to receive an Amazon gift
certificate from you :)
If you wish to do this, please use www.amazon.co.uk (as am based in the UK) and follow the Gifts > order E-mail gift certificate
links. (My e-mail (for this) is p u z z l e d p a u l AT h o t m a i l DOT c o m - modify as necessary : ) )
The latest version (in pdf format - 4.8 Mb) is available here - if you've not already seen / got it - please get it - and read / digest it :)
BabyTuts
No, not tuts for babies - although Wings users appear to be getting younger and younger as 'The Word' gets spread even
wider...........
This is a very simple tut for people taking their first baby step(s) (sorry - flight(s)) with Wings :)
Please read (and use) the contents of the information line at the bottom of the Wings window - It'll help a lot :)
BT1s - Standard - A very basic tut for making a simple table in my 'standard' width (ie full screen width) page / strip layout.
BT1n - Narrow - As above (identical info) - but in a narrower format, for more convenient reference purposes (open at the side of
Wings)
BT1w - Wide - As above, but arranged for display in a 'letter box' format window, with scroll-able text boxes. (open above or below
Wings)
Since this tut (maybe more, time permitting) is specifically aimed at people very new to Wings - it would be appreciated if
experienced Wingers ignored this - they'll not learn anything and all that'll happen is that bandwith will be affected - thx :)
[o] Bikewheel - Describing a method for making a [o] Inflate - Organising pesky verts into circular or
'properly' spoked example of one of these - 36 spoke spherical configurations - like conforming geometry
version made here, but the technique used will apply to around eyeballs and making wheel arches for cars.
others.
[o] Magnets - May the force be with you - some basic
[o] 2D to 3D - Making a 2D profile in Wings and using ops using these tools (some with vectors) - that'll no
this to make a 3D object - includes some ideas for lathing doubt attract ridicule. (Updated for new 'Alt +'
workarounds - both solid and thru' hole objects. implementation - 0.98.16)
[o] Snakes - Some ideas for having a go at making [o] Booleans - No, not 'proper' ones - this is Wings,
curly bits of pipe / cable / wire - in both 2D and 3D (As not Rhino - but some half-baked ideas for getting
there is no Extrude along path in wings. something that 'looks' vaguely similar.
[o] Vectors - Definition behaviour of these darned [o] Bounding Boxes - Some info about aspects of
things - Shows how the direction (and origin) of a vector is their use - very useful for precise alignment purposes
specified (and affected) by the number and types of (amongst other things) - but rather overlooked tools I
elements selected.. suspect.
[o] Bridge / Weld - Joining bits of model to other bits [o] Scale (to a point) - RMB options offer mirroring
- and a bit about tunneling. Comments about benefits alternatives (incl about remote datums), making convex
(and pitfalls) of these 2 very useful tools. stuff concave (turning 'inside out') and precision vert
alignment.
[o] Correcting 'pinching' - Nasty maths tables
lurk in here - useful if you need to make the roof of the [o] Image plane - Info about bringing background pix
leaning tower of Pisa horizontal - nothing to do with into Wings for reference purposes - these help you to
stopping teenage theft. make a more precise mess than you might do without
them.
[o] Pipejoints - Some (older) methods for making
pipe joints from cylinders - and also some more (recent) [o] Views - Mainly to do with screen plane issues in
info here on the wings Wiki - using tools not previously 'Free' (as in Move) commands - being aware of what's
available. going on can prevent stuff getting inadvertantly messed
up.
[o] Flatten - Getting geometry to lie on the same plane
- whether parallel to XYZ axes or user defined. Use of the [o] Assorted - Inset, imprinting shapes, using
tool for aligning stuff and keeping Virtual Mirror faces true.. Dissolve / Connect to 'fill' cavities (like the ones you get
when you've used extrude instead of extrude region.
when you've used extrude instead of extrude region.
[o] Mechnotes - Various and miscellaneous ideas to
maybe consider when having a go at this sort of object - [o] Basics - As the title suggests, this deals with some
also a few suggestions re possible subject matter - if of the basic tools in Wings - includes pix showing their
needed. function and comments about their use / implementation.
[o] Hotkeys - A bit more information re setting up [o] Text tips - A collection of assorted tips / ideas /
hotkeys. General points worth considering (imo) to make methods etc - similar to assorted, but different subject
efficient use of this customisation facility. matter covered - and no pix.
[o] Move Absolute - Some examples of how to use [o] Inset Region cludges - Face | Inset usually
the re-worked Move Absolute command that was included works ok with individual faces - but not multiple faces -
in release 0.98.34. here's a few workaround ideas for insetting regions.
[o] Making 'Banjos' - No, not musical instruments [o] Chainwheel - Making a 'toothed pulley' that might
but cylindrical 'blobby bits' on the ends of extrusions (or be part of some simple lifting device using chains + a
stalks / tendrils etc) couple of ideas for making chainlinks - this is not another
bike part :)
[o] Making springs - Alternatives for making any
pitch / shape / size of one of these items - from scratch [o] Sprocket - A (no math) method for making
(including tapered) - also basic screw thread for bottles. accurate 'wedges' for circular stuff - demonstrated here by
making a bike-type sprocket (for roller chain) and
[o] Aligning stuff - A method for making 'wobbly chainring.
lines' dead straight - and another for true-ing up newly
introduced axial edges to a cylinder - to make sure it stays [o] Making Roofs - Basically some info about how
circular. to get the joins right when dealing with interconnecting
roofs at different levels and angles etc.
[o] Wedges - Some comments about making circular
objects by forming a 'wedge' of a single section and using [o] Aligning withVM - Some suggestions for
this (by mirroring / welding) to construct a whole item. aligning object in difficult situations by using a temporary
VMirror plane to constrain movements.
[o] Klein Bottle - A couple of (basic) ideas for
making something that might pass as one of these [o] Multiple Holes - A workflow suggestion for the
objects. (Not for the purists, I suspect...) creation of multiple holes at the same time in a suitable
piece of geometry
[o] Archway / window - a method for creating an
arch-shaped aperture in a wall - starting with a single vert. [o] Making Quads square - an assortment of
Includes a bit about making quads square and mech ideas for making a square from a quad - all general
bevelling. purpose methods using different approaches.
[o] Intersect - some info / notes describing the basics [o] Edge | Cut > 10 - Methods concerned with
of this very useful facility that's only recently arrived on the cutting edges into more equal parts than 10. Can also be
scene. (Was a plugin, now part of wings proper 0.98.26 - used when prime numbers > 10 are involved.
>)
[o] Bend - Some initial bits of info about these
[o] Drilled Holes in tubes - A boolean type extremely useful (and complex) options for creating
approach for 'drilling a hole' in a tube - when you're trying bends in long rods / pipes etc Added to wings in 0.98.31
to maintain a reasonably accurate internal line of
intersection. [o] Boat Hulls - A basic tut giving some ideas about
how to make very simple boat hull shapes - both hard
[o] Archway using Bend - a basic method for chine and rounded hulls are covered.
making an archway (semi-circular top) with vertical
columns, using one of the Vert | Bend tools. [o] Curly cables - An approach for making such
items as curly cables as used on phones / electric irons
[o] Multiple holes in discs - a couple of etc. (A variation of a technique used on the 'Snakes'
methods for creating multiple holes around the periphery page)
of an object like a brake disc - 'wedges' are also used
here.
Please read (and use) the contents of the information line at the bottom of the Wings window - It'll help a lot :)
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