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Alpha v.13.

1:

Changelog:
Mouse cursor is disabled
Improvements to menu screens so they scale at different resolutions better as well
as text not getting truncated

Alpha v.13:

Changelog:
A little something called PRACTICE MODE (which actually is a big something
considering the work put into it)
Lots of art stuff
Song Search by pressing Blue and then typing in your search
Slightly improved held sustain textures (should also help performance a miniscule
amount)
Some menu things were removed and some menus retain the old WoR, will be worked on
later
Streamer Mode
-Can export the currently playing song to a text file
-Can change the placement of the single player highway
.chart notecharts can now have solos charted into them
-To do this, the track that you want to have a solo must have an event to begin
the solo and an event to end a solo
-To start a solo, put a "time = E solo". To end one, put a "time = E soloend".
Old MIDI files that have SP phrases charted as solos will now have those solos be
picked up as SP phrases (if you have a MIDI where the solos are intentional and
they get picked up as SP phrases, add a "multiplier_note = 116" line to the
song.ini file)
Default Sort Filter option under Game Modifiers, changes the initial sort filter to
something of your liking
Pause on Focus Lost setting (pauses the game when the game's window loses focus)
When sorting songs the selected song no longer resets to the top
Calibration menu added to in-game settings (you must restart after changing any
value, the game won't do it for you)
When Lefty Flip is enabled, menu navigation is reversed (up is down, down is up)
HOPO's are treated like GH3 now, strums are completely ignored while you have a
combo and a HOPO is in the timing window

Fixes:
Fixed a bug where the tip on a settings menu would persist when backing out of a
menu
Fixed a bug that caused one note long solos to last indefinitely, or until the next
solo
Tried to balance the volume of the sound effects better

Known Bugs
Rarely when activating SP the audio will skip and get desynced, can be fixed by
pausing and un-pausing
When starting a practice section the audio will sometimes be desynced. Can be fixed
by just restarting by pressing Select

Alpha v.12:

Changelog:
Song Select screen audio now recognizes volume settings
Song Select screen section headers
Can't overstrum at the end of songs anymore
Song scanning is now multi-threaded (starts scanning songs as soon as the main menu
loads, should be much faster now)
Reduced size of the notes, reduced how far away sustain tails can be seen, made the
note animation overlay brighter
Swapped Unity's audio engine out for Bass.NET
-Allows for time stretching (speeding/slowing of songs without the pitch
changes)
-slightly lower load times as well as reduced latency (you may (probably) have
to re-calibrate audio lag)
-MP3 support, each stem still needs to be named properly (like song.mp3,
guitar.mp3, and so on)
Raised SP tilt threshold to 100% (was 90% before, the change really isn't that
noticeable)
Changed frets to be colored in-game so custom note colors will eventually be
possible (notes are already colored by the game)
Added timers to stats screen and pause menu to prevent buttons being pressed as
soon as they come on screen
Sound effects are now customizable (they're inside Clone Hero_Data/StreamingAssets,
they must be WAV format)

Fixes:
Fixed bug that could cause solos to not start or not end
Fixed some bugs with song previews
Fixed problems with song.ini files that have missing values
Fixed problems with some bizarre MIDI problems (track names were being picked up as
"jenny" from the 8675309 MIDI)
Fixed a bug with the GHL Guitar difficulty icon (it was swapped with band
difficulty)
Fixed Lefty Flip bug that caused the wrong particles to play when notes are hit
Fixed a bug that caused the notes to freeze if the song ends or you fail when you
have a higher player and not a lower player (eg Player 2 is assigned, but not
Player 1)
Fixed bug with the FC indicator while playing 3 or 4 player
Fixed an outstanding bug from multiple versions ago that caused the audio to desync
when playing a song with a positive offset and at a different speed than default

Todo:
Sound effects
Volume menu still lets Guitar volume go past 100%

Alpha v.11:

Changelog:
Particles toggle in game settings
Bot changes (bot setting is now in player settings, score doesn't reset anymore,
bot players have cyan colored names, "BOT" text on the highway, F1 key can now be
mapped properly)
Solos (uses Rock Band solo scoring)
Changed star cutoff values (every solo note adds 40 to the base value)
Gem size setting in game settings (changes size of the notes and sustains)
FC Indicator (goes away when you miss a note)
Touched up some textures
Export song list to a text file (in the Settings menu)
Volume settings (in-game options menu)
Can't overstrum at the beginning of songs (not being able to overstrum at the end
of songs is coming in v.12)
You can fail now
Health values changed: 45 notes to go from 100% health to 0%, 111 notes to go from
0% to 100%, notes under SP takes 23 to go from 0% to 100%)

Fixes:
Fixed a bug that caused the last section of a song to be repeated multiple times in
the stats
Possibly fixed a bug that caused framerate to not be unlocked on game start up

Known Bugs:

While playing in 2 player, Player 2's solo HUD will block part of the score HUD
Volume settings don't carry over to the song select screen (just disable song
previews if necessary)

Alpha v.1:

Changelog:

Recursive folder searching (Doesn't matter how many folders deep you place a song,
it'll be found, assuming it has necessary files although make sure no folders are
next to song files)
Selecting "New Song" from the pause menu brings you back to Song Select, selecting
"Quit" takes you to Main Menu
Minor improvements to song stats screen (more sort filters, charter tag, star
count)
Player profiles (lets you save/load player settings)
In-game options menu
Instrument Difficulty on Song Select screen
Dualshock Mode (it's in the player settings, makes it strum every time you press a
fret so you can play with standard controller)
Multiple song directories (write "path = *songdirectory*") into the settings file
(default path will always be where the Songs folder has always been)
Songs that won't load are written to a txt file called "Bad songs"
Particles
Whammy bar button for keyboard players (to gain SP you must press it 3 times a
second)

Fixes:
Song Select selection bar resets to the top when using Scan Songs from the Settings
menu
Songs that have no audio won't be added to the song list
Fixed a bug that caused the target frame rate to not be set unless you went into
the Settings menu
Fixed every player but Player 1 in multiplayer being a bot
Open sustains turn gray when missed or let go early
Options removed from Pause menu (It'll come back eventually, just need more time to
do things with it)

Alpha v.09:

Changelog:
Song Select screen, numerous improvements to show more data about each song
Better song directory scanning, can now scan sub-folders (only one folder deep)
You can set unlimited framerate by going past 2000 in the framerate setting
Song speed increments/decrements by 5
Reduced size of open notes by a small amount
Improvements to open sustains
Improvements to hit effects for open notes
Note/Star animation fps setting
Input remapper (kinda buggy)
32-bit Windows build

Fixes:
Pressing up in the player settings menu scrolls the setting back instead of forward
Vsync and framerate settings are now properly set after changing them
Fixed the star count and progress bar not resetting correctly when the bot is
enabled
Fixed minor issues with audio offset caused by v.081
Open sustains render correctly again
Overstrumming while holding a sustain will properly render the missed sustain
texture
Hopefully fixed a bug that caused problems with sustains after an extended sustain
to get dropped early
Hopefully fixed a bug that caused certain MIDI tracks to be read instead of the
correct one

Known Bugs:
Numerous problems with having a song speed other than 1 with songs that have
negative offsets (just make sure Song Speed is set to 100% while playing one of
these songs)
Text on the song select screen can extend past where they should be able to if the
text is long enough
Folders with song data in them can not have another folder in them (that song won't
show up) even if there's nothing in that folder

Alpha v.081:

Fixes:
Songs with negative offset values play properly now

Alpha v.08:

Changelog:
Menus (Main menu, Settings menu)
In-game settings changing (Vsync, Framerate cap, audio/video offsets)
Song speed setting (speed up/down songs, from 10% to 300%)
Pause menu (Resume, Restart, Quit)
Song rollback when unpausing
Score resets to zero every second if the bot is enabled
Warriors of Rock font
Increased whammy timeout to 64ms
HOPO window resets as soon as another note comes into the timing window

Fixes:
Invisible spaces no longer show in the song select screen (Folders without required
song files won't show up)
Fixed end of song stats screen not showing every section
Fixed combo counter continually rising when losing less than 30 combo
Fixed combo counter raising/lowering slower at higher framerates
Fixed some font character sizes
Fixed beginning of song fret animation
Fixed Yellow on controllers not restarting the song from the stats screen

Alpha v.07:
Changelog:
Local multiplayer support up to 4 players
Lefty flip (in the player settings)
Moved the notes down a bit on the Y axis so they don't change as much while getting
closer to the camera
Changed the amount of time it'll eat a strum after hitting a HOPO from a max of
140ms to 64ms
Frame rate cap setting in the settings file
5-lane Keys support
Combo counter drops down when 30 combo is reached

Fixes:
Guitar track doesn't cut out when playing bass
Sustains and star power don't drain while paused

Known Bugs:
You can pause and still hit notes
Activate Star Power while paused
Letting go of an extended sustain early can cause the dropped sustain to be shorter
Combo counter is buggy in multiplayer, will stay down even though combo isn't 30 or
greater

Alpha v.06:

Changelog:
Individual Player settings on the Song Select Screen:
Change Instrument
Change Difficulty
Note Modifier (forces all notes to be a certain type of note, like all Taps
or all HOPOs)
Enable/Disable tilt
The Song Select screen remembers what song you chose when you go back to it
(Backspace during gameplay to go back to it)
Bot timing window dropped to .01s
Video lag offset in the settings.ini file
Stats screen after song is finished (songs end at the end of the audio file, some
songs have excess length which may cause it to sit there for a while before the
stats screen comes up)
Pausing implemented
Whammying during star power sustains gives you star power

Fixes:
Combo counter should work correctly now
Songs with a drums.ogg track will load that track correctly now (before it would
only load drums_1, drums_2 and so on)
Fixed a bug that caused notes to not count as missed
Fixed a bug that caused the last note of a song to duplicate if it was a chord
Fixed Open note sustains
Better Song Select screen controls
Sustains don't disappear 1/4 beat early

Known Bugs:
Pausing while holding a sustain will make the sustain shrink
Star Power decreases while paused

Alpha v.05:

Changelog:
Controls improvements to song select screen (hold to scroll, wrap from top/bottom)
Optimized chart loading drastically (Smaller songs it's unnoticeable, but for songs
with tens of thousands of notes it's noticeable)
Multi-track audio (guitar.ogg, rhythm.ogg, drums1-drums4.ogg, vocals.ogg, song.ogg)
Configurable settings file (note speed, global offset)
Song progress bar that shows how far the song has progressed
Individual and Global offset support (individual unique offsets per song, global is
applied to every song)
Star counter (Star cutoff scores are very close to what they are in WoR)
Made Star Power bar look better and a bit more inline with how it looks in WoR
Made normal tap notes a bit more seethrough to help distinguish them better
Made the track fade out more like it does in the official games (probably improves
performance as well)
Hit flames turn cyan now when playing a Star Power note or if Star Power is active
Improved extended sustains so you can play chords and lower notes
You can now strum and then press a fret shortly after, which makes fast strumming
sections much more doable

Fixes:
Combo counter correctly goes back to zero when you miss
Unity team may have fixed the crash that happened seldomly
Bot plays extended sustains correctly now
Sustains now give the same amount of points no matter the framerate or how late
it's played
Fixed an issue which caused certain frets to not be at the same height as the
others while animating

Alpha v.04:

Changelog:
Proper score and combo counters
Many of the effects for Star Power
Sound effects
Improved MIDI reading code
Keyboard controls now use Up/Down arrows to strum so generic guitars can properly
use programs like Joy2Key correctly
Notes look a bit better coming into view (it hurts performance pretty bad though,
no idea if it'll stay like that especially if I can get it to look better)
Improved performance in areas that were causing too many draw calls, so
everything's a bit more stable now so the game shouldn't drop excessive amounts of
frames all at once
Note textures are improved and will eventually allow for easier customization
Health and Star Power containers improved
There's an indicator that you have the Bot enabled
Logo on the song select screen
Bot will automatically use Star Power when Star Power is available

Known Bugs:

Whammying sustains at high frame rates results in no star power earned


Sounds will probably be a bit off (as in, either too loud or too quiet)
Sounds might trigger at the wrong times (for example, I've had the sound that plays
when Star Power runs out play while whammying)
The combo counter doesn't reset properly, although if you get a high enough combo
it is accurate (it'll get accurate after 9)
Not really a bug, but tap notes aren't as see-through as they should be I think
Sustains can sometimes glitch out and render at completley wrong proportions (this
is a Unity problem, nothing I can do about it)
Very, very infrequently the game might crash. I think the problem lies with how I
set the sustain texture, but again it's a Unity problem and there's nothing I can
do about it.

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