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Level 10
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Dungeon Walls Masonry (Climb DC 20)
Dungeon Floor Smooth Stone
General
Temperature Warm
Illumination Shadowy (phosphorescent fungus or candles every 20 ft.)
Shrine of Law: CR 10; magic; Perception DC 26; Disable Device DC 28;
a Trigger touch (detect chaos); Reset automatic; Effect inflict wound (8d6 damage
and dazed for 1 round, DC 16 Will save for half damage only)
c The sound of dripping water fills the corridor
e A tile labyrinth covers the floor
Spiked Chain Flail: CR 11; mechanical; Perception DC 24; Disable Device DC
i 28; Trigger location; Reset repair; Effect Atk +14 melee (11d6/19-20 and
knocked prone); multiple targets (all targets in a 10 ft. radius burst)
m The walls here have been engraved with alien glyphs
n The walls here are covered with veins of metal
r A fountain of water sits in an alcove here
Large Electrified Floortile: CR 10; magic; Perception DC 28; Disable Device
Corridors DC 26; Trigger location; Reset none; Effect electric shock (11d6 electricity
s
damage, DC 18 Reflex save for half damage); multiple targets (all targets in a 20
ft. sqare)
Altar of Evil: CR 11; magic; Perception DC 28; Disable Device DC 26; Trigger
proximity (detect good); Reset automatic; Effect inflict wound (11d6 damage,
u
DC 16 Will save for half damage); multiple targets (good targets in a 20 ft.
radius burst)
Scythe Blade: CR 9; mechanical; Perception DC 22; Disable Device DC 22;
v Trigger location; Reset manual; Effect Atk +11 melee (7d6/19-20); multiple
targets (all targets in a 5 ft. radius arc)
Cone of Cold Trap: CR 11; magic; Perception DC 30; Disable Device DC 30;
Trigger proximity (alarm); Reset none; Effect spell effect (cone of cold, 15d6
w
cold damage, DC 17 Reflex save for half damage); multiple targets (all targets in
a 60 ft. cone)
Poisoned Net Trap: CR 10; mechanical; Perception DC 28; Disable Device DC
24; Trigger location; Reset manual; Effect Atk +12 ranged (grappled, Escape
x
Artist DC 24 to escape, plus nitharit [contact, Fort DC 13, onset 1 min., 1/min.
for 6 min., 1d3 Con, 1 save]); multiple targets (all targets in a 10 ft. square area)
z The walls here have been engraved with geometric patterns
1 9 x Rust Monster, trying to lure the party into an ambush
2 4 x Dracolisk, returning to their lair with plunder
Wandering 3 1 x Young Red Dragon, scouting from another part of the dungeon
Monsters 4 5 x Dracolisk, wielding bizarre eldritch powers
5 1 x Juvenile Copper Dragon, wandering senselessly
6 2 x Black Pudding, returning to their lair with plunder
Locked Strong Wooden Door (Open Lock DC 40, break DC 25; hard 5,
North 20 hp)
Entry
Leads to room #272, inhabited by 6 x Mummy
Locked Strong Wooden Door (Open Lock DC 20, break DC 25; hard 5,
West 20 hp)
Entry
Leads to room #432
Locked Good Wooden Door (Open Lock DC 25, break DC 18; hard 5, 15
East hp)
Entry
Leads to room #284
6 x Cloaker
Room #1
Cloaker: CR 5, XP 1600; CN Large Aberration; Init +7; Senses
darkvision 60 ft.; Perception +14; AC 19, touch 12, flat-footed 16 (+3
Dex, +7 natural, -1 size); hp 51 (6d8+24); Fort +6, Ref +5, Will +7; DA
shadow shift; Speed 10 ft., fly 40 ft. (average); Melee bite +8 (1d6+5),
tail slap +3 (1d8+2); Space 10 ft.; Reach 10 ft. (5 ft. with bite); SA
engulf, moan; Str 21, Dex 16, Con 19, Int 14, Wis 15, Cha 14; Base Atk
Monster +4, CMB +10, CMD 23 (can't be tripped)
Treasure: 27 pp, 336 gp, 202 sp, 40 cp; Amethyst (100 gp), Azurite (7
gp), Chrysoprase (45 gp), Chrysoprase (55 gp), Hematite (8 gp), Topaz
(600 gp), Zircon (60 gp); Light Crossbow (+1 weapon) (sheds light)
(2335 gp), Potion of Cure Light Wounds (cr, 50 gp), Scroll of Chill
Touch (cr, 25 gp), Splint Mail (+1 armor) (1350 gp); hoard total 5261 gp
6 sp
Locked Stone Door (Open Lock DC 20, break DC 28; hard 8, 60 hp)
East Entry
(slides up, +2 to break DC)
Locked Simple Wooden Door (Open Lock DC 30, break DC 15; hard
Room #2 South Entry
5, 10 hp)
Room The ceiling is covered with cracks, Several pieces of rotting wood are
Features scattered throughout the room
Locked Stone Door (Open Lock DC 30, break DC 28; hard 8, 60 hp)
West
Entry
Leads to room #205, inhabited by 9 x Wight
Secret (Search DC 20) Trapped and Locked Strong Wooden Door (Open
Lock DC 25, break DC 25; hard 5, 20 hp)
Skills and Feats: Climb +10, Intimidate +12, Perception +6; Cleave,
Intimidating Prowess, Martial Weapon Proficiency (greatclub), Power
Attack, Weapon Focus (greatclub)
Treasure: 1 pp, 313 gp, 43 sp, 130 cp; Amber (100 gp), Amethyst (90
gp), Aquamarine (500 gp), Black Pearl (500 gp), Black Pearl (600 gp),
Carnelian (45 gp), Carnelian (55 gp), Citrine (50 gp), Deep Blue Spinel
(120 gp), Ivory (60 gp), Jet (120 gp), Moonstone (55 gp), Onyx (50 gp),
Opal (400 gp), 2 x Peridot (50 gp), Peridot (55 gp), Rhodochrosite (9
gp), Tigereye (10 gp); Masterwork Chainmail (300 gp), Masterwork
Lance (310 gp), Masterwork Sap (301 gp); Oil of Arcane Mark (cr, 25
gp), Potion of Cure Moderate Wounds (cr, 300 gp), Potion of Invigorate
(apg, 50 gp), Potion of Jump (cr, 50 gp), Potion of Shield of Faith (cr, 50
gp), Scroll of Blend (arg, 25 gp), Wand of Acid Splash (cr, 375 gp)
(inscription provides clue to function); hoard total 5033 gp 6 sp
Trapped and Locked Iron Door (Open Lock DC 30, break DC 28; hard
10, 60 hp)
South
Entry #1 Hail of Arrows Trap: CR 9; mechanical; Perception DC 25; Disable
Device DC 25; Trigger visual (arcane eye); Reset repair; Effect Atk +20
Room #4 ranged (6d6); multiple targets (all targets in a 20 ft. line)
South Locked Stone Door (Open Lock DC 30, break DC 28; hard 8, 60 hp)
Entry #2 (slides up, +2 to break DC)
Room An iron chandelier hangs from the ceiling in the west side of the room,
Features Jagged steel blades project from cracks in the south wall
Locked Simple Wooden Door (Open Lock DC 25, break DC 15; hard 5,
North 10 hp)
Entry #1
Leads to room #299, inhabited by 1 x Fire Giant
Trapped and Locked Simple Wooden Door (Open Lock DC 25, break
DC 15; hard 5, 10 hp)
North
Entry #2 Magic Missle Trap: CR 9; magic; Perception DC 22; Disable
Device DC 24; Trigger visual (arcane eye); Reset none; Effect magic
missile (5d6 force damage); never miss
Room #5 Secret (Search DC 25) Stuck Strong Wooden Door (break DC 23; hard
5, 20 hp)
West Fire Spray: CR 10; magic; Perception DC 24; Disable Device DC 26;
Entry Trigger proximity (alarm); Reset none; Effect fire spray (11d6 fire
damage, DC 14 Reflex save for half damage)
Monster Skills and Feats: Bluff +9 (+13 while using change shape ability),
Diplomacy +4, Disguise +9 (+29 while using change shape ability),
Perception +9, Sense Motive +6, Stealth +5; Dodge, Great Fortitude
Treasure: 1 pp, 159 gp, 100 sp; Alabaster (12 gp), Amber (120 gp),
Amethyst (100 gp), Black Pearl (450 gp), Bloodstone (50 gp),
Bloodstone (55 gp), Ivory (50 gp), Malachite (11 gp), Opal (500 gp),
Peridot (55 gp), Zircon (65 gp); Bronze statuette of a warrior (15 gp),
Copper scepter with gold inlay (50 gp), Crystal skull (80 gp), Painted
silk fan with electrum slats (75 gp), Polished darkwood chalice (50 gp),
Silver cauldron with animal symbols (120 gp); Masterwork Falchion
(375 gp), Masterwork darkwood lute (300 gp); Oil of Magic Weapon (cr,
50 gp), Potion of Hide from Animals (cr, 50 gp), Potion of Resistance
(cr, 25 gp), Scroll of Rope Trick (cr, 150 gp); hoard total 2987 gp
West Locked Simple Wooden Door (Open Lock DC 25, break DC 15; hard 5,
Entry 10 hp)
Locked Good Wooden Door (Open Lock DC 25, break DC 18; hard 5,
East 15 hp)
Entry #1
Leads to room #274, inhabited by 10 x Giant Scorpion
Secret (Search DC 25) Stuck Strong Wooden Door (break DC 23; hard
5, 20 hp) (slides to one side, +1 to break DC)
East
Entry #2
The door is concealed behind a statue of a hydra, and opened by
reaching into several of its mouths
Secret (Search DC 30) Locked Stone Door (Open Lock DC 25, break
South DC 28; hard 8, 60 hp)
Entry
A section of wall makes a loud grinding noise as it pivots open
Room Someone has scrawled "Run away!" on the south wall, A pile of rotten
Features fruit lies in the north-west corner of the room
5 x Stone Giant
Room #7 Stone Giant: CR 8, XP 4800; N Large Humanoid (giant); Init +2; Senses
darkvision 60 ft., low-light vision; Perception +12; AC 22, touch 11,
flat-footed 20 (+2 Dex, +11 natural, -1 size); hp 102 (12d8+48); Fort
+12, Ref +6, Will +7; DA improved rock catching; Speed 40 ft.; Melee
greatclub +16/+11 (2d8+12) or 2 slams +16 (1d8+8); Ranged rock
+11/+6 (1d8+12); Space 10 ft.; Reach 10 ft.; SA rock throwing (180 ft.);
Str 27, Dex 15, Con 19, Int 10, Wis 12, Cha 10; Base Atk +9, CMB
+18, CMD 30
Monster Skills and Feats: Climb +12, Intimidate +12, Perception +12, Stealth +4
(+12 in rocky terrain); Iron Will, Martial Weapon Proficiency
(greatclub), Point-Blank Shot, Power Attack, Precise Shot, Quick Draw
Treasure: 92 gp, 350 sp, 2000 cp; Lapis Lazuli (11 gp), Smoky Quartz
(55 gp), Turquoise (13 gp); Masterwork Chainmail (300 gp),
Masterwork Composite Longbow (+4 Str bonus) (800 gp), Masterwork
Light Mace (305 gp); Chainmail (+2 armor) (4300 gp), Oil of Light (cr,
25 gp), Potion of Cure Light Wounds (cr, 50 gp), Potion of Feather Step
(apg, 50 gp), Potion of Protection from Chaos (cr, 50 gp), Potion of
Virtue (cr, 25 gp), Ring of Protection +1 (2000 gp), Scroll of Blend (arg,
25 gp), Scroll of Mage Hand (cr, 12 gp 5 gp), Slaying Arrow (magical
beasts) (2282 gp); hoard total 10450 gp
Insanity Mist Trap: CR 8; mechanical; Perception DC 25; Disable
Device DC 20; Trigger location; Reset repair; Effect poison gas
Trap (insanity mist [inhaled, Fort DC 15, 1/rd. for 6 rds., 1d3 Wis, 1 save]);
never miss; onset delay (1 round); multiple targets (all targets in a 10 ft.
square area)
Hidden (Search DC 20) Locked Iron Chest (Open Lock DC 30, break
DC 28; hard 10, 60 hp)
74 pp, 767 gp, 314 sp; Amber (120 gp), Azurite (9 gp), Black Pearl (450
gp), Black Pearl (650 gp), Garnet (100 gp), Green Spinel (50 gp), Ivory
Hidden (55 gp), Jade (100 gp), Moonstone (50 gp), Opal (500 gp), Pyrite (11
Treasure gp), Red Spinel (35 gp), Rose Quartz (50 gp), Zircon (50 gp); Decorated
silver plate (60 gp), Gold and ivory decanter (400 gp), Silver cauldron
with animal symbols (120 gp), Silver comb with ornate handle (75 gp),
Silver holy symbol (25 gp), Silver scepter with eagle symbols (125 gp);
Potion of Ant Haul (apg, 50 gp), Potion of Jump (cr, 50 gp), Scroll of
Expeditious Retreat (cr, 25 gp), Scroll of Produce Flame (cr, 25 gp),
Wand of Create Water (cr, 375 gp); hoard total 5098 gp 4 sp
Locked Iron Door (Open Lock DC 30, break DC 28; hard 10, 60 hp)
North
Entry #1
Leads to room #394, inhabited by 1 x Young Red Dragon
Locked Simple Wooden Door (Open Lock DC 25, break DC 15; hard 5,
North 10 hp)
Entry #2
Leads to room #363
South Locked Simple Wooden Door (Open Lock DC 25, break DC 15; hard 5,
Entry #1 10 hp)
Secret (Search DC 20) Stuck Good Wooden Door (break DC 18; hard 5,
15 hp)
Room #8
South
The door is concealed within the mouth of a demonic face carved
Entry #2
from stone
Skills and Feats: Climb +22, Intimidate +15, Knowledge (arcana) +14,
Perception +15, Spellcraft +14, Stealth +14; Blind-Fight, Dodge,
Combat Casting, Weapon Focus (bite, mace)
Treasure: 430 pp, 2962 gp, 80 sp; Agate (12 gp), Azurite (11 gp), Black
Pearl (500 gp), Chrysoprase (45 gp), Citrine (55 gp), Citrine (60 gp),
Garnet (110 gp), 2 x Green Spinel (50 gp), Ivory (60 gp), Jade (80 gp),
Lapis Lazuli (11 gp), Malachite (11 gp), Milky Quartz (35 gp), Obsidian
(12 gp), Opal (550 gp), Rock Quartz (9 gp); Masterwork Chain Shirt
(250 gp); Scroll of Bane (cr, 25 gp), Scroll of Stabilize (cr, 12 gp 5 sp),
Wand of Mending (cr, 375 gp) (inscription provides clue to function),
Wand of Virtue (cr, 375 gp) (inscription provides clue to function);
hoard total 9968 gp 5 sp
South
Locked Iron Door (Open Lock DC 20, break DC 28; hard 10, 60 hp)
Entry
Room A mural of arcane patterns covers the ceiling, An altar of evil sits in the
Features south-east corner of the room
6 x Wraith
Skills and Feats: Diplomacy +10, Fly +7, Intimidate +13, Knowledge
(planes) +7, Perception +10, Sense Motive +10, Stealth +11; Blind-
Fight, Combat Reflexes, Improved Initiative
Locked Good Wooden Door (Open Lock DC 40, break DC 18; hard 5,
North 15 hp)
Entry
Leads to room #412
West Locked Simple Wooden Door (Open Lock DC 40, break DC 15; hard 5,
Entry 10 hp) (slides up, +2 to break DC)
Trapped and Stuck Stone Door (break DC 28; hard 8, 60 hp) (slides up,
+2 to break DC)
Room #10
Insanity Mist Trap: CR 8; mechanical; Perception DC 25; Disable
South
Device DC 20; Trigger location; Reset repair; Effect poison gas (insanity
Entry
mist [inhaled, Fort DC 15, 1/rd. for 6 rds., 1d3 Wis, 1 save]); never miss;
onset delay (1 round); multiple targets (all targets in a 10 ft. square area)
Fire Giant: CR 10, XP 9600; LE Large Humanoid (fire, giant); Init -1;
Senses low-light vision; Perception +14; AC 24, touch 8, flat-footed 24
Monster
(+8 armor, -1 Dex, +8 natural, -1 size); hp 142 (15d8+75); Fort +14, Ref
+4, Will +9; DA rock catching; Immune fire; Weak vulnerability to cold;
Speed 40 ft. (30 ft. in armor); Melee greatsword +21/+16/+11 (3d6+15)
or 2 slams +20 (1d8+10); Ranged rock +10 (1d8+15 plus 1d6 fire);
Space 10 ft.; Reach 10 ft.; SA heated rock, rock throwing (120 ft.); Str
31, Dex 9, Con 21, Int 10, Wis 14, Cha 10; Base Atk +11, CMB +22,
CMD 31
Skills and Feats: Climb +14, Craft (any one) +8, Intimidate +11,
Perception +14; Cleave, Great Cleave, Improved Overrun, Improved
Sunder, Iron Will, Martial Weapon Proficiency (greatsword), Power
Attack, Weapon Focus (greatsword)
Treasure: 210 pp, 1411 gp, 50 sp; Masterwork Chainmail (300 gp); Oil
of Arcane Mark (cr, 25 gp), Potion of Protection from Evil (cr, 50 gp),
Scroll of Mage Armor (cr, 25 gp); hoard total 3916 gp
Trapped and Unlocked Stone Door (hard 8, 60 hp)
North
Contact Poison: CR 8; mechanical; Perception DC 26; Disable Device
Entry
DC 24; Trigger touch; Reset none; Effect contact poison (malyass root
#1
paste [contact, Fort DC 16, onset 1 min., 1/min. for 6 min., 1d2 Dex, 1
save])
Locked Strong Wooden Door (Open Lock DC 25, break DC 25; hard 5,
North
20 hp)
Entry
#2
Leads to room #338, inhabited by 6 x Mummy
Secret (Search DC 30) Unlocked Strong Wooden Door (hard 5, 20 hp)
(slides up, +2 to break DC)
The door is concealed within the mouth of a demonic face carved from
stone
West
Room #12 Entry Rune of Confusion: CR 9; magic; Perception DC 26; Disable Device
DC 26; Trigger proximity (alarm); Reset none; Effect confusion (confused
for 1d4 rounds, DC 16 Will save negates); multiple targets (all targets in a
10 ft. radius burst)
Treasure: 47 pp, 622 gp, 226 sp, 1050 cp; Bloodstone (40 gp),
Chrysoberyl (110 gp), Hematite (8 gp), Ivory (45 gp), Ivory (55 gp),
Obsidian (10 gp), Saltwater Pearl (100 gp), Tigereye (8 gp), 2 x Topaz
(500 gp), Zircon (45 gp); Masterwork Chain Shirt (250 gp), Masterwork
Falchion (375 gp), Masterwork Heavy Crossbow (350 gp); Scroll of
Scare (cr, 150 gp), Wand of Mending (cr, 375 gp); hoard total 4046 gp 1
sp
North
Room #14 Secret (Search DC 25) Unlocked Good Wooden Door (hard 5, 15 hp)
Entry
The door is located above a small stone dais and concealed behind
an area of slime
Monster
Drider: CR 7, XP 3200; CE Large Aberration; Init +2; Senses
darkvision 120 ft., detect good, detect law, detect magic; Perception
+15; AC 20, touch 12, flat-footed 17; (+2 Dex, +1 dodge, +8 natural, -1
size); hp 76 (9d8+36); Fort +7, Ref +5, Will +9; Immune sleep; SR 18;
Speed 30 ft., climb 20 ft.; Melee mwk heavy mace +9/+4 (1d8+3), bite
+3 (1d4+1 plus poison); Ranged mwk composite longbow +8/+3
(1d8+2/x3); Space 10 ft.; Reach 5 ft.; SA web (+7 ranged, DC 18, hp 9),
spell-like abilities CL 9th; Spells CL 6th; Str 15, Dex 15, Con 18, Int 15,
Wis 16, Cha 16; Base Atk +6, CMB +9, CMD 21 (33 vs. trip); SQ
undersized weapons
Skills and Feats: Climb +22, Intimidate +15, Knowledge (arcana) +14,
Perception +15, Spellcraft +14, Stealth +14; Blind-Fight, Dodge,
Combat Casting, Weapon Focus (bite, mace)
Treasure: 89 gp, 221 sp, 1250 cp; Aquamarine (500 gp), Azurite (11 gp),
Chrysoberyl (100 gp), Citrine (50 gp), Jasper (50 gp), Jasper (55 gp),
Pyrite (10 gp), Shell (10 gp), Smoky Quartz (50 gp); Adamantine
Battleaxe (3010 gp), Heavy Steel Shield (+1 shield) (1170 gp), Oil of
Bless Weapon (cr, 50 gp); hoard total 5189 gp 6 sp
Hidden (Search DC 20) Locked Simple Wooden Chest (Open Lock DC
20, break DC 15; hard 5, 10 hp)
28 pp, 260 gp, 420 sp, 2800 cp; Agate (8 gp), Onyx (35 gp),
Rhodochrosite (10 gp); Bronze statuette of a warrior (15 gp), Carved
ivory scroll case (60 gp), Carved jade idol (80 gp), Carved stone idol (30
gp), Copper brazier with religious markings (50 gp), Crystal egg with
silver stand (50 gp), Crystal skull (80 gp), 2 x Engraved jade scarab (85
gp), Engraved mithral scarab (400 gp), Gold and silver chess set (100
Hidden
gp), Gold and silver hand mirror (120 gp), Gold cup with royal crest
Treasure
(550 gp), Marble idol (300 gp), Painting of a noblewoman (50 gp),
Painting of a princess (100 gp), Painting of a queen (750 gp), Porcelain
mask (40 gp), 2 x Silver and glass decanter (75 gp), Silver candelabra
with holy symbol (75 gp), Silver comb with ornate handle (75 gp),
Silver cup with royal crest (100 gp), Silver egg with dragon figurine
(125 gp), Silver hand mirror (75 gp), 2 x Silver holy symbol (25 gp),
Silver noble family seal (60 gp); Scroll of Aspect of the Bear (apg, 150
gp), Scroll of Hold Animal (cr, 150 gp), Scroll of Obscuring Mist (cr, 25
gp), Wand of Acid Splash (cr, 375 gp), Wand of Detect Snares and Pits
(cr, 750 gp); hoard total 5768 gp
Trapped and Stuck Good Wooden Door (break DC 18; hard 5, 15 hp)
Room #18 South Arrow Trap: CR 12; mechanical; Perception DC 26; Disable Device
Entry DC 24; Trigger location; Reset manual; Effect Atk +12 ranged (12d6/x3)
Skills and Feats: Bluff +11, Intimidate +14, Knowledge (any one) +13,
Perception +14, Spellcraft +13, Swim +24; Improved Initiative, Iron
Will, Lightning Reflexes, Weapon Focus (tentacle)
Monster
Treasure: 39 pp, 587 gp, 270 sp, 1000 cp; Agate (8 gp), Amber (90 gp),
Amethyst (120 gp), Azurite (11 gp), Black Pearl (450 gp), Black Pearl
(550 gp), Bloodstone (55 gp), Carnelian (50 gp), Deep Blue Spinel (120
gp), Freshwater Pearl (8 gp), Green Spinel (35 gp), Green Spinel (55 gp),
Moonstone (65 gp), Peridot (50 gp), Rhodochrosite (10 gp), Rose Quartz
(50 gp), Sard (40 gp), Smoky Quartz (40 gp), Smoky Quartz (55 gp),
Topaz (500 gp), Topaz (550 gp), Tourmaline (110 gp); Masterwork
Heavy Crossbow (350 gp); Potion of Feather Step (apg, 50 gp), Potion of
Guidance (cr, 25 gp), Potion of Pass without Trace (cr, 50 gp), Scroll of
Beast Shape I (cr, 375 gp), Scroll of Continual Flame (cr, 200 gp), Scroll
of Dimensional Anchor (cr, 700 gp), Scroll of Summon Swarm (cr, 150
gp), Wand of Detect Magic (cr, 375 gp) (inscription provides clue to
function), Wand of Fox's Cunning (cr, 4500 gp), Wand of Light (cr, 375
gp), Wand of Sleep (cr, 750 gp); hoard total 11936 gp
Trapped and Locked Good Wooden Door (Open Lock DC 30, break DC
18; hard 5, 15 hp)
North
Cone of Cold Trap: CR 11; magic; Perception DC 30; Disable Device
Entry
DC 30; Trigger proximity (alarm); Reset none; Effect spell effect (cone
of cold, 15d6 cold damage, DC 17 Reflex save for half damage); multiple
targets (all targets in a 60 ft. cone)
Room #20 Trapped and Locked Iron Door (Open Lock DC 40, break DC 28; hard
10, 60 hp)
Skills and Feats: Bluff +27, Diplomacy +19, Disguise +19, Escape Artist
Monster +11, Fly +14, Intimidate +16, Knowledge (local) +15, Perception +21,
Sense Motive +13, Stealth +14; Agile Maneuvers, Combat Reflexes, Iron
Will, Weapon Finesse
Treasure: 24 pp, 513 gp, 2730 sp, 12900 cp; Amber (100 gp),
Aquamarine (550 gp), Chrysoberyl (100 gp), Freshwater Pearl (8 gp),
Garnet (110 gp), 2 x Jasper (45 gp), 2 x Jet (100 gp), Red Spinel (45 gp),
Rose Quartz (55 gp), Saltwater Pearl (70 gp), Saltwater Pearl (130 gp),
Sard (50 gp), Tigereye (11 gp), Topaz (650 gp), Zircon (45 gp); Gold
censer with platinum inlay (400 gp); Masterwork Quarterstaff (600 gp),
Masterwork Shortbow (330 gp); Leather Armor (+1 armor) (1160 gp),
Oil of Light (cr, 25 gp), Potion of Eagle's Splendor (cr, 300 gp), Scroll of
True Strike (cr, 25 gp), Wand of Create Water (cr, 375 gp) (design
provides clue to function), Wand of Magic Fang (cr, 750 gp) (design
provides clue to function); hoard total 7334 gp
Secret (Search DC 30) Unlocked Simple Wooden Door (hard 5, 10 hp)
North
A bookcase and concealed door pivots smoothly
Entry
Room #21
Leads to room #221
West
Secret (Search DC 30) Unlocked Good Wooden Door (hard 5, 15 hp)
Entry
A bookcase and concealed door pivots smoothly
Treasure: 24 pp, 474 gp, 390 sp, 2160 cp; Amethyst (100 gp),
Aquamarine (400 gp), Azurite (10 gp), Citrine (60 gp), Malachite (9 gp),
Milky Quartz (45 gp), Moonstone (50 gp), Rhodochrosite (8 gp), Rock
Quartz (8 gp), Sardonyx (45 gp), Tigereye (10 gp), Tigereye (11 gp);
Masterwork Breastplate (350 gp); Scroll of Bleed (cr, 12 gp 5 sp), Wand
of Mage Armor (cr, 750 gp); hoard total 2643 gp 1 sp
North Secret (Search DC 30) Stuck Simple Wooden Door (break DC 13; hard
Room #22
Entry 5, 10 hp) (slides down, +1 to break DC)
The door is located near the ceiling and concealed behind a pile of
broken stone
Room #23
Nabasu: CR 8, XP 4800; CE Medium Outsider (chaotic, demon, evil,
native); Init +7; Senses darkvision 60 ft.; Perception +23; AC 22, touch
14, flat-footed 18 (+3 Dex, +1 dodge, +8 natural); hp 103 (9d10+54);
Fort +9, Ref +9, Will +9; DR 10/cold iron or good; Immune death
effects, electricity, paralysis, poison; Resist acid 10, cold 10, fire 10; SR
19; Speed 30 ft., fly 60 ft. (average); Melee 2 claws +15 (1d6+6), bite
Monster
+15 (1d8+6); SA consume life, death-stealing gaze, sneak attack +2d6,
spell-like abilities CL 8th; Str 22, Dex 17, Con 22, Int 15, Wis 16, Cha
19; Base Atk +9, CMB +15, CMD 29
Skills and Feats: Acrobatics +15, Fly +15, Knowledge (arcana) +14,
Knowledge (planes) +14, Perception +23, Sense Motive +15, Stealth
+15 (+23 in shadowy conditions), Survival +15; Cleave, Combat
Expertise, Dodge, Improved Initiative, Power Attack
Treasure: 2 gp, 20 sp; Freshwater Pearl (9 gp), Lapis Lazuli (11 gp),
Sard (65 gp); Carved ivory scroll case (60 gp), Copper brazier with
religious markings (50 gp), Gold chalice with griffon carvings (600 gp),
Gold holy symbol (100 gp), Ivory bowl with animal carvings (40 gp),
Silver cup with royal crest (100 gp); Buckler (+2 shield) (4155 gp),
Longsword (+1 weapon) (sheds light) (2315 gp), Whip (+1 weapon)
(2301 gp); hoard total 9810 gp
Secret (Search DC 20) Stuck Strong Wooden Door (break DC 23; hard 5,
North 20 hp)
Entry
A bookcase and concealed door pivots smoothly
Locked Strong Wooden Door (Open Lock DC 20, break DC 25; hard 5,
East 20 hp)
Entry
Leads to room #207
Secret (Search DC 20) Trapped and Unlocked Strong Wooden Door (hard
5, 20 hp)
Treasure: 50 pp, 515 gp; Aquamarine (550 gp), Coral (120 gp), Ivory (55
gp), Rose Quartz (45 gp); Masterwork Light Wooden Shield (153 gp);
Scroll of Invisibility Purge (cr, 375 gp), Scroll of Vampiric Touch (cr,
375 gp), Wand of Disguise Self (cr, 750 gp), Wand of Prestidigitation (cr,
375 gp); hoard total 3813 gp
Secret (Search DC 30) Stuck Simple Wooden Door (break DC 13; hard
5, 10 hp) (slides up, +2 to break DC)
North
The door is concealed behind a statue of an elemental salamander,
Entry
and opened by setting it aflame
25 pp, 471 gp, 387 sp, 1900 cp; Agate (12 gp), Alabaster (8 gp),
Alabaster (10 gp), Amber (90 gp), Amethyst (90 gp), Azurite (10 gp),
Hidden Citrine (55 gp), Ivory (55 gp), Milky Quartz (60 gp), Rhodochrosite (9
Treasure gp), Sard (65 gp), Shell (7 gp), Topaz (450 gp), Topaz (500 gp), 2 x
Zircon (50 gp); Copper scepter with gold inlay (50 gp), 2 x Decorated
silver plate (60 gp), Electrum censer with silver filigree (70 gp), Gold
and platinum statuette of a deity (750 gp), Gold mask (450 gp), 3 x Gold
statue of a lion (110 gp), Ivory drinking horn with copper ends (60 gp),
2 x Painted silk fan with electrum slats (75 gp), Platinum holy symbol
(500 gp), Polished darkwood chalice (50 gp), Porcelain mask (40 gp),
Silver cup with royal crest (100 gp), 2 x Silver hand mirror (75 gp), 2 x
Silver holy symbol (25 gp), Silver statue of a dragon (65 gp); Scroll of
Resist Energy (cr, 150 gp), Wand of Bless (cr, 750 gp) (inscription
provides clue to function); hoard total 6134 gp 7 sp
North
Locked Iron Door (Open Lock DC 20, break DC 28; hard 10, 60 hp)
Entry
Trapped and Unlocked Stone Door (hard 8, 60 hp)
Young Red Dragon: CR 10, XP 9600; CE Large Dragon (fire); Init +5;
Senses dragon senses, smoke vision; Perception +15; AC 22, touch 10,
flat-footed 21 (+1 Dex, +12 natural, -1 size); hp 115 (11d12+44); Fort
+11, Ref +8, Will +10; Immune fire, paralysis, sleep; Weak vulnerability
to cold; Speed 40 ft., fly 200 ft. (poor); Melee bite +17 (2d6+10), 2 claws
+17 (1d8+7), 2 wings +12 (1d6+3), tail slap +12 (1d8+10); Space 10 ft.;
Reach 5 ft. (10 ft. with bite); SA breath weapon (40-ft. cone, DC 19, 6d10
fire), spell-like abilities CL 11th; Spells CL 1st; Str 25, Dex 12, Con 19,
Int 12, Wis 13, Cha 12; Base Atk +11, CMB +19, CMD 30 (34 vs. trip)
Monster
Skills and Feats: Appraise +15, Bluff +15, Fly +9, Intimidate +15,
Perception +15, Sense Motive +15, Stealth +11; Cleave, Improved
Initiative, Improved Vital Strike, Iron Will, Power Attack, Vital Strike
Treasure: 289 pp, 3198 gp, 2020 sp, 11400 cp; Amber (120 gp),
Amethyst (100 gp), Black Pearl (550 gp), Bloodstone (55 gp),
Chrysoberyl (80 gp), Chrysoberyl (100 gp), Coral (100 gp), Peridot (50
gp), Tourmaline (110 gp); Gold puzzle box (500 gp); Masterwork Spear
(302 gp); Breastplate (+1 armor) (1350 gp), Potion of Owl's Wisdom (cr,
300 gp), Ring of Climbing (2500 gp), Scroll of Scrying (cr, 700 gp),
Wand of Ant Haul (apg, 750 gp), Wand of Entropic Shield (cr, 750 gp)
(inscription provides clue to function); hoard total 14821 gp
North
Locked Stone Door (Open Lock DC 25, break DC 28; hard 8, 60 hp)
Entry
Trapped and Unlocked Strong Wooden Door (hard 5, 20 hp)
West
Room #28 Entry Falling Block: CR 8; mechanical; Perception DC 22; Disable
Device DC 26; Trigger location; Reset none; Effect Atk +13 melee
(9d6); multiple targets (all targets in a 10 ft. square area)
Room A wooden ladder rests against the south wall, Someone has scrawled
Features "five, one, eight, eight, nine" on the south wall
North Trapped and Locked Iron Door (Open Lock DC 25, break DC 28; hard
Room #29
Entry 10, 60 hp)
Insanity Mist Trap: CR 8; mechanical; Perception DC 25; Disable
Device DC 20; Trigger location; Reset repair; Effect poison gas
(insanity mist [inhaled, Fort DC 15, 1/rd. for 6 rds., 1d3 Wis, 1 save]);
never miss; onset delay (1 round); multiple targets (all targets in a 10 ft.
square area)
Trapped and Locked Strong Wooden Door (Open Lock DC 20, break
DC 25; hard 5, 20 hp)
West
Entry Electrified Lock: CR 11; magic; Perception DC 26; Disable Device
DC 24; Trigger touch; Reset none; Effect electric shock (12d6 electricity
damage, DC 18 Reflex save for half damage)
Locked Good Wooden Door (Open Lock DC 25, break DC 18; hard 5,
East 15 hp)
Entry
Leads to room #112
Locked Strong Wooden Door (Open Lock DC 25, break DC 25; hard 5,
South 20 hp)
Entry
Leads to room #364
Room A simple cabinet and simple wooden table sit in the south side of the
Features room, A crushed helm lies in the south-east corner of the room
Hidden (Search DC 30) Trapped and Unlocked Iron Chest (hard 10, 60
hp)
32 pp, 315 gp, 140 sp; Alabaster (12 gp), Aquamarine (350 gp),
Hidden
Carnelian (40 gp), Chrysoprase (40 gp), Deep Blue Spinel (110 gp),
Treasure
Freshwater Pearl (10 gp), Lapis Lazuli (8 gp), Red Spinel (65 gp), Rock
Quartz (8 gp), Rock Quartz (10 gp), Rose Quartz (40 gp), Shell (9 gp),
Zircon (35 gp); Bronze statuette of a warrior (15 gp), Decorated silver
plate (60 gp), Gold and silver hand mirror (120 gp), Gold mask (450
gp), Marble idol (300 gp), Ornate silver flute (80 gp), Painted silk fan
with electrum slats (75 gp), Painting of a noblewoman (50 gp), Set of
six silver dice (75 gp), Silver hand mirror (75 gp), 2 x Silver holy
symbol (25 gp), 2 x Silver statue of a dragon (65 gp); Masterwork lyre
(100 gp); Scroll of Arcane Lock (cr, 175 gp), Scroll of Detect Snares
and Pits (cr, 25 gp), Scroll of Greater Magic Weapon (cr, 375 gp), Scroll
of Magic Circle against Chaos (cr, 375 gp), Wand of Cause Fear (cr, 750
gp), Wand of Detect Undead (cr, 750 gp) (inscription provides clue to
function), Wand of Summon Monster I (cr, 750 gp); hoard total 6166 gp
West
Locked Stone Door (Open Lock DC 25, break DC 28; hard 8, 60 hp)
Entry #1
Secret (Search DC 30) Stuck Stone Door (break DC 28; hard 8, 60 hp)
West
Entry #2 The door is located above a small stone dais and designed to make
noise when opened
Locked Simple Wooden Door (Open Lock DC 40, break DC 15; hard 5,
East 10 hp)
Entry #1
Leads to room #445, inhabited by 2 x Ghost
Locked Simple Wooden Door (Open Lock DC 40, break DC 15; hard 5,
East 10 hp)
Entry #2
Leads to room #46
Room A foul odor fills the room, A shattered sword lies in the south-east corner
Features of the room
Room #30 5 x Skeletal Champion
Skills and Feats: Intimidate +7, Perception +6, Stealth -1; Cleave,
Improved Initiative, Power Attack, Weapon Focus (longsword)
Treasure: 35 pp, 265 gp, 66 sp, 130 cp; Amber (100 gp), Black Pearl
(400 gp), Malachite (11 gp), Rock Quartz (9 gp), Smoky Quartz (50 gp),
Tigereye (9 gp), Zircon (50 gp); Masterwork Shortspear (301 gp),
Masterwork Spear (302 gp); hoard total 1854 gp 9 sp
Secret (Search DC 25) Trapped and Locked Stone Door (Open Lock DC
40, break DC 28; hard 8, 60 hp)
Treasure: 29 pp, 450 gp, 1900 sp, 12000 cp; 2 x Amethyst (100 gp),
Amethyst (120 gp), Deep Blue Spinel (110 gp), Jade (100 gp), Jet (100
gp), Tourmaline (100 gp); Marble idol (300 gp); Banded Mail (+1
armor) (1400 gp), Buffering Cap (2000 gp), Potion of Cure Serious
Wounds (cr, 750 gp), Potion of Remove Disease (cr, 750 gp), Scythe (+1
weapon) (2318 gp), Wand of Divine Favor (cr, 750 gp) (design provides
clue to function), Wand of Silence (cr, 4500 gp) (design provides clue to
function); hoard total 14548 gp
Trapped and Locked Iron Door (Open Lock DC 25, break DC 28; hard
10, 60 hp)
South
Shocking Floor Trap: CR 9; magic; Perception DC 26; Disable
Entry #1
Device DC 26; Trigger proximity (alarm); Duration 1d6 rounds; Reset
none; Effect spell effect (shocking grasp, Atk +9 melee touch, 4d6
electricity damage); multiple targets (all targets in a 40 ft. square area)
Secret (Search DC 25) Stuck Simple Wooden Door (break DC 13; hard
South 5, 10 hp)
Entry #2
A bookcase and concealed door pivots smoothly
Room A circle of tall stones stands in the north-east corner of the room, A pile
Features of corroded iron spikes lies in the north-west corner of the room
6 x Derro
Room #32 Derro: CR 3, XP 800; CE Small Humanoid (derro); Init +6; Senses
darkvision 60 ft.; Perception +0; AC 17, touch 13, flat-footed 15 (+2
armor, +2 Dex, +2 natural, +1 size); hp 25 (3d8+12); Fort +5, Ref +3,
Will +6; SR 14; Weak vulnerability to sunlight; Speed 20 ft.; Melee
short sword +5 (1d4) or aklys +5 (1d6); Ranged repeating light crossbow
+5 (1d6/19-20 plus poison) or aklys +5 (1d6); SA sneak attack +1d6,
spell-like abilities CL 3rd; Str 11, Dex 15, Con 18, Int 10, Wis 5, Cha
Monster 16; Base Atk +2, CMB +1, CMD 13; SQ madness, poison use
Skills and Feats: Perception +0, Stealth +9; Improved Initiative, Weapon
Finesse
Treasure: 24 pp, 271 gp; Carnelian (45 gp), Deep Blue Spinel (80 gp),
Moonstone (50 gp), Topaz (450 gp); Masterwork Battleaxe (310 gp),
Masterwork Greatsword (350 gp), Masterwork Hide (165 gp); Potion of
Protection from Good (cr, 50 gp), 2 x Potion of Virtue (cr, 25 gp), Scroll
of Aid (cr, 150 gp), Wand of Unseen Servant (cr, 750 gp); hoard total
2961 gp
Locked Iron Door (Open Lock DC 20, break DC 28; hard 10, 60 hp)
North Entry (slides to one side, +1 to break DC)
#1
Leads to room #348
Secret (Search DC 30) Unlocked Simple Wooden Door (hard 5, 10 hp)
Room #33 North Entry
#2 The door is located above a small stone dais and concealed within
a mosaic of geometric patterns
Locked Strong Wooden Door (Open Lock DC 30, break DC 25; hard
East Entry
5, 20 hp)
Empty
Secret (Search DC 20) Locked Iron Door (Open Lock DC 20, break DC
28; hard 10, 60 hp)
North
The door is located near the ceiling and concealed behind a tapestry
Entry
of arcane patterns
Young Red Dragon: CR 10, XP 9600; CE Large Dragon (fire); Init +5;
Room #34 Senses dragon senses, smoke vision; Perception +15; AC 22, touch 10,
flat-footed 21 (+1 Dex, +12 natural, -1 size); hp 115 (11d12+44); Fort
+11, Ref +8, Will +10; Immune fire, paralysis, sleep; Weak vulnerability
to cold; Speed 40 ft., fly 200 ft. (poor); Melee bite +17 (2d6+10), 2
claws +17 (1d8+7), 2 wings +12 (1d6+3), tail slap +12 (1d8+10); Space
10 ft.; Reach 5 ft. (10 ft. with bite); SA breath weapon (40-ft. cone, DC
19, 6d10 fire), spell-like abilities CL 11th; Spells CL 1st; Str 25, Dex 12,
Con 19, Int 12, Wis 13, Cha 12; Base Atk +11, CMB +19, CMD 30 (34
vs. trip)
Monster
Skills and Feats: Appraise +15, Bluff +15, Fly +9, Intimidate +15,
Perception +15, Sense Motive +15, Stealth +11; Cleave, Improved
Initiative, Improved Vital Strike, Iron Will, Power Attack, Vital Strike
Treasure: 328 pp, 1850 gp, 120 sp, 900 cp; Black Pearl (500 gp), Citrine
(50 gp), Coral (90 gp), Garnet (90 gp), Garnet (110 gp), Ivory (45 gp),
Jasper (45 gp); Carved ivory scroll case (60 gp), Copper scepter with
gold inlay (50 gp), Ivory drinking horn with silver ends (110 gp),
Painting of a noblewoman (50 gp), Painting of a queen (750 gp), Set of
six silver dice (75 gp); Masterwork Scythe (318 gp); Goblin Skull Bomb
(1200 gp), Greatsword (+1 weapon) (2350 gp), Potion of Delay Poison
(cr, 300 gp), Potion of Remove Sickness (um, 50 gp), Potion of Spider
Climb (cr, 300 gp), Scroll of Light (cr, 12 gp 5 sp), Wand of Knock (cr,
4500 gp) (design provides clue to function); hoard total 16206 gp 5 sp
Trapped and Locked Strong Wooden Door (Open Lock DC 20, break
DC 25; hard 5, 20 hp)
Treasure: 28 pp, 274 gp, 200 sp, 1100 cp; Alabaster (8 gp), Obsidian (9
gp), Onyx (40 gp), Rhodochrosite (13 gp), Turquoise (10 gp);
Masterwork Scythe (318 gp), Masterwork Warhammer (312 gp); Scroll
of Wind Wall (cr, 375 gp), Wand of Flare (cr, 375 gp) (inscription
provides clue to function); hoard total 2045 gp
Trapped and Locked Stone Door (Open Lock DC 25, break DC 28; hard
8, 60 hp)
North
Contact Poison: CR 8; mechanical; Perception DC 24; Disable
Entry
Device DC 24; Trigger touch; Reset none; Effect contact poison
(sassone leaf residue [contact, Fort DC 16, onset 1 min., 1/min. for 6
min., 2d12 hp/1 Con, 1 save])
Room #37 Locked Simple Wooden Door (Open Lock DC 40, break DC 15; hard 5,
West 10 hp)
Entry
Leads to room #359, inhabited by 1 x Fire Giant
East Locked Simple Wooden Door (Open Lock DC 25, break DC 15; hard 5,
Entry 10 hp)
Room A simple fireplace sits against the west wall, Dancing motes of shadow
Features fill the north side of the room
Locked Strong Wooden Door (Open Lock DC 25, break DC 25; hard
North 5, 20 hp)
Entry
Room #38 Leads to room #332
West Entry Secret (Search DC 30) Stuck Strong Wooden Door (break DC 23; hard
#1 5, 20 hp)
The door is concealed within a mosaic of geometric patterns
Locked Simple Wooden Door (Open Lock DC 25, break DC 15; hard
West Entry 5, 10 hp)
#2
Leads to room #425, inhabited by 5 x Ochre Jelly
A fountain engraved with strange glyphs sits in the south-west corner
Room
of the room, Someone has scrawled "The Obsidian Orb is lost" on the
Features
west wall
Trapped and Locked Strong Wooden Door (Open Lock DC 30, break DC
25; hard 5, 20 hp)
North
Entry Falling Block: CR 10; mechanical; Perception DC 24; Disable
Device DC 26; Trigger location; Reset none; Effect Atk +12 melee
(12d6); multiple targets (all targets in a 10 ft. square area)
Secret (Search DC 20) Unlocked Good Wooden Door (hard 5, 15 hp)
(slides to one side, +1 to break DC)
West
Entry #1
The door is located several feet above the floor and concealed within
a mosaic of vile acts
Trapped and Stuck Iron Door (break DC 28; hard 10, 60 hp)
West
Guillotine Blade: CR 11; mechanical; Perception DC 24; Disable
Entry #2
Device DC 24; Trigger location; Reset manual; Effect Atk +12 melee
(11d6/19-20)
Trapped and Unlocked Iron Door (hard 10, 60 hp)
Room #39
Energy Drain Trap: CR 10; magic; Perception DC 34; Disable
East Device DC 34; Trigger visual (true seeing); Reset none; Effect spell
Entry effect (energy drain, Atk +10 ranged touch, 2d4 temporary negative
levels, DC 23 Fortitude negates after 24 hours)
Monster
Cloaker: CR 5, XP 1600; CN Large Aberration; Init +7; Senses
darkvision 60 ft.; Perception +14; AC 19, touch 12, flat-footed 16 (+3
Dex, +7 natural, -1 size); hp 51 (6d8+24); Fort +6, Ref +5, Will +7; DA
shadow shift; Speed 10 ft., fly 40 ft. (average); Melee bite +8 (1d6+5),
tail slap +3 (1d8+2); Space 10 ft.; Reach 10 ft. (5 ft. with bite); SA
engulf, moan; Str 21, Dex 16, Con 19, Int 14, Wis 15, Cha 14; Base Atk
+4, CMB +10, CMD 23 (can't be tripped)
Treasure: 27 pp, 251 gp, 666 sp, 70 cp; Alabaster (12 gp), Azurite (8 gp),
Bloodstone (35 gp), Chrysoprase (55 gp), Freshwater Pearl (10 gp),
Hematite (8 gp), Hematite (9 gp), Hematite (11 gp), Jasper (50 gp),
Malachite (9 gp), Moonstone (45 gp), Obsidian (10 gp), Obsidian (12
gp), Pyrite (8 gp), Rhodochrosite (8 gp), Rhodochrosite (9 gp), Rock
Quartz (12 gp), Smoky Quartz (50 gp), Turquoise (10 gp); Masterwork
Battleaxe (310 gp), Masterwork Sai (301 gp); Oil of Bless Weapon (cr,
50 gp), Potion of Stabilize (cr, 25 gp), Scroll of Deathwatch (cr, 25 gp),
Scroll of Detect Evil (cr, 25 gp), Scroll of Doom (cr, 25 gp), Scroll of
Virtue (cr, 12 gp 5 sp), Wand of Grease (cr, 750 gp) (inscription provides
clue to function), Wand of Message (cr, 375 gp); hoard total 2857 gp 8
sp
Secret (Search DC 25) Trapped and Unlocked Strong Wooden Door
(hard 5, 20 hp)
Treasure: 250 pp, 2460 gp, 1700 sp, 7000 cp; Amber (110 gp), Jade (90
gp), Jade (120 gp), Tourmaline (100 gp), Tourmaline (130 gp); Gold
chess set (500 gp); Masterwork Longsword (315 gp); Chain Shirt (+1
armor) (1250 gp), Potion of Levitate (cr, 300 gp), Ring of Feather
Falling (2200 gp) (inscription provides clue to function), Scroll of
Phantom Steed (cr, 375 gp), Wand of Doom (cr, 750 gp), Wand of Mage
Armor (cr, 750 gp); hoard total 12190 gp
North Locked Simple Wooden Door (Open Lock DC 30, break DC 15; hard 5,
Entry 10 hp)
West
Locked Iron Door (Open Lock DC 20, break DC 28; hard 10, 60 hp)
Entry #1
Secret (Search DC 25) Stuck Good Wooden Door (break DC 18; hard 5,
West 15 hp)
Entry #2
The door is concealed within a horrific torture device
Room #43 Locked Good Wooden Door (Open Lock DC 25, break DC 18; hard 5,
East 15 hp)
Entry
Leads to room #160, inhabited by 1 x Young Silver Dragon
Trapped and Unlocked Iron Door (hard 10, 60 hp)
South
Fire Spray: CR 8; magic; Perception DC 26; Disable Device DC 22;
Entry
Trigger proximity (alarm); Reset none; Effect fire spray (9d6 fire
damage, DC 12 Reflex save for half damage)
Room A stone dais sits in the center of the room, Several pieces of broken glass
Features are scattered throughout the room
2 x Greater Shadow
Skills and Feats: Fly +15, Perception +13, Stealth +20 (+24 in dim light,
Monster
+16 in bright light); Dodge, Flyby Attack, Mobility, Skill Focus
(Perception, Stealth)
Treasure: 99 pp, 1050 gp, 439 sp, 1580 cp; Azurite (11 gp), Chrysoberyl
(90 gp), Freshwater Pearl (10 gp), Jasper (45 gp), Milky Quartz (40 gp),
Rhodochrosite (9 gp), Rose Quartz (55 gp), Topaz (450 gp); Masterwork
Dagger (302 gp), Masterwork Falchion (375 gp), Masterwork Light
Wooden Shield (153 gp); Potion of Virtue (cr, 25 gp), Scroll of Bless (cr,
25 gp), Scroll of Identify (cr, 25 gp), Scroll of Read Magic (cr, 12 gp 5
sp), Scroll of Summon Monster I (cr, 25 gp), Wand of Magic Weapon
(cr, 750 gp) (inscription provides clue to function), Wand of Mount (cr,
750 gp); hoard total 5252 gp 2 sp
Trapped and Locked Good Wooden Door (Open Lock DC 20, break DC
18; hard 5, 15 hp)
Monster
Wraith: CR 5, XP 1600; LE Medium Undead (incorporeal); Init +7;
Senses darkvision 60 ft., lifesense; Perception +10; Aura unnatural aura
(30 ft.); AC 18, touch 18, flat-footed 14 (+5 deflection, +3 Dex); hp 47
(5d8+25); Fort +6, Ref +4, Will +6; DA channel resistance +2,
incorporeal; Immune undead traits; Weak sunlight powerlessness; Speed
fly 60 ft. (good); Melee incorporeal touch +6 (1d6 negative energy plus
1d6 Con drain); SA create spawn; Str -, Dex 16, Con -, Int 14, Wis 14,
Cha 21; Base Atk +3, CMB +6, CMD 21
Skills and Feats: Diplomacy +10, Fly +7, Intimidate +13, Knowledge
(planes) +7, Perception +10, Sense Motive +10, Stealth +11; Blind-
Fight, Combat Reflexes, Improved Initiative
Hidden (Search DC 30) Trapped and Locked Good Wooden Chest
(Open Lock DC 20, break DC 18; hard 5, 15 hp)
33 pp, 484 gp, 659 sp, 2910 cp; Agate (10 gp), Aquamarine (500 gp),
Azurite (11 gp), Citrine (60 gp), Freshwater Pearl (10 gp), Garnet (90
Hidden gp), Moonstone (45 gp), Obsidian (12 gp), Smoky Quartz (40 gp),
Treasure Tigereye (13 gp), Turquoise (7 gp), Zircon (45 gp); 2 x Carved ivory
scroll case (60 gp), Copper brazier with religious markings (50 gp),
Elaborate silver wind chimes (60 gp), Gold holy symbol (100 gp), Gold
statue of a dragon (110 gp), Ivory bowl with animal carvings (40 gp), 2
x Mithral scepter with gold inlay (600 gp), Set of six ivory dice (30 gp),
Silver and glass decanter (75 gp), 2 x Silver statue of a dragon (65 gp);
Scroll of Acid Arrow (cr, 150 gp), Scroll of Darkvision (cr, 150 gp),
Scroll of Grease (cr, 25 gp), Scroll of Light (cr, 12 gp 5 gp), Scroll of
Magic Missile (cr, 25 gp), Wand of Entangle (cr, 750 gp) (design
provides clue to function), Wand of Read Magic (cr, 375 gp)
(inscription provides clue to function), Wand of Reduce Person (cr, 750
gp); hoard total 5904 gp
West Locked Simple Wooden Door (Open Lock DC 40, break DC 15; hard 5,
Entry 10 hp)
Secret (Search DC 30) Stuck Good Wooden Door (break DC 18; hard 5,
15 hp)
South
Room #45 Entry The door is located above a small stone dais and concealed behind a
pile of broken stone
Room The floor is covered in square tiles, alternating white and black, Several
Features pieces of rotten leather are scattered throughout the room
Monster 10 x Ogre
Ogre: CR 3, XP 800; CE Large Humanoid (giant); Init -1; Senses
darkvision 60 ft., low-light vision; Perception +5; AC 17, touch 8, flat-
footed 17 (+4 armor, -1 Dex, +5 natural, -1 size); hp 30 (4d8+12); Fort
+6, Ref +0, Will +3; Speed 30 ft. (40 ft. base); Melee greatclub +7
(2d8+7); Ranged javelin +1 (1d8+5); Space 10 ft.; Reach 10 ft.; Str 21,
Dex 8, Con 15, Int 6, Wis 10, Cha 7; Base Atk +3, CMB +9, CMD 18
Skills and Feats: Climb +7, Perception +5; Iron Will, Toughness
Treasure: 30 pp, 303 gp, 430 sp, 1200 cp; Agate (9 gp), Bloodstone (45
gp), Citrine (50 gp), Freshwater Pearl (10 gp), Lapis Lazuli (9 gp),
Tigereye (10 gp); Masterwork Breastplate (350 gp), Masterwork
Chainmail (300 gp), Masterwork Longbow (375 gp), Masterwork
Longsword (315 gp), Masterwork Shortsword (310 gp); Oil of Light (cr,
25 gp), Potion of Cloak of Shade (apg, 50 gp), Potion of Disguise Other
(um, 300 gp), Potion of Enlarge Person (cr, 50 gp), Potion of Guidance
(cr, 25 gp), Potion of Stabilize (cr, 25 gp), Potion of Virtue (cr, 25 gp),
Scroll of Flare Burst (apg, 25 gp), Scroll of Shatter (cr, 150 gp), Scroll of
Summon Monster I (cr, 25 gp), Wand of Daze (cr, 375 gp), Wand of
True Strike (cr, 750 gp); hoard total 4266 gp
Secret (Search DC 30) Trapped and Locked Simple Wooden Door
(Open Lock DC 30, break DC 15; hard 5, 10 hp) (slides up, +2 to break
DC)
Treasure: 22 pp, 333 gp, 110 sp; Full Plate (+1 armor) (2650 gp), Potion
of Stabilize (cr, 25 gp), Sap (+1 weapon) (2301 gp), Scroll of Detect
Magic (cr, 12 gp 5 gp), Scroll of Nondetection (cr, 425 gp), Wand of
Animate Rope (cr, 750 gp); hoard total 6727 gp
Locked Simple Wooden Door (Open Lock DC 25, break DC 15; hard 5,
East 10 hp)
Entry
Leads to room #212, inhabited by 6 x Cloaker
Trapped and Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp)
Treasure: 179 gp; Black Pearl (400 gp), Chrysoberyl (110 gp),
Chrysoprase (50 gp), Moonstone (50 gp); Masterwork Heavy Crossbow
(350 gp), Masterwork Hide (165 gp), Masterwork Lance (310 gp),
Masterwork Longbow (375 gp), Masterwork Sap (301 gp), Masterwork
Scale Mail (200 gp); Potion of Guidance (cr, 25 gp), Potion of Keen
Senses (apg, 50 gp), Potion of Protection from Chaos (cr, 50 gp), Potion
of Remove Fear (cr, 50 gp), Potion of Resistance (cr, 25 gp), Scroll of
Aspect of the Bear (apg, 150 gp), Scroll of Flame Arrow (cr, 375 gp),
Scroll of Pass without Trace (cr, 25 gp), Scroll of Scorching Ray (cr, 150
gp), Wand of Compel Hostility (uc, 750 gp), Wand of Prestidigitation
(cr, 375 gp) (design provides clue to function), Wand of Purify Food and
Drink (cr, 375 gp); hoard total 4890 gp
Trapped and Unlocked Strong Wooden Door (hard 5, 20 hp)
The door is located several feet above the floor and concealed within
North
a mosaic of a god of good
Entry
Treasure: 1 pp, 157 gp; Aquamarine (500 gp), Jet (110 gp), Moonstone
(45 gp), Zircon (45 gp); Masterwork Light Pick (304 gp), Masterwork
Shortbow (330 gp); Potion of Pass without Trace (cr, 50 gp), Potion of
Spider Climb (cr, 300 gp), Scroll of Cure Light Wounds (cr, 25 gp),
Scroll of Owl's Wisdom (cr, 150 gp), Wand of Mage Hand (cr, 375 gp);
hoard total 2401 gp
Trapped and Unlocked Strong Wooden Door (hard 5, 20 hp)
North
Entry
Arrow Trap: CR 10; mechanical; Perception DC 26; Disable Device
#1
DC 28; Trigger location; Reset manual; Effect Atk +16 ranged (11d6/x3)
Trapped and Unlocked Good Wooden Door (hard 5, 15 hp)
Monster
Doppelganger: CR 3, XP 800; N Medium Monstrous Humanoid
(shapechanger); Init +1; Senses darkvision 60 ft.; Perception +9; AC 16,
touch 12, flat-footed 14 (+1 Dex, +1 dodge, +4 natural); hp 26 (4d10+4);
Fort +4, Ref +5, Will +6; Immune charm, sleep; Speed 30 ft.; Melee 2
claws +8 (1d8+4); SA spell-like abilities CL 18th; Str 18, Dex 13, Con
12, Int 13, Wis 14, Cha 13; Base Atk +4, CMB +8, CMD 20; SQ change
shape (alter self), mimicry, perfect copy
Skills and Feats: Bluff +9 (+13 while using change shape ability),
Diplomacy +4, Disguise +9 (+29 while using change shape ability),
Perception +9, Sense Motive +6, Stealth +5; Dodge, Great Fortitude
Treasure: 340 pp, 1160 gp; Jet (90 gp), Smoky Quartz (65 gp), Topaz
(400 gp), Zircon (55 gp); Gold statue of a lion (110 gp), Ivory bowl with
animal carvings (40 gp), Marble idol (300 gp), Polished darkwood
chalice (50 gp), Set of six silver dice (75 gp), Silver candelabra with holy
symbol (75 gp); hoard total 5820 gp
Trapped and Unlocked Strong Wooden Door (hard 5, 20 hp)
South The door is concealed within the mouth of a demonic face carved
Entry from stone
Monster
Young Silver Dragon: CR 10, XP 9600; LG Large Dragon (cold); Init
+5; Senses dragon senses; Perception +17; AC 22, touch 10, flat-footed
21; (+1 Dex, +12 natural, -1 size); hp 104 (11d12+33); Fort +10, Ref +8,
Will +12; Immune acid, cold, paralysis, sleep; Weak vulnerability to fire;
Speed 40 ft., fly 200 ft. (average); cloudwalking, graceful flight; Melee
bite +16 (2d6+7), 2 claws +15 (1d8+5), 2 wings +13 (1d6+2), tail +13
(1d8+7); Space 10 ft.; Reach 5 ft. (10 ft. with bite); SA breath weapon
(40-ft. cone, DC 18, 6d8 cold), paralyzing breath, spell-like abilities CL
11th; Spells CL 1st; Str 21, Dex 12, Con 17, Int 16, Wis 17, Cha 16;
Base Atk +11, CMB +17, CMD 28 (32 vs. trip); SQ change shape
Skills and Feats: Acrobatics +12, Diplomacy +17, Fly +13, Heal +17,
Intimidate +17, Know. (local) +17, Perception +17, S. Motive +17,
Spellcraft +17; Hover, Improved Initiative, Iron Will, Multiattack, Power
Attack, Weapon Focus (bite)
Treasure: 66 pp, 421 gp, 20 sp; Coral (80 gp), Coral (100 gp), Freshwater
Pearl (9 gp), Jade (100 gp), Jade (110 gp), Peridot (60 gp),
Rhodochrosite (11 gp); Bronze flagon with warrior images (50 gp),
Decorated electrum plate (110 gp), Decorated silver plate (60 gp),
Electrum censer with silver filigree (70 gp), Ivory drinking horn with
silver ends (110 gp), Painting of a queen (750 gp); Bastard Sword (+1
weapon) (2335 gp), Battleaxe (+1 weapon) (design provides clue to
function) (2310 gp), Boots of the Winterlands (2500 gp) (design provides
clue to function), Flying Ointment (2250 gp) (design provides clue to
function), Oil of Continual Flame (cr, 300 gp), Oil of Remove Paralysis
(cr, 300 gp), Potion of Cat's Grace (cr, 300 gp), Potion of Reduce Animal
(cr, 300 gp), Wand of Floating Disk (cr, 750 gp), Wand of Magic Missile
(cr, 750 gp); hoard total 14798 gp
Trapped and Unlocked Stone Door (hard 8, 60 hp)
North
Acid Spray: CR 12; magic; Perception DC 24; Disable Device DC
Entry #1
24; Trigger proximity (alarm); Reset none; Effect acid spray (12d6 acid
damage, DC 16 Reflex save for half damage)
Secret (Search DC 25) Unlocked Good Wooden Door (hard 5, 15 hp)
North
Entry #2
A bookcase and concealed door pivots smoothly
Room #62 North Locked Stone Door (Open Lock DC 25, break DC 28; hard 8, 60 hp)
Entry #3 (slides to one side, +1 to break DC)
Trapped and Locked Strong Wooden Door (Open Lock DC 40, break
DC 25; hard 5, 20 hp)
South
Poisoned Pit Trap: CR 12; mechanical; Perception DC 25; Disable
Entry
Device DC 20; Trigger location; Reset manual; Effect 50 ft. deep pit
(5d6 falling damage); pit spikes (Atk +15 melee, 1d4 spikes per target
for 1d6+5 damage each plus shadow essence [injury, Fort DC 17, 1/rd.
for 6 rds., 1 Str drain/1d2 Str, 1 save]); DC 25 Reflex avoids; multiple
targets (all targets in a 10 ft. square area)
Skills and Feats: Perception +12, Swim +8; Weapon Finesse, Weapon
Focus (bite)
Treasure: 4 pp, 73 gp, 40 sp; Chrysoprase (40 gp), Freshwater Pearl (11
gp), Hematite (9 gp); Masterwork Dwarven Waraxe (330 gp);
Adamantine Dagger (3002 gp), Potion of Ant Haul (apg, 50 gp), Potion
of Spider Climb (cr, 300 gp), Scroll of Elemental Aura (apg, 375 gp);
hoard total 4234 gp
Trapped and Stuck Strong Wooden Door (break DC 23; hard 5, 20 hp)
Skills and Feats: Bluff +27, Diplomacy +19, Disguise +19, Escape Artist
+11, Fly +14, Intimidate +16, Knowledge (local) +15, Perception +21,
Sense Motive +13, Stealth +14; Agile Maneuvers, Combat Reflexes,
Iron Will, Weapon Finesse
Treasure: 7 gp, 90 sp; Pyrite (11 gp), Rock Quartz (11 gp), Rose Quartz
(55 gp); Dagger (+2 weapon) (inscription provides clue to function)
(8302 gp), Lance (+1 weapon) (sheds light) (2310 gp), Mistmail (2250
gp), Oil of Magic Weapon (cr, 50 gp), Ring of Protection +1 (2000 gp);
hoard total 15005 gp
North Locked Strong Wooden Door (Open Lock DC 25, break DC 25; hard 5,
Entry 20 hp)
Locked Iron Door (Open Lock DC 40, break DC 28; hard 10, 60 hp)
West
Entry
Leads to room #430
Trapped and Stuck Good Wooden Door (break DC 18; hard 5, 15 hp)
(slides up, +2 to break DC)
Room #64
South Contact Poison: CR 10; mechanical; Perception DC 24; Disable
Entry Device DC 26; Trigger touch; Reset none; Effect contact poison (nitharit
[contact, Fort DC 13, onset 1 min., 1/min. for 6 min., 1d3 Con, 1 save])
31 pp, 351 gp, 310 sp, 600 cp; Amber (120 gp), Carnelian (40 gp),
Carnelian (50 gp), Jet (80 gp), Moonstone (45 gp), Moonstone (50 gp),
Obsidian (12 gp), Opal (450 gp), Opal (550 gp), Rhodochrosite (11 gp),
Zircon (45 gp); Bronze flagon with warrior images (50 gp), Bronze
statuette of a warrior (15 gp), Copper and glass decanter (25 gp), 2 x
Hidden Electrum censer with silver filigree (70 gp), Engraved gold scarab (75
Treasure gp), Engraved jade scarab (85 gp), Gilded demon skull (300 gp), Gold
censer with silver filigree (90 gp), Gold chalice with griffon carvings
(600 gp), Ivory bowl with animal carvings (40 gp), Marble idol (300
gp), Porcelain mask (40 gp), 2 x Set of six ivory dice (30 gp), Silver
candelabra with holy symbol (75 gp), Silver cauldron with animal
symbols (120 gp), Silver chalice with dragon carvings (150 gp), Silver
chess set (50 gp), Silver cup with royal crest (100 gp), Silver flagon with
religious markings (80 gp), Silver hand mirror (75 gp); Oil of Light (cr,
25 gp), Scroll of Levitate (cr, 150 gp), Scroll of Shield (cr, 25 gp), Wand
of Mending (cr, 375 gp); hoard total 5196 gp
Secret (Search DC 25) Stuck Good Wooden Door (break DC 18; hard 5,
West 15 hp)
Entry
The door is concealed behind an area of fungus
Trapped and Locked Strong Wooden Door (Open Lock DC 30, break DC
25; hard 5, 20 hp) (slides to one side, +1 to break DC)
Room #69 East Cone of Cold Trap: CR 11; magic; Perception DC 30; Disable
Device DC 30; Trigger proximity (alarm); Reset none; Effect spell effect
Entry #2
(cone of cold, 15d6 cold damage, DC 17 Reflex save for half damage);
multiple targets (all targets in a 60 ft. cone)
Monster
Violet Fungus: CR 3, XP 800; N Medium Plant; Init -1; Senses low-light
vision; Perception +0; AC 15, touch 9, flat-footed 15 (-1 Dex, +6
natural); hp 30 (4d8+12); Fort +7, Ref +0, Will +1; Immune plant traits;
Speed 10 ft.; Melee 4 tentacles +4 (1d4+1 plus rot); Space 5 ft.; Reach
10 ft.; Str 12, Dex 8, Con 16, Int -, Wis 11, Cha 9; Base Atk +3, CMB
+4, CMD 13
Treasure: 108 gp, 63 sp, 70 cp; Onyx (40 gp), Rock Quartz (12 gp), Sard
(50 gp), Sardonyx (50 gp), Shell (10 gp), Topaz (650 gp), Tourmaline
(120 gp); Masterwork Battleaxe (310 gp); Scroll of Ray of Enfeeblement
(cr, 25 gp), Scroll of Read Magic (cr, 12 gp 5 gp), Wand of Shocking
Grasp (cr, 750 gp), Wand of Sleep (cr, 750 gp) (inscription provides clue
to function); hoard total 2894 gp
Secret (Search DC 30) Locked Simple Wooden Door (Open Lock DC
East 40, break DC 15; hard 5, 10 hp)
Entry
The door is concealed within a mosaic of ghoulish carnage
Secret (Search DC 25) Unlocked Good Wooden Door (hard 5, 15 hp)
South The door is located above a small stone dais and concealed behind an
Entry area of slime
Treasure: 30 pp, 322 gp, 140 sp, 1200 cp; Amber (90 gp), Carnelian (65
gp), Sard (50 gp), Topaz (500 gp); Buckler (+1 shield) (1155 gp), Rapier
(+1 weapon) (2320 gp), Scroll of Gust of Wind (cr, 150 gp), Scroll of
Scorching Ray (cr, 150 gp), Wand of Detect Magic (cr, 375 gp)
(inscription provides clue to function), Wand of Feather Step (apg, 750
gp); hoard total 6253 gp
Trapped and Locked Strong Wooden Door (Open Lock DC 20, break
DC 25; hard 5, 20 hp)
North
Entry Electrified Lock: CR 12; magic; Perception DC 24; Disable Device
Room #71 DC 24; Trigger touch; Reset none; Effect electric shock (12d6
electricity damage, DC 16 Reflex save for half damage)
A magical statue in the north-west corner of the room speaks riddles
Room
and cryptic prophecies, A tapestry of legendary monsters hangs from
Features
the west wall
Trapped and Unlocked Good Wooden Door (hard 5, 15 hp)
North
Contact Poison: CR 12; mechanical; Perception DC 24; Disable
Entry
Device DC 26; Trigger touch; Reset none; Effect contact poison (nitharit
[contact, Fort DC 13, onset 1 min., 1/min. for 6 min., 1d3 Con, 1 save])
Trapped and Unlocked Iron Door (hard 10, 60 hp)
Skills and Feats: Acrobatics +12, Diplomacy +17, Fly +13, Heal +17,
Intimidate +17, Know. (local) +17, Perception +17, S. Motive +17,
Spellcraft +17; Hover, Improved Initiative, Iron Will, Multiattack, Power
Attack, Weapon Focus (bite)
Treasure: 33 pp, 384 gp, 262 sp, 1900 cp; Aquamarine (550 gp), Black
Pearl (400 gp), Citrine (45 gp), Citrine (50 gp), Coral (110 gp), Garnet
(110 gp), Jet (100 gp), Lapis Lazuli (8 gp), Onyx (55 gp), Saltwater Pearl
(110 gp), Sardonyx (45 gp), Smoky Quartz (35 gp), Smoky Quartz (50
gp), Turquoise (9 gp); Bronze statuette of a warrior (15 gp), Carved jade
idol (80 gp), Copper scepter with gold inlay (50 gp), Engraved gold
scarab (75 gp), Gold holy symbol (100 gp), Gold puzzle box (500 gp),
Gold statue of a dragon (110 gp), Ivory drinking horn with silver ends
(110 gp), Polished darkwood chalice (50 gp), 2 x Silver comb with
ornate handle (75 gp), Silver holy symbol (25 gp), Silver noble family
seal (60 gp), Silver statue of a dragon (65 gp); Masterwork Dagger (302
gp), Masterwork Sai (301 gp), Masterwork Shortsword (310 gp); Gloves
of Reconnaissance (2000 gp), Oil of Bless Weapon (cr, 50 gp), Oil of
Daylight (cr, 750 gp), Oil of Rope Trick (cr, 300 gp), Potion of
Protection from Good (cr, 50 gp), Potion of Resistance (cr, 25 gp), Ring
of Protection +1 (2000 gp), Scroll of Gentle Repose (cr, 375 gp), Scroll
of Shillelagh (cr, 25 gp), Scroll of Unseen Servant (cr, 25 gp), Scythe
(+1 weapon) (2318 gp), Wand of Mage Armor (cr, 750 gp) (design
provides clue to function), Wand of Magic Missile (cr, 750 gp); hoard
total 14157 gp 2 sp
Trapped and Stuck Stone Door (break DC 28; hard 8, 60 hp)
Treasure: 3 pp, 307 gp, 220 sp, 1300 cp; Amethyst (80 gp), Amethyst
(120 gp), Aquamarine (600 gp), Black Pearl (500 gp), Black Pearl (550
gp), Bloodstone (60 gp), Deep Blue Spinel (70 gp), Ivory (45 gp), Jasper
(50 gp), Jasper (60 gp), Jet (90 gp), Lapis Lazuli (11 gp), 2 x Milky
Quartz (45 gp), Onyx (45 gp), Rock Quartz (12 gp), Rose Quartz (60 gp),
Topaz (400 gp), Zircon (60 gp); Masterwork Greataxe (320 gp); Scroll of
Baleful Polymorph (cr, 1125 gp), Scroll of Bear's Endurance (cr, 150 gp),
Scroll of Bull's Strength (cr, 150 gp), Scroll of Darkvision (cr, 150 gp),
Scroll of Glitterdust (cr, 150 gp), Wand of Create Water (cr, 375 gp),
Wand of Disguise Self (cr, 750 gp), Wand of Find Traps (cr, 4500 gp),
Wand of Magic Weapon (cr, 750 gp), Wand of Read Magic (cr, 375 gp);
hoard total 12070 gp
Trapped and Stuck Good Wooden Door (break DC 18; hard 5, 15 hp)
Treasure: 49 gp, 92 sp; Alabaster (8 gp), Amber (100 gp), Azurite (9 gp),
Hematite (12 gp), Ivory (60 gp), Lapis Lazuli (10 gp), Onyx (60 gp),
Opal (500 gp), Peridot (65 gp), Rhodochrosite (10 gp), Sardonyx (55
gp), Shell (10 gp); Masterwork Light Hammer (301 gp); hoard total 1258
gp 2 sp
North Locked Good Wooden Door (Open Lock DC 30, break DC 18; hard 5,
Entry #1 15 hp)
North Locked Simple Wooden Door (Open Lock DC 20, break DC 15; hard 5,
Entry #2 10 hp)
North Locked Iron Door (Open Lock DC 40, break DC 28; hard 10, 60 hp)
Entry #3 (slides down, +1 to break DC)
Secret (Search DC 20) Stuck Simple Wooden Door (break DC 13; hard
5, 10 hp)
West
Entry #1
The door is concealed within the mouth of a demonic face carved
from stone
West
Locked Stone Door (Open Lock DC 30, break DC 28; hard 8, 60 hp)
Entry #2
Trapped and Unlocked Simple Wooden Door (hard 5, 10 hp)
Treasure: 2 pp, 99 gp, 88 sp, 190 cp; Chrysoprase (50 gp), Chrysoprase
(55 gp), Garnet (70 gp), Lapis Lazuli (7 gp), Opal (450 gp), Pyrite (12
gp), Sard (45 gp), Sard (60 gp), Shell (13 gp), Turquoise (11 gp);
Darkwood Buckler (203 gp), Oil of Arcane Mark (cr, 25 gp), Oil of
Magic Stone (cr, 50 gp), Scroll of Magic Fang (cr, 25 gp), Sling (+1
weapon) (2300 gp); hoard total 3505 gp 7 sp
North Secret (Search DC 20) Trapped and Unlocked Good Wooden Door
Room #77
Entry (hard 5, 15 hp)
A bookcase and concealed door pivots smoothly
North Cone of Cold Trap: CR 11; magic; Perception DC 30; Disable Device
Entry #2 DC 30; Trigger proximity (alarm); Reset none; Effect spell effect (cone of
cold, 15d6 cold damage, DC 17 Reflex save for half damage); multiple
targets (all targets in a 60 ft. cone)
Locked Simple Wooden Door (Open Lock DC 25, break DC 15; hard 5,
North 10 hp)
Room #78 Entry #3
Leads to room #83, inhabited by 4 x Dire Bear
Secret (Search DC 20) Trapped and Stuck Iron Door (break DC 28; hard
10, 60 hp) (slides down, +1 to break DC)
Treasure: 96 gp, 120 sp, 500 cp; Azurite (9 gp), Black Pearl (600 gp),
Chrysoprase (55 gp), Citrine (65 gp), Peridot (40 gp), Saltwater Pearl
(90 gp), Turquoise (9 gp); Masterwork Battleaxe (310 gp), Masterwork
Greatsword (350 gp), Masterwork Light Crossbow (335 gp); Scroll of
Share Memory (um, 150 gp), Wand of Burning Hands (cr, 750 gp)
(design provides clue to function); hoard total 2876 gp
Hail of Arrows Trap: CR 9; mechanical; Perception DC 25; Disable
Trap Device DC 25; Trigger visual (arcane eye); Reset repair; Effect Atk +20
ranged (6d6); multiple targets (all targets in a 20 ft. line)
Hidden (Search DC 25) Locked Good Wooden Chest (Open Lock DC
20, break DC 18; hard 5, 15 hp)
123 pp, 964 gp, 395 sp, 1670 cp; Amber (110 gp), 2 x Azurite (10 gp),
Citrine (50 gp), Ivory (50 gp), Lapis Lazuli (11 gp), Milky Quartz (40
gp), Moonstone (55 gp), Onyx (45 gp), Opal (500 gp), Rock Quartz (10
gp), Turquoise (9 gp), Turquoise (12 gp); Bronze flagon with warrior
Hidden
images (50 gp), Copper brazier with religious markings (50 gp), Crystal
Treasure
egg with silver stand (50 gp), Gold and platinum statuette of a deity
(750 gp), 2 x Gold and silver hand mirror (120 gp), Gold holy symbol
(100 gp), Gold mask (450 gp), Ivory drinking horn with copper ends (60
gp), Polished darkwood chalice (50 gp), Silver candelabra with holy
symbol (75 gp), Silver comb with ornate handle (75 gp), Silver flagon
with religious markings (80 gp), Silver hand mirror (75 gp); Scroll of
Aspect of the Falcon (apg, 25 gp), Scroll of Bull's Strength (cr, 150 gp),
Wand of Mage Armor (cr, 750 gp); hoard total 6192 gp 2 sp
North EntryLocked Simple Wooden Door (Open Lock DC 20, break DC 15;
#1 hard 5, 10 hp)
North EntryLocked Strong Wooden Door (Open Lock DC 20, break DC 25;
#2 hard 5, 20 hp)
Room #80
Locked Good Wooden Door (Open Lock DC 30, break DC 18; hard
East Entry
5, 15 hp)
Locked Simple Wooden Door (Open Lock DC 20, break DC 15;
South Entry
hard 5, 10 hp)
Leads to room #367
Empty
Trapped and Unlocked Simple Wooden Door (hard 5, 10 hp)
Treasure: 240 pp, 1472 gp; Aquamarine (350 gp), Chrysoprase (45 gp),
Coral (110 gp), Peridot (50 gp); Masterwork Composite Longbow (+3 Str
bonus) (700 gp), Masterwork Composite Shortbow (+1 Str bonus) (450
gp), Masterwork Greatsword (350 gp); Potion of Virtue (cr, 25 gp), Scroll
of Web (cr, 150 gp); hoard total 6102 gp
Secret (Search DC 25) Locked Stone Door (Open Lock DC 20, break
West DC 28; hard 8, 60 hp)
Entry #1
The door is opened by speaking a command word
West Locked Strong Wooden Door (Open Lock DC 20, break DC 25; hard 5,
Entry #2 20 hp)
Secret (Search DC 30) Stuck Simple Wooden Door (break DC 13; hard
5, 10 hp) (slides down, +1 to break DC)
The door is located near the ceiling and concealed behind a pile of
broken stone
South
Entry Insanity Mist Trap: CR 8; mechanical; Perception DC 25; Disable
Device DC 20; Trigger location; Reset repair; Effect poison gas (insanity
mist [inhaled, Fort DC 15, 1/rd. for 6 rds., 1d3 Wis, 1 save]); never miss;
onset delay (1 round); multiple targets (all targets in a 10 ft. square area)
Treasure: 247 gp, 350 sp, 2000 cp; Amber (100 gp), Aquamarine (550
gp), Deep Blue Spinel (120 gp), Green Spinel (60 gp), Ivory (50 gp),
Moonstone (45 gp), Moonstone (65 gp), Opal (450 gp), Red Spinel (50
gp), Sard (50 gp); Masterwork Longbow (375 gp), Masterwork
Longsword (315 gp); Chain Shirt (+1 armor) (1250 gp), Light Crossbow
(+1 weapon) (sheds light) (2335 gp), Potion of Levitate (cr, 300 gp),
Potion of Protection from Evil (cr, 50 gp), Potion of Remove Fear (cr, 50
gp), Potion of Resistance (cr, 25 gp), Ring of Spell Knowledge I (1500
gp), Scroll of Blend (arg, 25 gp), Scroll of Detect Secret Doors (cr, 25
gp), Scroll of Divine Favor (cr, 25 gp), Wand of Detect Magic (cr, 375
gp) (inscription provides clue to function); hoard total 8492 gp
Locked Strong Wooden Door (Open Lock DC 25, break DC 25; hard 5,
North 20 hp)
Entry
Leads to room #435, inhabited by 1 x Young Silver Dragon
Locked Simple Wooden Door (Open Lock DC 25, break DC 15; hard 5,
South 10 hp)
Entry #1
Leads to room #78
Secret (Search DC 20) Stuck Iron Door (break DC 28; hard 10, 60 hp)
(slides up, +2 to break DC)
Dire Bear (Cave Bear): CR 7, XP 3200; N Large Animal; Init +5; Senses
low-light vision, scent; Perception +12; AC 18, touch 10, flat-footed 17
(+1 Dex, +8 natural, -1 size); hp 95 (10d8+50); Fort +12, Ref +8, Will
+4; Speed 40 ft.; Melee 2 claws +13 (1d6+7 plus grab), bite +13
(1d8+7); Space 10 ft.; Reach 5 ft.; Str 25, Dex 13, Con 21, Int 2, Wis 12,
Cha 10; Base Atk +7, CMB +15 (+19 grapple), CMD 26 (30 vs. trip)
Monster
Skills and Feats: Perception +12, Swim +19; Endurance, Improved
Initiative, Iron Will, Run, Skill Focus (Perception)
Treasure: 180 gp, 40 sp; Agate (10 gp), Black Pearl (450 gp),
Chrysoberyl (110 gp), Citrine (50 gp), Coral (80 gp), Jasper (50 gp),
Onyx (45 gp), Opal (500 gp), Rhodochrosite (9 gp), Rose Quartz (45
gp), Sardonyx (60 gp); Masterwork Club (300 gp); Scroll of Cure
Moderate Wounds (cr, 150 gp), Scroll of Hold Person (cr, 150 gp),
Wand of Mount (cr, 750 gp) (design provides clue to function), Wand of
Shield of Faith (cr, 750 gp); hoard total 3693 gp
Trapped and Unlocked Strong Wooden Door (hard 5, 20 hp)
Skills and Feats: Climb +22, Intimidate +15, Knowledge (arcana) +14,
Perception +15, Spellcraft +14, Stealth +14; Blind-Fight, Dodge, Combat
Casting, Weapon Focus (bite, mace)
Treasure: 45 pp, 372 gp, 98 sp, 190 cp; Jade (90 gp), Lapis Lazuli (12
gp), Malachite (10 gp), Malachite (11 gp), Milky Quartz (45 gp),
Obsidian (13 gp), Onyx (40 gp), Sardonyx (50 gp), Tigereye (9 gp),
Topaz (500 gp), Turquoise (10 gp), Zircon (60 gp); Masterwork
Longbow (375 gp), Masterwork Rapier (320 gp); Oil of Arcane Lock (cr,
300 gp), Potion of Resist Acid (3rd) (cr, 300 gp), 2 x Potion of Water
Breathing (cr, 750 gp), Scroll of Earthquake (cr, 3000 gp), Scroll of Gate
(cr, 3825 gp), Scroll of Mirror Image (cr, 150 gp), Scroll of Sound Burst
(cr, 150 gp), Wand of Obscure Object (cr, 750 gp); hoard total 12353 gp
7 sp
Trapped and Unlocked Iron Door (hard 10, 60 hp) (slides down, +1 to
break DC)
North
Thunderstone Mine: CR 8; magic; Perception DC 26; Disable Device
Entry
DC 24; Trigger location; Reset none; Effect thunder blast (8d6 sonic
damage, DC 16 Fort save for half damage); multiple targets (all targets
in a 10 ft. radius burst)
West Locked Simple Wooden Door (Open Lock DC 25, break DC 15; hard 5,
Entry 10 hp)
Room #88 Secret (Search DC 20) Unlocked Good Wooden Door (hard 5, 15 hp)
East
A bookcase and concealed door pivots smoothly
Entry
Leads to room #311
Secret (Search DC 20) Trapped and Stuck Good Wooden Door (break
DC 18; hard 5, 15 hp) (slides to one side, +1 to break DC)
South
Entry The door is concealed behind a statue of a noble king, and opened by
stabbing a sword into his back
Earthmaw Trap: CR 10; magic; Perception DC 28; Disable Device
DC 26; Trigger location; Reset none; Effect earthmaw (11d6 damage,
DC 18 Reflex save for half damage)
Room Someone has scrawled "They ate Fari" on the south wall, A pile of
Features spoiled meat lies in the south side of the room
5 x Basidirond
Treasure: 1 pp, 75 gp, 140 sp; Agate (10 gp), Citrine (50 gp), Ivory (40
gp), Jade (110 gp), Milky Quartz (40 gp), Opal (600 gp), Turquoise (12
gp); Masterwork Light Flail (308 gp), Masterwork Shortsword (310 gp);
Potion of Blur (cr, 300 gp), Potion of Protection from Arrows (cr, 300
gp), Scroll of Prayer (cr, 375 gp), Scroll of Protection from Evil (cr, 25
gp); hoard total 2579 gp
Secret (Search DC 25) Stuck Simple Wooden Door (break DC 13; hard
5, 10 hp) (magically reinforced, +10 to break DC)
West
The door is concealed within the mouth of a gargantuan skull carved
Entry #1
from stone
Monster
Derro: CR 3, XP 800; CE Small Humanoid (derro); Init +6; Senses
darkvision 60 ft.; Perception +0; AC 17, touch 13, flat-footed 15 (+2
armor, +2 Dex, +2 natural, +1 size); hp 25 (3d8+12); Fort +5, Ref +3,
Will +6; SR 14; Weak vulnerability to sunlight; Speed 20 ft.; Melee
short sword +5 (1d4) or aklys +5 (1d6); Ranged repeating light crossbow
+5 (1d6/19-20 plus poison) or aklys +5 (1d6); SA sneak attack +1d6,
spell-like abilities CL 3rd; Str 11, Dex 15, Con 18, Int 10, Wis 5, Cha
16; Base Atk +2, CMB +1, CMD 13; SQ madness, poison use
Skills and Feats: Perception +0, Stealth +9; Improved Initiative, Weapon
Finesse
Treasure: 330 pp, 1504 gp; Masterwork Spear (302 gp); Oil of Arcane
Mark (cr, 25 gp), Scroll of Flare (cr, 12 gp 5 gp); hoard total 5143 gp
North Locked Strong Wooden Door (Open Lock DC 20, break DC 25; hard 5,
Entry 20 hp)
West Locked Simple Wooden Door (Open Lock DC 25, break DC 15; hard 5,
Entry #1 10 hp)
Trapped and Locked Good Wooden Door (Open Lock DC 25, break
DC 18; hard 5, 15 hp)
East Cone of Cold Trap: CR 11; magic; Perception DC 30; Disable Device
Entry #2 DC 30; Trigger proximity (alarm); Reset none; Effect spell effect (cone
of cold, 15d6 cold damage, DC 17 Reflex save for half damage); multiple
targets (all targets in a 60 ft. cone)
Secret (Search DC 25) Unlocked Good Wooden Door (hard 5, 15 hp)
The door is located above a small stone dais and concealed behind an
area of slime
South
Room #93 Entry Magic Missle Trap: CR 8; magic; Perception DC 26; Disable Device
DC 24; Trigger proximity (alarm); Reset none; Effect magic missile (6d6
force damage); never miss
Skills and Feats: Bluff +13, Concentration +14, Diplomacy +13, Escape
Artist +10, Hide +6, Intimidate +14, Jump +14, Knowledge (any 2) +23,
Listen +25, Search +23, Sense Motive +14, Spot +25, Use Magic Device
+13; Alertness, Hover, Improved Initiative, Power Attack, Weapon
Focus (bite), Weapon Focus (claw)
Treasure: Crystal egg with silver stand (50 gp); hoard total 50 gp
Locked Good Wooden Door (Open Lock DC 25, break DC 18; hard 5,
North 15 hp)
Entry
Leads to room #288, inhabited by 2 x Dracolisk
Secret (Search DC 30) Locked Stone Door (Open Lock DC 40, break
DC 28; hard 8, 60 hp)
Room #95 East
Entry A trap door in the floor leads to a short tunnel beneath the wall
Treasure: 24 pp, 311 gp, 22 sp; Aquamarine (400 gp), Aquamarine (450
gp), Chrysoprase (50 gp), Citrine (40 gp), Jade (70 gp), Jet (90 gp),
Pyrite (12 gp), Rose Quartz (40 gp), Rose Quartz (45 gp), Turquoise (11
gp); Masterwork Sap (301 gp), Masterwork Shortbow (330 gp); Scroll of
Bull's Strength (cr, 150 gp), Scroll of Chill Touch (cr, 25 gp), Wand of
Animate Rope (cr, 750 gp), Wand of Read Magic (cr, 375 gp) (design
provides clue to function); hoard total 3692 gp 2 sp
Trapped and Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp)
(slides down, +1 to break DC)
West
Cone of Cold Trap: CR 11; magic; Perception DC 30; Disable
Entry
Room #96 Device DC 30; Trigger proximity (alarm); Reset none; Effect spell
effect (cone of cold, 15d6 cold damage, DC 17 Reflex save for half
damage); multiple targets (all targets in a 60 ft. cone)
Room Howling fills the room, A charred club lies in the north-west corner of
Features the room
Secret (Search DC 30) Stuck Iron Door (break DC 28; hard 10, 60 hp)
North
The door is concealed by an illusion
Entry
Leads to room #211
Room #97 Secret (Search DC 25) Trapped and Stuck Iron Door (break DC 28; hard
10, 60 hp)
West
The door is concealed within an upright sarcophagus
Entry
Insanity Mist Trap: CR 8; mechanical; Perception DC 25; Disable
Device DC 20; Trigger location; Reset repair; Effect poison gas (insanity
mist [inhaled, Fort DC 15, 1/rd. for 6 rds., 1d3 Wis, 1 save]); never miss;
onset delay (1 round); multiple targets (all targets in a 10 ft. square area)
Skills and Feats: Bluff +19, Disguise +11, Knowledge (local) +14,
Perception +19, Sense Motive +8, Stealth +29, Use Magic Device +11;
Improved Initiative, Iron Will, Toughness, Weapon Finesse
Treasure: 404 pp, 2241 gp, 151 sp, 1115 cp; Agate (8 gp), Agate (9 gp),
Obsidian (8 gp), Rose Quartz (35 gp); Masterwork Shortsword (310 gp);
Greater Slaying Arrow (aberrations) (4057 gp) (sheds light), Leather
Armor (+1 armor) (1160 gp), Scroll of Comprehend Languages (cr, 25
gp), Scroll of Detect Magic (cr, 12 gp 5 gp), Scroll of Fly (cr, 375 gp),
Scroll of Illusion of Calm (uc, 25 gp), Wand of Cure Light Wounds (cr,
750 gp), Wand of Dancing Lights (cr, 375 gp), Wand of Speak with
Animals (cr, 750 gp), Wand of Speak with Animals (cr, 750 gp) (design
provides clue to function); hoard total 14956 gp 2 sp 5 cp
Secret (Search DC 30) Stuck Strong Wooden Door (break DC 23; hard
5, 20 hp)
North
Entry
The door is concealed behind a statue of a dread vampire, and
opened by filling his chalice with blood
Locked Simple Wooden Door (Open Lock DC 30, break DC 15; hard 5,
East 10 hp)
Entry
Leads to room #127
Room A shallow pit lies in the south-east corner of the room, A chirping noise
Features can be faintly heard near the east wall
Room #99 4 x Ghost
Treasure: 280 pp, 1663 gp, 200 sp; Agate (7 gp), Bloodstone (40 gp),
Chrysoprase (45 gp), Garnet (90 gp), Green Spinel (45 gp), Lapis Lazuli
(8 gp), Lapis Lazuli (11 gp), Opal (500 gp), Shell (8 gp), Shell (11 gp);
Masterwork Club (300 gp); Scroll of Ventriloquism (cr, 25 gp), Wand of
Stone Fist (apg, 750 gp) (design provides clue to function); hoard total
6323 gp
Trapped and Stuck Strong Wooden Door (break DC 23; hard 5, 20 hp)
30 pp, 467 gp, 620 sp, 3900 cp; Bronze flagon with warrior images (50
gp), 2 x Copper and glass decanter (25 gp), Decorated gold plate (700
gp), Gold and silver chess set (100 gp), Silver chalice with dragon
Hidden
carvings (150 gp), Silver hand mirror (75 gp), Silver noble family seal
Treasure
(60 gp), Silver statue of a dragon (65 gp); Scroll of Aid (cr, 150 gp),
Scroll of Expeditious Retreat (cr, 25 gp), Scroll of Flare (cr, 12 gp 5 sp),
Scroll of Resist Energy (cr, 150 gp), Scroll of Returning Weapon (uc,
150 gp), Scroll of Silent Image (cr, 25 gp), Wand of Animate Rope (cr,
750 gp) (design provides clue to function), Wand of Charm Person (cr,
750 gp), Wand of Disguise Self (cr, 750 gp), Wand of Doom (cr, 750
gp), Wand of Jump (cr, 750 gp); hoard total 6380 gp 5 sp
Secret (Search DC 30) Locked Simple Wooden Door (Open Lock DC 25,
break DC 15; hard 5, 10 hp)
North
Entry The door is concealed within a horrific torture device
Room Leads to room #418, inhabited by 5 x Spectre
#103
Trapped and Unlocked Simple Wooden Door (hard 5, 10 hp)
West
Poisoned Pit Trap: CR 12; mechanical; Perception DC 25; Disable
Entry
Device DC 20; Trigger location; Reset manual; Effect 50 ft. deep pit (5d6
falling damage); pit spikes (Atk +15 melee, 1d4 spikes per target for
1d6+5 damage each plus shadow essence [injury, Fort DC 17, 1/rd. for 6
rds., 1 Str drain/1d2 Str, 1 save]); DC 25 Reflex avoids; multiple targets
(all targets in a 10 ft. square area)
9 x Troll
Treasure: 330 pp, 1926 gp, 220 sp, 2200 cp; Amethyst (90 gp), Green
Spinel (60 gp), Lapis Lazuli (9 gp), Lapis Lazuli (11 gp), Rose Quartz
(55 gp), Smoky Quartz (50 gp), Topaz (550 gp); Masterwork Studded
Leather Armor (175 gp); Potion of Blur (cr, 300 gp), Potion of Remove
Fear (cr, 50 gp), Scroll of Detect Chaos (cr, 25 gp), Wand of Touch of
Fatigue (cr, 375 gp); hoard total 7020 gp
Secret (Search DC 20) Locked Simple Wooden Door (Open Lock DC
North 40, break DC 15; hard 5, 10 hp)
Entry
Room The door is concealed within an upright sarcophagus
#104 East Locked Strong Wooden Door (Open Lock DC 25, break DC 25; hard 5,
Entry 20 hp)
Empty
Locked Iron Door (Open Lock DC 30, break DC 28; hard 10, 60 hp)
North Entry
Leads to room #298, inhabited by 3 x Dracolisk
West Entry
Locked Iron Door (Open Lock DC 30, break DC 28; hard 10, 60 hp)
Room #1
#105 Locked Good Wooden Door (Open Lock DC 40, break DC 18; hard
West Entry 5, 15 hp)
#2
Leads to room #349
Empty
Room West
Trapped and Stuck Good Wooden Door (break DC 18; hard 5, 15 hp)
#106 Entry
Energy Drain Trap: CR 10; magic; Perception DC 34; Disable Device
DC 34; Trigger visual (true seeing); Reset none; Effect spell effect
(energy drain, Atk +10 ranged touch, 2d4 temporary negative levels, DC
23 Fortitude negates after 24 hours)
Skills and Feats: Climb +22, Intimidate +15, Knowledge (arcana) +14,
Perception +15, Spellcraft +14, Stealth +14; Blind-Fight, Dodge, Combat
Casting, Weapon Focus (bite, mace)
Treasure: 75 gp, 52 sp, 60 cp; Aquamarine (450 gp), Bloodstone (45 gp),
Coral (120 gp), Lapis Lazuli (9 gp), Milky Quartz (50 gp), Obsidian (10
gp), Pyrite (9 gp); Masterwork Heavy Wooden Shield (157 gp); Full Plate
(+1 armor) (2650 gp), Shortsword (+1 weapon) (sheds light) (2310 gp);
hoard total 5890 gp 8 sp
Secret (Search DC 30) Locked Good Wooden Door (Open Lock DC 40,
break DC 18; hard 5, 15 hp)
Room North
#107 Entry #1 The door is concealed within a mosaic of ghoulish carnage
Fire Giant: CR 10, XP 9600; LE Large Humanoid (fire, giant); Init -1;
Senses low-light vision; Perception +14; AC 24, touch 8, flat-footed 24
(+8 armor, -1 Dex, +8 natural, -1 size); hp 142 (15d8+75); Fort +14, Ref
+4, Will +9; DA rock catching; Immune fire; Weak vulnerability to cold;
Speed 40 ft. (30 ft. in armor); Melee greatsword +21/+16/+11 (3d6+15)
or 2 slams +20 (1d8+10); Ranged rock +10 (1d8+15 plus 1d6 fire);
Space 10 ft.; Reach 10 ft.; SA heated rock, rock throwing (120 ft.); Str
31, Dex 9, Con 21, Int 10, Wis 14, Cha 10; Base Atk +11, CMB +22,
CMD 31
Skills and Feats: Climb +14, Craft (any one) +8, Intimidate +11,
Monster
Perception +14; Cleave, Great Cleave, Improved Overrun, Improved
Sunder, Iron Will, Martial Weapon Proficiency (greatsword), Power
Attack, Weapon Focus (greatsword)
Treasure: 90 pp, 772 gp, 170 sp; Amethyst (100 gp), Ivory (45 gp),
Smoky Quartz (40 gp), Topaz (400 gp); Masterwork Breastplate (350
gp), Masterwork Quarterstaff (600 gp); Oil of Arcane Mark (cr, 25 gp),
Oil of Light (cr, 25 gp), Potion of Pass without Trace (cr, 50 gp), Potion
of Protection from Chaos (cr, 50 gp), Potion of Protection from Good
(cr, 50 gp), Scroll of Blink (cr, 375 gp), Scroll of Healing Thief (uc, 375
gp), Scroll of Magic Weapon (cr, 25 gp), Wand of Alarm (cr, 750 gp)
(inscription provides clue to function), Wand of Remove Fear (cr, 750
gp), Wand of Urban Grace (arg, 750 gp) (inscription provides clue to
function); hoard total 6449 gp
Room Secret (Search DC 20) Stuck Strong Wooden Door (break DC 23;
North Entry
#108 hard 5, 20 hp)
The door is concealed within a horrific torture device
Locked Iron Door (Open Lock DC 20, break DC 28; hard 10, 60 hp)
South Entry
Leads to room #261
Room Numerous humanoid skulls are scattered throughout the room, A
Features rusted chain lies in the north-west corner of the room
Trapped and Locked Iron Door (Open Lock DC 20, break DC 28; hard
10, 60 hp)
North
Entry Fire Spray: CR 9; magic; Perception DC 26; Disable Device DC 24;
Trigger proximity (alarm); Reset none; Effect fire spray (8d6 fire
damage, DC 12 Reflex save for half damage)
Trapped and Locked Strong Wooden Door (Open Lock DC 30, break
DC 25; hard 5, 20 hp)
East Entry
#1 Electrified Lock: CR 8; magic; Perception DC 22; Disable Device
Room DC 26; Trigger touch; Reset none; Effect electric shock (8d6 electricity
#109 damage, DC 14 Reflex save for half damage)
East Entry Locked Simple Wooden Door (Open Lock DC 30, break DC 15; hard 5,
#2 10 hp)
Secret (Search DC 30) Stuck Simple Wooden Door (break DC 13; hard
5, 10 hp)
South
Entry
The door is located above a small stone dais and concealed behind a
tapestry of ghoulish carnage
Room A mural of arcane patterns covers the ceiling, Someone has scrawled an
Features incomplete drawing of a dragon on the west wall
Secret (Search DC 25) Unlocked Simple Wooden Door (hard 5, 10 hp)
West
Entry
A bookcase and concealed door pivots smoothly
Secret (Search DC 30) Locked Strong Wooden Door (Open Lock DC
25, break DC 25; hard 5, 20 hp)
East
Entry
Room The door is located several feet above the floor and concealed by an
#110 illusion
Room Someone has scrawled "They ate Indis" on the east wall, A pair of dice
Features lies in the east side of the room
Altar of Evil: CR 11; magic; Perception DC 24; Disable Device DC 28;
Trigger proximity (detect good); Reset automatic; Effect inflict wound
Trap
(11d6 damage, DC 18 Will save for half damage); multiple targets (good
targets in a 20 ft. radius burst)
Hidden (Search DC 20) Locked Iron Chest (Open Lock DC 20, break
DC 28; hard 10, 60 hp)
27 pp, 464 gp, 668 sp, 4600 cp; Agate (7 gp), Alabaster (7 gp),
Alabaster (10 gp), Aquamarine (450 gp), Azurite (11 gp), Black Pearl
(650 gp), Chrysoberyl (90 gp), Ivory (45 gp), Jade (110 gp), Lapis
Lazuli (12 gp), Milky Quartz (50 gp), Milky Quartz (60 gp), Moonstone
(45 gp), Rhodochrosite (9 gp), Sard (40 gp), Smoky Quartz (60 gp);
Hidden Bronze flagon with warrior images (50 gp), 2 x Bronze statuette of a
Treasure warrior (15 gp), Copper scepter with gold inlay (50 gp), Electrum censer
with silver filigree (70 gp), Engraved gold scarab (75 gp), Gold
candelabra with holy symbol (200 gp), Gold cauldron with alchemical
symbols (750 gp), Gold censer with silver filigree (90 gp), Gold holy
symbol (100 gp), Ivory drinking horn with copper ends (60 gp), Marble
idol (300 gp), Set of six ivory dice (30 gp), Silver hand mirror (75 gp),
Silver holy symbol (25 gp), Silver mask (75 gp), Silver statue of a
dragon (65 gp); Masterwork darkwood lute (300 gp), Masterwork lyre
(100 gp); Scroll of Mage Hand (cr, 12 gp 5 gp), Wand of Mount (cr, 750
gp); hoard total 5709 gp 8 sp
Trapped and Locked Simple Wooden Door (Open Lock DC 25, break DC
15; hard 5, 10 hp)
80 pp, 831 gp, 160 sp; Aquamarine (450 gp), Black Pearl (400 gp),
Chrysoberyl (90 gp), Citrine (50 gp), Green Spinel (40 gp), 2 x Rose
Hidden Quartz (50 gp), Saltwater Pearl (90 gp); Copper scepter with gold inlay
Treasure (50 gp), Mithral scepter with gold inlay (600 gp), Set of six ivory dice
(30 gp), Silver baby rattle (50 gp), Silver chalice with dragon carvings
(150 gp), Silver holy symbol (25 gp), Silver mask (75 gp); Potion of
Jump (cr, 50 gp), Scroll of Mage Hand (cr, 12 gp 5 gp), Scroll of
Spiritual Weapon (cr, 150 gp), Scroll of Touch of Idiocy (cr, 150 gp),
Wand of Cause Fear (cr, 750 gp), Wand of Daze (cr, 375 gp); hoard
total 5334 gp
Locked Good Wooden Door (Open Lock DC 20, break DC 18; hard 5,
North 15 hp)
Entry #1
Leads to room #420, inhabited by 1 x Fire Giant
Trapped and Locked Strong Wooden Door (Open Lock DC 25, break
DC 25; hard 5, 20 hp)
Room
#113 North Hail of Arrows Trap: CR 9; mechanical; Perception DC 25; Disable
Entry #2 Device DC 25; Trigger visual (arcane eye); Reset repair; Effect Atk +20
ranged (6d6); multiple targets (all targets in a 20 ft. line)
Treasure: 24 pp, 233 gp, 20 sp; Agate (9 gp), Carnelian (60 gp), Garnet
(90 gp), Ivory (35 gp), Jasper (40 gp), Lapis Lazuli (13 gp), Topaz (500
gp); Masterwork Battleaxe (310 gp), Masterwork Breastplate (350 gp),
Masterwork Light Crossbow (335 gp), Masterwork Sai (301 gp); hoard
total 2518 gp
North Locked Simple Wooden Door (Open Lock DC 30, break DC 15; hard
Entry 5, 10 hp)
Secret (Search DC 30) Unlocked Strong Wooden Door (hard 5, 20 hp)
Room
#120
West Entry A bookcase and concealed door pivots smoothly
Skills and Feats: Fly +9, Perception +14, Stealth +13; Blind-Fight, Great
Fortitude, Iron Will, Skill Focus (Perception)
Treasure: 90 gp, 180 sp, 1100 cp; Aquamarine (600 gp), Chrysoprase (65
gp), Coral (100 gp), Smoky Quartz (45 gp), Zircon (40 gp); Masterwork
Light Mace (305 gp); Potion of Guidance (cr, 25 gp), Scroll of Inflict
Light Wounds (cr, 25 gp); hoard total 1324 gp
Locked Good Wooden Door (Open Lock DC 30, break DC 18; hard 5,
North 15 hp)
Entry
Leads to room #85, inhabited by 11 x Basilisk
Secret (Search DC 25) Locked Stone Door (Open Lock DC 25, break
DC 28; hard 8, 60 hp)
West
Entry The door is opened by standing on a small floor tile
142 pp, 1058 gp, 594 sp, 3100 cp; Black Pearl (550 gp), Carnelian (50
gp), Coral (90 gp), Malachite (9 gp), Sardonyx (55 gp), Shell (7 gp);
Hidden Carved ivory scroll case (60 gp), Decorated gold plate (700 gp), 2 x
Treasure Decorated silver plate (60 gp), 2 x Gold statue of a dragon (110 gp),
Porcelain mask (40 gp), Silver candelabra with holy symbol (75 gp);
Potion of Guidance (cr, 25 gp), Scroll of Cause Fear (cr, 25 gp), Scroll
of Eagle's Splendor (cr, 150 gp), Scroll of Flaming Sphere (cr, 150 gp),
Scroll of Magic Weapon (cr, 25 gp), Wand of Cause Fear (cr, 750 gp),
Wand of Stabilize (cr, 375 gp); hoard total 6044 gp 4 sp
Room West Trapped and Locked Strong Wooden Door (Open Lock DC 30, break DC
#123 Entry #1 25; hard 5, 20 hp) (slides to one side, +1 to break DC)
Guillotine Blade: CR 11; mechanical; Perception DC 24; Disable
Device DC 28; Trigger location; Reset manual; Effect Atk +14 melee
(11d6/19-20)
Treasure: 165 gp, 213 sp, 160 cp; Amethyst (70 gp), Azurite (7 gp),
Black Pearl (500 gp), Bloodstone (65 gp), Chrysoprase (50 gp), Garnet
(100 gp), Red Spinel (60 gp), Smoky Quartz (50 gp), Topaz (600 gp),
Turquoise (10 gp), Turquoise (12 gp); Masterwork Light Mace (305 gp);
Scroll of Owl's Wisdom (cr, 150 gp), Scroll of Silent Image (cr, 25 gp),
Wand of True Strike (cr, 750 gp) (inscription provides clue to function);
hoard total 2941 gp 9 sp
Trapped and Stuck Iron Door (break DC 28; hard 10, 60 hp) (slides up,
+2 to break DC)
Treasure: 35 pp, 407 gp, 224 sp, 1290 cp; Bloodstone (45 gp), Deep Blue
Spinel (90 gp), Freshwater Pearl (12 gp), Hematite (12 gp), Sard (45 gp),
Smoky Quartz (45 gp), Topaz (550 gp); Oil of Purify Food and Drink
(cr, 25 gp), Oil of Slipstream (apg, 300 gp), Scroll of Bull's Strength (cr,
150 gp), Scroll of Corrosive Touch (um, 25 gp), Scroll of Returning
Weapon (uc, 150 gp), Wand of Sanctuary (cr, 750 gp); hoard total 2991
gp 3 sp
Secret (Search DC 20) Unlocked Stone Door (hard 8, 60 hp)
West
The door is located near the ceiling and only three feet high
Entry
Leads to room #169
Trapped and Locked Simple Wooden Door (Open Lock DC 20, break DC
15; hard 5, 10 hp)
East
Arrow Trap: CR 12; mechanical; Perception DC 26; Disable Device
Entry
DC 24; Trigger location; Reset manual; Effect Atk +16 ranged (11d6/x3)
Room
#126 Leads to room #326, inhabited by 1 x Young Silver Dragon
Trapped and Stuck Iron Door (break DC 28; hard 10, 60 hp)
Treasure: 25 pp, 311 gp; Scroll of Flaming Sphere (cr, 150 gp), Scroll of
Major Image (cr, 375 gp), Wand of Detect Snares and Pits (cr, 750 gp),
Wand of Hold Portal (cr, 750 gp) (design provides clue to function);
hoard total 2586 gp
Trapped and Unlocked Stone Door (hard 8, 60 hp)
North
Magic Missle Trap: CR 11; magic; Perception DC 28; Disable
Entry
Device DC 26; Trigger proximity (alarm); Reset none; Effect magic
missile (8d6 force damage); never miss
Trapped and Unlocked Strong Wooden Door (hard 5, 20 hp)
Monster
Basidirond: CR 5, XP 1600; N Medium Plant; Init +1; Senses low-light
vision, tremorsense; Perception +0; AC 18, touch 11, flat-footed 17 (+1
Dex, +7 natural); hp 52 (7d8+21); Fort +8, Ref +3, Will +2; Immune
cold, plant traits; Weak cold lethargy; Speed 20 ft.; Melee slam +10
(1d8+7 plus spores); SA hallucination cloud, spores; Str 20, Dex 13, Con
16, Int -, Wis 11, Cha 1; Base Atk +5, CMB +10, CMD 21 (25 vs. trip)
Treasure: 45 pp, 426 gp, 320 sp, 1000 cp; Agate (10 gp), Obsidian (10
gp), Obsidian (12 gp), Peridot (50 gp), Rhodochrosite (10 gp), Sardonyx
(45 gp); Masterwork Battleaxe (310 gp), Masterwork Light Crossbow
(335 gp); Potion of Guidance (cr, 25 gp); hoard total 1725 gp
Secret (Search DC 25) Stuck Good Wooden Door (break DC 18; hard 5,
15 hp)
North
Entry
The door is concealed behind a statue of a terrified maiden, and
opened by breaking her neck
Locked Simple Wooden Door (Open Lock DC 40, break DC 15; hard 5,
West 10 hp)
Entry
Leads to room #416, inhabited by 10 x Basidirond
Trapped and Stuck Stone Door (break DC 28; hard 8, 60 hp)
East Cone of Cold Trap: CR 11; magic; Perception DC 30; Disable Device
Entry DC 30; Trigger proximity (alarm); Reset none; Effect spell effect (cone
of cold, 15d6 cold damage, DC 17 Reflex save for half damage); multiple
targets (all targets in a 60 ft. cone)
Room Secret (Search DC 25) Unlocked Simple Wooden Door (hard 5, 10 hp)
#130 (slides up, +2 to break DC)
South
The door is concealed within the mouth of a demonic face carved
Entry
from stone
Skills and Feats: Climb +22, Intimidate +15, Knowledge (arcana) +14,
Perception +15, Spellcraft +14, Stealth +14; Blind-Fight, Dodge,
Combat Casting, Weapon Focus (bite, mace)
Treasure: 320 pp, 1399 gp, 150 sp, 700 cp; Chrysoberyl (70 gp),
Moonstone (65 gp), Onyx (45 gp), Opal (500 gp); Shortsword (+1
weapon) (sheds light) (2310 gp), Sickle (+1 weapon) (sheds light) (2306
gp), Splint Mail (+2 armor) (4350 gp); hoard total 14267 gp
Room West Trapped and Locked Stone Door (Open Lock DC 20, break DC 28; hard
#134 Entry #1 8, 60 hp)
Insanity Mist Trap: CR 8; mechanical; Perception DC 25; Disable
Device DC 20; Trigger location; Reset repair; Effect poison gas (insanity
mist [inhaled, Fort DC 15, 1/rd. for 6 rds., 1d3 Wis, 1 save]); never miss;
onset delay (1 round); multiple targets (all targets in a 10 ft. square area)
Locked Strong Wooden Door (Open Lock DC 20, break DC 25; hard 5,
West 20 hp)
Entry #2
Leads to room #398, inhabited by 1 x Fire Giant
Locked Good Wooden Door (Open Lock DC 40, break DC 18; hard 5,
East 15 hp)
Entry
Leads to room #252
Room The room has a high domed ceiling, Someone has scrawled a strange
Features symbol on the north wall
Falling Block: CR 8; mechanical; Perception DC 26; Disable Device DC
Trap 24; Trigger location; Reset none; Effect Atk +15 melee (7d6); multiple
targets (all targets in a 10 ft. square area)
Trapped and Stuck Strong Wooden Door (break DC 23; hard 5, 20 hp)
South
Falling Block: CR 10; mechanical; Perception DC 24; Disable
Entry #1
Device DC 24; Trigger location; Reset none; Effect Atk +12 melee
(12d6); multiple targets (all targets in a 10 ft. square area)
Trapped and Locked Strong Wooden Door (Open Lock DC 40, break
Room DC 25; hard 5, 20 hp)
#135 South
Entry #2 Teleporter Crystal: CR 9; magic; Perception DC 26; Disable Device
DC 22; Trigger touch; Reset none; Effect teleport (teleported one level
down, DC 12 Will save negates)
Room Spirals of blue stones cover the floor, A simple fireplace sits against the
Features east wall
Trapped and Unlocked Simple Wooden Door (hard 5, 10 hp)
West
Entry One-way Door: CR 10; mechanical; Perception DC 28; Disable
Device DC 26
Room East
Locked Stone Door (Open Lock DC 30, break DC 28; hard 8, 60 hp)
#136 Entry
South Locked Strong Wooden Door (Open Lock DC 20, break DC 25; hard 5,
Entry 20 hp)
Room Several square holes are cut into the ceiling and floor, A faded and torn
Features tapestry hangs from the south wall
Poisoned Pit Trap: CR 12; mechanical; Perception DC 25; Disable
Device DC 20; Trigger location; Reset manual; Effect 50 ft. deep pit
(5d6 falling damage); pit spikes (Atk +15 melee, 1d4 spikes per target
Trap
for 1d6+5 damage each plus shadow essence [injury, Fort DC 17, 1/rd.
for 6 rds., 1 Str drain/1d2 Str, 1 save]); DC 25 Reflex avoids; multiple
targets (all targets in a 10 ft. square area)
Trapped and Stuck Strong Wooden Door (break DC 23; hard 5, 20 hp)
Monster
Spectre: CR 7, XP 3200; LE Medium Undead (incorporeal); Init +7;
Senses darkvision 60 ft.; Perception +17; Aura unnatural aura (30 ft.); AC
15, touch 15, flat-footed 12 (+2 deflection, +3 Dex); hp 52 (8d8+16); Fort
+4, Ref +5, Will +9; DA incorporeal, channel resistance +2; Weak
resurrection vulnerability, sunlight powerlessness; Speed fly 80 ft.
(perfect); Melee incorporeal touch +10 (1d8 plus energy drain); SA create
spawn, energy drain (2 levels, DC 16); Str -, Dex 16, Con -, Int 14, Wis
16, Cha 15; Base Atk +6, CMB +6, CMD 21
Skills and Feats: Fly +11, Intimidate +13, Knowledge (history) +10,
Knowledge (religion) +13, Perception +17, Stealth +14, Survival +11;
Blind-Fight, Improved Initiative, Skill Focus (Perception), Weapon Focus
(touch)
Treasure: 20 gp; Aquamarine (500 gp), Chrysoprase (55 gp), Onyx (40
gp), Saltwater Pearl (110 gp); Masterwork Heavy Wooden Shield (157
gp); Light Mace (+2 weapon) (8305 gp); hoard total 9187 gp
Secret (Search DC 20) Stuck Simple Wooden Door (break DC 13; hard
5, 10 hp)
West
Entry The door is concealed behind a pile of broken stone
Skills and Feats: Climb +8, Perception +4, Sleight of Hand +7, Stealth
+12; Skill Focus (Sleight of Hand), Weapon Finesse
Treasure: 30 pp, 414 gp, 410 sp, 1800 cp; Azurite (8 gp), Black Pearl
(400 gp), Jade (80 gp), Milky Quartz (65 gp), Peridot (55 gp), Red
Spinel (50 gp), Turquoise (10 gp), 2 x Turquoise (11 gp), Zircon (35 gp);
Masterwork Breastplate (350 gp), Masterwork Club (300 gp),
Masterwork Trident (315 gp); Oil of Light (cr, 25 gp), Oil of Mage
Armor (cr, 50 gp), Potion of Guidance (cr, 25 gp), Potion of Resist Fire
(3rd) (cr, 300 gp), Scroll of Animate Rope (cr, 25 gp), Scroll of Detect
Magic (cr, 12 gp 5 gp), Scroll of Spider Climb (cr, 150 gp), Wand of
Detect Chaos (cr, 750 gp) (inscription provides clue to function), Wand
of Purify Food and Drink (cr, 375 gp) (inscription provides clue to
function); hoard total 4175 gp
Locked Simple Wooden Door (Open Lock DC 20, break DC 15; hard 5,
North 10 hp) (magically reinforced, +10 to break DC)
Entry
Leads to room #290, inhabited by 4 x Greater Shadow
Trapped and Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp)
The door is located near the ceiling and concealed behind a tapestry
of arcane patterns
West
Entry
Falling Block: CR 11; mechanical; Perception DC 26; Disable Device
DC 28; Trigger location; Reset none; Effect Atk +16 melee (11d6);
multiple targets (all targets in a 10 ft. square area)
Skills and Feats: Intimidate +9, Knowledge (religion) +7, Perception +11,
Stealth +16; Blind-Fight, Skill Focus (Perception)
Treasure: 57 pp, 590 gp; Bloodstone (40 gp), Ivory (45 gp), Jade (110
gp), Moonstone (45 gp), Opal (550 gp), Sard (35 gp), Topaz (500 gp),
Tourmaline (70 gp); hoard total 2555 gp
Room North Trapped and Locked Iron Door (Open Lock DC 30, break DC 28; hard
#142 Entry 10, 60 hp) (slides down, +1 to break DC)
Electrified Lock: CR 8; magic; Perception DC 22; Disable Device DC
24; Trigger touch; Reset none; Effect electric shock (9d6 electricity
damage, DC 12 Reflex save for half damage)
Trapped and Locked Stone Door (Open Lock DC 20, break DC 28; hard
8, 60 hp)
Treasure: 254 pp, 1416 gp, 285 sp, 1420 cp; Amber (80 gp), Black Pearl
(600 gp), Carnelian (50 gp), Ivory (40 gp), Malachite (13 gp),
Rhodochrosite (9 gp), Rhodochrosite (13 gp), Zircon (40 gp);
Masterwork Heavy Crossbow (350 gp), Masterwork Studded Leather
Armor (175 gp); Potion of Hide from Undead (cr, 50 gp), Scroll of Find
the Path (cr, 1650 gp), Wand of Helping Hand (cr, 11250 gp); hoard total
18318 gp 7 sp
Locked Simple Wooden Door (Open Lock DC 20, break DC 15; hard
North 5, 10 hp)
Entry
Leads to room #314
Secret (Search DC 25) Locked Simple Wooden Door (Open Lock DC
South 25, break DC 15; hard 5, 10 hp)
Room Entry #1
#144 The door is concealed within a horrific torture device
Secret (Search DC 20) Unlocked Good Wooden Door (hard 5, 15 hp)
South (magically reinforced, +10 to break DC)
Entry #2
The door is concealed behind a pile of skulls
Empty
East Locked Good Wooden Door (Open Lock DC 20, break DC 18; hard 5,
Entry #1 15 hp)
East Locked Simple Wooden Door (Open Lock DC 30, break DC 15; hard 5,
Entry #2 10 hp)
Trapped and Unlocked Stone Door (hard 8, 60 hp) (slides to one side, +1
to break DC)
Fire Giant: CR 10, XP 9600; LE Large Humanoid (fire, giant); Init -1;
Senses low-light vision; Perception +14; AC 24, touch 8, flat-footed 24
Room (+8 armor, -1 Dex, +8 natural, -1 size); hp 142 (15d8+75); Fort +14, Ref
#145 +4, Will +9; DA rock catching; Immune fire; Weak vulnerability to cold;
Speed 40 ft. (30 ft. in armor); Melee greatsword +21/+16/+11 (3d6+15)
or 2 slams +20 (1d8+10); Ranged rock +10 (1d8+15 plus 1d6 fire);
Space 10 ft.; Reach 10 ft.; SA heated rock, rock throwing (120 ft.); Str
31, Dex 9, Con 21, Int 10, Wis 14, Cha 10; Base Atk +11, CMB +22,
CMD 31
Monster Skills and Feats: Climb +14, Craft (any one) +8, Intimidate +11,
Perception +14; Cleave, Great Cleave, Improved Overrun, Improved
Sunder, Iron Will, Martial Weapon Proficiency (greatsword), Power
Attack, Weapon Focus (greatsword)
Treasure: 242 gp, 10 sp; Agate (11 gp), Aquamarine (500 gp), Black
Pearl (550 gp), Black Pearl (600 gp), Carnelian (45 gp), Chrysoberyl
(100 gp), Coral (100 gp), Hematite (8 gp), Jade (90 gp), Jasper (55 gp),
Onyx (45 gp), 2 x Onyx (65 gp), Peridot (60 gp), Rose Quartz (55 gp);
Oil of Magic Stone (cr, 50 gp), Scroll of Command (cr, 25 gp), Scroll of
Flame Blade (cr, 150 gp), Scroll of Owl's Wisdom (cr, 150 gp), Wand of
Erase (cr, 750 gp), Wand of Mage Hand (cr, 375 gp), Wand of Mending
(cr, 375 gp) (design provides clue to function), Wand of Shield (cr, 750
gp); hoard total 5217 gp
Room West
Trapped and Stuck Good Wooden Door (break DC 18; hard 5, 15 hp)
#146 Entry
Energy Drain Trap: CR 10; magic; Perception DC 34; Disable
Device DC 34; Trigger visual (true seeing); Reset none; Effect spell
effect (energy drain, Atk +10 ranged touch, 2d4 temporary negative
levels, DC 23 Fortitude negates after 24 hours)
A trap door in the floor leads to a short tunnel beneath the wall
North
Entry
Contact Poison: CR 8; mechanical; Perception DC 26; Disable
Device DC 22; Trigger touch; Reset none; Effect contact poison
(malyass root paste [contact, Fort DC 16, onset 1 min., 1/min. for 6 min.,
1d2 Dex, 1 save])
Trapped and Locked Good Wooden Door (Open Lock DC 20, break DC
18; hard 5, 15 hp)
East
Entry #1 Fire Spray: CR 12; magic; Perception DC 24; Disable Device DC
26; Trigger visual (true seeing); Reset none; Effect fire spray (10d6 fire
damage, DC 18 Reflex save for half damage)
Room Secret (Search DC 20) Locked Stone Door (Open Lock DC 30, break
#149 DC 28; hard 8, 60 hp)
East
Entry #2
The door is located several feet above the floor and only three feet
high
Trapped and Locked Good Wooden Door (Open Lock DC 40, break DC
18; hard 5, 15 hp)
South
Cone of Cold Trap: CR 11; magic; Perception DC 30; Disable
Entry
Device DC 30; Trigger proximity (alarm); Reset none; Effect spell effect
(cone of cold, 15d6 cold damage, DC 17 Reflex save for half damage);
multiple targets (all targets in a 60 ft. cone)
Someone has scrawled "Upon the solstice in the Year of Miracles, when
Room the moon is crowned and song becomes silence, the Ring of Thunder
Features shall be restored" in orcish runes on the east wall, A corpse lies in front
of an open chest in the south-east corner of the room
Trapped and Locked Good Wooden Door (Open Lock DC 20, break
DC 18; hard 5, 15 hp)
East Entry
Room Ice Dart Trap: CR 11; magic; Perception DC 28; Disable Device
#150 DC 24; Trigger visual (arcane eye); Reset none; Effect Atk +16 ranged
(12d6 cold)
South
Locked Iron Door (Open Lock DC 30, break DC 28; hard 10, 60 hp)
Entry
Leads to room #255
Room A narrow shaft descends from the room into the next dungeon level
Features down, A sundered shield lies in the west side of the room
Secret (Search DC 30) Locked Simple Wooden Door (Open Lock DC
30, break DC 15; hard 5, 10 hp) (slides down, +1 to break DC)
North
Entry #1
The door is located several feet above the floor and concealed behind
a tapestry of a god of magic
Trapped and Stuck Stone Door (break DC 28; hard 8, 60 hp)
Treasure: 70 pp, 623 gp, 134 sp, 60 cp; Azurite (11 gp), Coral (90 gp),
Moonstone (45 gp), Rock Quartz (8 gp), Topaz (400 gp), Turquoise (11
gp), Turquoise (12 gp), Zircon (40 gp); Masterwork Falchion (375 gp);
Scroll of Pass without Trace (cr, 25 gp); hoard total 2354 gp
Room North Locked Strong Wooden Door (Open Lock DC 20, break DC 25; hard 5,
#152 Entry 20 hp)
Leads to room #430
Trapped and Stuck Good Wooden Door (break DC 18; hard 5, 15 hp)
(slides down, +1 to break DC)
Skills and Feats: Climb +22, Intimidate +15, Knowledge (arcana) +14,
Perception +15, Spellcraft +14, Stealth +14; Blind-Fight, Dodge,
Combat Casting, Weapon Focus (bite, mace)
Treasure: 38 pp, 279 gp, 370 sp; Lapis Lazuli (10 gp), Onyx (60 gp),
Pyrite (12 gp); Masterwork Heavy Steel Shield (170 gp); Breastplate (+1
armor) (1350 gp), Leather Armor (+1 armor) (1160 gp), Morningstar (+1
weapon) (sheds light) (2308 gp), Oil of Light (cr, 25 gp), Potion of
Endure Elements (cr, 50 gp), Quarterstaff (+1 weapon, Frost) (sheds
light) (8600 gp), Scroll of Obscuring Mist (cr, 25 gp), Scroll of Shadow
Weapon (um, 25 gp); hoard total 14491 gp
Trapped and Stuck Stone Door (break DC 28; hard 8, 60 hp) (slides up, +2
to break DC)
Dire Bear (Cave Bear): CR 7, XP 3200; N Large Animal; Init +5; Senses
low-light vision, scent; Perception +12; AC 18, touch 10, flat-footed 17
(+1 Dex, +8 natural, -1 size); hp 95 (10d8+50); Fort +12, Ref +8, Will
+4; Speed 40 ft.; Melee 2 claws +13 (1d6+7 plus grab), bite +13
(1d8+7); Space 10 ft.; Reach 5 ft.; Str 25, Dex 13, Con 21, Int 2, Wis 12,
Monster Cha 10; Base Atk +7, CMB +15 (+19 grapple), CMD 26 (30 vs. trip)
Treasure: 130 gp; Amethyst (90 gp), Bloodstone (45 gp), Citrine (50 gp),
Moonstone (55 gp), Onyx (50 gp), 2 x Topaz (500 gp), Tourmaline (110
gp); Masterwork Scythe (318 gp); Scroll of Flaming Sphere (cr, 150 gp),
Wand of Cure Light Wounds (cr, 750 gp); hoard total 2748 gp
Secret (Search DC 20) Trapped and Stuck Strong Wooden Door (break
DC 23; hard 5, 20 hp)
Young Red Dragon: CR 10, XP 9600; CE Large Dragon (fire); Init +5;
Senses dragon senses, smoke vision; Perception +15; AC 22, touch 10,
flat-footed 21 (+1 Dex, +12 natural, -1 size); hp 115 (11d12+44); Fort
+11, Ref +8, Will +10; Immune fire, paralysis, sleep; Weak vulnerability
to cold; Speed 40 ft., fly 200 ft. (poor); Melee bite +17 (2d6+10), 2
claws +17 (1d8+7), 2 wings +12 (1d6+3), tail slap +12 (1d8+10); Space
10 ft.; Reach 5 ft. (10 ft. with bite); SA breath weapon (40-ft. cone, DC
19, 6d10 fire), spell-like abilities CL 11th; Spells CL 1st; Str 25, Dex 12,
Con 19, Int 12, Wis 13, Cha 12; Base Atk +11, CMB +19, CMD 30 (34
Monster vs. trip)
Skills and Feats: Appraise +15, Bluff +15, Fly +9, Intimidate +15,
Perception +15, Sense Motive +15, Stealth +11; Cleave, Improved
Initiative, Improved Vital Strike, Iron Will, Power Attack, Vital Strike
Treasure: 14 pp, 200 gp, 1800 sp, 10000 cp; Coral (80 gp), Coral (110
gp), Deep Blue Spinel (100 gp), Jade (100 gp), Jet (120 gp); Crystallized
dragon heart (7500 gp), Gold bowl with dragon engravings (400 gp),
Marble idol (300 gp), Platinum bowl with arcane engravings (800 gp),
Platinum flagon with religious markings (1100 gp); Tower Shield (+1
shield) (1180 gp), Wand of Mage Armor (cr, 750 gp); hoard total 13160
gp
Locked Iron Door (Open Lock DC 20, break DC 28; hard 10, 60 hp)
West
Entry
Leads to room #90, inhabited by 15 x Derro
East Locked Simple Wooden Door (Open Lock DC 20, break DC 15; hard 5,
Entry 10 hp)
Room 7 x Gelatinous Cube
#158
Monster Gelatinous Cube: CR 3, XP 800; N Large Ooze; Init -5; Senses blindsight
60 ft.; Perception -5; AC 4, touch 4, flat-footed 4 (-5 Dex, -1 size); hp 50
(4d8+32); Fort +9, Ref -4, Will -4; Immune electricity, ooze traits; Speed
15 ft.; Melee slam +2 (1d6 plus 1d6 acid); Space 10 ft.; Reach 5 ft.; SA
engulf, paralysis; Str 10, Dex 1, Con 26, Int -, Wis 1, Cha 1; Base Atk +3,
CMB +4, CMD 9 (can't be tripped); SQ transparent
Treasure: 154 gp, 522 sp, 2026 cp; Agate (12 gp), Bloodstone (35 gp),
Chrysoberyl (100 gp), Green Spinel (65 gp), Topaz (450 gp); Scroll of
Enlarge Person (cr, 25 gp), Scroll of Obscuring Mist (cr, 25 gp), Wand of
Magic Missile (cr, 750 gp); hoard total 1688 gp 4 sp 6 cp
North Locked Strong Wooden Door (Open Lock DC 25, break DC 25; hard 5,
Entry 20 hp)
Trapped and Unlocked Iron Door (hard 10, 60 hp)
Treasure: 98 pp, 693 gp, 40 sp; Masterwork Dagger (302 gp); Oil of
Purify Food and Drink (cr, 25 gp), Scroll of Flame Arrow (cr, 375 gp),
Scroll of Lesser Restoration (cr, 150 gp), Scroll of Web (cr, 150 gp),
Wand of Create Water (cr, 375 gp), Wand of Detect Magic (cr, 375 gp)
(inscription provides clue to function), Wand of Sleep (cr, 750 gp)
(design provides clue to function); hoard total 4179 gp
Secret (Search DC 30) Unlocked Strong Wooden Door (hard 5, 20 hp)
North
The door is concealed behind an area of slime
Entry
Leads to room #239
Locked Good Wooden Door (Open Lock DC 25, break DC 18; hard 5,
West 15 hp)
Entry
Leads to room #43, inhabited by 2 x Greater Shadow
East
Locked Stone Door (Open Lock DC 20, break DC 28; hard 8, 60 hp)
Entry #1
Trapped and Locked Strong Wooden Door (Open Lock DC 40, break
DC 25; hard 5, 20 hp)
Skills and Feats: Acrobatics +12, Diplomacy +17, Fly +13, Heal +17,
Intimidate +17, Know. (local) +17, Perception +17, S. Motive +17,
Spellcraft +17; Hover, Improved Initiative, Iron Will, Multiattack, Power
Attack, Weapon Focus (bite)
Treasure: 59 pp, 363 gp, 30 sp; Alabaster (9 gp), Amber (100 gp),
Bloodstone (50 gp), Chrysoberyl (100 gp), Jade (110 gp), Malachite (13
gp), Opal (500 gp), Smoky Quartz (50 gp), Zircon (50 gp); Gold and
mithral chess set (1000 gp), Gold bejeweled royal orb (7000 gp), Gold
flute (1000 gp), Marble idol (300 gp); Boots of Elvenkind (2500 gp),
Potion of Countless Eyes (um, 750 gp), Potion of Cure Light Wounds
(cr, 50 gp), Shortsword (+1 weapon) (sheds light) (2310 gp), Wand of
Heat Metal (cr, 4500 gp) (inscription provides clue to function); hoard
total 21348 gp
Secret (Search DC 25) Stuck Good Wooden Door (break DC 18; hard
5, 15 hp)
North
Entry #1
The door is concealed within the mouth of a demonic face carved
from stone
Secret (Search DC 30) Stuck Good Wooden Door (break DC 18; hard
5, 15 hp)
North
Entry #2
The door is located near the ceiling and concealed within a mosaic
of a legendary battle
Locked Stone Door (Open Lock DC 30, break DC 28; hard 8, 60 hp)
West (slides to one side, +1 to break DC)
Entry
Leads to room #155
Room Trapped and Locked Good Wooden Door (Open Lock DC 25, break
#161 DC 18; hard 5, 15 hp)
East Entry Fire Spray: CR 8; magic; Perception DC 24; Disable Device DC 26;
#1 Trigger proximity (alarm); Reset none; Effect fire spray (7d6 fire
damage, DC 14 Reflex save for half damage)
Treasure: 29 pp, 293 gp, 16 sp, 80 cp; Amethyst (90 gp), Moonstone (45
gp), Opal (500 gp), Zircon (45 gp); Masterwork Shortsword (310 gp),
Masterwork Trident (315 gp); Scroll of Blink (cr, 375 gp), Scroll of
Flame Arrow (cr, 375 gp), Wand of Mage Armor (cr, 750 gp), Wand of
Shield of Faith (cr, 750 gp); hoard total 4140 gp 4 sp
Secret (Search DC 20) Stuck Iron Door (break DC 28; hard 10, 60 hp)
West
Entry The door is located several feet above the floor and concealed behind
a tapestry of arcane patterns
East Locked Good Wooden Door (Open Lock DC 25, break DC 18; hard 5,
Entry 15 hp) (slides down, +1 to break DC)
Trapped and Locked Good Wooden Door (Open Lock DC 30, break DC
18; hard 5, 15 hp)
Treasure: 133 gp, 70 sp; Aquamarine (600 gp), Garnet (110 gp),
Moonstone (50 gp), Sard (45 gp); Masterwork Shortsword (310 gp); Oil
of Animate Rope (cr, 50 gp), Scroll of Bear's Endurance (cr, 150 gp),
Scroll of Keen Edge (cr, 375 gp), Scroll of Magic Missile (cr, 25 gp),
Wand of Disguise Self (cr, 750 gp) (inscription provides clue to
function), 2 x Wand of Mage Armor (cr, 750 gp); hoard total 4105 gp
Locked Good Wooden Door (Open Lock DC 40, break DC 18; hard 5,
North 15 hp)
Entry
Leads to room #258, inhabited by 10 x Derro
Trapped and Locked Good Wooden Door (Open Lock DC 25, break DC
18; hard 5, 15 hp)
A trap door in the floor leads to a short tunnel beneath the wall
Skills and Feats: Fly +9, Perception +14, Stealth +13; Blind-Fight, Great
Fortitude, Iron Will, Skill Focus (Perception)
Treasure: 300 pp, 1947 gp, 240 sp, 2000 cp; Aquamarine (450 gp),
Aquamarine (500 gp), Chrysoprase (50 gp), Coral (120 gp), Deep Blue
Spinel (130 gp), Green Spinel (45 gp), Green Spinel (50 gp), Red Spinel
(50 gp); Decorated silver plate (60 gp), Silver comb with ornate handle
(75 gp), Silver holy symbol (25 gp); hoard total 6546 gp
Locked Stone Door (Open Lock DC 30, break DC 28; hard 8, 60 hp)
North
Entry
Leads to room #368, inhabited by 8 x Drider
East
Locked Stone Door (Open Lock DC 30, break DC 28; hard 8, 60 hp)
Entry #1
Room Trapped and Stuck Good Wooden Door (break DC 18; hard 5, 15 hp)
#167
Teleporter Crystal: CR 9; magic; Perception DC 26; Disable Device
East
DC 24; Trigger touch; Reset none; Effect teleport (teleported one level
Entry #2
down, DC 16 Will save negates)
56 pp, 692 gp, 190 sp, 1400 cp; Amber (90 gp), Black Pearl (550 gp),
Onyx (50 gp), Zircon (50 gp); Carved stone idol (30 gp), 2 x Copper
scepter with gold inlay (50 gp), Crystal skull (80 gp), Decorated
electrum plate (110 gp), 2 x Decorated silver plate (60 gp), Elaborate
silver wind chimes (60 gp), Gold holy symbol (100 gp), Gold puzzle
Hidden
box (500 gp), Gold statue of a dragon (110 gp), 2 x Ivory bowl with
Treasure
animal carvings (40 gp), Mithral scepter with gold inlay (600 gp), Set of
six ivory dice (30 gp), Silver and glass decanter (75 gp), Silver chalice
with dragon carvings (150 gp), Silver flagon with religious markings (80
gp), Silver holy symbol (25 gp), Silver statue of a dragon (65 gp); Scroll
of Cause Fear (cr, 25 gp), Scroll of Knock (cr, 150 gp), Scroll of Ray of
Frost (cr, 12 gp 5 gp), Wand of Charm Person (cr, 750 gp) (design
provides clue to function), Wand of Ray of Frost (cr, 375 gp); hoard
total 5652 gp
Secret (Search DC 25) Locked Simple Wooden Door (Open Lock DC
North 30, break DC 15; hard 5, 10 hp) (slides up, +2 to break DC)
Entry
The door is concealed behind an area of fungus
Trapped and Unlocked Iron Door (hard 10, 60 hp)
Dire Bear (Cave Bear): CR 7, XP 3200; N Large Animal; Init +5; Senses
low-light vision, scent; Perception +12; AC 18, touch 10, flat-footed 17
Monster
(+1 Dex, +8 natural, -1 size); hp 95 (10d8+50); Fort +12, Ref +8, Will
+4; Speed 40 ft.; Melee 2 claws +13 (1d6+7 plus grab), bite +13
(1d8+7); Space 10 ft.; Reach 5 ft.; Str 25, Dex 13, Con 21, Int 2, Wis 12,
Cha 10; Base Atk +7, CMB +15 (+19 grapple), CMD 26 (30 vs. trip)
Skills and Feats: Perception +12, Swim +19; Endurance, Improved
Initiative, Iron Will, Run, Skill Focus (Perception)
Treasure: 147 gp, 120 sp, 1300 cp; Black Pearl (550 gp), Chrysoberyl
(90 gp), Chrysoberyl (100 gp), Chrysoprase (40 gp), Chrysoprase (55
gp), Onyx (60 gp), Smoky Quartz (65 gp), Topaz (400 gp); Masterwork
Light Hammer (301 gp), Masterwork Light Wooden Shield (153 gp);
hoard total 1986 gp
Locked Strong Wooden Door (Open Lock DC 30, break DC 25; hard
North Entry
5, 20 hp)
Secret (Search DC 20) Unlocked Stone Door (hard 8, 60 hp)
Room East Entry The door is located near the ceiling and only three feet high
#169
Leads to room #126
Room Several square holes are cut into the ceiling and floor, Someone has
Features scrawled a basic map of the dungeon on the north wall
Secret (Search DC 30) Locked Strong Wooden Door (Open Lock DC
20, break DC 25; hard 5, 20 hp)
East
Entry
Room The door is located above a small stone dais and concealed behind
#170 an area of mould
South Locked Good Wooden Door (Open Lock DC 25, break DC 18; hard 5,
Entry 15 hp)
Empty
North Locked Good Wooden Door (Open Lock DC 20, break DC 18; hard 5,
Entry 15 hp)
Locked Iron Door (Open Lock DC 25, break DC 28; hard 10, 60 hp)
East
Entry
Leads to room #166, inhabited by 4 x Dracolisk
South Locked Strong Wooden Door (Open Lock DC 30, break DC 25; hard 5,
Entry #1 20 hp)
Room Trapped and Locked Good Wooden Door (Open Lock DC 20, break DC
#171 18; hard 5, 15 hp)
South
Cone of Cold Trap: CR 11; magic; Perception DC 30; Disable
Entry #2
Device DC 30; Trigger proximity (alarm); Reset none; Effect spell effect
(cone of cold, 15d6 cold damage, DC 17 Reflex save for half damage);
multiple targets (all targets in a 60 ft. cone)
South
Trapped and Stuck Stone Door (break DC 28; hard 8, 60 hp)
Entry #3
Insanity Mist Trap: CR 8; mechanical; Perception DC 25; Disable
Device DC 20; Trigger location; Reset repair; Effect poison gas (insanity
mist [inhaled, Fort DC 15, 1/rd. for 6 rds., 1d3 Wis, 1 save]); never miss;
onset delay (1 round); multiple targets (all targets in a 10 ft. square area)
Skills and Feats: Bluff +9 (+13 while using change shape ability),
Diplomacy +4, Disguise +9 (+29 while using change shape ability),
Perception +9, Sense Motive +6, Stealth +5; Dodge, Great Fortitude
Treasure: 98 gp, 50 sp, 1100 cp; Chrysoprase (50 gp); Bronze flagon
with warrior images (50 gp), Bronze statuette of a warrior (15 gp), 2 x
Monster Carved ivory scroll case (60 gp), Copper brazier with religious markings
(50 gp), 2 x Copper scepter with gold inlay (50 gp), Decorated electrum
plate (110 gp), Electrum censer with silver filigree (70 gp), Engraved
gold scarab (75 gp), 2 x Gold candelabra with holy symbol (200 gp),
Gold cauldron with alchemical symbols (750 gp), Gold censer with
platinum inlay (400 gp), Gold chess set (500 gp), Gold holy symbol (100
gp), 2 x Gold puzzle box (500 gp), Gold statue of a dragon (110 gp),
Gold statue of a lion (110 gp), Ivory bowl with animal carvings (40 gp),
Ivory drinking horn with silver ends (110 gp), Marble idol (300 gp),
Painted paper fan with silver slats (20 gp), Painting of a noblewoman (50
gp), 2 x Polished darkwood chalice (50 gp), Silver and glass decanter (75
gp), Silver cauldron with animal symbols (120 gp), Silver chess set (50
gp), Silver egg with dragon figurine (125 gp), Silver hand mirror (75 gp),
2 x Silver holy symbol (25 gp), Silver statue of a dragon (65 gp);
Masterwork Shortbow (330 gp), Masterwork Spear (302 gp),
Masterwork lyre (100 gp); Potion of Protection from Evil (cr, 50 gp),
Scroll of Cat's Grace (cr, 150 gp), Scroll of Inflict Moderate Wounds (cr,
150 gp), Scroll of Magic Missile (cr, 25 gp), Wand of Acid Splash (cr,
375 gp), Wand of Touch of Fatigue (cr, 375 gp) (inscription provides
clue to function); hoard total 7161 gp
West
Locked Iron Door (Open Lock DC 20, break DC 28; hard 10, 60 hp)
Entry #1
Secret (Search DC 20) Locked Strong Wooden Door (Open Lock DC
40, break DC 25; hard 5, 20 hp)
West
The door is concealed behind a statue of a hydra, and opened by
Entry #2
reaching into several of its mouths
Hidden
Treasure 54 pp, 578 gp, 310 sp, 1600 cp; Aquamarine (350 gp), Aquamarine (500
gp), 2 x Carnelian (45 gp), Garnet (100 gp), Jet (100 gp), Moonstone (60
gp), Opal (350 gp), Opal (550 gp), Red Spinel (50 gp), Saltwater Pearl
(100 gp), Sard (60 gp), Sardonyx (40 gp), Smoky Quartz (55 gp),
Tourmaline (80 gp), Zircon (50 gp); Bronze statuette of a warrior (15
gp), Crystal skull (80 gp), Elaborate silver wind chimes (60 gp),
Engraved gold scarab (75 gp), Engraved jade scarab (85 gp), Gold holy
symbol (100 gp), Silver chess set (50 gp); Potion of Jump (cr, 50 gp),
Scroll of Deep Slumber (cr, 375 gp), Wand of Read Magic (cr, 375 gp)
(design provides clue to function); hoard total 4965 gp
Trapped and Unlocked Good Wooden Door (hard 5, 15 hp)
Treasure: 36 pp, 378 gp; Aquamarine (550 gp), Chrysoprase (35 gp),
Rose Quartz (45 gp), Tourmaline (80 gp); Masterwork Padded Armor
(155 gp); Potion of Blur (cr, 300 gp), Potion of Guidance (cr, 25 gp),
Scroll of Bear's Endurance (cr, 150 gp), Scroll of Doom (cr, 25 gp),
Scroll of Hold Portal (cr, 25 gp), Scroll of Make Whole (cr, 150 gp),
Wand of Disguise Self (cr, 750 gp) (design provides clue to function),
Wand of Doom (cr, 750 gp), Wand of Light (cr, 375 gp); hoard total
4153 gp
Trapped and Locked Strong Wooden Door (Open Lock DC 30, break
DC 25; hard 5, 20 hp)
Skills and Feats: Acrobatics +14, Climb +13, Craft (blacksmithing) +11,
Escape Artist +14, Intimidate +12, Perception +14; Alertness, Blind-
Fight, Improved Initiative, Weapon Focus (chain)
Treasure: 15 pp, 63 gp; Set of six ivory dice (30 gp); Masterwork
Composite Shortbow (+2 Str bonus) (525 gp), Masterwork Greatsword
(350 gp), Masterwork Scale Mail (200 gp), Masterwork Shortsword (310
gp); Oil of Magic Weapon (cr, 50 gp), Oil of Stone Shape (cr, 750 gp),
Potion of Blur (cr, 300 gp), Potion of Touch of the Sea (apg, 50 gp),
Ring of Jumping (2500 gp) (inscription provides clue to function), Scroll
of Guiding Star (apg, 375 gp), Wand of Daze (cr, 375 gp) (design
provides clue to function), Wand of Shield (cr, 750 gp); hoard total 6778
gp
Trapped and Unlocked Strong Wooden Door (hard 5, 20 hp)
Skills and Feats: Fly +11, Perception +8, Stealth +8 (+12 in dim light, +4
in bright light); Dodge, Skill Focus (Perception)
Treasure: 74 pp, 844 gp, 180 sp, 1200 cp; Black Pearl (550 gp), Black
Pearl (600 gp), Chrysoberyl (110 gp), 2 x Jasper (45 gp), Moonstone (45
gp), Saltwater Pearl (100 gp), Zircon (45 gp); Masterwork Battleaxe (310
gp), Masterwork Falchion (375 gp); Potion of Resistance (cr, 25 gp),
Scroll of Phantom Steed (cr, 375 gp), Scroll of Whispering Wind (cr, 150
gp), Wand of Acid Splash (cr, 375 gp), Wand of Ill Omen (apg, 750 gp)
(inscription provides clue to function); hoard total 5514 gp
Trapped and Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp)
West
Earthmaw Trap: CR 10; magic; Perception DC 26; Disable Device
Entry
DC 28; Trigger location; Reset none; Effect earthmaw (10d6 damage,
DC 18 Reflex save for half damage)
East Locked Stone Door (Open Lock DC 20, break DC 28; hard 8, 60 hp)
Entry (slides to one side, +1 to break DC)
Trapped and Stuck Strong Wooden Door (break DC 23; hard 5, 20 hp)
West Entry The door is concealed within the mouth of a gargantuan skull
carved from stone
Treasure: 4 pp, 134 gp, 75 sp, 160 cp; Agate (7 gp), Aquamarine (600
gp), Chrysoprase (55 gp), Hematite (8 gp), Jet (110 gp), Milky Quartz
(55 gp), Rhodochrosite (11 gp), Smoky Quartz (60 gp), Turquoise (10
gp); Potion of Blur (cr, 300 gp), Potion of Resist Electricity (3rd) (cr,
300 gp), Scroll of Darkvision (cr, 150 gp), Scroll of Summon Monster I
(cr, 25 gp), Wand of Endure Elements (cr, 750 gp); hoard total 2624 gp 1
sp
Secret (Search DC 25) Locked Simple Wooden Door (Open Lock DC
20, break DC 15; hard 5, 10 hp) (slides to one side, +1 to break DC)
West Entry The door is concealed within the mouth of a demonic face carved
from stone
Treasure: 103 pp, 694 gp, 156 sp, 40 cp; Agate (11 gp), Green Spinel
(60 gp), Obsidian (12 gp); Masterwork Battleaxe (310 gp), Masterwork
Composite Shortbow (+2 Str bonus) (525 gp), Masterwork Heavy
Crossbow (350 gp); Potion of Magic Fang (cr, 50 gp), Scroll of Disguise
Other (um, 150 gp), Scroll of Hide from Undead (cr, 25 gp), Scroll of
Inflict Light Wounds (cr, 25 gp), Wand of Daze (cr, 375 gp), Wand of
Virtue (cr, 375 gp); hoard total 4008 gp
Hidden (Search DC 30) Locked Strong Wooden Chest (Open Lock DC
30, break DC 25; hard 5, 20 hp)
107 pp, 1048 gp, 420 sp, 2100 cp; Alabaster (11 gp), Jasper (45 gp),
Malachite (9 gp), Rhodochrosite (9 gp), Rock Quartz (10 gp), Smoky
Quartz (50 gp); Carved ivory scroll case (60 gp), Carved stone idol (30
gp), Decorated silver plate (60 gp), Engraved gold scarab (75 gp),
Hidden Engraved mithral scarab (400 gp), Gold and ivory decanter (400 gp),
Treasure Gold baby rattle (100 gp), Gold chalice with griffon carvings (600 gp),
Gold mask (450 gp), 2 x Gold statue of a dragon (110 gp), Ivory
drinking horn with silver ends (110 gp), 2 x Polished darkwood chalice
(50 gp), Porcelain mask (40 gp), 2 x Set of six ivory dice (30 gp), Set of
six silver dice (75 gp), Silver brazier with religious markings (80 gp), 2
x Silver candelabra with holy symbol (75 gp), Silver chess set (50 gp),
Silver cup with royal crest (100 gp), Silver hand mirror (75 gp), Silver
holy symbol (25 gp), Silver statue of a dragon (65 gp); Scroll of Mage
Armor (cr, 25 gp); hoard total 5665 gp
North
Locked Iron Door (Open Lock DC 25, break DC 28; hard 10, 60 hp)
Entry #1
North Locked Good Wooden Door (Open Lock DC 25, break DC 18; hard 5,
Entry #2 15 hp)
Trapped and Locked Strong Wooden Door (Open Lock DC 40, break
DC 25; hard 5, 20 hp)
Room
#185 Poisoned Pit Trap: CR 12; mechanical; Perception DC 25; Disable
West Device DC 20; Trigger location; Reset manual; Effect 50 ft. deep pit
Entry #1 (5d6 falling damage); pit spikes (Atk +15 melee, 1d4 spikes per target
for 1d6+5 damage each plus shadow essence [injury, Fort DC 17, 1/rd.
for 6 rds., 1 Str drain/1d2 Str, 1 save]); DC 25 Reflex avoids; multiple
targets (all targets in a 10 ft. square area)
Leads to room #160, inhabited by 1 x Young Silver Dragon
Trapped and Stuck Good Wooden Door (break DC 18; hard 5, 15 hp)
West
Falling Block: CR 11; mechanical; Perception DC 26; Disable
Entry #2
Device DC 26; Trigger location; Reset none; Effect Atk +14 melee
(10d6); multiple targets (all targets in a 10 ft. square area)
Room Lit candles are scattered across the floor, Jagged steel blades project
Features from cracks in the south and west walls
West Locked Strong Wooden Door (Open Lock DC 30, break DC 25; hard 5,
Entry #1 20 hp)
Secret (Search DC 20) Stuck Strong Wooden Door (break DC 23; hard
West 5, 20 hp)
Entry #2
A bookcase and concealed door pivots smoothly
East Locked Stone Door (Open Lock DC 20, break DC 28; hard 8, 60 hp)
Entry #1 (magically reinforced, +10 to break DC)
Locked Strong Wooden Door (Open Lock DC 30, break DC 25; hard 5,
East 20 hp)
Entry #2
Leads to room #441
Locked Good Wooden Door (Open Lock DC 20, break DC 18; hard 5,
South 15 hp)
Entry
Leads to room #117
Room 10 x Derro
#186
Skills and Feats: Perception +0, Stealth +9; Improved Initiative, Weapon
Finesse
Treasure: 53 pp, 728 gp, 250 sp, 1800 cp; Black Pearl (500 gp),
Bloodstone (55 gp), Carnelian (60 gp), Chrysoprase (50 gp), Jade (70
gp), Rose Quartz (45 gp), Saltwater Pearl (120 gp), Topaz (500 gp),
Zircon (60 gp); Potion of Hide from Undead (cr, 50 gp), Scroll of
Floating Disk (cr, 25 gp), Scroll of Mage Hand (cr, 12 gp 5 gp), Scroll
of Summon Swarm (cr, 150 gp), Wand of Pass without Trace (cr, 750
gp), Wand of Protection from Evil (cr, 750 gp); hoard total 4498 gp
Poisoned Arrow Turret: CR 12; mechanical; Perception DC 24; Disable
Device DC 28; Trigger location; Duration 5 rounds; Reset manual;
Trap
Effect Atk +14 ranged (4d6/x3 plus purple worm poison [injury, Fort
DC 24, 1/rd. for 6 rds., 1d3 Str, 2 saves])
Locked Strong Wooden Chest (Open Lock DC 30, break DC 25; hard 5,
20 hp)
59 pp, 706 gp, 65 sp, 140 cp; Agate (7 gp), Bloodstone (50 gp),
Chrysoprase (60 gp), Citrine (65 gp), Coral (100 gp), Coral (130 gp),
Garnet (70 gp), Green Spinel (40 gp), Hematite (11 gp), Jade (120 gp),
Hidden
Jasper (60 gp), Jasper (65 gp), Moonstone (55 gp), Sardonyx (55 gp),
Treasure
Tigereye (9 gp), Topaz (450 gp), 3 x Topaz (550 gp), Zircon (50 gp);
Carved ivory scroll case (60 gp), Gold cup with royal crest (550 gp),
Painting of a noblewoman (50 gp), Polished darkwood chalice (50 gp),
Porcelain mask (40 gp), Silver bowl with lion engravings (75 gp), Silver
chalice with dragon carvings (150 gp), Silver statue of a dragon (65 gp);
Potion of Invisibility (cr, 300 gp), Potion of Protection from Chaos (cr,
50 gp), Scroll of Mirror Image (cr, 150 gp); hoard total 5890 gp 9 sp
West Locked Strong Wooden Door (Open Lock DC 20, break DC 25; hard 5,
Entry 20 hp)
Room Someone has scrawled "Explosive runes" in dwarvish runes on the south
Features wall, Several monstrous corpses are scattered throughout the room
12 x Wight
Treasure: 300 pp, 2152 gp, 750 sp, 3400 cp; Hematite (10 gp),
Moonstone (35 gp), Tigereye (11 gp); Potion of Cure Light Wounds (cr,
50 gp), Potion of Shield of Faith (cr, 50 gp), Scroll of Enlarge Person
(cr, 25 gp); hoard total 5442 gp
Hidden (Search DC 30) Trapped and Unlocked Iron Chest (hard 10, 60
hp)
53 gp, 150 sp, 400 cp; 2 x Carved stone idol (30 gp), Copper scepter
with gold inlay (50 gp), Crystal skull (80 gp), Decorated gold plate (700
gp), Decorated silver plate (60 gp), Elaborate copper wind chimes (20
Hidden
gp), Electrum censer with silver filigree (70 gp), 2 x Engraved mithral
Treasure
scarab (400 gp), Gold and silver chess set (100 gp), Gold flagon with
religious markings (500 gp), 2 x Gold holy symbol (100 gp), Gold mask
(450 gp), Painting of a noblewoman (50 gp), Painting of a princess (100
gp), Platinum holy symbol (500 gp), Set of six ivory dice (30 gp), Silver
candelabra with holy symbol (75 gp), Silver cauldron with animal
symbols (120 gp), 2 x Silver chalice with dragon carvings (150 gp), 2 x
Silver comb with gold handle (125 gp), Silver comb with ornate handle
(75 gp), 2 x Silver cup with royal crest (100 gp), 2 x Silver hand mirror
(75 gp), 4 x Silver holy symbol (25 gp), 3 x Silver statue of a dragon (65
gp); Masterwork lyre (100 gp); Scroll of Command (cr, 25 gp), Wand of
Stone Shield (arg, 750 gp) (inscription provides clue to function); hoard
total 6182 gp
Trapped and Locked Stone Door (Open Lock DC 25, break DC 28; hard
8, 60 hp)
Treasure: 49 pp, 585 gp, 210 sp, 900 cp; Azurite (8 gp), Citrine (40 gp),
Citrine (50 gp), Deep Blue Spinel (120 gp), Jasper (50 gp), Obsidian (11
gp), Obsidian (12 gp), Opal (500 gp), 2 x Rhodochrosite (10 gp), Rose
Quartz (50 gp), Smoky Quartz (40 gp), Smoky Quartz (60 gp), Topaz
(500 gp), Tourmaline (70 gp), Turquoise (10 gp), Zircon (45 gp);
Masterwork Light Pick (304 gp); Potion of Guidance (cr, 25 gp), Scroll
of Bestow Curse (cr, 375 gp), Scroll of Inflict Moderate Wounds (cr,
150 gp), Scroll of Returning Weapon (uc, 150 gp), Wand of Detect Law
(cr, 750 gp), Wand of Shield (cr, 750 gp), Wand of Unseen Servant (cr,
750 gp) (design provides clue to function); hoard total 5945 gp
Hidden (Search DC 20) Locked Simple Wooden Chest (Open Lock DC
25, break DC 15; hard 5, 10 hp)
35 pp, 525 gp, 460 sp, 2100 cp; Amber (70 gp), Aquamarine (500 gp),
Black Pearl (450 gp), Chrysoprase (50 gp), Coral (80 gp), Ivory (40 gp),
Ivory (45 gp), Jade (80 gp), Jet (130 gp), Opal (500 gp), Peridot (45 gp),
Hidden
Peridot (55 gp), Sard (45 gp), Sard (50 gp), Topaz (350 gp), Zircon (45
Treasure
gp); Bronze flagon with warrior images (50 gp), 2 x Bronze statuette of
a warrior (15 gp), Copper brazier with religious markings (50 gp),
Engraved mithral scarab (400 gp), Ivory bowl with animal carvings (40
gp), Set of six silver dice (75 gp), 2 x Silver hand mirror (75 gp), Silver
holy symbol (25 gp), Silver mask (75 gp); Scroll of Guidance (cr, 12 gp
5 sp), Scroll of Prestidigitation (cr, 12 gp 5 gp), Wand of Daze (cr, 375
gp); hoard total 4771 gp 5 sp
Secret (Search DC 25) Trapped and Unlocked Good Wooden Door (hard
5, 15 hp)
Skills and Feats: Fly +9, Perception +14, Stealth +13; Blind-Fight, Great
Fortitude, Iron Will, Skill Focus (Perception)
Treasure: 20 pp, 711 gp, 2615 sp, 14360 cp; Alabaster (10 gp), Amethyst
(110 gp), Chrysoprase (60 gp), Citrine (50 gp), Coral (110 gp), Jet (100
gp), Jet (120 gp), Lapis Lazuli (12 gp), Milky Quartz (55 gp), 2 x
Obsidian (7 gp), Obsidian (13 gp), Rhodochrosite (11 gp), Saltwater Pearl
(100 gp), Shell (11 gp), Smoky Quartz (65 gp), Zircon (50 gp); 2 x
Bronze flagon with warrior images (50 gp), Gold and silver hand mirror
(120 gp), 2 x Gold mask (450 gp), Gold statue of a dragon (110 gp),
Ivory bowl with animal carvings (40 gp); Masterwork Rapier (320 gp),
Masterwork Sai (301 gp); Light Wooden Shield (+1 shield) (1153 gp),
Oil of Mage Armor (cr, 50 gp), Oil of Magic Weapon (cr, 50 gp), Scroll
of Detect Chaos (cr, 25 gp), Scroll of Shield of Faith (cr, 25 gp), Wand of
Charm Person (cr, 750 gp); hoard total 6151 gp 1 sp
Locked Simple Wooden Door (Open Lock DC 25, break DC 15; hard 5,
West 10 hp)
Entry
Leads to room #35
Trapped and Unlocked Strong Wooden Door (hard 5, 20 hp)
Monster
Doppelganger: CR 3, XP 800; N Medium Monstrous Humanoid
(shapechanger); Init +1; Senses darkvision 60 ft.; Perception +9; AC 16,
touch 12, flat-footed 14 (+1 Dex, +1 dodge, +4 natural); hp 26 (4d10+4);
Fort +4, Ref +5, Will +6; Immune charm, sleep; Speed 30 ft.; Melee 2
claws +8 (1d8+4); SA spell-like abilities CL 18th; Str 18, Dex 13, Con
12, Int 13, Wis 14, Cha 13; Base Atk +4, CMB +8, CMD 20; SQ change
shape (alter self), mimicry, perfect copy
Skills and Feats: Bluff +9 (+13 while using change shape ability),
Diplomacy +4, Disguise +9 (+29 while using change shape ability),
Perception +9, Sense Motive +6, Stealth +5; Dodge, Great Fortitude
Treasure: 33 pp, 278 gp, 261 sp, 830 cp; Alabaster (9 gp), Black Pearl
(550 gp), Bloodstone (60 gp), Chrysoberyl (80 gp), Jasper (45 gp),
Moonstone (60 gp), Peridot (40 gp), Pyrite (8 gp), Rhodochrosite (10
gp), Rhodochrosite (11 gp), Rhodochrosite (12 gp); Masterwork
Composite Shortbow (375 gp), Masterwork Light Crossbow (335 gp),
Masterwork Longsword (315 gp); Potion of Remove Fear (cr, 50 gp),
Scroll of Enlarge Person (cr, 25 gp); hoard total 2627 gp 4 sp
Trapped and Stuck Good Wooden Door (break DC 18; hard 5, 15 hp)
North
Contact Poison: CR 12; mechanical; Perception DC 26; Disable
Entry
Device DC 24; Trigger touch; Reset none; Effect contact poison (nitharit
[contact, Fort DC 13, onset 1 min., 1/min. for 6 min., 1d3 Con, 1 save])
Secret (Search DC 20) Trapped and Stuck Stone Door (break DC 28;
hard 8, 60 hp)
A trap door in the floor leads to a short tunnel beneath the wall
Room
#192 Poisoned Pit Trap: CR 12; mechanical; Perception DC 25; Disable
South
Device DC 20; Trigger location; Reset manual; Effect 50 ft. deep pit
Entry
(5d6 falling damage); pit spikes (Atk +15 melee, 1d4 spikes per target
for 1d6+5 damage each plus shadow essence [injury, Fort DC 17, 1/rd.
for 6 rds., 1 Str drain/1d2 Str, 1 save]); DC 25 Reflex avoids; multiple
targets (all targets in a 10 ft. square area)
Treasure: 52 pp, 494 gp, 170 sp, 1100 cp; Masterwork Breastplate (350
gp), Masterwork Greataxe (320 gp), Masterwork Rapier (320 gp),
Masterwork Sap (301 gp); Potion of Endure Elements (cr, 50 gp), Potion
of Hide from Undead (cr, 50 gp), Potion of Levitate (cr, 300 gp), Potion
of Sanctuary (cr, 50 gp), Scroll of Summon Monster II (cr, 150 gp),
Scroll of Touch of Fatigue (cr, 12 gp 5 gp), Wand of Mage Hand (cr,
375 gp), Wand of Stabilize (cr, 375 gp); hoard total 3695 gp
Hidden (Search DC 30) Locked Iron Chest (Open Lock DC 25, break
DC 28; hard 10, 60 hp)
158 gp, 233 sp, 1420 cp; Agate (9 gp), Aquamarine (450 gp), Azurite
(13 gp), Jet (100 gp), Zircon (45 gp), Zircon (60 gp); Copper scepter
with gold inlay (50 gp), Crystal egg with silver stand (50 gp), Decorated
electrum plate (110 gp), Electrum censer with silver filigree (70 gp),
Hidden Gold bowl with dragon engravings (400 gp), Ivory drinking horn with
Treasure silver ends (110 gp), Mithral scepter with gold inlay (600 gp), 2 x
Ornate silver flute (80 gp), 2 x Polished darkwood chalice (50 gp),
Porcelain doll with furs and jewelry (80 gp), Set of six ivory dice (30
gp), Silver chalice with dragon carvings (150 gp), Silver egg with
dragon figurine (125 gp), 2 x Silver noble family seal (60 gp);
Masterwork darkwood lute (300 gp), Masterwork lyre (100 gp); Oil of
Purify Food and Drink (cr, 25 gp), Scroll of Blessing of Courage and
Life (apg, 150 gp), Scroll of Levitate (cr, 150 gp), Scroll of Speak with
Plants (cr, 375 gp), Wand of Cure Light Wounds (cr, 750 gp) (design
provides clue to function), Wand of Mending (cr, 375 gp), Wand of
Protection from Evil (cr, 750 gp); hoard total 6002 gp 5 sp
Secret (Search DC 30) Locked Stone Door (Open Lock DC 20, break DC
North 28; hard 8, 60 hp)
Entry
A trap door in the floor leads to a short tunnel beneath the wall
Secret (Search DC 30) Unlocked Iron Door (hard 10, 60 hp) (slides
down, +1 to break DC)
East
Entry
The door is located above a small stone dais and concealed behind a
tapestry of geometric patterns
South
Locked Stone Door (Open Lock DC 25, break DC 28; hard 8, 60 hp)
Entry
7 x Gibbering Mouther
Treasure: 56 pp, 567 gp, 180 sp, 700 cp; Carnelian (65 gp), Jet (80 gp),
Opal (500 gp), Sardonyx (55 gp); Masterwork Longspear (305 gp),
Masterwork Padded Armor (155 gp); Oil of Shillelagh (cr, 50 gp), Scroll
of Bull's Strength (cr, 150 gp), Scroll of Cat's Grace (cr, 150 gp), Scroll
of Flame Blade (cr, 150 gp), Scroll of Rope Trick (cr, 150 gp), Wand of
Alarm (cr, 750 gp) (design provides clue to function), Wand of Bless (cr,
750 gp), Wand of Shock Shield (uc, 750 gp) (inscription provides clue to
function), Wand of Touch of Fatigue (cr, 375 gp); hoard total 5587 gp
Secret (Search DC 25) Stuck Simple Wooden Door (break DC 13; hard
5, 10 hp) (slides to one side, +1 to break DC)
Room North
The door is located above a small stone dais and concealed behind a
#195 Entry #1
pile of skulls
Treasure: 240 gp, 100 sp; Aquamarine (550 gp), Black Pearl (500 gp),
Black Pearl (550 gp), Bloodstone (60 gp), Carnelian (45 gp), Coral (100
gp), Green Spinel (40 gp), Jade (100 gp), Red Spinel (50 gp), Rose
Quartz (35 gp), Saltwater Pearl (90 gp), Sard (50 gp), Sard (65 gp),
Topaz (350 gp), Tourmaline (80 gp), Zircon (45 gp); Masterwork
Warhammer (312 gp); Scroll of Spontaneous Immolation (uc, 150 gp),
Scroll of Stabilize (cr, 12 gp 5 sp), Wand of Entropic Shield (cr, 750 gp);
hoard total 4184 gp 5 sp
West Locked Simple Wooden Door (Open Lock DC 20, break DC 15; hard 5,
Entry 10 hp)
Locked Iron Door (Open Lock DC 40, break DC 28; hard 10, 60 hp)
East
Entry
Leads to room #383, inhabited by 3 x Giant Slug
South
Locked Stone Door (Open Lock DC 25, break DC 28; hard 8, 60 hp)
Entry #1
South
Locked Iron Door (Open Lock DC 25, break DC 28; hard 10, 60 hp)
Entry #2
Trapped and Unlocked Strong Wooden Door (hard 5, 20 hp)
Fire Giant: CR 10, XP 9600; LE Large Humanoid (fire, giant); Init -1;
Senses low-light vision; Perception +14; AC 24, touch 8, flat-footed 24
(+8 armor, -1 Dex, +8 natural, -1 size); hp 142 (15d8+75); Fort +14, Ref
+4, Will +9; DA rock catching; Immune fire; Weak vulnerability to cold;
Monster
Speed 40 ft. (30 ft. in armor); Melee greatsword +21/+16/+11 (3d6+15)
or 2 slams +20 (1d8+10); Ranged rock +10 (1d8+15 plus 1d6 fire); Space
10 ft.; Reach 10 ft.; SA heated rock, rock throwing (120 ft.); Str 31, Dex
9, Con 21, Int 10, Wis 14, Cha 10; Base Atk +11, CMB +22, CMD 31
Skills and Feats: Climb +14, Craft (any one) +8, Intimidate +11,
Perception +14; Cleave, Great Cleave, Improved Overrun, Improved
Sunder, Iron Will, Martial Weapon Proficiency (greatsword), Power
Attack, Weapon Focus (greatsword)
Treasure: 31 pp, 235 gp, 101 sp, 70 cp; Citrine (60 gp), Hematite (13 gp),
Rhodochrosite (9 gp), Rose Quartz (60 gp), Tigereye (9 gp); Light Steel
Shield (+1 shield) (1159 gp), Potion of Reduce Person (cr, 50 gp), Scroll
of Resist Energy (cr, 150 gp), Sling (+1 weapon) (2300 gp), Wand of
Magic Weapon (cr, 750 gp); hoard total 5115 gp 8 sp
Locked Iron Door (Open Lock DC 20, break DC 28; hard 10, 60 hp)
West Entry
Leads to room #320
Locked Good Wooden Door (Open Lock DC 25, break DC 18; hard
Room 5, 15 hp) (slides down, +1 to break DC)
#199 East Entry
Leads to room #68
Room A toppled statue lies in the west side of the room, A sulphurous odor
Features fills the west side of the room
Trapped and Stuck Good Wooden Door (break DC 18; hard 5, 15 hp)
West
Entry Arrow Trap: CR 10; mechanical; Perception DC 24; Disable Device
DC 26; Trigger location; Reset manual; Effect Atk +14 ranged (10d6/x3)
Secret (Search DC 25) Trapped and Stuck Iron Door (break DC 28; hard
10, 60 hp)
Treasure: 24 pp, 225 gp, 195 sp, 600 cp; Amber (90 gp), Aquamarine
(500 gp), Aquamarine (550 gp), Azurite (10 gp), Carnelian (55 gp),
Chrysoberyl (130 gp), Hematite (10 gp), Milky Quartz (50 gp), Onyx (60
gp), Sard (55 gp); Masterwork Chainmail (300 gp), Masterwork
Longbow (375 gp); Scroll of Protection from Law (cr, 25 gp), Wand of
Detect Poison (cr, 375 gp); hoard total 3075 gp 5 sp
Trapped and Unlocked Iron Door (hard 10, 60 hp)
Skills and Feats: Fly +11, Intimidate +13, Knowledge (history) +10,
Knowledge (religion) +13, Perception +17, Stealth +14, Survival +11;
Blind-Fight, Improved Initiative, Skill Focus (Perception), Weapon
Focus (touch)
Treasure: 112 pp, 1050 gp, 30 sp; Amethyst (130 gp), 2 x Aquamarine
(600 gp), Bloodstone (60 gp), Chrysoprase (60 gp), Jet (100 gp), Lapis
Lazuli (12 gp), Milky Quartz (50 gp), Opal (550 gp), Peridot (45 gp),
Rhodochrosite (10 gp), Rose Quartz (45 gp), Sardonyx (45 gp),
Sardonyx (60 gp), Tourmaline (90 gp); Masterwork Greatclub (305 gp),
Masterwork Greatsword (350 gp), Masterwork Heavy Flail (315 gp);
Scroll of Barkskin (cr, 150 gp), Scroll of Glide (apg, 150 gp), Wand of
Detect Magic (cr, 375 gp), Wand of Magic Stone (cr, 750 gp); hoard
total 7025 gp
Scythe Blade: CR 9; mechanical; Perception DC 22; Disable Device DC
Trap 26; Trigger location; Reset manual; Effect Atk +11 melee (7d6/19-20);
multiple targets (all targets in a 5 ft. radius arc)
Hidden (Search DC 20) Locked Simple Wooden Chest (Open Lock DC
30, break DC 15; hard 5, 10 hp)
Hidden
310 pp, 820 gp, 190 sp; Agate (9 gp), Hematite (12 gp), Ivory (50 gp),
Treasure
Obsidian (9 gp), Rhodochrosite (13 gp), Zircon (55 gp); Ivory drinking
horn with copper ends (60 gp), Painted paper fan with silver slats (20
gp), Silver hand mirror (75 gp); Oil of Arcane Mark (cr, 25 gp), Scroll
of Mirror Strike (uc, 25 gp); hoard total 4292 gp
Locked Stone Door (Open Lock DC 30, break DC 28; hard 8, 60 hp)
North
Entry #1
Leads to room #450, inhabited by 9 x Bugbear
Room
#205 Secret (Search DC 20) Stuck Good Wooden Door (break DC 18; hard 5,
North 15 hp)
Entry #2
The door is located near the ceiling and concealed by an illusion
Locked Stone Door (Open Lock DC 30, break DC 28; hard 8, 60 hp)
East
Entry
Leads to room #3, inhabited by 3 x Hill Giant
9 x Wight
Treasure: 225 gp, 150 sp, 1000 cp; Aquamarine (350 gp), Carnelian (50
gp), Garnet (70 gp), Garnet (100 gp), Onyx (50 gp), Rose Quartz (60 gp),
Topaz (350 gp), Zircon (65 gp); Masterwork Falchion (375 gp); Potion
of Cloak of Shade (apg, 50 gp), Scroll of Barkskin (cr, 150 gp), Scroll of
Burning Gaze (apg, 150 gp), Scroll of Invisibility (cr, 150 gp), Wand of
Magic Missile (cr, 750 gp), Wand of Ray of Frost (cr, 375 gp)
(inscription provides clue to function), Wand of Touch of Fatigue (cr,
375 gp); hoard total 3720 gp
Falling Block: CR 10; mechanical; Perception DC 28; Disable Device
Trap DC 28; Trigger location; Reset none; Effect Atk +12 melee (11d6);
multiple targets (all targets in a 10 ft. square area)
North Locked Good Wooden Door (Open Lock DC 30, break DC 18; hard 5,
Entry #1 15 hp)
Trapped and Locked Stone Door (Open Lock DC 40, break DC 28; hard
8, 60 hp)
Skills and Feats: Bluff +9 (+13 while using change shape ability),
Monster Diplomacy +4, Disguise +9 (+29 while using change shape ability),
Perception +9, Sense Motive +6, Stealth +5; Dodge, Great Fortitude
Treasure: 27 pp, 335 gp, 130 sp, 1100 cp; Aquamarine (500 gp), Azurite
(12 gp), Carnelian (45 gp), Chrysoberyl (80 gp), Chrysoprase (60 gp),
Hematite (11 gp), Sard (40 gp), Sardonyx (50 gp); Crystal egg with
silver stand (50 gp), Gold and silver chess set (100 gp), Gold chess set
(500 gp), Polished darkwood chalice (50 gp), Silver cup with royal crest
(100 gp), Silver noble family seal (60 gp); Masterwork Heavy Crossbow
(350 gp); Potion of Guidance (cr, 25 gp), Scroll of Cure Serious Wounds
(cr, 375 gp), Scroll of Silent Image (cr, 25 gp), Scroll of Summon
Monster II (cr, 150 gp), Wand of Detect Poison (cr, 375 gp), Wand of
Message (cr, 375 gp); hoard total 3962 gp
North Locked Good Wooden Door (Open Lock DC 30, break DC 18; hard 5, 15
Entry hp)
Locked Strong Wooden Door (Open Lock DC 20, break DC 25; hard 5,
West 20 hp)
Entry
Room Leads to room #24
#207
Trapped and Stuck Iron Door (break DC 28; hard 10, 60 hp)
South
Entry Arrow Trap: CR 12; mechanical; Perception DC 28; Disable Device
DC 28; Trigger location; Reset manual; Effect Atk +12 ranged (10d6/x3)
Empty
Secret (Search DC 20) Stuck Strong Wooden Door (break DC 23; hard 5,
20 hp) (slides to one side, +1 to break DC)
North
Entry
The door is located near the ceiling and concealed behind a pile of
broken stone
West Locked Good Wooden Door (Open Lock DC 20, break DC 18; hard 5, 15
Entry hp)
Trapped and Unlocked Good Wooden Door (hard 5, 15 hp)
Skills and Feats: Diplomacy +10, Fly +7, Intimidate +13, Knowledge
(planes) +7, Perception +10, Sense Motive +10, Stealth +11; Blind-Fight,
Combat Reflexes, Improved Initiative
East Locked Simple Wooden Door (Open Lock DC 20, break DC 15; hard 5,
Entry 10 hp)
Trapped and Locked Good Wooden Door (Open Lock DC 20, break DC
18; hard 5, 15 hp)
Room South
Energy Drain Trap: CR 10; magic; Perception DC 34; Disable Device
#209 Entry
DC 34; Trigger visual (true seeing); Reset none; Effect spell effect
(energy drain, Atk +10 ranged touch, 2d4 temporary negative levels, DC
23 Fortitude negates after 24 hours)
10 x Basilisk
Monster
Basilisk: CR 5, XP 1600; N Medium Magical Beast; Init -1; Senses
darkvision 60 ft., low-light vision; Perception +10; AC 17, touch 9, flat-
footed 17 (-1 Dex, +8 natural); hp 52 (7d10+14); Fort +9, Ref +4, Will
+5; Speed 20 ft.; Melee bite +10 (1d8+4); SA gaze; Str 16, Dex 8, Con
15, Int 2, Wis 13, Cha 11; Base Atk +7, CMB +10, CMD 19 (31 vs. trip)
Treasure: 260 gp, 505 sp, 2050 cp; Alabaster (7 gp), Aquamarine (550
gp), Aquamarine (650 gp), Bloodstone (50 gp), Chrysoberyl (70 gp),
Chrysoberyl (130 gp), Chrysoprase (35 gp), Green Spinel (40 gp), Jet
(120 gp), Milky Quartz (35 gp), Sard (55 gp), Tigereye (9 gp), Topaz
(400 gp), Turquoise (9 gp), 2 x Zircon (60 gp); Masterwork Heavy
Wooden Shield (157 gp); Scroll of Air Bubble (uc, 25 gp), Scroll of
Create Water (cr, 12 gp 5 sp), Scroll of Sleep (cr, 25 gp), Wand of
Expeditious Retreat (cr, 750 gp) (design provides clue to function); hoard
total 3580 gp 5 sp
Secret (Search DC 30) Stuck Simple Wooden Door (break DC 13; hard
5, 10 hp)
North
Entry The door is concealed behind a tapestry of arcane patterns
Treasure: 54 pp, 720 gp, 530 sp, 900 cp; Azurite (9 gp), Deep Blue
Spinel (120 gp), Hematite (10 gp), Onyx (45 gp), Onyx (50 gp), Opal
(500 gp), Rose Quartz (50 gp), Sard (40 gp), Smoky Quartz (40 gp),
Topaz (400 gp), Tourmaline (130 gp); Masterwork Dagger (302 gp),
Masterwork Longsword (315 gp), Masterwork Rapier (320 gp); Oil of
Animate Rope (cr, 50 gp), Oil of Purify Food and Drink (cr, 25 gp),
Scroll of Burning Hands (cr, 25 gp), Scroll of Invisibility (cr, 150 gp),
Scroll of Protection from Law (cr, 25 gp), Scroll of Resistance (cr, 12 gp
5 sp), Wand of Burning Hands (cr, 750 gp), Wand of Detect Magic (cr,
375 gp); hoard total 5065 gp 5 sp
Hidden (Search DC 20) Locked Good Wooden Chest (Open Lock DC
25, break DC 18; hard 5, 15 hp)
106 pp, 973 gp, 340 sp, 800 cp; Agate (8 gp), Black Pearl (600 gp),
Ivory (45 gp), Jasper (50 gp), Lapis Lazuli (8 gp), Malachite (10 gp),
Obsidian (9 gp), Saltwater Pearl (100 gp), Zircon (50 gp), Zircon (60
Hidden
gp); Bronze flagon with warrior images (50 gp), Carved jade idol (80
Treasure
gp), Engraved jade scarab (85 gp), Ivory drinking horn with silver ends
(110 gp), Polished darkwood chalice (50 gp), Silver baby rattle (50 gp),
Silver holy symbol (25 gp); Masterwork darkwood lute (300 gp); Scroll
of Heroism (cr, 375 gp), Scroll of Identify (cr, 25 gp), Scroll of Keen
Senses (apg, 25 gp), Scroll of Mage Armor (cr, 25 gp), Wand of Detect
Poison (cr, 375 gp), Wand of Mage Hand (cr, 375 gp); hoard total 4965
gp
Trapped and Locked Strong Wooden Door (Open Lock DC 40, break DC
25; hard 5, 20 hp)
North
Rune of Confusion: CR 11; magic; Perception DC 24; Disable Device
Entry
DC 26; Trigger proximity (alarm); Reset none; Effect confusion
(confused for 1d4 rounds, DC 18 Will save negates); multiple targets (all
targets in a 10 ft. radius burst)
Room
Trapped and Stuck Stone Door (break DC 28; hard 8, 60 hp) (slides up,
#213
+2 to break DC)
West
Entry #1 Falling Block: CR 9; mechanical; Perception DC 24; Disable Device
DC 26; Trigger location; Reset none; Effect Atk +13 melee (7d6);
multiple targets (all targets in a 10 ft. square area)
West Locked Simple Wooden Door (Open Lock DC 30, break DC 15; hard 5,
Entry #2 10 hp)
Leads to room #375
Empty
Trapped and Stuck Strong Wooden Door (break DC 23; hard 5, 20 hp)
Treasure: 105 gp, 126 sp, 20 cp; Amethyst (90 gp), Black Pearl (400 gp),
Obsidian (9 gp), Sard (60 gp), Sardonyx (65 gp), Shell (7 gp), Tigereye
(9 gp); Masterwork Light Hammer (301 gp), Masterwork Light Mace
(305 gp), Masterwork Longsword (315 gp), Masterwork Quarterstaff
(600 gp), Masterwork Scythe (318 gp); Scroll of Fox's Cunning (cr, 150
gp), Scroll of See Invisibility (cr, 150 gp), Wand of Open/Close (cr, 375
gp); hoard total 3271 gp 8 sp
East Entry Locked Iron Door (Open Lock DC 20, break DC 28; hard 10, 60 hp)
Trapped and Unlocked Simple Wooden Door (hard 5, 10 hp)
Skills and Feats: Perception +12, Swim +8; Weapon Finesse, Weapon
Focus (bite)
Treasure: 116 gp, 420 sp, 1800 cp; Amethyst (80 gp), Lapis Lazuli (10
gp), Milky Quartz (60 gp), Peridot (65 gp), Pyrite (8 gp), Smoky Quartz
(55 gp), Topaz (550 gp); Dagger (+2 weapon) (8302 gp), Scroll of
Diagnose Disease (um, 25 gp); hoard total 9331 gp
Trapped and Stuck Stone Door (break DC 28; hard 8, 60 hp)
Skills and Feats: Fly +12, Perception +5, Stealth +11 (+17 in stony
areas); Hover, Improved Initiative, Skill Focus (Fly)
Treasure: 70 gp, 230 sp, 1800 cp; Moonstone (65 gp), Peridot (50 gp);
Masterwork Light Pick (304 gp), Masterwork Longspear (305 gp),
Masterwork Rapier (320 gp); Longbow (+1 weapon) (sheds light) (2375
gp), Mithral Shirt (1100 gp), Potion of Resistance (cr, 25 gp), Potion of
Virtue (cr, 25 gp), Scroll of Grease (cr, 25 gp), Scroll of Produce Flame
(cr, 25 gp); hoard total 4730 gp
Secret (Search DC 25) Locked Strong Wooden Door (Open Lock DC 30,
West break DC 25; hard 5, 20 hp)
Entry #1
The door is concealed within a mosaic of vile acts
Trapped and Locked Stone Door (Open Lock DC 40, break DC 28; hard
8, 60 hp)
Room West Magic Missle Trap: CR 11; magic; Perception DC 26; Disable
#218 Entry #2 Device DC 26; Trigger proximity (alarm); Reset none; Effect magic
missile (7d6 force damage); never miss
Skills and Feats: Perception +0, Stealth +9; Improved Initiative, Weapon
Finesse
Treasure: 49 gp, 323 sp, 980 cp; Bloodstone (50 gp), Green Spinel (35
gp), 2 x Rhodochrosite (9 gp), Shell (9 gp); Heavy Steel Shield (+1
shield) (1170 gp), Scroll of Sanctuary (cr, 25 gp), Sizzling Arrow (1516
gp) (sheds light); hoard total 2914 gp 1 sp
Trapped and Locked Strong Wooden Door (Open Lock DC 30, break
DC 25; hard 5, 20 hp)
Treasure: 25 pp, 238 gp, 479 sp, 2080 cp; Alabaster (10 gp), Carnelian
(50 gp), Freshwater Pearl (11 gp); Masterwork Shortsword (310 gp);
Potion of Protection from Chaos (cr, 50 gp), Scroll of Silent Image (cr,
25 gp), Scroll of Web (cr, 150 gp), Wand of Dancing Lights (cr, 375
gp), Wand of Ghost Sound (cr, 375 gp) (design provides clue to
function); hoard total 1912 gp 7 sp
Symbol of Hypnosis: CR 12; magic; Perception DC 28; Disable Device
DC 28; Trigger proximity (alarm); Reset none; Effect hypnosis (dazed
Trap
for 1d4 rounds, DC 18 Will save negates); multiple targets (all targets in
a 10 ft. radius burst)
Hidden (Search DC 30) Locked Simple Wooden Chest (Open Lock DC
20, break DC 15; hard 5, 10 hp)
Hidden
340 pp, 1446 gp, 260 sp, 1100 cp; Agate (9 gp), Freshwater Pearl (8 gp),
Treasure
Ivory (50 gp), Jasper (65 gp), Malachite (12 gp), Obsidian (8 gp), Rock
Quartz (12 gp), Sard (45 gp), Tigereye (8 gp); Polished darkwood
chalice (50 gp), Silver statue of a dragon (65 gp); Potion of Shield of
Faith (cr, 50 gp); hoard total 5265 gp
Secret (Search DC 30) Stuck Simple Wooden Door (break DC 13;
hard 5, 10 hp)
North
Entry
The door is concealed behind a statue of Death, and opened by
placing a coin in his open hand
Locked Strong Wooden Door (Open Lock DC 20, break DC 25; hard
West Entry
5, 20 hp)
Secret (Search DC 25) Locked Iron Door (Open Lock DC 20, break
Room DC 28; hard 10, 60 hp) (slides to one side, +1 to break DC)
#225 East Entry
A bookcase and concealed door pivots smoothly
Leads to room #5
Trapped and Stuck Stone Door (break DC 28; hard 8, 60 hp)
Room North The door is concealed behind a statue of an ancient lich, and opened
#228 Entry by pressing runes on his staff
257 gp, 189 sp, 1060 cp; Agate (8 gp), Amethyst (110 gp), Azurite (8
gp), Black Pearl (550 gp), Bloodstone (35 gp), Freshwater Pearl (8 gp),
Garnet (90 gp), Moonstone (45 gp), Sardonyx (45 gp), Topaz (450 gp),
Zircon (40 gp); Bronze flagon with warrior images (50 gp), Bronze
statuette of a warrior (15 gp), Copper brazier with religious markings
Hidden (50 gp), Decorated gold plate (700 gp), Gold chess set (500 gp), Gold
Treasure mask (450 gp), Gold statue of a dragon (110 gp), Ivory drinking horn
with silver ends (110 gp), Polished darkwood chalice (50 gp), Porcelain
mask (40 gp), 2 x Set of six silver dice (75 gp), Silver and glass decanter
(75 gp), Silver brazier with religious markings (80 gp), Silver hand
mirror (75 gp), 2 x Silver holy symbol (25 gp), Silver noble family seal
(60 gp); Potion of Resistance (cr, 25 gp), Potion of Touch of the Sea
(apg, 50 gp), Scroll of Cause Fear (cr, 25 gp), Scroll of Spiritual
Weapon (cr, 150 gp), Wand of Flare (cr, 375 gp) (inscription provides
clue to function), Wand of Ray of Enfeeblement (cr, 750 gp); hoard total
5615 gp 5 sp
North Locked Strong Wooden Door (Open Lock DC 30, break DC 25; hard 5,
Entry 20 hp)
Locked Strong Wooden Door (Open Lock DC 20, break DC 25; hard 5,
East 20 hp) (slides up, +2 to break DC)
Entry #1
Leads to room #224, inhabited by 2 x Mummy
Trapped and Unlocked Good Wooden Door (hard 5, 15 hp)
Treasure: 32 pp, 381 gp, 90 sp; Ivory (50 gp), Jet (100 gp), Moonstone
(50 gp), Topaz (550 gp); Potion of Fox's Cunning (cr, 300 gp), Potion of
Keen Senses (apg, 50 gp), Scroll of Darkvision (cr, 150 gp), Scroll of
Delay Poison (cr, 150 gp), Scroll of Fire Trap (cr, 175 gp), Scroll of
Inflict Light Wounds (cr, 25 gp), Scroll of Web (cr, 150 gp), Wand of
Compel Hostility (uc, 750 gp), Wand of Ghost Sound (cr, 375 gp), Wand
of Sleep (cr, 750 gp); hoard total 4335 gp
Room North Trapped and Unlocked Good Wooden Door (hard 5, 15 hp) (magically
#232 Entry reinforced, +10 to break DC)
Thunderstone Mine: CR 8; magic; Perception DC 22; Disable
Device DC 22; Trigger location; Reset none; Effect thunder blast (8d6
sonic damage, DC 16 Fort save for half damage); multiple targets (all
targets in a 10 ft. radius burst)
Skills and Feats: Fly +11, Intimidate +13, Knowledge (history) +10,
Knowledge (religion) +13, Perception +17, Stealth +14, Survival +11;
Blind-Fight, Improved Initiative, Skill Focus (Perception), Weapon
Focus (touch)
Treasure: 230 pp, 2254 gp, 400 sp, 1300 cp; Freshwater Pearl (11 gp),
Green Spinel (65 gp), Ivory (55 gp), Lapis Lazuli (10 gp), Moonstone
(50 gp), Opal (550 gp), Saltwater Pearl (70 gp), Sardonyx (45 gp), Shell
(11 gp), Tigereye (8 gp); Masterwork Padded Armor (155 gp); Scroll of
Comprehend Languages (cr, 25 gp), Scroll of Hold Portal (cr, 25 gp),
Wand of Inflict Light Wounds (cr, 750 gp) (design provides clue to
function); hoard total 6437 gp
Trapped and Stuck Strong Wooden Door (break DC 23; hard 5, 20 hp)
Treasure: 31 pp, 370 gp; Black Pearl (350 gp), Coral (100 gp), Jasper (50
gp), Smoky Quartz (45 gp); Masterwork Greataxe (320 gp); Potion of
Magic Fang (cr, 50 gp), Potion of Protection from Arrows (cr, 300 gp),
Scroll of Endure Elements (cr, 25 gp); hoard total 1920 gp
Trapped and Locked Stone Door (Open Lock DC 25, break DC 28; hard
8, 60 hp)
North
Entry Guillotine Blade: CR 12; mechanical; Perception DC 28; Disable
Device DC 24; Trigger location; Reset manual; Effect Atk +12 melee
(11d6/19-20)
Secret (Search DC 25) Locked Strong Wooden Door (Open Lock DC 20,
break DC 25; hard 5, 20 hp) (magically reinforced, +10 to break DC)
West
The door is concealed within the mouth of a demonic face carved
Entry
from stone
Monster
Gibbering Mouther: CR 5, XP 1600; N Medium Aberration; Init +3;
Senses all-around vision, darkvision 60 ft.; Perception +12; AC 19, touch
13, flat-footed 16 (+3 Dex, +6 natural); hp 46 (4d8+28); Fort +8, Ref +4,
Will +5; DA amorphous; DR 5/bludgeoning; Immune critical hits,
precision damage; Speed 10 ft., swim 20 ft.; Melee 6 bites +7 (1d4 plus
grab); SA blood drain, engulf (6d4 damage plus 2 Con damage, AC 13,
hp 4), gibbering, ground manipulation, spittle (+6 ranged touch); Str 10,
Dex 17, Con 24, Int 4, Wis 13, Cha 12; Base Atk +3, CMB +3 (+7
grapple), CMD 16 (can't be tripped)
Skills and Feats: Perception +12, Swim +8; Weapon Finesse, Weapon
Focus (bite)
Treasure: 33 pp, 173 gp, 20 sp; Bloodstone (40 gp), Rhodochrosite (13
gp), Tigereye (8 gp); 2 x Masterwork Longsword (315 gp); Banded Mail
(+1 armor) (1400 gp), Light Flail (+1 weapon) (sheds light) (2308 gp);
hoard total 4904 gp
Locked Simple Wooden Door (Open Lock DC 20, break DC 15; hard 5,
West 10 hp)
Entry
Leads to room #269
East Locked Strong Wooden Door (Open Lock DC 30, break DC 25; hard 5,
Entry #1 20 hp)
Trapped and Stuck Strong Wooden Door (break DC 23; hard 5, 20 hp)
Skills and Feats: Fly +11, Perception +8, Stealth +8 (+12 in dim light, +4
in bright light); Dodge, Skill Focus (Perception)
Treasure: 65 pp, 499 gp, 61 sp, 50 cp; Agate (11 gp), Aquamarine (400
gp), Aquamarine (550 gp), Chrysoprase (50 gp), Coral (90 gp), Coral
(100 gp), Onyx (60 gp), Rock Quartz (10 gp), Rose Quartz (35 gp), Rose
Quartz (50 gp), Sard (65 gp); Masterwork Heavy Wooden Shield (157
gp), Masterwork Quarterstaff (600 gp), Masterwork Warhammer (312
gp); Scroll of Bull's Strength (cr, 150 gp), Wand of Create Water (cr, 375
gp); hoard total 4170 gp 6 sp
Trapped and Locked Simple Wooden Door (Open Lock DC 20, break
DC 15; hard 5, 10 hp)
West
Thunderstone Mine: CR 8; magic; Perception DC 26; Disable
Entry
Device DC 26; Trigger location; Reset none; Effect thunder blast (9d6
sonic damage, DC 12 Fort save for half damage); multiple targets (all
Room targets in a 10 ft. radius burst)
#239 Secret (Search DC 30) Unlocked Strong Wooden Door (hard 5, 20 hp)
South
The door is concealed behind an area of slime
Entry
Leads to room #160, inhabited by 1 x Young Silver Dragon
Room A stream of quicksilver flows along a channel in the floor, Several
Features pieces of torn paper are scattered throughout the room
North Locked Good Wooden Door (Open Lock DC 20, break DC 18; hard 5,
Entry #1 15 hp)
Trapped and Unlocked Simple Wooden Door (hard 5, 10 hp)
Skills and Feats: Bluff +27, Diplomacy +19, Disguise +19, Escape Artist
+11, Fly +14, Intimidate +16, Knowledge (local) +15, Perception +21,
Sense Motive +13, Stealth +14; Agile Maneuvers, Combat Reflexes, Iron
Will, Weapon Finesse
Treasure: 39 pp, 160 gp; Scroll of Flame Strike (cr, 700 gp), Wand of
Sound Burst (cr, 4500 gp); hoard total 5750 gp
Trapped and Locked Simple Wooden Door (Open Lock DC 20, break DC
15; hard 5, 10 hp) (magically reinforced, +10 to break DC)
Skills and Feats: Perception +12, Swim +8; Weapon Finesse, Weapon
Focus (bite)
Treasure: 35 gp, 120 sp; Battleaxe (+1 weapon, Shock) (8310 gp), Scroll
of Levitate (cr, 150 gp), Scroll of Shield of Faith (cr, 25 gp), Wand of
Detect Law (cr, 750 gp) (inscription provides clue to function); hoard
total 9282 gp
Trapped and Unlocked Iron Door (hard 10, 60 hp)
The door is located several feet above the floor and designed to make
noise when opened
North
Room
Entry
#248 Shocking Floor Trap: CR 9; magic; Perception DC 26; Disable
#2
Device DC 26; Trigger proximity (alarm); Duration 1d6 rounds; Reset
none; Effect spell effect (shocking grasp, Atk +9 melee touch, 4d6
electricity damage); multiple targets (all targets in a 40 ft. square area)
Young Red Dragon: CR 10, XP 9600; CE Large Dragon (fire); Init +5;
Senses dragon senses, smoke vision; Perception +15; AC 22, touch 10,
flat-footed 21 (+1 Dex, +12 natural, -1 size); hp 115 (11d12+44); Fort
+11, Ref +8, Will +10; Immune fire, paralysis, sleep; Weak vulnerability
to cold; Speed 40 ft., fly 200 ft. (poor); Melee bite +17 (2d6+10), 2
claws +17 (1d8+7), 2 wings +12 (1d6+3), tail slap +12 (1d8+10); Space
10 ft.; Reach 5 ft. (10 ft. with bite); SA breath weapon (40-ft. cone, DC
19, 6d10 fire), spell-like abilities CL 11th; Spells CL 1st; Str 25, Dex 12,
Con 19, Int 12, Wis 13, Cha 12; Base Atk +11, CMB +19, CMD 30 (34
vs. trip)
Monster Skills and Feats: Appraise +15, Bluff +15, Fly +9, Intimidate +15,
Perception +15, Sense Motive +15, Stealth +11; Cleave, Improved
Initiative, Improved Vital Strike, Iron Will, Power Attack, Vital Strike
Treasure: 382 pp, 2690 gp, 170 sp, 2300 cp; Amber (130 gp),
Aquamarine (550 gp), Carnelian (55 gp), Sard (40 gp), Sardonyx (45
gp), Smoky Quartz (45 gp); Carved ivory scroll case (60 gp), Decorated
electrum plate (110 gp), Gold and mithral chess set (1000 gp), Gold
chalice with griffon carvings (600 gp), Gold holy symbol (100 gp), Gold
puzzle box (500 gp), Painting of a noblewoman (50 gp), Platinum
cauldron with odd symbols (1100 gp), Platinum idol with mysterious
markings (5000 gp), Silver holy symbol (25 gp); Masterwork Greataxe
(320 gp), Masterwork Quarterstaff (600 gp); Potion of Shield of Faith
(cr, 50 gp), Potion of Virtue (cr, 25 gp), Scroll of Message (cr, 12 gp 5
sp), Scroll of Unseen Servant (cr, 25 gp); hoard total 16992 gp 5 sp
Secret (Search DC 25) Stuck Good Wooden Door (break DC 18; hard 5,
15 hp)
West
Room Entry A bookcase and concealed door pivots smoothly
#251
Leads to room #438
South Trapped and Unlocked Iron Door (hard 10, 60 hp) (slides up, +2 to break
Entry #1 DC)
Camouflaged Spiked Pit Trap: CR 8; mechanical; Perception DC 25;
Disable Device DC 20; Trigger location; Reset manual; Effect 50 ft.
deep pit (5d6 falling damage); pit spikes (Atk +15 melee, 1d4 spikes per
target for 1d6+5 damage each); DC 20 Reflex avoids; multiple targets
(all targets in a 10 ft. square area)
South Locked Good Wooden Door (Open Lock DC 25, break DC 18; hard 5,
Entry #2 15 hp)
Room A narrow pit covered by iron bars lies in the center of the room, Various
Features torture devices are scattered throughout the room
12 x Rust Monster
Skills and Feats: Climb +8, Perception +12; Ability Focus (rust), Skill
Focus (Perception), Weapon Finesse
Treasure: 56 pp, 448 gp, 30 sp; Amber (90 gp), Azurite (8 gp),
Bloodstone (65 gp), Chrysoprase (55 gp), Citrine (50 gp), Opal (550 gp),
Rhodochrosite (7 gp); Scroll of Mirror Image (cr, 150 gp), Wand of
Bless Weapon (cr, 750 gp); hoard total 2736 gp
North
Locked Iron Door (Open Lock DC 30, break DC 28; hard 10, 60 hp)
Entry
Locked Good Wooden Door (Open Lock DC 40, break DC 18; hard 5,
15 hp)
West Entry
Room
#252 Leads to room #134
Secret (Search DC 25) Unlocked Strong Wooden Door (hard 5, 20 hp)
South
Entry
The door is concealed within a mosaic of geometric patterns
Empty
Trapped and Unlocked Good Wooden Door (hard 5, 15 hp)
Room North
#253 Entry Rune of Fear: CR 8; magic; Perception DC 24; Disable Device DC
22; Trigger proximity (alarm); Reset none; Effect fear (shaken for 1d4
rounds, DC 14 Will save negates); multiple targets (all targets in a 10 ft.
radius burst)
Treasure: 61 gp, 40 sp; Garnet (120 gp), Opal (450 gp), Peridot (40 gp),
Rhodochrosite (10 gp), Sard (60 gp), Sard (65 gp), Turquoise (10 gp);
Masterwork Composite Longbow (+4 Str bonus) (800 gp); Scroll of
Mage Armor (cr, 25 gp), Wand of Charm Person (cr, 750 gp); hoard total
2395 gp
Trapped and Locked Good Wooden Door (Open Lock DC 30, break DC
18; hard 5, 15 hp)
The door is located above a small stone dais and designed to make
noise when opened
West
Entry #2
Camouflaged Spiked Pit Trap: CR 8; mechanical; Perception DC 25;
Disable Device DC 20; Trigger location; Reset manual; Effect 50 ft.
deep pit (5d6 falling damage); pit spikes (Atk +15 melee, 1d4 spikes per
target for 1d6+5 damage each); DC 20 Reflex avoids; multiple targets
(all targets in a 10 ft. square area)
East Locked Strong Wooden Door (Open Lock DC 30, break DC 25; hard 5,
Entry 20 hp)
Locked Simple Wooden Door (Open Lock DC 25, break DC 15; hard 5,
South 10 hp)
Entry
Leads to room #317
Room Several square holes are cut into the south wall, The floor is covered in
Features perfect hexagonal tiles
1 x Clay Golem
Skills and Feats: Perception +0, Stealth +9; Improved Initiative, Weapon
Monster
Finesse
Treasure: 25 pp, 412 gp, 370 sp, 800 cp; Jade (100 gp), Moonstone (50
gp), Onyx (60 gp), Opal (400 gp), Sard (45 gp), Shell (9 gp), Turquoise
(12 gp); Masterwork Hide (165 gp), Masterwork Longbow (375 gp),
Masterwork Sap (301 gp), Masterwork Scale Mail (200 gp); Oil of
Arcane Mark (cr, 25 gp), Oil of Mage Armor (cr, 50 gp), Oil of Magic
Weapon (cr, 50 gp), Potion of Fox's Cunning (cr, 300 gp), Potion of Jump
(cr, 50 gp), Potion of Keen Senses (apg, 50 gp), Potion of Protection from
Chaos (cr, 50 gp), Potion of Resistance (cr, 25 gp), Potion of Stabilize (cr,
25 gp), Potion of Virtue (cr, 25 gp), Scroll of Know Direction (cr, 12 gp 5
sp), Scroll of Light (cr, 12 gp 5 gp), Scroll of Owl's Wisdom (cr, 150 gp),
Scroll of Rope Trick (cr, 150 gp), Wand of Detect Secret Doors (cr, 750
gp), Wand of Goodberry (cr, 750 gp), Wand of Touch of Fatigue (cr, 375
gp); hoard total 5273 gp 5 sp
North
Locked Stone Door (Open Lock DC 40, break DC 28; hard 8, 60 hp)
Entry #1
Trapped and Unlocked Simple Wooden Door (hard 5, 10 hp)
North
Electrified Lock: CR 11; magic; Perception DC 24; Disable Device
Entry #2
DC 28; Trigger touch; Reset none; Effect electric shock (10d6 electricity
damage, DC 16 Reflex save for half damage)
Trapped and Locked Stone Door (Open Lock DC 30, break DC 28; hard
8, 60 hp) (slides up, +2 to break DC)
West
Entry Electrified Lock: CR 10; magic; Perception DC 28; Disable Device
DC 24; Trigger touch; Reset none; Effect electric shock (12d6 electricity
damage, DC 16 Reflex save for half damage)
Trapped and Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp)
Skills and Feats: Fly +9, Knowledge (history) +10, Knowledge (nobility)
+10, Perception +18, Sense Motive +10, Stealth +9; Dodge, Improved
Initiative, Iron Will, Lightning Reflexes, Toughness
Treasure: 56 pp, 725 gp, 170 sp, 1130 cp; Aquamarine (450 gp), Black
Pearl (450 gp), Citrine (40 gp), Garnet (110 gp), Garnet (120 gp), Green
Spinel (45 gp), Jet (90 gp), Moonstone (55 gp), Moonstone (65 gp), Rose
Quartz (55 gp), Smoky Quartz (60 gp), Topaz (450 gp); Masterwork
Greatsword (350 gp), Masterwork Longsword (315 gp), Masterwork
Nunchaku (302 gp), Masterwork Sling (300 gp); Scroll of Fire Breath
(apg, 150 gp), Scroll of Protection from Law (cr, 25 gp), Scroll of Resist
Energy (cr, 150 gp), Wand of Bane (cr, 750 gp), Wand of Cure Light
Wounds (cr, 750 gp), Wand of Purify Food and Drink (cr, 375 gp); hoard
total 6770 gp 3 sp
Trapped and Locked Strong Wooden Door (Open Lock DC 20, break
DC 25; hard 5, 20 hp)
West
Entry #1 Contact Poison: CR 11; mechanical; Perception DC 24; Disable
Device DC 26; Trigger touch; Reset none; Effect contact poison (nitharit
[contact, Fort DC 13, onset 1 min., 1/min. for 6 min., 1d3 Con, 1 save])
Secret (Search DC 20) Unlocked Good Wooden Door (hard 5, 15 hp)
West
Entry #2 The door is located above a small stone dais and concealed behind an
area of slime
Trapped and Unlocked Iron Door (hard 10, 60 hp)
Skills and Feats: Perception +0, Stealth +9; Improved Initiative, Weapon
Finesse
Treasure: 50 pp, 618 gp; Amethyst (120 gp), Opal (400 gp), Red Spinel
(60 gp), Smoky Quartz (55 gp); Masterwork Longsword (315 gp); Oil of
Mage Armor (cr, 50 gp), Potion of Hide from Undead (cr, 50 gp), Scroll
of Hideous Laughter (cr, 150 gp), Scroll of Pass without Trace (cr, 25
gp), Scroll of See Invisibility (cr, 150 gp), Wand of Prestidigitation (cr,
375 gp), Wand of Spark (apg, 375 gp) (inscription provides clue to
function); hoard total 3243 gp
Rune of Confusion: CR 10; magic; Perception DC 28; Disable Device
DC 28; Trigger proximity (alarm); Reset none; Effect confusion
Trap
(confused for 1d4 rounds, DC 14 Will save negates); multiple targets
(all targets in a 10 ft. radius burst)
Hidden (Search DC 20) Trapped and Unlocked Strong Wooden Chest
(hard 5, 20 hp)
28 pp, 483 gp, 587 sp, 2300 cp; Black Pearl (500 gp), Bloodstone (45
Hidden
gp), Carnelian (65 gp), Chrysoberyl (90 gp), Citrine (50 gp), Hematite
Treasure
(9 gp), Jet (100 gp), Lapis Lazuli (11 gp), Onyx (50 gp), Opal (450 gp),
Opal (550 gp), Rose Quartz (50 gp), Sardonyx (55 gp), Tourmaline (120
gp); Bronze flagon with warrior images (50 gp), Crystal skull (80 gp),
Decorated silver plate (60 gp), Elaborate silver wind chimes (60 gp),
Engraved gold scarab (75 gp), Engraved jade scarab (85 gp), 2 x Gold
chalice with griffon carvings (600 gp), Ivory drinking horn with copper
ends (60 gp), Polished darkwood chalice (50 gp), 2 x Silver brazier with
religious markings (80 gp), Silver comb with ornate handle (75 gp), 2 x
Silver holy symbol (25 gp), Silver noble family seal (60 gp); Scroll of
Detect Evil (cr, 25 gp), Scroll of Mirror Image (cr, 150 gp), Wand of
Detect Magic (cr, 375 gp); hoard total 5604 gp 7 sp
Secret (Search DC 25) Unlocked Strong Wooden Door (hard 5, 20 hp)
(magically reinforced, +10 to break DC)
Room West
#260 Entry #1
The door is located above a small stone dais and concealed by an
illusion
Locked Strong Wooden Door (Open Lock DC 30, break DC 25; hard 5,
West 20 hp)
Entry #2
Leads to room #198, inhabited by 1 x Fire Giant
Locked Good Wooden Door (Open Lock DC 30, break DC 18; hard 5,
South 15 hp)
Entry
Leads to room #401
Room An iron chandelier hangs from the ceiling in the north side of the room,
Features Someone has scrawled "Praise Eunismund" on the south wall
7 x Wraith
Skills and Feats: Diplomacy +10, Fly +7, Intimidate +13, Knowledge
(planes) +7, Perception +10, Sense Motive +10, Stealth +11; Blind-
Fight, Combat Reflexes, Improved Initiative
Hidden (Search DC 20) Locked Simple Wooden Chest (Open Lock DC
25, break DC 15; hard 5, 10 hp)
35 pp, 490 gp, 445 sp, 1780 cp; Amber (100 gp), Black Pearl (350 gp),
Black Pearl (550 gp), Chrysoberyl (110 gp), Chrysoprase (55 gp),
Citrine (40 gp), Freshwater Pearl (7 gp), Jade (120 gp), Jasper (50 gp),
Jasper (60 gp), Lapis Lazuli (10 gp), Opal (400 gp), Opal (550 gp),
Hidden Rock Quartz (8 gp), Saltwater Pearl (80 gp), Sardonyx (55 gp), Smoky
Treasure Quartz (45 gp), Zircon (45 gp), 2 x Zircon (50 gp); Bronze statuette of a
warrior (15 gp), Carved ivory scroll case (60 gp), Copper brazier with
religious markings (50 gp), Decorated gold plate (700 gp), Painting of a
princess (100 gp), Silver bowl with lion engravings (75 gp), Silver
candelabra with holy symbol (75 gp), Silver chess set (50 gp), Silver
statue of a dragon (65 gp); Potion of Sanctuary (cr, 50 gp), Scroll of
Silent Image (cr, 25 gp), Scroll of Sound Burst (cr, 150 gp), Wand of
Arcane Mark (cr, 375 gp) (inscription provides clue to function); hoard
total 5427 gp 3 sp
Locked Iron Door (Open Lock DC 20, break DC 28; hard 10, 60 hp)
North
Entry #1
Leads to room #108
Secret (Search DC 20) Stuck Strong Wooden Door (break DC 23; hard 5,
20 hp)
North
Entry #2 The door is concealed behind an area of fungus
East Fire Spray: CR 12; magic; Perception DC 28; Disable Device DC 24;
Entry Trigger visual (arcane eye); Reset none; Effect fire spray (12d6 fire
#2 damage, DC 16 Reflex save for half damage)
Treasure: 49 pp, 528 gp, 79 sp, 140 cp; Agate (9 gp), Ivory (50 gp),
Malachite (8 gp), Pyrite (8 gp); Masterwork Lance (310 gp); Half-plate
(+1 armor) (1750 gp), Javelin of Lightning (1500 gp) (sheds light);
hoard total 4662 gp 3 sp
Hidden (Search DC 25) Trapped and Locked Good Wooden Chest
(Open Lock DC 25, break DC 18; hard 5, 15 hp)
Hidden
Treasure
Energy Drain Trap: CR 10; magic; Perception DC 34; Disable Device
DC 34; Trigger visual (true seeing); Reset none; Effect spell effect
(energy drain, Atk +10 ranged touch, 2d4 temporary negative levels, DC
23 Fortitude negates after 24 hours)
63 pp, 610 gp, 205 sp, 830 cp; Alabaster (11 gp), Black Pearl (500 gp),
Jet (110 gp), Malachite (13 gp), Rose Quartz (50 gp), Sard (50 gp),
Smoky Quartz (45 gp); Carved ivory scroll case (60 gp), Copper and
glass decanter (25 gp), Elaborate silver wind chimes (60 gp), Electrum
censer with silver filigree (70 gp), Gold and silver hand mirror (120 gp),
Gold candelabra with holy symbol (200 gp), Gold flagon with religious
markings (500 gp), Gold holy symbol (100 gp), Gold statue of a dragon
(110 gp), Ivory bowl with animal carvings (40 gp), Marble idol (300
gp), Painting of a queen (750 gp), Porcelain doll with silk clothing (40
gp), Porcelain mask (40 gp), Silver comb with gold handle (125 gp),
Silver hand mirror (75 gp), 2 x Silver holy symbol (25 gp), Silver noble
family seal (60 gp); Oil of Magic Weapon (cr, 50 gp), Potion of Endure
Elements (cr, 50 gp), Scroll of Bull's Strength (cr, 150 gp), Scroll of
Silence (cr, 150 gp), Wand of Magic Missile (cr, 750 gp) (inscription
provides clue to function); hoard total 5922 gp 8 sp
Secret (Search DC 30) Stuck Simple Wooden Door (break DC 13; hard
5, 10 hp)
North
Entry
The door is concealed behind a statue of a terrified maiden, and
opened by breaking her neck
West Locked Simple Wooden Door (Open Lock DC 25, break DC 15; hard 5,
Entry 10 hp)
Secret (Search DC 30) Stuck Simple Wooden Door (break DC 13; hard
5, 10 hp)
East
Entry The door is concealed behind a pile of broken stone
Room
#272 Leads to room #361
Locked Strong Wooden Door (Open Lock DC 40, break DC 25; hard 5,
South 20 hp)
Entry
Leads to room #1, inhabited by 6 x Cloaker
Room An altar of evil sits in the south-west corner of the room, Someone has
Features scrawled "left, right, right" on the east wall
6 x Mummy
Monster
Mummy: CR 5, XP 1600; LE Medium Undead; Init +0; Senses
darkvision 60 ft.; Perception +16; Aura despair (30 ft., paralyzed for 1d4
rounds, Will DC 16 negates); AC 20, touch 10, flat-footed 20 (+10
natural); hp 60 (8d8+24); Fort +4, Ref +2, Will +8; DR 5/-; Immune
undead traits; Weak vulnerable to fire; Speed 20 ft.; Melee slam +14
(1d8+10 plus mummy rot); Str 24, Dex 10, Con -, Int 6, Wis 15, Cha 15;
Base Atk +6, CMB +13, CMD 23
Skills and Feats: Perception +16, Stealth +11; Power Attack, Toughness,
Skill Focus (Perception), Weapon Focus (slam)
Treasure: 96 pp, 744 gp, 115 sp, 60 cp; Amethyst (100 gp), Ivory (55
gp), Jasper (60 gp), Jet (80 gp), Malachite (10 gp), Moonstone (50 gp),
Pyrite (10 gp), Pyrite (11 gp), Topaz (350 gp), Topaz (550 gp), Zircon
(35 gp); Masterwork Glaive (308 gp); Scroll of Chill Touch (cr, 25 gp),
Scroll of Heat Metal (cr, 150 gp), Scroll of Slipstream (apg, 150 gp),
Wand of Flare (cr, 375 gp), Wand of Vanish (apg, 750 gp); hoard total
4785 gp 1 sp
Trapped and Locked Simple Wooden Door (Open Lock DC 40, break
DC 15; hard 5, 10 hp)
East Entry
Magic Missle Trap: CR 9; magic; Perception DC 26; Disable
Device DC 24; Trigger proximity (alarm); Reset none; Effect magic
missile (6d6 force damage); never miss
South Locked Good Wooden Door (Open Lock DC 40, break DC 18; hard 5,
Entry #1 15 hp)
Room
Trapped and Unlocked Good Wooden Door (hard 5, 15 hp)
#273
Teleporter Crystal: CR 12; magic; Perception DC 24; Disable
South
Device DC 24; Trigger touch; Reset none; Effect teleport (teleported
Entry #2
one level down, DC 16 Will save negates)
North Cone of Cold Trap: CR 11; magic; Perception DC 30; Disable Device
Entry #1 DC 30; Trigger proximity (alarm); Reset none; Effect spell effect (cone of
cold, 15d6 cold damage, DC 17 Reflex save for half damage); multiple
targets (all targets in a 60 ft. cone)
Secret (Search DC 20) Locked Stone Door (Open Lock DC 20, break DC
28; hard 8, 60 hp)
Monster Skills and Feats: Fly +11, Intimidate +13, Knowledge (history) +10,
Knowledge (religion) +13, Perception +17, Stealth +14, Survival +11;
Blind-Fight, Improved Initiative, Skill Focus (Perception), Weapon
Focus (touch)
Treasure: 59 pp, 532 gp, 320 sp, 1800 cp; Amber (90 gp), Black Pearl
(350 gp), Ivory (40 gp), Jet (90 gp), Onyx (55 gp), Opal (500 gp), Sard
(45 gp), Zircon (55 gp); Masterwork Light Flail (308 gp), Masterwork
Tower Shield (180 gp); Scroll of Darkness (cr, 150 gp), Scroll of
Daylight (cr, 375 gp), Scroll of Spider Climb (cr, 150 gp), Wand of
Floating Disk (cr, 750 gp), Wand of Ray of Enfeeblement (cr, 750 gp),
Wand of Read Magic (cr, 375 gp) (inscription provides clue to function);
hoard total 5435 gp
Locked Strong Wooden Door (Open Lock DC 20, break DC 25; hard 5,
West 20 hp)
Entry
Room Leads to room #55
#277 Locked Simple Wooden Door (Open Lock DC 30, break DC 15; hard 5,
East Entry
10 hp)
Empty
Trapped and Locked Iron Door (Open Lock DC 20, break DC 28; hard
10, 60 hp)
Treasure: 19 pp, 260 gp, 210 sp, 2000 cp; Moonstone (50 gp), Sardonyx
(45 gp); Bronze statuette of a warrior (15 gp), Decorated silver plate (60
gp), Gold flagon with religious markings (500 gp), Gold holy symbol
(100 gp), Set of six ivory dice (30 gp), Silver mask (75 gp); 2 x
Masterwork Composite Longbow (+3 Str bonus) (700 gp); Potion of
Enlarge Person (cr, 50 gp), Potion of Pass without Trace (cr, 50 gp),
Scroll of Bleed (cr, 12 gp 5 sp), Scroll of Expeditious Retreat (cr, 25 gp);
hoard total 2903 gp 5 sp
Locked Simple Wooden Door (Open Lock DC 25, break DC 15; hard 5,
North 10 hp) (slides down, +1 to break DC)
Entry
Leads to room #66
Room Trapped and Stuck Stone Door (break DC 28; hard 8, 60 hp)
#281
Fire Spray: CR 12; magic; Perception DC 28; Disable Device DC
West
24; Trigger visual (arcane eye); Reset none; Effect fire spray (12d6 fire
Entry #1
damage, DC 16 Reflex save for half damage)
254 gp, 320 sp, 1900 cp; Amber (90 gp), Amber (100 gp), Aquamarine
(550 gp), Black Pearl (400 gp), Chrysoprase (55 gp), Lapis Lazuli (11
gp), Milky Quartz (60 gp), Onyx (65 gp), Rhodochrosite (13 gp), Sard
(50 gp), Smoky Quartz (60 gp), Topaz (350 gp), Tourmaline (90 gp),
Hidden
Zircon (50 gp), Zircon (65 gp); Bronze flagon with warrior images (50
Treasure
gp), Decorated silver plate (60 gp), Engraved gold scarab (75 gp),
Engraved jade scarab (85 gp), Gold and silver hand mirror (120 gp),
Gold cup with royal crest (550 gp), Marble idol (300 gp), 2 x Polished
darkwood chalice (50 gp), Set of six silver dice (75 gp), Silver cauldron
with animal symbols (120 gp), Silver chess set (50 gp); Scroll of Heat
Metal (cr, 150 gp), Scroll of Owl's Wisdom (cr, 150 gp), Wand of
Protection from Chaos (cr, 750 gp) (design provides clue to function),
Wand of Protection from Good (cr, 750 gp); hoard total 5699 gp
Locked Iron Door (Open Lock DC 30, break DC 28; hard 10, 60 hp)
North
Entry #1
Leads to room #361
Trapped and Unlocked Good Wooden Door (hard 5, 15 hp)
Treasure: 28 pp, 362 gp; Aquamarine (550 gp), Bloodstone (45 gp),
Deep Blue Spinel (100 gp), Milky Quartz (65 gp), Opal (550 gp), Peridot
(50 gp), 2 x Saltwater Pearl (90 gp), Sard (55 gp), 2 x Smoky Quartz (40
gp), Topaz (400 gp); Masterwork Quarterstaff (600 gp), Masterwork
Rapier (320 gp); Scroll of Summon Monster I (cr, 25 gp), Wand of
Detect Snares and Pits (cr, 750 gp) (design provides clue to function);
hoard total 4412 gp
Locked Iron Door (Open Lock DC 40, break DC 28; hard 10, 60 hp)
North
Entry #1
Leads to room #133, inhabited by 5 x Drider
Locked Iron Door (Open Lock DC 30, break DC 28; hard 10, 60 hp)
North
Entry #2
Leads to room #313, inhabited by 5 x Succubus
Trapped and Locked Good Wooden Door (Open Lock DC 30, break DC
18; hard 5, 15 hp)
Skills and Feats: Climb +10, Intimidate +12, Perception +6; Cleave,
Intimidating Prowess, Martial Weapon Proficiency (greatclub), Power
Attack, Weapon Focus (greatclub)
Treasure: 276 pp, 2539 gp, 49 sp; Alabaster (13 gp), Azurite (9 gp),
Freshwater Pearl (9 gp), Lapis Lazuli (8 gp), Malachite (10 gp),
Moonstone (35 gp), Obsidian (9 gp), Smoky Quartz (50 gp); Masterwork
Heavy Steel Shield (170 gp), Masterwork Scythe (318 gp); Potion of Aid
(cr, 300 gp), Wand of Touch of Fatigue (cr, 375 gp); hoard total 6609 gp
9 sp
Trapped and Stuck Iron Door (break DC 28; hard 10, 60 hp)
A trap door in the floor leads to a short tunnel beneath the wall
South
Cone of Cold Trap: CR 11; magic; Perception DC 30; Disable
Entry
Device DC 30; Trigger proximity (alarm); Reset none; Effect spell effect
(cone of cold, 15d6 cold damage, DC 17 Reflex save for half damage);
multiple targets (all targets in a 60 ft. cone)
Monster
Clay Golem: CR 10, XP 9600; N Large Construct; Init -1; Senses
darkvision 60 ft., low-light vision; Perception +0; AC 24, touch 8, flat-
footed 24 (-1 Dex, +16 natural, -1 size); hp 101 (13d10+30); Fort +4,
Ref +3, Will +4; DR 10/adamantine and bludgeoning; Immune construct
traits, magic; Speed 20 ft.; Melee 2 slams +19 (2d10+7 plus cursed
wound); Space 10 ft.; Reach 10 ft.; SA berserk, haste; Str 24, Dex 9, Con
-, Int -, Wis 11, Cha 1; Base Atk +13, CMB +21, CMD 30
Trapped and Locked Iron Door (Open Lock DC 25, break DC 28; hard
10, 60 hp) (slides to one side, +1 to break DC)
West
Energy Drain Trap: CR 10; magic; Perception DC 34; Disable
Entry #1
Device DC 34; Trigger visual (true seeing); Reset none; Effect spell
effect (energy drain, Atk +10 ranged touch, 2d4 temporary negative
levels, DC 23 Fortitude negates after 24 hours)
Secret (Search DC 30) Unlocked Good Wooden Door (hard 5, 15 hp)
West (slides up, +2 to break DC)
Entry #2
A bookcase and concealed door pivots smoothly
Secret (Search DC 30) Trapped and Locked Stone Door (Open Lock DC
25, break DC 28; hard 8, 60 hp)
A trap door in the floor leads to a short tunnel beneath the wall
East
Entry Hail of Arrows Trap: CR 9; mechanical; Perception DC 25; Disable
Device DC 25; Trigger visual (arcane eye); Reset repair; Effect Atk +20
Room ranged (6d6); multiple targets (all targets in a 20 ft. line)
#288
Leads to room #388, inhabited by 1 x Fire Giant
Locked Good Wooden Door (Open Lock DC 25, break DC 18; hard 5,
South 15 hp)
Entry
Leads to room #95, inhabited by 10 x Shadow
2 x Dracolisk
Treasure: 34 pp, 463 gp, 210 sp, 2500 cp; Agate (10 gp), Jade (90 gp),
Moonstone (60 gp), Onyx (50 gp), Onyx (55 gp), Opal (550 gp), Peridot
(50 gp), Rhodochrosite (9 gp), Rose Quartz (45 gp), Saltwater Pearl (100
gp), Smoky Quartz (50 gp), Topaz (400 gp), Zircon (35 gp); Carved jade
idol (80 gp), Crystal skull (80 gp), Gold bowl with dragon engravings
(400 gp), Gold statue of a dragon (110 gp), Ornate silver flute (80 gp),
Set of six ivory dice (30 gp); Masterwork Composite Shortbow (+1 Str
bonus) (450 gp), Masterwork Trident (315 gp); 2 x Potion of Magic Fang
(cr, 50 gp), Scroll of Acid Splash (cr, 12 gp 5 gp), Scroll of Mage Armor
(cr, 25 gp); hoard total 4035 gp
Trapped and Locked Good Wooden Door (Open Lock DC 20, break
DC 18; hard 5, 15 hp)
Treasure: 49 gp, 140 sp, 1000 cp; Agate (12 gp), Lapis Lazuli (11 gp),
Malachite (8 gp), Rhodochrosite (9 gp), Zircon (45 gp), Zircon (60 gp);
Leather Armor (+1 armor) (1160 gp), Scroll of Augury (cr, 175 gp), 2 x
Shortsword (+1 weapon) (sheds light) (2310 gp), Wand of Shield (cr,
750 gp); hoard total 6923 gp
Secret (Search DC 30) Locked Simple Wooden Door (Open Lock DC 30,
break DC 15; hard 5, 10 hp)
North
Entry
The door is concealed within the mouth of a gargantuan skull carved
from stone
West Locked Simple Wooden Door (Open Lock DC 20, break DC 15; hard 5,
Entry 10 hp)
East Locked Good Wooden Door (Open Lock DC 25, break DC 18; hard 5, 15
Entry hp)
Trapped and Unlocked Good Wooden Door (hard 5, 15 hp)
Room
South
#291 Ice Dart Trap: CR 8; magic; Perception DC 26; Disable Device DC
Entry
22; Trigger proximity (alarm); Reset none; Effect Atk +13 ranged (7d6
cold)
1 x Devourer
Skills and Feats: Bluff +19, Diplomacy +14, Fly +19, Intimidate +19,
Knowledge (arcana) +21, Knowledge (planes) +18, Perception +20,
Sense Motive +17, Spellcraft +21, Stealth +6; Blind-Fight, Cleave,
Combat Casting, Combat Expertise, Improved Initiative, Improved
Sunder, Power Attack
Treasure: 494 pp, 2401 gp, 40 sp; Amethyst (70 gp), Ivory (60 gp), Pyrite
(12 gp), Rock Quartz (13 gp), Sardonyx (50 gp), Topaz (450 gp), Zircon
(55 gp); hoard total 8055 gp
Trapped and Unlocked Simple Wooden Door (hard 5, 10 hp)
West
Hail of Arrows Trap: CR 9; mechanical; Perception DC 25; Disable
Entry #1
Device DC 25; Trigger visual (arcane eye); Reset repair; Effect Atk +20
ranged (6d6); multiple targets (all targets in a 20 ft. line)
Trapped and Stuck Strong Wooden Door (break DC 23; hard 5, 20 hp)
Skills and Feats: Fly +11, Intimidate +13, Knowledge (history) +10,
Knowledge (religion) +13, Perception +17, Stealth +14, Survival +11;
Blind-Fight, Improved Initiative, Skill Focus (Perception), Weapon
Focus (touch)
Treasure: 121 pp, 833 gp, 170 sp, 1400 cp; Masterwork Quarterstaff
(600 gp), Masterwork Scythe (318 gp), Masterwork Spear (302 gp),
Masterwork Warhammer (312 gp); Scroll of Bless (cr, 25 gp), Wand of
Cause Fear (cr, 750 gp); hoard total 4381 gp
Trapped and Stuck Strong Wooden Door (break DC 23; hard 5, 20 hp)
(slides up, +2 to break DC)
West
Cone of Cold Trap: CR 11; magic; Perception DC 30; Disable Device
Entry
DC 30; Trigger proximity (alarm); Reset none; Effect spell effect (cone
of cold, 15d6 cold damage, DC 17 Reflex save for half damage); multiple
targets (all targets in a 60 ft. cone)
East
Locked Stone Door (Open Lock DC 40, break DC 28; hard 8, 60 hp)
Entry
Secret (Search DC 30) Unlocked Good Wooden Door (hard 5, 15 hp)
South The door is located near the ceiling and concealed behind an area of
Entry mould
Room
#293
Leads to room #356, inhabited by 2 x Spectre
6 x Rat Swarm
Rat Swarm: CR 2, XP 600; N Tiny Animal (swarm); Init +6; Senses low-
light vision, scent; Perception +8; AC 14, touch 14, flat-footed 12 (+2
Dex, +2 size); hp 16 (3d8+3); Fort +4, Ref +5, Will +2; DA swarm traits;
Monster
Speed 15 ft., climb 15 ft., swim 15 ft.; Melee swarm (1d6 plus disease);
Space 10 ft.; Reach 0 ft.; SA disease, distraction (DC 12); Str 2, Dex 15,
Con 13, Int 2, Wis 13, Cha 2; Base Atk +2, CMB --, CMD --
Skills and Feats: Acrobatics +6, Climb +10, Perception +8, Stealth +14,
Swim +10; Improved Initiative, Skill Focus (Perception)
Trapped and Unlocked Strong Wooden Door (hard 5, 20 hp)
Room North
Earthmaw Trap: CR 12; magic; Perception DC 24; Disable Device
#294 Entry #1
DC 26; Trigger location; Reset none; Effect earthmaw (12d6 damage,
DC 14 Reflex save for half damage)
Locked Stone Door (Open Lock DC 25, break DC 28; hard 8, 60 hp)
North
Entry #2
Leads to room #178
Secret (Search DC 25) Stuck Simple Wooden Door (break DC 13; hard
5, 10 hp)
South
Entry
The door is located near the ceiling and concealed behind an area of
slime
Room A faded and torn tapestry hangs from the west wall, A stone dais and
Features throne sits in the north-east corner of the room
8 x Cloaker
Treasure: 340 pp, 1889 gp, 159 sp, 1040 cp; Amethyst (120 gp),
Aquamarine (350 gp), Chrysoprase (55 gp), Obsidian (9 gp), Rock
Quartz (11 gp), Sard (45 gp), Sardonyx (50 gp), Tigereye (11 gp);
Masterwork Dart (300 gp 5 sp); Scroll of Blur (cr, 150 gp), Wand of
Magic Missile (cr, 750 gp); hoard total 7166 gp 8 sp
Secret (Search DC 30) Trapped and Unlocked Strong Wooden Door
(hard 5, 20 hp)
Skills and Feats: Fly +9, Perception +14, Stealth +13; Blind-Fight, Great
Fortitude, Iron Will, Skill Focus (Perception)
77 pp, 715 gp, 180 sp, 800 cp; Amber (100 gp), Aquamarine (550 gp),
Jet (120 gp), Moonstone (50 gp), Onyx (50 gp), Rose Quartz (60 gp),
Sardonyx (45 gp), Topaz (650 gp); Bronze statuette of a warrior (15 gp),
Hidden
2 x Decorated silver plate (60 gp), Elaborate silver wind chimes (60 gp),
Treasure
Gold chalice with griffon carvings (600 gp), Gold chess set (500 gp),
Ivory drinking horn with silver ends (110 gp), Polished darkwood
chalice (50 gp), Porcelain doll with furs and jewelry (80 gp), Silver
cauldron with animal symbols (120 gp), Silver chess set (50 gp), Silver
comb with ornate handle (75 gp), Silver statue of a dragon (65 gp);
Potion of Vanish (apg, 50 gp), Scroll of Whispering Wind (cr, 150 gp),
Wand of Shillelagh (cr, 750 gp); hoard total 5931 gp
Trapped and Locked Stone Door (Open Lock DC 25, break DC 28; hard
8, 60 hp)
North
Room Entry Earthmaw Trap: CR 12; magic; Perception DC 24; Disable Device
#299 DC 28; Trigger location; Reset none; Effect earthmaw (11d6 damage,
DC 18 Reflex save for half damage)
East
Trapped and Stuck Strong Wooden Door (break DC 23; hard 5, 20 hp)
Entry
Teleporter Crystal: CR 10; magic; Perception DC 24; Disable Device
DC 28; Trigger touch; Reset none; Effect teleport (teleported one level
down, DC 16 Will save negates)
Fire Giant: CR 10, XP 9600; LE Large Humanoid (fire, giant); Init -1;
Senses low-light vision; Perception +14; AC 24, touch 8, flat-footed 24
(+8 armor, -1 Dex, +8 natural, -1 size); hp 142 (15d8+75); Fort +14, Ref
+4, Will +9; DA rock catching; Immune fire; Weak vulnerability to cold;
Speed 40 ft. (30 ft. in armor); Melee greatsword +21/+16/+11 (3d6+15)
or 2 slams +20 (1d8+10); Ranged rock +10 (1d8+15 plus 1d6 fire);
Space 10 ft.; Reach 10 ft.; SA heated rock, rock throwing (120 ft.); Str
31, Dex 9, Con 21, Int 10, Wis 14, Cha 10; Base Atk +11, CMB +22,
CMD 31
Monster
Skills and Feats: Climb +14, Craft (any one) +8, Intimidate +11,
Perception +14; Cleave, Great Cleave, Improved Overrun, Improved
Sunder, Iron Will, Martial Weapon Proficiency (greatsword), Power
Attack, Weapon Focus (greatsword)
32 pp, 411 gp, 730 sp, 3000 cp; 2 x Chrysoprase (40 gp), Deep Blue
Spinel (120 gp), Moonstone (45 gp), Rhodochrosite (12 gp), Topaz (550
gp), Turquoise (10 gp); Copper scepter with gold inlay (50 gp),
Decorated electrum plate (110 gp), Elaborate copper wind chimes (20
Hidden gp), Engraved jade scarab (85 gp), 2 x Gilded demon skull (300 gp),
Treasure Gold and silver hand mirror (120 gp), Gold statue of a lion (110 gp),
Ivory bowl with animal carvings (40 gp), Silver brazier with religious
markings (80 gp), Silver candelabra with holy symbol (75 gp), 3 x Silver
hand mirror (75 gp), Silver holy symbol (25 gp), 2 x Silver mask (75
gp), Silver statue of a dragon (65 gp); Masterwork darkwood lute (300
gp); Scroll of Cause Fear (cr, 25 gp), Scroll of Detect Chaos (cr, 25 gp),
Scroll of Identify (cr, 25 gp), Scroll of Summon Nature's Ally I (cr, 25
gp), Wand of Cure Light Wounds (cr, 750 gp), Wand of Daze (cr, 375
gp); hoard total 4931 gp
Locked Iron Door (Open Lock DC 20, break DC 28; hard 10, 60 hp)
North
Entry #1
Leads to room #406, inhabited by 2 x Nabasu
Trapped and Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp)
Monster Skills and Feats: Fly +11, Perception +8, Stealth +8 (+12 in dim light, +4
in bright light); Dodge, Skill Focus (Perception)
Treasure: 391 gp, 760 sp, 3900 cp; 2 x Aquamarine (450 gp),
Aquamarine (600 gp), Azurite (10 gp), Black Pearl (450 gp), Carnelian
(50 gp), Chrysoberyl (100 gp), Chrysoprase (35 gp), Chrysoprase (55
gp), Coral (100 gp), Ivory (50 gp), Ivory (55 gp), Jade (110 gp), Lapis
Lazuli (10 gp), Malachite (12 gp), Onyx (50 gp), Red Spinel (50 gp),
Rose Quartz (60 gp), Shell (10 gp), 2 x Smoky Quartz (50 gp),
Tourmaline (100 gp); Potion of Reduce Person (cr, 50 gp), Scroll of
Dread Bolt (um, 150 gp), Scroll of Shield of Faith (cr, 25 gp), Wand of
Ill Omen (apg, 750 gp); hoard total 4388 gp
Trapped and Locked Good Wooden Door (Open Lock DC 30, break DC
18; hard 5, 15 hp)
North
Entry #1 Magic Missle Trap: CR 11; magic; Perception DC 24; Disable
Device DC 24; Trigger proximity (alarm); Reset none; Effect magic
missile (9d6 force damage); never miss
North Locked Simple Wooden Door (Open Lock DC 30, break DC 15; hard 5,
Entry #2 10 hp)
Room
South Locked Simple Wooden Door (Open Lock DC 40, break DC 15; hard 5,
#302
Entry 10 hp) (slides down, +1 to break DC)
5 x Spectre
Skills and Feats: Fly +11, Intimidate +13, Knowledge (history) +10,
Knowledge (religion) +13, Perception +17, Stealth +14, Survival +11;
Blind-Fight, Improved Initiative, Skill Focus (Perception), Weapon
Focus (touch)
Treasure: 34 pp, 212 gp, 488 sp, 2400 cp; Green Spinel (50 gp),
Hematite (12 gp), Pyrite (9 gp); Masterwork Tower Shield (180 gp);
Longbow (+1 weapon, Huntsman) (8375 gp), Oil of Arcane Mark (cr, 25
gp), Scroll of Bane (cr, 25 gp); hoard total 9300 gp 8 sp
Trapped and Stuck Strong Wooden Door (break DC 23; hard 5, 20 hp)
South Magic Missle Trap: CR 10; magic; Perception DC 24; Disable Device
Entry DC 28; Trigger visual (arcane eye); Reset none; Effect magic missile (9d6
force damage); never miss
Monster Young Silver Dragon: CR 10, XP 9600; LG Large Dragon (cold); Init +5;
Senses dragon senses; Perception +17; AC 22, touch 10, flat-footed 21;
(+1 Dex, +12 natural, -1 size); hp 104 (11d12+33); Fort +10, Ref +8, Will
+12; Immune acid, cold, paralysis, sleep; Weak vulnerability to fire;
Speed 40 ft., fly 200 ft. (average); cloudwalking, graceful flight; Melee
bite +16 (2d6+7), 2 claws +15 (1d8+5), 2 wings +13 (1d6+2), tail +13
(1d8+7); Space 10 ft.; Reach 5 ft. (10 ft. with bite); SA breath weapon
(40-ft. cone, DC 18, 6d8 cold), paralyzing breath, spell-like abilities CL
11th; Spells CL 1st; Str 21, Dex 12, Con 17, Int 16, Wis 17, Cha 16; Base
Atk +11, CMB +17, CMD 28 (32 vs. trip); SQ change shape
Skills and Feats: Acrobatics +12, Diplomacy +17, Fly +13, Heal +17,
Intimidate +17, Know. (local) +17, Perception +17, S. Motive +17,
Spellcraft +17; Hover, Improved Initiative, Iron Will, Multiattack, Power
Attack, Weapon Focus (bite)
Treasure: 43 pp, 260 gp; Amber (120 gp), Aquamarine (550 gp),
Chrysoberyl (90 gp), Chrysoberyl (110 gp), Deep Blue Spinel (80 gp),
Garnet (80 gp), Onyx (40 gp), Sard (50 gp); Falchion (+1 weapon)
(inscription provides clue to function) (2375 gp), Handy Haversack (2000
gp) (design provides clue to function), Heavy Crossbow (+1 weapon)
(2350 gp), Potion of Countless Eyes (um, 750 gp), Potion of Delay
Poison (cr, 300 gp), Potion of Gaseous Form (cr, 750 gp), Potion of
Resist Acid (3rd) (cr, 300 gp), Volatile Vaporizer (3rd) (3800 gp) (design
provides clue to function), Wand of Produce Flame (cr, 750 gp) (design
provides clue to function), Wand of Spectral Hand (cr, 4500 gp); hoard
total 19685 gp
Secret (Search DC 20) Stuck Strong Wooden Door (break DC 23; hard
5, 20 hp) (magically reinforced, +10 to break DC)
North
The door is concealed behind a statue of a fearsome dragon, and
Entry #1
opened by reaching into its mouth
Skills and Feats: Climb +8, Perception +4, Sleight of Hand +7, Stealth
+12; Skill Focus (Sleight of Hand), Weapon Finesse
Treasure: 22 pp, 284 gp, 200 sp, 900 cp; Garnet (120 gp), Red Spinel (35
gp), 2 x Rhodochrosite (9 gp), Sard (45 gp), Smoky Quartz (50 gp),
Topaz (500 gp); Masterwork Heavy Crossbow (350 gp), Masterwork
Hide (165 gp), Masterwork Leather Armor (160 gp), Masterwork Light
Mace (305 gp); Oil of Arcane Mark (cr, 25 gp), Potion of Bull's Strength
(cr, 300 gp), Potion of Jump (cr, 50 gp), Potion of Owl's Wisdom (cr,
300 gp), Scroll of Ventriloquism (cr, 25 gp), Wand of Flare (cr, 375 gp),
Wand of Remove Fear (cr, 750 gp); hoard total 4106 gp
Trapped and Stuck Stone Door (break DC 28; hard 8, 60 hp)
Treasure: 23 pp, 226 gp, 140 sp; Rock Quartz (11 gp), Turquoise (8 gp),
Zircon (50 gp); Masterwork Warhammer (312 gp); Oil of Light (cr, 25
gp), Scroll of Remove Paralysis (cr, 150 gp), Scroll of Searing Light (cr,
375 gp), Scroll of Silence (cr, 150 gp), Wand of Acid Splash (cr, 375
gp), Wand of Stone Fist (apg, 750 gp) (inscription provides clue to
function); hoard total 2676 gp
North Locked Good Wooden Door (Open Lock DC 40, break DC 18; hard 5,
Entry 15 hp)
Trapped and Unlocked Simple Wooden Door (hard 5, 10 hp)
West
Electrified Lock: CR 12; magic; Perception DC 26; Disable Device
Entry
DC 24; Trigger touch; Reset none; Effect electric shock (10d6
electricity damage, DC 14 Reflex save for half damage)
Room
Secret (Search DC 20) Unlocked Strong Wooden Door (hard 5, 20 hp)
#310
The door is located above a small stone dais and concealed by an
East Entry
illusion
Treasure: 65 pp, 503 gp; Milky Quartz (55 gp), Opal (450 gp), Saltwater
Pearl (100 gp), Zircon (50 gp); Masterwork Tower Shield (180 gp);
Scroll of Phantom Steed (cr, 375 gp), Scroll of Summon Swarm (cr, 150
gp), Wand of Pass without Trace (cr, 750 gp), Wand of Touch of Fatigue
(cr, 375 gp); hoard total 3638 gp
Cone of Cold Trap: CR 11; magic; Perception DC 30; Disable Device DC
30; Trigger proximity (alarm); Reset none; Effect spell effect (cone of
Trap
cold, 15d6 cold damage, DC 17 Reflex save for half damage); multiple
targets (all targets in a 60 ft. cone)
Trapped and Unlocked Iron Door (hard 10, 60 hp)
Skills and Feats: Bluff +27, Diplomacy +19, Disguise +19, Escape Artist
+11, Fly +14, Intimidate +16, Knowledge (local) +15, Perception +21,
Sense Motive +13, Stealth +14; Agile Maneuvers, Combat Reflexes, Iron
Monster
Will, Weapon Finesse
Treasure: 177 gp, 230 sp, 2500 cp; Ivory (45 gp), Sard (50 gp); Crystal
skull (80 gp), Decorated electrum plate (110 gp), Engraved mithral scarab
(400 gp), Ivory drinking horn with silver ends (110 gp), Silver comb with
ornate handle (75 gp), Silver noble family seal (60 gp); Masterwork
Dwarven Waraxe (330 gp), Masterwork Greatsword (350 gp),
Masterwork Quarterstaff (600 gp), Masterwork Scale Mail (200 gp); Full
Plate (+1 armor, Mirrored) (5650 gp), Light Mace (+1 weapon, Ghost
Touch) (sheds light) (8305 gp), Oil of Arcane Mark (cr, 25 gp), Oil of
Bless Weapon (cr, 50 gp), Potion of Fox's Cunning (cr, 300 gp), 3 x
Potion of Guidance (cr, 25 gp), Potion of Undetectable Alignment (cr,
300 gp), Scroll of Acid Splash (cr, 12 gp 5 gp), Scroll of Mage Armor (cr,
25 gp), Scroll of Protection from Evil (cr, 25 gp), Wand of Color Spray
(cr, 750 gp) (inscription provides clue to function), Wand of Detect
Magic (cr, 375 gp), Wand of Shield (cr, 750 gp); hoard total 19277 gp
North Locked Simple Wooden Door (Open Lock DC 25, break DC 15; hard 5,
Entry #1 10 hp)
Trapped and Stuck Stone Door (break DC 28; hard 8, 60 hp)
Room
#314 North Energy Drain Trap: CR 10; magic; Perception DC 34; Disable Device
Entry #2 DC 34; Trigger visual (true seeing); Reset none; Effect spell effect
(energy drain, Atk +10 ranged touch, 2d4 temporary negative levels, DC
23 Fortitude negates after 24 hours)
Locked Simple Wooden Door (Open Lock DC 20, break DC 15; hard 5,
South 10 hp)
Entry
Leads to room #144
Empty
Secret (Search DC 20) Trapped and Stuck Iron Door (break DC 28; hard
10, 60 hp)
Dire Bear (Cave Bear): CR 7, XP 3200; N Large Animal; Init +5; Senses
low-light vision, scent; Perception +12; AC 18, touch 10, flat-footed 17
Monster
(+1 Dex, +8 natural, -1 size); hp 95 (10d8+50); Fort +12, Ref +8, Will
+4; Speed 40 ft.; Melee 2 claws +13 (1d6+7 plus grab), bite +13
(1d8+7); Space 10 ft.; Reach 5 ft.; Str 25, Dex 13, Con 21, Int 2, Wis 12,
Cha 10; Base Atk +7, CMB +15 (+19 grapple), CMD 26 (30 vs. trip)
Skills and Feats: Perception +12, Swim +19; Endurance, Improved
Initiative, Iron Will, Run, Skill Focus (Perception)
Treasure: 53 pp, 573 gp, 320 sp, 1300 cp; Agate (12 gp), Citrine (55 gp),
Freshwater Pearl (8 gp), Moonstone (45 gp), Rock Quartz (9 gp), Shell
(9 gp); Masterwork Shortsword (310 gp), Masterwork Sling (300 gp);
Potion of Shield of Faith (cr, 50 gp), Scroll of Shield Other (cr, 150 gp),
Scroll of Sleep (cr, 25 gp), Wand of Acid Splash (cr, 375 gp), Wand of
Read Magic (cr, 375 gp); hoard total 2871 gp
Secret (Search DC 20) Locked Strong Wooden Door (Open Lock DC
20, break DC 25; hard 5, 20 hp)
West
Entry The door is concealed behind a pile of skulls
21 pp, 357 gp, 161 sp, 123 cp; Amber (110 gp), Chrysoprase (50 gp),
Room Citrine (50 gp), Hematite (8 gp), Lapis Lazuli (9 gp), Lapis Lazuli (10
#316 gp), Red Spinel (40 gp), Topaz (400 gp); 3 x Bronze flagon with warrior
images (50 gp), Bronze statuette of a warrior (15 gp), Carved ivory
scroll case (60 gp), Crystal skull (80 gp), 2 x Decorated silver plate (60
gp), 2 x Engraved gold scarab (75 gp), Gold bowl with dragon
Hidden engravings (400 gp), Gold candelabra with holy symbol (200 gp), Gold
Treasure cauldron with alchemical symbols (750 gp), Gold chess set (500 gp), 2 x
Gold statue of a lion (110 gp), 3 x Ivory bowl with animal carvings (40
gp), Ornate silver flute (80 gp), Platinum holy symbol (500 gp),
Porcelain doll with silk clothing (40 gp), Set of six ivory dice (30 gp),
Silver and glass decanter (75 gp), Silver candelabra with holy symbol
(75 gp), Silver chess set (50 gp), Silver comb with gold handle (125 gp),
2 x Silver comb with ornate handle (75 gp), Silver cup with royal crest
(100 gp), Silver hand mirror (75 gp), Silver holy symbol (25 gp), Silver
scepter with eagle symbols (125 gp), Silver statue of a dragon (65 gp);
Masterwork darkwood lute (300 gp), Masterwork lyre (100 gp); Potion
of Pass without Trace (cr, 50 gp); hoard total 5991 gp 3 sp 3 cp
Room North Locked Simple Wooden Door (Open Lock DC 25, break DC 15; hard 5,
#317 Entry 10 hp)
Leads to room #254, inhabited by 1 x Clay Golem
Secret (Search DC 25) Trapped and Unlocked Strong Wooden Door
(hard 5, 20 hp)
Skills and Feats: Climb +10, Intimidate +12, Perception +6; Cleave,
Intimidating Prowess, Martial Weapon Proficiency (greatclub), Power
Attack, Weapon Focus (greatclub)
Treasure: 28 pp, 246 gp; Aquamarine (550 gp), Carnelian (45 gp),
Chrysoberyl (70 gp), Green Spinel (40 gp); Full Plate (+1 armor) (2650
gp), Lance (+1 weapon) (2310 gp), Oil of Light (cr, 25 gp), Scroll of
Know Direction (cr, 12 gp 5 sp); hoard total 6228 gp 5 sp
Locked Strong Wooden Door (Open Lock DC 30, break DC 25; hard
North Entry
5, 20 hp)
Room Locked Strong Wooden Door (Open Lock DC 25, break DC 25; hard
South Entry
#319 5, 20 hp)
Room A stone stair ascends towards the east wall, A ring of keys lies in the
Features west side of the room
Secret (Search DC 20) Locked Good Wooden Door (Open Lock DC 25,
break DC 18; hard 5, 15 hp)
West
Entry A bookcase and concealed door pivots smoothly
Skills and Feats: Fly +11, Perception +8, Stealth +8 (+12 in dim light, +4
in bright light); Dodge, Skill Focus (Perception)
Treasure: 440 pp, 2008 gp, 180 sp, 1000 cp; Alabaster (10 gp), Garnet
(70 gp), Ivory (40 gp), Jade (120 gp), Moonstone (45 gp), Obsidian (12
gp), Onyx (55 gp), Opal (550 gp), Sardonyx (55 gp), Topaz (400 gp),
Zircon (65 gp); Masterwork Shortbow (330 gp); hoard total 8188 gp
Poisoned Guillotine Blade: CR 12; mechanical; Perception DC 28;
Disable Device DC 28; Trigger location; Reset manual; Effect Atk +16
Trap
melee (11d6/19-20 plus purple worm poison [injury, Fort DC 24, 1/rd.
for 6 rds., 1d3 Str, 2 saves])
Secret (Search DC 20) Locked Good Wooden Door (Open Lock DC 25,
break DC 18; hard 5, 15 hp)
West
Entry #1
The door is located above a small stone dais and concealed by an
illusion
Trapped and Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp)
Skills and Feats: Climb +14, Craft (any one) +8, Intimidate +11,
Perception +14; Cleave, Great Cleave, Improved Overrun, Improved
Sunder, Iron Will, Martial Weapon Proficiency (greatsword), Power
Attack, Weapon Focus (greatsword)
Skills and Feats: Perception +16, Stealth +11; Power Attack, Toughness,
Skill Focus (Perception), Weapon Focus (slam)
Treasure: 330 pp, 2005 gp, 290 sp, 800 cp; Alabaster (10 gp), Black Pearl
(550 gp), Carnelian (45 gp), Chrysoprase (45 gp), Chrysoprase (55 gp),
Coral (100 gp), Green Spinel (50 gp), Pyrite (11 gp), Shell (7 gp),
Turquoise (9 gp); Masterwork Heavy Wooden Shield (157 gp); Oil of
Light (cr, 25 gp), Scroll of Lesser Restoration (cr, 150 gp), Wand of Hide
from Undead (cr, 750 gp) (design provides clue to function); hoard total
7306 gp
North Locked Simple Wooden Door (Open Lock DC 25, break DC 15; hard
Entry 5, 10 hp)
West Locked Simple Wooden Door (Open Lock DC 40, break DC 15; hard
Entry 5, 10 hp)
Trapped and Unlocked Strong Wooden Door (hard 5, 20 hp)
The door is located several feet above the floor and designed to
make noise when opened
South
Entry #1 Shocking Floor Trap: CR 9; magic; Perception DC 26; Disable
Device DC 26; Trigger proximity (alarm); Duration 1d6 rounds; Reset
none; Effect spell effect (shocking grasp, Atk +9 melee touch, 4d6
electricity damage); multiple targets (all targets in a 40 ft. square area)
Skills and Feats: Acrobatics +12, Diplomacy +17, Fly +13, Heal +17,
Monster
Intimidate +17, Know. (local) +17, Perception +17, S. Motive +17,
Spellcraft +17; Hover, Improved Initiative, Iron Will, Multiattack,
Power Attack, Weapon Focus (bite)
Treasure: 304 pp, 2140 gp, 350 sp, 3000 cp; Deep Blue Spinel (120 gp),
Jasper (40 gp), Jet (110 gp), Moonstone (50 gp), Onyx (45 gp), Red
Spinel (60 gp), Rose Quartz (60 gp), Saltwater Pearl (120 gp), Sard (60
gp), Sardonyx (55 gp), Topaz (450 gp), Topaz (550 gp), Tourmaline (90
gp); Masterwork Bastard Sword (335 gp), Masterwork Battleaxe (310
gp), Masterwork Longsword (315 gp); Cloak of Fangs (2800 gp), Light
Mace (+1 weapon) (sheds light) (2305 gp), Oil of Animate Rope (cr, 50
gp), Oil of Mage Armor (cr, 50 gp), Potion of Cure Light Wounds (cr,
50 gp), Potion of Levitate (cr, 300 gp), Potion of Protection from Evil
(cr, 50 gp), Scroll of Charm Person (cr, 25 gp), Scroll of Disguise Self
(cr, 25 gp), Scroll of Shield (cr, 25 gp), Wand of Bless (cr, 750 gp);
hoard total 14445 gp
Cone of Cold Trap: CR 11; magic; Perception DC 30; Disable Device
DC 30; Trigger proximity (alarm); Reset none; Effect spell effect (cone
Trap
of cold, 15d6 cold damage, DC 17 Reflex save for half damage);
multiple targets (all targets in a 60 ft. cone)
Hidden (Search DC 20) Locked Iron Chest (Open Lock DC 20, break
DC 28; hard 10, 60 hp)
Hidden
Treasure
110 pp, 1009 gp, 374 sp, 2180 cp; Aquamarine (400 gp), Bloodstone (45
gp), Freshwater Pearl (9 gp), Rose Quartz (35 gp), Saltwater Pearl (80
gp), Sard (45 gp), Turquoise (10 gp); Carved stone idol (30 gp), Gold
and platinum statuette of a deity (750 gp), Gold and silver chess set (100
gp), 2 x Ivory bowl with animal carvings (40 gp), Porcelain doll with
silk clothing (40 gp), Set of six ivory dice (30 gp), Silver cauldron with
animal symbols (120 gp), Silver noble family seal (60 gp); Potion of
Stabilize (cr, 25 gp), Scroll of Arcane Mark (cr, 12 gp 5 sp), Scroll of
Owl's Wisdom (cr, 150 gp), Scroll of Protection from Good (cr, 25 gp),
Wand of Obscuring Mist (cr, 750 gp), Wand of Urban Grace (arg, 750
gp) (inscription provides clue to function); hoard total 5714 gp 7 sp
Trapped and Unlocked Stone Door (hard 8, 60 hp)
Skills and Feats: Climb +8, Perception +12; Ability Focus (rust), Skill
Focus (Perception), Weapon Finesse
Treasure: 91 pp, 765 gp, 750 sp, 4000 cp; Black Pearl (550 gp),
Bloodstone (50 gp), Carnelian (55 gp), Chrysoprase (35 gp), Garnet (70
gp), Hematite (8 gp), Malachite (9 gp); Scroll of Speak with Animals (cr,
25 gp), Scroll of True Strike (cr, 25 gp); hoard total 2617 gp
Trapped and Unlocked Strong Wooden Door (hard 5, 20 hp)
Monster Skills and Feats: Fly +9, Perception +14, Stealth +13; Blind-Fight, Great
Fortitude, Iron Will, Skill Focus (Perception)
Treasure: 14 pp, 106 gp, 230 sp, 2400 cp; Chrysoprase (40 gp), Jasper
(55 gp), Moonstone (45 gp), Obsidian (7 gp), Obsidian (8 gp), Sardonyx
(45 gp), Tigereye (12 gp), Turquoise (11 gp); Carved stone idol (30 gp),
Copper scepter with gold inlay (50 gp), Gold flagon with religious
markings (500 gp), Ivory drinking horn with silver ends (110 gp), Silver
comb with gold handle (125 gp), Silver noble family seal (60 gp);
Masterwork Greataxe (320 gp), Masterwork Heavy Mace (312 gp),
Masterwork Longbow (375 gp); Potion of Acute Senses (um, 300 gp),
Potion of Keen Senses (apg, 50 gp), Potion of Protection from Chaos (cr,
50 gp), Ring of Sustenance (2500 gp), Scroll of Cloak of Winds (apg,
375 gp), Scroll of Obscuring Mist (cr, 25 gp), Scroll of Shocking Grasp
(cr, 25 gp), Wand of Unseen Servant (cr, 750 gp) (inscription provides
clue to function); hoard total 6473 gp
Trapped and Unlocked Stone Door (hard 8, 60 hp)
Skills and Feats: Climb +10, Intimidate +12, Perception +6; Cleave,
Intimidating Prowess, Martial Weapon Proficiency (greatclub), Power
Attack, Weapon Focus (greatclub)
Treasure: 53 pp, 566 gp, 60 sp; Agate (10 gp), Amethyst (90 gp),
Carnelian (40 gp), Carnelian (50 gp), Chrysoprase (35 gp), Jasper (50
gp), Jet (90 gp), Jet (100 gp), Onyx (60 gp), Opal (400 gp), Opal (550
gp), Opal (650 gp), Peridot (55 gp), Smoky Quartz (50 gp), Turquoise
(10 gp); Masterwork Lance (310 gp), Masterwork Leather Armor (160
gp), Masterwork Scale Mail (200 gp), Masterwork Sling (300 gp); Potion
of Cure Light Wounds (cr, 50 gp), Potion of Remove Fear (cr, 50 gp),
Potion of Sanctuary (cr, 50 gp), Potion of Stabilize (cr, 25 gp), Wand of
Ghost Sound (cr, 375 gp); hoard total 4862 gp
Locked Good Wooden Door (Open Lock DC 25, break DC 18; hard 5,
North 15 hp)
Entry
Leads to room #151, inhabited by 7 x Basilisk
Trapped and Locked Simple Wooden Door (Open Lock DC 20, break
DC 15; hard 5, 10 hp) (slides up, +2 to break DC)
Skills and Feats: Perception +16, Stealth +11; Power Attack, Toughness,
Skill Focus (Perception), Weapon Focus (slam)
Treasure: 57 pp, 640 gp, 90 sp; Amethyst (70 gp), Aquamarine (400 gp),
Aquamarine (450 gp), Chrysoberyl (110 gp), Citrine (45 gp), Deep Blue
Spinel (120 gp), Garnet (80 gp), Jasper (50 gp), Opal (400 gp), Peridot
(50 gp), Red Spinel (60 gp), Rose Quartz (40 gp), Sard (45 gp),
Sardonyx (40 gp), Topaz (350 gp), Zircon (55 gp); Masterwork Halberd
(310 gp), Masterwork Leather Armor (160 gp); Scroll of Hydraulic Push
(apg, 25 gp), Scroll of Silence (cr, 150 gp), Wand of Unseen Servant (cr,
750 gp); hoard total 4979 gp
Locked Good Wooden Door (Open Lock DC 30, break DC 18; hard 5,
North 15 hp)
Entry
Leads to room #142, inhabited by 1 x Clay Golem
Trapped and Stuck Stone Door (break DC 28; hard 8, 60 hp)
21 pp, 461 gp, 529 sp, 2260 cp; Carnelian (40 gp), Carnelian (50 gp),
Deep Blue Spinel (80 gp), Freshwater Pearl (9 gp), Malachite (13 gp),
Obsidian (10 gp), Peridot (50 gp), Rock Quartz (11 gp), Sardonyx (50
gp), Shell (11 gp), Tigereye (8 gp), Tigereye (10 gp), Topaz (550 gp); 2
x Bronze statuette of a warrior (15 gp), Decorated silver plate (60 gp),
Hidden
Gold and silver chess set (100 gp), Gold and silver hand mirror (120
Treasure
gp), Gold cauldron with alchemical symbols (750 gp), Gold mask (450
gp), Ivory drinking horn with copper ends (60 gp), Ivory drinking horn
with silver ends (110 gp), Painted silk fan with electrum slats (75 gp),
Silver baby rattle (50 gp), Silver candelabra with holy symbol (75 gp),
Silver noble family seal (60 gp), Silver statue of a dragon (65 gp); Scroll
of Alter Self (cr, 150 gp), Scroll of Entangle (cr, 25 gp), Scroll of
Expeditious Retreat (cr, 25 gp), Scroll of Fox's Cunning (cr, 150 gp),
Wand of Burning Hands (cr, 750 gp), Wand of Mage Hand (cr, 375 gp),
Wand of Spark (apg, 375 gp); hoard total 5493 gp 5 sp
Secret (Search DC 20) Stuck Iron Door (break DC 28; hard 10, 60 hp)
East
Room Entry The door is concealed behind a statue of an armored warrior, and
#340 opened by moving his sword
Empty
Room North Trapped and Locked Stone Door (Open Lock DC 20, break DC 28; hard
#341 Entry #1 8, 60 hp)
One-way Door: CR 10; mechanical; Perception DC 26; Disable
Device DC 26
Young Red Dragon: CR 10, XP 9600; CE Large Dragon (fire); Init +5;
Senses dragon senses, smoke vision; Perception +15; AC 22, touch 10,
flat-footed 21 (+1 Dex, +12 natural, -1 size); hp 115 (11d12+44); Fort
+11, Ref +8, Will +10; Immune fire, paralysis, sleep; Weak vulnerability
Monster
to cold; Speed 40 ft., fly 200 ft. (poor); Melee bite +17 (2d6+10), 2
claws +17 (1d8+7), 2 wings +12 (1d6+3), tail slap +12 (1d8+10); Space
10 ft.; Reach 5 ft. (10 ft. with bite); SA breath weapon (40-ft. cone, DC
19, 6d10 fire), spell-like abilities CL 11th; Spells CL 1st; Str 25, Dex 12,
Con 19, Int 12, Wis 13, Cha 12; Base Atk +11, CMB +19, CMD 30 (34
vs. trip)
Skills and Feats: Appraise +15, Bluff +15, Fly +9, Intimidate +15,
Perception +15, Sense Motive +15, Stealth +11; Cleave, Improved
Initiative, Improved Vital Strike, Iron Will, Power Attack, Vital Strike
Treasure: 89 pp, 1010 gp, 2200 sp, 8000 cp; Chrysoberyl (120 gp), Deep
Blue Spinel (90 gp), Deep Blue Spinel (110 gp), Jet (120 gp), Jet (130
gp); Book of lost songs by a famous bard (3000 gp), Gold puzzle box
(500 gp), Painting of a queen (750 gp), Painting of a queen by a master
(1500 gp), Platinum bowl with arcane engravings (800 gp); Living Steel
Heavy Shield (120 gp), Wand of Eagle's Splendor (cr, 4500 gp); hoard
total 13940 gp
North Locked Strong Wooden Door (Open Lock DC 25, break DC 25; hard 5, 20
Entry hp)
Trapped and Locked Good Wooden Door (Open Lock DC 30, break DC
18; hard 5, 15 hp)
Room West
The door is concealed behind a statue of an elemental salamander,
#344 Entry
and opened by setting it aflame
The door is located above a small stone dais and concealed behind a
North tapestry of geometric patterns
Entry
Energy Drain Trap: CR 10; magic; Perception DC 34; Disable Device
DC 34; Trigger visual (true seeing); Reset none; Effect spell effect
Room (energy drain, Atk +10 ranged touch, 2d4 temporary negative levels, DC
#345 23 Fortitude negates after 24 hours)
Secret (Search DC 20) Trapped and Stuck Simple Wooden Door (break
DC 13; hard 5, 10 hp) (slides to one side, +1 to break DC)
Treasure: 102 pp, 916 gp, 310 sp, 1700 cp; Masterwork Sickle (306 gp);
Oil of Align Weapon (cr, 300 gp), Oil of Light (cr, 25 gp), Oil of Magic
Weapon (cr, 50 gp), Potion of Sanctuary (cr, 50 gp), Scroll of Cause Fear
(cr, 25 gp), Scroll of Disguise Self (cr, 25 gp), Scroll of Dispel Magic (cr,
375 gp), Scroll of Disrupt Undead (cr, 12 gp 5 sp), Wand of Magic
Missile (cr, 750 gp), Wand of Obscure Object (cr, 750 gp); hoard total
4652 gp 5 sp
Trapped and Locked Strong Wooden Door (Open Lock DC 30, break
DC 25; hard 5, 20 hp)
North
Entry #1
One-way Door: CR 10; mechanical; Perception DC 24; Disable
Device DC 26
Trapped and Stuck Stone Door (break DC 28; hard 8, 60 hp)
Room
#346
North Arrow Trap: CR 10; mechanical; Perception DC 26; Disable Device
Entry #2 DC 28; Trigger location; Reset manual; Effect Atk +14 ranged (11d6/x3)
Treasure: 29 pp, 281 gp, 180 sp, 1000 cp; Chrysoprase (50 gp),
Freshwater Pearl (10 gp), Ivory (55 gp), Tigereye (10 gp), Tigereye (11
gp), Turquoise (13 gp); Masterwork Club (300 gp), Masterwork
Longsword (315 gp), Masterwork Shortsword (310 gp); Potion of
Stabilize (cr, 25 gp), Scroll of Light (cr, 12 gp 5 gp), Wand of Disguise
Self (cr, 750 gp) (inscription provides clue to function); hoard total 2460
gp
Secret (Search DC 25) Unlocked Simple Wooden Door (hard 5, 10 hp)
North The door is concealed within the mouth of a gargantuan skull carved
Entry from stone
Treasure: 17 pp, 123 gp; Deep Blue Spinel (120 gp), Jet (80 gp);
Masterwork Scale Mail (200 gp), Masterwork Shortsword (310 gp);
Composite Longbow (+2 Str bonus) (+1 weapon) (2600 gp), Potion of
Draconic Reservoir (apg, 750 gp), Potion of Greater Magic Fang (cr, 750
gp), Potion of Remove Sickness (um, 50 gp), Potion of Resistance (cr, 25
gp), Robe of Bones (2400 gp), Wand of Protection from Chaos (cr, 750
gp); hoard total 8328 gp
Room North
Secret (Search DC 30) Unlocked Simple Wooden Door (hard 5, 10 hp)
#352 Entry
The door is concealed within the mouth of a demonic face carved
from stone
51 pp, 464 gp, 300 sp, 1900 cp; Carved stone idol (30 gp), Decorated
gold plate (700 gp), Decorated silver plate (60 gp), Elaborate copper
wind chimes (20 gp), Gold and platinum statuette of a deity (750 gp),
Gold and silver chess set (100 gp), Gold cauldron with alchemical
symbols (750 gp), Gold censer with silver filigree (90 gp), Gold flagon
Hidden
with religious markings (500 gp), Ivory bowl with animal carvings (40
Treasure
gp), Ivory drinking horn with copper ends (60 gp), Ivory drinking horn
with silver ends (110 gp), Polished darkwood chalice (50 gp), Silver
candelabra with holy symbol (75 gp), Silver cup with royal crest (100
gp), Silver egg with dragon figurine (125 gp), Silver flagon with
religious markings (80 gp), Silver holy symbol (25 gp), Silver noble
family seal (60 gp); Oil of Light (cr, 25 gp), Scroll of Blur (cr, 150 gp),
Scroll of Knock (cr, 150 gp), Wand of Daze (cr, 375 gp), Wand of
Touch of Fatigue (cr, 375 gp) (design provides clue to function); hoard
total 5823 gp
Secret (Search DC 20) Unlocked Good Wooden Door (hard 5, 15 hp)
West
Room A bookcase and concealed door pivots smoothly
Entry
#353
Leads to room #342
East Entry Trapped and Stuck Strong Wooden Door (break DC 23; hard 5, 20 hp)
Acid Spray: CR 9; magic; Perception DC 26; Disable Device DC
22; Trigger proximity (alarm); Reset none; Effect acid spray (8d6 acid
damage, DC 14 Reflex save for half damage)
A trap door in the floor leads to a short tunnel beneath the wall
North
Cone of Cold Trap: CR 11; magic; Perception DC 30; Disable
Entry
Device DC 30; Trigger proximity (alarm); Reset none; Effect spell
effect (cone of cold, 15d6 cold damage, DC 17 Reflex save for half
Room damage); multiple targets (all targets in a 60 ft. cone)
#355
Leads to room #287, inhabited by 1 x Clay Golem
Secret (Search DC 20) Unlocked Strong Wooden Door (hard 5, 20 hp)
West The door is located above a small stone dais and concealed by an
Entry illusion
North The door is located near the ceiling and concealed behind an area of
Entry mould
Treasure: 190 gp; Aquamarine (600 gp), Bloodstone (50 gp), Coral (110
gp), Green Spinel (55 gp), Ivory (45 gp), Jade (100 gp), Opal (550 gp),
Zircon (55 gp); Masterwork Quarterstaff (600 gp), Masterwork Scythe
(318 gp), Masterwork Spear (302 gp); Scroll of Magic Missile (cr, 25
gp), Scroll of Mending (cr, 12 gp 5 sp), Wand of Charm Person (cr, 750
gp) (inscription provides clue to function), Wand of Shield (cr, 750 gp);
hoard total 4512 gp 5 sp
Shocking Floor Trap: CR 9; magic; Perception DC 26; Disable Device
Trap
DC 26; Trigger proximity (alarm); Duration 1d6 rounds; Reset none;
Effect spell effect (shocking grasp, Atk +9 melee touch, 4d6 electricity
damage); multiple targets (all targets in a 40 ft. square area)
Secret (Search DC 20) Unlocked Simple Wooden Door (hard 5, 10 hp)
(slides up, +2 to break DC)
North
Entry #1
The door is concealed within the mouth of a demonic face carved
from stone
Trapped and Locked Stone Door (Open Lock DC 30, break DC 28; hard
8, 60 hp)
Fire Giant: CR 10, XP 9600; LE Large Humanoid (fire, giant); Init -1;
Senses low-light vision; Perception +14; AC 24, touch 8, flat-footed 24
(+8 armor, -1 Dex, +8 natural, -1 size); hp 142 (15d8+75); Fort +14, Ref
+4, Will +9; DA rock catching; Immune fire; Weak vulnerability to cold;
Speed 40 ft. (30 ft. in armor); Melee greatsword +21/+16/+11 (3d6+15)
or 2 slams +20 (1d8+10); Ranged rock +10 (1d8+15 plus 1d6 fire);
Space 10 ft.; Reach 10 ft.; SA heated rock, rock throwing (120 ft.); Str
31, Dex 9, Con 21, Int 10, Wis 14, Cha 10; Base Atk +11, CMB +22,
Monster CMD 31
Skills and Feats: Climb +14, Craft (any one) +8, Intimidate +11,
Perception +14; Cleave, Great Cleave, Improved Overrun, Improved
Sunder, Iron Will, Martial Weapon Proficiency (greatsword), Power
Attack, Weapon Focus (greatsword)
Treasure: 74 gp, 120 sp, 1100 cp; Bloodstone (60 gp), Jet (100 gp), Rose
Quartz (40 gp), Topaz (450 gp); Masterwork Light Wooden Shield (153
gp), Masterwork Shortsword (310 gp); Heavy Flail (+1 weapon) (2315
gp), Leather Armor (+1 armor) (1160 gp), Oil of Mage Armor (cr, 50
gp), Scroll of Summon Monster I (cr, 25 gp); hoard total 4760 gp
Trapped and Unlocked Stone Door (hard 8, 60 hp) (slides to one side, +1
to break DC)
A trap door in the floor leads to a short tunnel beneath the wall
East
Entry #2 Hail of Arrows Trap: CR 9; mechanical; Perception DC 25; Disable
Device DC 25; Trigger visual (arcane eye); Reset repair; Effect Atk +20
Room ranged (6d6); multiple targets (all targets in a 20 ft. line)
#363
Leads to room #423, inhabited by 9 x Wraith
Locked Simple Wooden Door (Open Lock DC 25, break DC 15; hard 5,
South 10 hp)
Entry #1
Leads to room #8, inhabited by 2 x Drider
Secret (Search DC 30) Stuck Simple Wooden Door (break DC 13; hard
5, 10 hp) (slides up, +2 to break DC)
South
The door is concealed behind a statue of an elemental salamander,
Entry #2
and opened by setting it aflame
Skills and Feats: Bluff +11, Intimidate +14, Knowledge (any one) +13,
Monster Perception +14, Spellcraft +13, Swim +24; Improved Initiative, Iron
Will, Lightning Reflexes, Weapon Focus (tentacle)
Treasure: 23 pp, 425 gp; Aquamarine (350 gp), Aquamarine (650 gp),
Deep Blue Spinel (100 gp), Milky Quartz (60 gp), Saltwater Pearl (110
gp), Sard (55 gp), Smoky Quartz (45 gp), Smoky Quartz (50 gp);
Masterwork Dart (300 gp 5 sp), Masterwork Longbow (375 gp),
Masterwork Longsword (315 gp), Masterwork Quarterstaff (600 gp);
Buckler (+1 shield, Impervious) (4155 gp), Heavy Crossbow (+1
weapon) (2350 gp), Scroll of Delay Poison (cr, 150 gp), Scroll of
Misdirection (cr, 150 gp), Wand of Create Water (cr, 375 gp) (design
provides clue to function), Wand of Magic Fang (cr, 750 gp); hoard total
11595 gp 5 sp
Shocking Floor Trap: CR 9; magic; Perception DC 26; Disable Device
DC 26; Trigger proximity (alarm); Duration 1d6 rounds; Reset none;
Trap
Effect spell effect (shocking grasp, Atk +9 melee touch, 4d6 electricity
damage); multiple targets (all targets in a 40 ft. square area)
Room North Locked Simple Wooden Door (Open Lock DC 20, break DC 15; hard 5,
#367 Entry #1 10 hp)
Leads to room #80
Trapped and Locked Iron Door (Open Lock DC 25, break DC 28; hard
10, 60 hp)
North
Cone of Cold Trap: CR 11; magic; Perception DC 30; Disable Device
Entry #2
DC 30; Trigger proximity (alarm); Reset none; Effect spell effect (cone of
cold, 15d6 cold damage, DC 17 Reflex save for half damage); multiple
targets (all targets in a 60 ft. cone)
Secret (Search DC 30) Unlocked Simple Wooden Door (hard 5, 10 hp)
North
Entry #3
The door is concealed within a mosaic of ghoulish carnage
Secret (Search DC 20) Stuck Simple Wooden Door (break DC 13; hard 5,
10 hp)
East
The door is concealed within the mouth of a gargantuan skull carved
Entry
from stone
Monster Skills and Feats: Climb +22, Intimidate +15, Knowledge (arcana) +14,
Perception +15, Spellcraft +14, Stealth +14; Blind-Fight, Dodge,
Combat Casting, Weapon Focus (bite, mace)
Treasure: 820 pp, 4059 gp, 50 sp; Amber (80 gp), Amethyst (120 gp),
Black Pearl (550 gp), Bloodstone (65 gp), Freshwater Pearl (7 gp), Ivory
(50 gp), Moonstone (55 gp), Moonstone (65 gp), Onyx (60 gp), Opal
(500 gp), Red Spinel (55 gp), Saltwater Pearl (100 gp), Shell (11 gp),
Smoky Quartz (45 gp), Smoky Quartz (55 gp), Tigereye (9 gp), Topaz
(500 gp), Turquoise (9 gp); Masterwork Lance (310 gp), Masterwork
Light Hammer (301 gp), Masterwork Scale Mail (200 gp); Dart (+1
weapon) (sheds light) (2300 gp 5 sp), Scroll of Invisibility (cr, 150 gp),
Tower Shield (+1 shield, Arrow Catching) (4180 gp), Wand of Magic
Missile (cr, 750 gp); hoard total 22791 gp 5 sp
Room East Trapped and Locked Strong Wooden Door (Open Lock DC 40, break DC
#369 Entry 25; hard 5, 20 hp)
Contact Poison: CR 10; mechanical; Perception DC 26; Disable
Device DC 24; Trigger touch; Reset none; Effect contact poison (nitharit
[contact, Fort DC 13, onset 1 min., 1/min. for 6 min., 1d3 Con, 1 save])
Hidden
330 pp, 1941 gp, 190 sp, 1100 cp; Agate (9 gp), Agate (10 gp), Hematite
Treasure
(11 gp), Lapis Lazuli (9 gp), Milky Quartz (50 gp), Smoky Quartz (40
gp); Bronze statuette of a warrior (15 gp), Ivory bowl with animal
carvings (40 gp), Silver noble family seal (60 gp); Oil of Bless Weapon
(cr, 50 gp); hoard total 5565 gp
Trapped and Unlocked Simple Wooden Door (hard 5, 10 hp)
North
Electrified Lock: CR 10; magic; Perception DC 24; Disable Device
Entry
DC 28; Trigger touch; Reset none; Effect electric shock (11d6
electricity damage, DC 16 Reflex save for half damage)
Trapped and Stuck Good Wooden Door (break DC 18; hard 5, 15 hp)
(slides to one side, +1 to break DC)
Fire Giant: CR 10, XP 9600; LE Large Humanoid (fire, giant); Init -1;
Senses low-light vision; Perception +14; AC 24, touch 8, flat-footed 24
(+8 armor, -1 Dex, +8 natural, -1 size); hp 142 (15d8+75); Fort +14, Ref
+4, Will +9; DA rock catching; Immune fire; Weak vulnerability to cold;
Speed 40 ft. (30 ft. in armor); Melee greatsword +21/+16/+11 (3d6+15)
or 2 slams +20 (1d8+10); Ranged rock +10 (1d8+15 plus 1d6 fire);
Space 10 ft.; Reach 10 ft.; SA heated rock, rock throwing (120 ft.); Str
31, Dex 9, Con 21, Int 10, Wis 14, Cha 10; Base Atk +11, CMB +22,
CMD 31
Monster
Skills and Feats: Climb +14, Craft (any one) +8, Intimidate +11,
Perception +14; Cleave, Great Cleave, Improved Overrun, Improved
Sunder, Iron Will, Martial Weapon Proficiency (greatsword), Power
Attack, Weapon Focus (greatsword)
Treasure: 28 pp, 290 gp, 160 sp; Jade (100 gp), Onyx (50 gp), Red Spinel
(40 gp), Rock Quartz (8 gp), Sard (55 gp), Sard (65 gp), Tigereye (10
gp), Tigereye (12 gp), Topaz (600 gp), Turquoise (9 gp); Masterwork
Greataxe (320 gp), Masterwork Hide (165 gp); Potion of Acute Senses
(um, 300 gp), Potion of Cure Light Wounds (cr, 50 gp), Potion of
Levitate (cr, 300 gp), Potion of Protection from Law (cr, 50 gp), Potion
of Shield of Faith (cr, 50 gp), Scroll of Cat's Grace (cr, 150 gp), Scroll of
Protection from Chaos (cr, 25 gp), Scroll of Shield (cr, 25 gp), Scroll of
Shocking Grasp (cr, 25 gp), Wand of Animate Rope (cr, 750 gp)
(inscription provides clue to function), Wand of Detect Magic (cr, 375
gp), Wand of Detect Magic (cr, 375 gp) (inscription provides clue to
function), Wand of True Strike (cr, 750 gp); hoard total 5245 gp
Secret (Search DC 20) Trapped and Stuck Stone Door (break DC 28;
hard 8, 60 hp)
Treasure: 320 pp, 1343 gp, 330 sp, 1500 cp; Masterwork Chain Shirt
(250 gp); Potion of Jump (cr, 50 gp), Scroll of Entangle (cr, 25 gp);
hoard total 4916 gp
Locked Good Wooden Door (Open Lock DC 30, break DC 18; hard 5,
North 15 hp)
Entry
Leads to room #139, inhabited by 14 x Dark Creeper
Trapped and Locked Simple Wooden Door (Open Lock DC 40, break
DC 15; hard 5, 10 hp)
Room Shocking Floor Trap: CR 9; magic; Perception DC 26; Disable
#379 South
Device DC 26; Trigger proximity (alarm); Duration 1d6 rounds; Reset
Entry
none; Effect spell effect (shocking grasp, Atk +9 melee touch, 4d6
electricity damage); multiple targets (all targets in a 40 ft. square area)
Fire Giant: CR 10, XP 9600; LE Large Humanoid (fire, giant); Init -1;
Senses low-light vision; Perception +14; AC 24, touch 8, flat-footed 24
(+8 armor, -1 Dex, +8 natural, -1 size); hp 142 (15d8+75); Fort +14, Ref
+4, Will +9; DA rock catching; Immune fire; Weak vulnerability to cold;
Speed 40 ft. (30 ft. in armor); Melee greatsword +21/+16/+11 (3d6+15)
or 2 slams +20 (1d8+10); Ranged rock +10 (1d8+15 plus 1d6 fire);
Space 10 ft.; Reach 10 ft.; SA heated rock, rock throwing (120 ft.); Str
31, Dex 9, Con 21, Int 10, Wis 14, Cha 10; Base Atk +11, CMB +22,
CMD 31
Monster
Skills and Feats: Climb +14, Craft (any one) +8, Intimidate +11,
Perception +14; Cleave, Great Cleave, Improved Overrun, Improved
Sunder, Iron Will, Martial Weapon Proficiency (greatsword), Power
Attack, Weapon Focus (greatsword)
Treasure: 177 gp, 40 sp; Amethyst (90 gp), Azurite (9 gp), Black Pearl
(350 gp), Black Pearl (600 gp), Chrysoprase (45 gp), Coral (80 gp),
Deep Blue Spinel (80 gp), Ivory (45 gp), Ivory (55 gp), Lapis Lazuli (8
gp), Rose Quartz (40 gp), Sard (65 gp), Smoky Quartz (55 gp), Topaz
(400 gp), Zircon (40 gp); Masterwork Breastplate (350 gp), Masterwork
Glaive (308 gp), Masterwork Morningstar (308 gp), Masterwork
Shortsword (310 gp); Oil of Purify Food and Drink (cr, 25 gp), Potion of
Bull's Strength (cr, 300 gp), Potion of Cure Light Wounds (cr, 50 gp),
Potion of Goodberry (cr, 50 gp), Potion of Guidance (cr, 25 gp), Potion
of Resistance (cr, 25 gp), Scroll of Erase (cr, 25 gp), Scroll of Lightning
Bolt (cr, 375 gp), Wand of Animate Rope (cr, 750 gp), Wand of Mage
Armor (cr, 750 gp), Wand of Resistance (cr, 375 gp), Wand of Vanish
(apg, 750 gp) (design provides clue to function); hoard total 6919 gp
East
Entry Locked Stone Door (Open Lock DC 40, break DC 28; hard 8, 60 hp)
#1
Trapped and Stuck Good Wooden Door (break DC 18; hard 5, 15 hp)
A trap door in the floor leads to a short tunnel beneath the wall
West
Entry Hail of Arrows Trap: CR 9; mechanical; Perception DC 25; Disable
Device DC 25; Trigger visual (arcane eye); Reset repair; Effect Atk +20
ranged (6d6); multiple targets (all targets in a 20 ft. line)
South Ice Dart Trap: CR 11; magic; Perception DC 24; Disable Device DC
Entry 28; Trigger visual (arcane eye); Reset none; Effect Atk +16 ranged (10d6
cold)
Fire Giant: CR 10, XP 9600; LE Large Humanoid (fire, giant); Init -1;
Monster Senses low-light vision; Perception +14; AC 24, touch 8, flat-footed 24
(+8 armor, -1 Dex, +8 natural, -1 size); hp 142 (15d8+75); Fort +14, Ref
+4, Will +9; DA rock catching; Immune fire; Weak vulnerability to cold;
Speed 40 ft. (30 ft. in armor); Melee greatsword +21/+16/+11 (3d6+15)
or 2 slams +20 (1d8+10); Ranged rock +10 (1d8+15 plus 1d6 fire); Space
10 ft.; Reach 10 ft.; SA heated rock, rock throwing (120 ft.); Str 31, Dex
9, Con 21, Int 10, Wis 14, Cha 10; Base Atk +11, CMB +22, CMD 31
Skills and Feats: Climb +14, Craft (any one) +8, Intimidate +11,
Perception +14; Cleave, Great Cleave, Improved Overrun, Improved
Sunder, Iron Will, Martial Weapon Proficiency (greatsword), Power
Attack, Weapon Focus (greatsword)
Treasure: 280 pp, 2024 gp, 190 sp, 1000 cp; Masterwork Longsword (315
gp); hoard total 5168 gp
Locked Strong Wooden Door (Open Lock DC 20, break DC 25; hard 5,
West 20 hp)
Entry
Leads to room #75, inhabited by 5 x Violet Fungus
Trapped and Stuck Good Wooden Door (break DC 18; hard 5, 15 hp)
Room
#389 Electrified Lock: CR 8; magic; Perception DC 26; Disable Device DC
South
24; Trigger touch; Reset none; Effect electric shock (7d6 electricity
Entry
damage, DC 16 Reflex save for half damage)
Treasure: 32 pp, 351 gp, 34 sp, 70 cp; Amber (100 gp), Aquamarine (350
gp), Malachite (8 gp), Opal (650 gp), Pyrite (12 gp), Red Spinel (55 gp),
Rose Quartz (35 gp), Smoky Quartz (50 gp), Tourmaline (90 gp), Zircon
(50 gp); Masterwork Shortbow (330 gp), Masterwork Shortsword (310
gp); Scroll of Cause Fear (cr, 25 gp), Scroll of Whispering Wind (cr, 150
gp), Wand of Detect Poison (cr, 375 gp), Wand of Purify Food and
Drink (cr, 375 gp); hoard total 3640 gp 1 sp
Secret (Search DC 20) Stuck Strong Wooden Door (break DC 23; hard
5, 20 hp)
West
Entry #1
The door is concealed behind a statue of an ancient lich, and opened
by pressing runes on his staff
Trapped and Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp)
Skills and Feats: Fly +9, Knowledge (history) +10, Knowledge (nobility)
+10, Perception +18, Sense Motive +10, Stealth +9; Dodge, Improved
Initiative, Iron Will, Lightning Reflexes, Toughness
Treasure: 50 gp; Amber (70 gp), Green Spinel (55 gp), Sard (60 gp),
Topaz (600 gp); Masterwork Studded Leather Armor (175 gp);
Adamantine Battleaxe (3010 gp) (inscription provides clue to function);
hoard total 4020 gp
Trapped and Locked Iron Door (Open Lock DC 20, break DC 28; hard
10, 60 hp)
West
Arrow Trap: CR 11; mechanical; Perception DC 28; Disable Device
Entry
DC 28; Trigger location; Reset manual; Effect Atk +14 ranged (12d6/x3)
Skills and Feats: Appraise +15, Bluff +15, Fly +9, Intimidate +15,
Perception +15, Sense Motive +15, Stealth +11; Cleave, Improved
Initiative, Improved Vital Strike, Iron Will, Power Attack, Vital Strike
Treasure: 41 pp, 520 gp, 1700 sp, 9000 cp; Amethyst (80 gp), 2 x Coral
(100 gp), Garnet (90 gp), Jet (120 gp), Saltwater Pearl (130 gp),
Tourmaline (80 gp); Carved stone idol (30 gp), Decorated silver plate
(60 gp), Gold and ivory decanter (400 gp), Gold mask (450 gp), Gold
statue of a dragon (110 gp), Silver holy symbol (25 gp), Silver scepter
with eagle symbols (125 gp); Hat of Disguise (1800 gp), Mithral Shirt
(1100 gp), Potion of Bull's Strength (cr, 300 gp), Potion of Countless
Eyes (um, 750 gp), Wand of Enlarge Person (cr, 750 gp) (inscription
provides clue to function), Wand of Magic Aura (cr, 750 gp),
Warhammer (+1 weapon) (sheds light) (2312 gp); hoard total 10852 gp
Trapped and Unlocked Simple Wooden Door (hard 5, 10 hp) (slides
down, +1 to break DC)
Skills and Feats: Fly +11, Perception +8, Stealth +8 (+12 in dim light, +4
in bright light); Dodge, Skill Focus (Perception)
Treasure: 70 pp, 435 gp; Amber (80 gp), Opal (450 gp), Peridot (60 gp),
Smoky Quartz (55 gp); Masterwork Longspear (305 gp), Masterwork
Longsword (315 gp), Masterwork Studded Leather Armor (175 gp);
Scroll of Owl's Wisdom (cr, 150 gp), Scroll of Zone of Truth (cr, 150
gp), Wand of Bless (cr, 750 gp), Wand of Cause Fear (cr, 750 gp); hoard
total 4375 gp
Trapped and Locked Iron Door (Open Lock DC 40, break DC 28; hard
10, 60 hp)
North
Thunderstone Mine: CR 9; magic; Perception DC 24; Disable
Entry #1
Device DC 24; Trigger location; Reset none; Effect thunder blast (8d6
sonic damage, DC 12 Fort save for half damage); multiple targets (all
targets in a 10 ft. radius burst)
Room North Locked Stone Door (Open Lock DC 30, break DC 28; hard 8, 60 hp)
#396 Entry #2 (slides to one side, +1 to break DC)
Locked Simple Wooden Door (Open Lock DC 20, break DC 15; hard 5,
East 10 hp)
Entry
Leads to room #175, inhabited by 7 x Kyton
Room The north and east walls are covered with goblin graffiti, A pile of wax
Features blobs lies in the east side of the room
Locked Stone Door (Open Lock DC 25, break DC 28; hard 8, 60 hp)
West Entry
#1
Leads to room #305
Trapped and Locked Iron Door (Open Lock DC 20, break DC 28; hard
10, 60 hp)
West Entry
#2
Room One-way Door: CR 9; mechanical; Perception DC 26; Disable
#397 Device DC 24
Locked Good Wooden Door (Open Lock DC 20, break DC 18; hard 5,
West Entry 15 hp)
#3
Leads to room #114
Secret (Search DC 30) Unlocked Good Wooden Door (hard 5, 15 hp)
East Entry
(slides up, +2 to break DC)
The door is concealed within the mouth of a demonic face carved
from stone
Empty
Trapped and Locked Simple Wooden Door (Open Lock DC 30, break DC
15; hard 5, 10 hp)
North
Entry
Arrow Trap: CR 12; mechanical; Perception DC 26; Disable Device
DC 28; Trigger location; Reset manual; Effect Atk +12 ranged (12d6/x3)
Locked Strong Wooden Door (Open Lock DC 20, break DC 25; hard 5,
East 20 hp)
Entry
Leads to room #134
1 x Fire Giant
Fire Giant: CR 10, XP 9600; LE Large Humanoid (fire, giant); Init -1;
Senses low-light vision; Perception +14; AC 24, touch 8, flat-footed 24
(+8 armor, -1 Dex, +8 natural, -1 size); hp 142 (15d8+75); Fort +14, Ref
+4, Will +9; DA rock catching; Immune fire; Weak vulnerability to cold;
Speed 40 ft. (30 ft. in armor); Melee greatsword +21/+16/+11 (3d6+15)
Room or 2 slams +20 (1d8+10); Ranged rock +10 (1d8+15 plus 1d6 fire); Space
#398 10 ft.; Reach 10 ft.; SA heated rock, rock throwing (120 ft.); Str 31, Dex
9, Con 21, Int 10, Wis 14, Cha 10; Base Atk +11, CMB +22, CMD 31
Skills and Feats: Climb +14, Craft (any one) +8, Intimidate +11,
Perception +14; Cleave, Great Cleave, Improved Overrun, Improved
Monster
Sunder, Iron Will, Martial Weapon Proficiency (greatsword), Power
Attack, Weapon Focus (greatsword)
Treasure: 235 gp, 360 sp, 2000 cp; Agate (7 gp), Alabaster (13 gp),
Aquamarine (400 gp), Carnelian (50 gp), Coral (100 gp), Ivory (50 gp),
Jasper (35 gp), Jet (100 gp), Sard (55 gp), Smoky Quartz (45 gp), Topaz
(550 gp); Masterwork Breastplate (350 gp), Masterwork Club (300 gp),
Masterwork Longsword (315 gp), 2 x Masterwork Scale Mail (200 gp), 2
x Masterwork Shortsword (310 gp), Masterwork Spear (302 gp); Oil of
Light (cr, 25 gp), Potion of Pass without Trace (cr, 50 gp), Potion of
Remove Fear (cr, 50 gp), Potion of Sanctuary (cr, 50 gp), Potion of
Stabilize (cr, 25 gp), Potion of Vanish (apg, 50 gp), Potion of Virtue (cr,
25 gp), Scroll of Dispel Magic (cr, 375 gp), Wand of Ventriloquism (cr,
750 gp) (design provides clue to function); hoard total 5383 gp
Secret (Search DC 20) Unlocked Strong Wooden Door (hard 5, 20 hp)
Room North
#399 Entry #1
A bookcase and concealed door pivots smoothly
Trapped and Stuck Good Wooden Door (break DC 18; hard 5, 15 hp)
North
Guillotine Blade: CR 8; mechanical; Perception DC 22; Disable
Entry #2
Device DC 22; Trigger location; Reset manual; Effect Atk +11 melee
(9d6/19-20)
South
Locked Stone Door (Open Lock DC 30, break DC 28; hard 8, 60 hp)
Entry
5 x Wraith
Skills and Feats: Diplomacy +10, Fly +7, Intimidate +13, Knowledge
(planes) +7, Perception +10, Sense Motive +10, Stealth +11; Blind-
Fight, Combat Reflexes, Improved Initiative
Trapped and Locked Stone Door (Open Lock DC 20, break DC 28; hard 8,
60 hp)
Skills and Feats: Climb +8, Perception +12; Ability Focus (rust), Skill
Focus (Perception), Weapon Finesse
Treasure: 21 pp, 312 gp, 180 sp, 1300 cp; Amber (110 gp), Chrysoprase
(60 gp), Citrine (55 gp), Opal (450 gp); Scroll of Goodberry (cr, 25 gp),
Wand of Disrupt Undead (cr, 375 gp); hoard total 1628 gp
Trapped and Locked Stone Door (Open Lock DC 20, break DC 28;
hard 8, 60 hp) (slides down, +1 to break DC)
Treasure: 70 gp, 180 sp, 700 cp; Sardonyx (35 gp); Masterwork
Chainmail (300 gp), Masterwork Shortbow (330 gp), Masterwork
Shortsword (310 gp); Darkleaf Studded Leather Armor (775 gp),
Dustburst Bullet (196 gp) (sheds light), Potion of Cloak of Shade (apg,
50 gp), Potion of Protection from Chaos (cr, 50 gp), Potion of Resistance
(cr, 25 gp), Potion of Stabilize (cr, 25 gp), Scroll of Identify (cr, 25 gp);
hoard total 2216 gp
Room North
Locked Stone Door (Open Lock DC 40, break DC 28; hard 8, 60 hp)
#407 Entry
Secret (Search DC 25) Stuck Simple Wooden Door (break DC 13; hard
5, 10 hp) (slides to one side, +1 to break DC)
West
Entry A bookcase and concealed door pivots smoothly
Skills and Feats: Perception +12, Swim +8; Weapon Finesse, Weapon
Monster
Focus (bite)
Treasure: 26 pp, 472 gp, 200 sp, 860 cp; Alabaster (9 gp), Amethyst (100
gp), Aquamarine (600 gp), Black Pearl (450 gp), Carnelian (55 gp),
Peridot (50 gp), Rock Quartz (11 gp), Saltwater Pearl (100 gp),
Sardonyx (40 gp), Sardonyx (60 gp), Zircon (45 gp), Zircon (65 gp);
Masterwork Battleaxe (310 gp), Masterwork Longbow (375 gp),
Masterwork Warhammer (312 gp); Scroll of Comprehend Languages (cr,
25 gp), Scroll of Gaseous Form (cr, 375 gp), Scroll of Hold Person (cr,
150 gp), Scroll of Levitate (cr, 150 gp), Scroll of Stabilize (cr, 12 gp 5
sp), Wand of Charm Animal (cr, 750 gp), Wand of Know Direction (cr,
375 gp), Wand of Mage Armor (cr, 750 gp), Wand of Magic Missile (cr,
750 gp) (design provides clue to function), Wand of Vanish (apg, 750
gp) (inscription provides clue to function); hoard total 7430 gp 1 sp
Trapped and Unlocked Stone Door (hard 8, 60 hp) (slides to one side, +1
to break DC)
Treasure: 35 pp, 371 gp, 43 sp, 140 cp; Turquoise (10 gp); Masterwork
Heavy Wooden Shield (157 gp); Oil of Shillelagh (cr, 50 gp), Potion of
Resist Fire (3rd) (cr, 300 gp), Scroll of Enlarge Person (cr, 25 gp), Scroll
of Hideous Laughter (cr, 150 gp), Scroll of Inflict Moderate Wounds (cr,
150 gp), Wand of Entangle (cr, 750 gp) (design provides clue to
function), Wand of Jump (cr, 750 gp); hoard total 3068 gp 7 sp
North Locked Good Wooden Door (Open Lock DC 40, break DC 18; hard 5,
Entry #1 15 hp)
Secret (Search DC 25) Trapped and Unlocked Good Wooden Door
(hard 5, 15 hp)
Room
#409 North A bookcase and concealed door pivots smoothly
Entry #2
Arrow Trap: CR 12; mechanical; Perception DC 26; Disable Device
DC 26; Trigger location; Reset manual; Effect Atk +12 ranged
(11d6/x3)
Trapped and Unlocked Iron Door (hard 10, 60 hp)
Treasure: 27 pp, 393 gp, 410 sp, 3500 cp; Jade (100 gp), Sardonyx (50
gp), Topaz (400 gp), Zircon (50 gp); Masterwork Dagger (302 gp),
Masterwork Warhammer (312 gp); hoard total 1953 gp
Rune of Dread: CR 10; magic; Perception DC 24; Disable Device DC
28; Trigger proximity (alarm); Reset none; Effect fear (frightened for
Trap
1d4 rounds, DC 16 Will save negates); multiple targets (all targets in a
10 ft. radius burst)
Hidden (Search DC 20) Unlocked Strong Wooden Chest (hard 5, 20 hp)
27 pp, 643 gp, 908 sp, 5390 cp; Aquamarine (500 gp), Black Pearl (500
gp), Chrysoprase (60 gp), Deep Blue Spinel (100 gp), Jasper (40 gp), Jet
(90 gp), Red Spinel (65 gp), Rhodochrosite (13 gp), Rose Quartz (50
gp), Sard (50 gp), Tigereye (9 gp); Elaborate silver wind chimes (60 gp),
Electrum censer with silver filigree (70 gp), Gold and ivory decanter
Hidden
(400 gp), Gold censer with silver filigree (90 gp), Gold mask (450 gp),
Treasure
Polished darkwood chalice (50 gp), Porcelain mask (40 gp), Preserved
beast head on a plaque (75 gp), Silver brazier with religious markings
(80 gp), Silver candelabra with holy symbol (75 gp), 2 x Silver holy
symbol (25 gp); Scroll of Daze (cr, 12 gp 5 gp), Scroll of Endure
Elements (cr, 25 gp), Scroll of Hold Portal (cr, 25 gp), Scroll of Remove
Fear (cr, 25 gp), Wand of Bless (cr, 750 gp) (inscription provides clue to
function), Wand of Ray of Frost (cr, 375 gp) (inscription provides clue
to function); hoard total 5186 gp 7 sp
Secret (Search DC 30) Stuck Iron Door (break DC 28; hard 10, 60 hp)
Room
#413 Mummy: CR 5, XP 1600; LE Medium Undead; Init +0; Senses
darkvision 60 ft.; Perception +16; Aura despair (30 ft., paralyzed for 1d4
rounds, Will DC 16 negates); AC 20, touch 10, flat-footed 20 (+10
natural); hp 60 (8d8+24); Fort +4, Ref +2, Will +8; DR 5/-; Immune
undead traits; Weak vulnerable to fire; Speed 20 ft.; Melee slam +14
(1d8+10 plus mummy rot); Str 24, Dex 10, Con -, Int 6, Wis 15, Cha 15;
Base Atk +6, CMB +13, CMD 23
Monster
Skills and Feats: Perception +16, Stealth +11; Power Attack, Toughness,
Skill Focus (Perception), Weapon Focus (slam)
Treasure: 102 pp, 975 gp, 460 sp, 2200 cp; Agate (7 gp), Aquamarine
(550 gp), Azurite (10 gp), Carnelian (45 gp), Deep Blue Spinel (100 gp),
Moonstone (50 gp), Onyx (45 gp), Pyrite (9 gp), Pyrite (10 gp), Rose
Quartz (50 gp), Sardonyx (55 gp), Shell (11 gp), Turquoise (9 gp);
Masterwork Dagger (302 gp), Masterwork Shortsword (310 gp); Oil of
Light (cr, 25 gp), Oil of Mage Armor (cr, 50 gp), Scroll of Augury (cr,
175 gp), Scroll of Web (cr, 150 gp), Wand of Cure Light Wounds (cr,
750 gp) (inscription provides clue to function), Wand of Protection from
Law (cr, 750 gp); hoard total 5526 gp
Secret (Search DC 20) Stuck Strong Wooden Door (break DC 23; hard
5, 20 hp)
West
Entry #1
The door is concealed behind a statue of a demonic sorceress, and
opened by moving her hand
West Locked Simple Wooden Door (Open Lock DC 30, break DC 15; hard 5,
Entry #2 10 hp)
East Locked Good Wooden Door (Open Lock DC 20, break DC 18; hard 5,
Entry #1 15 hp)
Trapped and Locked Stone Door (Open Lock DC 40, break DC 28; hard
8, 60 hp)
Skills and Feats: Fly +15, Perception +13, Stealth +20 (+24 in dim light,
+16 in bright light); Dodge, Flyby Attack, Mobility, Skill Focus
(Perception, Stealth)
Treasure: 50 pp, 613 gp; Milky Quartz (35 gp), Opal (400 gp), Peridot
(65 gp), Saltwater Pearl (100 gp); Scroll of Grease (cr, 25 gp), Scroll of
Mage Armor (cr, 25 gp), Wand of Cure Light Wounds (cr, 750 gp),
Wand of Magic Missile (cr, 750 gp); hoard total 3263 gp
Room North
Trapped and Unlocked Strong Wooden Door (hard 5, 20 hp)
#415 Entry
Guillotine Blade: CR 9; mechanical; Perception DC 24; Disable
Device DC 24; Trigger location; Reset manual; Effect Atk +11 melee
(9d6/19-20)
Treasure: 27 pp, 303 gp; Masterwork Light Pick (304 gp), Masterwork
Longsword (315 gp), Masterwork Shortbow (330 gp), Masterwork Spear
(302 gp); Scroll of Disguise Self (cr, 25 gp), Scroll of Fox's Cunning (cr,
150 gp), Wand of Charm Person (cr, 750 gp), Wand of Stone Fist (apg,
750 gp); hoard total 3499 gp
Locked Stone Door (Open Lock DC 25, break DC 28; hard 8, 60 hp)
North
Entry #1
Leads to room #415
Trapped and Unlocked Simple Wooden Door (hard 5, 10 hp)
Skills and Feats: Fly +11, Intimidate +13, Knowledge (history) +10,
Knowledge (religion) +13, Perception +17, Stealth +14, Survival +11;
Monster
Blind-Fight, Improved Initiative, Skill Focus (Perception), Weapon
Focus (touch)
Treasure: 27 pp, 462 gp, 80 sp; Amber (100 gp), Bloodstone (50 gp),
Chrysoprase (60 gp), Coral (90 gp), Onyx (60 gp), Sard (50 gp), Topaz
(500 gp), Topaz (600 gp); Masterwork Greataxe (320 gp), 2 x
Masterwork Halberd (310 gp); Scroll of Darkvision (cr, 150 gp), Scroll
of Divine Favor (cr, 25 gp), Scroll of Eagle's Splendor (cr, 150 gp),
Scroll of Silent Image (cr, 25 gp), Scroll of Summon Nature's Ally II (cr,
150 gp), Scroll of Unseen Servant (cr, 25 gp), Wand of Cure Light
Wounds (cr, 750 gp), Wand of Disguise Self (cr, 750 gp) (design
provides clue to function), Wand of Mage Armor (cr, 750 gp), Wand of
Read Magic (cr, 375 gp), Wand of Stone Shield (arg, 750 gp); hoard
total 7090 gp
Room North
Secret (Search DC 30) Stuck Stone Door (break DC 28; hard 8, 60 hp)
#419 Entry
A trap door in the floor leads to a short tunnel beneath the wall
Fire Giant: CR 10, XP 9600; LE Large Humanoid (fire, giant); Init -1;
Senses low-light vision; Perception +14; AC 24, touch 8, flat-footed 24
(+8 armor, -1 Dex, +8 natural, -1 size); hp 142 (15d8+75); Fort +14, Ref
+4, Will +9; DA rock catching; Immune fire; Weak vulnerability to cold;
Speed 40 ft. (30 ft. in armor); Melee greatsword +21/+16/+11 (3d6+15)
or 2 slams +20 (1d8+10); Ranged rock +10 (1d8+15 plus 1d6 fire);
Space 10 ft.; Reach 10 ft.; SA heated rock, rock throwing (120 ft.); Str
31, Dex 9, Con 21, Int 10, Wis 14, Cha 10; Base Atk +11, CMB +22,
CMD 31
Skills and Feats: Climb +14, Craft (any one) +8, Intimidate +11,
Monster Perception +14; Cleave, Great Cleave, Improved Overrun, Improved
Sunder, Iron Will, Martial Weapon Proficiency (greatsword), Power
Attack, Weapon Focus (greatsword)
Treasure: 157 gp, 30 sp; Aquamarine (550 gp), Chrysoprase (40 gp),
Chrysoprase (55 gp), Jasper (45 gp), Jasper (65 gp), Malachite (8 gp),
Milky Quartz (50 gp), Obsidian (9 gp), Opal (350 gp), Saltwater Pearl
(80 gp), Saltwater Pearl (120 gp); Masterwork Breastplate (350 gp),
Masterwork Greatsword (350 gp), 2 x Masterwork Hide (165 gp),
Masterwork Light Hammer (301 gp), Masterwork Longbow (375 gp), 2
x Masterwork Longsword (315 gp); 2 x Oil of Light (cr, 25 gp), Oil of
Mage Armor (cr, 50 gp), Potion of Aid (cr, 300 gp), Potion of Bear's
Endurance (cr, 300 gp), Potion of Enlarge Person (cr, 50 gp), Potion of
Resistance (cr, 25 gp), Potion of Touch of the Sea (apg, 50 gp), Wand of
Know Direction (cr, 375 gp); hoard total 5068 gp
Secret (Search DC 30) Stuck Simple Wooden Door (break DC 13; hard
5, 10 hp)
North
Room Entry A bookcase and concealed door pivots smoothly
#421
Leads to room #31, inhabited by 4 x Succubus
West
Trapped and Unlocked Strong Wooden Door (hard 5, 20 hp)
Entry
Magic Missle Trap: CR 12; magic; Perception DC 24; Disable
Device DC 28; Trigger proximity (alarm); Reset none; Effect magic
missile (7d6 force damage); never miss
A trap door in the floor leads to a short tunnel beneath the wall
West
Entry Hail of Arrows Trap: CR 9; mechanical; Perception DC 25; Disable
Device DC 25; Trigger visual (arcane eye); Reset repair; Effect Atk +20
ranged (6d6); multiple targets (all targets in a 20 ft. line)
Skills and Feats: Diplomacy +10, Fly +7, Intimidate +13, Knowledge
(planes) +7, Perception +10, Sense Motive +10, Stealth +11; Blind-Fight,
Combat Reflexes, Improved Initiative
Secret (Search DC 30) Trapped and Unlocked Stone Door (hard 8, 60
hp)
Skills and Feats: Fly +11, Intimidate +13, Knowledge (history) +10,
Knowledge (religion) +13, Perception +17, Stealth +14, Survival +11;
Blind-Fight, Improved Initiative, Skill Focus (Perception), Weapon
Focus (touch)
Treasure: 612 pp, 2300 gp, 340 sp; Jasper (55 gp), Rock Quartz (12 gp),
Shell (8 gp); Scroll of Corrosive Touch (um, 25 gp), Scroll of Liberating
Command (uc, 25 gp), Scroll of Scent Trail (apg, 150 gp), Scroll of
Sleep (cr, 25 gp), Wand of Floating Disk (cr, 750 gp) (design provides
clue to function); hoard total 9504 gp
Trapped and Stuck Stone Door (break DC 28; hard 8, 60 hp) (slides to
one side, +1 to break DC)
North
Entry Electrified Lock: CR 8; magic; Perception DC 22; Disable Device
DC 24; Trigger touch; Reset none; Effect electric shock (9d6 electricity
damage, DC 14 Reflex save for half damage)
Locked Simple Wooden Door (Open Lock DC 25, break DC 15; hard 5,
East 10 hp)
Entry
Leads to room #38
Trapped and Unlocked Iron Door (hard 10, 60 hp)
Room
#425 Energy Drain Trap: CR 10; magic; Perception DC 34; Disable
South Device DC 34; Trigger visual (true seeing); Reset none; Effect spell
Entry effect (energy drain, Atk +10 ranged touch, 2d4 temporary negative
levels, DC 23 Fortitude negates after 24 hours)
Skills and Feats: Bluff +11, Intimidate +14, Knowledge (any one) +13,
Perception +14, Spellcraft +13, Swim +24; Improved Initiative, Iron
Will, Lightning Reflexes, Weapon Focus (tentacle)
Treasure: 49 pp, 241 gp, 90 sp; Masterwork Falchion (375 gp); Oil of
Flame Arrow (cr, 750 gp), Oil of Magic Vestment (cr, 750 gp), Scroll of
Detect Poison (cr, 12 gp 5 sp), Scroll of Greater Restoration (cr, 7275
gp), Scroll of Phase Door (cr, 2275 gp); hoard total 12177 gp 5 sp
Room North
Trapped and Stuck Iron Door (break DC 28; hard 10, 60 hp)
#427 Entry
Hail of Arrows Trap: CR 9; mechanical; Perception DC 25; Disable
Device DC 25; Trigger visual (arcane eye); Reset repair; Effect Atk +20
ranged (6d6); multiple targets (all targets in a 20 ft. line)
Monster Skills and Feats: Fly +11, Intimidate +13, Knowledge (history) +10,
Knowledge (religion) +13, Perception +17, Stealth +14, Survival +11;
Blind-Fight, Improved Initiative, Skill Focus (Perception), Weapon
Focus (touch)
Treasure: 32 pp, 425 gp, 30 sp; Black Pearl (600 gp), Coral (70 gp),
Jasper (40 gp), Jasper (60 gp), Jet (100 gp), Moonstone (50 gp), Opal
(650 gp), Peridot (50 gp), Rose Quartz (45 gp), Sard (35 gp), Topaz (650
gp), Tourmaline (70 gp); Masterwork Longbow (375 gp), Masterwork
Longsword (315 gp), Masterwork Sap (301 gp); Potion of Virtue (cr, 25
gp), Scroll of Animate Rope (cr, 25 gp), Scroll of Magic Fang (cr, 25
gp), Wand of Sanctuary (cr, 750 gp) (design provides clue to function),
Wand of Summon Nature's Ally I (cr, 750 gp); hoard total 5734 gp
Room West Locked Strong Wooden Door (Open Lock DC 40, break DC 25; hard 5,
#428 Entry 20 hp)
Trapped and Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp)
South
Entry Arrow Trap: CR 12; mechanical; Perception DC 28; Disable Device
DC 28; Trigger location; Reset manual; Effect Atk +14 ranged (10d6/x3)
Room Burning torches in iron sconces line the east and west walls, The floor is
Features covered with humanoid bones
5 x Succubus
Treasure: 250 pp, 1400 gp; Carved stone idol (30 gp), Decorated silver
plate (60 gp), Gold and silver chess set (100 gp), Mithral scepter with
gold inlay (600 gp), Porcelain mask (40 gp), Silver brazier with religious
markings (80 gp); Masterwork Silver Dagger (322 gp) (sheds light);
Shortspear (+1 weapon) (design provides clue to function) (2301 gp),
Studded Leather Armor (+1 armor) (1175 gp); hoard total 8608 gp
Locked Strong Wooden Door (Open Lock DC 30, break DC 25; hard 5,
West 20 hp)
Entry #1
Leads to room #306
West Locked Simple Wooden Door (Open Lock DC 20, break DC 15; hard 5,
Entry #2 10 hp)
Room Trapped and Locked Strong Wooden Door (Open Lock DC 20, break
#429 DC 25; hard 5, 20 hp)
West
Entry #3 Electrified Lock: CR 11; magic; Perception DC 28; Disable Device
DC 24; Trigger touch; Reset none; Effect electric shock (11d6
electricity damage, DC 16 Reflex save for half damage)
East Entry
Trapped and Unlocked Iron Door (hard 10, 60 hp)
#1
Arrow Trap: CR 12; mechanical; Perception DC 24; Disable Device
DC 24; Trigger location; Reset manual; Effect Atk +14 ranged
(12d6/x3)
Trapped and Unlocked Stone Door (hard 8, 60 hp)
Skills and Feats: Bluff +11, Intimidate +14, Knowledge (any one) +13,
Perception +14, Spellcraft +13, Swim +24; Improved Initiative, Iron
Will, Lightning Reflexes, Weapon Focus (tentacle)
Treasure: 516 pp, 1684 gp, 20 sp; Agate (11 gp), Aquamarine (600 gp),
Ivory (55 gp), Jade (80 gp), Moonstone (55 gp), Obsidian (13 gp), Opal
(600 gp), Peridot (55 gp), Rose Quartz (40 gp), Sardonyx (40 gp),
Tourmaline (100 gp); Masterwork Light Flail (308 gp); hoard total 8803
gp
Locked Good Wooden Door (Open Lock DC 30, break DC 18; hard 5, 15
North
hp)
Entry
#1
Leads to room #444
Secret (Search DC 25) Trapped and Locked Stone Door (Open Lock DC
30, break DC 28; hard 8, 60 hp)
The door is located several feet above the floor and designed to make
North
noise when opened
Entry
#2
Contact Poison: CR 9; mechanical; Perception DC 24; Disable Device
Room DC 22; Trigger touch; Reset none; Effect contact poison (sassone leaf
#432 residue [contact, Fort DC 16, onset 1 min., 1/min. for 6 min., 2d12 hp/1
Con, 1 save])
Locked Stone Door (Open Lock DC 25, break DC 28; hard 8, 60 hp)
West
Entry
Leads to room #376
Locked Strong Wooden Door (Open Lock DC 20, break DC 25; hard 5,
East 20 hp)
Entry
Leads to room #1, inhabited by 6 x Cloaker
South Locked Iron Door (Open Lock DC 25, break DC 28; hard 10, 60 hp)
Entry
#1 Leads to room #249
Secret (Search DC 30) Trapped and Locked Strong Wooden Door (Open
Lock DC 25, break DC 25; hard 5, 20 hp)
The door is located above a small stone dais and designed to make
noise when opened
West
Camouflaged Spiked Pit Trap: CR 8; mechanical; Perception DC 25;
Entry
Room Disable Device DC 20; Trigger location; Reset manual; Effect 50 ft. deep
#433 pit (5d6 falling damage); pit spikes (Atk +15 melee, 1d4 spikes per target
for 1d6+5 damage each); DC 20 Reflex avoids; multiple targets (all targets
in a 10 ft. square area)
Skills and Feats: Perception +0, Stealth +9; Improved Initiative, Weapon
Finesse
Treasure: 58 gp, 430 sp, 1600 cp; Light Mace (+1 weapon) (2305 gp),
Mithral Shirt (1100 gp), Oil of Light (cr, 25 gp), Potion of Magic Fang
(cr, 50 gp); hoard total 3597 gp
Secret (Search DC 20) Trapped and Unlocked Iron Door (hard 10, 60 hp)
The door is located near the ceiling and concealed behind a tapestry
of a legendary battle
North
Entry #1
Rune of Dread: CR 12; magic; Perception DC 24; Disable Device
DC 26; Trigger proximity (alarm); Reset none; Effect fear (frightened for
1d4 rounds, DC 14 Will save negates); multiple targets (all targets in a
10 ft. radius burst)
Room Trapped and Locked Iron Door (Open Lock DC 30, break DC 28; hard
#435 10, 60 hp)
North
Thunderstone Mine: CR 11; magic; Perception DC 24; Disable
Entry #2
Device DC 24; Trigger location; Reset none; Effect thunder blast (11d6
sonic damage, DC 16 Fort save for half damage); multiple targets (all
targets in a 10 ft. radius burst)
Trapped and Unlocked Good Wooden Door (hard 5, 15 hp)
West
Entry Insanity Mist Trap: CR 8; mechanical; Perception DC 25; Disable
Device DC 20; Trigger location; Reset repair; Effect poison gas (insanity
mist [inhaled, Fort DC 15, 1/rd. for 6 rds., 1d3 Wis, 1 save]); never miss;
onset delay (1 round); multiple targets (all targets in a 10 ft. square area)
Skills and Feats: Acrobatics +12, Diplomacy +17, Fly +13, Heal +17,
Intimidate +17, Know. (local) +17, Perception +17, S. Motive +17,
Spellcraft +17; Hover, Improved Initiative, Iron Will, Multiattack, Power
Attack, Weapon Focus (bite)
Monster
Treasure: 74 pp, 1240 gp, 4380 sp, 20600 cp; Amber (80 gp), Amethyst
(110 gp), Chrysoberyl (100 gp), Chrysoberyl (110 gp), Chrysoprase (35
gp), Citrine (45 gp), Coral (90 gp), Deep Blue Spinel (90 gp), Deep Blue
Spinel (100 gp), Ivory (45 gp), Jet (80 gp), Jet (100 gp), Jet (120 gp),
Milky Quartz (50 gp), Moonstone (35 gp), Moonstone (45 gp), Onyx (45
gp), Opal (400 gp), Opal (500 gp), Red Spinel (40 gp), Saltwater Pearl
(80 gp), Topaz (550 gp), Tourmaline (70 gp), Tourmaline (130 gp);
Bronze flagon with warrior images (50 gp), Gold and silver hand mirror
(120 gp), Gold chess set (500 gp), Gold puzzle box (500 gp), Platinum
holy symbol (500 gp), Porcelain mask (40 gp), Silver cauldron with
animal symbols (120 gp), Silver hand mirror (75 gp); Masterwork Light
Hammer (301 gp), Masterwork Sling (300 gp); Chainmail (+1 armor)
(1300 gp), Living Steel Heavy Shield (120 gp), Potion of Endure
Elements (cr, 50 gp), Potion of Touch of the Sea (apg, 50 gp), Scroll of
Hold Portal (cr, 25 gp), Scroll of Mending (cr, 12 gp 5 gp), Wand of
Enlarge Person (cr, 750 gp), Wand of Magic Weapon (cr, 750 gp); hoard
total 11237 gp
Locked Stone Door (Open Lock DC 30, break DC 28; hard 8, 60 hp)
North
Entry
Leads to room #448
West Locked Simple Wooden Door (Open Lock DC 30, break DC 15; hard 5, 10
Room Entry hp)
#436 East
Locked Iron Door (Open Lock DC 30, break DC 28; hard 10, 60 hp)
Entry
Chamber of Blades Trap: CR 10; mechanical; Perception DC 25; Disable
Trap Device DC 20; Trigger location; Duration 1d4 rounds; Reset repair; Effect
Atk +20 melee (3d8+3); multiple targets (all targets in a 20 ft. square area)
Secret (Search DC 30) Stuck Simple Wooden Door (break DC 13; hard
West 5, 10 hp)
Entry #1
The door is concealed within an upright sarcophagus
West
Locked Iron Door (Open Lock DC 40, break DC 28; hard 10, 60 hp)
Entry #2
Secret (Search DC 25) Stuck Simple Wooden Door (break DC 13; hard
5, 10 hp) (magically reinforced, +10 to break DC)
East
The door is concealed within the mouth of a gargantuan skull carved
Entry
from stone
Skills and Feats: Perception +16, Stealth +11; Power Attack, Toughness,
Skill Focus (Perception), Weapon Focus (slam)
Treasure: 42 gp, 180 sp; Alabaster (10 gp), Malachite (9 gp), Sardonyx
(55 gp); Longbow (+2 weapon) (sheds light) (8375 gp), Scroll of Mage
Hand (cr, 12 gp 5 gp), Scroll of Unseen Servant (cr, 25 gp), Wand of
Entangle (cr, 750 gp); hoard total 9296 gp
Locked Simple Wooden Door (Open Lock DC 30, break DC 15; hard
5, 10 hp)
North Entry
Leads to room #295
Locked Good Wooden Door (Open Lock DC 20, break DC 18; hard
5, 15 hp)
West Entry
Leads to room #147
Room Secret (Search DC 25) Stuck Good Wooden Door (break DC 18;
#438 hard 5, 15 hp)
East Entry
A bookcase and concealed door pivots smoothly
Treasure: Bronze flagon with warrior images (50 gp), Carved ivory
scroll case (60 gp), Decorated silver plate (60 gp), 2 x Gold and platinum
statuette of a deity (750 gp), Gold and silver hand mirror (120 gp), Gold
decanter with grape vine patterns (850 gp), Gold puzzle box (500 gp),
Gold urn containing hero's ashes (5000 gp), 2 x Platinum bowl with
arcane engravings (800 gp), Platinum cauldron with odd symbols (1100
gp), Platinum chalice blessed by a saint (6000 gp), Silver flagon with
religious markings (80 gp); hoard total 16920 gp
North Locked Strong Wooden Door (Open Lock DC 25, break DC 25; hard 5,
Room Entry 20 hp)
#444 East
Trapped and Stuck Strong Wooden Door (break DC 23; hard 5, 20 hp)
Entry
Electrified Lock: CR 12; magic; Perception DC 24; Disable Device
DC 28; Trigger touch; Reset none; Effect electric shock (11d6 electricity
damage, DC 18 Reflex save for half damage)
South Locked Good Wooden Door (Open Lock DC 20, break DC 18; hard 5,
Entry #1 15 hp)
Locked Good Wooden Door (Open Lock DC 30, break DC 18; hard 5,
South 15 hp)
Entry #2
Leads to room #432
Earthmaw Trap: CR 9; magic; Perception DC 24; Disable Device DC
Trap 26; Trigger location; Reset none; Effect earthmaw (8d6 damage, DC 16
Reflex save for half damage)
Hidden (Search DC 25) Unlocked Simple Wooden Chest (hard 5, 10 hp)
164 gp, 225 sp, 1000 cp; Copper and glass decanter (25 gp), Crystal
skull (80 gp), Decorated silver plate (60 gp), Engraved gold scarab (75
gp), Gold cauldron with alchemical symbols (750 gp), 2 x Gold holy
symbol (100 gp), Ivory bowl with animal carvings (40 gp), Painting of a
noblewoman (50 gp), Platinum holy symbol (500 gp), Set of six ivory
Hidden
dice (30 gp), 2 x Silver holy symbol (25 gp); Masterwork lyre (100 gp);
Treasure
Scroll of Burning Hands (cr, 25 gp), Scroll of Detect Chaos (cr, 25 gp),
Scroll of Draconic Reservoir (apg, 375 gp), Scroll of Eagle's Splendor
(cr, 150 gp), Scroll of Hold Person (cr, 150 gp), Wand of Create Water
(cr, 375 gp) (design provides clue to function), Wand of Light (cr, 375
gp), Wand of Protection from Evil (cr, 750 gp) (inscription provides
clue to function), Wand of Protection from Law (cr, 750 gp) (design
provides clue to function), Wand of Touch of Fatigue (cr, 375 gp)
(design provides clue to function); hoard total 5506 gp 5 sp
Trapped and Stuck Simple Wooden Door (break DC 13; hard 5, 10 hp)
Skills and Feats: Fly +9, Knowledge (history) +10, Knowledge (nobility)
+10, Perception +18, Sense Motive +10, Stealth +9; Dodge, Improved
Initiative, Iron Will, Lightning Reflexes, Toughness
Treasure: 95 pp, 718 gp; Amber (70 gp), Aquamarine (400 gp), Ivory (60
gp), Moonstone (65 gp), Peridot (35 gp), Red Spinel (65 gp), Saltwater
Pearl (120 gp), Topaz (550 gp); Masterwork Quarterstaff (600 gp); Scroll
of Mirror Image (cr, 150 gp), Wand of Icicle Dagger (um, 750 gp)
(design provides clue to function); hoard total 4533 gp
Room North Secret (Search DC 30) Locked Good Wooden Door (Open Lock DC 20,
#446 Entry break DC 18; hard 5, 15 hp)
The door is concealed within the mouth of a gargantuan skull carved
from stone
Treasure: 60 pp, 574 gp, 120 sp; Alabaster (10 gp), Black Pearl (450
gp), Black Pearl (650 gp), Bloodstone (65 gp), Citrine (55 gp), Coral (90
gp), Freshwater Pearl (12 gp), Moonstone (60 gp), Onyx (40 gp), Rose
Quartz (55 gp), Saltwater Pearl (120 gp); Oil of Arcane Mark (cr, 25
gp), Scroll of Ray of Enfeeblement (cr, 25 gp), Wand of Read Magic
(cr, 375 gp); hoard total 3218 gp
Hidden (Search DC 25) Unlocked Simple Wooden Chest (hard 5, 10 hp)
84 pp, 879 gp, 431 sp, 2044 cp; Agate (13 gp), Amethyst (110 gp),
Azurite (10 gp), Black Pearl (450 gp), Jasper (50 gp), Smoky Quartz (55
Hidden gp), Tigereye (8 gp); 2 x Bronze statuette of a warrior (15 gp), Carved
Treasure ivory scroll case (60 gp), Elaborate silver wind chimes (60 gp), Gold
bowl with dragon engravings (400 gp), Gold cup with royal crest (550
gp), Painted silk fan with electrum slats (75 gp), Porcelain doll with furs
and jewelry (80 gp), Set of six silver dice (75 gp), Silver chess set (50
gp), Silver hand mirror (75 gp), Silver holy symbol (25 gp); Potion of
Shield of Faith (cr, 50 gp), Scroll of Erase (cr, 25 gp), Scroll of Owl's
Wisdom (cr, 150 gp), Wand of Light (cr, 375 gp), Wand of Mage Hand
(cr, 375 gp); hoard total 4933 gp 5 sp 4 cp
Trapped and Locked Simple Wooden Door (Open Lock DC 20, break
DC 15; hard 5, 10 hp)
Treasure: 56 pp, 523 gp, 70 sp; Aquamarine (500 gp), Bloodstone (45
gp), Carnelian (40 gp), Garnet (130 gp), Jasper (45 gp), Rhodochrosite
(10 gp), Turquoise (8 gp); Masterwork Heavy Mace (312 gp),
Masterwork Heavy Wooden Shield (157 gp), Masterwork Morningstar
(308 gp), Masterwork Shortsword (310 gp), Masterwork Sling (300 gp);
Oil of Mage Armor (cr, 50 gp), Scroll of Gust of Wind (cr, 150 gp),
Wand of Open/Close (cr, 375 gp); hoard total 3830 gp
Locked Strong Wooden Door (Open Lock DC 40, break DC 25; hard 5,
North 20 hp)
Entry #1
Leads to room #131
North Locked Simple Wooden Door (Open Lock DC 30, break DC 15; hard 5,
Entry #2 10 hp)
Secret (Search DC 30) Unlocked Strong Wooden Door (hard 5, 20 hp)
(slides up, +2 to break DC)
Monster
Bugbear: CR 2, XP 600; CE Medium Humanoid (goblinoid); Init +1;
Senses darkvision 60 ft., scent; Perception +8; AC 17, touch 11, flat-
footed 16 (+2 armor, +1 Dex, +3 natural, +1 shield); hp 16 (3d8+3); Fort
+2, Ref +4, Will +1; Speed 30 ft.; Melee morningstar +5 (1d8+3);
Ranged javelin +3 (1d6+3); Str 16, Dex 13, Con 13, Int 10, Wis 10, Cha
9; Base Atk +2, CMB +5, CMD 16; SQ stalker
Skills and Feats: Intimidate +7, Perception +8, Stealth +10; Intimidating
Prowess, Skill Focus (Perception)
Treasure: 54 pp, 573 gp, 390 sp, 1200 cp; Obsidian (9 gp), Obsidian (12
gp), Peridot (50 gp); Masterwork Whip (301 gp); Potion of Guidance (cr,
25 gp), Potion of Virtue (cr, 25 gp), Scroll of Create Water (cr, 12 gp 5
sp), Scroll of Darkness (cr, 150 gp), Scroll of Illusion of Calm (uc, 25
gp), Scroll of Sun Metal (uc, 25 gp), Wand of Produce Flame (cr, 750
gp), Wand of Purify Food and Drink (cr, 375 gp) (inscription provides
clue to function); hoard total 2923 gp 5 sp
Secret (Search DC 20) Trapped and Locked Simple Wooden Door (Open
Lock DC 20, break DC 15; hard 5, 10 hp)
East Entry The door is concealed behind a statue of a hydra, and opened by
reaching into several of its mouths
Skills and Feats: Climb +10, Intimidate +12, Perception +6; Cleave,
Intimidating Prowess, Martial Weapon Proficiency (greatclub), Power
Attack, Weapon Focus (greatclub)
Treasure: 59 pp, 488 gp, 10 sp; Peridot (45 gp), Rock Quartz (11 gp),
Shell (10 gp); Masterwork Breastplate (350 gp), Masterwork Longspear
(305 gp), Masterwork Longsword (315 gp), Masterwork Spear (302 gp);
Oil of Bless Weapon (cr, 50 gp), Oil of Light (cr, 25 gp), Potion of
Invisibility (cr, 300 gp), Potion of Spider Climb (cr, 300 gp), Scroll of
False Life (cr, 150 gp), Wand of Produce Flame (cr, 750 gp), Wand of
True Strike (cr, 750 gp); hoard total 4742 gp
Locked Strong Wooden Door (Open Lock DC 25, break DC 25; hard 5,
North 20 hp)
Entry
Leads to room #131
Secret (Search DC 20) Stuck Good Wooden Door (break DC 18; hard 5,
15 hp)
West
Entry
The door is concealed behind a statue of a noble king, and opened by
stabbing a sword into his back
Secret (Search DC 20) Locked Good Wooden Door (Open Lock DC 30,
Room break DC 18; hard 5, 15 hp)
East
#454
Entry
The door is concealed within the mouth of a demonic face carved
from stone
9 x Morlock
Skills and Feats: Acrobatics +13, Climb +22, Stealth +8 (+12 in caverns);
Improved Initiative, Lightning Reflexes
Treasure: 27 pp, 268 gp, 230 sp, 800 cp; Agate (10 gp), Carnelian (55
gp), Freshwater Pearl (9 gp), Garnet (120 gp), Ivory (50 gp), Ivory (65
gp), Rose Quartz (55 gp), Topaz (600 gp); Masterwork Greataxe (320
gp), Masterwork Lance (310 gp); Potion of Enlarge Person (cr, 50 gp),
Scroll of Burning Hands (cr, 25 gp), Scroll of Compel Hostility (uc, 25
gp), Scroll of Flare (cr, 12 gp 5 gp), Wand of Resistance (cr, 375 gp);
hoard total 2650 gp
Trapped and Locked Good Wooden Door (Open Lock DC 25, break DC
18; hard 5, 15 hp)
North Ice Dart Trap: CR 11; magic; Perception DC 24; Disable Device DC
Entry 28; Trigger visual (arcane eye); Reset none; Effect Atk +16 ranged (10d6
cold)
Treasure: 31 pp, 294 gp, 196 sp, 150 cp; Obsidian (13 gp),
Rhodochrosite (12 gp), Shell (9 gp); Masterwork Club (300 gp),
Masterwork Studded Leather Armor (175 gp); Scroll of Bull's Strength
(cr, 150 gp), Scroll of Command (cr, 25 gp), Scroll of Disguise Self (cr,
25 gp), Scroll of Hideous Laughter (cr, 150 gp), Scroll of Poison (cr, 700
gp), Wand of Lesser Restoration (cr, 4500 gp) (design provides clue to
function), Wand of Mage Hand (cr, 375 gp), Wand of Mending (cr, 375
gp), Wand of Mount (cr, 750 gp); hoard total 8184 gp 1 sp
Trapped and Stuck Strong Wooden Door (break DC 23; hard 5, 20 hp)
Hidden
380 pp, 2255 gp, 530 sp, 900 cp; Agate (8 gp), Freshwater Pearl (11 gp),
Treasure
Ivory (40 gp), Shell (11 gp), Turquoise (10 gp), Zircon (45 gp); Potion
of Touch of the Sea (apg, 50 gp), Scroll of Calm Animals (cr, 25 gp),
Scroll of Disrupt Undead (cr, 12 gp 5 sp), Scroll of Vanish (apg, 25 gp);
hoard total 6354 gp 5 sp
Locked Stone Door (Open Lock DC 20, break DC 28; hard 8, 60 hp)
North
Entry
Leads to room #66
Secret (Search DC 20) Stuck Stone Door (break DC 28; hard 8, 60 hp)
Room (slides up, +2 to break DC)
#458 East Entry
The door is located near the ceiling and opened by twisting an iron
sconce
South Trapped and Unlocked Simple Wooden Door (hard 5, 10 hp) (slides
Entry down, +1 to break DC)
Falling Block: CR 11; mechanical; Perception DC 26; Disable
Device DC 24; Trigger location; Reset none; Effect Atk +12 melee
(10d6); multiple targets (all targets in a 10 ft. square area)
Some content used under the terms of the Open Gaming License