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MICROMINE version 11
Transparency
A transparency slider (0 - 100%) has been added to the following display objects so that
layers below the object can be seen based on the degree of transparency.
Wireframes
Images
Grids
Block Models
Load Wireframe
There is now a facility to drape an image over a wireframe surface.
Load Image
MrSID image formats are now supported.
Enhanced Image tiling
To improve memory management when tiling images, files of a large size (other than
.JP2, .ECW and .MrSID image formats) are automatically copied and converted to a
compressed JPEG2000 (.JP2) format.
A new Force Image Tiling option in the Load Image form allows you to apply the same
method to images of a smaller size.
The copied and converted files will always be loaded when you select the original image
file.
Load Points
Point and Label display settings have been enhanced. Up to ten labels around each point
can be shown, controlled by different fields. The colour, angle and position of each label
can be controlled.
The Shape options provided on the Symbols tab in the Load Points dialog are now
mapped to OpenGL points which are faster to render.
Loading points with a symbol set (for large files) has also been optimised for speed.
Load Strings
There is now an option to show the points along the string. Point attributes can be
displayed, as text, alongside each (or every Nth) point. Line attributes (Bearing,
Inclination and Distance) can be displayed above or below each segment .
You can also fill closed polygons with a hatch pattern.
Snap mode is available even when youre not editing. For example, the Interactive
Section tool can utilise snapping and the Measure Tool can now use all the available snap
options.
Depth Testing
Snap Status
Snap Status can be turned on or off for individual display layers via the right-click
menu or via the Snap Status icon on the Display pane toolbar. The default snap status for
each object type can be defined (Tools | Vizex | Options).
Edit Locking
Edit Locking can be turned on or off for individual display layers via the right-click
menu or via the Edit Locking icon on the Display pane toolbar.
Overview visibility
You can control whether or not individual display layers appear in the (new) Overview
window,via the right-click menu or via the Overview Visibility icon on the Display pane
toolbar. The default status for each object type can be defined (Tools | Vizex | Options).
Popup Properties
New Popup Properties can be turned on or off for individual display layers via the
right-click menu or via the Popup Properties icon on the Display pane toolbar. The default
status for each object type can be defined (Tools | Vizex | Options)
Object properties can also be displayed and edited in their own window by double clicking
on any object, or by selecting the View | Property Window menu option. Which
properties you can change will depend on the type of object.
Any changes you make to the properties of an object in the property window, will be
reflected on screen and in the underlying data file . If you modify the displayed
coordinates of a point, for example, the point will be moved on screen and (when you
save your changes) those changes will be written to the underlying data file.
Similarly, if you modify the properties of an object on screen (i.e. move a point) or modify
the coordinates via the File Editor, those changes will be reflected in the Property window.
Select By Condition
A new Select by Condition tool on the Vizex Tools toolbar allows you to search for and
select multiple display objects based on the conditions you specify.
The Selection wizard is used for interactive processes such as Grade Control, Ring Design,
Wireframe Cutting, Wireframe Clipping, and Interactive Wireframe Boolean.
The selection you make with the mouse can be restricted to strings only, wireframes
only, or be restricted to objects in the active layer or current layer.
You can also save strings to a nominated file or copy them to the active layer. If there is
no active layer you will be prompted to select the layer you want to copy to.
Camera animation
Camera animation has been added when changing view using one of the toolbar icons.
The animation adds visual cues that give a better feel for how the camera must change to
be set to the new view.
Refresh tool
A new Refresh All icon on the Display pane toolbar allows you to refresh all of the
objects in the display.
Rotate tool
The axis rotation for the Rotate tool (and the Middle Mouse rotate mode) can now be
restricted to a single axis.
This is achieved by holding down the x,y,z or u,v,w keys when rotating.
x,y,z will rotate about the spatial x,y,z axis.
u,v,w will rotate about the camera x,y,z axis.
Overview Window
The way in which Vizex windows can be opened and arranged has also been greatly
enhanced.
Clipped section limits can now be highlighted as corridors in other views.
Select the New Window button (on the Main toolbar) to open a new window which is a
tabbed window for the current Vizex session. Tabbed windows can be grouped together or
tiled horizontally and vertically using the options on the Window menu.
Select the New Overview Window button (on the Main toolbar) to open a new window
which is a floating "dockable" window for the current Vizex session.
Overview window visibility can be turned on or off for individual display layers via Vizex
Options, via the right-click menu, or via an Overview Visibility icon on the Display Pane
toolbar.
It is useful to be able to reduce screen clutter by filtering the display of some or all
objects. With the click of a button you can now quickly hide objects in the display. With
another click you can make them visible again.
Right-click on a display
object in the Display
pane and select the
Active Layer option.
A New Points tool on the Edit Strings toolbar allows you to begin digitising points in
the display. Points can now be edited in the display as the Active Layer, either by
interactively moving, copying or deleting them, or by modifying their properties in the
Property Window.
A New Polygon tool on the Edit Strings toolbar allows you to begin digitising a new
closed string in the display. The new string will be auto-closed when you have finished
digitising. Note that this tool will be enabled and the New String tool disabled when you
are working with outlines.
When the last operation was to generate a curve, a new checkbox option in the Curve
Properties dialog can be used to append a tangential segment to the curve.
Bearing/Distance tool
The dialog invoked from the Bearing/Distance tool now allows you to specify
horizontal (non-sloping) line segments, as well as angle units.
A horizontal (non-sloping)
line can also be specified
by entering zero (or no
value) as the Gradient
when in 1 IN ? mode.
Move String
Smooth String
The Smooth String
tool on the Vizex
Tools toolbar now
lets you determine
the degree of
smoothing by
selecting either a
Loose Spline or a
Point Honouring
Spline option.
Wireframing tools
A new Wireframe toolbar has been added to the set of available Vizex toolbars.
The tools provided on the Wireframe toolbar can be used to triangulate between selected
strings, add tie-lines and edit existing triangulations. The triangulation methods are
smarter and on-the-fly validation is always turned on. Auto Build Wireframe, and Validate
Wireframe tools are also provided.
If the Block Model does not completely fill the wireframe, then the volume of the void is
given a grade of zero and included in the grade calculation.
Wireframe Cut
Use the Wireframe | Cut menu option to define a cutting surface by extruding a clipping
string (or outline) in directions at right angles to the projection plane. The wireframes
generated by the function are the result of a Boolean operation between the input, and
the "extruded" triangulation.
Wireframe Simplify
A new Wireframe | Simplify option can be used to iteratively remove vertices from the
triangulation. The tolerance setting is used to controls the vertex removal process.
A removed vertex must not cause the triangulation to move by more than the amount
specified for the tolerance.
Wireframe Boolean
The speed and memory usage of Wireframe | Boolean assignments have been improved.
Wireframe Properties
It is now possible to view and edit Wireframe Title, Code, and User-defined attributes in
the Wireframe Properties dialog.
Wireframe Sets
In Wireframe | Sets, the number of conditions that can be used to define a wireframe set
has been increased.
With this method a fixed sized grid is created using IDW with a huge search radius that
includes all input points. After that the rough IDW grid is used as an input into a minimum
curvature spline.
Create Surface
In DTM | Create Surface (formerly DTM | Create), the triangulation of spurs and valleys
has been significantly improved when the input file is a set of contours.
A sequence of pit shells generated when running Optimise mode are used as input. Those
pit shells can be contained in a block model file or a pit shells file.
A new Edit Drillholes button has been introduced to the Ring Design toolbar. You
cannot interactively edit drillholes in the display unless Edit Drillholes mode is active.
The method used to rotate drillholes has also been improved. Previously, drillholes were
rotated around the collar and the position of the pivot point was adjusted accordingly.
Now, when you rotate a drillhole, the drillhole is rotated around the pivot point, which
remains fixed.
Click on the new Generate Single Drillhole tool to interactively generate a single
drillhole by defining a pivot point and an end point with the mouse. You can then use the
Property Window to edit the parameters of the hole.
The new STADIA option uses the same prompts as the VA/SLOPE DIST option. In this
case however, the height difference and horizontal difference are calculated differently,
using the same algorithm used by the Survey | Field Reductions | Stadia function.
Also, when adding a new station to the output file, if the station name already exists
in the file , new radio button options allow the user to choose whether to:
Keep the original (East, North, RL) values,
Overwrite the original values,
Average the values,
Prompt will bring up a dialog each time an existing Station name is encountered,
displaying the Station name, the original (East, North, RL) values, new values, and
the difference between the original and new values.
Level Reduction
The new Survey | Level Reduction function is designed to calculate the difference in
height between successive levelling points. If the first and last points are Bench Marks
(points with known elevations) then the height differences are adjusted accordingly.
Resection Calculations
There are three new Resection functions under the MICROMINE Survey menu:
Survey | Mean Observations | Resection Whenever there are multiple horizontal
observations to each target, the first step is to calculate the angles between the fixed
points (from each set of readings) and then to average them. The aim is to finish with a
single value for each angle. The output file of this process then becomes the input for the
Resection (horizontal) calculation.
Survey | Resection | Horizontal This function calculates the coordinates (East and
North) of the occupied point. If more than 3 known points are observed, there is no
unique solution, and an adjustment is required.
Survey | Resection | Vertical This function calculates the RL of the occupied point.
To clarify the way sub-forms (Colour Sets and Filters etc) work, right clicking brings up a
menu with the choices Edit or New. Previously this action opened the existing sub-form
for editing and it was easy to (mistakenly) modify the existing form set, when the
intention was to create a new form set.
Plotting
Changes to the Complex Frame Layout Definition in the Plot Editor
The COMPLEX frame layout now allows the user to navigate to the location of a .PED file
that will be used when drawing the COMPLEX frame. A full file path (no extension
required) must be supplied in the Plot Text File field of the Complex Frame Layout form.
If the Plot text file field is left blank, a default file name COMPLEX is assumed, and is
written into the empty field.
If the path to a valid .PED file is not defined, then the COMPLEX.PED file located in the
MICROMINE installation folder will be used by default.
Language Options
A new Tools | Options| Default Language menu option has been added which allows a
default language to be set via a MM_DEFAULT_LANGUAGE environment variable.
Note however, that if you start the application with a shortcut that contains a -language
flag, any changes you make to the default language setting (via Tools | Options | Default
Language) will have no effect until you remove the -language flag.
The language will default to English if the environment variable or a -language flag have
not been set.