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be Flight (everything is normal), No and cannot be saved. Eq cannot be used move. Some of these units will return
Flight (see OCS 14.1f ), or No Flight to rebuild planes. again, some are gone for good.
& Mud (see 1.3c). 1.4c Truck Removals. Any combi-
Faction. Rebuild one combat unit and
1.3c Mud. A If the current weather is one step of aircraft for a faction (see nation of Truck Points adding up to
Mud, players must conduct a Simulcast 1.12a) randomly chosen per the note the indicated removal is fine. Any type
Turn (OCS 2.4). In addition: under the Repl Table. of truck (organic, regular, or charcoal)
Reduce the MA of air and ground can be removed, and they are allowed
The combat unit can arrive at any
units to zero (but ground units can to unload first (even Organic Trucks).
friendly HQ (or Algiers/Sicily).
change modes). The only possible 1.4d Mostly Dead. The Axis has three
The aircraft step can be rebuilt at
movement is by rail or sea transport. reinforcement entries that reflect the
any friendly air base (this includes
Check for trace supply. Mark units depleted condition of Panzer Armee
Algiers/Sicily/Tripoli).
out of supply normally, but never Afrika. Randomly choose one unit from
Faction rebuilds cannot be saved, so each batch of four mostly dead units
make attrition checks during Mud. will sometimes go unused. to arrive at Entry E. Place the rest of
In a port or Entry Hex, stacking the units in the Dead Pile.
limits and rightward barrage density Example: On a Faction result the Axis
shifts are ignored until units have a player rolls again and gets an Italian. Example: On 1 Feb 43 four Axis arrivals
chance to unstack. He rebuilds the destroyed 557th AG Bn are mostly dead. The player puts the
(at DAK HQ, near Gabs) and recovers units in a cup and blindly draws out the
Construction and/or repair is not a weakened MC.202 to full strength (at 125th Rgt to arrive at Entry E. He places
allowed (of hedgehogs, ports, etc.) Depienne air strip). the other three units in the Dead Pile.
Air bases refit at 1/2 normal rate.
Special. The player can do both of the Design Note: We randomize the mostly
Design Note: Mud effectively shut down following (right away; no saving for a dead for variety. Remnants of these units
the Tunisian Theater for about half of later turn or phase): were all fighting in Tunisia, so these are
January 1943. The simulcast sequence is definitely not hypothetical! The Kasserine
Refit three Surge planes (1.7), and
designed to get players through the Mud setup reflects these survivors: the 19th
season as quickly as possible. The lack of Place an Air Strip (1.11d).
Flak, Triestes 101 Recon, and Briel Flak.
attrition during Mud turns eliminates 1.4b Arrival Schedules. The Allied and Use these as fixed arrivals if you prefer.
the premium which existed on placing the Axis arrival charts trace the comings and
enemy out of supply right before a potential goings of units during the campaign. A
Mud turn (when he could do nothing few unusual things to keep in mind:
about it). This was a game gimmick which 1.5 No Stupid Entry Tricks
Add 1 Step. These rebuild one air step
had no basis in realityso the sequence Destroy any unit, both air and ground,
of a specific faction and type, such as
eliminates the reward for such activities. that violates the following:
LW F-Type. These cannot be saved,
It does come with the cost of sometimes
so if all such planes are full strength the The Allies must stay at least 2 hexes
watching units live through a prolonged
repl is wasted. away from Entry E before 15 Feb.
Mud period while cut-off. If that happens,
remember the troops are not engaged in Exchanges. Unit exchanges occur due The Axis must stay at least 2 hexes
active operations at the time so their subsis- to equipment changes. Exchanges are away from Entry E after 12 Feb.
tence needs are minimal. handled by simply removing the old The Axis must always stay at least
counter (whatever its situation) from 2 hexes away from Entry A.
play and replacing it with the new one.
The new unit acquires the same traits as
1.4 Reinforcements the old unit: out of supply, exhausted
There are two types of reinforcements, internals, in strat mode, etc. There is 1.6 Trucks
those obtained from the Repl Table and one special case: If the old unit is in Neither side can create Extenders.
the ones listed on the Arrival Schedule. the Dead Pile, the new unit will arrive 1.6a Charcoal Trucks. French chain-
1.4a Variable Repls. A player rolls on as if a normal (living) reinforcement. driven charcoal truck points
the Repl Table to check for variable Removals. Some units are called on were used by both sides to
arrivals during his Reinforcement Phase. to be Removed by the arrival charts. make up for transport short-
Each side has a unique table. Variable Such units are literally removed from ages. These trucks are identi-
Reinforcements arrive per 2.1 and 3.1. play, regardless of their current situa- fied by the French flag on the counter,
Pax, Eq, and Air Repls. These are used tion (on-map, holding box, dead pile). as well as the unusual 10 Movement
per OCS 13.5. Air can rebuild 2 steps Supply need not be expended to remove Allowance. A Charcoal Truck cannot be
a unit that would normally need fuel to exchanged for a regular or organic truck.
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2016 All Rights Reserved.
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battalion was formed after supply dumps in Algiers & Tripoli. 2.4a 8th Army Release. Beginning with
2 43 Torch in Vichy and sent to Supply sent to the map is limited the Allied Reinforcement Phase on 15
Tunis late in the campaign. only by Allied shipping capacities
Treat it as part of the German faction February, the Allied player rolls a die:
(sea, air, and rail). Supply will also
for all purposes. arrives at Entry E per 2.4b. On a 1-4, Monty fails to advance
L Force infantry brigade was and another roll is made next turn.
politically distinct from the Example: On 15 November the Allies can On a 5-6, the 8th Army is released.
other French units. Treat it as ship in 1 SP by Sea Cap, another 2 SP by No more arrival rolls are needed.
part of the Commonwealth Rail Cap, and use their two C-47 units
to each fly in 2T (their normal capacities If it hasnt occurred already, 8th Army
faction for all purposes.
will be doubled for a short trip). So 4 SP release is automatic on 5 March (so
1.12b Effects of Nationalities. Usually in all (assuming all transport used). too long a string of low rolls wont ruin
a player can use the forces under his the game).
command in any way he desires. The
2.4b 8th Army Supply. Starting when
different Axis and Allied factions only
2.2 Algiers & Tripoli Boxes 8th Army is released, 3 SP arrives every
have Cooperation issues when using
turn at Entry E. No transport is used to
Option 4.1. Algiers and Tripoli have infinite supply place these SP on the map.
1.12c BGs and KGs. Large regiments dumps whose SP can be transported
have been divided into a pair to the map. Transport Missions can
BG
fly cargo to on-map Allied airfields. 2.5 The Desert Air Force
1.A
of units referred to as 6 BG
6
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2016 All Rights Reserved.
The Gamers, Inc.
Player Note: The basing restriction is not 4.1a Air Missions. All of a missions
intended to limit the DAF missions in any
3.2 Sicily Box planes must be from the same faction.
other waythe planes are free to support Sicily has an unlimited supply dump Note the DAF is special (2.5).
Allied forces all over the map. whose SP can be transported onto the
4.1b Combat and Barrage. Different
map. Sea Cap can ship cargo to Axis
factions can stack and defend together
ports (see 1.8); Transport Missions can
without any penalty. Different factions
fly cargo to on-map Axis airfields.
2.6 Theater Reserves are not allowed to participate in the
3.2a Sicily. Sicily is the primary support same attack or barrage, however, and a
Some American tank units
base and jump-off point for supplies barrages correct spotter must be from
were held back from the war
and reinforcements. the same faction.
in Tunisia. These are marked
with a dashed yellow stripe, Reinforcement Groups. Ground units 4.1c Headquarters. In general, HQs
and have a few special rules: appearing in Sicily are divided into two can supply and rebuild units without
groups: A Group goes in Box A and regard to faction, but for the Allies there
They must stay in Algeria (on or west
B Group in Box B.The purpose of are important exceptions:
of the Tunisian border).
these boxes is to prioritize use of Axis
American and French HQs cannot
Consolidation (OCS 13.9) is only Sea Cap: Box A must be completely
be used to supply/rebuild Common-
allowed with other Theater Reserves. empty before any Box B units can be
wealth units.
shipped to Tunisia. (Thus a new batch
The theater reserves are: of Group A units takes shipping priority Commonwealth HQs cannot be
4-2-8 US Lt Bn (70) over holdovers still in Box B.) used to supply/rebuild American
6-2-6 US Arm Bn (752, 755, 756) and French units.
Note that Sicily Reinforcement Groups
do not apply to, nor interfere with 4.1d Attachments. This refines coop-
eration by allowing each side to attach
shipping of SP.
a formation to another faction and give
cargo selection for air transport. it dual citizenship. Each side makes its
3.0 Axis Special Rules Player Note: The Axis controls Tripoli
initial attachment choice during setup,
and this choice can only be changed
until late January, but their planes can
3.1 Supply and Reinforcements never be based in the Tripoli airfields.
with a Faction result (1.4a).
Bizerte (A44.31), Tunis (A48.24), and Only one attachment per side can be
Sousse (A54.11) are permanent Axis in effect at any given time, and choices
supply sources. Entry E hexes are addi- 3.3 Hip Shoots and Air Drops are limited per the following. While
tional supply sources before the release attached, the units are treated as being
3.3a Hip Shoots. German planes can part of both factions.
of 8th Army (2.4a).
conduct Hip Shoots; Italians cannot.
Note that ports do not provide trace Axis:
3.3b Air Drops. Note Baren, Knen,
supply, and that scenario special rules
and Witzig are motorized, so cannot be One Italian division can attach to
might give additional supply sources.
transported by air. the German faction.
Per the Arrival Schedule, new combat
units appear directly at an indicated One German division can attach to
Entry Area or the Sicily Box (see 3.2a). the Italian faction.
Faction Rebuilds: place the combat One French division can attach to
unit at any HQ and the air step at the American faction.
any air base. 4.1 International Cooperation
Example: DMC is currently attached
Breakout (OCS 12.8e) returns are Cooperation among units in each play- to the Americans. When the Allies get a
placed in any supply source hex. ers factions (see 1.12a) is restricted Faction result, they can declare an end to
in various ways. Note that Transport this and instead give 9th Division dual
SP mostly comes from the infinite Points and Reserve markers are given
supply dump in Sicily. Supply sent Franco-American citizenship (allowing
national colors but can be used by any its units to participate in both American
to the map is only limited by Axis of a players units regardless of faction,
shipping capacities (sea and air). and French attacks/barrages).
as can generic units (such as SP and Eq).
Design Note: Kind of a fantasy, but can 1-2 = 15th and 164th
be roughly balanced by 4.5. 3-4 = 21st and 334th
5-6 = Superga, 90th, and 999th
Cost: In Sicily II, subtract 3 VP.
Page 6 Multi-Man Publishing, Inc. 403 Headquarters Drive, Suite 7, Millersville MD 21108
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The Gamers, Inc.
A45.26: A30.26:
(2)-2-3 LW Inf Bn (II-OBS) 78 Inf Div (11, 36 Inf)
Scenario 2:
Tunisia Campaign
A44.23: A17.26:
2-3-3 Inf Bn (T-5) 3-4-3 Para Bn (3) Starting with the Race for Tunis, this
3-5-3 Commando Bn (6 Cdo) scenario covers the entire action all the
A41.22: 3-2-3 Fr Pol Bde (Schw, Morl) way until either the Axis collapses or
2-4-3 LW Para Bn (I-5) 1 SP the Allies are crushed. Enjoy!
Page 8 Multi-Man Publishing, Inc. 403 Headquarters Drive, Suite 7, Millersville MD 21108
2016 All Rights Reserved.
The Gamers, Inc.
B48.17: A17.26:
2-0-3 It Static Reg (280 CD) 3-4-3 Para Bn (3)
Scenario 3:
3-1-3 It MG Bn (340) 3-5-3 Commando Bn (6 Cdo) Battle for Kasserine
3-2-3 Fr Pol Bde (Schw, Morl)
B57.30: 1 SP The short scenario deals with only the
2-0-3 It Static Reg (34 CD) bitter contest for the control of Sidi
3-1-3 It MG Bn (25) A35.23: bou Zid and the passes leading to the
2-3-3 Fr Inf Bn (Zouv) US 2nd Corps rear areas. It is not a
A48.24: good situation for the Americansbut
6-5-8 Pz Bn (190) A17.22: is hardly trivial for the Axis player given
2-2-3 March Bn (T-1) 6 Arm Div (17/21 L Arm, 1 Derby AC, the forces at his command.
2-3-3 March Bn (T-3) F Truck) Because of the layout of the game map,
Superga It Assault Div (101, 136 AG) this scenario requires both maps. Players
3-4-3 It Para Bn (1 RA) A40.22: with limited space can easily reduce the
1x Charcoal Truck Point (F) 4-3-6 Fr Mech Rgt (Coutx) table coverage of this one by folding
both maps in half.
Sicily Box A: A2.18:
Superga It Assault Div (92 Inf, 1 AG, 3-2-3 Fr Pol Bde (Regn) General Information
5 Arty) 2x Charcoal Truck Points (F) Map Area: see special rules below
2-2-3 March Bn (A-20) First Turn: 15 Feb 43
A36.11: Last Turn: 22 Feb 43
Sicily Box B: 3-3-4 Fr Mixed Rgt (Sahel) Total Game Length: 3 turns
2-4-3 LW Para Bn (III-5) First Player: Axis
6-5-3 LW Para Rgt (Baren) A35.02:
5-3-3 Fr Inf Rgt (4 Tun) Special Scenario Rules
Level-2 Air Bases: A48.25, A48.09 Only use the part of the maps bounded
Level-1 Air Bases: A45.26, A44.31, A19.06: in the north by Axx.11 and in the south
A21.05, A12.10, B56.30, B54.10, 3-4-3 US Para Bn (2-509) by Bxx.21 (inclusive). Note the Algiers
B48.17 & Sicily Off-Map Boxes are used even
Air Strips: A52.18, A47.22, A41.28 Algiers Box: though they are technically outside the
Sicily Box Air Bases 3-4-3 Para Bn (1, 2) boundary (flight between them and the
1x Pax and 1x Eq play area is allowed).
At any air bases: Axis supply sources are Sousse (A48.09)
German Italian Level-1 Air Bases: A17.25, A06.25, and Sfax (B57.30). Allied supply sources
1x Fw.190A 2x MC.202 * A03.18 are Canrobert (A8.11), Clairefontaine
3x Bf.109G * 1x MC.200 * Air Strips: A19.17, A19.06, A13.20 (A18.11), Tadjerouine (A27.11), and
1x Ju.87 * 1x Z.1007 * Algiers Box Air Bases Maktar (A36.11).
1x Ju.88 1x Mixed Tpt # Sea Cap and Rail Cap cannot be used
2x Ju.52 # At any air bases:
in this scenario.
1x He.111+Gldr # United States Commonwealth
3x Spit.V 4x Spit.V * During setup the German player can
Surge Planes: rebuild the dead panzer battalion (a
2x Bf.110 #* 1x Mixed Ftr # 1x P-40 1x Hurri.II *
1x A-20 2x Blen.V * 6-5-8) from either 10th, 15th, or 21st
1x Bf.210 # Pz. It goes with the rest of its division.
2x Ju.88 # 2x C-47
Surge Planes: The Allies can rebuild one combat unit
* = one unit begins reduced each turn (as if spending a Pax or Eq).
# = the units begin inactive 1x P-38 # 2x Beaufgtr #*
It enters play by railing onto the map
* = one unit begins reduced through either A8.11 or A18.11 (aside
Allied Set-Up Information # = the units begin inactive from this, Allied Rail Cap is zero).
Reserve Markers Available: 3
Dead Pile: None
Reinforcements: Per Order of Arrival Victory Conditions
Variable Repls: Per Repl Table The Axis player wins if he has combat
units in Tebessa and at least one of the
A30.26: Allied supply source hexes at the end of
78 Inf Div (11, 36 Inf) play. The Allied player wins by occu-
pying Tebessa at the end of play.
Page 10 Multi-Man Publishing, Inc. 403 Headquarters Drive, Suite 7, Millersville MD 21108
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The Gamers, Inc.
Page 12 Multi-Man Publishing, Inc. 403 Headquarters Drive, Suite 7, Millersville MD 21108
2016 All Rights Reserved.
The Gamers, Inc.
A38.10: A38.14:
34 US Inf Div (133 Inf, Arty) DMC Fr Inf Div (all 5 units) Contact Information
To order other games from MMP, visit
A43.07: A43.09, within 1 hex:
http://www.multimanpublishing.com/
34 US Inf Div (135 Inf) Maroc Fr Inf Div (all 5 units)
4-2-6 US TD Bn (899) For game errata and downloads, visit
Algiers Box: www.gamersarchive.net
B40.34: 1x Pax and 1x Eq To chat about OCS and obtain speedy
34 US Inf Div (168 Inf) answers to your rules questions, visit
(3)-2-5 US TD Bn (701) http://www.consimworld.com/
To contact the developer, email
kisnerjohn@mac.com
Page 14 Multi-Man Publishing, Inc. 403 Headquarters Drive, Suite 7, Millersville MD 21108
2016 All Rights Reserved.
The Gamers, Inc.
Page 16 Multi-Man Publishing, Inc. 403 Headquarters Drive, Suite 7, Millersville MD 21108
2016 All Rights Reserved.
The Gamers, Inc.
A43.18:
7-2-5 Arm Bn (NIH) Korea
(5)-3-3 AT Grp (9 AT)
Four U.N. counters are included that have been fixed. Their flip sides were incorrect.
12-2-3 Arty Grp (1 FA)
6-3-5 Arm Arty Bn (23)
A47.17:
51 Inf Div (152, 153 Inf, 1/7 Msx MG, Beyond the Rhine
Arty) Eleven new French units are presented for use in Beyond the Rhine. The units
flesh out De Lattres First Army, and are a reflection of Rolands continued research
A52.17: into the campaign. Below are their arrival dates and setup information.
50 Inf Div (all 4 units)
Five more counters round out the game: three extra truck counters (more small
A48.16: ones will be useful), an Allied Reserve marker (the published mix is regrettably short
6-4-3 Inf Bde (L Force, 201 Gds) one), and a fixed German Breakdown regiment.
(5)-3-3 AT Grp (10 AT)
6-3-5 Arm Arty Bn (121)
Unit Arrives Bulge Nord Endkampf
4-4-7 Recon Rgt (1) 12 Sept* D5.33 D5.33 D5.33
A49.16:
3-4-3 Cdo Bn (Afriq) 12 Sept* Dead Dead Dead
6-3-4 Arm Bn (40 RTR, 50 RTR)
3-4-3 Mtn Grp (3 TM) 12 Sept* D15.33 D12.34 D5.33
2-3-3 Inf Bn (11 KRRC)
4-4-7 Recon Rgt (2) 12 Sept** D16.30 D22.27 D22.27
2-4-3 Cdo Bn (Choc) 12 Sept** D16.30 D18.35 D14.30
A51.16, within 1 hex:
3-4-6 AC Rgt (2 D) 12 Sept** D5.33 D5.33 Dead
2 NZ Inf Div (all 11 units)
3-4-3 Inf Rgt (9 Zouv) 1 Oct D16.30 D22.27 Dead
24-2-3 Arty Grp (8 M)
2-1-3 Inf Rgt (Yonne) 22 Nov C6.01 D5.33 Dead
12-2-3 Arty Grp (8 FA)
2-1-3 Inf Rgt (Morvan) 22 Nov D5.34 D6.35 Dead
3-4-3 Mtn Grp (1 TM) 26 Nov D15.33 D30.31 D22.27
A48.11:
3-4-3 Mtn Grp (2 TM) 26 Nov Dead Dead Dead
12-0 Corps HQ (10)
4 Ind Inf Div (all 4 units) TM = Tabors of Moroccan Goumiers * arrives with 1st Corps HQ
24-2-3 Arty Grp (10 M) D = Dragoons * * arrives with 2nd Corps HQ
Zouv = Zouaves
Page 18 Multi-Man Publishing, Inc. 403 Headquarters Drive, Suite 7, Millersville MD 21108
2016 All Rights Reserved.
The Gamers, Inc.
Sahara Group 7th Armoured Division 2nd New Zealand Infantry Division
350 Inf Rgt 11 Hussars Arm Car Bn 2 Arm Cav Bn
Savona Inf Rgt (division remains) 4 County of London Yeoman Arm Bn Maori Inf Bn
Pavia Inf Rgt (division remains) 1 Kings Dragoon Guards Arm Bn 5 Inf Bde
Novara Light Bn Royal Scottish Greys Arm Bn 6 Inf Bde
1 Royal Dragoons Arm Bn 27 MG Bn
Independent Units 1 RTR Arm Bn 3 RTR Arm Bn
Prov Artillery Grp 5 RTR Arm Bn Notts Arm Bn
20 Artillery Grp 1 Rfl Inf Bn Staffs Arm Bn
21 Artillery Grp 1 KRRC Inf Bn 1 Buffs Inf Bn
30 C Artillery Grp 131 Inf Bde Artillery Bde
8 Artillery Rgt Artillery Bde Organic Truck
29 Artillery Rgt Organic Truck
359 AG Bn Independent
Nizza Arm Car Bn 1st Infantry Division 40 RTR Arm Bn
34 CD Static Rgt 2 Inf Bde 50 RTR Arm Bn
280 CD Static Rgt 3 Inf Bde 51 RTR Arm Bn
1 RA Para Bn 24 Gds Inf Bde NIH (North Irish Horse) Arm Bn
Loreto Para Bn Artillery Bde 142 RAC Bn (Churchill Tanks)
2 Flamethrower Bn 1 Para Bn
7 Brs Inf Rgt 4th Infantry Division 2 Para Bn
10 Brs Inf Rgt (part of Von Broich) 12 RTR Arm Bn 3 Para Bn
50 Brs Inf Bn 48 RTR Arm Bn 1 Cdo Commando Bn
51 Brs Inf Bn 145 RAC Arm Bn 6 Cdo Commando Bn
52 Inf Rgt 10 Inf Bde L Force Inf Bde (see rule 1.12d)
Milmart PJ Bn (90mm on trucks) 12 Inf Bde 201 Gds Inf Bde
Territorial Rgt Artillery Bde 11 KRRC Inf Bn
25 MG Bn Organic Truck 5th Corps Guns (1 AGRA)
70 Brs MG Bn 2x FA (75, 102, 107, 166)
252 MG Bn 46th Infantry Division 1x AT (see Developer Notes)
281 MG Bn 128 Inf Bde 1x M (58 Med and 54 Hvy)
340 MG Bn 138 Inf Bde 9th Corps Guns (2nd AGRA)
1 Blackshirt Legion (5 & 6 Bn) 139 Inf Bde 1x FA (140, 183)
570 Blackshirt Bn Artillery Bde 1x AT (see Developer Notes)
2x M (4, 5, 74 Med; 56 Hvy)
50th Infantry Division
Arm Arty (23)
69 Inf Bde
13th Corps Guns (5th AGRA)
Commonwealth Forces 151 Inf Bde
1x FA (57, 58)
5 British Corps HQ 2 Cheshire MG Bn
1x AT (see Developer Notes)
9 British Corps HQ Artillery Bde
1x M (7, 51, 69 Med)
10 British Corps HQ Arm Arty (121)
51st Infantry Division
30 British Corps HQ 30th Corps Guns (6th AGRA)
152 Inf Bde
153 Inf Bde 2x M (2, 66, 75, 78, 80 Med)
1st Armoured Division 1x AT (see Developer Notes)
12 Lancers Arm Car Bn 154 Inf Bde
Queens Bays Arm Bn 1/7 Middlesex MG Bn
10 Royal Hussars Arm Bn Artillery Bde
9 Queens Royal Lancers Arm Bn French Forces
56th Infantry Division
7 Inf Bde 19 French Corps HQ
167 Inf Bde
York Dragoons Inf Bn
169 Inf Bde
Artillery Bde Algiers Infantry Division
Artillery Bde
Organic Truck 3 Spahis Arm Car Rgt
78th Infantry Division 1 Alg Inf Rgt
6th Armoured Division 9 Alg Inf Rgt
56 Rec Arm Car Bn
1 Derby Arm Car Bn 2 TM Inf Rgt
1 Gds Inf Bde
2 Lothians Arm Bn Artillery Rgt
11 Inf Bde
16/5 Lancers Arm Bn
36 Inf Bde
17/21 Lancers Arm Bn Constantine Infantry Division
Artillery Bde
L+ Arm Bn (upgraded 17/21 L) 3 CdA Arm Car Rgt
Lo+ Arm Bn (upgraded 2 Lothians) 4th Indian Infantry Division 3 Alg Inf Rgt
38 Irish Inf Bde 5 Inf Bde 7 Alg Inf Rgt
10 Rifle Inf Bn 7 Inf Bde 3 RZ Inf Rgt
Artillery Bde Rajput Inf Bn Artillery Rgt
Organic Truck Artillery Bde
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The Gamers, Inc.
QRLQueens Royal Lancers Both the British and US governments When playing Tunisia, great care must
RARegia Aeronautica released excellent official histories of be taken with respect to use of terrain
RACRoyal Armoured Corps the campaign. The US volume suffers (as opposed to earlier Russian Front
RDRoyal Dragoons slightly in that it handles the Kasserine games where there was very little of it).
Rec or ReconReconnaissance
fiasco with kid gloves (more detail about Mountain passes are often critical and
RECForeign Legion cavalry
RegnRegnault the American disaster is in the British proper troop positioning can spell the
ReplReplacement history) and the volumes maps are less difference between disaster and success.
RgrRanger than satisfactory. The US Army did The Allied armies are underdogs in the
RHRoyal Hussars produce an excellent and detailed little Action Rating arenaand one must be
RHARoyal Horse Artillery book on the advance of II Corps to especially careful with the placement
RTRRoyal Tank Regiment Bizerte at the end of the campaign, but of the handful of excellent units they
SchwSchwartz that is, unfortunately, the only topic have at their disposal. The Americans
S MrcoSan Marco covered. Finally, there were a couple especially need stiffening.
SenSenegal
of detailed studies available covering Some might have expected the Ameri-
SondSonderverband
SphsSpahis the investigation into the unrespon- cans to have better Action Ratings at the
StaffsStaffordshire siveness of American air power during end of the campaign than at the begin-
T or TunTunisian the campaign. ning. I disagree. US Action Ratings
TDTank Destroyer For the Italians, I was again helped by should not increase until the Sicilian
TerTerritorial
the indefatigable Mauro De Vita who Campaign (if not during it). What did
TgrTiger
TMTabors of Moroccan Goumiers poured over Italian official accounts to happen in Tunisia was the change in
USUnited States produce what must be the most accurate commanders from Fredendall to Patton
VolVolunteers Italian Order of Battle ever produced and Bradley. In other words, the Allied
York DYork Dragoons for this campaign. It was he who uncov- player himself changed from poor to
ZouvZouaves ered the Tunisian Volunteer Regiment good.
zvbSpecial Purpose Unit (Italians living in Tunisia who signed I hope you have as much fun playing
up to defend Tunis) and the Tunisian
j j j this game as we did!
Assault Battalion (same as the regiment
only with more training) What is
j j j
more, he has already generated the same
Original Design Notes level of work for the more ambitious
DAK project.
These were edited and shortened. New Developer Notes
The Germans were assembled from the
After the horrific time I had developing
numerous excellent sources available A straight reprint was out of the ques-
and playtesting Enemy at the Gates,
covering the entire history of the Afrika tion, if only because Tunisia was orig-
Tunisia came together almost easily.
Korps. As usual, final say was reserved inally designed back when the OCSv2
From the initial playtests, the playtesters
to come from the outstanding series of rules were fairly new. With Tunisia II
had a great time and only some minor
books by Georg Tessin. Dirk Blennen- we finally standardize how the game
corrections suggested themselves. None
mann (from the Moments in History should be played with the latest rules!
of the hair-pulling of EatG occurred.
game company) also lended a hand in We also wanted to update Tunisia II
With design projects like this, I might
determining some of the stickier items to fit better with newer games also
manage to live long enough to get to
of the German OBsuch as the avail- set in 1942-43. So some units and rules
old agethe stomach turners like EatG
ability of halftracks and the like. were changed to conform to DAK II,
left that issue in doubt.
A few aspects of the OB were intention- Case Blue, and Sicily. Recent work
For an unusual corner theater of the
ally altered to make units match their on Beyond the Rhine also factored in.
war, sources abounded. Several good
historical condition. For instance, some The upgrade offered an opportunity to
books were dedicated more or less exclu-
Axis artillery regiments have lowered re-think a few design decisions as well.
sively to Tunisia. The best of these for
barrage values to reflect their dilapidated Here are some of the highlights:
overview purposes was The Campaign
state (after the retreat from El Alamein). Orders of Battle. A handful of the orig-
for North Africa by Coggins. Belying its
This is a change in the normal series inal games counters were revised over
title, Coggins spent only an introduc-
procedure of using dead units to show the years, mostly due to the research of
tory chapter on the rest of the campaign
losses (with the idea being that a dead Paul Dallas. This on-going work was
while the rest dealt almost exclusively
unit can be rebuilt using replacements, supplemented by myself and Roland
on Tunisia. A well-illustrated (if not
whereas a unit with its combat strength Leblanc (who did an OB-check using
exhaustive) source, I recommend it to
degraded cannot) because I felt there recent publications). I will forever be
those looking for a decent read on the
was no way the replacements would ever indebted to Roland for his assistance!
topic.
be available to rebuild them.
We provide a composite of what were cases we decided to show the tanks as Rebuilds. We use a variation on the
sometimes fluid division assignments permanent attachments (and also threw cheaper rebuilds optionthere are
(not bothering with substitute units). in 2T of organic trucks). very few repls anyway, so why agonize
For instance, 15th Senegalese was part The Commonwealths corps-level guns over fiddly costs? Another feature of
of DMC as well as Oran Div, and 1st are clumped into abstract groups, as the new game is the Faction rebuild,
Guards and 38th Irish switched divi- part of a general decision to consoli- which reduces perfect player-control
sions at the games mid-point. date the small stuff. British 5th Corps, and imposes an indirect limit on stock-
Axis. Some units were consolidated in for instance, included six small artil- piling of Pax and Eq.
hopes that fewer counters would create lery regiments that are shown by three Surge Planes. Aircraft with a primary
a better simulation (by reducing the counters: 1 FA, 5 FA, and 5 M. role outside the normal mission types
number of shell catchers). This also AT units. Handling of anti-tank units were placed in the Surge Pool. Some
allowed me to account for the reduced in the game posed a similar issue. You were escorting transport missions or
state of the Afrika Korps. will notice some divisions have red attacking ships; some mostly flew at
The Tunisia Assault Bn was added arty unitsthis is to show these divi- night. To show these roles, Surge planes
to the Tunisia Vol Rgt. sions have a towed anti-tank battalion. have a slow refit rate.
The 5 Brs Bn joined the Brs Bn, The only AT units with actual counters Terrain. The TEC was brought into
making a combined MC Rgt. are things like the German 88s and line with DAK 2. We also used period
American tank destroyers. This works maps to re-work the road net and make
The GAF Inf Bn was added to the well overall, but one army seemed to a handful of minor terrain changes.
Savona Bn, which led to upgrading be really short-changed by this design Take note that Point of Interest hexes
the strength of this remnant. approach, the Commonwealth. So we now prevent doubling of armor and
The 111 and 112 Territorial Bn decided to give them one composite mecha tactical effect to lend them
were combined into a new Ter Rgt. towed AT unit per corps. Enough to importance that is very appropriate in
be useful, but not an unwieldy number. this campaign.
Parts of the Afrika Korps are shown
as weakened (and some units are Cooperation. The factions template Weird Transport Points. The original
missing entirely). Enough counters used in Option 4.1 was provided by game had lots and lots of organic trucks.
go straight to the Dead Pile! Beyond the Rhine. To reflect coor- They were scaled back a bit, and the
dinated operations, attachments are process of refinement eventually led to
Artillery was consolidated into fewer
allowed. They show groupings like the the introduction of 2T and 6T sizes
counters.
multinational Blade Force in November. to show more granularity. As a result,
Some unit remnants were consol- some formations have enough organic
Railroads. Only one type of railroad is
idated into counters to which we transport to fuel the division and still
shown in the new edition. Since use of
gave a pseudonym. See the * note have a little ammo to dole out; others
Allied RR Cap is now limited to Algeria,
in Abbreviations (page 20). dont have enough to fuel (or fight) the
including rules for low capacity rails
American Tank Reserves. Four tank would essentially have been a distinc- entire division, but that 2T can still be
units are included that are limited to tion without a real difference. handy. Here is the rundown:
operations in Algeria, acting as a sort 2T organic truck: HG Panzer, 90th
Shipping and Port Capacities. Port
of an insurance policy against disaster. Light, Superga, & Trieste; 4th &
caps were halved to bring them into
There were a variety of reasons they 2nd (NZ) Infantry.
line with other OCS games. This drops
were held back: logistics, training, need
the combined capacity of ports under 4T organic truck: 10th, 15th, & 21st
to garrison the former Vichy territory,
Allied control at start to just 2 SP, so Panzer; 1st & 6th Armoured.
and worries over Spanish intervention.
we boosted Allied Rail Cap (but limited 6T organic truck: 1st Armored; 7th
An option releases the reserves from
it to Algeria). Damage to ports remains Armoured.
this restriction.
important, and even the Axis might
French. The French in the game were now feel a capacity pinch at the end. Air Bases. As with DAK, the Tunisian
in the midst of a transformation. Just theater had dozens of air strips, but
Dangerous Water. In the old game, not many big bases. The approach we
a week before our game began these
the Allies often used the strategy of have adopted is a compromise: it saves
units were fighting the Allies; now they
seizing a port (such as Sousse) and then on counters by only marking the air
are fighting the Germans. Morale and
supplying the raiding force by sea. This strips in use (up to three per side) at
equipment were spotty.
always seemed a little too easy, given the any given time.
Commonwealth. 8th Armys left hook proximity of enemy air and naval forces,
at Mareth was led by the 2nd NZ Inf so we have divided the coast into three
Div, which had an armoured brigade zones and do not allow Sea Cap to be
attached to it. 1st Army fielded another used in dangerous waters.
mixed division, the 4th Inf. In both
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2016 All Rights Reserved.
The Gamers, Inc.
Air OBs. Here is how Roland LeBlancs III./J.G.27 (30x Bf.109G). 26 Feb. [2 steps]
research was translated into counters: III./J.G.27(17x Bf.109F). 1 March. [1 step] American Planes
Lufttransportstaffel 290 (2x Fw.200B, 2x At Start
Ju.290A, 1x Ju.252, and 7x Ju.90). 1 31, 52 FG (Spit.V). [6 steps]
German Planes March. This unit is fascinating to say 33 FG (P-40). [2 steps]
the least. Two of the types (Ju.290A and 1 FG (P-38). [Surge]
At Start
the Ju.252) were the latest in German 47 BG (A-20). [2 steps]
II./J.G.53 (26x Bf.109G). At Bizerta. [2
efforts to replace the aging Ju.52, and
steps] Reinforcements
they were BIG. The total capacity of
III./J.G.53 (25x Bf.109G). At Tunis. With- 82 FG (P-38). 1 Dec. [2x Surge]
these 12 planes was twice that of a full
draw: 1 Dec. Return: 1 April (just part 97 & 301 HBG (B-17). 1 Dec. [Surge]
Gruppe of Ju.52s! [2 steps for special]
of the unit returns). [1 step] 310 BG (B-25). 12 Dec. [2 steps]
III./K.G.77 (42x Ju.88A). 15 Mar. [2 steps]
II./J.G.51 (30x Bf.109G). At Bizerta. Was 17 BG (B-26). 29 Dec. [2 steps]
Kampfgruppe z.b.V. 106 (51x Ju.52). 1
equipped with Fw.190A in November 81 & 350 FG (P-39). 1 Jan. [6 steps]
April. [2 steps]
and switched to Bf.109G in December. 98 & 376 HBG (B-24). 1 Jan. [Surge]
III./K.G.76 (20x Ju.88A). 1 April. [adds
[2 steps] 12 BG (B-25). w/8A. [2 steps]
step to T-Type]
Z.G. 1 III./Z.G.1 (41x Me.210A). At Sicily. 57 & 79 FG (P-40). w/8A. [6 steps]
II./Schl.G.2 (20x Fw.190A-5). 15 Apr. [1
[Surge] 321 BG (B-25). 1 March. [4 steps]
step]
Z.G. 2 III./Z.G.2 (37x Fw.190A). At Bizerta. 99 HBG (B-17). 1 March. [Surge]
Renamed SKG.10. [2 steps] 320 BG (B-26). 1 Apr. [4 steps]
Z.G. 26 III./Z.G.26 (57x Bf.110). At Sicily. Italian Planes 325 FG (P-40). 15 April. [4 steps]
This unit escorted transport flights and At Start
covered anti-shipping operations. [2x Design Note: U.S. groups were large, so
17 Gruppo (33x MC.202). Begins at Sicily.
Surge] Exit: 1 Jan. [2 steps] an extra counter is added on the arrival of
III./K.G.30 (25x Ju.88A). At Sicily. Exit: 3 & 153 Gruppo (20x MC.200 and 24x a second F-Type or T-Type. This also shows
26 Feb. [1 step] MC.202). At Sicily & Sardinia. [Mixed pilot quality increasing as time goes by. We
II./ & III./K.G.54 (41x Ju.88A). At Sicily. Surge] have reduced the expected number of B-17
[Surge] 155 Gruppo (21x MC.202). At Tunisia. and B-24 counters for a different reason:
I./ & II./K.G.77 (42x Ju.88A). At Sicily. [1 step] they were busy bombing targets elsewhere.
[Surge] 161 Gruppo (15x MC.200). At Tunisia.
II./St.G.3 (18x Ju.87D). At Tunisia. [1 step] [1 step]
III./K.G.100 (14x He.111H). At Greece. 22 Gruppo (23x Re.2001). At Sardinia. Exit:
Exit: 8 Dec. [1 step] 26 Dec. [adds step to F-Type]
Commonwealth Planes
Kampgruppe z.b.V. 400 (21x Ju.52). At SE 37 & 148 Gruppo (10x SM.82 TPT and 14x At Start
Italy. Withdraw: 1 Jan. [2 steps] G.12 TPT). At Sicily. [Mixed 2 step] 72, 81, 93, 111, 152, 154, & 242 Squads
Kampgruppe z.b.V. 800 (52x Ju.52). At SE 33 Gruppo (15x Z1007bis). At Sicily. [1 (Spit.V). Algiers. [7 steps]
Italy. [2 steps] step] 241 Squad (Hurri.II). Algiers. [1 step]
III./K.G.4 (50x He.111H that pulled two 153, 255, and 600 Squads (Beaufgtr.VI).
Staffeln of Go.242 glider). At Rome. Reinforcements
Algeria. Nightfighters. [2x Surge]
Exit: 1 December. It is unclear if this 6 Gruppo (15x MC.202). 1 Dec. Withdraw:
13, 18, 114, & 614 Squads (Blen.V). Algiers.
unit was withdrawn because of its heavy 29 Mar. [1 step]
[4 steps]
losses or for other reasons. [2 steps] 384 Squad (10x MC.200). 1 Jan. [1 step]
151 Gruppo (14x G.50bis). 5 Jan. [1 step] Reinforcements
Reinforcements 16 & 18 Gruppo (30x MC.202). 1 Feb. 142 and 150 Squads (Wellington). 5 Dec.
I./K.G.54 (25x Ju.88A). 15 Nov. Mostly [2 steps] Night missions. [Surge]
on convoy escort and anti-shipping. 13 & 23 Gruppo (27x MC.200). 22 Jan. 232 Squad (Spit.V). 5 Jan. [add step to
[1 step] [2 steps] F-Type]
II./J.G.2 (41x Fw.190A). 19 Nov. [2 steps] 144 & 149 Gruppo (28x SM.82 TPT). 1 No. 211 Group (63x Ktyhk). w/8A. [4 steps]
I./J.G.53 (19x Bf.109G). 22 Nov. [1 step] Feb. [2 steps] No. 239 Wing (105x Ktyhk.II). w/8A. [6
Kamfgeschwader z.b.V. 323 (20x Me.323). 7 Gruppo (20x MC.202). 26 Mar. [adds steps]
26 Nov. Each Me.323 could carry 12 step to F-Type] No. 244 Wing (96x Spit.V [6 steps] and 16x
metric tons! [2 steps for special] 162 Gruppo (15x MC.200). 8 April. [adds Hurri.II [1 step]). w/8A.
I./K.G.76 (28x Ju.88A). 8 Dec. Exit: 12 step to any F-Type] No. 3 Wing (16x Baltimore [1 step] and 32x
March. [2 steps] 145 Gruppo (10x SM.82 TPT. 15 April. Boston [2 steps]. w/8A. South African.
8.(Pz)/Sch.G.2 (11x Hs.129B). 15 Dec. A [1 step] No. 232 Wing (32x Baltimore). w/8A. [2
tank buster. [2 steps for special] 12 Gruppo (15x MC.200 & 202. 19 Apr. steps]
III./St.G.3 (21x Ju.87D). 22 Jan. Was trans- [adds step to F-Type] No. 249 Wing (Hudson VI). w/8A. This as
ferred to 5 Pz.A from DAK. [1 step] 6 & 17 Gruppo (these return to the game a transport unit. [2 steps]
I./Schl.G.2 (15x Bf.109F-4). w/DAK. [1 equipped with MC.205V). 22 Apr. [2
step]
I./ and II./ & III./J.G.77 (60x Bf.109G). w/
steps] French Planes
DAK. [2 steps + add step to F-Type] GB I/11, I/22, I/25, & II/23 (LeO.451). 1
III./K.G.40 (10x Fw.200). w/DAK. Exit: Feb. [2 steps]
26 Feb. [1 step]
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2016 All Rights Reserved.