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ASCII Credits:
"Prince of Persia" made with ACSGen
Font: Vinque from larabiefonts.com
"The Sands of Time" made with Rootsecure.net's ASCII generator
//-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-\\
0) Table of Contents
\\-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-//
#0TOC
Need to find something really quick? Enter the code next to the chapter in
the search window (Ctrl + F), press Find, and by some magic trick, you'll be
where you wanted to be!
Quick-Search
0) Table of Contents #0TOC
1) FAQ Information #1INF
a. About the FAQ #1FAQ
b. About the Author #1AUT
c. Contact Information #1CON
d. Version History #1VER
e. Legal Stuff #1LEG
2) Introduction #2INT
3) Frequentially Asked Questions #3FAQ
4) Game Basics #4GAM
a. Basic Control #4BAS
b. Athletics #4ATH
c. Danger! #4DAN
d. The Health Department #4HEA
e. Time Control #4TIM
f. Combat #4COM
g. Combat Move List #4MOV
h. Monsters #4MON
5) Walkthrough #5WAL
-> Prologue PR0%
-> The Maharajah's Treasure Vaults MA2%
-> "You have unleashed the Sands of Time!" YO5%
-> "Had I really seen her?" HA7%
-> A secret passage S12%
-> The Palace's Defense System P12%
-> A Booby-trapped Courtyard B14%
-> Death of a Sand King D17%
-> "I'll try to find a way in" I19%
-> Climbing the tower C21%
-> The Warehouse W24%
-> The Sultan's Zoo Z28%
-> Atop A Bird's Cage A28%
-> Cliffs and Waterfalls C33%
-> The Baths B33%
-> "There's something glowing up there" T33%
-> Above the Baths A33%
-> A long-buried Secret L40%
-> Daybreak D43%
-> A Soldiers' Mess Hall S46%
-> The Drawbridge D46%
-> A Broken Bridge B50%
-> "I'll meet you at the baths" I52%
-> Waterfall W55%
-> A Cavern of Ladders C57%
-> An Underground Reservoir U60%
-> Out of the Well W62%
-> The Sultan's Harem S65%
-> "What did you call me?" W65%
-> The Hall of Learning H67%
-> The Observatory O71%
-> Hall of Learning Courtyards H75%
-> On the Ramparts R75%
-> A Prisoner Seeking an Escape P79%
-> "At last we're here!" A81%
-> The Hourglass H83%
-> The Tomb T90%
-> "Farah, come back!" F90%
-> Climbing the Tower of Dawn C93%
-> The Setting Sun S95%
-> Honor and Glory H98%
-> The End E00%
6) Item List #6ITE
a. Sand Fields #6SAN
b. Fountains of Life #6FOU
7) Prince of Persia 1 #7POP
-> Unlocking Prince of Persia 1 #7UNL
-> Introduction #7INT
-> Controls #7CON
-> Game Basics #7GAM
-> Combat #7COM
-> Level Codes #7LEV
-> Level 1 #7LV1
-> Level 2 #7LV2
-> Level 3 #7LV3
-> Level 4 #7LV4
-> Level 5 #7LV5
-> Level 6 #7LV6
-> Level 7 #7LV7
-> Level 8 #7LV8
-> Level 9 #7LV9
-> Level 10 #7L10
-> Level 11 #7L11
-> Level 12 #7L12
-> Original PoP 3D Remake #7P3D
8) Credits #8CRE
//-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-\\
1) FAQ Information
\\-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-//
#1INF
//-----------------------------------------------------------------\\
a. About the FAQ
\\-----------------------------------------------------------------//
#1FAQ
This FAQ/Walkthrough was started on the 14th of January, 2004. The purpose
was to create a FAQ that covered every possible aspect of the game. I
should warn you that the walkthrough is NOT spoiler-free, and that I
didn't mark all spoilers. In other words, don't read too much or you'll
know the whole story.
This FAQ was written for the Playstation 2 version of Prince of Persia: The
Sands of Time. I do not know anything about the possible differences with
the X-Box and Gamecube versions. If you're an X-Box or GC gamer, and
you're reading this FAQ, know that some parts might be slightly different.
The controls will be different, but it's possible that Ubisoft changed
some slight details in the different versions. You have been warned.
//-----------------------------------------------------------------\\
b. About the Author
\\-----------------------------------------------------------------//
#1AUT
Hi, it's me again! Read on for a list full of useful and interesting
things to know about me.
Real Name Evert van Aart
Contributor Name Deadmeat X
Age 19
Country Netherlands
Systems PS2
PC
Also, for a list of other FAQs written by me, go to:
http://www.gamefaqs.com/features/recognition/36576.html
//-----------------------------------------------------------------\\
c. Contact Information
\\-----------------------------------------------------------------//
#1CON
You can contact me by e-mail, but there are a couple of rules.
Things I want:
- Love mail
- Corrections
- Suggestions
- Additions
- Money
Things I can do without:
- Hate mail
- Death threats
- Poorly spelled e-mails
- Questions that are answered in the FAQ
And a couple more notes:
- I consider this version of the FAQ the final version. You can still send
in your contributions, but they'll have to be pretty groundbreaking to
get accepted.
- Read the F.A.Q. section before sending me a question.
- I don't always reply to e-mails, out of sheer laziness. I read every
e-mail that I get, but sometimes, I'm too lazy or in too much of a hurry
to reply. If you don't get a reply, don't send me the mail again.
- Please don't add this adress to MSN. I never use it for MSN, and my other
adress' MSN list is already flooded with readers.
Alright then, here's my address:
evert.vanaart (at) gmail (dot) com
//-----------------------------------------------------------------\\
d. Version History
\\-----------------------------------------------------------------//
#1VER
<<< 02-02-2005 - Final Version >>>
I've updated the formatting again. This is the last time, I promise, since
I'm really happy with my new headers. Also some small reader contributions,
but nothing shocking. I consider this the final version, there will be no
more updates unless someone discovers something truly groundbreaking.
//-----------------------------------------------------------------\\
e. Legal Stuff
\\-----------------------------------------------------------------//
#1LEG
This FAQ was entirely written by Deadmeat X. All credits should be given to
him to whoever he mentions in the Credits chapter. All rights reserved. This
FAQ may be copied and printed for personal use only. If you want to use it
for commercial goals or for your own benefit, you have to have my permission
first. Any use other than personal use without my permission is illegal, and
legal actions will be taken if found out.
In other words: steal this baby and you're dead!
Copyright by Deadmeat X, 2005.
//-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-\\
2) Introduction
\\-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-//
#2INT
Did you ever wish you could control time? Rewind time to undo all those small
but embarrassing mistakes, fast forward to skip through all those long hours
of waiting, freeze time so that you'll be at work in time? Well, with this
game, you can. Well, alright, it won't help you in The Real Life, just in
the game...but still, you'll have the power to control time, even if it's
just virtual time.
This is second 3D version of the famous Prince of Persia series, and it's
also the only decent one. Ubisoft has done an awesome job with the camera,
the controls, and the story. PoP:SoT is one of the coolest adventure games
of 2004. Anyone who enjoys platform games, or beautiful masterpieces like
Ico, will love this game.
Jump over pits, swing from bars, balance over beams, climb into ropes, kill
dozens of lethal enemies. And should you make a mistake, you can just mash
[L1], and the Dagger of Time will rewind time, undoing your mistakes. Other
time tricks include a slow-motion move and the infamous Mega-Freeze, one of
the coolest looking moves in video game history.
But even with the power to control time at your fingertips, it's not an easy
game. That's where this FAQ comes in. You will get a full walkthrough to help
you whenever you're stuck, and a lot of extra info. In other words: you can
find everything you possibly want to know about PoP in this document. Enjoy.
Deadmeat X
//-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-\\
3) Frequentially Asked Questions
\\-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-//
#3FAQ
Here I'll try to answer some of the questions that seem to be on a lot
of people's minds. If your question is in here, please don't bother
mailing me about it.
<<< Can I use this FAQ on my site? >>>
If your site looks cool and frequently visited, yes. If not, no. If your
first name is Dave, you don't even need to bother asking, because we both
know the answer: NO!
<<< I keep getting ass kicked in the fight versus my father. What to do? >>>
Use vaulting against the red creatures, and to kill the blue ones, get close
to a wall and do some Wall-Rebounds. Save your pops for last.
<<< In the Hall of Learning, I've gone to the top level, moved the two
mirrors there so that the beam hits the crystal, and then turned the
lower mirror so that the beam goes to the other side of the room,
but nothing happens. What the hell? >>>
Farah's probably not in place yet. Return to the ground floor, and make
sure she has entered the crack behind one of the mirrors.
<<< Yo! I keep dying in the observatory! I've only got a small piece of
health left, and whenever I swing on one of these bars, to the next
platform, I take too much damage. >>>
Press [X] at the time of landing to perform a roll that will absorb all
damage. Timing is difficult, but practice makes perfect.
<<< Alright, I have got the PC version of this game, and I can't
unlock PoP1 at the location specified in youur FAQ. What's up? >>>
The original PoP can't be unlocked at the same place as on PS2 on the PC.
And NO, I don't know where and if it can be unlocked. Please stop asking.
//-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-\\
4) Game Basics
\\-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-//
#4GAM
I'll take you through the basic movements, the Prince's athletic tricks,
and the various dangers you will encounter.
//-----------------------------------------------------------------\\
a. Basics Controls
\\-----------------------------------------------------------------//
#4BAS
The Prince has a wide selection of moves. Here I'll go through the most
basic of them. For more controls, check out the 'Athletics' and
'Time Control' chapters.
[X] Jump
Pull up
Roll on floor
[Square] Draw Sword
Strike with Sword
[O] Put Sword away
Drop down
[Triangle] Use Dagger of Time
[Left Stick] Control the Prince
[Right Stick] Move the camera
Look around in First Person Mode
[L1] Controls time, see the 'Time Control' chapter
[L2] Panoramic View. The camera will zoom out, and you can get a
good look at the whole room.
[R1] Various wall tricks
Special action
[R2] First Person Mode. Look around with the Right Analog Stick.
[Start] Pause the game and bring up the menu
//-----------------------------------------------------------------\\
b. Athletics
\\-----------------------------------------------------------------//
#4ATH
The Prince is one of the most agile game characters ever. He has got a wide
selection of death defying stunts. I've listed the more advanced moves in
this chapter. For more basic moves, check the previous chapter.
//-----------------------------------------------------------------\\
c. Danger!
\\-----------------------------------------------------------------//
#4DAN
The palace of PoP:SoT isn't very friendly. There are tons of traps that can
instantly kill you, and even more that will seriously hurt you. Here's a
quick run-down of all the things you can encounter during your travels.
//-----------------------------------------------------------------\\
d. The Health Department
\\-----------------------------------------------------------------//
#4HEA
Every time you get hit by a monster, you fall too far or you fail to dodge a
trap, you'll take some damage. Your health bar is displayed at the top of the
screen. I don't think that I have to explain that when the blue is all gone,
you're dead. Well, that is unless you have the Dagger of Time: after you've
'died' you can still rewind time to the moment before you died, as you can
read in the next chapter. However, some damage can't be avoided. Luckily,
there are a lot of places to heal yourself.
//-----------------------------------------------------------------\\
e. Time Control
\\-----------------------------------------------------------------//
#4TIM
The most original feature of PoP:SoT is the ability to control time. There
are certain moves you can perform, but before I go over them, let's first
talk about Sand Tanks.
//-----------------------------------------------------------------\\
f. Combat
\\-----------------------------------------------------------------//
#4COM
For some reason, hideously mutated Sand creature aren't the friendliest
beings in the world. Talking to them often doesn't help, so, as much as you
might hate violence, you'll have to kick their buttocks to get rid of them.
There's one complication: the Sand Creatures are made of the Sands of Time.
This means that you can't easily kill them. When you knock down a monster,
it will rise up again after some time. The only way to end their miserable
non-life is to absorb their Sand with the Dagger of Time. When you've knocked
down an enemy, press [Triangle] when near the body. The Prince will roll,
vault or run to the body, and he will plunge the dagger into the enemy.
The Dagger absorbs the Sand, and the enemy is permanently dead. The
Retrieving move takes a couple of seconds, but luckily Sand Creatures are
very polite: they'll hardly ever attack you while you're retrieving the Sand
of their comrades. Next, a word on the different moves you can perform. For
a complete move list, check the next chapter, the following part just
covers the basics.
//-----------------------------------------------------------------\\
g. Combat Moves List
\\-----------------------------------------------------------------//
#4COM
Here is a full list of all combat moves. It was written by Fenixx and
it is used here with his permission.
This is for beginners who don't know all of these moves exist, or for
experienced players that might want to learn something new. I hope this helps
all of you.
1) Slash (x1-6): If you swing with your sword ([Square]) you can swing up to
six times. Prince starts by swinging horizontally to the left, then to the
right, then swinging vertically up, then swings his sword while spinning
to the left, then swings his sword while spinning to the right, then
finishes with a powerful vertical swing going down.
2) Thrust: By using your dagger ([Triangle]) you can thrust it into an enemy
to stun them for a second. Later on you will be able to freeze enemies by
doing this.
3) Freeze-Slash-Destroy: When you have the power to freeze, you can thrust
your dagger ([Triangle]) into an enemy to stop them from moving. While
they are in this state you can slash ([Square]) them to hit them into the
air then slash ([Square]) again to do a flip in the air followed by
hitting them with your sword and destroying them.
4) Slash(x1-5)-Freeze-Slash-Destroy: Using your sword ([Square]) you can hit
the enemy up to five times, then follow up with combo #3.
5) Jump-Freeze-Slash-Destroy: Jump ([X]) over a low swinging attack, or just
because you feel like it. While in the air use your dagger ([Triangle]) to
freeze the enemy, then when you land back on the ground you can follow it
up with a slash ([Square]), slash ([Square]) like in combo #3.
6) Jump-Slash: Jump ([X]) over an enemies attack or just because it makes you
happy, and while in the air use your sword ([Square]) to stun the enemy
for a second.
7) Wall Rebound (Dagger)-Slash-Destroy: When next to a wall push the analog
stick towards it and jump to step up onto the wall. When you are on the
wall use your Dagger to lunge off of the wall and stab the nearest enemy,
therefore freezing them. Then you can follow it up with a slash, slash
like in combo #3.
8) Wall Rebound (Sword): Follow the instructions from combo #7 to get onto
the wall. While on it use your sword to lunge off of the wall
and dive into the nearest enemy with your sword, knocking them down.
9) Wall Rebound (Vault Over)-Slash-Slash: Follow the instructions from combo
#7 to get onto the wall. While on it jump ([X]) to push off of the wall
and fly over the enemy. While going over the enemy use your sword to hit
the enemy across the head, then slash ([Square]) again to hit them as you
come down, knocking them to the ground.
10) Wall Rebound (Vault Over)-Freeze-Destroy: Follow the instructions from
combo #9 to vault off of the wall. While going over the enemy use your
dagger ([Triangle]) to freeze the enemy, then follow up by using your
sword to hit them as you come down and therefore destroying them.
11) Wall Rebound (Vault Over)-Slash-Retrieve: Follow the instructions from
combo #9 to vault off of the wall. While going over the enemy use your
sword ([Square]) to hit them across the head, then use your dagger
([Triangle]) to thrust it into the enemies stomach as you come down and
retrieve their sand.
12) Vault Over-Combo #9, #10, #11: When near an enemy push the analog stick
towards them then jump ([X]) to run up the enemy and jump over them. While
going over the enemy you can follow the directions in either combo #9,
#10, or #11 to get the same results.
13) Vault Over-Retrieve: When the enemy is stunned, you will know when they
are because they will be bent over and not moving, follow the instructions
from combo #12 in order to vault over them. Since the enemy is stunned,
when you run up them and jump off, it ends up knocking them down. While
you are going through the air use your dagger ([Triangle]). What this will
do is make you turn around in mid air and then come down and stick your
dagger into the enemy, absorbing its sand.
14) Counter-Attack: Many people have problems with this but its actually quite
simple, you just need to know what to do. If you get into your blocking
stance ([R1]) and then use your sword (Square), Prince will push his arms
out and that is your counter. In order to use it you must wait until the
enemy is about to hit you, then use your counter. The key is to get the
enemy to hit you while Prince is pushing his arms out. Basically what he
is doing is pushing the enemies weapon away, then following with a spin
kick and then a vertical slash down, knocking the enemy over.
15) Counter-Retrieve: Follow the instructions from combo #14 but instead of
using your sword, use your dagger ([Triangle]). What the Prince will do
is push the enemies weapon away and then plunge the dagger into the
enemies stomach, absorbing its sand.
16) Rolling Attack: When doing your evasive rolls, whether it be to the left,
right, or forward, if you use your sword ([Square]) you will slash at the
enemy after you are finished rolling.
17) Mega-Freeze: This move is said to be the best one in the game. To use it
you must have the same number of power tanks as you do sand tanks, and
they all have to be full. Go into your guard stance ([R1]) and activate
your dagger ([L1]). The whole environment will freeze and what you can do
is attack and destroy all of your enemies without being in any danger.
To do this push the analog stick in a direction of an enemy and then
use your sword ([Square]). You will instantly transport over to the enemy
and hit them into the air, then slash ([Square]) them again to destroy
them. Keep doing that until all of your enemies are gone or until your
time in that mode runs out. The only drawback with doing this move is
that it uses up all of your power tanks, but it is definitely worth
it in certain situations.
//-----------------------------------------------------------------\\
h. Monsters
\\-----------------------------------------------------------------//
#4MON
There's no game without bad guys, and in Pop the bad guys are mutated,
human eating zombie-like creatures. For the most part, at least. I've
listed most enemies to what weapons they're carrying.
//-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-\\
5) Walkthrough
\\-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-//
#5WAL
Alright, let's start! When you choose New Game, you'll see the Prince in
front of a curtain. Enter the room behind the curtain to get going. The
Prince will start telling his story to you. You'll see how the forces of
his father, a mighty Sultan, attack the palace of a Maharajah. The Prince
is amongst the attackers. He soon gets trapped inside the palace behind a
pile of rubble. This is where you take control of him again.
//-----------------------------------------------------------------\\
Prologue (0%)
\\-----------------------------------------------------------------//
PR0%
<<< Information >>>
Sand Fields 0
Fountain of Life 0
Description Perform some basic moves, kill a couple of easy enemies.
//-----------------------------------------------------------------\\
The Maharajah's Treasure Vaults (2%)
\\-----------------------------------------------------------------//
MA2%
<<< Information >>>
Sand Fields 0
Fountain of Life 0
Description Pass some basic traps; climb a giant statue, and find the
Dagger of Time. Escape with the artifact. Do something very
stupid.
//-----------------------------------------------------------------\\
"You have unleashed the Sands of Time" (5%)
\\-----------------------------------------------------------------//
YO5%
<<< Information >>>
Sand Fields 2
Fountain of Life 0
Description Follow the mysterious girl, swing through a couple of guest
rooms and kill some easy monsters.
//-----------------------------------------------------------------\\
"Had I really seen her?" (7%)
\\-----------------------------------------------------------------//
HA7%
<<< Information >>>
Sand Fields 6
Fountain of Life 1
Description Make your first trip to the Fountain of Life. Meet up with
the mysterious girl. Make your way down a very high room.
//-----------------------------------------------------------------\\
A Secret Passage (12%)
\\-----------------------------------------------------------------//
S12%
<<< Information >>>
Sand Fields 1
Fountain of Life 0
Description Solve a puzzle to activate the Palace's defense systems.
Legend:
1. Crescent Moon Gear C. Crescent Moon Slot
2. Half Moon Gear H. Half Moon Slot
3. Full Moon N. New Moon Slot
4. New Moon F. Full Moon Slot
Remember, since it's a circular room the two ends indicated with '<' and '>'
connect. At the starting position, the Platform will be at the bottom, and
aligned in such a way that you can already 'pick up' the Full Moon axle. To
pick up an axle, first rotate the platform so that the side with the axle's
sign faces the axle. The tile at that end will start glowing. Step on it to
attach the axle to the platform. If you wish to detach an axle, first get it
back to its slot, and then step on the tile. Alright, those are the basics.
Up next comes the solution, so don't read on if you still want to solve the
puzzle yourself.
1. Pick up the Full Moon Axle.
2. Rotate clockwise once. The Full Moon Axle is now in the bottom right
corner of my corny ASCII map.
3. Move the platform up one step.
4. Turn counter-clockwise three times.
5. Move the platform down, and attach the New Moon Axle to the platform.
6. Move back up once, and then turn clockwise twice.
7. Move up twice.
8. Now you can pick up the Half Moon Axle.
9. Turn clockwise once, and lower the platform one step.
10. Pick up the last Axle, the Crescent Moon.
11. Move one up, and turn the platform counter-clockwise. If you've done it
right, all Axles should now be under their gears.
12. Move up to put the axles in their gears.
Now a new bridge appears. Cross it, and climb up the ladder to the left.
There's a bar hanging from the ceiling. Jump up and grab it to activate the
Palace's defense systems. The poor soldier gets turned into a Sand Monster
before you can save him. Get back down the ladder, and fight two Sand Monsters
with lances. They're very easy, a couple of hits do the trick. You should get
a new power tank at the end of this fight. Enter the door that is now opened,
and use the Vortex to save your game.
//-----------------------------------------------------------------\\
The Palace's Defense System (12%)
\\-----------------------------------------------------------------//
P12%
<<< Information >>>
Sand Fields 1
Fountain of Life 0
Description Curse yourself for activating all these traps. Follow
trapped corridors to the courtyard, kill some enemies
there.
//-----------------------------------------------------------------\\
A Booby-Trapped Courtyard (14%)
\\-----------------------------------------------------------------//
B14%
<<< Information >>>
Sand Fields 1
Fountain of Life 1
Description Make your way up a courtyard filled with all kinds of traps.
Defend Farah from a variety of monsters, including your old
man.
//-----------------------------------------------------------------\\
Death of a Sand King (17%)
\\-----------------------------------------------------------------//
D17%
<<< Information >>>
Sand Fields 0
Fountain of Life 0
Description Get down to the area with the pool, kill a couple of
monsters. Done.
//-----------------------------------------------------------------\\
"I'll try to find a way in" (19%)
\\-----------------------------------------------------------------//
I19%
<<< Information >>>
Sand Fields 2
Fountain of Life 0
Description Walk over the outside of the Palace walls to find a
way into the building.
//-----------------------------------------------------------------\\
Climbing the Tower (21%)
\\-----------------------------------------------------------------//
C21%
<<< Information >>>
Sand Fields 1
Fountain of Life 1
Description Climb a pretty high tower room. Make another trip to the
Fountain of Life. Let Farah in. Together, make your way down
a giant warehouse full of levers and traps.
_______________XXX_______________
| CCCCC W W CCCCCCC | Legend:
| CCCCC CCCSCCC | X = Door
| | W = Fountain
| T T CC| C = Crate
| CCCCCC ___E___ CC| S = Sand Field
| CCCCCC | | | F = Farah
| BCCCCC | F | CCCCCC | B = Movable Block
|____________| |____CCBCCC__| T = Tile Button
| | E = Elevator
|________________E________________|
So, after restoring your health restore your Sand too by grabbing the Sand
Field on top of the crates. Now, there are two special tiles here (T). If
you step on one of them, one of the elevators (E) will go up. But, if you
leave the tile, it will go down again. So, what to do? Simple: there are two
movable blocks in the room (B). find them, and push them onto the white
glowing tiles. Now use the first elevator to climb back up to where Farah
is. Use the save-point next to her.
//-----------------------------------------------------------------\\
The Warehouse (24%)
\\-----------------------------------------------------------------//
W24%
<<< Information >>>
Sand Fields 1
Fountain of Life 0
Description Exit the Warehouse and enter the Zoo.
//-----------------------------------------------------------------\\
The Sultan's Zoo (28%)
\\-----------------------------------------------------------------//
S28%
<<< Information >>>
Sand Fields 0
Fountain of Life 0
Description Fight some evil birdies. Climb a big bird cage full of
poles.
//-----------------------------------------------------------------\\
Atop a Bird's Cage (28%)
\\-----------------------------------------------------------------//
A28%
<<< Information >>>
Sand Fields 1
Fountain of Life 0
Description Enter a cave with Farah, kill some Scarabs, and then make
your way through a very tough trapped corridor.
//-----------------------------------------------------------------\\
Cliffs and Waterfalls (33%)
\\-----------------------------------------------------------------//
C33%
<<< Information >>>
Sand Fields 1
Fountain of Life 0
Description Make your way up some cliffs, past some waterfalls, and into
the baths. More birds to kill on the way.
//-----------------------------------------------------------------\\
The Baths (33%)
\\-----------------------------------------------------------------//
B33%
<<< Information >>>
Sand Fields 0
Fountain of Life 0
Description Get through a corridor with swinging bars, kill a lot of
monsters in the main baths room.
//-----------------------------------------------------------------\\
"There's something glowing up there" (33%)
\\-----------------------------------------------------------------//
T33%
<<< Information >>>
Sand Fields 2
Fountain of Life 0
Description Press three buttons, pull two levers, push a block through a
hole. Head back to the previous room, and follow the path to
the next save-point.
//-----------------------------------------------------------------\\
Above the Baths (33%)
\\-----------------------------------------------------------------//
A33%
<<< Information >>>
Sand Fields 2
Fountain of Life 1
Description Score a new sword, smash through some walls, make a trip to
the Fountain of Life, unlock the original Prince of Persia.
//-----------------------------------------------------------------\\
A long-buried secret (40%)
\\-----------------------------------------------------------------//
L40%
<<< Information >>>
Sand Fields 0
Fountain of Life 0
Description Kill a bunch of annoying monsters.
//-----------------------------------------------------------------\\
Daybreak (43%)
\\-----------------------------------------------------------------//
D43%
<<< Information >>>
Sand Fields 0
Fountain of Life 0
Description Make your way into the soldiers' mess hall and kill even
more monsters. Meet the Giant Sword creatures.
//-----------------------------------------------------------------\\
A Soldiers' Mess Hall (46%)
\\-----------------------------------------------------------------//
S46%
<<< Information >>>
Sand Fields 2
Fountain of Life 0
Description Find a way out of the mess hall, fight for your life on the
drawbridge.
//-----------------------------------------------------------------\\
The Drawbridge (46%)
\\-----------------------------------------------------------------//
D46%
<<< Information >>>
Sand Fields 0
Fountain of Life 0
Description Together, make your way up a very high room. Kill some more
birdies outside.
//-----------------------------------------------------------------\\
A Broken Bridge (50%)
\\-----------------------------------------------------------------//
B50%
<<< Information >>>
Sand Fields 2
Fountain of Life 0
Description Perform some very daring tricks, and say goodbye to
Farah for now.
//-----------------------------------------------------------------\\
"I'll meet you at the baths" (52%)
\\-----------------------------------------------------------------//
I52%
<<< Information >>>
Sand Fields 3
Fountain of Life 1
Description Cross a very annoying area full of balance beams, bugs &
birds. Go to the Fountain of Life once more.
//-----------------------------------------------------------------\\
Waterfall (55%)
\\-----------------------------------------------------------------//
W55%
<<< Information >>>
Sand Fields 0
Fountain of Life 0
Description Make your way through a cave. Watch out for the poorly built
platforms and the crumbly stalagmites!
//-----------------------------------------------------------------\\
A Cavern of Ladders (57%)
\\-----------------------------------------------------------------//
C57%
<<< Information >>>
Sand Fields 1
Fountain of Life 0
Description Slide down some ladders, and follow a little tunnel to the
underground reservoir.
//-----------------------------------------------------------------\\
An Underground Reservoir (60%)
\\-----------------------------------------------------------------//
U60%
<<< Information >>>
Sand Fields 4
Fountain of Life 1
Description Swing on ropes, balance on beams, and kill a bunch of
bats. Make your sixth trip to the Fountian of Life.
//-----------------------------------------------------------------\\
Out of the Well (62%)
\\-----------------------------------------------------------------//
W62%
<<< Information >>>
Sand Fields 1
Fountain of Life 0
Description Get past traps and monsters to get to the Harem.
//-----------------------------------------------------------------\\
The Sultan's Harem (65%)
\\-----------------------------------------------------------------//
S65%
<<< Information >>>
Sand Fields 2
Fountain of Life 0
Description Save your lovely princess, Farah!
//-----------------------------------------------------------------\\
"What did you call me?" (65%)
\\-----------------------------------------------------------------//
W65%
<<< Information >>>
Sand Fields 0
Fountain of Life 0
Description Witness the start of a love affair, enter the libary.
//-----------------------------------------------------------------\\
The Hall of Learning (67%)
\\-----------------------------------------------------------------//
H67%
<<< Information >>>
Sand Fields 2
Fountain of Life 1
Description Do a lot of puzzling with light beams. Perform some death-
defying stunts, travel to the Fountain of Life, and watch
out for the save glitch at the end of the chapter.
//-----------------------------------------------------------------\\
The Observatory (71%)
\\-----------------------------------------------------------------//
O71%
<<< Information >>>
Sand Fields 1
Fountain of Life 0
Description Climb to the top of the observatory, swing and jump between
the planets. Travel through a bunch of trapped corridors.
//-----------------------------------------------------------------\\
Hall of Learning Courtyards (75%)
\\-----------------------------------------------------------------//
H75%
<<< Information >>>
Sand Fields 3
Fountain of Life 0
Description Climb through the courtyards, and make wedding
plans for Farah.
//-----------------------------------------------------------------\\
On the Ramparts (75%)
\\-----------------------------------------------------------------//
R75%
<<< Information >>>
Sand Fields 1
Fountain of Life 0
Description Fall into the prison, and make your way down the first room.
//-----------------------------------------------------------------\\
A Prisoner seeking an Escape (79%)
\\-----------------------------------------------------------------//
P79%
<<< Information >>>
Sand Fields 3
Fountain of Life 1
Description Try to find a way out of the prison.
<<< Walkthrough >>>
Close to the fountain, there a golden button on the ground, behind a bunch
of objects. Destroy these objects. When you stand on the button, the door
will open, but it will close again as soon as you leave it. Near the door is
a small cage; you have to push/pull it all the way to the button. Once the
cage is on the button, enter the door. In this next corridor there's a pair
of horizontally moving blades, but before you try to get past these, turn
right and smash the wall with a slightly different color. You will reveal
the path to another Fountain of Life. Run to the center, drink from the
water, and watch how your maximum health increases. Now, back in the
corridor, wait for the slicers to appear, and then roll under them. There's
a switch up the left wall. Run up this wall, touch the switch, and jump off.
Timing is very important: start running up the wall about 2 seconds after
the slicers have passed under the switch. With some luck (and some decent
timing), the blades will pass underneath you when you press the button. Jump
off, and enter the door to the torture chambers.
Grab the Sand Field in this room - it's in plain sight. There are two
levers you can pull out of the wall. When you pull one, a piece of wall
will extend, and it will slowly move back in. Pull the first lever (it
doesn't matter which one), and then quickly move to the second one and
pull that one too. Now walk to the space between the two moving pieces of
wall. You've guessed it: you have to climb up this shaft by jumping from
wall to wall. And you have to be fast, because the shaft will soon be too
broad. Run up one of the moving walls, and then jump off. Press [X] every
time your controller vibrates. After a couple of jumps, you should reach
the top of the walls. Run up the wall to your left or your right (depending
where you ended your climb), and jump off to the beam. Some bats will
appear. Hang from the beam, then kill all the nasty creatures with your
sword. Continue to the end of the beam. Jump to the other side of the room;
there's a small beam here too.
Standing on the beam, you can see two white buttons, on to your left and
one to your right. Jump off to the left, so that you touch the button. As
soon as you touch the button, press [X] to jump away from it, back to the
beam. A piece of wall will move to the right. Back on the beam, repeat the
same trick with the button on the right. Now the gap between the two moving
walls should be narrow enough to climb. Don't wait too long with climbing;
the walls will move back very soon. When you reach the top of the shaft, run
up either wall and jump off to grab the pole. Hanging from this pole, swing
to one of the walls, and jump off as soon as you touch it to grab the higher
pole. Repeat this same trick to get onto the beam above. Walk to the end of
the beam, and then jump off to the very big pole. Swing towards the ledge
with the Sand Field. Collect the Field, and then run up the right wall. As
soon as you touch the button with the white symbol on this wall, jump off.
You'll land on a grate that comes out of the wall when you press the button.
Repeat this same move a couple of times, until you reach the top. Here, run
up the wall and then jump off to the beam.
Alright, almost there! From the end of the beam, jump towards the ladder in
the center of the room. Climb up. At the top of the ladder, jump off and
grab the pole. Swing to the next ladder. Repeat this until you reach the
top of the shaft. Alright, back in the daylight! Well, no time to waste,
because Farah's attacked by a bunch of mean monsters. In this fight there
are two types of monsters: the giants with gigantic swords, and the fatso's
with hammers. The hammer guys aren't a problem, just vault over them and
attack. For the other enemies, it's best to use Wall-Rebounds. Stay close
to Farah, and bounce of the wall to bring the sword monsters down. The
hammer creatures can block Wall-Rebounds, so you should stick with vaulting
for them. After the pretty easy fight, a save-point will appear. Before you
save, first head up the stairs behind it to find a fountain. Climb up the
stairs to the left of this fountain for a Sand Field. Now go back down and
save your game.
//-----------------------------------------------------------------\\
"At last we're here!" (81%)
\\-----------------------------------------------------------------//
A81%
<<< Information >>>
Sand Fields 2
Fountain of Life 1
Description Get to the Tower of Dawn, and ride a very dangerous
elevator to the top.
//-----------------------------------------------------------------\\
The Hourglass (83%)
\\-----------------------------------------------------------------//
H83%
<<< Information >>>
Sand Fields 0
Fountain of Life 0
Description Watch how everything takes a turn for the worst. Get past
some cheesy dream sequences, watch a semi-erotic video, and
find out that the bitch stole your weapons. Solve more light
beam puzzles.
//-----------------------------------------------------------------\\
The Tomb (90%)
\\-----------------------------------------------------------------//
T90%
<<< Information >>>
Sand Fields 0
Fountain of Life 0
Description Swing on some poles, and witness the awesome destructive
power of the new sword.
//-----------------------------------------------------------------\\
"Farah, come back!" (90%)
\\-----------------------------------------------------------------//
F90%
<<< Information >>>
Sand Fields 0
Fountain of Life 1
Description Make one last trip to the Fountain of Life. Perform some
basic moves to get back to the Tower of Dawn.
//-----------------------------------------------------------------\\
Climbing the Tower of Dawn (93%)
\\-----------------------------------------------------------------//
C93%
<<< Information >>>
Sand Fields 0
Fountain of Life 0
Description Climb up the Tower of Dawn, kill almost the entire bat
population, and some monsters too.
//-----------------------------------------------------------------\\
The Setting Sun (95%)
\\-----------------------------------------------------------------//
S95%
<<< Information >>>
Sand Fields 0
Fountain of Life 0
Description Continue climbing up the Tower, and witness the tragic end
of Farah. Get your revenge by killing all remaining
monsters.
//-----------------------------------------------------------------\\
Honor and Glory (98%)
\\-----------------------------------------------------------------//
H98%
<<< Information >>>
Sand Fields 0
Fountain of Life 0
Description Finish of your arch-enemy once and for all.
//-----------------------------------------------------------------\\
The End (100%)
\\-----------------------------------------------------------------//
E00%
Congratulations, you've just finished Prince of Persia: The Sands of Time!
Watch the ending sequence, and 'enjoy' the credits. You can now play PoP1
(if you've unlocked it), or you try the 3D remake of the first level of PoP1,
or you can just play the game again. Either way, you've come to the end of
this walkthrough. I hope you've enjoyed reading it, and I hope it has helped
you in some way. See you next time.
//-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-\\
6) Item Lists
\\-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-//
#6ITE
Here I will list the locations of the Sand Fields and the Fountains of Life.
//-----------------------------------------------------------------\\
a. Sand Fields
\\-----------------------------------------------------------------//
#6SAN
In total, there are 48 Sand Fields to be found. Since every 8 Sand Fields
create a new Sand Tank, you can get 6 extra Sand Tanks by collecting all
Fields. I've listed them all here.
//-----------------------------------------------------------------\\
b. Fountains of Life
\\-----------------------------------------------------------------//
#6FOU
In total, there are 10 FoL to be visited. It is much recommended that you
visit them all, this will make you a lot tougher to kill.
//-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-\\
7) Prince Of Persia 1
\\-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-//
#7POP
In this chapter I will fully cover the original Prince of Persia game, which
you can unlock when you're at 33% of the game. First, let's discuss how you
can unlock the game in the first place.
//-----------------------------------------------------------------\\
Unlocking Prince of Persia 1
\\-----------------------------------------------------------------//
#7UNL
You unlock PoP1 in the chapter "Above the Baths" at 33%. Nowhere else. If you
forget to unlock it when you come past it, you'll have to play through the
first third of the game again to get it. Yes, I know, it sucks. Okay, so how
DO we unlock it then? Well, follow the normal path through the baths, so that
you get the new sword. With it, get back down to Farah, then break the cracked
wall here, and walk down the stairs. Get through the outdoor area. This is all
still part of the normal path. At the end of the outdoor area, you'll arrive in
a room with a switch. Now, PAY ATTENTION! This is the room where you can
unlock Prince of Persia 1! There's a lever you can turn in the center of the
room. Turn it clockwise once, so that it points to the gate. The gate
opens. Now, turn the lever clockwise again. It will point at a blind wall,
and you'll hear the sound of a gate opening. Take out your sword, and smash
the wall the lever is pointing at. The wall will break, and you'll have
unlocked PoP1! You don't have to play it right now, you can access it via the
main menu from now on. You can save your game here too.
//-----------------------------------------------------------------\\
Introduction
\\-----------------------------------------------------------------//
#7INT
A long, long time ago, in a country far, far away, there was a Prince. And a
Princess. They were very happy together, until an evil Vizier came along. He
threw the Prince in the dungeon, and said to the Princess that she has to
marry him in one hour...
Or something like that anyway. I don't know the exact story, but fact is: you
have to escape from the dungeon, cross 12 dangerous levels, kill dozens of
guards, and deal with this Vizier...and all within one hour. Good luck!
//-----------------------------------------------------------------\\
Controls
\\-----------------------------------------------------------------//
#7CON
<<< Movement >>>
[X] Jump up
[X] + [<]/[>] Hop to the left/right
[<]/[>] Run to the left/right
[<]/[>] + [X] Run jump to the right
[Up] Everything [X] does
[Square] Caution Mode
[Square] Pick up stuff
[Square] + [<]/[>] Slowly walk to the left/right
[Down] Duck
[Down] + [<]/[>] Crawl
[Triangle] Show time remaining + level code
//-----------------------------------------------------------------\\
Game Basics
\\-----------------------------------------------------------------//
#7GAM
Alright, first you want to know how to move. The basics are pretty simple:
tap [<] or [>] to perform a quick and short dash to the left or right. Hold
down this button to run in that direction.
//-----------------------------------------------------------------\\
Combat
\\-----------------------------------------------------------------//
#7COM
The basics of combat are simple: slash with your sword by pressing [Square],
block enemy attacks by pressing [Up]. Walk left and right by pressing [<] and
[>]. When you encounter a guard, you will automatically grab your sword, when
you win, you'll put it away. Also, when you block a strike or get hit, you'll
be pushed back a bit. The same goes for your enemy, of course. You can see
your enemy's health in the bottom right corner.
One tactic I found VERY useful: Don't be too aggressive! When you encounter
a guard, stand still. Don't move towards him, since you'll be vulnerable when
you're moving. So stand still, and wait for the guard to come into reach, then
attack. You should either hurt him, or he'll block your swing. If you want to
have a better chance of hitting him, wait until he's about to strike, then
mash [Square]. Try it, this tactic allows you to finish off almost every
guard without taking a dent.
//-----------------------------------------------------------------\\
Level Codes
\\-----------------------------------------------------------------//
#7LEV
Level | Code | Time Left | Health Bottles
------+--------+-----------+---------------
1 | -- | -- | --
2 | CKHSQC | 57 | 3
3 | PUPUUC | 53 | 4
4 | CFYWYC | 49 | 5
5 | TBSUDD | 45 | 6
6 | ITMUBD | 43 | 6
7 | BXSPAD | 41 | 6
8 | GJEBDD | 35 | 7
9 | JQQOYC | 29 | 7
10 | SONVBD | 24 | 8
11 | LSTQAD | 22 | 8
12 | YCCTED | 18 | 9
//-----------------------------------------------------------------\\
Level 1
\\-----------------------------------------------------------------//
#7LV1
<<< Information >>>
Code N/A
Items Potion (x4), Sword
Enemies Guard (1x)
Difficulty 3/10
//-----------------------------------------------------------------\\
Level 2
\\-----------------------------------------------------------------//
#7LV2
<<< Information >>>
Code CKHSQC (57 minutes left, 3 health bottles)
Items Potion (x2), Evil Potion, Potion of Life
Enemies Guards (5x)
Difficulty 4/10
//-----------------------------------------------------------------\\
Level 3
\\-----------------------------------------------------------------//
#7LV3
<<< Information >>>
Code PUPUUC (53 minutes left, 4 health bottles)
Items Potion (x3), Potion of Life
Enemies Skeleton (1x)
Difficulty 5/10
//-----------------------------------------------------------------\\
Level 4
\\-----------------------------------------------------------------//
#7LV4
<<< Information >>>
Code CFYWYC (49 minutes left, 5 health bottles)
Items Potion (x3), Potion of Life
Enemies Guards (4x)
Difficulty 4/10
//-----------------------------------------------------------------\\
Level 5
\\-----------------------------------------------------------------//
#7LV5
<<< Information >>>
Code TBSUDD (45 minutes left, 6 health bottles)
Items Potion (x5), impossible-to-get Potion of Life
Enemies Guards (x4)
Difficulty 4/10
//-----------------------------------------------------------------\\
Level 6
\\-----------------------------------------------------------------//
#7LV7
<<< Information >>>
Code ITMUBD (43 minutes left, 6 health bottles)
Items N/A
Enemies Fat Guard
Difficulty 6/10
//-----------------------------------------------------------------\\
Level 7
\\-----------------------------------------------------------------//
#7LV7
<<< Information >>>
Code BXSPAD (41 minutes left, 6 health bottles)
Items Potion (x1), Floating Potion (x1), Potion of Life
Enemies Guards (x3)
Difficulty 7/10
//-----------------------------------------------------------------\\
Level 8
\\-----------------------------------------------------------------//
#7LV8
<<< Information >>>
Code GJEBDD (35 minutes left, 7 health bottles)
Items Potion (x4), Evil Potion
Enemies Cautious Guard, Guards (x3)
Difficulty 7/10
//-----------------------------------------------------------------\\
Level 9
\\-----------------------------------------------------------------//
#7LV9
<<< Information >>>
Code JQQOYC (29 minutes left, 7 health bottles)
Items Potion (x3), Potion of Life, Screwy Potion (x2)
Enemies Guards (4x)
Difficulty 6/10
<<< Walkthrough >>>
Level 9 can be pretty confusing, there's a lot of screens and possible routes
so you need to know where you're going. For starters, go left. Alright, a gate
on the left side, a button to open it, a Cutter and, behind it, a switch that
closes the gate. Run over the button to open the gate, and then run jump past
the Cutter, over the other button, and into the gate. Climb up now, and hop
over to the right. There's the level door, but it's closed. Nothing we can do
about it now, so run to the right. One guard and one Cutter are awaiting you.
Get past both of them, and then climb up, past the potion. Right, what now?
Climb onto the higher platform, and run to your right, over three loose
tiles. In the next screen you'll encounter a guard, so let your sword do the
talking again. Now hop over to the small ledge across the pit. This is
actually a button, that will open the gate in the screen to your left. So,
quickly jump back, to the body of the dead guard, and run left. Run and jump
over the gap where the loose tiles were, and drop down to the gate. Watch out!
In front of the gate there's a button that will close it. Best is to just hop
over it, into the gate. Down or up...tough choice. Climb down, and go left at
the bottom. You're now back at the level door. Just in front of you is a
loose tile. Don't try to jump for the ledge on the left side, you can't jump
this gap. Instead, stand on the loose tile and hold [Square]. When the tile
crashes down, it will land on the button that opens the gate on the left, so
this gate will stay opened from now on. Since you held [Square], you won't
fall down, so pull yourself up and go right.
Climb back up, all the way to the top this time. Hop to the right, and step
on the switch here. Now hop back and enter the gate that's now opening.
Another guard is waiting for you here, but he's not moving, so that can only
mean there's a trap in between you and him. Run over the loose tile, and
engage the sucker in battle. Once he's dead, continue left. In the next
screen, hop over the spike traps, to the very small ledge on the left. Now
climb up, and go left. A big gap, and some spikes below...the small ledge on
your left is the button you need to open the gate. Run jump towards this
ledge, you should be able to make it as long as you hold [Square] during the
jump. You will then grab the side of this ledge, and this will activate the
button too. The gate will open, and you can drop down and enter it by
releasing [Square]. See that potion in the next screen? It's a Screwy Potion,
it will completely screw up all your controls. So, don't drink it. If you do,
you'll have to find another Screwy Potion to undo the effect, but we don't
have time for this: The Princess is waiting. Climb to the ledge below this
potion, and hop up. One of the tiles here is loose, so when you hop up it
should come down. Climb up, and go left. Yep, you've found the Potion of
Life for this level. If you go down in this screen, you'll come to the second
Screwy Potion, but no need to go there. Head back to the first Screwy Potion
(God I love that name >_>).
Right, drop down into the gap in this screen. Don't worry, you won't drop far.
You can go right or down in this screen. If you're really in need of health,
you can go right to find a potion. Now go down, and you'll see two gates and
a Cutter. Get past the Cutter, and press the button behind it. This will open
the gate on the left, so get past the Cutter again and enter this gate. Behind
it you'll find the switch that opens the other gate. Climb up, and enter this
gate. A Cutter, and a switch that will open the gate behind you. Well, no need
to pay attention to it now, we're almost there. Go right, and kill the guard
here. You've already seen him when you walked under him, at the start of the
level. Go right again, and you'll be back at the level door. The gate here
should be opened, if not, you forgot to drop the loose tile on the right side,
and you'll have to backtrack a lot. Luckily, you've been following this
walkthrough, so the gate will be opened. Step on the button here to open the
level switch, and then just drop down and enter it. Piece of cake.
//-----------------------------------------------------------------\\
Level 10
\\-----------------------------------------------------------------//
#7L10
<<< Information >>>
Code SONVBD (24 minutes left, 8 health bottles)
Items Potion (x2)
Enemies Guards (x5)
Difficulty 4/10
//-----------------------------------------------------------------\\
Level 11
\\-----------------------------------------------------------------//
#7L11
<<< Information >>>
Code LSTQAD (22 minutes left, 8 health bottles)
Items Potion (x2), Potion of Life
Enemies Guards (x3)
Difficulty 7/10
<<< Walkthrough >>>
There's a Potion of Life on your left, but it's impossible to reach from
here. Don't worry, we'll get it soon. Climb up the ledge to the right, and
you'll come to a big pit. The potion in the bottom right corner is pretty
hard to get, because the floor is made of loose tiles. Feel free to ignore it.
Return to the start, and then perform a running jump to the right, over the
gap. You don't have a lot of space to jump, so press [X] as soon as possible.
Anyway, once you're past the gap, don't go into the next screen just yet! You
may not see it now, but the ceiling of this room, and a couple of the adjacent
rooms, are made almost entirely of loose tiles. There are a few solid tiles,
and you need those to get up. One of these solid tiles is above the pair of
columns, to the right of the gap you just crossed. Now, if you want to get
the Potion of Life, stand to the right of these two columns, and hop up. You
will touch a loose tile, and it will fall down. Now, climb up onto the solid
tile above the columns. Made it up there? Then run all the way to the left,
over a lot of loose tiles, until you reach the end. Drop down, and voilá!
There's the Potion of Life. Drink it, and hop back to the entrance door. Go
right, and hop over the gap again. Now continue to the next screen.
A screen with a Cutter and a Guard. If you get past both them both, you'll
come to a gate that's impossible to enter, since there are a lot of switches
that close the gate in front of it. Luckily, there's no need to get past the
Cutter and the guard, it's safe to ignore them completely. See, in this room,
the ceiling isn't too sturdy either. The only tile that won't fall down is
above the Cutter. So, while you're still standing to the left of the Cutter,
hop up and drop the tile left of the trap. Now climb up onto the solid tile
above the Cutter. Grab the potion if you need to. Now, run all the way to the
right. A lot of loose tiles will fall down. At the end, there's one solid
tile. Stop here. Now, hang from the edge of this lone tile, and drop down to
the ledge below. This is the gate I spoke about earlier. Those gate-closing
switches are now all covered with broken slabs, so they won't work anymore.
Open the gate using the switch on the left side, and then enter the gate. Did
you get all that? Good. Continue to the next screen.
Run over the loose tiles here, and enter the next gate. Another guard is up
there, simply begging to get perforated by your sword. Climb up, cross the
loose tiles, and teach him a lesson or two. Now what? If you need some health,
you can drop a loose slab in the ceiling here, and then climb up for a potion.
To the right of the ledge with the guard is a gap. Well, only one way to find
out what's behind it...get a running start and then jump over the gap, into
the next screen. You'll land on a couple of loose tiles. Do you want to
survive? Then press [Square] as soon as you land! When the loose tile you're
on falls down, you'll grab another tile...another loose tile! This will drop
down too, but if you keep holding [Square], you will grab another ledge, and
this time, it's solid. Pull yourself up, and go right, past the level door.
Kill the guard here, and continue right. There's a switch below you. Run all
the way to the right, and step on the loose tile here. It will drop down, and
you'll be able to press the level switch. Climb back up and return to the
level door. Enter it, and you're on your way to the final level!
//-----------------------------------------------------------------\\
Level 12
\\-----------------------------------------------------------------//
#7L12
<<< Information >>>
Code YCCTED (18 minutes left, 9 health bottles)
Items N/A
Enemies Reflection, Vizier
Difficulty 10/10
//-----------------------------------------------------------------\\
Original PoP 3D Remake
\\-----------------------------------------------------------------//
#7P3D
Yes, that's right, you can unlock a 3D remake of the first level of the
original Prince of Perisa! The classic level, with new graphics and controls!
Well, it's a pretty overestimated feature, since it's only one level. Still,
you might want to play it. To unlock it, start a new game. When the Prince is
out on the balcony, hold down [L3] (push down the left analog stick), and
press the following buttons:
[X] - [Square] - [Triangle] - [O] - [Triangle] - [X] - [Square] - [O]
When you've got it right, the level will load right away. The walkthrough is
pretty much the same as above. The difference is that there are no guards, and
that, when you reach the level door, it will only lead to a room with a
picture of the production team. No ending, no second level, no nothing. Meh.
//-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-\\
8) Credits
\\-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-//
#8CRE
I would like to thank the following people:
> All the people that sent in contributions, especially the ones that told me
about the Dripping Water trick in that annoying bath room.
> The guys at the GameFAQs forums, for being a steady source of information.
> Nicole, for info on the sword's symbols.
> Ubi Soft, for making such a great game.
> Beer, for inspiration.
> God, for not interfering with my evil plans.
> Myself. 250+ KB's crammed with information, and all that 'pro deo'...
#################
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