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Matthew Miller
Professor Pierson
As one can guess from the well-crafted title, the Discourse that Ive chosen to select has been
my Nerd discourse. There are several different types of nerds out there in everyday life, such as
someone who mostly sits behind a computer screen on the internet yelling at one to get better at
the game, while ironically being complete, utter garbage themselves. If I were to denote the
discourse I would say that the identity kit (Gee, 278), which integrates words, acts, values,
beliefs, attitudes, and social identities (Gee, 278) is comprised of the fandoms that connect thy
fellow Nerd with my closest friends: Nick, Nikhil, and Edward, and also with complete strangers
on the internet or in public. For example, Nick, Nikhil, Edward, and I all have very similar
overlapping interests in the following fandoms or games: Marvel/DC comics (as well as their
extending cinematic and TV universes), Yu-Gi-Oh!, Star Wars, Overwatch, etc. We are all
connected to each other as well as many others inadvertently through our fandoms and interests
that have compounded into many years of friendship and fun, especially for many more years to
come.
The literate activities in the Discourse include: article readings, books, YouTube/ forum
discussions, texting and other instant messaging communication platforms on games or apps.
Through all of these literate activities we intertwine and converge these sources with our own
perceptions and knowledge to advance our depth of knowledge within a particular fandom or
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game. To that we look toward a diverse group of literacy sponsors in the form of professional
In Esports, the most popular game by far is the MOBA (Multiplayer Online Battle Arena)
League of Legends. However, unlike my closest friends in my community: Edward, Nick, and
Nikhil, I do not play this game. But I know how they go about the game through specific literate
activities. For example, Nick, Nikhil, and Edward, will usually watch streamers, either on
YouTube or Twitch, as they play League of Legends. While certain players are streaming, they
can leave comments or talk to the streamer as theyre playing to ask them certain questions. This
could be anything from the mindset of a certain champion (the characters you play with in the
game) to how certain champions can mesh with other team compositions. This allows them to
develop and create strategies and team compositions of their own to win games and gradually
build up their SR (skill rating) to climb up certain ranks (which include everything from bronze
to diamond, master to grandmaster). The overall goal is to become the best players in their
champion and team, such as a popular Esports team like Cloud9, with the dreams of becoming
In another game, Yu-Gi-Oh!, were in an entirely new gaming medium, as this is a TCG (trading
card game). This game revolves around a meta, which in Deborah Brandts terms is the
formation of new requirements while decertifying older ones (Brandt, 89). Players in this game
usually establish a meta through a plethora of literate activities. One is a banlist, which is posted
on the Konami website every couple of months, which players are required to read through so
they dont play an illegal cards or illegal amounts of cards. The banlist tells the player what is
either: banned, limited, semi-limited, or taken off the banlist (can only have as much as 3 copies
of one card). When a new meta is established, either through a ban list or through the release of
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new cards and archetypes, then that often sky-rockets certain card prices to become outrageously
expensive and forces the players to adapt to a new format that encroaches on the creativity of
players. As a result, this can eliminate the players that cant afford to switch to another deck due
to lack of funds. Also, this paradigm shift raises the stakes in struggles for competitive
advantage (Brandt, 89). However, there is a game online called DuelingBook, which allows
players the access to every card in the current database for free. Which is a fantastic tool if a
player needs to practice with a certain deck until they can obtain the cards in real-life. Anyone
who wants to play a deck that recently won a regional event or a YCS (Yu-Gi-Oh! Championship
Series) can simply net-deck, copying and pasting a deck list, onto DuelingBook, and play the
deck while forgoing the costs of those cards. We usually pull these deck lists from specific
players such as Jeff Jones or Billy Brake, and other YouTube channels such as: thecardGuyz,
team PPG, SimplySlimYgo, Mkhol40, House of Champs, etc. These players and channels have
For any other fandoms, I mostly just go to IGN (International Gaming News). This allows to
me to read articles based on specific topics of certain shows, games, or upcoming events. I can
usually look up certain Easter Eggs (which is denoted by the allusion to a certain character or
event in the future) as well as the specifc insights correlated to those Easter Eggs. I can also
gather new information on upcoming projects as well as peoples opinions on new releases. For
example, if I have a particular theory about the show The Flash, and I want to see if its similar
to other peoples theories, I can look that up on their homepage and find videos as well as
articles about the theory. From this I can gather if Ive correctly guessed the outcome of the
The discourse, or in this case the fandoms in which we associate with, can be described in many
ways. We value wins, ranks, tournament repertoire, etc. The beliefs, at times, as well as some of
the actions/behaviors, are very toxic and generally considered offensive. The attitudes are quite
petty and immature, and can be very rude when responding to peoples posts or questions, which
just sucks in general because the attitudes outlie the general antithesis of what the creators of
these games intend for their communities to flourish. The YouTube streamer PewDiePie has
recently exemplified the most negative qualities of these communities in his most recent scandal
(yes, there have been others), in which during a livestream on his channel he screamed out a
racial slur as he raged about the game. Now, someone who read this story probably assumed that
this never really happens that often. But they would be very wrong to assume that. These
constant racial slurs and vulgarity are constantly hurled out in either raging-opposition towards
the game or as a means of talking trash. But its not just a particular group, or a stereotype, no
this pervades every crevice of the gaming world unfortunately. So kids of younger audiences
usually are kept away from these communities due to the toxicity and the harmful effects it has
on development as a child. Also, for the most part, this community approaches literacy as a
means to either disprove or uphold their opinions and beliefs about certain shifting metas and
theories, and automatically loathe and detest those that even trying to oppose them by retorting
I will examine a rhetorical situation that recently occurred in my friend group in regards to a
particular game that just released: Destiny 2. For this situation, the Rhetors, responsible for the
Authorial voice (Grant-Davie, 495), and the audience, people whom try to achieve rhetorical
objectives (Grant-Davie, 497), will be both Nikhil and I. We both have very differing opinions
on the game, but they come from different origins. I personally think the game might not be that
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bad, especially after reading a review on IGN, in which they gave the game a score of 8.5 out of
10. For me, I usually trust IGN because theyre very reliable and, with games of this standing
with multitudes of quests, planets, side events, and PvP (Player vs. Player) events to choose
from, delve into these games for days upon its initial release. These reviews contain everything
from the graphics and the gameplay, to the enrichment of the story. Also, compared to its
predecessor, which received a score of 7.5 out of 10, I noted that the improvement was very
convincing as a reason to acquire the game. However, my friend Nikhil, felt differently. When
Nikhil was formulating his opinions and perceptions of the game, he came to the conclusion that
it simply wasnt worth getting. He also cited other articles and videos, and other peoples
responses to those posts on social media, that enabled Nikhil to believe that the game itself had
not evolved from its bland, tedious origin. Nikhils influences, which were much more than I,
was that of other audiences reactions towards the game, and also other sources that had
reviewed and critiqued the game. Therefore, since he thought that the game amounted to nothing
more than the original. This game was not worth his time. These differences in opinions, which
in terms of video games dont really happen that much unless its very controversial, made us see
differently when we usually see eye-to-eye on most games. These are some of the constraints,
all the factors in a situation that may therefore influence the Rhetors response to the
situation (Grand-Davie, 500), that occur for most gamers because we have to be able to gather
enough info and opinions on the game so that we actually know that were not buying a trash
game. If we dont read any reviews or research the game at all, we could potentially waste our
money on a title that we simply loathe and despise. However, Nikhil and I can both agree on one
thing: you never really know until you play the game.
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Now, with all that said, I believe that this community has really influenced my writing. I
remember my Junior year of High School developing quite the innate yarning to always detect
seek out the hidden Easter eggs, hidden plot developments and ideas, future events, etc. because
it could always connect to something in some way. From then on out, Ive always strived to find
the hidden details/meaning in literature as well as life. That life as depicted in movies, comic
books, articles, etc. were always worth examining and that they were quite diverse. This
community, with all of their interesting theories that are so well-developed, and keen attention to
detail have made my approach to literacy much that of growth and hope. That its definitely
possible, especially within my writing. That attention to detail usually ends up translating into
quite the detailed outline and its transparency visible in every paper, reflection, or process
journal that I could construct. Therefore, I have to outline everything. Doing so allows to me to
just answer the questions and can provide me specific examples in which I can elaborate on in
the papers themselves. Other than that, for the most part, when I sit down to write the paper, Ive
already completely envisioned the outline in my head as an algorithm from which I write my
paper. I just plug and chug until Ive met the requirements for word or page count, answered the
questions, specific formats, etc., and then Im finished. However, as Ive learned with this paper,
that there are clear distinctions between shorter papers than this one. Its tough to just sit down
and churn out almost five pages worth of info and great writing all at once. Never again. Usually
its just me, a bottle of water, an outline, and I can get everything done. After I finish a paper, I
usually only edit. This entails me just giving it a read through and just catching any awkward of
funky phrases I may have input into my rough draft. Also, I hit the spellcheck and grammar tool
to see if the program itself can catch anything. After that I usually just send it over to my Dad via
e-mail, who mostly just checks for readability and occasionally gives me feedback because he
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thinks Im a great writer and verifies that Ive met the requirements. He sometimes poses some
changes that I could incorporate into the paper to make it more cohesive. I swap and input the
correct changes and then I just submit the paper. I dont think this is the best process. Its just not
as much effort as I should be putting in, but I just dont really know how to effectively revise a
paper. I probably could improve this process more by just spending time with the paper after its
been written. To revise based on the content provided as well as the effectiveness of
communication (Richardson, 137). This is a mental switch for myself, mostly because of the
community Ive been involved with. Usually, after we just have anything from a theory to a new
insight, were so eager to tell someone that we often dont check to see if its valid or effectively
communicated. By learning how to revise in my writing process, I can grow in my writing and
start turning in more revised, wholesome pieces, that I can enjoy and be proud of.
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Works Cited
Wardle, E. (2017). Writing about writing: a college reader (3rd ed.). Boston, MA: Bedford Bks St
MartinS.
Wardle, E. (2017). Writing about writing: a college reader (3rd ed.). Boston, MA: Bedford Bks
St MartinS.
James Paul Gee, pg. 278, Literacy, Discourse, and Linguistics
Constituents