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Course Objectives:
The course aims to give students both a theoretical and a practical foundation for
engineering courses, like; Engineering Mechanics, Electromagnetic Field Theory,
Systems and Signals, Control Systems, Transmission Lines and Antennas &
Microwave Devices. The course gives the students a sound knowledge of Physics with
its applications to problems of practical nature. After studying this course the
students will be able to apply Physics as a strong tool to understand and develop the
problems which they come across in Engineering/Technology.
Physics Laboratory (SNS)
Lab Experiments:
Plagiarism: SEECS maintains a zero tolerance policy towards plagiarism. While collaboration in this
course is highly encouraged, you must ensure that you do not claim other peoples work/
ideas as your own. Plagiarism occurs when the words, ideas, assertions, theories, figures,
images, programming codes of others are presented as your own work. You must cite and
acknowledge all sources of information in your assignments. Failing to comply with the
SEECS plagiarism policy will lead to strict penalties including zero marks in assignments
and referral to the academic coordination office for disciplinary action.
Lecture-1
Scalar & Vector Quantities
SCALARS
A scalar quantity has only magnitude and is completely
specified by a number and a unit. Also, a scalar quantity
has no direction in space.
Examples are: mass (2 kg), volume (1.5 L), and frequency
(60 Hz).
Scalar quantities of the same kind are added by using
ordinary arithmetic.
Vectors
A vector quantity is a quantity that has both magnitude
and a direction in space
Examples of Vector Quantities:
Displacement
Velocity
Acceleration
Force
Vectors diagrams
A vector is represented by an arrowed line whose length is proportional to the
vector quantity and whose direction indicates the direction of the vector quantity.
Resultant of Two Vectors
The resultant is the sum or the combined effect of two
vector quantities
Vectors in the same direction:
6N 4N = 10 N
6m
= 10 m
4m
6N 10 N = 4N
Resultant of Two Vectors
v
y
component
x
Practical Applications
Here we see a table being
pulled by a force of 50 N at
a 30 angle to the horizontal N
y=25 N 50
When resolved we see that 30
this is the same as pulling x=43.3 N
opposite adjacent
sin cos
hypotenuse hypotenuse
opposite
tan
adjacent
Pythagoras' Theorem : hyp 2 opp 2 adj 2
a b c
Sine Rule :
sin A sin B sin C
Cosine Rule : a b c 2b c cos A
2 2 2
Vector Addition
VECTOR ADDITION: COMPONENT METHOD
To add two or more vectors A, B, C, by the component
method, follow this procedure:
1. Resolve the initial vectors into components x and y.
x = Ax + Bx + Cx
y = Ay + By + Cy
3. Calculate the magnitude and direction of the
resultant R from its components by using the Pythagorean
theorem:
R = S +S 2
x
2
y
and
Sy
q = tan -1
Sx
A force of 15 N acts on a box as shown. What is the horizontal
component of the force?
Solution:
12.99 N
Horizontal Component x 15Cos 60 7.5 N
Component
N
15
Vertical
Vertical Component y 15Sin60 12.99 N
60
7.5 N
Horizontal
Component
A person in a wheelchair is moving up a ramp at constant speed. Their total weight is
900 N. The ramp makes an angle of 10 with the horizontal. Calculate the force
required to keep the wheelchair moving at constant speed up the ramp. (You may
ignore the effects of friction).
Solution:
If the wheelchair is moving at constant speed (no acceleration),
then the force that moves it up the ramp must be the same as
the component of its weight parallel to the ramp.
Complete the parallelogram.
Component of weight 28 N
156 . 10
parallel to ramp:
900 Sin10 156.28 N 80 10
Component of weight
perpendicular to ramp: 886.33 N
900 N
Unit Vectors
A unit vector is a vector of length 1.
They are used to specify a direction.
By convention, we usually use i, j and k to represent the unit
vectors in the x, y and z directions, respectively (in 3
dimensions).
i=<1, 0, 0> points along the positive x-axis
j=<0, 1, 0> points along the positive y-axis
k=<0, 0, 1> points along the positive z-axis
Unit vectors for various coordinate systems:
Cartesian: i, j, and k
Cartesian: we may choose a different set of unit vectors, e.g. we can
rotate i, j, and k
Unit Vectors
To find a unit vector, u, in an arbitrary direction, for example,
in the direction of vector a, where a=<a , a >, divide the vector
1 2
a 1 1
u a a1 , a 2
a a12 a 22 a12 a 22
Ex. If a=<3, -4>, then <3/5, -4/5> is a unit vector in the same direction
as a.
Dot Product
The dot product of two vectors is the sum of the products of
their corresponding components. If a=<a1, a2> and b=<b1,
b2>, then ab= a1b1+a2b2 .
Ex. If a=<1,4> and b=<3,8>, then ab=3+32=35
Note: these are just two ways of expressing the dot product
Note that the dot product of two vectors produces a scalar.
Therefore it is sometimes called a scalar product.
Dot Product
The magnitude of the cross product equals the area of the parallelogram
that the initial two vectors span
Anti-commutative:
a x b = -b x a
Distributive over addition:
a x (b + c) = a x b + a x c
Compatible with scalar multiplication:
(ra) x b = a x (rb) = r(a x b)
Not associative, but satisfies the Jacobi identity:
a x (b x c) + b x (c x a) + c x (a x b) = 0
Cross product
The cross product a x b of two
vectors a and b, unlike the dot product,
is a vector.