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Father Veratus

Player: Matt
Male Half-Elf Cleric 3 - CR 1/2
Lawful Good Humanoid; Deity: Tyr; Background: Acolyte;
Skill Name Total Ability Prof Temp
Age: 65; Height: 5' 6"; Weight: 115lb.
Acrobatics +0 DEX (0) -
Ability Score Modifier Saving Throw
Animal Handling +3 WIS (3) -
STR 13 +1 +1 Arcana +1 INT (-1) +2
STRENGTH
Athletics +1 STR (1) -
DEX 10 0 +0
DEXTERITY Deception +2 CHA (2) -
CON 15 +2 +2 History +1 INT (-1) +2
CONSTITUTION
Insight +5 WIS (3) +2
INT 8 -1 -1 Intimidation +2 CHA (2) -
INTELLIGENCE
Investigation -1 INT (-1) -
WIS 16 +3 +5 Medicine +5 WIS (3) +2
WISDOM

CHA Nature -1 INT (-1) -


14 +2 +4
CHARISMA
Perception +3 WIS (3) -
Performance +2 CHA (2) -
AC 14 Initiative +0 Speed 30 ft Persuasion +4 CHA (2) +2
Proficiency +2 Inspiration Religion +1 INT (-1) +2
HP 24 HD 3d8 Death Saves Sleight of Hand +0 DEX (0) -
HD Used Success/Fail
Damage / Current HP Stealth +0 DEX (0) -
Scale mail : Disadvantage from armor worn
Survival +3 WIS (3) -
Passive Perception: 13
Number of Attacks 1
Other Proficiencies:
Mace Weapons: Simple weapons
Armor: Heavy armor; Light armor; Medium armor;
Main hand: +3, 1d6+1 bludgeoning Shields

Scale mail
Stealth Disadvantage
Special Abilities
+4 Channel Divinity
At 2nd level, you gain the ability to channel divine energy directly from your
deity, using that energy to fuel magical effects. You start with two such effects:
Turn Undead and an effect determined by your domain. Some domains grant
you additional effects as you advance in levels, as noted in the domain
Channel
description.Divinity: Preserve Life
Starting at 2nd level, you can use your Channel Divinity to heal the badly
injured.
When you use your Channel Divinity, you choose which effect to create. You
must then finish a short or long rest to use your Channel Divinity again.
As an action, you present your holy symbol and evoke healing energy that
Channel
can restoreDivinity: Turn
a number of Undead
hit points equal to (DC 13 your
five times Wis)cleric level. Choose
Some
As an Channel
action, you Divinity
present effects
your require
holy and saving
symbol andthrows.
speak When
apoints
prayeryoucensuring
use such an the
any creatures
effect from thiswithin
class,30 feet
the DC ofequals
you, divide those hit among them.
undead.
This Each
feature canundead
restorethat can see to
a creature oryour
hear
no
cleric spell
youthan
more within save DC.of
30offeet
half its hit you
pointmust
make
maximum.a Wisdom
You saving
can't usethrow.
this If the creature
feature on an fails itsorsaving
undead throw, it is turned
a construct.
Beginning
for 1 minute at 6th
or level,
until you
it takes can
anyuse your
damage. Channel Divinity twice between
Darkvision (60 feet)
rests, and beginning at 18th level, you can use it three times between rests.
When
Many
A turned youcreature
finish in
creatures a must
shortspend
fantasy or gaming
longitsrest, you
worlds,
turns regain your those
especially
trying to move expended
as farthat
awayuses.
dwell
from you
underground,
as it can, and haveit can'tdarkvision. Within
willingly move to aa specified range,
space within a creature
30 feet of you.with
It also
darkvision
can't take reactions. For its action, it can use only the Dash action orareas
can see in darkness as if the darkness were dim light, so try to of
darkness
escape from are only
an lightly obscured as far as that creature is concerned.
effect that prevents it from moving. If there's nowhere to move,
Disciple
However, of Life
the creature can't discern color in darkness, only shades of gray.
the creature
Also starting can
at 1stuse the
level, Dodge action.
your healing spells are more effective. Whenever you
use a spell of 1st level or higher to restore hit points to a creature, the
creature regains additional hit points equal to 2 + the spell's level.
Fey Ancestry
You have advantage on saving throws against being charmed, and magic
can't put you to sleep.
Shelter of the Faithful
As an acolyte, you command the respect of those who share your faith, and
you can perform the religious ceremonies of your deity. You and your
adventuring companions can expect to receive free healing and care at a
temple, shrine, or other established presence of your faith, though you must
provide any material components needed for spells. Those who share your
religion will support you (but only you) at a modest lifestyle.
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
System Reference Document 5.1 Copyright 2016,
YouWizards of the
might also Coast,
have tiesInc.
to a specific temple dedicated to your chosen deity
or pantheon, and you have a residence there. This could be the temple where
you used to serve, if you remain on good terms with it, or a temple where
you have found a new home. While near your temple, you can call upon the
priests
and youfor assistance,
remain provided
in good standingthe assistance
with you ask for is not hazardous
your temple.
Gear Experience & Wealth
Total Weight Carried: 70.12 lbs, Experience Points: 900/2700
(Maximum: 195 lbs) Current Cash: 56 gp
2 blocks of incense - Role Playing
Alms box -
Backpack (empty) 5 lbs Personality Trait: Idolize Hero - I idolize a particular
Blanket 3 lbs hero of my faith, and constantly refer to that persons
Candle x10 - deeds and example.
Censer - Personality Trait: Tolerant / Intolerant - I am tolerant (or
Holy symbol (reliquary, ????) 2 lbs intolerant) of other faiths and respect (or condemn) the
Mace 4 lbs worship of other gods.
Money 1.12 lbs
Rations x2 2 lbs Ideal: Faith - I trust that my deity will guide my actions. I
Scale mail 45 lbs have faith that if I work hard, things will go well. (Lawful)
Tinderbox 1 lb Bond: Temple - I will do anything to protect the temple
Vestments - where I served.
Waterskin 5 lbs
Flaw: Blind Trust - My piety sometimes leads me to
Tracked Resources blindly trust those that profess faith in my god.
Candle
Channel Divinity (1/short rest)
Rations

Languages
Common Giant
Dwarvish Halfling
Elvish
Spell Slots
2nd level

1st level

Spells & Powers


Cleric spells memorized (CL 3rd)
Spell Save DC 13 Spell Attack +5
2ndlesser restoration , prayer of healing , spiritual weapon
1stbless, cure wounds , cure wounds , detect magic R ,
detect poison and disease R , healing word , shield of faith
Cantripssacred flame , spare the dying , thaumaturgy

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
System Reference Document 5.1 Copyright 2016, Wizards of the Coast, Inc.

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