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Sherry

Player: Sherry
Female werewolf-kin skinwalker (witchwolf) slayer
(sniper) 5 - CR 4
True Neutral Humanoid (Shapechanger, Skinwalker); Deity:
Green Faith
Ability Score Modifier Temporary

STR 12 +1
STRENGTH

DEX 16 +3
DEXTERITY

CON 12 +1
CONSTITUTION

INT 10 0
INTELLIGENCE

WIS 14 +2
WISDOM

CHA 15 +2
CHARISMA

Saving Throw Total Base Ability Resist Misc Temp Notes

FORTITUDE 16 = +4 +1
(CONSTITUTION)

REFLEX 18 = +4 +3
(DEXTERITY)

WILL 14 = +1 +2 Skill Name Total Ability Group Specialty Temp


(WISDOM)

Total Enhance Shield Dex Deflect Dodge Misc


Acrobatics +1 DEX (3) ? ?
Defense 14 = 10 +1 +3 Athletics -1 STR (1) ? ?
Speed greater/less than 30 ft. : -4 to jump
Armor DR 6/adam or Huge Flat-Footed Def 11 Finesse - DEX (3) ? ?
Influence +2 CHA (2) ? ?
Armor HD Nat Nat Misc
Arm DR
Nature +5 INT (0) ? ?
Armor DR = +5 +1 Perception +7 WIS (2) ? ?
Total DR Shield Dex Deflec Misc Consolidated Skills : +2 racial bonus when used for Perception

Critical Defense +9 = +6 +3
Performance - CHA (2) ? ?
BAB Strength Size Misc
Religion - INT (0) ? ?
Society - INT (0) ? ?
CM Bonus +6 = +5 +1 - -
Spellcraft - INT (0) ? ?
BAB Strength Dexterity Size Stealth +1 DEX (3) ? ?
CM Defense 19 = 10 +5 +1 +3 - Survival +2 WIS (2) ? ?

Total
Skill Groups
Damage / Current Vigor
Vigor 55 Perceptive
Wounded 27 Feats
Total Damage / Current Wounds Armor Proficiency (Light)
Wounds 24 Armor Proficiency (Medium)
Martial Weapon Proficiency - All
Base Attack +5 Point-Blank Shot
Precise Shot
Initiative +3 Rapid Shot
Shield Proficiency
Speed 30 / 20 ft Simple Weapon Proficiency - All
Special Abilities
Accuracy (Ex)
Change Shape (+2 to all saves) (Su)
Change Shape (Bite) (Su)
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Pathfinder and associated marks and logos are trademarks of Paizo Inc., and are used under license.
+1 composite longbow Experience & Wealth
Ranged, both hands: +7, 1d8+2 Crit: 3 Experience Points: 10000/15,000
Rng: 110' Current Cash: 4,425 gp
2-hand, P
+1 short sword History
Crit: 19-20/2 Circumstance of Birth : Left to Die
Main hand: +7, 1d6+2
Light, P
Main w/ offhand: +1, 1d6+2
Main w/ light off: +3, 1d6+2
Offhand: -1, 1d6+1
Unarmed strike
Main hand: +6, 1d3+1 nonlethal Crit: 2
Light, B, Nonlethal
Main w/ offhand: +0, 1d3+1
nonlethal
Main w/ light off: +2, 1d3+1
nonlethal
Offhand: -2, 1d3 nonlethal
+1 hide armor
Max Dex: +4, Armor Check: -2
+5 Spell Fail: 20%, Medium, Slows

Gear
Total Weight Carried: 30/130 lbs, Encumberance
Ignored
(Light: 43 lbs, Medium: 86 lbs, Heavy: 130 lbs)
+1 composite longbow 3 lbs
+1 hide armor 25 lbs
+1 short sword 2 lbs
Artisan's outfit (Free) -
Money -
Special Abilities
Change Shape (Claws) (Su)
Change Shape (Darkvision) (Su)
Change Shape (Su)
Deadly Sniper +5 (Ex)
Low-Light Vision
Snap Shot (Ex)
Sneak Attack +1d6
Studied Target +2 (move action, 2 at a time) (Ex)
Spell-Like Abilities
Magic Fang (1/day)

Tracked Resources
Studied Target +2 (move action, 2 at a time) (Ex)

Languages
Common
History
Homeland: Forest
Parents: Both Alive
Siblings: None
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder and associated marks and logos are trademarks of Paizo Inc., and are used under license.
Sherry Abilities & Gear

Point-Blank Shot Feat Deadly Sniper +5 (Ex) Class Ability (Slayer)


You are especially accurate when making ranged attacks against At 2nd level, when the sniper makes an attack against a target who
close targets. is within his weapons first range increment and completely unaware
of his presence, that attack ignores the 30 foot range limit on
Benefit : You get a +1 bonus on attack and damage rolls with ranged sneak attacks, and if it is a sneak attack, he adds his sniper
ranged weapons at ranges of up to 30 feet. level as a bonus on his sneak attack damage roll. After this first
attack, the target is aware of the snipers presence.
Precise Shot Feat
You are adept at firing ranged attacks into melee. Note: After consultation with paizo, the errata update to this ability
was not meant to change what it replaces. As with the first printing,
Prerequisite: Point-Blank Shot. this ability replaces the slayer talent gained at 2nd level.

Benefit : You can shoot or throw ranged weapons at an opponent Snap Shot (Ex) Class Ability (Rogue,Slayer)
engaged in melee without taking the standard 4 penalty on your A rogue with this talent may treat her intitiative roll as a 20 for a
attack roll. surprise round, regardless of her initiative, but she may only take
an attack action with a ranged weapon. Her normal initiative roll is
Appears In : Not New Paths Option: Use Scaling Feats used in subsequent rounds. If two or more rogues possess this
talent, their initiative determines the order in which they act, but
Rapid Shot Feat they all go before any other creature. If a rogue is prevented from
You can make an additional ranged attack. acting in the surprise round, this talent has no effect.

Prerequisites: Dex 13, Point-Blank Shot. Appears In : Advanced Player's Guide

Benefit : When making a full-attack action with a ranged weapon, Sneak Attack +1d6 Class Ability (Slayer)
you can fire one additional time this round. All of your attack rolls If a character can catch an opponent when he is unable to defend
take a 2 penalty when using Rapid Shot. himself effectively from her attack, she can strike a vital spot for
extra damage.

Change Shape (+2 to all saves) (Su) Racial Ability The character's attack deals extra damage anytime her target would
You can choose to gain a +2 racial bonus to all saves when be denied a Dexterity bonus to AC (whether the target actually has
shifting into bestial form. a Dexterity bonus or not), or when the character flanks her target.
Should the character score a critical hit with a sneak attack, this
extra damage is not multiplied. Ranged attacks can count as sneak
Change Shape (Bite) (Su) Racial Ability attacks only if the target is within 30 feet.
You can choose to gain a bite attack that deals 1d6 points of
damage when shifting into bestial form. With a weapon that deals nonlethal damage (like a sap, whip, or an
unarmed strike), a character can make a sneak attack that deals
Change Shape (Claws) (Su) Racial Ability nonlethal damage instead of lethal damage. She cannot use a
You choose to gain 2 claw attacks that each deal 1d4 points of weapon that deals lethal damage to deal nonlethal damage in a
damage when shifting into bestial form. sneak attack, not even with the usual 4 penalty.

Change Shape (Darkvision) (Su) Racial Ability The character must be able to see the target well enough to pick
You can choose to gain darkvision with a range of 60 feet when out a vital spot and must be able to reach such a spot. A
shifting into bestial form. character cannot sneak attack while striking a creature with
concealment.
Change Shape (Su) Racial Ability
A skinwalker can change shape to and from a bestial form as a
standard action. In bestial form, a skinwalker gains a +2 racial
bonus to her choice of Strength, Dexterity, or Constitution. While in
this form, the skinwalker also takes on an animalistic feature that
provides a special effect. Each time a skinwalker assumes bestial
form, she can gain either two claw attacks that each deal 1d4
points of damage, darkvision to a range of 60 feet, or a +1 natural
armor bonus. These benefits last until the skinwalker returns to her
humanoid form as a swift action. A skinwalker must first return to
her humanoid form before changing to bestial form again to change
benefits. Different skinwalker heritages allow skinwalker characters
to select from different sets of bestial features.

Low-Light Vision Racial Ability,Senses


A creature with low-light vision can see twice as far as a human in
starlight, moonlight, torchlight, and similar conditions of dim light. It
retains the ability to distinguish color and detail under these
conditions.

Accuracy (Ex) Class Ability (Slayer)


At 1st level, a sniper halves all range increment penalties when
making ranged attacks with a bow, crossbow, or firearm. This ability
replaces track.

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Pathfinder and associated marks and logos are trademarks of Paizo Inc., and are used under license.
Sherry Abilities & Gear
Studied Target +2 (move action, 2 at a time) (Ex)
Class Ability (Slayer)
A slayer can study an opponent he can see as a move action. The
slayer then gains a +1 bonus on Bluff, Knowledge, Perception,
Sense Motive, and Survival checks attempted against that opponent,
and a +1 bonus on weapon attack and damage rolls against it. The
DCs of slayer class abilities against that opponent increase by 1. A
slayer can only maintain these bonuses against one opponent at a
time; these bonuses remain in effect until either the opponent is
dead or the slayer studies a new target.

If a slayer deals sneak attack damage to a target, he can study


that target as an immediate action, allowing him to apply his studied
target bonuses against that target (including to the normal weapon
damage roll).

At 5th, 10th, 15th, and 20th levels, the bonuses on weapon attack
and damage rolls, as well as the bonus to slayer ability DCs against
a studied target increase by 1. In addition, at each such interval,
the slayer is able to maintain these bonuses against an additional
studied target at the same time. The slayer may discard this
connection to a studied target as a free action, allowing him to
study another target in its place.

At 7th level, a slayer can study an opponent as a move or swift


action.

Modification for the Consolidated Skills rules : The studied target


bonus applies to Influence checks to bluff, Perception checks, and
Survival checks against the studied target.

Homeland: Forest History


You gain access to the Log Roller regional trait.

Appears In : Ultimate Campaign

Parents: Both Alive History


Both of your parents are alive.

Appears In : Ultimate Campaign

Siblings: None History


No siblings.

Appears In : Ultimate Campaign

Circumstance of Birth : Left to Die History


When you were born you were left to die, but by some twist of
circumstance you survived. You gain access to the Courageous
combat trait, the Savage social trait, and the Arisen story feat.

Appears In : Ultimate Campaign

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder and associated marks and logos are trademarks of Paizo Inc., and are used under license.

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