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c.

I don't know what to do next

Play with a plan!


b j
Tartakower once said something like, Tactics is where there is something to do, strategy is where there is
nothing to do. I think thats neat, but you will almost never ever have a position where there is
absolutely nothing to do.
Moving the Rooks Pawns one square usually says "I don't know what I'm doing" (IDKWID)
cuuuuuuuuC Sometimes I see someone nudge a Rooks pawn and then I see
(rDb1kgn4} their opponent do the same. I think this is a little conversation:
70p0wDp0p} Black 4h6 = "I don't know what I'm doing"
6wDn0wDwD} White 5.h3 = "I don't know what I'm doing either!"
5DwDw0wDw} (IDKWIDE)
&wDBDPDwD} Dont push your Rooks pawns one square, theres usually
3DwHwDNDw} something better to do, so find it and do that instead.
2P)P)w)P)} For example, you often have to open up a file for your Rooks. Do
%$wGQIwDR} that instead of doodling with your pawns. Sometimes you can
v,./9EFJMV win a game by opening up a file against the uncastled King.
If you cant think of anything special to do, improve the position
of your laziest piece. (Thats Anderssens Law.)
Always have an answer to the question: "what are you trying to
do here?"

Listen to your pieces, find out what to do for them.


Here are some things your pieces might say to you if you could hear
them:

K King: I want to go in one of my castles where it's safe. But I must


come out to help at the end when the Queens have gone.

Queen: "I hate being bugged by other pieces. I'll wait until
weve had a few swaps then attack with my gang. q
R Rook: I want to be on an open file with my friend, the other
Rook.

Bishop: I want a nice clear view, not blocked by Pawns.


b
N Knight: Put me on a central square in the middle where I cant
be attacked by Pawns.

Pawns: Get out of my way! I want to be a Queen.


p
SHEU

Knights Bishops Rooks Queens Kings Pawns


cuuuuuuuuC cuuuuuuuuC cuuuuuuuuC cuuuuuuuuC cuuuuuuuuC cuuuuuuuuC
(rDwgrDkD} (whwDw1wi} (wDrDwDwD} (wDrDrgkD} (rDbDkDw4} (rDw1rgkD}
70pDwDp0p} 70wDPDwDw} 70pDkDp0p} 71pDwDp0p} 70p0php0p} 7Dp0bDp0w}
6wDw0wDwD} 6w0wDwDw0} 6wDwgpDwD} 6pDwDwDnD} 6wDnDwDqD} 6pDn0whw0}
5DwDN0PDw} 5DwhwDw0w} 5DwDwDwDw} 5DwDR0wDw} 5gwDw)wDw} 5DwDw0wDw}
&wDqDPDwD} &PDBDwDwD} &wDw)p)wD} &wDNDQDwD} &wDBDwDwD} &BDw)PDwD}
3Dw)wDwDw} 3!w)wDwGw} 3)wDw)wDP} 3DPDw)wGw} 3GQ)pDNDw} 3Dw)wDNHw}
2P)wDwDP)} 2wDwDwDP)} 2w)rDwDPD} 2PDwDw)P)} 2PDwDw)P)} 2P)wGw)P)}
%$wDw!RIw} %DwDwDwIw} %DRGw$wIw} %DwDRDwIw} %$NDw$wIw} %$wDQ$wIw}
v,./9EFJMV v,./9EFJMV v,./9EFJMV v,./9EFJMV v,./9EFJMV v,./9EFJMV
like outposts like open diagonals like open files like the centre like a safe home like to be neat
cuuuuuuuuC cuuuuuuuuC cuuuuuuuuC cuuuuuuuuC cuuuuuuuuC cuuuuuuuuC
(wDw4wDwD} (wDbDwDw4} (rDwDkDw4} (rhbDkDn4} (rDbiwDrD} (wDrDwDkD}
70wDwDkDw} 7DwDkDw0p} 7Dp0bDq0p} 70pDw0pgp} 70p0pDpGp} 7DpDwDpDp}
6w0wDbgw0} 6rDpDpDwD} 6wDnDpDwD} 6wDpDwDpD} 6wDwDwDwD} 6w0nDw1wD}
5Dw0wDp0w} 50wGpDwDw} 5DpGBDpDw} 5DwDwDwDw} 5gwDPDwDw} 5DNDpDpDw}
&wDwDw)wD} &PDwDw)wD} &wDwDwDPD} &wDw)wGwD} &wDBDwDw1} &wDwDwDwD}
3DN)wGw)P} 3DPDwIwDw} 3)wDwDwDw} 3DwHwDNDw} 3DwDwDw!w} 3)wDw!wDP}
2P)wDwDwD} 2wDPDwDP)} 2w)P!wDw)} 2P1P!B)P)} 2PDwDw)PD} 2w)wDw)PD}
%DwDw$wIw} %$wDwDwDR} %DwIR$wDw} %DRDwDRIw} %$wDw$wIw} %Dw$wDwIw}
v,./9EFJMV v,./9EFJMV v,./9EFJMV v,./9EFJMV v,./9EFJMV v,./9EFJMV
hate edges/corners hate being blocked in hate corners hate being bugged hate being uncastled hate being messy
cuuuuuuuuC cuuuuuuuuC cuuuuuuuuC cuuuuuuuuC cuuuuuuuuC cuuuuuuuuC
(rDwDkDn4} (wDw4wDkD} (rhbiwgw4} (rDbDkgw4} (rDbDkDn4} (rhb1kgn4}
70p0wDp0p} 70pDwDpDp} 70pDwDp0p} 70p0pDp0p} 70p0pDp0p} 70p0p0p0p}
6wDwDwDwD} 6wDwDwDwg} 6wDpDwDwD} 6wDnDwhqD} 6w1wDwDwD} 6wDwDwDwD}
5DqDw0w!w} 5DwDwDwDw} 5DwDw1wDw} 5DwDwDwDw} 5DNDw)wDw} 5DwDwDwDw}
&wDwDw)wD} &wDpDwDwD} &wDwDnDwD} &wDwDPDwH} &w)wDwDwD} &wDwDwDwD}
3Dw)wDwDw} 3Dw)wDwDP} 3DwDwDwDw} 3DwHwDwDw} 3DwHwDwDw} 3DwDwDwDw}
2PDnDwDP)} 2PDP$wDPD} 2P)PGw)P)} 2P)PDB)P)} 2wDPGPgP)} 2P)P)P)P)}
%$wGwIwHR} %DwIRDwDw} %DwIRDBHR} %$wGQIwDR} %DRDQIBDR} %$NGQIBHR}
v,./9EFJMV v,./9EFJMV v,./9EFJMV v,./9EFJMV v,./9EFJMV v,./9EFJMV
do forks do pins do discoveries get netted get mated get overloaded
(so do QPBR&K) (so do R& Q) (so do B&Q)

C:\Users\DrDave\Documents\ChessDox\COACHING\u14\U11_2010\U11training2010handouts.doc
SHEU

THINC
How to choose your move

n x
Threat
N You MUST look to see if your opponent has a
Hope
q You might have a chance to do something to
threat, and if so, find a move using the ABCD your opponent: perhaps to take a piece for
system nothing, or make a threat that cant be stopped
(like a fork or other double attack).

o H
Improve
r Nothing you have to do right now? Then improve
Next
B As you get better at chess, you will start to
the position of your worst-placed piece the piece form plans. Try and have some sort of idea
that is doing nothing, sleeping or still parked on its about what you are trying to do at this point in
starting square. the game.

The C THINCin stands for Check you must check your chosen move before playing
it. You do that by looking at the board, not by picking up your piece and waving it around you wont be
able to see anything then and neither will your opponent so its both useless and unfair!

C:\Users\DrDave\Documents\ChessDox\COACHING\u14\U11_2010\U11training2010handouts.doc

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