Documenti di Didattica
Documenti di Professioni
Documenti di Cultura
1 OBJECTIVES ........................................................................................................... 1
2 FILES USED ............................................................................................................. 1
3 INTRUODUCTION .................................................................................................. 1
3.1 3DMine's Basic Features .................................................................................. 1
3.2 The Use Of Mouse And Keyboard .................................................................... 2
3.3 The Concept of 2D/3D ...................................................................................... 3
3.4 File Name Conventions..................................................................................... 3
3.5 3DMine Interface .............................................................................................. 4
4 MAIN CONTENT ..................................................................................................... 5
4.1 File .................................................................................................................... 5
4.1.1 New ........................................................................................................................ 6
4.1.2 Open ...................................................................................................................... 6
4.1.3 Save ....................................................................................................................... 7
4.1.4 Save as................................................................................................................... 7
4.1.5 Save project .......................................................................................................... 8
4.1.6 File import ............................................................................................................ 9
4.1.7 Device management ......................................................................................... 10
4.1.8 Register ............................................................................................................... 14
4.1.9 View along string .............................................................................................. 15
4.1.10 Solid animation ............................................................................................... 16
4.1.11 Plotting window .............................................................................................. 16
4.1.12 Geostatistics window ..................................................................................... 17
4.1.13 Options.............................................................................................................. 17
4.2 View ................................................................................................................ 22
4.2.1 Layer .................................................................................................................... 22
4.2.2 Make objects layer current ............................................................................ 23
4.2.3 Linetype .............................................................................................................. 24
4.2.4 Color .................................................................................................................... 24
4.2.5 2D operation ...................................................................................................... 25
4.2.6 3D operation ...................................................................................................... 25
4.2.7 Axis indicator .................................................................................................... 26
4.2.8 Full screen .......................................................................................................... 26
4.2.9 View operate ...................................................................................................... 27
4.2.10 3D Views .......................................................................................................... 28
4.2.11 Display grid ..................................................................................................... 28
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4.2.12 Mouse controls ................................................................................................ 30
4.2.13 Marker and discription .................................................................................. 31
4.2.14 Solid view options .......................................................................................... 33
4.2.15 View scale factors .......................................................................................... 40
4.2.16 Polygon fill ...................................................................................................... 41
4.3 Inquiry ............................................................................................................. 44
4.3.1 Point ..................................................................................................................... 44
4.3.2 distance ............................................................................................................... 45
4.3.3 Area ..................................................................................................................... 46
4.3.4 Angle ................................................................................................................... 46
4.3.5 Angle by 3 points .............................................................................................. 46
4.3.6 Circle by 3 points .............................................................................................. 47
4.3.7 Volume................................................................................................................ 48
4.3.8 List ....................................................................................................................... 49
4.3.9 ID point ............................................................................................................... 49
4.3.10 Shortest distance ............................................................................................. 50
4.3.11 String XYZ ...................................................................................................... 52
4.4 Edit .................................................................................................................. 54
4.4.1 Clear temporary marker ................................................................................... 54
4.4.2 Clear viewport ................................................................................................... 55
4.4.3 Undo .................................................................................................................... 55
4.4.4 Redo ..................................................................................................................... 55
4.4.5 Copy .................................................................................................................... 56
4.4.6 Paste ..................................................................................................................... 57
4.4.7 Select ................................................................................................................... 58
4.4.8 Hide objects ....................................................................................................... 60
4.4.9 Delete .................................................................................................................. 61
4.4.10 Move ................................................................................................................. 61
4.4.11 Copy selection ................................................................................................. 62
4.4.12 Rotate ................................................................................................................ 63
4.4.13 Zoom ................................................................................................................. 64
4.4.14 Mirror ................................................................................................................ 65
4.4.15 Offset ................................................................................................................. 67
4.4.16 Trim ................................................................................................................... 67
4.4.17 Extend to .......................................................................................................... 68
4.4.18 Break ................................................................................................................. 70
4.4.19 Part break ......................................................................................................... 71
4.4.20 Fillet .................................................................................................................. 72
4.4.21 Chamfer ............................................................................................................ 73
4.4.22 Explode ............................................................................................................. 74
4.4.23 Match properties ............................................................................................. 74
4.4.24 Property ............................................................................................................ 75
4.5 Tools ............................................................................................................... 76
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4.5.1 Edit string ........................................................................................................... 77
4.5.2 Track draw ......................................................................................................... 77
4.5.3 Active draw line ................................................................................................ 78
4.5.4 Draw by gradient .............................................................................................. 78
4.5.5 Attribute math .................................................................................................... 79
4.5.6 Auto connect lines ............................................................................................ 81
4.5.7 Connect two strings .......................................................................................... 82
4.5.8 Clean/Debug ...................................................................................................... 82
4.5.9 Line assign Z value........................................................................................... 89
4.5.10 Line operation ................................................................................................. 97
4.5.11 Point ................................................................................................................ 109
4.5.12 Text operate ................................................................................................... 115
4.5.13 Clip by polygon ............................................................................................ 117
4.5.14 Polygon calculation ...................................................................................... 118
4.5.15 Coordinates transformation ........................................................................ 121
4.5.16 Load application ........................................................................................... 124
4.5.17 Mirco ............................................................................................................... 125
4.6 Create ............................................................................................................ 126
4.6.1 Section ............................................................................................................... 126
4.6.2 Insert .................................................................................................................. 136
4.6.3 Label .................................................................................................................. 145
4.6.4 Arc line.............................................................................................................. 146
4.6.5 Coordinate label .............................................................................................. 149
4.6.6 Line .................................................................................................................... 150
4.6.7 Polyline ............................................................................................................. 150
4.6.8 Polygon ............................................................................................................. 152
4.6.9 Rectangle .......................................................................................................... 153
4.6.10 Arc ................................................................................................................... 153
4.6.11 Circle ............................................................................................................... 155
4.6.12 Two lines ........................................................................................................ 156
4.6.13 Cloud line ....................................................................................................... 157
4.6.14 Spline .............................................................................................................. 157
4.6.15 Point ................................................................................................................ 157
4.6.16 Leader label ................................................................................................... 157
4.6.17 Single line text .............................................................................................. 159
4.6.18 Text .................................................................................................................. 160
4.6.19 Polygon boundary......................................................................................... 160
4.6.20 Hatch pattern ................................................................................................. 161
4.6.21 Create columnar solid .................................................................................. 163
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Basic & Tools - 3DMine Indonesia
1 OBJECTIVES
2 FILES USED
Files used in this lab exercise are found in the following folder:
C:\ 3DMine Mining Software 2013.6\demo\example\01_basic operation
3 INTRUODUCTION
The 3DMine mining software is widely used in geology, surveying, mining and
production management, mainly for solid mineral geological exploration data
management, geological modeling, structural modeling, calculation of geological
reserves of traditional and modern, open and underground mining mine design,
opening the short-term schedules and the production facilities of data, the planning
objectives of data visualization to establish the basis of a practical platform for the
purposes of the mining resources management, efficient management of resource
extraction and production data management, to provide technical support services.
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Direct conversion of Excel, Word, Text data and graphics by clipboard
technology output
Interactive visual design of the ramp
Method of fast cutting, static and dynamic adjustment of the amount of mining
Calculation of blasting, real and virtual
Ability to import a high variety of total station data records and compatible
Cass
Accurate and convenient printing and drawing of maps
Compatible with common file formats of the Mining software in general
I Left button:
1. Used to select the file to open: click the left button to put the file into the graphic
workplace and release, so you can work in a graphical view to inquire and edit.
2. Used to select the corresponding menu bar or toolbar commands;
3. 3D mode:Hold down the left button and drag to rotate the 3D graphics;
4. 2D mode:Used to select points, lines, solids and other objects;
II Right button:
It is mainly used for shortcut menu options. Select different functions, upon a
right-click different shortcut menu can pop up, which is easy to operate.
IV Keyboard operation:
A number of shortcut keys are set in the software, from a single keyboard function
keys or a few letter combinations to form, once they get familiar with the shortcuts,
users can reduce time to inquire the menu. For a detailed list of shortcuts, please
refer to Help>> Shortcuts list, the following are the common shortcut keys and their
usages:
1. F1 To achieve help with a key, select the function command and click the
button, so you could quickly find the associated help files, support user
actions.
2. F2 To achieve the 2D/3D switch in the graphic area.
3. Shift Select the various documents in a sequence.First, select the first file,
hold down the Shift key and select another file, then all the files between the
two documents will be selected.
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4. Ctrl Select multiple non-consecutive files, hold down the Ctrl key, select
any number of files.
5. Shortcut Table Shortcut keys list the common functions in the table by a
few simple combinations of letters or numbers. In the process of use, as long
as the Information Bar is clicked, and then the desired function-letter code
entered, the command line will display the content and the functionality in
English, while the graphics area and the status bar will make the appropriate
order of the input changes.
The same graphics area in 3DMine can be readily converted in a 2D and 3D state. 2D
stands for plane, it contains XY, XZ, YZ descriptions. In 2D state the shape of the
mouse is it means you have been in the selection state and you can use the mouse
to select objects. 3D stands for a space state, in 3D state the shape of the mouse
2D/3D option, or click in the toolbar (on behalf of 2D)and (on behalf
of 3D) to switch.
The suffix of files shows different file types, each with a different icon file. All of the
file types in 3DMine are in the following table:
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2. 3DMine software added Ribbon interface style in 2013.6 version, right-click the
toolbar area popup the menu and select Switch to Ribbon
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4 MAIN CONTENT
4.1 File
"File" is mainly used to manage the file being opened, saved, registered,
imported, web-published, managed by the system settings etc. In addition to that,
there are some special features, such as animation walking; database management of
mining equipment etc. Specific functions are introduced in the following sections.
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4.1.1 New
Click the icon on the toolbar or select menu File>> New will create a new
layer window.
Click the icon on the toolbar can restore, move, maximize or minimize the
windows.
4.1.2 Open
"Open" command to open the already established points, lines, solids files, where
the file types can be in a 3DMine format or 3DMine would have to identify external
file types, such as CAD, Surpac, Datamine, Micromine and so on. To execute this
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4.1.3 Save
"Save" command is used to save points, strings, solid modeling etc. data as a
different name and type to the computer, so you can use it later. Clicking also can
execute this command.
(1) Select the graphic to save , open File>>Save, or the save button in the toolbar,
the following dialog box will pop up:
(2) Input file name, select file type, select the layer to save, then click OK.
Note: when applying this function, the system will automatically select the
"current layer" of data to go on the "Save As" operation, so before the "Save As"
operation, please set the file to save as the current layer.
Change 3DMine files: save as Datamine, Surpac, AutoCAD, Text and other types
through selecting a different type.
4.1.4 Save as
"Save as" command is used to save points, strings, solid model etc. data as
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different name and type to the computer,s o you can use it later.Clicking can also
run this command.
(1) Select the graphic to save, open File>>Save as, or the save button in the
toolbar,the following dialog box will pop up:
Contents: select the layer to save, all the layers contained in the software.
Browse: click here to select the save path.
File: new file name for the saved objects.
Type: the type of the saved file.
Select File>>Save project or click in toolbar, the dialog box will pop up, the
first line showing current work path, as follows:
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Project file -- you can input file name, or click "file" to open, "Save As" dialog
box where you can select file or input file name, the file extension is ".3dp".
Use password -- you can set password protection, when re-opening the file
requires a password.
3DMine can support variety of file formats, "File import" can import text data,
south CASS, Datamine, Surpac, MapGis, AutoCAD, Micromine etc. The formats are
as follows:
1.Text data:
coordinates with a value, you can set up the X, Y, Z amount according to your
needs.
When other file format is imported, window you can choose file location to
import from "open".
''Device management" used to create database for mine, manage weather to add
devices, locations, attributes, etc. in real-time. Device Manager also includes the
following two sub-menus:
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Device coordinates -- you can input the coordinates, also click to set
the device.
Image -- select image for the device.
Description value -- input the corresponding value.
(5) Click "Insert", the device inserted into the designated points, display settings
of fields and values, while in the layer browser the device name is displayed.
(6) Select "hide" from the right-click menu to hide all devices.
(7) Select "display" from the right-click menu, a "display device" pop-up
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appears:
Default image -- From the drop-down list, choose the default image display,
when the device has been deleted from the database, and the default image at the point
inserted.
Display text -- display field and value in the device table. can set label leader
length and angle.
Start real-time reading -- the image refresh according to the interval, the current
working hours are shown in the top left corner of the window.
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(4) Click Ok, the database display opens in the layer browser.
4.1.8 Register
3DMine has two authorized methods: they are local lock and network lock. Local
lock only supports one user at a time, while network lock supports multi-node
simultaneous locks for multiple users. Here we intend to only introduce the local lock.
Please insert local lock before you use the software, when you first start the
software, the interface dialog box will appear, choose a local lock or network lock,the
following dialog box after selecting the local one will pop up. The dongle number will
automatically identify the inserted lock number, registration code provided by Beijing
3DMine Mining Software, so copy it to the "Register code" field, click on "register"
to see the expiry time, number of users, and version release, then click "OK" to use
the software.
Note: upon a successful registration, if the local system time is changed, the
software lock will not work.
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Along a set route, designed to display images every certain distance within a
certain time (ms), by setting the viewing angle, height and width to make it more real.
Select file>>animation walking, status bar tip: ,
click the string to animated simulation, the "animation" dialog box will pop up, as
follows:
After setting the parameters click to start the animation walk simulation, or
click to pause.
Left-click anywhere in the graphics area to pause the animation walk simulation;
Right-click anywhere in the graphics area to go on.
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4.1.13 Options
(2) Graphics
System parameters settings when drawing.
Pickup distance -- snap radius, the default is 0.1, the user can customize
according to demand.
Description font size -- the size of description font.
Delete distance while offset -- less than the distance, delete the point.
Delete sharp angle while offset -- less than the angle, delete the point.
(3) Layer:
3DMine predefines 10 string/solid IDs in the system settings, and define the
default color to set the color and style of point, string, solid. You can click
corresponding color bars to modify the default color. You can also add string ID and
custom color, style.
Note: add new or modify the string ID and style, it would only take effect on
new created pixel.
(4) Utility:
Set the parameter when importing other file formats.
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(5) Database:
Set the default field in the drilling database, blasting hole database,device
database.
(6) Interface
Used to adjust the interface color,style and font.
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(7) Other
About setting mouse rotate mode, polygon fill and DTM report .
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4.2 View
"View" is a command, mainly used to change current view or create a new view
style. 3DMine operation of 2D and 3D mode in a graphical area can be switched at
any time, including the XY, XZ, YZ three types of perspective transformation. It is
capable of displaying 2D and 3D coordinates grid, while the interface style
diversification offers more choices to users to add a snap icon and a variety of snap
parameters etc. Detailed functions are introduced in the following sections.
4.2.1 Layer
Manage layers: you can create a new layer, delete a created layer, change open
objects' properties:
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Through selecting an object in the view, the layer where the selected objects are,
will be set as the current layer.
Select the order, the status bar tip:
You can also right-click the layer in the layer browser to execute the function.
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4.2.3 Linetype
Manage line type: you can set the line type or load a new one:
4.2.4 Color
This function is designed to add color to the colored attribute frame column.
By choosing the command in question, the "color management" dialog box will
pop up. Click "add", some illustrations names and colors are added to the left margin
area. You can change the color names in the Name Column. Click on the drop-down
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triangle, then choose the color from the color board of the pop-up. After completing
the Settings, click ok, some colored illustrations are added to the colored column of
the attribute box.
4.2.5 2D operation
In 2D, mouse shape is , so you can carry out the operation of drawing,
selecting, band selecting, moving point from a string.
In 3D, switch methods from 3D to 2D are available:
(1) Select View>>2D operation.
(3) Right-click in graphic area, select "switch to 2D" from the shortcut menu.
4.2.6 3D operation
In 3D mode, the mouse shape is , so you can carry out operations of rotation,
zoom, etc., as well as observation of 3D effects.
In 2D, switch methods from 2D to 3D are present:
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(3) Right-click in graphic area, select "switch to 3D" from the shortcut menu;
(4) Press F2 to go temporarily into the 3D mode, to rotate, zoom, releasing the F2
button brings you back to 2D.
(5) Move the mouse pointer to the coordinate box, 3D state. Move the mouse by
using the right button in the box, and the graphic area will rotate too.
The "Full screen" option can enlarge the graphical area to full screen, so that
graphics are displayed more intuitively and clearly.
As shown below, there are transferred graphics, the coordinates indicator and
the "exit full screen menu" command. Right-click to call the shortcut menu and switch
to 2D mode or system settings, etc.
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"View operate" is used for positioning and changing the view port. It contains:
Observe or draw a complex string in 3D, when dealing with details, it is difficult
to control the rotational effort. The function used to locate the center of rotation, and
rotating around this center, makes observing and finding targets much more accurate.
Run the command or click . The last line of the status bar on the right side
center, where a blue marker should appear, this is how the rotation center is
determined. The graphic will rotate around the center.
Make the graphic in graphics area return to the size that you have just dragged to.
View>>View operate>>move
When this command is run, a small hand symbol appears. Hold down the left
mouse button, then you can move all graphics in the graphics area.
View>>View operate>>Zoom
Hold down the left mouse button, move the mouse up and down to zoom the
graphics in or out, the same effect can also be achieved by directly rotating the mouse
wheel.
Enlarge graphics locally by tapping. Select the part to be enlarged so that you can
view the graphics easily.
4.2.10 3D Views
View plane is divided into 6 forms namely: XY plan, XZ plan, YZ plan, YX plan,
ZY plan, ZX plan. Used to adjust the view plan.
The "Grid" is divided into a 2D grid and a 3D grid. The 2D grid is a orthogonal grid
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which is constituted by two groups of parallel lines with certain steps. The 3D grid is
a orthogonal grid which is constituted by three groups (X Y Z) lines with certain steps.
By visualizing the "coordinates grid" you can find the coordinates relation and the
distance between points, strings, solids etc. It plays a key role in sections cutting and
ore extrapolating.
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Note: Before displaying the coordinates grid, you should put the graphic file into
XY,XZ,YZ plan, otherwise, the status bar will prompt that "Cannot display 2D grid
under the current view port".
Step away from the X/Y/Z direction -- each grid's length on X/Y direction.
In 3D mode, press and hold the left mouse button to rotate the graphics. By
means of different algorithms, 3DMine can set the rotation mode into rotate
spherically, Z-rotation and rotate continuously. Choose the specific rotation according
to your own operating practices. In general, the Z-rotation is easier to control graphics,
in return the spheric rotation is more flexible.
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Rotate spherically means that you can rotate in any X Y Z direction. This
rotational style is flexible, but it is more complicated to control the angle of rotation.
Z-rotation means rotating the Z axis only perpendicularly to the screen, the X and
Y axis remain without a rotation constraint.
Release the mouse button: the graphic is still at the same sliding trajectory and
mouse speed, until the user clicks again the left button or executes the command again,
to seize the rotation.
The command is used to display and hide string or points mark-ups, as well as
attribute values (such as grade,weight), string ID, etc. information. This information
can help user to find target points, strings and text among the attributes, quickly.
String point marker is also a point marker. You can set the point marker's shape
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When you do not need to display the point labels, execute the command or click
Run the command or click - the following dialog box will pop up:
Display content -- displays string/solid/point ID, all attributes, XYZ value etc.
Decimal -- when selecting a X,Y,Z value, the column of decimal takes effect.
Distance -- if a specified distance interval is selected, the column of distance
takes effect, standing for the distance between descriptions.
If you want to hide the description, please run the command or click .
"Solid render" is used for coloring solids, to make the solid more subtle. In order
to express a solid in different colors, you can color it by different attribute fields; in
addition, you can use the function of illuminance and transparency to make solid
transparent.
The function is used to show/hide all solids, DTM (*.3dm) in the graphics area.
When there are solid models in the graphics area, the command or icon can hide
the solid, re-selecting will show it again.
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model.
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1. Select rendering mode: you can choose the rendering color you like.
3. Color mode:
(2) Display different color by band height.You can set a base elevation, rendering
the solid from the elevation.
For example, select Z; set band height as 20:
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displayed, click range setting by hand, select s different color for a different range.
The scope of fields must meet their maximum and minimum, and to cover the entire
surface or solid. As follows:
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Right-click the legend, the shortcut menu will pop up so you could modify the
legend:
Modify legend parameters -- modify size and display scale, according to the
actual needs:
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Edit content -- add or modify title, color, hatch pattern, description on the
legend:
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View>>Solid render>>Illuminance
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After illumination:
"View scale factors" is used to set a X/Y/Z scale to outline the graphics display
in a direction.
Run the command, the following dialog will pop up:
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For example, open a surface file. The undulating surface state is not very clear, so
we need to enlarge the scale of the Z-axis, therefore the display scale can be set to 1: 1:
2, click OK, the Z-axis scaling is doubled:
The users can fill the internal triangular plate by closed polygon specified via the
function of polygon fill.
Fig. 1 is called in the plot area (note: no self intersection is allowed for closed
polygon.), as is shown in the Fig. below, select view>>polygon fill, then fill
method dialog box is popped out.
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Fig. 1
Fig. 2
When no nest filling is selected but two closed polygons are selected with
triangle filled by moving internal polygon, the effects are as shown below:
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When both nest fillingand two polygons are selected, and internal fill is moved,
the effects are shown as follows:
That is, a triangle fill hollow in the middle is formed by the outer polygon.
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4.3 Inquiry
4.3.1 Point
The "point" is used to inquire attributes of any point, such as point coordinates,
point ID.
(2) Please click the point to inquire, the output will be:
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Note: if the Information Bar is set too narrow, drag upwards the scroll bars and
you will see the entire information.
4.3.2 distance
(1) Click Inquiry>> distance or the icon, the last row on the right side of the
status bar
prompts: ;
(2) Left-click to select the first point, the last row on the right side of the status
bar prompts: ;
(3) Left-click to select the second point (the program will automatically select the
location of the nearest point from the hits, and will display a marker to check
whether to choose the right point), horizontal distance,vertical distance, 3D distance,
azimuth, dip and slop will be displayed in the information box. Refer to the following:
When the inquiry is completed, you can continue selecting two points to inquire,
until you right-click to exit.
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4.3.3 Area
Note: The selected line must be a closed line, otherwise an error message will
appear on information bar.
(2) Click to select the closed line, the result is displayed in the information bar:
4.3.4 Angle
Click Inquiry>>Angle or icon , select the two lines according to what the
status bar has prompted, right-click to exit. The information bar displays:
"Angle by 3 points" inquires horizontal angles and 3D angles (less than 180
degrees) by three points on the same line.
(1) Create a 3D line, the point mark-up outlines 1,2,3,4,5,6. Inquire the angle by
point 1,2,4. As follows:
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(2) Select Inquiry>>Angle by 3 points, the last row on the right side of the
to the status bar prompts, select point 2 and point 4, then three points are marked,
while in the information bar is showing the angle:
Note:
(1) The horizontal angle is not equal to the 3D angle, the horizontal angle refers
to the lines after being projected to the XY plane projection angle, usually the
horizontal is lower than the 3D.
(2) The order of selecting the three points is very important, a different order will
produce different results. When the order is point 1-2-4, the result is an obtuse angle,
if the order is point 1-4-2, the result will be an acute angle. If you neglect this rule, it
is easy to make a mistake.
"Circle by 3 points" consists in selecting three points on arc to find the center,
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you will be asked to select the second one and the third one, the three points are
marked in blue color and the center is marked by white cross:
At the same time, the coordinates and the radius will be shown on the
information bar:
4.3.7 Volume
(1) Click Inquiry>>Volume or icon, the last row of the right side of the status
bar prompts: ;
(2) Click on the solid, right-click and the following box will pop up:
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4.3.8 List
4.3.9 ID point
prompts: ;
(2) Click anywhere, there will be a marker , the coordinates will be displayed
on the information bar.
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"Shortest distance" helps to inquiring distance, including: between point and line,
line to line, and point to a triangle net, line to triangle net, and triangle net to
triangulation. The selected source point, the target coordinates, and the distance value
calculation will display in the information bar, while the shortest track will display in
the graphical window.
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The shortest distance from point to a line:
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This option is used to inquire coordinates and attributes of all points in a line.
(1) Click Inquiry>>String XYZ or the corresponding icon, the last row of the
(2) Select the line to inquire, you can find the attributes on the information bar,
such as point ID, XYZ value:
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4.4 Edit
"Edit"mainly used to deal with lines. User can deal with all kinds of graphics
quickly. Also, one could master various functions of the menu in no time. Similarly to
AutoCAD, user who are accustomed to work with AutoCAD, can operate the function
with no troubles.
The following is available in the "edit" menu:
When operating a point, string, solid, there will be some temporary marks to
make a contrast. If the marker is too large, it may affect on observation. Click
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Click to clear all graphics in the current view port. Before wiping out, the
following window will prompt you to whether to save the file, click "exit" to clear the
screen directly; or click "cancel" to close the dialog box and save the file.
4.4.3 Undo
4.4.4 Redo
"Redo" is used to restore the command that was canceled on the previous step.
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4.4.5 Copy
"Copy" used to add graphics and their attributes to clipboard, so you can paste
them in other place.Considering the attribute of primitive type, divide "copy" into
"copy object", "copy line to clipboard", "copy print", "copy attribute", "copy picture".
Edit>>Copy>>Cut
"Cut" used to put graphics and their attributes into clipboard, so you can paste
them in other place.
Edit>>Copy>>Copy
Copy graphics from the current window into clipboard, paste in another graphics
area or over a cleared window.
Copy graphics from the current window into clipboard, paste in another graphics
area or over a cleared window, to a point considered as a basic.
Copy the string coordinate from the graphics area into clipboard, paste in
Excel,Word,CAD, etc.
Copy the picture from the graphics area into clipboard, then open 3DMine
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Edit>>Copy>>Copy description
Edit>>Copy>>Copy picture
4.4.6 Paste
Edit>>paste>>paste object
Paste the copied points, string ,solids, etc. to the graphics area according to the
original style and coordinates.
Paste the copied coordinates of points, strings, solids from clipboard into Excel or
CAD.
In Excel, select a set of data, run the command, the status bar prompts to insert
the Excel table, click the left mouse button in the graphics area, which is equivalent to
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locating an insertion point. The Excel table is now displayed in the graphics area of
the interface. Text and borders in this table can be edited to facilitate the print
settings.
4.4.7 Select
Edit>>Select>>Quick select
Set an object type, property, etc.to perform a quick selection.
Run the command, the following dialogue box will pop up:
Apply to -- you can select the entire drawing or just partial objects by picking
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Edit>>Select>>Select all
Edit>>Select>>Anti-select
Edit>>Select>>Select similar
before (the blue one was selected): after (all blue lines were selected):
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Edit>>Select>>Create selection
Create a new object that has the same property as the selected object. For
example: you select a polyline, run the command, thus you can draw a polyline.
Edit>>Select>>Polyline select
Edit>>Select>>Polygon select
This command is used to hide objects quickly,so that you can observe or operate
clearly.
The menu contains:
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4.4.9 Delete
Delete the points, strings, solids, etc. that are not needed.
If the first pixel is selected, then run the command to only delete the selected
primitives. If you run the command first, the status bar tips, select banding or click the
object for deletion, right-click to carry out the command.
4.4.10 Move
tip: .Select
the object then right-click, the last row of right side of the status bar
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(2) Drag a line from that point, when the object moves to the specific position,
right-click to complete the operation. When the object has been moved, right-click to
call the shortcut menu, select "confirm parameter" to control coordinates or distance,
azimuth, dip angle.
tip: , right-click
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When the object has been moved right-click to call the shortcut menu, select
"confirm parameter" to control coordinates or distance, azimuth,dip angle.
4.4.12 Rotate
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point. Move the mouse to rotate the object. When the object has been rotated to the
right position, left-click to end. When the object has been moved, right-click to call
the shortcut menu, select "confirm parameter" to control the rotation center
coordinates and the rotation angle.
4.4.13 Zoom
(2) Please note the tips in status bar: , you can click
any point in the graphical area and take the point as a basic point, drag a string from
the point, the length of string is proportional to the size of the object scale.
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(3) When the size meets the goal, left-click to end; a right-click will call the
shortcut menu, select "confirm parameter" to control the basic point coordinates and
the zoom scale.
zoom scale more than 1, zoom in;
zoom scale less than 1,zoom out;
zoom scale equal to 1, no scaling.
4.4.14 Mirror
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the basic point. You can click any point in the graphical area and take the point as a
basic point, drag a string from the point, the new object mirrors with the original
graphics about the line. That is to say the dragged string is equivalent to the mirror
axis and the rotation point:
Move the mouse to select the appropriate mirror axis, when you have put the new
object to the appropriate position, please left-click to end; a right-click will call the
shortcut menu, select "confirm parameter", so you can input the coordinates of the
mirror axis(X1,Y1), (X2,Y2) to control accurate position.
Sometimes, only half of the graphics is drawn, the other one is created upon
reserve coping around a symmetry axis. At this time, the system default is meant to
retain the original object.
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4.4.15 Offset
(1) Click edit>>offset or the icon, the following dialog box will pop up:
(2) Input the parameters, select the string to offset, then select the direction to
complete, right-click to end the command.
4.4.16 Trim
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4.4.17 Extend to
(1) Click Edit>>Extend to or the icon, the last row of the the right side of
(2) Click the extend object reference, right-click to end (note: the right-clicking
means that the selection process is over and and does not exit the extend command);
(3) Click the object to be extended, right-click to end the command:
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Note: the extended line and reference line can not be parallel, two lines must have
an intersection point when extended in space, or the information bar will prompt the
following:
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4.4.18 Break
In the graphics area, the symbol matches for the start of the string, while the
symbol represents other points.
(2) When the mouse is near the line, it will produce a red cross snap box (shown
below), on behalf of the system at the same moment.
The snap function opens automatically:
(3) When the mouse moves, the red cross snap box will move too. Click the point
you select to break the string, so the string is broken into two strings (two start
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symbols). Right-click to end the operation. User can select the string and look up the
number of nodes, to check out whether to break the string successfully.
"Part break": select two points on the string, then delete the segment between
the two points.
(3) Select the second point to break, right-click to end the operation. You can
perform this action several times continuously.
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4.4.20 Fillet
(1) Click edit>>fillet or the icon, the following dialog box will pop up:
Parameters:
Radius -- refers to the connection fillet radius.
The number of interpolate points -- the number of nodes in the arc. The more
points, the smoother the arc.
Fill whole string -- whether to fillet the whole string.
(2) Set the parameters as in the above dialog, the status
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4.4.21 Chamfer
(1) click edit>>chamfer or the icon, the following dialog box will pop up:
being filleted.
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4.4.22 Explode
(2) Select the object to be "exploded", right-click to exit, the object is exploded
into points, as represented by the following picture:
"Match properties" is meant to refresh the new object and make it match the
format of a point, line, surface ,text, pattern in the source file. It is similar to the
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(1) Click ecit>>match properties or the icon or enter the "ma" command,
the object to refresh (the black one). Upon execution, the two objects are the same.
4.4.24 Property
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4.5 Tools
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"Edit strings" is used to view and edit lines' points and attributes.
Open a line file, select tools>>Edit strings, then click on the line or point to edit,
the point and string coordinates attribute window will pop up, displaying all points'
3D coordinates and attributes. In addition to that, if you select the "double-click to
edit string/point" option card in system settings>>graphics, double-clicking the line
will also make the attribute window pop up:
, please engage the trace, then move the mouse along the existing line, at the end
right-click and select "OK" to finish the operation.
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"Active draw line" is used to activate a line and continue drawing from the end.
Draw a string according to the gradient you have set. The default is 8.
Run the command, the following will pop up:
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Operator refers to the software available to support the operation symbols and
variables, as shown below:
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"Auto connect lines" is used to join independent lines,arcs, etc., into a single
object (connect but not cross).
(1) Select Tools>>Auto connect lines or the icon, the following dialog box
(2) Input the distance threshold on auto-connect, if the distance is lower than
the value, the lines are connected; if bigger than the value, lines can not be connected.
Band selected lines to connect, right-click to carry out.
For example:
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(2) Select the lines to connect, right-click to proceed with the command:
4.5.8 Clean/Debug
Modeling and calculation software are different from the mapping software,
when modeling or computing, every point and line will be involved. Redundant or
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duplicate points and lines will affect the calculation, sometimes even produce errors.
Therefore, during the modeling process, we must pay special attention and check
possible redundancies, or duplicate points and lines, and clean up these redundancies.
"Clean redundant points " is used to delete all redundant points per line and
reduce the number of nodes.
Min distance: -- the min distance between two points; lower than the value, we
take it as duplicate points.
Angle -- the min angle between two points; lower than the value, the mid point is
taken as a duplicate point.
Check Method -- different combinations of cleaning redundant point, there are 4
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combinations:
Display -- shows the redundant points with red markers, without deleting.
Delete -- deletes the redundant points directly, without showing.
2D -- horizontal distance between two points.
3D -- spatial distance between two points.
(2) Input an appropriate interval, angle and combined condition, set processing
mode as "show", click"OK" then select the points or lines to clean, right-click to
carry out:
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If the processing mode is set to "delete", delete redundant points directly, the
information bar is showing ":found duplicate points": 59 points.
Check distance -- the min distance between duplicate points of lines, if lower
than the value, take this as duplicate points.
Display -- shows the redundant points with red markers, without deleting.
Delete -- deletes the redundant points directly, without showing .
(2) Set check distance appropriately, click "OK" then select the points or lines
to clean, right-click to carry out:
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Display and clean duplicate lines in a specified range, according to the snap
distance.
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(2) Input an appropriate snap distance, select display duplicate string then click
"OK". Right-click to proceed:
If clear duplicate string is selected, delete the duplicate string directly, the
information bar is showing: A total of 3 duplicate strings are deleted.
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Minimum angle -- the threshold for sharp angle, if lower then the value,
consider it as a sharp angle.
Display -- displays the sharp angles with a red marker, without deleting.
Delete -- deletes sharp angle directly, without displaying.
2D -- horizontal distance between sharp angle points.
3D -- spatial distance between sharp angle points.
(2) Input the appropriate minimum angle, set the operation mode as shown,
click "OK" then select the string to deal with, right-click to carry out:
If the operation mode is set to delete, delete the sharp angle directly.
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the Please input parameter value dialog box will pop up:
(2) Input Z value, such as 15, click "OK" then select the object to assign a Z
value, right-click to carry out. The information bar will tip: Total of 3 objects of Z
values are 15.0...
Maximum search distance -- takes the line nodes as a circle, takes the
"maximum search distance" as circular range radius to search points, and then assigns
Z value of the nearest point to the node.
(2) Set the maximum search distance, click "OK" then select the line and the
points, right-click to carry out:
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after completion:
Select elevation points around the line to assign Z value to that line.
(1) Select Tools>>Line assign Z value>>assign Z to lines by selected;
(2) First select the line to assign elevation to, then select the points, assign the
elevation to the nearest line node;
(3)Select turn points, right-click to end the operation, the information bar will
after completion:
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By setting the line gradient between any two points and connect the selected two
points by a specified gradient.
(1) Select Tools>>Line assign Z value>>smooth gradient by two points;
(2) Select the start and end to smooth out, the "Gradient adjustment" dialog
box will pop up:
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Range- Divided into a whole line assignment and a local assignment. Choose
"Whole line", the starting point of the red virtual polygon area will be located at the
polyline starting location; Polygon's starting point is positioned where the user has
clicked.
Assign elevation method- Divided into a slope sleek method, the nearest method
and the inverse distance power times method.
Assignment process:
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Smoothed
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the function, assigning a value to line fast, through the following step "Import
elevation information".
Import the elevation information kept on last step to assign Z to the lines faster.
Reference documents: project example / 01_basic operation
/05_assign_elevation
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(1) Select Tools>>Line operation>>center line extend, the center line offset
dialog box will pop up:
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icon;
(1) Select Tools>>Line operation>>cue fixed length of line, the Fixed distance
dialog box will pop up:
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(2) Input the length, click "OK", select the line to cut:
Find the intersection of two lines in space and break the lines at this intersection.
(1) Select Tools>>Line operation>>two lines exchange connect or click the
icon;
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Smooth lines.
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Note: the line break point of the coordinates will not change after smoothing.
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(2) After setting, click "OK" to create a contour label for the object in the
graphics area.
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"Join points by attribute order" is used to join points or lines into together,
according to their attributes.
(1) Select this function, the following dialog box will pop up:
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(2) Select points or lines to join, right-click to carry out, the results are as
follows:
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Smooth line.
(1) Operate menu Tool>>Line operation>>Line smooth. A dialog box pops up
as follows:
Among them:
Smooth after reference point (NURBS) - form NURBS curve.
B-spline sleek - form a B spline curve.
Fitting number - Choose between two or three times fitting.
Encryption points between two points - From the encryption points between
two points definition.
Encryption points between two points From x
Complete set and click ok, the status bar will tip ,
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This function is often used in the smooth processing of an open stope pit.
This function is often used in smoothing solid line and grid boundaries,
generated by cutting entities and block, and after loading a block model.
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Tools>>Line operation>>Two line midline
In choosing this command, the dialog box will pop up, choose whether to smooth
and the smooth number.
By clicking on the two lines in turn, find the middle line between them.
Drawing a midline: click on two points on the line in the blank space or over any
two points on the graphics. In the midpoint position between the two points a line will
be pulled out, then click on the other two points in turn, the midline is then extended.
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4.5.11 Point
Tools>>Point>>Intersect point
(2) Select the intersected lines, generate a new point at the intersection,
right-click to end the operation.
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Tools>>Point>>Delete point
Tools>>Point>>Edit point
You can edit X,Y,Z coordinates and attributes. Attributes should be comma
separated. For example: attribute1 is "3DMine", attribute2 is "123".
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(2) Select the position to insert a point, click to create a new node, you can move
the mouse to change the position of the new node:
(3) right-click to open the menu, select confirm parameter, in the dialog box
you can control the insert point's position.
Note: when using "add point in line" command, open the snap function, this
cannot change the line location.
(1) Tool>>Insert points by distance,or click , the following will pop up:
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(2) Input the distance you wish, click OK, right-click to carry out the operation:
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"Clip by polygon" is used to clip the graphics by a closed line in a XY plan or the
current view, so you can reserve the inner or outer frame of the closed line.
(1) Select this command, Polygon clip dialog box pops up:
(2) In the XY plan, select "reserve inside" and "XY plan", click on the closed line:
(3) In the XY plan, select "reserve outside" and "XY plan", click on the closed
line:
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(4) In the YZ plan, select "reserve inside" and "current angle of view", click on the
closed line:
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When modeling, if the coordinates are not correct, the modeling data is not used in
practice. So we should correct coordinates to the right place before modeling.
Coordinates transformation menu:
Old coordinate -- (X1,Y1) (X2,Y2) coordinates in the graphics area, you can get
these coordinates by inquiring.
New coordinate -- (X1,Y1) (X2,Y2) the real graphics' coordinates, you can
retrieve them by label or text.
(2) Input (X1,Y1) and (X2,Y2), click "OK", the "Confirm parameter" dialog box
pops up:
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(3) Click "apply" to proceed with the coordinates transformation according to the
parameter:
before transformation
after transformation
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Note: Applies only over the current layer, if the object is not in the current layer,
please set the layer as a current layer.
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4.5.17 Mirco
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4.6 Create
4.6.1 Section
"Section" is divided into a static and dynamic section. You can view the dynamic
section in any direction by controlling the 3D converter; the static section is created
by drawing lines, specified elevation or the specific section line, etc.
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Create>>Section>>Dynamic section
Create>>Section>>Slice sections
Create a section by drawing a line manually, set a XYZ value or the specific
section line, etc.
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Cut section through drawing a line manually -- draw a line to slice section in
the graphics area.
Elevation(Z)/North(Y)/East(X) -- create section according to the elevation, north,
east.
Specify section line -- select created exploration line from the drop-down list to
slice section.
Current plan formula -- display the current plan formula.
certain interval.
Forward and backward display -- display the width of forward and backward
movements.
(2) Select , click "OK", the status will tip:, draw a line
from left to right as follows:
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Click the icon, then click to change the view to XZ plan, section line is
as follows:
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(5) End the section state, click create>>section>>exit section model or the
corresponding toolbar icon.
Slice solid and slice block are both effects: if you select slice block, fill the block
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with the block grid; otherwise if you only wish to slice section and not to create a
block grid. Percent scale of model cell %: some blocks will exceed the block model,
so they need contracting according to a certain scale, make all as one block. Any
valuations or calculations are much more precise.
In addition, you can visualize the assigned attributes, for example, display Z
value:
The block has exceeded the block model boundary, at this time you need to set
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The style of projection plane include select polygon, three points, specified
elevation and perpendicular to current viewport. Select one style and set whether to
hide the content of forward and backward the projection plane, and set the distance,
click OK.
The view direction will turn to the selected plane, find and click the icon
Display/hide plan on toolbar, the plot area will display a gray projection plane, so
user easy to observe.
Open Project on status bar, ensure that in the case of rotation, to draw
graph on a plane.
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The section base moves forward or backward. In a profile state, click on the
command to call the dialog box and set the forward and backward distance.
In a non-section state, the feature is not available.
The solid should be cut according to a certain section angle in reference to a section
line.
(1) As is shown in the Fig. below, import a terrain and stopping. 3dm doc. and create a
section line.
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(2) Select create>>section>>create vertical section,a dialog box will be popped out
as follows:
Left click the mouse to select the created section line, on the left of the line shows
Section 1, double click it, then a dialog box will be popped out as follows:
Click Section state, the working area of the figure will show:
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(1) Select the function, the following dialog box will pop up , input an exploratory
line name:
(2) Click "add", the Add section line dialog box pops up:
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Enter name and coordinates,click "OK", the information will display in the define
section lines dialog.Click "delete" to remove the selected section line.Click "import"
to import the existing section lines. Upon completing configuration click "save", or
the "show" command to display the lines in the graphical area.
(3) After creating a section line, you can select a specific section line to create a
section. the effect is as follows:
4.6.2 Insert
The "Insert" menu contains picture, texture, legend, device, etc. which makes the
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Create>>insert>>picture
Select the function, the "insert image" dialog pops up, select the image path
through "browse", you can also set a parameter.
Create>>insert>>texture
(1) Select the function, the following dialog pops up:
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Create>>insert>>legend
(1) Open a pit model file, select create>>insert>>legend, the following dialog
pop up, click , 3 colors are extracted from the model displayed in
the black area.
Click color, pattern, description to modify. If you want to add a legend, please
(2) After setting the above dialog box, click OK, the legend will appear at the right
corner of the graphical area:
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(3) If you want to edit the legend, right-click on the place of the legend, the
following dialog box will pop up:
Modify legend parameter -- adjust the below parameter to make the legend more
understandable.
Edit content -- the insert legend dialog box pops up, set title, color, pattern, etc.
Hide -- hides the legend.
Insert into a viewport -- creates the form in a .bmp format, insert into viewport,
or save to another place.
Copy print -- copy the legend to the clipboard, please paste in the plot module.
Create>>insert>>chart
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(3) After setting it up, click OK, the insert diagram dialog will change to:
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Creat>>inter>>basic statistics
Provides basic statistics for the current layer and displays the diagram.
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Modify parameter -- sets the diagram-related parameter, such as min, max, width,
etc.
Create>>insert>>device
Standard device -- select a device from drop-down list, you can set scale, solid
ID, rotation angle.
Specified coordinates -- Enter specific coordinates.
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(3) Click OK, the status tips: , you can set any point
to put the device to; if the coordinates are specified, put the device to the particular
position.
4.6.3 Label
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A special figure is formed by arc connection lines between two segments, and it is
known as arc line.
1) Draw
Set the radius and gradient of the arc, and drag the line can draw arc line with a
certain gradient.
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Double click arc line drawn, a dialog box of edit arc lineis popped out,
parameters such No. coordinates, radius, gradient and elevation of each points are
displayed, and all can be modified one by one. Besides, arc line can be turned back
and converted into lines.
2) Created by Object
Convert other primitives (such as ployline, arc line, etc) into arc lines.
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Distance of circle center tolerance: It refers to when converting polyline into arc
lines, especially arc into arc segments, the points of the polyline form several center
cocycles, which in a certain range can be deemed as cocycles, the range is thus the
distance of tolerance, which in general is set with default value.
3) Connection
Connect two arc lines.
4) Reverse
Change the direction of the original arc line, thus the change in gradient of the arc
line after direction reverse, which means that the gradient is changed from a
positive value to a negative, but with no change in form.
6) Quick Label
Quick label can be done for the points and radius of the arc line, and information
table of the points is required.
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1) Draw
Drag out the virtual lines (it can also be captured to the existing lines) and draw
coordinate label at the points for coordinate settings of measurements.
2) Created by Object
Select the object specified (such as polyline and arc lines) so as to create the
coordinate label
3) Coordinate form
Print out the information table labeled after the coordinate label.
Select coordinate table, a dialog box is popped out, tick Export to Excel, and
click OK, then select the coordinate label to be printed out. Then, right click of the
mouse to conduct the operations, coordinate information labeled just now will be
displayed in the Excel popped out. At the same time, a box will appear in the figure
area of the software, select proper location or input insert point coordinate setting
table, the content of which is exactly the same as that in Excel.
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4.6.6 Line
select OK to finish the line; select Cancel to exit; select Confirm parameter to
configure the following parameter:
4.6.7 Polyline
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(1) Click create>>polyline or , click the first point, then drag a line;
(2) Click on any point, the software will the nodes, right-click the last point, the
following menu will pop up:
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Set the parameters and then click Ok to continue drawing the line.
e Select Distance percentage, this will pop up :
4.6.8 Polygon
Create a polygon: you can set the number of vertices of the polygon.
(1) Click any point, the system will take the point as a center and create the
polygon;
(2) Right-click, and select "confirm parameter", the following dialog box will pop
up:
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4.6.9 Rectangle
4.6.10 Arc
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Input the center of circle, radius, start azimuth, end azimuth, the number of points,
to confirm position and shape.
The number of points: the nodes on the arc; start azimuth and end azimuth:
refers to the vertical line through the center of the circle (north-south axis), clockwise
rotation towards the arc start point and the view end point, for example, if the start
position is 45 degrees, the end bearing is 270 degrees, it will produce the following
arc:
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4.6.11 Circle
Circle menu:
Create>>Circle>>Center, radius/diameter
Create>>Circle>>3 points
Click create>>circle>>3 points, click the first point and draw a line, then click
the second point, select the third point to draw a new circle;
If you want to create a circle by setting a parameter, you can use the dynamic
input.
Create>>Circle>>2 points
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Select the function, click one point, then click another point.
Select 3 strings and create circle which has tangent strings automatically.
By drawing parallel lines, you can use this feature when editing ramps, for it is
very convenient and practical.
(1) Create>>Two lines, the following dialog box pops up:
(2) You can set the width of both the right and left side, as well as whether to
create a centerline, then click Ok to draw the multiline in the graphics area:
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There are multiple control points in a cloud line, the drawn line is smoother.
4.6.14 Spline
Click the function icon or Create>>Spline, left-click to draw the inflection point.
Right-click to call the shortcut menu, select "Ok" to end the operation; select "cancel"
to continue; select "close" to close the spline.
4.6.15 Point
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dimension function, used to introduce the drawn graphics, connects a dimension and
an object by means of a leader.
There are concentric circles, their thickness being marked. Select Create>>
Leader dimension, according to the status bar, select the first point, then moving the
mouse will also drag out a line, and then select the second point as a lead location of
the text, then the leader label dialog box will pop up, as follows:
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This command is only used for inputting a single-line text, the user can set the text
size, angle, color and other parameters, paste in the graphics area continuously.
Among them, "font", "align" and "slant" can be selected from the drop-down list;
"height" and "width ratio" in pixels in 3DMine.Click the color plate to change the
color. Input text in "content".
When setting parameters is completed, click "OK", in the graphics area click the
left mouse button to paste the text, you can paste continuously. Right-click to the end
the operation. If you need to modify the text, double-click the text, return to the
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4.6.18 Text
(1) Click Create>>Text or the icon, double-click the point to insert text, the
You can set "height","rotation" and "alignment", etc. input text in the black area;
(2) Click Ok to show the text.
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(2) Click Ok then left-click the polygon to get the nearest polygon boundary (red),
as follows:
(1) Click Create>>Hatch pattern or the icon, the following dialog box pop
up:
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(2) Click the "pick point" button, the status bar prompts:
, click any point on the polygon boundary to
hatch the polygon. Click the "pick object" button, status bar prompts:
, select closed polygon to hatch.
(3) Click "offset hatch", the following dialog box pops up, input the horizontal
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(2) If Vertical direction, input the created Height; if Tilted direction, cancel
vertical direction, input Azimuth and Dip angle, then click Ok.
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Note: If you do not see the newly created column, switch to 3D to observe.
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