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UX Foundation Online

Course overview

Section 2
WHATS INCLUDED Research
Bite-size videos (10.5 hrs study time) Introducing research
Professionally graded exam The research landscape 5m 43s
Design templates worksheets I am not the target audience 2m 00s
Student discussion group What is a browser? 2m 32s
I am not the target audience (cont) 3m 28s
Certificate of completion
Three stories about research 8m 47s

Usability testing
What is usability testing? Watch 4m 06s
Section 1 Benefits of usability testing 5m 10s
UX Theory Defining your test objectives 5m 47s
Creating a test script 10m 14s
What is UX? Finding users 6m 42s
What is UX? 5m 27s How to set up a desktop test 4m 10s
Why experience matters 5m 43s How to set up a mobile test 5m 18s
UX is a state of mind 3m 57s Tips for moderating 7m 30s
Product integrity Watch 4m 52s What to test? 4m 01s
Product desirability 4m 30s When to test? 3m 29s
UX is a process 5m 11s Sample usability test recording 40m 07s
The UX process and Agile 4m 26s More research methods
Why technology is complicated Online surveys 10m 07s
Humans are not machines Watch 3m 12s Customer interviews 13m 43s
The danger of features 9m 23s Stakeholder interviews 7m 00s
Engineering culture 3m 51s Card sorting 7m 43s
Features vs goals 10m 07s A/B testing 6m 57s
Microsoft Surface 1m 07s
Heuristic evaluation
Features vs goals (cont) 2m 45s
What are heuristics? 3m 22s
Taking short cuts 8m 58s
Software should be interested in me 3m 34s
Low fidelity design 0m 28s
Software should be forthcoming 4m 09s
Design in the auto industry 2m 19s
Software should be confident 2m 56s
Low fidelity design (cont) 2m 45s
Software should have common sense 1m 49s
Failure to prioritise 9m 18s
Visibility of system status 2m 12s
Understanding your users Match between system and real world 6m 17s
Finding a design target 2m 42s Freedom and control 4m 00s
Goals, behaviours and context 6m 11s Recognition rather than recall 1m 14s
The Paradox of Specificity 7m 18s Dont force me your way 2m 06s
Mental models Watch 3m 33s Save me steps whenever possible 3m 26s
About your instructor
Colman Walsh first started working as a UX designer in San Francisco in 1999.
Since then he has worked with blue-chip clients in more of the worlds major
software centres: New York, London and Dublin. A fun and engaging presenter,
Colman is an accomplished trainer, facilitator and workshop moderator.
Read more about Colman.

Section 3
Design principles
Principles and patterns 1m 26s
Analysis Perceivable 4m 24s
Predictable 2m 58s
Introducing analysis
Affordances 3m 32s
Triangulation 4m 24s
Conventions 3m 24s
Affinity diagram 10m 10s
Feedback 2m 15s
Analysis frameworks Constraints 2m 13s
Customer journey map 4m 18s Forgiveness 2m 22s
Personas 6m 29s Hicks Law 1m 43s
Customer value curve 3m 37s
Design patterns
Chunking Watch 3m 00s
Section 4 Alignment 4m 41s
Design Label alignment 2m 42s
Call to action 3m 08s
High-level design Visual hierarchy 2m 31s
Information architecture 9m 11s Progress indicators 1m 15s
User flow 8m 42s Digital affordances 4m 09s
Navigation 3m 13s Pattern libraries 1m 31s
Navigation for mobile 2m 30s Smart defaults 3m 06s
Linear vs hub-and-spoke 4m 40s Help 2m 47s
Error handling 1m 32s
Interaction design
Inline validation 1m 38s
Interactions and micro-interactions 3m 16s
Input types 5m 05s
Anatomy of an interaction 3m 21s
Content vs navigation 3m 38s
Controls 1m 56s
Tap targets 1m 55s
Rules 6m 01s
Feedback 2m 26s
Defining an interaction (wireframes) 4m 37s Enroll now 395
From sketch to wireframe 2m 41s

Blanca Fons
Senior IxD Designer,
The UX Foundation course helped me
Houghton Miffin Harcourt move into a much better UX job.

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