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RED = Popular Build or BLUE = You can't go wrong Build O = Offensive, D = Defensive Build Path Stats
Latest Update: 21/7/2016 - R8 preview and Sheet revamp due to R8 C = Control, S = Support * Optional / Replaceable Skills
Distribution
Author: Shinji (Orsha Server) Rate: Weak 1 - Strong 5 Simulator
Reference
Rank Core Class Circle General Class Description Best Paired Class Recommendation Build Name Rank1 Rank2 Rank3 Rank4 Rank5 Rank6 Rank7 Rank8 Rank9 Rank10
Circle 1 Initial class of Mage, Sleep is good for PvP and still useful at end *Any Class for DPS and Caster for Elememe [1] O5 Wiz1 Wiz2 Wiz3 Elem1 Elem2 Elem3 *Warl1 *Warl2 Con:50-100, Int:Rest
1/5 game, the rest of skills the value is too small and useless for mid- quickcast/surespell/+50% dmg High Warlock [2] O2>S3 Wiz1 Wiz2 Wiz3 Thau1 Thau2 *Thau3 Warl1 Warl2 Con:50-100, Int:Rest
end game. *Linker
Circle 2 Pro: Some powerful self-buff skills in C2/C3, with linker2 you can - Share Quickcast/Surespell Pure Warlock [3] O4>C2>S2 Wiz1 Wiz2 Wiz3 Link1 Link2 *Thau1 Warl1 Warl2 Con:50-100, Int:Rest
1 Wizard
3/5 share it to party. C3 QuickCast attribute +50% dmg is a must for - Infinite Magic Missile Pure Featherfoot [4] O3>C2>S3 Wiz1 Wiz2 Wiz3 Link1 Link2 *Link3 Feat1 Feat2
DPS Mage at end game.
Circle 3 Pure Necromancer [5] O4>C2>S2 Wiz1 Wiz2 Wiz3 Link1 Link2 Necr1 Necr2 Necr3
Con: Dmg skills are relatively weak but you can combo with
5/5
sleep/enthargy and keep quick cast up which are quite
Circle 1 troublesome.is high hit count / multihit dpser
Pyromancer *Linker Quantity Fire [6] S5>O4>C3 Wiz1 Pyro1 Pyro2 *Pyro3 Chro1 Chro2 Chro3 Sage1 Con:50-100, Int:Rest
5/5 Pro: Able solo almost everything in early game, high hit count - Firewalls hits all Quality Fire [7] O4>S3 Wiz1 Pyro1 Pyro2 *Pyro3 Thau1 Thau2 *Thau3 Sage1 Con:50-100, Int:Rest
scale greatly with +dmg buff eg: Blessing, Swell Arm etc - HK with JP Fireballs
Circle 2 Con: Weak rank 6 onwards, need longer time to kite and kill, need *Psychokino Chain Fire [8] O>C>S Wiz1 Pyro1 Pyro2 *Pyro3 Link1 Link2 *Link3 Sage1 Con:50-100, Int:Rest
Pyromancer
5/5 +matk buff & attr % to make it still good. Fireball easily pushed - Fireworks (PP with FB) Dark Fire O4>C2>S2 Wiz1 Pyro1 Pyro2 *Pyro3 Link1 Link2 Warl1 Warl2 Con:50-100, Int:Rest
and not good in party, but you can Joint Penalty + Hangman's Knot *Thaumaturge
Circle 3 Blood Fire O3>C2>S3 Wiz1 Pyro1 Pyro2 *Pyro3 Link1 Link2 Feat1 Feat2
to lock down the fireballs. - Utilize your high hit counts with more
3/5
dmg/hit
2
Circle 1 Cryo is the foundation for Defensive/Support/CrowdControl class *Linker Pure Support S5>C5 Wiz1 Cryo1 Cryo2 Cryo3 Chro1 Chro2 Chro3 Sage1 Con:Full
2/5 in wizard tree. - Link IW and use press Z = weaker PvP Crowd Control C5>S3>O3 Wiz1 Cryo1 Cryo2 *Cryo3 Psyc1 Psyc2 *Psyc3 *Rune1 Con:Full
Pro: Many utilities in single class, ZeroShield for defend, IceWall version PP+IW
Circle 2 for massive damage combo (Physic Pressure/EneryBlast/Cyclone), Ice Tanker D5>C3 Wiz1 Cryo1 Cryo2 Cryo3 Thau1 *Thau2 Feat1 Feat2 Con:Full
Cryomancer
3/5 FrostPillar/SnowBall for mobs grouping *Psychokino Cryo1 Cryo2 Cryo3 Con:50-100, Int:Rest
Con: Weak Damage with less hit count - Ice Shards (PP with IW)
Circle 3 Ice and Fire O2>C3 Wiz1 Pyro1 Pyro2 Pyro3 Cryo1 Cryo2 Cryo3 *Sage1 Con:50-100, Int:Rest
5/5

Circle 1 Psychokino is PvP/GvG class in mage tree, it have many Controls *Pyromancer ^ PvP Crowd Control Wiz1 Cryo1 Cryo2 Cryo3 Psyc1 Psyc2 Psyc3 Rune1
5/5 and Gimmick to offer special strategy. *Cryomancer ^ GvG Small Cannon Wiz1 Wiz2 Wiz3 Pyro1 Cryo1 Psyc1 Rune1 Ench1
Pro: Superb combo with Pyro's Fireball/Cryo's Icewall, good burst
Circle 2 dmg. Many Control Control GvG Big Cannon Wiz1 Cryo1 Cryo2 Psyc1 Psyc2 Psyc3 Rune1 Sage1
Psychokino
4/5 Con: Average damage and need hold down key for casting some Super Psycho Wiz1 Wiz2 Wiz3 Psyc1 Psyc2 Psyc3 Warl1 Warl2
skills, you lost mobility for better utility.
Circle 3 Catch Me If You Can Wiz1 Cryo1 Psyc1 Psyc2 Psyc3 Chro1 Chro2 Chro3
4/5
3 Circle 1 Linker is support class to link monster who share 100% dmg taken. *Any Class with limited targets Pure Supporter Wiz1 Pyro1 Link1 Link2 Chro1 Chro2 Chro3 Ench1
5/5 You also can take the class as "AoE range buffer" for whole party. *Any Class with pets or bad AI to unite Sorcerlinker Wiz1 Pyro1 Link1 Link2 Sorc1 Sorc2 Sorc3 Sage1
Pro: Universal skill to make mobs clearence easier. scattered dmg as one
Circle 2 Con: No damage skill, AoE damage only can be shared once . *Any Class with Earth/Poison/Lightning Necrolinker Wiz1 Pyro1 Link1 Link2 Link3 Necr1 Necr2 Necr3
Linker 5/5 *Joint Penalty Lv5 link 5 mobs, every 2 level it link +1 mob, at Lv15 attack Necropyrolinker Wiz1 Pyro1 Pyro2 Link1 Link2 Necr1 Necr2 Necr3
it link 10 mobs. However, Dangel Gem to +1 Joint Penalty, Cleric's *Linker is universely synergize with any
Circle 3 Divine Might to +1 all skill level. So basically, C1 can link max of 6 build Framework Setup [9] Wiz1 Wiz2 Wiz3 Link1 Link2 *Link3 UP2U UP2U
3/5 mobs, C2 can link max of 9 mobs, and C3 can link of max of 11
mobs. That's why usually C2 enough
Circle 1 Elementalist is the AoE damage specialist. *Wizard ^ Elememe Wiz1 Wiz2 Wiz3 Elem1 Elem2 Elem3 *Warl1 *Warl2
3/5 Pro: High burst / AoE damage, many skills to spam, Meteor can *Thaumaturge Fire Elementalist Wiz1 Pyro1 Pyro2 Elem1 Elem2 Elem3 UP2U UP2U
easier KO GvG - Utilize your high hit counts with more
Circle 2 Con: High CD, long Cast Time, strong only C2/C3. That's why dmg/hit Ice Elementalist Wiz1 Cryo1 Cryo2 Elem1 Elem2 Elem3 Cryo3 UP2U
Elementalist
5/5 Wizard C3 quick cast is very important and we have Wizard C3
Elementalist C3 build.
Circle 3
5/5
4
Circle 1 Thaumaturge is the Atk/Def buffer specialist and good transitional Any Class with High Hit Counts Damage Per Hit 1 Wiz1 Pyro1 Pyro2 Thau1 Thau2 Thau3 Warl1 Warl2
4/5 between 2 roles. *Warlock Damage Per Hit 2 Wiz1 Pyro1 Pyro2 Pyro3 Thau1 Thau2 Thau3 Sage
Pro: Fun in enlarge shining mobs for x2 rewards, enlarge player *Pyromancer
Circle 2 head into chibi style, the Buff amount is a lot in mid game. Tanker Metal Wiz1 Cryo1 Cryo2 Cryo3 Thau1 Thau2 Feat1 Feat2
Thaumaturge
4/5 Con: Need lot of silvers to max attribute, may obsolete compare Any Class with Defensive Future DPS Wiz1 Wiz2 Wiz3 Thau1 Thau2 Thau3 Warl1 Warl2
to Linker/Chrono as supporter class in higher rank. Require *Cryomancer
Circle 3 EXP Booster Wiz1 UP2U Link1 Thau1 Thau2 Thau3 Link2 UP2U
6millions to max all swell attributes.
3/5

Circle 1 Sorcerer is Summoner class of Utility, you can use the skill of your *Linker ^ Sorcerlinker Wiz1 Pyro1 Link1 Link2 Sorc1 Sorc2 Sorc3 UP2U
3/5 Grimoire when riding them, but power also depend your card *Any Class need faster SP Regen Lightning Sorcerer Wiz1 Cryo1 Cryo2 Cryo3 Sorc1 Sorc2 Sorc3 UP2U
level.
Circle 2 Pro: Grimoire good damage, Summon Servant good for SP SoloSorcerer Wiz1 Pyro1 Link1 Link2 Sorc1 Sorc2 Feat1 Feat2
Sorcerer
4/5 recover, can ride to move fast, Attribute + SP recovery. Dark Summoner Wiz1 Pyro1 Link1 Link2 Sorc1 Sorc2 Necr1 Necr2
Con: Farm cards to level up Grimoire (54 cards totally require to
Circle 3
level 1 to 10 stars), no SP regen while Grimoire is up, difficult for
3/5
SP management, bad AI at the moment, only "Temple Shooter"
5 double hits, AoE,
Chronomancer is Critical and range is good.
AtkSpeed/MoveSpeed/Reduce Cooldown *Psychokino Frozen Time S5>C4>D3 Wiz1 Cryo1 Cryo2 Cryo3 Chro1 Chro2 Chro3 Sage1
Circle 1
4/5 supporter and slow/stop CC debuffer. (Lot of Gimmicks to play) Quadruple Fire S5>O4 Wiz1 Pyro1 Pyro2 Pyro3 Chro1 Chro2 Chro3 Sage1
Pro: Great Move Speed make partying more hype, Help party in- *Pyromancer
Circle 2 out battle easily, buy time for party to setup, and reduce CD 25s is (Good in PvP stop and set traps) Pure Support S5>C5 Wiz1 Pyro1 Link1 Link2 Chro1 Chro2 Chro3 Sage1
Chronomancer 4/5 simply superb. *Cryomancer Catch Me If You Can S5>C5>O2 Wiz1 Cryo1 Psyc1 Psyc2 Psyc3 Chro1 Chro2 Chro3
Con: No damage skill at all and most skills high CD. (Reduce FrostPillar down time)
Circle 3 *Cryo3+Chrono3 might be the most difficult build for leveling, *Sage
5/5 make sure you have the party support you, but the reward is (Mobility Mage)
tremendous, it is very fun to party with them, fast pace + full of
Circle 1 hype.
Necromancer is positioned as hybrid of caster + summoner. *Linker ^ Pure Necromancer Wiz1 Wiz2 Wiz3 Link1 Link2 Necr1 Necr2 Necr3
5/5 (For Pets)
Necro Caster Wiz1 Wiz2 Wiz3 Thau1 Thau2 Necr1 Necr2 Necr3
R8 Preview: *Wizard ^
Circle 2 PvP: Decay become meta in PvP/GvG (For Casting Skills) Necro Sorcerer Wiz1 Wiz2 Wiz3 Link1 Sorc1 Necr1 Necr2 Necr3
Necromancer PvE role: Range debuff specialist and decent range attacker with
5/5 PvP Decay Wiz1 Cryo1 Psyc1 Psyc2 Psyc3 Necr1 Necr2 Necr3
archer skeleton. Best friend for archer class
Circle 3
/5

Circle 1 Alchemist is positioned as Item Creators and Equipment Tinkers. *Linker Double Pyrox2 O3>S2 Wiz1 Pyro1 Pyro2 Pyro3 Link1 Alch1 Alch2 Alch3
5/5 *Pyromancer
Homunculus Balance S3>O2 Wiz1 Pyro1 Pyro2 Link1 Link2 Alch1 Alch2 Alch3
R8 Preview: *Cryomancer
Circle 2 Advance version of R7, more interesting path is Homunculus who (Only in C3 since Homunculus can Double Linkerx2 S4>O1 Wiz1 Pyro1 Link1 Link2 Link3 Alch1 Alch2 Alch3
6 Alchemist can duplicate your skill, this opened many new build paths for duplicate your skill and related to battle
5/5 Double Grouper C5 Wiz1 Cyro1 Cyro2 Cyro3 Link1 Alch1 Alch2 Alch3
Alchemist. content.)
Circle 3 Double Icewall/Psycho O3>C3 Wiz1 Cyro1 Psyc1 Psyc2 Psyc3 Alch1 Alch2 Alch3
/5

Circle 1 Runemage is a hidden class that cast Powerful Buff/Skill with long *Wizard Blizzard Runemage O5>S2 Wiz1 Wiz2 Wiz3 Elem1 Elem2 Elem3 Rune1 Sage1
3/5 cast time and long Cooldown *Cryomancer + Psychokino
Ice Runemage Wiz1 Cryo1 Cryo2 Cryo3 Psyc1 Rune1 Feat1 Feat2
Pro: Powerful Buff especially "Isa" for 300% Ice Damage, best (Enhanced IW+PP Combo)
combo with Psycho's Physic Pressure + Cryo's Ice wall + Wizard's *Thaumaturge PvP Ice Cannon Wiz1 Cryo1 Cryo2 Cryo3 Psyc1 Rune1 Warl1 Warl2
Runecaster Quick Cast Super Gigantic HP pool PvP Quick Cannon Wiz1 Wiz2 Wiz3 Cryo1 Psyc1 Rune1 Warl1 Warl2
Con: 10s Cast time, and very looooooooooong Cooldown 100+
seconds.

Circle 1 Warlock is positioned as High Burst damage, high hit count with *Wizard ^ True Elementalist Wiz1 Wiz2 Wiz3 Elem1 Elem2 Elem3 Warl1 Warl2
3/5 Melee Range. *Linker ^
High Warlock Wiz1 Wiz2 Wiz3 Thau1 Thau2 Thau3 Warl1 Warl2
R8 Preview: *Thaumaturge
Circle 2 Might become the autoattack build due to they can shoot evils as - Utilize your high hit counts with more AoE Warlock Wiz1 Wiz2 Wiz3 Link1 Link2 Link3 Warl1 Warl2
Warlock normal attacks, we have yet to see its hitcount skills. Warlock with dmg/hit
/5 Darth Vader Wiz1 Wiz2 Wiz3 Psyc1 Psyc2 Psyc3 Warl1 Warl2
Quickcast%+DarkAttack% is surely a DPS beast.

7
Circle 1 Featherfoot is the DPS class with HP absorb ability and curse *Wizard ^ Bloody Dracula Wiz1 Pyro1 Link1 Link2 Sorc1 Sorc2 Feat1 Feat2
3/5 enemy. *Linker ^
Bloody Hell Wiz1 Wiz2 Wiz3 Link1 Link2 UP2U Feat1 Feat2
Pro: Good dmg with absorb HP and Curse ability, best for solo play *Thaumaturge
Circle 2 Con: Melee range and low hit count, best to combo with Linker to - Swell+Ngahundi deadly HP% reduction Air Strike Wiz1 Wiz2 Wiz3 Elem1 Elem2 Elem3 Feat1 Feat2
Featherfoot overcome this weakness.
/5 Everyone Can Fly Wiz1 UP2U UP2U Psyc1 Psyc2 Psyc3 Feat1 Feat2
R8 Preview:
Levitation looks cool.
They offer good strategy in GvG, they offer good semi-healer-role
in PvE/Grind party.
Circle 1 R8
ThePreview:
vampiric effect might work for Discerning Evils + Pandemic in *Pyromancer Guild Slave Wiz1 Cryo1 Cryo2 Cryo3 Chro1 Chro2 Chro3 Sage1
/5 Warp
ET for Portal: Meta
unlimited lifefor Guild Utility, the best assistant of Templar,
steal. Burn the Time-Space Wiz1 Pyro1 Pyro2 Pyro3 Chro1 Chro2 Chro3 Sage1
expect more Guild Events for Templar C2.
Micro Dimension: Range is small, duplicate fireballs great,
Sage duplicate IceWall/Carve Owl is good if possible.
Ultimate Dimension: Attribute +power and +range are good, but
there is not many good Magic Circle to support, FrostCloud has
limit 15 targets, the rest have hit count limit and long cooldown.
8
Circle 1 R8 Preview: I'm not a Slave Wiz1 Cryo1 Cryo2 Cryo3 Chro1 Chro2 Chro3 Ench1
/5 Scrolls Making: Meta for Earth Tower 40F, but not neccessary for
I'm not a Slave too Wiz1 Cryo1 Link1 Link2 Chro1 Chro2 Chro3 Ench1
GvG/PvP/PvE
Enchanment: http://bit.ly/2a1yCiv Looks useful for meta content The little match girl Wiz1 Pyro1 Pyro2 Pyro3 Link1 Link2 Link3 Ench1
Enchanter like GvG/ET
Buff Seller Wiz1 Pyro1 Pyro2 Link1 Link2 Thau1 Thau2 Ench1
Combat Abilities? Enchant magic into weapon? Will good if they
can modify normal attack element
[1] The AoE DPS in every game.

[2] Maximize the power of every hit of spirit on single target.

[3] Utilize the super high damage of every Warlock's spirit on more targets.

[4] Linker resolve the small hit box while Wizard allow you to sleep/surespell with higher damage/absoption
rate in uninterrupted mode.

[5] Necro is hybrid of Pets and Caster, it need wiz3 and link2 to make Necro Solid build

[6] Create a lot of fireballs on the field to make you enemy inconvenient. Stop>Fireballs is OP in PvP

[7] More to PvE to allow your Pyro Skills on par with Higher rank damage.

[8] Set a lot of fire points to trap your opponent easily with JP+HK

[9] This framework able to solve every DPS Mage wannabe problem, it is futureproof and universe for any
later DPS class.

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