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College of War Masters Influence

The College of War is a lesser known college. In fact, most Starting at level 14, as a bonus action, you can expend one
mistake War Bards for rogues due to their prevalence among use of Bardic Inspiration to impose disadvantage on any
military and diplomatic types. The bards of this college are charisma saves in the next minute and gain advantage on any
both revered and feared. War Bards are vital in war time. Charisma (Persuasion, Intimidation, Deception) made
They help to shape the battlefield by controlling the flow of against a hostile target in or out of combat.
information. They help to develop intelligence networks,
interrogate enemies and speak with the citizens on behalf of
government and military leaders.
While most of these bards still use instruments to weave
their magic. They are known specifically as master orators.
Weaving inspiration and and decepticon alike with their
voices. Some have even been known to weave their magic
into written speeches, allowing kings and warlords alike to
inspire their people.
Bonus Proficiency
When you join the College of War at level 3, you gain the
following proficiency in Medium armor, one melee weapon
that has the light or finesse property, one ranged weapon
Cutting Words
At 3rd level, you learn how to use your wit to distract,
confuse, and otherwise sap the confidence and competence
of others. When a creature that you can see within 60 feet of
you makes an attack roll, an ability check, or a damage roll,
you can use your reaction to expend one of your uses of
Bardic Inspiration, rolling a Bardic Inspiration die and
subtracting the number rolled from the creatures roll. You
can choose to use this feature after the creature makes its
roll, but before the DM determines whether the attack roll or
ability check succeeds or fails, or before the creature deals its
damage. The creature is immune if it cant hear you or if its
immune to being charmed.
Song of Battle
When joining the College of War at 3rd level, the following
spells are added to your spell list and do not count against
your spells knows. You may also cast these spells as a Ritual
once per a day on up to six targets. The ritual does not
expend a spell slot but you must have access to an
appropriate spell slot to cast the ritual for each spell.
Aid
Heroism
Beacon of Hope
Heros feast
Additionally, the spells Heroism and Beacon of Hope can
be cast one time each without using a spell slot. You regain
this ability after completing short or long rest.
Mantle of Influence
At 6th level, you gain advantage on insight checks when you
or someone in the party speaks the same language as the
target. Additionally, whenever you make a Charisma
(Persuasion, Intimidation, Deception) check related to the
targets racial or cultural background, you are considered
proficient in the skill and add double your proficiency bonus
to the check, instead of your normal proficiency bonus.
Appendix
Ver 1.2
Changelog
Changed Song of battle feat, to add the following text:
Additionally, the spells Heroism and Beacon of Hope can
be cast one time each without using a spell slot. You regain
this ability after completing short or long rest.

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