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Fallout4.ini:
uGridsToLoad=17
uExterior Cell Buffer=330
[Display]
fShadowLODMaxStartFade=15000.0
---- The following two are important. At night you can see the fireplaces from very
far away ----
fSpecularLODMaxStartFade=150000.0
fLightLODMaxStartFade=210000.0
iShadowMapResolutionPrimary=8192
bAllowScreenshot=1
fMeshLODLevel1FadeDist=1999999.0000
fMeshLODLevel2FadeDist=1999999.0000
fMeshLODFadePercentDefault=1.1000
[SSSSS]
fSSSSSPower = 5.0
[Interface]
fDefaultWorldFOV=85
fDefault1stPersonFOV=85
fDefaultFOV=85
[Grass]
iMinGrassSize=10
bAllowCreateGrass=1
[LOD]
fLODFadeOutMultObjects=72.0000
fLODFadeOutMultItems=40.0000
[Water]
bReflectLODObjects=1
bReflectLODLand=1
bReflectSky=1
bReflectLODTrees=1
-----------------------------------------------------------------------------
Fallout4Prefs.ini:
[Display]
flocalShadowMapHalveEveryXUnit=12000.0000
focusShadowMapDoubleEveryXUnit=6000.0000
fShadowBiasScale=1.0000
fDirShadowDistance=80000
fShadowDistance=80000
iShadowMapResolution=8192
--- This is a performance decision ---
iVolumetricLightingQuality=0
bVolumetricLightingEnable=1
bSAOEnable=1
iTiledLightingMinLights=4000
fTessFactorMaxDistanceScale=200000.0000
--- Disable in-game postprocessing AntilAlias (aka blur-AA) ---
--- Force real AA via Nvidia control panel ---
sAntiAliasing=
fLeafAnimDampenDistEnd=1200000.0000
fLeafAnimDampenDistStart=900000.0000
fMeshLODFadePercentDefault=1.1000
fMeshLODFadeBoundDefault=96000.0000
fMeshLODLevel2FadeTreeDistance=1999999.0000
fMeshLODLevel1FadeTreeDistance=1999900.0000
fInteriorMeshLODLevel2FadeDist=1999999.0000
fInteriorMeshLODLevel1FadeDist=1999900.0000
fMeshLODLevel2FadeDist=2999999
fMeshLODLevel1FadeDist=2999999
iMaxAnisotropy=4
bAllowShadowcasterNPCLights=1
fMaxFocusShadowMapDistance=8192.0000
iMaxSkinDecalsPerFrame=125
iMaxDecalsPerFrame=1000
[General]
uGridsToLoad=17
[Particles]
iMaxDesired=3000
[TerrainManager]
fTreeLoadDistance=1999999
fBlockMaximumDistance=2999999
fBlockLevel2Distance=2899999
fBlockLevel1Distance=2799999
fBlockLevel0Distance=2699999
fSplitDistanceMult=1.1
[Grass]
fGrassStartFadeDistance=2300000
fGrassMaxStartFadeDistance=2300000
fGrassMinStartFadeDistance=2200000
[Decals]
uMaxDecals=50000
uMaxSkinDecals=5000
[LOD]
fLODFadeOutMultObjects=9000
fLODFadeOutMultItems=4000
fLODFadeOutMultActors=6000