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Maya Arapova (order #11540135)

Maya Arapova (order #11540135)



ByJerryTeleha


DarkshadePublishingLogo
KaylaWright

CoverArt
JamesShields
Borderandaddi onalartbyWilliamMcAusland
JeFreels(backcover)

InteriorArt
JeFreels
Sco Harshbarger
WilliamMcAusland
JeremyMohler


2ndPrin ng

Stay Alive!: Lite Edition, Copyright 2013,2015 Jerry Teleha and Darkshade Publishing. All rights reserved.
Stay Alive!, Darkshade Publishing, and all associated logos are trademarks of Darkshade Publishing. This prod-
uct is a work of fiction. Any similarity to actual people, organizations, places, or events is purely coincidental.
The unauthorized reproduction or distribution of a copyrighted work is illegal. Criminal copyright infringement,
including infringement without monetary gain, is investigated by the FBI and is punishable by fines and federal
imprisonment. No part of this work may be reproduced in any fashion without the express written consent of
Darkshade Publishing. All scenarios in this issue are intended for use with Tunnels & Trolls. Tunnels and
Trolls was created by Ken St. Andre, is a trademark of Flying Buffalo Inc., and is used with kind permission.

Maya Arapova (order #11540135)


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Contents

WhatisStayAlive? 5
CampaignIdeas 5
Tunnels&TrollsOverview 7
Crea ngCharacters 8
1.GenerateA ributes 8
FudgeIt 8
Guts 8
PlayingYourself 8
2.ChooseYourKindredandCharacterType 9
HumanOnlyWorld 9
Ci zen 9
Warrior 10
Becomingmore 10
3.DetermineyourCombatAdds 12
CombatAdds 12
MissileAdds 12
4.ChooseyourTalents 12
Star ngTalents 12
Professions 12
5.DetermineyourCharacterLevel 13
6.Purchase/ChooseyourEquipment 13
KeepItSimple 13
Scrounging 14
ModernWeaponsandArmor 15
Protec onfromBullets 18
ImpactDamage 18
Silencers,Scopes,andotherGadgets 19
ImprovisedWeapons 20
Automa cWeapons 20
Gameplay 21
SavingRolls 21
Facets 23
Stability 23
Resistance 24
FoesandCombat 25
MeleeCombat 26
MissileCombat 26
BurstFire 28
FullAutoma c 28

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HitLoca on 29
SpiteDamage 29
AdventurePoints 30
Credits 31
ArtCredits 32
Errata 33

Tables
1:BecomingMorethanjustaCi zen 11
2.1:ModernFirearms 16
2.2:HandWeapons&OtherItems 17
2.3:Armor&Protec on 18
3:SavingRollTargets 21
4:Adjus ngFacets 24
5:MissileA ackRanges 26
6.1:MissileA ackModifiers 27
6.2:CalledShot/SizeModifiers 27
6.3:Automa cWeaponModifiers 28
7:HitLoca on 29


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WhatisStayAlive?

Thisisnotastandalonegame.'StayAlive!'(SA!)isamodernrulesvariantthat
isintendedforusewiththeTunnels&Trollsroleplayinggame,trademarkof
Flying Bualo Inc. and created by Ken St. Andre. Inspira on was also drawn
fromMichaelStackpoles'Mercenaries,Spies,&PrivateEyes,alsopublishedby
andatrademarkofFlyingBualoInc.

ToplayStayAlive!,youwillneedsome6sideddice,pencilandpapertowrite
downsomegamenotes,andabasicknowledgeoftheTunnels&Trollsgame
rules.Whileintendedanddesignedforversion7.5 ofthe T&Trules,anyedi
onwillworkasthebasicsareallfairlysimilar.Youcangetafreecopyofthe
rulesath p://www.rpg.drivethrustu.com/ courtesyofFlyingBualoInc.

Thesystemwillworkwellifyouareplanningonrunningagameinamul tude
of modern campaign genres. Future volumes from Darkshade Publishing will
bereleasedtooerspecificcampaigninforma onalongwithGMorSoload
ventures. Thefollowingisasmalllistofpossiblescenariosorcampaignsthat
canbeusedwiththisvariant.

MonsterHunters:Theworldisfilledwithmonsters.Formostpeople,they
ares llthestuoflegendsandtalesforthecampfire.Yourgroupof
players may be members of a secret society, recruited to fight this
menace and keep the unsuspec ng populace safe. Or they could be
someinnocentcollegestudentswhostumbleuponthisnewrealityon
a camping trip in the remote wilderness. (Examples: Grimm, Bram
StokersDracula,XFiles)

AloneinSpace:Inafuturereality,yourgroupisthelastofthehumanrace
thatyouknowof.Maybetheysurvivedaradia onleakbyspending1
million years in suspended anima on on a deep space mining ship.
Possibly,apetthatwasillegallyonboardhasevolvedoverthose1mil
lionyearsintoa moresen entand bipedalform. Alienlifedoesnot
exist,butthele oversofmankindares llpresentintheformofsadis
c androids, robots that have broken their programming, and ge
ne cally engineered life forms. (Examples: Red Dwarf, Hitchhikers
GuidetotheGalaxy)

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WeirdWest:YourWildWestcouldbefilledwithsupernaturalbeasts,das
tardlyvillains,andstrangetechnologies.Theplayerscanbemembers
ofpossegoinga erthelocalgangleader,orthegangthatisterroriz
ingtheplains.Or,somethinghasjustbeenawokeninthatminesha
what darkness has been unleashed on your world? (Examples: Jonah
Hex,BriscoCountyJr.,TheWildWildWest)

ZombieApocalypse:Abandofsurvivorsdealingwiththereali esofazom
bieinfestedworld,figh ngforpreciousresourcesandsafetyinworld
turnedupsidedown.Startfromthebeginningduringthechaosofthe
outbreak,orentera ertheworldhasalreadybeenpar allyconsumed
and looking for a new order. (Examples: Walking Dead, Night of the
LivingDead,WorldWarZ)







HorrorbyGaslight:TakeonthelikesofJacktheRipperinVictorianEngland
orHHHolmesMurderCastlein1893ChicagoduringtheWorldsFair.
Whether confron ng the criminally insane or the supernatural, your
groupcanbeinves gatorsorthepoten alvic ms.(Examples:Copper,
RipperStreet,SherlockHolmes)

Secret Missions: You can have a team of modern CIA agents or a SEAL
teamoutinthefield.Takea tripbackto theCold Waryearsba ling
againsttheKGBormaybeevendelvebacktoWorldWar2.Leadsome
adventuresagainstthedreadedSS,theNaziGermanywarmachine,or
whatevermadinven ontheyhaveplannednext.(Examples:DirtyDoz
en,TheLosers,FoylesWar)

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Tunnels&TrollsOverview

Everythinginthisbookshouldbeconsideredanop onalrule.Youcanuseit,
changeit,ignoreitthechoiceisyours.Likeanyrulessystem,StayAlive!is
ana empttocreatesomestandardrulesforamodernornonfantasythemed
roleplayinggameusingT&Tasitsbasesystem.

You can no doubt find plenty of exis ng and readily available systems out
therethatarespecificallycateredtoanygenre.WhatmakesTunnels&Trolls
sospecial?T&Tisbuiltonsimplicity.T&Tisruleslight.

Its core mechanic (the saving roll) allows for a full range of op ons for the
gamemaster.Theplayerwantstotakeanac onthatrequiresachallenge;the
GMdecideswhata ributetouseandthelevelofdiculty(SavingRollLevel).
Asktheplayertorolltwo6sideddice.Ifdoublesarerolled,rollagainandadd
it on (DARO). If a 1 and 2 is rolled, then that is an automa c failure (Cri cal
Failure).

Thecombatsystemisnotmeanttobeablowbyblowaccountofanencounter
likeothergameswhereeachswingandshotaretrackedtospecificdetail.In
stead,itis intended to bemorenarra ve.For melee,eachside rollsdamage
basedontheweaponused.AddtothattheCombatAdds.Comparethistotal
totheopponent(s)whohasdonethesame.Thedierenceisdamageapplied
tothelosingside.Spitedamageisappliedtothewinningsideifanynatural
6sarerolledandcouldalsotriggerspecialdamageeects.Missilea acksare
handled a bit dierently requiring a Saving Roll first to determine if the
a empthitsormisses.

AdventurePointsareearnedwheneverasavingrollisa empted,whenafoe
isdefeated(basedonitsMonsterRa ng/MRvalue),orawardedbythegame
master.Thesepoints(APs)canbespentbythecharactertoincreasea ributes
toimprovethecharacter.

IfyouarenewtoTunnels&Trolls,rememberthefollowing:

Ifyoudonotlikearule,changeit.

Ifyoucannotfindarule,createit.

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Crea ngCharacters

Character crea on in Tunnels & Trolls is explained in detail in the rulebook.


ProposedchangestothisprocessforStayAlive!arehighlightedinthefollow
ingsteps.Thereisacharactersheetonthebackcoverofthisbookthatcanbe
copiedforyourpersonaluse.

1.GenerateA ributes

Thestandardproceduretogenerateacharactersa ributesistoroll3six
sideddicefortheeighta ributestheywillrepresent.Iftriplesarerolled,
addthetotalandrollagain(TAROTriplesAddandRollOver).Onceyou
haveyoureighttotals,youcanassignthemtothea ributeshowyouwish.

FudgeIt:Noonewantstoplayacharacterwithverylowa ributes.Fudge
Itcan beu lizedpriorto assigninga ributes. Foranyvaluelessthan10,
choosebetweenmakingacompletererollforthatvalueandrollinganoth
ersingleD6.Onareroll,thenewvalueisappliedforbe erorforworse.
Whenrollingtheaddi onalD6,simplyaddtheresultofthisrolltothepre
vioustotal.

Guts: Replacing the standard T&T a ribute of Wizardry (WIZ) is Guts
(GUT). This represents the character's ability to deal with gruesome and
psychologically overwhelming situa ons. There could be a game where
magiciss llarealityandtheWizardrya ributeiss llneeded.Inthiscase,
thegamecans llberunbyincludingGutsasanintha ribute.Stabilityisa
FacetofGuts.Moreinforma ononfacetsandStabilitywillbecoveredin
moredetaillaterinthisvolume.

PlayingYourself:Agamecanberuninwhichthecharacterisbasedona
reallifeinspiredversionoftheplayer.A ertheplayershavegeneratedthe
a ributesfortheircharacters,askthemtohandthevaluesovertoanother
playerandhavethatplayerassignthea ributesforthatplayer.Thisisa
way to get a more realis c interpreta on of the character. It is recom
mended to have two people exchange a ributes that have knowledge of
eachother:friends,siblings,orsignificantotherswouldworkwell.

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Example:Liamhasrolleda12,14,10,17,11,13,15,and8forhisa rib-
utes. He exchanges a ribute rolls with another player at the table who
knowsLiam.WhileLiamwouldprobablyassignthehighestvaluesbasedon
game terms maximizing key a ributes, the other person is more likely to
assignthembasedonaninterpreta onofLiamsactualabili es.

2.ChooseyourKindredandCharacterType

HumansarethestandardcharacterraceorkindredinT&T.A ributesthat
havebeengeneratedforhumankindredarenotadjusted.Forgameswith
kindredotherthanhuman,somea ributesmaybemodified.Refertothe
T&Trulebookforchartsthatreferencethesekindredmodifiers.

HumanOnlyWorld:WhileaStayAlive!gamemayfeaturemonstersand
othersupernaturalbeingsasantagonists,thegeneralideaisthattheplay
ercharacterswillbehumanonly.Becauseofthis,thetypesthatareavaila
ble to choose when crea ng a character are a bit more limited than the
standardT&Tgame.Ci zensandWarriorsmakethemostsensewhenrun
ningthistypeofcampaign.


Ci zen: The Ci zen represents the normal,
average, and nonheroic type of character
intheT&Tgame.Everyfantasyworldneeds
farmers and tavern workers. Likewise, the
modernworldismostlypopulatedbyretail
clerks,ocedwellers,andrestaurantwork
ers.

In game terms, the Ci zen represents an


untrained character in terms of standard
combat.Torepresentthis,allCi zensstart
with half the normal Combat Adds based
on their a ributes. Ci zens s ll have skills
and talents like any other character. They
just do not have any significant or ocial
trainingincombatthewayasoldierorlaw
enforcementocerwould,yet.

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Warrior: The warrior is the stand
ard fighter type in T&T. In our
modern world, this should be rep
resented by individuals with back

groundsthatwouldmakesenseto
correspond with a Warrior type.
Membersofthemilitaryorapolice
force would have training in the
proper use of firearms and have
someformofcombatexperience.

Athletes,especiallyfighters(boxers
or mixed mar al ar sts), would
also seemingly know how to han
dle themselves to some degree.

Societaloutcastslikemembersofa
streetormotorcyclegangmayalso
qualify as having extensive experi
ence with firearms and figh ng.
Unlike Ci zens, Warriors get the

fullvalueofCombatAddsbasedon
theira ributes.

BecomingMore:Likeatelevisionshoworamovie,acharactermaystart
out as a seemingly normal person but evolve into something a bit more.
Whereonceshecouldnotevenloadagun,throughexperienceandneces
sity,sheisnotonlyabletodefendherself,buthasbecomeacrackshot.

Adventure Points (AP) are earned by the player during the course of the
game.Thesepointscanbespenttoincreasethecharactersa ributes.To
dothis,mul plythecurrenta ributevalueby10.Thisnumberrepresents
theamountofAPsthatisneededtoincreasethata ributebyonepoint.

Example:Liamscharacterhasavalueof12forhisDexteritya ribute.In
ordertoincreasehisDexterityto13,hewouldhavetospend120APs(12x
10=120).

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AcharactershouldbeabletoswitchfrombeingaCi zentoaWarrior(or
somethingelse)throughthecourseofthegameorcampaign.RefertoTa
ble 1 for some ideas on prerequisites than can be used to allow this in
gameterms.

Gatheringadventurepointsandincreasinga ributesistheclericalwayto
accomplishthegoal.Ingameterms,thedefiningmomentcouldbeacorre
spondinggameeventthatrepresentsthegrowthinthecharacter.

Example:Liamscharacteristryingtostayaliveinaworldwherevampires
have taken over a town. The leader of the group trying to fight back
againstthevampireshasjustbeenkilled.Whileothersbegintopanicand
losehope,hischaracterstepsforwardandtakescontrolofthesitua on.

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3.DetermineyourCombatAdds

CombatAdds:Thea ributesthatcontributetoacharactersCombatAdds
areStrength(STR),Dexterity(DEX),Speed(SPD),andLuck(LK).Valuesfor
anyofthesea ributesthataremorethan12representaposi vemodifi
er.ThisisthestandardwaytocalculateCombatAddsinT&T.Usethisval
ueformeleecombatandthrownmissilea acks(spear,dagger,etc.).

Missile Adds: The a ributes that contribute to a characters Missile Adds


areDexterity(DEX)andLuck(LK).Thistoreflectthatwhenfiringagunor
shoo ngsomeotherprojec leweapon,StrengthandSpeedarenotafac
torinthedamage.Theremays llbeaStrengthrequirementtobeableto
wieldacertainweapon(compoundbow),but the damagetheweaponis
doingisnotaectedbythecharactersSpeedorStrength.

4.ChooseyourTalents

Everycharacterhasskills,justlikeeveryonedoesintherealworld.Being
abletouseacomputerordriveacararebasicskills.Beingabletousea
computerto hackintoothersystemsorhavingthe abilityto maneuver a
carlikeastuntdriverwouldbothbeTalents.WhenaTalentischosen,de
termine which a ribute it would apply to and roll a single D6. The value
representsthebonusthatcanbeaddedtoyoursavingrollwhensuchan
a emptismadewheretheTalentcouldbeapplied.

Star ngTalents:TheruleofthumbforT&TisoneTalentperlevelofyour
character. For Stay Alive!, characters can start with up to three Talents.
Thisisareflec onforcharactersinthemodernworldwhereaccesstoed
uca on,technology,andotheropportuni esprovidemoreareasforagiv
enpersontobeabletolearnorexcelat.Whenadvancinglevels,acharac
tercanaddoneTalentperlevelasthestandardT&Trules.

Professions:OnewaytolookatTalentsistothinkoftheskillsneededto
beapar cularoccupa on.Doctors,Nurses,andParamedicswouldallbe
capableinFirstAid,somethingthatwouldbeadefiniteTalent.Whilemost
peoplecancleanawoundandputonbandages,someonewithaTalentin
First Aid would have more advanced skills like se ng bones or knowing
themedicinesneededforpar cularinfec onsorailments.

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5.DetermineyourCharacterLevel

Character level is based on the value of the highest a ribute associated


withyourcharactertype.AfulllistcanbefoundintheT&Trulebook.For
yourconvenience,thelevela ributesforCi zensandWarriorsarelisted
below.Ifyourhighesta ributeisinthetwen es,thenyourcharacterisa
level2character.Ana ributeinthethir eswouldbealevel3character,
andsoforth.

Ci zen:STR,CON,LK,CHR

Warrior:STR,DEX,SPD,LK

Remember,yourcharacterlevelrepresentsabonustoanysavingrollthat
wouldotherwisefail.

Example: Liam is a 1st Level Ci zen and a empts a Level 1 Saving Roll
againsthisDEX.Hisrollisa5,adding that tohisDEXa ribute of14, his
totalisa19.SincethetargetforasuccessfulLevel1SavingRollisa20,he
isbelowthetargetbyavalueof1.Sinceheisa1stlevelcharacter,hecan
addthatasanaddi onalmodifierresul nginasuccessfula empt.

6.Purchase/ChooseyourEquipment

Thelaststepincrea nganewcharacterwouldbeequippingyourcharac
terwithbasicitemsandanyweaponsifapplicable.Thisisanareathatcan
bemadeasdetailedorasvagueasyoulike.

Whenplayingagamewherethecharactersareintherealworld,itcould
be as easy as asking the characters what is in their trunk of their car or
aroundtheirhome.Otherwise,allowthecharacterstocreateabackstory
andhavetherealis cpossessionsassociatedwiththatbackground.

Keep It Simple: A weapons list can be as descrip ve and detailed as you


wantittobe.Ifyouknowallaboutthehundredsofdierenttypesofsub
machineguns,thenyouareencouragedtoexpandorcreateyourownlist
ofweaponsforyourgame.Thegoalofthefollowingsec onistokeepit
simple instead of lis ng twenty plus dierent versions similar firearms.
Standardtypesoffirearmswerecompiled,assignedpowerlevels,andthen
assigneddamagevaluesasdefinedbytheDice+Addscolumn.

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Scrounging:Ifyouaredealingwithascenarioorcampaignwheresociety
insomeways llexists,thenyou can handle thisasyouwould normally.
Storesareopenandmosttypesofweaponsorsuppliescanbepurchased.
Moneywouldbeneededtopurchasetheseitems,oraclandes nebreak
incanbeplannedbythecharacterstostealtheneededgoods.

Somegamesmayrequire metospendtryingtofindusefulmaterialsina
worldwherestoresarenolongeropen24hoursaday.Itiseasyenoughto
thinkofcommonitemsthatcanbefoundinhomesorotherplaces.Think
ofthecontentsofyourgarageorbasementifagroupissearchingthrough
desertedneighborhoodstosurvive.

Regardingfirearmsandmorespecifically,ammuni on,asimplesavingroll
canbeu lizedtodetermineifammuni onthatisfoundmatcheswhatthe
characterorgroupislookingfororhas.

Example:Liamandhisgroupfindaneighborhoodthatseemstohavebeen
deserted.Somehomeslookliketheyhavebeenbrokenintoandransacked.
Other homes seem to be unaected, just neglected for the weeks or
monthsthat have passed since everythingwent bonkers.Whensearching
one, Liam finds a box of shotgun shells. A successful Level 2 Saving Roll
against his LK would mean that the shells match the type of Shotgun he
has.

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ModernWeaponsandArmor

The following tables represent combat values for general groups of firearms,
melee weapons, and types of modern armor/protec on. These lists are not
meanttobeallinclusive.Usetheexis ngweaponslistinthestandardTunnels
&Trollsrulebooktofillinanyfantasyormedievaltypeofweaponyouwillbe
lookingfor.

Dice + Adds: The amount of damage to roll for the weapon listed. Add your
combatadds(melee)ormissileaddstothisforyourtotalvalue.

Shotgundamageisbasedontherangeofthetarget.Thethreenumberslisted
allowforshotgunstobeeec veupto100feet(thefirst4ranges).Thefirst
damage value listed represents both Point Blank and Short ranges, up to 10
feet.

ShotgunRanges:Upto10 ./Upto30 ./Upto100 .

Capacity:Thenumberofroundsthatcanbeloadedorfiredbeforerequiringa
reload.

Magazine: Yes indicates that the firearm uses a magazine to store and feed
theammuni on.Noindicatesthefirearmhasaninternalmagazineandrounds
areloadedmanually.

Ammo:Anindica onofhowCommon(C),Uncommon(U),orRare(R)ammu
ni onforthistypeofweaponwould betofindin acountryor regionwhere
owningfirearmsisnotheavilyrestricted.

STRorDEXReq:SomeweaponsmayrequireminimumvaluesforSTRorDEX
towieldeec vely.Notmee ngtheserequirementscouldresultineitherthe
lossofCombatAddswhenusingtheweaponorinabilitytowielditatall.

2Hands?:No fica onthattheweaponsrequirestwohandstoproperlyuse


formaximumdamageandeec veness.

Range (feet): Range is listed if the weapon can be thrown as an a ack. The
distanceinfeetrepresentsitsmaximumrange.

Hits:Theamountofdamageorhitsthatcanbeabsorbedbythearmorifworn.
Thenumberinparenthesesrepresentsbulletdamagethatcanbeabsorbed.

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*Military/Policeweaponsandammuni onshouldbeconsidereduncommonformostofthegeneral
popula on.Ifassociatedwithamilitarybaseorpolicesta on,accesswouldbemorecommon.

NoteonShotguns:Sta s cslistedareforastandard12gaugeshotgun.Ifaddi onaldetailisdesired,


adjustthebasedamageforthestandardshottypelisteddowntoaccommodatesmallercalibers.

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*Military/Policearmorshouldbeconsidereduncommonformostofthegeneralpopula on.Ifassociat
edwithamilitarybaseorpolicesta on,accesswouldbemorecommon.

Protec onfromBullets

Ballis cjacketsandsuitsarebodyarmorthatcanoerprotec onagainstfire


armprojec les.Theyare primarily designedtoabsorbtheimpactfromsmall
caliber handguns, shotgun projec les, and shrapnel from grenades. This type
ofarmor canpreventthe penetra on ofanyfirearmwithadamagevalue of
lessthan5dicefortheareaprotected.

ImpactDamage:Damagethatisappliedinexcessofthevalueofthearmorfor
eachbulletshouldbeappliedasimpact/nonlethaldamageforsucha acks.If
thisImpactDamagereducesthetargettozeroCON,sheshouldbeconsidered
asstunnedorknockedunconscious.
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Example: Liam is wearing a Ballis cs Jacket that can absorb the impact of
somefirearms.HehasbeenshotinthechestwithaGlock17,a9mmhandgun
withabasedamagevalueof4+3.Sincethisislessthan5dice,hisjacketisable
to absorb the impact of the bullet and prevent its penetra on. The damage
rolledforthea acktotals18damage;thejacketabsorbs12,leavinganexcess
of6ImpactDamage.IfthisreducesLiamsCONtozero,heshouldbeconsid-
eredstunnedorunconscious.

Forfirearmsthathaveabasedamageof5ormore,theprotec onshoulds ll
reduce the damage of the bullet. Any excess should be considered as pene
tra ngandapplyinglifethreateningdamageasnormal.

Any meacharacterorNPC(nonplayercharacter)getsshotbyafirearm,the
GM can and should apply Saving Rolls for the aects of being hit by such a
forcefulimpact.Evenifthecharacterisfortunateenoughtoavoidbeingkilled
or seriously maimed, being knocked to the ground or temporarily being una
wareofsurroundingscouldberealis caectsoftheshock.

Silencers,Scopes,andotherGadgets

Silencersaredesignedtoreducetheamountofnoiseandmuzzleflashwhen
firingaweapon.Theydonotreducetheaccuracyorrangeofaweaponifused.
Inmostcases,silencersshouldbeconsidereduncommonorrareunlessachar
acterhasaccesstomilitaryorpoliceequipment.

TelescopicScopesarebitmorecommonthanasilencerandmoreavailableto
thegeneralpublic.Useofascopewillincreasetheaccuracyoftheshooterfor
rangesbeyond100feet(DicultandRemarkable).ItsusewillreducetheSav
ingRolltargetby10or2totheSavingRolltargetlevel.Moreinforma onon
rangesandacompletelistofmodifiersformissilea ackscanbefoundinthe
followingGameplaysec on.

NightScopes,Infraredtechnology,andothergadgetsshouldbehandledatthe
levelyouwishtotakeit.Pagesandpagescouldbespentcoveringeverypossi
ble piece of technology that is out there and how it should or could aect a
game condi on. As is always the case, make up a rule, apply a modifier, and
keepthegamemovingalong.Ifthedecisiondoesnotseemtobequiteright,
changeitforthenext me.

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ImprovisedWeapons

Inasurvivaltypeofgame,therewillbesitua onswhereplayerswillneedto
deal with turning anything they can find into a weapon. For something that
maynotbespecificallylisted,findsomethingthatcloselyresemblestheitemin
ques onanddecidehowmuchdamagetheimprovisedoruncommonweapon
shouldbevaluedat.

Automa cWeapons

Some military grade weapons have the capability of being fired either in a 3
round burst or at full automa c as opposed to a single shot. Again, these
wouldbeweaponsthatshouldbeuncommonorrareorigina nginthehands
ofaCivilian.

SemiAutoma c represents normal fire where the trigger is pulled for each
shotthatisfired.Thenextroundwillautoma callybesetinthechamberfor
thenexta ack(notrequiringapump,lever,orbolttoperformthatac on).

BurstFireisase ngforfullautoma cweaponsthatwouldfireasmallnum


berofsuccessivebulletsfromasinglepullofthetrigger.Torepresentthis,the
shootercanoptforeitherabe erchancetohit(SpraytheTarget)orabe er
chancetoinflictmoredamage(ConcentratedFire).

FullAutoma cisase ngforafirearmthatwillcon nuetofireaslongasthe


triggerisheldandthereisammuni oninthemagazine.Asthetriggerisheld,
recoilwillincreaseresul nginlessandlessaccuracy(barringanyformofstabi
lizingsupportlikeamount)aseachroundisdischarged.Therecanbemul ple
targetsandmul plehitsassociatedwiththistypeofa ack.Acalledshotcan-
notbea emptedwiththistypeofa ack.

See Missile Combat in the following sec on for addi onal rules and charts
regardingallautoma cweapona acks.

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Gameplay

StayAlive!isamodernrulesvariantforTunnels&Trolls.Ifyouhaveplayed
T&T before, then you already know how to play SA! The following pages will
reviewsomebasicpremisesbehindrunningagamesessionandalsointroduce
somenewconceptsandideasuniquetoStayAlive!

SavingRolls

SavingRollsarethecommonwaytoresolvea emptedac ons.Asavingrollis


definedbyassigningalevelofdicultyandana ributeinvolvedforanac on.
Talents can be u lized to increase the chance of success. Rolling doubles al
lows for the opportunity to accomplish what at first may seem impossible.
However,thereisalwaysachanceoffailure,noma erhoweasythetaskor
talentedtheindividual.

Levels are used to iden fy how dicult or challenging the a empted ac on


willbe.ItisuptotheGMtoassignthisvalue.Thereisatargetassociatedwith
eachlevel.Roll2dice(nevermore)andaddthetotaltotheassociateda rib
utescore.Iftheresultmeetsorexceedsthevaluerequired,thesavingrollhas
beensuccessful.

Someexamples:

Throwandagrapplinghookupa20footwall:Level2SRvs.DEX
(ALevel1SRvsLKtodetermineifthehookcatches)
Climbthe20feetusingtherope:Level2SRvs.STR

ALevel0SavingRollisataskthatshouldalmostalwaysbesuccessful.Instead
ofusingtheproposedtargetvalueof10,youcouldalsorequirearollwithno
specifiedtargetwheresuccesswouldonlybedisruptedbyacri calfailureroll.

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Talentsareusedtorepresentspecificskillsortrainingacharacterhasthatre
sult in a higher level of possible success. Every talent should also have an
a ributeassociatedwithit.Whenusingatalent,addthevalueofthetalentto
thediceroll

DICEROLL(2d6)+ATTRIBUTE+TALENT(ifapplicable)=TOTALVALUE

DAROstandsforDoublesAddandRollOver.Whenrolling2diceforsaving
rolls,rollingdoublesallowsyoutorollagain.DAROrepresentsthe chance or
opportunity that no ma er how dicult a task, there could be some chance
forsuccess.Thiswouldnotapplytodamagerollsifusingaweaponthatu lizes
2dice.

Cri calFailureoccursifthereisarollofa'1and2'onanysavingrolla empt.


Thiswillalwaysresultinafailedsavingroll,regardlessofthetotala eradding
thea ributeandtalent(ifapplicable).Onsuchoccasions,itisencouragedto
describeindrama cdetailjusthowthisbadluckaectsthestory.

Facets

StayAlive!introducestwoaddi onal'Facets'thateverycharacterhasassoci
atedwithexis nga ributes.These twofacetsare 'Stability'and'Resistance'.
Facets are intended to be used in a similar nature as Talents, in associa on
witha emptedSavingsRollswiththea ributestheyareconnectedto.

Stabilityisa achedtotheGutsa ribute.Itisareflec onofacharacter'smen


talstabilityassitua onsthatcouldcausefear,madness,orrevulsionaredealt
with.Stabilityshouldbeconsideredifthereiseverasitua onwhereasaving
roll is required versus Guts that would aect the character's current mental
condi on.AllcharactersstartwithaStabilityvalueofzero.

Whenthereisasavingrollrequiredthatwouldtestthecharacter'smentalfac
ul es,usethecurrentStabilityra ngasamodifierasyouwouldatalent;itis
addedtotherollandthea ributescoretodetermineifthesavingrollissuc
cessfulagainstthelevelofdiculty.Each meStabilityisusedinthisway,the
result of the saving roll will in turn aect its value. If the check is successful,
thenthevalueforStabilitywouldincreaseby1point.Ifthecheckisunsuccess
ful,itwoulddecreaseby1point.IfaCri calFailureisrolledonaGUT/Stability
check,thenthedecreasewouldbedoubledto2.

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Example:Liamcomesbacktohisgroup'ssafehouseanddiscoverssomething
is amiss. There is a trail of blood leading out the front room and through a
doorway.Hepullsouthishandgun,turnsothesafety,andpeersthroughthe
opening.Ontheflooristhebloodyandgruesomeremainsofoneofhisclose
friends. In this situa on, a Guts check could be required to determine Liam's
ini al reac on. Failure could result in either extreme anger or an emo onal
breakdown.Thenega veimpactonhisStabilitywouldalsocontributetofuture
checksrepresen nghisdeteriora ngmentalstate.

Informa on regarding Stability can be expanded based on the type of cam


paignthatisbeingplayed.TheGMcouldsetlevelsofStabilitywheremadness
and paranoia may set in at certain thresholds if the Stability of a character
startstodescendintothenega ves.

Resistanceisa achedtoCons tu on.Itisareflec onofacharacter'snatural


immunity, or its current state based on environmental reali es. Resistance
shouldbeconsideredifthereiseverasitua onwhereasavingrollisrequired
versusCons tu onthatwoulda ackthecharacter'sphysicalimmunesystem.
AllcharactersstartwithaResistancevalueofzero.

When there is a saving roll required that would test the character's health/
immunesystem,usethecurrentResistancera ngasamodifierasyouwoulda
talent;itisaddedtotherollandthea ributescoretodetermineifthesaving
rollissuccessfulagainstthelevelofdiculty.Each meResistanceisusedin
thisway,theresultofthesavingrollwillinturnaectitsvalue.Ifthecheckis
successful, then the value for Resistance would increase by 1 point. If the
checkisunsuccessful,itwoulddecreaseby1point.IfaCri calFailureisrolled
onaCON/Resistancecheck,thenthedecreasewouldbedoubledto2.

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The GM can use Resistance in a variety of crea ve ways. A team being em
ployedbyagovernmentandgoingintoaknownhos leterritorymaybegiven
a form of booster shot that would immediately increase a character's Re
sistance by a certain value. This may be permanent or wear o over me.
Forms of drugs could also be administered to weaken an individual, thus re
ducing the character's Resistance. In both cases, an appropriate saving roll
couldbeaskedfordetermineifthebodyacceptsorfightsthedrugsaects.

FoesandCombat

Combat in T&T is meant to be simple and straigh orward. In some cases, it


does lead to some ambiguity and confusion when dealing with very specific
situa ons.Theruletoalwaysrememberisthatcombatismorenarra vethan
ablowbyblowlikeothersystems.Whetheranyofthecombatantsarefiring
missiles, swinging hand held weapons, or running away, all ac ons are re
solved and applied no ma er what. Nothing will interrupt an individual from
comple ngherac oninanormal,nonsurprisesitua on.

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IfyouareunfamiliarwithcombatinT&T,thefollowinglistbreaksoutthebasic
flowandprocesstofollow.

1.SurpriseA ack
2.Magic(ifapplicable)
3.MissileCombat
4.ChooseYourMeleeTarget
5.RollYourCombatDice
6.CalculateYourHPT
7.FigureHitsofDamage
8.AdjustforArmor
9.AdjustA ributes
10.EvaluatetheRound

MeleeCombatisresolvedbyhavingbothsidesinaconflictrollthea ackdice
associated with the weapon(s) being used. Combat Adds are added for each
par cipant and a total number represen ng the combat value is determined
for each side. The side with the higher number has the upper hand for that
round and the dierence is applied as damage against the other. The losing
sidedetermineswhichcharactergetshowmuchdamage.Moreinforma onon
MeleecombatinT&Tcanbefoundinthestandardrulebook.

MissileCombatrequiresaSavingRollversusDEXtodetermineifthea ackis
successful.ThebaselevelofSRrequiredisbasedonthedistancebetweenthe
a ackerandthetarget.

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Sometargetsmaybeincover,moving,ordoingotherthingsthatmayeither
makeashoteasierorhardertobesuccessful.Thefollowingisalistofmodifi
ers for missile combat that would aect the SR Level required for the a ack
roll. A nonmodified a ack would be a situa on where the A acker and the
Targetarebothmovingslowlyoraresta onary.

Missilea ackmodifiersarelistedinthefollowingchartsintwovalues.Youcan
eitheradjustthebaseSRlevelorthetargetneeded.Botharelistedforeaseof
useitisnotintendedforbothmodifierstobeapplied.

Addi onalmodifiersshouldbeappliedtothesavingrollwhenconsideringthe
size of the a empted target. Use the below chart as well when determining
theSRLevelneededtoaccomplishaCalledShot.

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In most game situa ons, characters that are firing weapons can be handled
simply by rolling one shot per round. Addi onal levels of complexity can be
added by the GM if desired. There are two op ons for firing fully automa c
weaponsBurstFireorFullAutoma c.

BurstFirerepresentsacontrolledburstofnormally3roundswithasinglepull
ofthetrigger.Theshootercanelecttogoforaccuracy(SpaytheTarget)orto
goforinflic ngmoredamage(ConcentratedFire).Modifierstothesavingroll
and/or damage are listed below. When Spraying the Target, the burst is
spreadtoa empttohaveabe eropportunitytohitthetarget,sodamageis
not aected. When choosing to Concentrate Fire, the intent is to maximize
damage by grouping the shots together. Addi onal damage is based on the
burstsize.A3roundburstwouldincreasedamageby3d6.

FullAutoma crepresentsafullemptyingofallormostoftheweaponsmaga
zine.Astherangeincreases,theaccuracywillsuertoaccommodatetheaddi
onalkickbackoftheweaponsasitexpelsrounda erround.Damagemul pli
ersareappliedtothebasedamageoftheweaponbeingused.Thisisfurther
modifiedbasedonboththerangeandthenumberoftargets.Whentryingto
hitmorethanonetarget,aseparaterollforeachtargetisrequired.

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HitLoca on

UsetheHitLoca ontableforallmissilea ackstodeterminewhatpartofthe


bodyhasbeenstruckbythemissile.Sincearmoronlyprotectsspecificpartsof
thebody,itisimportanttoknowwherethehitoccurstoproperlyapplydam
agereduc on.


*Amissilehittotheheartwillresultinimmediatedeath.Armorthatcantotallyabsorb
thedamagedealtorthatwillstopabulletfrompenetra ngwouldpreventdeath.

Being struck in the arm or leg as opposed to the head or chest could be the
dierence of life and death for the character. Firearms will do excessive
amountsofdamageandwillcausetheearlyendtomanycharacters.Justlike
inourrealworld,mostpeopleshouldprefertonotbeinvolvedinagunfight.

SpiteDamage

Any me a natural 6 is rolled in combat, it is considered as poten al 'Spite'


damage. This represents the reality that when in a combat situa on, some
damagewillalwaysbeappliednoma erwhichsideisthevictor.

Spite damage can result in a single point of damage for each that is rolled.
Someopponentsthatareencounteredmayhavea speciala ackthatis trig
geredbasedonacertainnumberofspitethatisrolled.

Therearemul plewaystodealwithSpitedamage.Normally,Spitedamageis
onlyappliedbythelosingsideagainstthewinningsidesincethelosingside

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hasalreadytakendamage.Ifalldamagethatisappliedtothelosingsideisab
sorbedbyarmor,thantheSpitedamagegeneratedbythewinningsidewould
alsobeapplied.AnotherwayistoalwaysapplySpitedamagenoma erwhich
sidewinsthecombatphase.

Spitedamagewillalwaysbypassanyarmorthatisbeingworn(cannotbeab
sorbedbyarmorvalue/hits)whenapplied.

AdventurePoints

Remember that experience, or Adventure Points (AP), are awarded for every
SavingRollthatisa empted.Mul plyingthedicerollbytheleveloftheSaving
Roll.ThisshouldbeappliedwhethertheSRissuccessfulornot.

AP=SRdicerollxSRLevel

Adventure Points are also awarded for good ideas, taking risks, comple ng
missionsortasks,anddefea ngfoes.BemindfulofhowAPsareusedbythe
characters in Tunnels & Trolls. Awarding large amounts of experience could
resultincharactersincreasingtheira ributesveryrapidly.

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Credits

SpecialthanksgoouttoallthosethatIbotheredrelentlesslyoverthelastfew
monthsregardinggamemechanicsandideasthatIhad.ThislistincludesTom
(Kopfy)andRobin(Perrryton)fromPerytonPublishing,RichH,andJaredW.

h p://www.perytonpublishing.com/

Addi onally,runninggamesatthelocalconven ons,home,andonlinehelped


developmostoftheideasthatarepresentedinthiswork.Thankstoallofyou
thatwerewillingtobemyplayers:TomG(Cartomancer),PatriceG(Grrraaall),
Mark T (Khaghbboommm), Dan H (Dannnherrrrm), Paul H (G'noll), Liam and
Irelynn.

Finally,thanksagaintoKenSt.AndreandRickLoomisforcrea ng,publishing,
andsuppor ngTunnels&Trollsandallowingpermissiontopublishbookslike
this.

h p://www.trollhalla.com/

h p://www.flyingbualo.com/tandt.htm

Ifyouhaveanyques onsorcomments,youcancontactmeviatheDarkshade
Publishingwebsite,ormyblog:TheDelvingDwarf.

h p://www.darkshadepublishing.com/

h p://www.thedelvingdwarf.blogspot.com/

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Maya Arapova (order #11540135)
ArtCredits

JeFreels
Pages:Backcover,6,25
2008JeFreels,usedwithpermission
h p://www.jewerx.com/

Sco Harshbarger
Page:30
2008Sco Harshbarger/MisfitStudios,usedwithpermission
Allrightsreserved.
h p://www.misfitstudios.com/

WilliamMcAusland
Pages:Frontandbackcover(borders),1,17
SomeartworkcopyrightWilliamMcAusland,usedwithpermission
h p://www.outlandarts.com/

JeremyMohler
Pages:9,10
2012JeremyMohler,usedwithpermission
h p://www.jeremymohler.com/

JamesEShields
FrontCover
2014,Jeshields,usedwithpermission
h p://www.jeshields.com/

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Errata

Updatedon11/29/2013
Page19,TelescopicScopemodifierupdatedtoa10modifier,corrected
fromtheerrorthatwasdisplaying5.
Page27,TelescopicScopemodifiersupdatedtobe2/10,correctedfrom
theerrorthatwasdisplaying+2/+10inTable6.1:MissileA ackModifiers.
Page28,addedclarifica onregardingaddi onaldamagefromchoosingto
ConcentrateFire:Addi onaldamageisbasedontheburstsize.A3round
burstwouldincreasedamageby3d6.
Page28,ConcentratedFiremodifierupdatedtobe+5,correctedfromthe
errorthatwasdisplaying5inTable6.3:Automa cWeaponModifiers.



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