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Abstract: This paper is about short term and contextually limited kit-of-
parts exercises in architectural education. Studio exercises are one of the
key educational tools in architecture, which should be reconsidered with the
developing technologies. As design computing becomes the mainstream thinking
in architecture, the need for not only renewed studio exercises but for new
educational frameworks becomes an essential issue. Thus, in this paper we will
be proposing a different perspective on digital studio education, by explaining
the fundamentals of studio exercises and their digital transformation potentials.
Our experience with one of the most common kit-of-parts exercises, the nine-
square grid, as a computational design problem for the first year students will be
presented here as a part of this on going study.
Keywords: Digital design education; learning models; studio exercises; the
nine-square grid.
Purpose
Our arguments about the relationship between Digi-
tal Design methods and traditional kit-of-parts exer-
cises include: introduced in the last decade.
Short-term exercises are educational tools based To benefit from the digital technologies in creat-
on a Constructivist studio setting, which focuses ing studio tools, regarding their virtual capabili-
on the studio process rather than the final arti- ties that overcome the physical constraints of
facts. Therefore, their evaluation criteria are also their traditional counterparts.
process-based. The proposed digital transformation of a studio
Regarding computer programming paradigms, exercise can be analyzed in several phases. They are
kit-of-parts exercises represent the object-orien- the computerization phase, computational integra-
tation, which is one of the foundations of para- tion phase and metamorphosis phase. There is also
metric modeling in design computing today. one alternative transformation method that includes
Short-term exercises are common studio tools, the computational integration without a computer-
with numerous experiences at the schools all ization process. These phases are briefly explained
over the world since more than 50 years. It ba- below:
sically seems to be an open door for a down- The computerization phase is the basic simula-
to-top transformation of pedagogy in archi- tion of a traditional studio exercise in a computer
tectural education. Because when we use the software. On this phase of transformation, origi-
term, transformation of pedagogy the most nal exercise is analyzed into its kit-of-parts and
significant element of this process seems to be kit-of-rules, then synthesized into a computer-
the down-to-top transformation of the design aided version utilizing the object-orientation as
instructors. a basis. Our first working prototype of this phase
is a scripted algorithm, created within a contem-
Method porary visualization software in order to benefit
In order to activate the potentials mentioned above, from its ready-implemented functions (Figure
we propose a digital transformation process of 2). The GUI shows our intention to create a basic
traditional studio exercises. Objectives of this trans- tool with easiest perceptual qualities (Figure 3).
formation are: The integration of computational methods
To benefit from the past experiences of architec- includes various alternatives that emphasize
tural education. We define a down-to-top trans- the parametric underpinning of the exercise.
formation of traditional design exercises, as an Amongst the preliminary potentials, we may
alternative to a top-to-down approach of todays count the implementation of rule-based, agent-
computational exercises such as the Shapers based and evolutionary algorithms, perfor-