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Version 0.10
Written By: Xyadas
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CONTENTS
Introduction
Aerodynamics
Transmission
Suspension Geometry
Suspension
Brakes
Tyres
Weight Distribution
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Introduction
I want to make some things perfectly clear right from the start.
First off, there is no substitute for practice. It is pointless to make
adjustments to the car if the driver cant consistently hit their marks.
They will not know for sure what an adjustment did to the car if they are
driving it differently or taking different lines through corners. Remember,
the driver is as much of a setup parameter as anything else on the car.
Never neglect driver input and its effects on the handling of the car.
Which leads me to the next point, there is no magic one size fits all
setup. Some drivers are aggressive and want to point and squirt the car
through corners. Others want a slightly understeering car to gently
remind them of where the limit is. The range of variables and driving
style and preferences are almost limitless. The driver must find the
balance that suits them so they are comfortable with pushing right up to
the limits. A driver that does not trust their car will not find the
maximum performance achievable with their car.
With that said, I make no guarantees that this guide will make you a
faster driver. Again, thats on you to put in the time and effort to
practice. Instead, what I offer is the knowledge you need to help you in
your quest to extract every bit of performance from the car. I like to say
that setting up a race car is really more about figuring out what
compromises you want and which you dont. All things being equal, it is
simply not possible to make a setup that truly excels at everything on any
given circuit. Low speed and high speed corners, increasing and
decreasing radius, long and short corners, straights and cornering,
elevation changes, bumps, kerbs, and more. Every change you make on
the car with have pros and cons attached to it.
The majority of the setup is all about controlling weight transfer
and the loads placed on each tyre. After all, the only thing between your
car and the track is (hopefully) the tyres. If thats not the case then you
better let Jeff know youre ok and what happened. A setup that
imbalances the car or controls weight transfer poorly will not only be
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Aerodynamics
FRONT WING
Range: 1 to 11 Increment: 1 Reference: 6
REAR WING
Range: 1 to 11 Increment: 1 Reference: 6
Transmission
Gear ratios are set for the whole season so the only thing to adjust
here is the differential. Unlike most road cars which have an open
differential, F1 cars have a limited slip differential. So if one tyre loses
traction, torque is still transferred to the other tyre unlike an open
differential where all the torque would go to the spinning tyre in the
same situation. Path of least resistance.
When cornering the tyres will cover different distances and thus
rotate at different speeds with respect to each other. At 100 percent you
effectively have a solid rear axle and the tyres will always rotate at the
same speed. The differential can drastically alter the handling of the car
entering and exiting a corner. The game breaks this down for you already
with on throttle (power) and off throttle (coast). So naturally on throttle
would affect corner exit and off throttle would affect corner entry. In
both cases more lock will increase tyre wear when in a cornering state.
Weight transfer also plays a role with how much locking you can get away
with, particularly with the on throttle setting. By increasing roll stiffness
the inside tyre will have more available grip. The more grip available the
more locking force you can use.
So what impact does the off throttle setting have on corner entry
performance? At 100 percent both tyres rotate at the same speed. That
means when you make the cut into a corner the car wants to keep going
straight because the inside tyre cant rotate slower than the outside tyre.
This makes for a very stable car that can be thrown into a corner with
relatively little risk of spinning out, which also can be bad if the
understeer is so great that you cant make the corner to begin with. You
need to find the balance between stability on entry while still being able
to enter corners at competitive speeds. Because we cant set the off
throttle to 0 percent, it is impossible to lock up just one tyre under
braking. Its either both lock up or both keep rotating. This means the
stronger the locking, the shorter braking distances by pushing the brake
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bias aft and trail braking into a corner while maintaining stability. For the
on throttle setting its the same principles. At 100 percent both tyres
rotate at the same speed and will want to push you straight out of a
corner. But if you apply too much power and exceed the grip available on
the outside tyre you will experience snap oversteer. Again its a matter of
finding the compromise between stability and outright traction that suits
your driving style. The on throttle differential setting is adjustable on
track.
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ON THROTTLE (POWER)
Range: 50% to 100% Increment: 1% Reference: 75%
Suspension Geometry
shoulder of the tyre. One neat thing you can do with toe if you have
exhausted all other options is if you are unable to get the tyres up to
operating temperature is to simply add toe to make the tyres scrub more
and heat up.
FRONT CAMBER
Range: -3.50 to -2.50 Increment: 0.10 Reference: -3.00
REAR CAMBER
Range: -2.00 to -1.00 Increment: 0.10 Reference: -1.50
Suspension
Mechanical grip goes hand in hand with aerodynamic grip. With the
premium placed on aerodynamics in the current state of Formula 1 it is
imperative to balance mechanical and aerodynamic grip with the
mechanical components of the car. The suspension needs to be soft
enough to provide the desired mechanical grip but stiff enough to not
make the car pitch sensitive and destroy the aerodynamics under the car
or shred the tyres. The rear suspension also determines how quickly the
rear tyres are loaded when accelerating which means it can also help the
differential. The antiroll bars control how much energy is retained by
the inside tyres and limits the roll of the car once the car has transitioned
to steady state cornering. The ride heights need to be as low as possible
to keep the center of gravity down while high enough to not bottom out
on bumps, kerbs and at the end of straights with aerodynamic forces
pushing or pulling the car into the track. It also needs to be low enough
on the front to limit airflow under the car and high enough in the back for
the diffuser to accelerate the airflow under the car to generate as much
downforce as possible without being so high that the drag overcomes any
benefits gained. Underbody airflow accounts for around 50 percent of the
total downforce produced by the car. As you can see the
interdependencies of all these components gets complex really fast.
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FRONT SUSPENSION
Range: 1 to 11 Increment: 1 Reference: 6
REAR SUSPENSION
Range: 1 to 11 Increment: 1 Reference: 6
Brakes
BRAKE PRESSURE
Range: 50% to 100% Increment: 1% Reference: 75%
Tyres
If you do not completely understand the tyre regulations for this season
ingame, then I highly recommend you carefully read this next section as
it is not completely accurate to real life regulations!
Before the race weekend ever begins you need to pick the tyre
allocation you want. This is done on the race weekend menu that acts as
the loading screen between race weekends. There are three allocations
for you to choose from: softer, balanced and harder. As the names
suggest, softer favors the softest compound on offer, balanced offers a
nice mix of all three compounds and harder favors the midrange or
hardest compound on offer. Pick whichever suits your needs and continue
to the hospitality area.
Now, that fancy schedule showing you your allocation for the
weekend is just your teams recommendation for how you should use your
thirteen sets of tyres. You can do anything you want that doesnt involve
any of the three mandatory sets. This is important because after each
free practice session you will return your two most worn sets of tyres, not
the two sets that are scheduled for the session by the team. So pick
which two sets you want to lose and make sure they have the most wear
by sessions end. Once all three free practice sessions are over you will
have returned six sets and retain seven sets. With one exception, these
are the seven sets of tyres you will have available for the race. The set
for Q3 is a mandatory set. If you advance to Q3 you must use this set and
then return it once Q3 is over. If you fail to advance to Q3 then you get to
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keep this set for the race. Also of importance, if you advance to Q3 then
the set of tyres with which you set your fastest time in Q2 is the set you
will start the race with.
During the race you must use at least two different compounds and
at least one mandatory set. Unlike real life where using the mandatory
compound would suffice, ingame you have to actually use one of the
mandatory sets. If you use either intermediate or wet compound tyres
then the regulations for the race do not apply.
Weight Distribution
WEIGHT DISTRIBUTION
Range: 1 to 11 Increment: 1 Reference: 6