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Computers in Human Behavior 31 (2014) 211223

Contents lists available at ScienceDirect

Computers in Human Behavior


journal homepage: www.elsevier.com/locate/comphumbeh

Understanding of computers and procrastination: A philosophical


approach
Nick Breems a,, Andrew Basden b
a
Dordt College, 498 4th Ave NE, Sioux Center, IA 51250, United States
b
Salford Business School, University of Salford, 507 Maxwell Building, Salford, Manchester M5 4WT, United Kingdom

a r t i c l e i n f o a b s t r a c t

Article history: Computer procrastination is a complex problem that is under-researched. After identifying a number of
Available online 4 November 2013 key characteristics of it, we survey ve existing elds of research that may contribute insights into this
interdisciplinary problem, and demonstrate that none of these areas can provide satisfactory insight on
Keywords: their own. A philosophical framework for understanding computer use is introduced, and applied to a
Computer procrastination case study to demonstrate its potential in understanding the richness of computer procrastination. We
Philosophical framework then show how this framework can reveal the ways in which each of the existing elds is limited in
its ability. The result is both an understanding of why existing research has not directly addressed this
issue, and suggestions for a way forward for further research into computer procrastination.
2013 Published by Elsevier Ltd.

1. Introduction This naturally leads us to wonder, what it is about the computer


that tempts us towards procrastination? In order to answer this
question, however, two related questions must be addressed:
While working on a short blog entry related to your research, you
1. Why has there been so little research into computer
became frustrated about your research progress. Feeling unengaged
procrastination?
in the blog writing, you switch to a new browser window to do a
2. How (on what basis) should it be studied?
quick search on a related topic. As long as you have the browser
open, however, you navigate to a game site and play an online ver-
The purpose of this paper is to propose and explain a framework
sion of the old dice game Yahtzee. An hour later, you are still play-
for understanding computer procrastination, and to show that
ing, trying to better your high-score, and feel guilty about the waste
framework in action and demonstrate its ability to provide insight
of time. No matter how mightily you steel your will to the contrary,
into complex problems. In this sense of use, frameworks for
and no matter the feelings of guilt and stress that result, this kind of
understanding are what enable thinkers to generate theories
online procrastination continually sneaks into your life and dis-
(Mitcham, 1994, p. 154), so such a framework can lay the ground-
rupts your productivity.
work for future attempts to explore the nature of computer
procrastination.
There seems to be something about computer technology and Frameworks are tested in a different way from theories.
internet connectivity that distracts us, that tempts us towards Whereas theories may be deemed true or false, frameworks are
computer procrastination (Lavoie & Pychyl, 2001). This tendency fruitful or fruitless, useful or useless. So, in attempting to address
is evidenced by personal experience and by anecdotal evidence the above questions, this paper takes the form of a review of sev-
(Johnson, 2011; Klosowski, 2012; Mnookin, 2007). For a tool eral elds of research, followed by argument, rather than that of
widely perceived to enhance our productivity in many areas of life, empirical research.
this is remarkable. However, there has been very little academic Section 2 identies a number of characteristics of computer
research into this phenomenon. Non-computer-specic procrasti- procrastination, some of which it shares with non-computer pro-
nation has been studied in the area of psychology, but everyday crastination. Section 3 contains an overview of some of the areas
experience tells us there is something about the computer that of research which may have insight to contribute to the problem,
makes procrastination easier. but shows that none are able to address computer procrastination
fully. Section 4 introduces a new approach to understanding com-
Corresponding author. Tel.: +1 7127226298. puter procrastination, based on a novel philosophical framework,
E-mail addresses: nick.breems@dordt.edu (N. Breems), a.basden@salford.ac.uk and demonstrates how this framework might be able to address
(A. Basden).

0747-5632/$ - see front matter 2013 Published by Elsevier Ltd.


http://dx.doi.org/10.1016/j.chb.2013.10.024
212 N. Breems, A. Basden / Computers in Human Behavior 31 (2014) 211223

computer procrastination, thus providing an answer to Question 2. explicitly recognise that such procrastination can occur not only
Section 5 revisits each of the other areas of research, using the in the workplace, but at home and on the move, using personal
framework to reveal why each is not able to address computer pro- computers, tablet devices, and smart phones. The later is impor-
crastination, thus addressing Question 1. Finally, Section 6 summa- tant, because other research tends to focus exclusively on work-
rizes the contributions this research can make to a wide variety of place computer use.
areas. Thus, in this article, the particular kind of procrastination were
interest in has several characteristics:
2. Characteristics of the Procrastination Problem
1. both intended and procrastinatory activities using the
Procrastination has been dened in a variety of ways in the lit- computer
erature, as summarised in Table 1. In this section, we analyse these 2. voluntary delay of intended task by performing some other
denitions to generate a list of characteristics well need to con- activity using the computer
sider in order to be able to address the problem. 3. irrational excuses or self-deception
The Oxford English Dictionary denes procrastination as the 4. a normative perception of being worse off
action or habit of postponing or putting something off; delay, dila- 5. can take place anywhere, not just the workplace.
toriness. Often with the sense of deferring through indecision,
when early action would have been preferable (OEDOnline, Having claried the characteristics of the phenomenon we are
2012). The word dilatoriness has strong connotations of procras- interested in, we will now use these characteristics to demonstrate
tination being problematic. Even though occasionally the procras- that other research areas cannot comprehensively address the full
tination might prove benecial, there is at least an expectation of problem of computer procrastination.
detrimental outcome, and/or a feeling of guilt. Lays (1986) deni-
tion of procrastination as the tendency to put off that which is 3. Existing research relevant to computer procrastination
necessary to reach some goal emphasises the delay, while lacking
any sort of normative element. Ferrari, drawing on Soloman and There are a number of research areas where we might expect
Rothblum (1984), alludes to an evaluative element when he uses that computer procrastination would be studied, but we will see
a denition of the purposive delay in beginning or completing a that it is not. We look at ve areas here, in which some research
task to the point of experiencing subjective discomfort (Ferrari, has been done that is relevant to the issue, and show that none
1992, p. 98). Several researchers strengthen this normative ele- is able to adequately address the whole issue. Reasons for this de-
ment by including the notion of ought in their denition: And- ciency are discussed later.
reou (2007, p. 183) suggests that procrastination involves
delaying in which one leaves too late or puts off indenitely what 3.1. Computer procrastination and psychology
one should relative to ones ends and information have done
sooner. Silver and Sabini (1981) suggest that in true procrastina- In Steels (2007) large meta-analysis of 250 peer-reviewed arti-
tion, a behaviour must be irrational, relative to what the procrasti- cles on procrastination, the vast majority are from within psychol-
nator ought to be doing. Gjelsvik (2010, chap. 6) explains that ogy or one of its sub-elds. Thus the eld of psychology seems a
procrastination occurs when the procrastinators recognise, or at natural starting point for studying this issue. Research in psychol-
least ought to recognise, that the benets of prompt action out- ogy has studied procrastination from a number of angles. Findings
weigh the benets of delay, but delay nonetheless. For the pur- have correlated procrastination with a number of personality
poses of this paper, we accept Steels (2007, p. 66) denition of traits, including:
procrastination, which efciently combines a number of elements
from other researchers: to voluntarily delay an intended course  Low conscientiousness (Johnson & Bloom, 1995; Milgram, Mey-
of action despite expecting to be worse off for the delay. Tal, & Levison, 1998).
However, all of these denitions are for generic procrastina-  Low self-efcacy and self-esteem (Milgram et al., 1998).
tion, not computer procrastination. Unfortunately, extant litera-  Irrational beliefs (Brownlow & Reasinger, 2000; Soloman &
ture contains no denition of computer-related procrastination, Rothblum, 1984).
nor even any substantial discussion of its characteristics and  Self-handicapping (Ferrari & Tice, 2000; Milgram et al., 1998).
what differentiates it from ordinary procrastination. Therefore,  Impulsiveness (Blatt & Quinlan, 1967; Schouwenburg & Lay,
in addition to the characteristics of ordinary procrastination, 1995).
two further elements are adopted: First, in computer procrastina-  Feelings of
tion, both the original intended task and the procrastinatory anxiety (Rothblum, Solomon, & Murakami, 1986; van Eerde,
activity take place using a computing device, and second, we 2003),

Table 1
Varying denitions of procrastination.

Reference Denition
Oxford English Dictionary The action or habit of postponing or putting something off; delay, dilatoriness. Often with the sense of deferring through indecision, when
(2012) early action would have been preferable.
Lay (1986) The tendency to put off that which is necessary to reach some goal.
Soloman and Rothblum The act of needlessly delaying tasks to the point of experiencing subjective discomfort.
(1984)
Andreou (2007) Delaying in which one leaves too late or puts off indenitely what one should relative to ones ends and information have done
sooner.
Silver and Sabini (1981) A procrastinator is someone who knows what (s)he wants to do, in some sense can do it, is trying to do it yet doesnt do it. A person is
procrastinating if (s)he is irrationally putting off, and if this irrationality is caused by recognizing . . . what (s)he ought to be doing.
Gjelsvik (2010, chap. 6) Procrastination is delaying an action for no good reason.
Steel (2007) Procrastination is to voluntarily delay an intended course of action despite expecting to be worse off for the delay.
N. Breems, A. Basden / Computers in Human Behavior 31 (2014) 211223 213

depression (van Eerde, 2003), irrational delay are factors that are meaningless to it. This makes
frustration (Blunt & Pychyl, 2000), it difcult for HCI researchers to formulate research questions that
stress (Tice & Baumeister, 1997), are fully germane to computer procrastination.
guilt (Fee & Tangney, 2000; Pychyl, Lee, Thibodeau, & Blunt,
2000).
3.3. Technology acceptance model
Research in psychology has also identied the characteristics of
Daviss (1989) Technology Acceptance Model (TAM) is a power-
tasks most likely to be procrastinated on, such as:
fully predictive theory for understanding whether and why a new
software product will be accepted and used by the user community
 Task aversiveness (Kachgal, Hansen, & Nutter, 2001; Peterson,
(Lee, Kozar, & Larsen, 2003). If computer procrastination is seen as
1987).
accepting or adopting the procrastinatory application, one might
 Timing (in which procrastination is more likely to occur when
expect the explanatory power of this well-proven model (Venk-
the reward is distant and/or the aversiveness is near) (ODono-
atesh, Morris, Davis, & Davis, 2003) to be helpful in understanding
ghue & Rabin, 1999; Schouwenburg & Groenewoud, 2001;
the behaviour. TAM is an approach that recognises impact on the
Strongman & Burt, 2000).
life of users as well as interaction with the computer, by addressing
 Boredom (Vodanovich & Rupp, 1999).
Intention to Use, and by distinguishing Perceived Usefulness (PU)
from Perceived Ease of Use (PEoU).
Such ndings might provide a context in which we can begin to
At rst sight, it might seem that TAM is able to address most of
ask why the computer would make procrastination a particularly
the factors identied in Section 2. Intention to use would seem
tempting option. However, very few articles in the psychology lit-
very relevant to computer procrastination, and perceived useful-
erature have discussed computer procrastination. Rather, they dis-
ness to delay and waste of time. The importance given to perceived
cuss procrastination in its generic, non-computer-specic sense.
usefulness suggests it can cover the idea of the procrastinator per-
Only one psychological study has directly examined the partic-
ceiving themselves to be worse off. TAM allows PU to be compiled
ular connection between procrastination and internet use. Lavoie
from many external variables, including, for example, enjoyment
and Pychyl (2001) collected data using a voluntary online survey.
(Teo, Lim, & Lai, 1999), so in principle it could include factors like
Over half of the respondents indicated regular, signicant procras-
irrational excuses and delay. PEoU could address ease of switching
tination was a problem when they were online, with 47% of online
from the intended to the procrastinatory task.
time reported to be procrastinatory in nature. That this single
However, TAM does not address computer procrastination very
study represents the entire psychological study of the specic
well. The notion of usefulness, as the degree to which a person be-
problem of computer procrastination seems a surprising hole in
lieves that using a particular system would enhance his or her job
the research literature.
performance (Davis, 1989), is difcult to square with the dysfunc-
Though psychology studies generic, non-computer procrastina-
tional nature of computer procrastination. Procrastination takes
tion, it cannot do full justice to computer procrastination. Of the
place despite the users knowledge that they will be worse off for
ve characteristics identied in Section 2, psychology can address
the delay. TAM presupposes a professional context of use, while
irrationality and delay, but normativity and the fact that it takes
computer procrastination occurs anywhere. To combine several
place using a computer are meaningless to it. This makes it difcult
important elements of computer procrastination into PU makes
for psychology to generate questions for research that are fully
TAM a very blunt instrument. Being predictive rather than prescrip-
meaningful within the eld of computer procrastination.
tive, TAM does not provide any guidance on questions on questions
of ought, but begins with the simple assumption that the use of the
3.2. HumanComputer Interaction
system is an appropriate goal. It treats user resistance as something
to be overcome (Hirschheim, 2007), whereas in computer procrasti-
Computer procrastination obviously only arises when a human
nation, resistance to the temptation is something to be welcomed.
interacts with a computer, so one might expect the eld of Hu-
Thus TAMs normativity is the wrong way around.
manComputer Interaction (HCI) would study this. Research in
TAM generally assumes a single main application with a move-
HumanComputer Interaction is interdisciplinary and multifac-
ment of attention towards it. Procrastination, however, usually in-
eted, embracing ergonomics, sensorimotor channels, interface ob-
volves a movement of attention away, towards alternate
jects, user-computer dialogue structure, proximal interfaces,
applications. In this way, TAMs capacity to explain computer use
affordance, cognitive dimensions, and much more (Carroll, 2013;
actually misleads us when dealing with multiple applications,
Dix, Finlay, Abowd, & Beale, 2004; Greeno, 1994; Norman, 1999),
competing for attention. TAMs foundation on the Theory of Rea-
and also affective computing (Hudlicka, 2003; Rothblum et al.,
soned Action (Fishbein & Ajzen, 1975) and the Theory of Planned
1986; van Eerde, 2003; Zeng, Pantic, Roisman, & Huang, 2009)
Behaviour (Ajzen, 1991) makes it difcult to address the irrational
and attention-aware computing (Bailey & Konstan, 2006). Many
tendency. TAMs focus on the users intention is irrelevant pre-
of these are potentially relevant to computer procrastination, and
cisely because in procrastination the person is acting contrary to
some research investigates the use of information and communica-
their intentions in the rst place.
tion technology to reduce procrastination in general (Davis & Ab-
bitt, 2013). However, no articles which address the specic
problem of computer-related procrastination within this eld of 3.4. Non-work-related internet use
study could be found by the authors.
It may be that HCI research has a blind spot, because it has tra- Research into non-work-related internet use (NWRIU), wast-
ditionally been applied, not to everyday problems like procrastina- ing time online, recognises the potential for anti-productive ten-
tion, but to professional and academic issues and contexts. dencies in the computer, such as cyberslacking or cyberloang
Of the ve factors identied in Section 2, HCI can obviously ad- (Blanchard & Henle, 2008; Lim, 2002). It is studied in business
dress the fact that the activity is performed on the computer, and and organizational psychology and is a growing eld, drawing on
can begin to explore how that might lead towards procrastination the existing body of research on workplace deviance. A number
by highlighting, for example, the ease of switching between tasks. of psychological and organizational factors have been correlated
However, the idea that to do so is detrimental and constitutes an with increased NWRIU:
214 N. Breems, A. Basden / Computers in Human Behavior 31 (2014) 211223

 Perceptions of unfair treatment (Blau, Yang, & Ward-Cook, tions. A given behaviour only falls under the purview of this re-
2006; Lim, 2002). search when the dysfunction has become so intense and usually
 Perceptions that co-workers and institutional norms allow it of long duration that it must be considered abnormal (addiction),
(Blanchard & Henle, 2008; Liberman, Seidman, McKenna, & and requires clinical intervention. Our concern, however, is not
Buffardi, 2011). with this rare (though serious) problem, but is rather with the
 External locus of control (Blanchard & Henle, 2008; Blau et al., common, everyday experience of relatively short delays that many
2006). people have when using computers.
 Gender, youth, and minority status (Vitak, Crouse, & LaRose, The literature in this eld amply demonstrates that computer
2011). technology has the capacity, in some circumstances, to shape us
 Computer experience, and associated optimism about computer in involuntary ways but does not much discuss this. PIU
use (Garrett & Danziger, 2008; Vitak et al., 2011). research commonly focuses on characteristics of the user that
causes such major dysfunction, whereas it may be the characteris-
This research area has obvious potential to contribute to our tics of the technology that tempt otherwise healthy people to
understanding of using the computer to avoid working on an in- procrastination.
tended task, which is a central feature of computer procrastination.
However, it does not cover all ve factors: 3.6. Summary of other research areas
First, it addresses use in the workplace, undertaken by employ-
ees, whereas procrastination can occur anywhere by anyone. Table 2 summarises the above discussion, showing to what ex-
Second, the eld appears to implicitly accept that every action tent each area of research might provide insight into each of the six
of the employee is under their direct, conscious, voluntary control, factors identied above as important in computer procrastination.
as in the individuals decision to engage in personal online activ- Each + indicates a better contribution, while a indicates that
ities at work (Garrett & Danziger, 2008, p. 949). Much NWRIU re- the assumptions made in the area might actively mislead.
search assumes an element of rational choice, such as maintaining It can be seen that no area of research can provide good insights
a mental ledger of effort and reward (Lim, 2002) or the simple cal- for all factors. Most have blank areas, indicating no insight in this
culation of expected outcome (Garrett & Danziger, 2008). Procras- area, and some would actively mislead. Why is this? What is it
tination, however, is irrational and often not under conscious about computer procrastination that makes this so? As dened in
control. In some NWRIU research, the discourse is in terms of Section 1, a framework for understanding is what enables thinkers
employees intentionally sabotaging their productivity, ignoring to generate theories. The existing ways of approaching the problem
the possibility that the user earnestly wishes to be more produc- have proven inadequate, so a new framework is needed by which
tive but cannot help themselves. the nature of computer procrastination can be understood in its
Third, this eld fails to address what it is about the technology entirety, and by which the capabilities and limitations of each area
that encourages procrastination. may be understood.
Fourth, the normative basis of NWRIU research, for determining Could these ve characteristics constitute a framework for
whether or not a given use of the internet is appropriate, is weak. understanding computer procrastination? This is unlikely, because
For example, Blanchard and Henles (2008) distinction between they lack a systematic empirical basis and there might be other
serious and minor cyberloang begs the question of how serious characteristics. They were derived by analysing denitions of or-
is distinguished from minor, and how normativity depends on con- dinary procrastination and adding reection from the authors
text (e.g. workplace vs. home). It ignores the question of what experience. The purpose of introducing the ve characteristics
kinds of activities actually ought to be acceptable. was merely to show that there is a problem to which the two ques-
tions are addressed. To nd a sound framework in the absence of
3.5. Problematic internet use any empirically tested set of characteristics of computer procrasti-
nation, it is wise to fall back on an understanding of general com-
The eld of problematic internet use (PIU) considers situations in puter use, of which computer procrastination is one instance. Such
which excessive computer use descends into dysfunction and an understanding is rooted in philosophy.
pathology (Young & de Abreu, 2011). PIU is a multidimensional
syndrome that consists of cognitive, emotional, and behavioural 4. A new framework
symptoms that result in difculties with managing ones ofine life
(Caplan, Williams, & Yee, 2009). PIU often includes some of the Philosophy, which seeks to nd and explain the coherence be-
symptoms of an addiction (Greeneld, 2011, chap. 8; Yellowlees & tween various elds of understanding (Strauss, 2009), can help
Marks, 2007), with the user spending such large amounts of time us examine the problem of computer procrastination, because it
and energy online that virtually every other area of their life begins gives a wider view. It can be a very practical tool that enables dis-
to suffer, and often coincides with other pathologies such as loneli- parate research areas to be seen as part of a broader picture, which
ness, depression, isolation, and risk-taking behaviours (Davis, Flett, is what is needed here. Philosophy is not used directly, but rather is
& Besser, 2002). The issue has been studied with emphasis on its role used to formulate an integrated philosophical framework for
among university undergraduates (Frangos, Frangos, & Sotiropou- understanding computer use that is intended to apply to any con-
los, 2011), in the ofce (Thatcher, Wretchko, & Fisher, 2008), among text. Such frameworks can point to previously under-studied areas
game players (Caplan et al., 2009), or for pre-employment screening and prompt us to ask important, new questions.
(Davis et al., 2002). Some studies concentrate on the causes of the This paper employs a philosophical framework developed from
problem (Greeneld, 2011, chap. 8; Shi, Chen, & Tian, 2011; Young, the multi-aspectual philosophy of the 20th century Dutch philoso-
Yue, & Ying, 2011, cha 1), some on the impact on the individual users pher Dooyeweerd (1955). Basden (2008) shows how Dooyeweerds
lives (Caplan et al., 2009; Frangos et al., 2011), and some on ap- philosophy can provide new approaches in several areas of research,
proaches to helping those who suffer from this dysfunction (Beard, with chapter IV devoted to a new way of understanding computer
2011, chap. 10; de Abreu & Ges, 2011, chap. 9; Geranios, 2009). use. This framework has the potential to address all ve of the char-
Thus PIU might contribute an understanding especially of the acteristics identied above, in an integrated manner. The rst sub-
normativity of computer procrastination, and some aspects of section explains the framework and part of Dooyeweerds
irrational excuses and non-workplace use. However, it has limita- philosophy. The following subsections show a case study to
N. Breems, A. Basden / Computers in Human Behavior 31 (2014) 211223 215

Table 2
Summary of other research areas ability to address main issues in computer procrastination

Research area Uses computer Delay Irrationality Normativity Anywhere


Psychology ++ +++ +
HumanComputer Interaction +++ + ++
Technology acceptance model ++ +/
Non-work internet use +++ ++
Problematic internet use +++ +/ ++ + ++

illustrate how it might be used and discuss its application. The nal three distinct types of entity with which humans interact when
subsection discusses its ability to address the ve characteristics. using a computer.

Human/Computer Interaction (HCI). To use a computer, we


4.1. Basdens HUC framework must interact with the computer itself, both with the hardware
and with the user interface portions of the software.
The main attraction of Dooyeweerds thought is that it is deeply Engaging with Meaningful Content (EMC). Computer pro-
non-reductionist, with the strong claim that reality is meaningful grams represent content we engage with that is meaningful to
in a wide variety of aspects, as follows: us. For example, when we use an email program, it is not the
internal voltages inside the CPU or the glowing of pixels on
Quantitative of discrete amount the screen that have direct meaning in our lives, but rather
Spatial of continuous extension the content of the email messages and the information that
Kinematic of owing movement they carry.
Physical of energy and mass Human Living with Computers (HLC). The use of the computer
Biotic/organic of life functions and integrity of organism plays out in our everyday lives; its effects escape the box that is
Psychic/sensitive of sense, feeling, and emotion the computer and affect things out here in our lived reality.
Analytical of distinction, conceptualising, and inferring
Formative of formative power and shaping, in history, culture, These three interactions or engagements and the fteen aspects
creativity, achievement, and technology may be seen as two dimensions of a framework with which to
Lingual of symbolic signication understand computer use in general and procrastination in partic-
Social of respect, social interaction, relationships, and institutions ular. This is illustrated in the following case study.
Economic of frugality, skilled use of limited resources
Aesthetic of beauty, harmony, surprise, and fun
4.2. An illustration
Juridical of what is due, rights, responsibilities
Ethical of self-giving love, generosity, care
The following example illustrates the use of the framework in
Pistic of faith, commitment, trust, and vision
understanding procrastination, using the vignette with which the
article began. In Yahtzee, the player clicks to roll virtual dice, must
These aspects are irreducible to each other; for example issues
choose to keep some dice rolls and re-throw others in an attempt
of technology are not reduced to psychology, nor is enjoyment
to maximise the end score. An actual scenario of the authors is ana-
reduced to functional purpose. To Dooyeweerd, the aspects are
lysed, revealing how each of HCI, EMC and HLC are involved, and
not just categories, but are modes of functioning and existing
how almost every aspect is meaningful.
(Dooyeweerd, 1955). Each aspect provides a distinct set of laws
This demonstrates how the 15 modal aspects are meaningful
that enable functioning in that aspect and different kinds of reper-
simultaneously in many different ways, and shows the distinctions
cussion to occur. To Dooyeweerd, all human activity consists of
functioning in all aspects simultaneously.
Each set of laws implies a different kind of normativity; for
example, the ANALYTICAL normativity of being rational, ECONOMIC norm-
ativity of avoiding waste and PISTIC normativity of faithfulness. The
laws of the earlier aspects are largely descriptive; that is, we cannot
Quantitative
disobey these laws. The later laws, on the other hand, are prescrip- Spatial
tive, and thus normative. They tell us how we ought to function, but Kinematic
do not force us to do so. For example, in the ECONOMIC aspect, the law/ Physical
norm of frugality tells us that we ought to use our time wisely. It al- Biotic
lows us to make predictions about what kinds of consequences we Psychic
can expect from obeying or not obeying that norm, but the choice of Analytical
whether or not to follow the norm is ours to make. Formative
This leads us to expect that a framework rooted in Dooyew- Lingual
eerds philosophy should be able to address a wide variety of fac- Social
tors that are meaningful in computer procrastination, such as Economic
delay and irrationality, and to provide various ways of understand- Aesthetic
ing worse off. That Dooyeweerd began his philosophy with what Juridical
he called the pre-theoretical attitude of thought, together with the Ethical
diversity of meaningfulness that his aspects recognise, suggests an
Pistic
ability to understand everyday life, not just professional life.
In applying Dooyeweerds aspects to understanding human use Fig. 1. Heat map diagram of computer and internet procrastination using HUC
of computers, as the HUC framework, Basden (2008) differentiated framework.
216 N. Breems, A. Basden / Computers in Human Behavior 31 (2014) 211223

between HCI, EMC, and HLC. It also demonstrates how procrastina- how many aspects are involved in computer procrastination, and
tion results from the interplay between them. the wide diversity of factors that are meaningful to it.
Fig. 1 shows Table 3 intuitively interpreted as a shaded heat Second, in HCI functioning, two aspects seem most important:
map, with darker shades indicating greater signicance. the SPATIAL and the PSYCHIC/SENSITIVE. The SPATIAL is important because
of the proximity of the tempting application on the screen, per-
4.3. Analysis haps along with the KINEMATIC of mouse movement. The PSYCHIC/
SENSITIVE is important in it that is via the senses that we interact

4.3.1. Analysis of the table and heatmap with the computer. The QUANTITATIVE aspect is also important in
From this, a number of things stand out, most of which can be that computer procrastination would be far less likely to occur
reasonably generalised across different applications. First, notice if there were not a number of applications available. The later

Table 3
Example of framework in action.

Aspects HCI (Human/Computer Interaction) EMC (Engaging with Meaningful HLC (Human Living with Computers)
Content)
Quantitative Number of buttons on main window Number of dice Number of times I say just one more game
(discrete Number of open applications vying for my Numbers on the dice
number) attention Score

Spatial Distance I have to move mouse to change Game is in the same space as my legitimate work
applications
Arrangement of windows and components
on screen
Kinematic Movement of mouse both on desk and on Dice ought to appear to roll on screen Very little movement between work and procrastination,
(movement) screen (movement) but instead they just press a few keys
instantaneously change to their nal
value
Physical Forces required to move mouse, press Sitting still, very low energy expenditure
buttons
Biotic Dead game; no sense of ourishing Tense muscles, strained eyes from quick playing
Psychic/sensitive Visual perception of the screen Feelings of pleasure, enjoyment, Anxiety (Kalwar et al., 2012), frustration (Bessire et al.,
(perception, Tactile perception of the mouse mindless diversion 2006) and the feelings of guilt and stress from not
feelings, getting things done; e.g. I dont feel like doing this
emotions)
Analytical Score card interface differentiates various Analysis of what action has the highest Rationalisation
(distinction) ways of gaining points probability of a high score Distinguishing between hard work with positive long-
Distinguish between optimal and term results and fun now with lesser-but-immediate
suboptimal rewards

Formative Dice, Scorecard, and action buttons form Building a game by making choices Nothing of substance is built or shaped
(shaping, miniature world of Yahtzee early on that will impact possibilities . . . no matter how mightily I steel my will to the
creating later contrary. . . implies failure of FORMATIVE willpower
culture) Planning where to place dice throws

The attentional attraction of the game scatters my


attention away from the task at hand (Talbott, 1995)
Lingual Simple, clear pictorial symbols allow easy Dice and score card have numeric and
(symbolic interaction game-play signicance
meaning)
Social Yahtzee was originally designed as a Ignoring important task is a form of disrespect towards
multi-player game, but this online those who are counting on me to perform that task
version is only single player
Economic Relatively compact game makes economy of Each turn can only be used in one way, Waste of time
screen space simple to achieve must be frugal with dice-roll
opportunities
Aesthetic Crude screen images are ugly Filling out the score card and working Ought to be sense of fun, harmony, and simple pleasure;
(beauty, the probabilities provides aesthetic on deeper level, play is unsatisfying
harmony, fun) satisfaction Writing the blog entry was boring or unengaging
It is fun
Juridical (justice, The interface gives due to the simple Each scoring category has a certain My responsibilities to others, myself, and to God include
giving what is information contained in the dice, displaying number of points possible casual enjoyment, but inordinate amounts of time take
due) the value using the standard pattern of dots There is a (limited) sense of injustice away from the rest of my calling
when a category is underutilized Feelings of guilt (see PSYCHIC/SENSITIVE) result from failures
in this aspect
Ethical (love, The user interface feels miserly the Procrastination is selfcentred; it is giving into selsh,
self-giving) programmer did not spend extra time short-term feelings rather than self-giving and working
making it look and feel nice hard to benet the common good
Pistic (faith, Trust in the rules of probability Breaking faith with those who expect updated blog
trust, self- content, and with myself
vision)
N. Breems, A. Basden / Computers in Human Behavior 31 (2014) 211223 217

aspects of HCI play less part, and are likely to vary across Activities using the computer: Basdens (2008) HUC frame-
situations. work provides a basis for separating out, recognising and study-
Third, EMC functioning, by its very nature, will depend almost ing the relationships between:
entirely on the kind of application used for procrastinating, be-  the users interaction with the computer (HCI), which can
cause how we engage with the content of the program depends explain ease of switching
signicantly on the nature of that content. However, two aspects  the users engagement with attractive, interesting content of
of EMC stand out, and it is reasonable to generalise this. Applica- the alternative application (EMC)
tions that, in their content, result in strong feelings (PSYCHIC/SENSITIVE  its place in life, which accounts for waste and feelings of
aspect) and fun (AESTHETIC) will be more tempting as procrastinatory guilt (HLC).
activities than others. These are specic to computer procrastination, and gives
Fourth, we see that it is in the HLC functioning that most as- shape to the remaining characteristics, some of which are
pects of computer procrastination are important. It is the ECONOMIC shared with other procrastination.
aspect of HLC, in wasting time, that is the presenting problem, Delay: Delay is meaningful within HLC; to HCI and EMC, it is
which results in feelings of guilt (PSYCHIC/SENSITIVE and JURIDICAL as- merely a passing of time. What makes delay meaningful is the
pects). It also involves self-deception and breaking faith with re- PSYCHIC/SENSITIVE aspect, since we feel delay, and the FORMATIVE
gard to commitments (PISTIC). Two AESTHETIC functionings may be aspect since delay presupposes a purpose.
seen, in that the original activity was boring, while the procrastina- Irrational excuses: The irrationality is part of the users life,
tory activity, which seemed to be fun when engaging with the con- hence comes under HLC rather than EMC or HCI. It is an ANALYTIC
tent, is often, in life, ultimately unsatisfying. The FORMATIVE aspect is aspect of HLC. The irrationality is relative to what ought to be
present in two ways, as a result of (lack of) achievement of any- done, a juridical problem.
thing worthwhile, and as part of what enables procrastination, A normative element of being worse off: Each aspect differen-
namely lack of willpower. Also, without the SPATIAL and KINEMATIC as- tiates benet from detriment naturally. To say procrastination
pect, that the user does not have to get up and walk to the pro- is detrimental is mainly meaningful within HLC, and in certain
crastinatory activity, procrastination would be less likely. The aspects: ECONOMIC aspect (waste of time), FORMATIVE (lack of
ANALYTICAL aspect is present in rationalisations. achievement), AESTHETIC (dissatisfaction) and PISTIC(self-deception
Fifth, notice the interplay between earlier and later aspects: and breaking of trust).
One of the later aspects, AESTHETIC boredom in life, provides the lead- Anywhere, not just the workplace: Dooyeweerds aspects
ing motivation, the expectation of AESTHETIC fun in EMC provides the were intended to apply to all human activity and everyday life,
attraction, and the earlier aspects of both HCI and HLC make it easy including but not restricted to, professional work or academic
to follow this attraction. The results are mainly in the later aspects activity. So are Basdens (2008) three engagements. The HUC
of HLC. framework, therefore, is able to support studies of computer
Most of the above observations do not depend on the particular procrastination of all kinds.
application. What varies between applications is the details of the
HCI and the detailed content of the EMC, but not the fact that the Thus the HUC framework provides a paradigmatic foundation
content is attractive. for addressing all of the ve characteristics, in a way that the indi-
vidual research areas cannot. However it can go further in four
ways:
4.3.2. Observations about the framework The HUC framework may be used for critique. Critique
This analysis demonstrates that the framework may be fruitful may be made by reference to either aspects or the three
in addressing the as-yet-unaddressed complex problem of com- HUC engagements. As the next section demonstrates, it can
puter procrastination. Recall from Section 1 that fruitfulness is be used to evaluate research in existing areas. It can also
the test for frameworks. be used to critique the ve characteristics of computer pro-
There are two dimensions to the potential richness of this crastination suggested in Section 2. Critique by aspects asks
framework. First, it enables us to separate out conceptually three whether there are any aspects that are missed (such as the
human engagements, with technology (HCI), with information lingual and ethical) and investigating whether those aspects
(EMC) and with life (HLC), without divorcing them from each are important. Critique by the engagements draws to our
other: HCI enables EMC, which is used in life (HLC), and all three attention that the list contains no characteristics specically
together constitute the users experience of Information System related to EMC or HCI. This should motivate investigation of
(IS) use. whether there is anything in these that is essential in com-
Second, from the diversity of aspects found in this case of a rel- puter procrastination.
atively simple procrastinatory application, it is reasonable to be- The second development, which can follow from critique, is
lieve that we should expect many aspects of each of HCI, EMC to identify new characteristics of computer procrastination.
and HLC to play some part in the phenomenon of computer pro- Considering EMC, for example, suggests that the attractiveness
crastination. Hence, to understand the phenomenon of computer of the tempting application is important. Considering HCI
procrastination, in principle all aspects need to be taken into ac- points out the importance of ease of switching applications.
count. Some aspects are important in all three columns, for exam- Currently these two elements are conated into the rst char-
ple the PSYCHIC/SENSITIVE aspect, while some aspects are mainly in one, acteristic, but the HUC framework suggests they should be
such as the ECONOMIC aspect. separated out.
The third development is to use the HUC framework to sug-
gest ways to test other suggested computer procrastination
4.4. On the potential of the framework to understand computer characteristics for their ability to contribute insight and
procrastination understanding.
The fourth development is that the HUC framework might be
The ve characteristics identied as important during computer able to enrich the individual areas of research, not just in the area
procrastination may be addressed by the above framework as of computer procrastination but elsewhere. This is discussed in the
follows: following section.
218 N. Breems, A. Basden / Computers in Human Behavior 31 (2014) 211223

5. How the framework accounts for the other research areas

The HUC framework will now be used to understand and contex- Quantitative
tualize the contribution made by existing research areas. For each Spatial
area, the issues that seem signicant to the research community
Kinematic
are analysed in terms of which aspect and which functioning (from
Physical
the HUC framework) makes them signicant. We will demonstrate,
using the HUCF, why each of the areas either has not addressed or
Biotic
cannot address the everyday experience of computer procrastina- Psychic
tion. A heatmap diagram, like that shown in Fig. 1, is generated Analytical
for each research area, in which the shading in the heatmap reects Formative
the degree of signicance the aspect has in the research area. For Lingual
brevity, the textual analysis that underlies the heatmap shading is Social
omitted. While it would be unfair to expect any given area to cover Economic
all of aspects in all of the functions noted in Fig. 1, this use of the Aesthetic
HUCF will allow us to understand what each research area looks Juridical
at, and then to understand what additional aspects that area would Ethical
need to look at to better address procrastination.
Pistic

Fig. 2. Heatmap display of aspects that the eld of psychology nds important.
5.1. Psychology
irrationality, since these are aspects of HLC. However, it cannot
Each scientic area tends to nd one or two aspects of most
adequately reason about why the procrastinatory application is
interest (Basden, 2011). In the case of psychology it is mainly the
so tempting and easy to switch to, because these are aspects of
PSYCHIC/SENSITIVE aspect, concerned with mental functioning, which
interaction with technology and information. These are most
includes feeling, sensing, response, and emotion. Some cognitive
prominent in the HCI and EMC columns, which psychology is not
psychology also focuses on our ANALYTIC functioning, opening up
able to address.
an interest in conceptualisation, distinction-making and reasoning.
However, in focusing on these, other aspects can be considered,
with a different avour. For example an AESTHETIC feeling of fun vs. 5.2. HumanComputer Interaction (HCI)
a JURIDICAL feeling of unfairness.
Personality traits may be seen as mental functioning that tends The eld of HumanComputer Interaction studies the engage-
towards different aspects. Thus, the traits listed in Section 3.1 that ment of humans with computer technology (the user interface)
have been related to procrastination each have a central correlat- at the level of individual users rather than society, and also consid-
ing aspect (though each involves other aspects as well): ers design of user interfaces (Carroll, 2010). This article concerns
only use; design issues are for future research.
 conscientiousness JURIDICAL HCI, of course, is concerned mainly with human engagement
 self-esteem PISTIC with the interface, only secondarily with its meaning (EMC), and
 irrational beliefs ANALYTIC hardly at all with HLC. This accounts for the blanks in Table 2. It
 self-handicapping ECONOMIC should therefore be able in principle to provide insights into the
 impulsiveness FORMATIVE HCI element of computer procrastination.
 anxiety/depression PSYCHIC/SENSITIVE Why it has so far not discussed this everyday problem may be
explained by looking at the aspects of the interaction on which it
The task characteristics listed in Section 3.1 also indicate our focuses. Aspectually speaking, HCI concentrates on:
mental functioning related to other aspects: aversiveness, timing
and boredom being meaningful in the PSYCHIC/SENSITIVE, ECONOMIC and  aspect ergonomics, sensorimotor channels
PSYCHIC/SENSITIVE
AESTHETIC aspects respectively.  aspect interface objects
ANALYTIC
We can thus see a range of aspects which the eld of the psy-  FORMATIVE aspect structure of dialogue
chology would need to consider in order to address the everyday  LINGUAL aspect affordances (that interface object structures
experience computer procrastination. However when we aspectu- convey meaning)
ally analyse a number of relevant texts in the eld of procrastina-  SOCIAL aspect collaborative work, social convention for inter-
tion psychology, we nd that many of these aspects are face use
overlooked. Fig. 2 shows, in heatmap form, which aspects the eld  AESTHETIC aspect visual appeal, harmonious ease-of-use
of psychology nds of most importance. Dark shades are used for
the main areas of focus (PSYCHIC/SENSITIVE, ANALYTIC), with lighter This may be visually expressed in the heatmap in Fig. 3, which
shades for those aspects that lend avour to these. also shows some secondary aspects.
Most of the aspects are in the HLC column because they are as- Procrastination however is most centrally meaningful in:
pects of the individual functioning within life, rather than engaging
with meaningful content (EMC) or the technology (HCI). There is  SPATIAL, KINEMATIC aspect proximity of procrastinatory applica-
one exception, that psychology can investigate the notion of task tion on screen
aversiveness, which moves towards EMC functioning in the PSY-  aspect aversive feelings from original task
PSYCHIC/SENSITIVE
CHIC/SENSITIVE aspect.  ECONOMIC aspect waste of time
This analysis of the main interests of psychology can explain  AESTHETIC aspect boring vs. attractive
both the potential and limitations of psychology in addressing  JURIDICAL aspect inappropriateness of time use; not giving tasks
computer procrastination. It explains why psychology can provide their due
insight into the behaviour of delaying and to some extent into the  PISTIC aspect commitment, self-deception
N. Breems, A. Basden / Computers in Human Behavior 31 (2014) 211223 219

Quantitative Quantitative
Spatial Spatial
Kinematic Kinematic
Physical Physical
Biotic Biotic
Psychic Psychic
Analytical Analytical
Formative Formative
Lingual Lingual
Social Social
Economic Economic
Aesthetic Aesthetic
Juridical Juridical
Ethical Ethical
Pistic Pistic
Fig. 3. Heatmap display of aspects that the eld of HumanComputer Interaction Fig. 4. Heatmap display of aspects that the Technology Acceptance Model nds
nds important. important.

It is thus not surprising that the HCI research eld is silent on aspect as most meaningful. An aspectual analysis of several impor-
the problem of computer procrastination. Even if HCI research tant papers in NWRIU Lim (2002), Garrett and Danziger, 2008,
were to be broadened to include HLC and EMC, the problem of pro- Blanchard and Henle, 2008, and Woon and Pee, 2004is depicted
crastination is not meaningful or interesting in the aspects most in Fig. 5. It reveals that the following aspects are important in hu-
frequently of interest to HCI researchers. By extending the atten- man life with the Internet (HLC):
tion of the HCI community to everyday problems that occur in
the later aspects such as AESTHETIC, JURIDICAL, and PISTIC, the use of a  SPATIAL: cyberloafers need not be absent from the ofce for inex-
comprehensive suite of aspects can help the HCI eld overcome plicably long periods of time (Lim, 2002, p. 678).
this limitation.  FORMATIVE: External locus of control (Blanchard & Henle, 2008;
Blau et al., 2006; Vitak et al., 2011). Computer experience (Gar-
5.3. Technology Acceptance Model (TAM) rett & Danziger, 2008; Vitak et al., 2011).
 SOCIAL: Gender, youth, and membership of minority groups

The two central concepts of Daviss (1989) Technology (Vitak et al., 2011). Perceptions that co-workers and institu-
Acceptance Model, perceived usefulness (PU) and perceived ease- tional norms allow it (Blanchard & Henle, 2008; Liberman
of-use (PEOU), t reasonably well within the HUC framework, since et al., 2011).
 ECONOMIC: waste of time and the employers resources (most
PEOU is determined mainly by HCI, and PU by HLC. EMC is not
recognised by TAM. Because the attractiveness of procrastinating authors).
 AESTHETIC: Job satisfaction (Garrett & Danziger, 2008).
arises out of EMC functioning, the HUC framework predicts that
 JURIDICAL: Perceptions of unfair treatment (Blau et al., 2006; Lim,
TAM will not be able to provide many insights into the irrational
excuses made and the self-deception that the content being en- 2002). Misuse of employer resources (most authors).
gaged with is useful, but it could in principle provide some insights
into others.
Aspectual analysis of the concerns in TAM was performed by
analysing the measurement instruments in constructs proposed
by Davis (1989) and updated by Venkatesh et al. (2003). This is de- Quantitative
picted in Fig. 4; the detailed discussion of this analysis is not given Spatial
here. This reveals that TAMs interest in HCI (mainly ease of use) Kinematic
focuses most heavily on the ANALYTICAL, FORMATIVE, LINGUAL, and ECO-
Physical
NOMIC aspects. Its interest in HLC (mainly PU) is mainly in the FOR-
Biotic
MATIVE (enhancing performance in the work environment) and
ECONOMIC (saving time and effort) aspects, and also the ANALYTICAL
Psychic
(perceiving whether the system helps with performance), and SO- Analytical
CIAL (appeal to social norms of other co-workers using it) aspects. Formative
Probably because of its focus on work-related applications in Lingual
organisations, rather than on everyday IS use, TAM nds only a Social
narrow range of aspects important. TAM lacks a whole computer, Economic
whole life orientation that is important for understanding computer Aesthetic
procrastination.
Juridical
Ethical
5.4. Non-work-related internet use (NWRIU)
Pistic
Because NWRIU research originates in the eld of management Fig. 5. Heatmap display of aspects that the eld of non-work-related internet use
and organizational behaviour, it is no surprise to nd the ECONOMIC nds important.
220 N. Breems, A. Basden / Computers in Human Behavior 31 (2014) 211223

 PISTIC: Optimism about computer use (Garrett & Danziger, 2008; plan et al., 2009; Young, 2011; Young et al., 2011, chap. 1) and two
Vitak et al., 2011). Mistrust between management and employ- diagnostic tests for PIU, the Internet Addiction Test (Widyanto &
ees (Blanchard & Henle, 2008, p. 1080). Job commitment McMurran, 2004) and the Internet Addiction Diagnostic Question-
(Garrett & Danziger, 2008). naire (Young, 1998) were examined.
Like NWRIU, PIUs emphasis is in HLC functioning; however, it
The area also recognises some aspects of EMC: recognises everyday life and not just use in the workplace. The fol-
lowing aspects are particularly important in HLC:
 ANALYTIC: Distinguish the type of content being engaged with
(especially work vs. non-work).  BIOTIC:
reduced health (Kwon, 2011, chap. 13; Young, 2011).
 FORMATIVE: structure of a hypertext document invites distraction,  PSYCHIC/SENSITIVE:
avoidance of unpleasant feelings and emotions
starting from a legitimate web page, hyperlinks can quickly in other areas of life (Young et al., 2011, chap. 1, p. 13; Widyanto
bring the employee to non-work-related content. & McMurran, 2004).
 LINGUAL: The kinds of content engaged with, such as email, chat  SOCIAL: impoverished real-life relationships (Young et al., 2011,
or blogs. chap. 1, p. 12) (as antecedent or consequence) and increased
 JURIDICAL: Whether that content is legitimately work-related or online relationships.
otherwise acceptable.  FORMATIVE: the user no longer has the ability to shape or control
the role the internet plays in their life (Young, 1998).
As may be seen from Fig. 5, NWRIU ignores HCI but recognises a
variety of aspects in both HLC and EMC as signicant. This suggests A few aspects of EMC and HCI are also recognised by Caplan and
that NWRIU might be able to provide useful insights into computer High (2011) and LaRose (2011), in terms of which kinds of content
procrastination. Recognition of the multi-aspectual nature of are most often problematic:
NWRIU can be seen in, for example, Garrett and Danzigers
(2008, p. 938) call for an approach which is complementary and  LINGUAL EMC: Chat and email
reinforcing of other explanations rather than in competition with  SOCIAL EMC: social networking
them. However, many in the eld narrow their interest down to  AESTHETIC: game playing
a single aspect, as in Lims (2002) exclusive focus on the JURIDICAL as-  SOCIAL HCI: anonymity and lack of face-to-face communication
pect in the lens of perceived organizational injustice, and such
work is unlikely to advance our understanding of computer PIU is the only area that recognises something of each of HCI,
procrastination. EMC and HLC, and thus might show most promise in understand-
The SPATIAL and ECONOMIC aspects of HLC and the FORMATIVE aspect ing computer procrastination. However, its recognition of HCI and
of EMC manifest themselves in similar ways in NWRIU and com- EMC is rather weak compared with what is needed to understand
puter procrastination, so the eld might provide useful insight computer procrastination, and the aspects it nds meaningful in
there. However, in other aspects this is not so. For example, the HLC do not coincide exactly with those meaningful for procrastina-
PISTIC aspect of HLC refers to failure of trust in and commitment tion. The distinction between PIU and procrastination can best be
to the employer in NWRIU, but to self-deception in computer pro- seen in the observation that PIU is a pathological situation, while
crastination. The FORMATIVE aspect of HLC in computer procrastina- procrastination can seemingly occur in otherwise healthy, func-
tion refers to a failure of willpower, while NWRIU assumes that tioning adults. The framework can provide insight about this by
action directly follows from intention. Findings related to these as- appealing to the BIOTIC aspect and its norms of health and ourish-
pects might mislead if applied to computer procrastination. ing. Intuitively, PIU seems to result in a sickness that requires clin-
NWRIU is the rst of the areas discussed here that recognises ical treatment, while procrastination, whatever its dysfunction,
normativity. However, the criteria by which inappropriate use is does not.
differentiated from appropriate in NWRIU are rather narrow and
ambiguous, such as Blanchard and Henles (2008) appeal to social
norms. Social norms can change and themselves require critique,
and it is not clear that they can provide an adequate understanding
of being worse off in computer procrastination. Dooyeweerds
aspects also recognise normativity, providing not just a deeper
foundation for addressing normativity but also more precision Quantitative
about kinds of normativity. Spatial
Thus Dooyeweerds aspects might enrich NWRIU research as Kinematic
well as accounting for computer procrastination. Aspects that are Physical
overlooked in NWRIU, such as the LINGUAL and ETHICAL, can be sug-
Biotic
gested as worthy of research. Different manifestations of recogni-
Psychic
sed aspects can be advocated. That NWRIU already recognises
many aspects suggests that its current restriction of interest to Analytical
work-related use could be relaxed; It is increasingly recognised Formative
that a strict demarcation between ofce and personal life is not Lingual
tenable in todays environment. The HUC framework might pro- Social
vide a solidly-founded way of relaxing this while retaining a prin- Economic
cipled basis on which legitimate concerns of both employers and Aesthetic
employees might be discussed. Juridical
Ethical
5.5. Problematic internet use (PIU)
Pistic
To form the heatmap of what is important in the eld of Prob- Fig. 6. Heatmap display of aspects that the eld of problematic internet use nds
lematic Internet Use, depicted in Fig. 6, several seminal papers (Ca- meaningful.
N. Breems, A. Basden / Computers in Human Behavior 31 (2014) 211223 221

Non-work-
related Internet Problematic
Psychology HCI TAM Use Internet Use Procrastination
EMC

EMC

EMC

EMC

EMC

EMC
HLC

HLC

HLC

HLC

HLC

HLC
HCI

HCI

HCI

HCI

HCI

HCI
Quantitative Quantitative Quantitative Quantitative Quantitative Quantitative
Spatial Spatial Spatial Spatial Spatial Spatial
Kinematic Kinematic Kinematic Kinematic Kinematic Kinematic
Physical Physical Physical Physical Physical Physical
Biotic Biotic Biotic Biotic Biotic Biotic
Psychic Psychic Psychic Psychic Psychic Psychic
Analytical Analytical Analytical Analytical Analytical Analytical
Formative Formative Formative Formative Formative Formative
Lingual Lingual Lingual Lingual Lingual Lingual
Social Social Social Social Social Social
Economic Economic Economic Economic Economic Economic
Aesthetic Aesthetic Aesthetic Aesthetic Aesthetic Aesthetic
Juridical Juridical Juridical Juridical Juridical Juridical
Ethical Ethical Ethical Ethical Ethical Ethical
Pistic Pistic Pistic Pistic Pistic Pistic

Fig. 7. The big picture of other research areas relevant to computer procrastination.

5.6. Computer and internet procrastination exhibits many different aspects, so the HUC framework employs
the suite of fteen aspects developed by the philosopher Dooyew-
For comparison purposes, Fig. 7 collects the heatmaps for each eerd (1955). These are intended not just as an ontological taxon-
area and shows them alongside that for computer procrastination. omy, but to express the richness, diversity and coherence of
It summarises the above discussion that explains why each area is everyday experience in any eld.
unable to address computer procrastination without signicant re- This framework was explained in Section 4 and its utility for
orientation. However, the orientation required of each is different. understanding the complexity of computer procrastination was
Several things become clear. First, no single current eld nds demonstrated with an example case. Viewing the ve areas of re-
meaningful all the diverse factors that are important in computer search through the lens of the HUC framework, revealed the limi-
procrastination. Second, nevertheless, each of the areas of research tations of each.
can be expected to offer important insights into computer procras- Our proposal is that, in order to study computer procrastination
tination in several ways. Third, even so, a union of all ve elds is adequately, and perhaps to design against it, all aspects of all three
unlikely to cover all of the meaningful aspects, because though a engagements need to be taken into account. While the effects of
wide range of aspects in each functioning would be covered, it computer procrastination take place primarily within HLC
would be difcult to integrate them. Fourth, the HUC framework functioning, HCI functioning can help us see that ease of switching
is capable of accounting for and incorporating each of the research between applications is a signicant contributor to the problem,
areas, and to meaningfully discuss the entirety of the problem. and EMC supplies insight into the attractiveness of the procrastina-
tory activity. The HUC framework makes the inherent complexity
manageable without trying to hide it, and is thus offered as a the-
6. Conclusion oretical basis for, and stimulant of, research in computer
procrastination.
Computer procrastination wastes much time in todays digital
lifestyles, yet it has not been adequately researched. This paper 6.1. Limitations
has posed two questions:
There are obvious limitations to both this proposal and to the
1. Why has there been so little research into computer argument for it, and each indicates potential for further research
procrastination? into addressing the two questions.
2. How (on what basis) should it be studied? First, the use of Basdens (2008) idea of three engagements can
be criticised as overlooking IS design and development and the im-
The rst question was addressed by identifying several main pact on and of society. However, both of these topics are covered in
characteristics of computer procrastination (Section 2) and show- different parts of Basden (2008) in a way that integrates with the
ing how each of ve other research areas do not adequately cover HUC framework. The sufciency of Dooyeweerds aspects can also
these (Section 3). However, the characteristics themselves are not be questioned, but Dooyeweerds aspects have advantages over
yet universally agreed upon because so little research has occurred, alternative sets of aspects, ranging from Maslows (1943) hierarchy
so a rmer basis for answering question 1 needed to be found. This of needs to Hartmanns (1952) new ontology, by being more
involves answering question 2, though its main purpose is to give comprehensive, having a sounder philosophical basis, and being
direction to the much-needed research. oriented to everyday life rather than theoretical or professional
A good basis for understanding computer procrastination may rationalisation (Basden, 2008).
be found in Basdens (2008) Human Use of Computers framework, Second, the generality of the single case study may be ques-
which sees it as the users engagement with three things simulta- tioned. However, the analysis focused on those factors which are
neously: with the technical interface in HumanComputer Interac- common to other experiences of computer procrastination. The
tion (HCI), with meaningful content (EMC), and with life as such in purpose of the case study was merely to illustrate potential of
Human Living with Computers (HLC). Each engagement itself the HUC framework, rather than prove its adequacy. It also reveals
222 N. Breems, A. Basden / Computers in Human Behavior 31 (2014) 211223

how wide a range of issues could be meaningful to computer pro- Computer procrastination is likely to be of increasing impor-
crastination. The adequacy or otherwise of the framework will only tance over the next few years, with the universal spread of tablets
be established once a range of research into computer procrastina- and mobile devices. Collectively, the amount of time diverted from
tion is under way. It is such research that the framework is in- more productive activity might be huge. Perhaps humanity will
tended to stimulate and make possible. achieve more in every aspect including the AESTHETIC aspect of
Third, the selection of ve other research areas may be criticised fun if this hidden yet growing phenomenon is properly under-
as too narrow. For example, literature on resistance and power, and stood. By adopting the framework outlined in this paper, the
on information fullment, were not included, and could be for a authors hope that others will be able to research computer pro-
fuller study. These could be included in both Sections 3 and 5. crastination more systematically and more fully, and build up the
However, we believe that examining these ve are sufcient to jus- common body of understanding that is required.
tify the proposal that the HUC framework will be useful in address-
ing computer procrastination. Acknowledgments
Finally, three sections of this paper depend on the authors
interpretation: of characteristics of computer procrastination, of Thanks to Alyssa Gibbons at Colorado State University for her
what each area of research covers, and of the case study. There is helpful comments on the Theory of Planned Behaviour. Thanks to
room for disagreement about all. However, some element of inter- Timothy Pychyl at Carlton University for sharing his knowledge
pretation cannot be escaped, and conceptual boundaries are por- of the research literature on procrastination. The support for this
ous, so discussion of which issues are important will never end. research by the Selwyn Trust is gratefully acknowledged.
The method of selection was explained, and others can repeat
the exercise with different methods. References

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