Documenti di Didattica
Documenti di Professioni
Documenti di Cultura
[C16-101-11 saifulnz@kuittho.edu.my]
[ 07-453 6200 EXT 1379 ]
Copyright 2005
Contents
zIntroduction
zSemester Overview
zMechanics
zVectors
zKinematics of Particles
zRectilinear Motion
1
Introduction
z Sinopsis:
Pengenalan dinamik, kinematik zarah, kinematik jasad
tegar, kinetik zarah dan kinetik jasad tegar.
z Objektif:
Kursus ini dirangka untuk membantu pelajar
memahami perkara berikut:
Memahami konsep kinematik zarah.
Memahami konsep kinetik zarah.
Memahami konsep kinematik jasad tegar.
Memahami konsep kinetik jasad tegar.
Introduction
Rujukan Utama :
z Bear F.P. and Johnson E. R., 2004. Vector Mechanics for Engineers
Dynamics, 7th S.I. Edition, Mc Graw Hill
z Hibbeler R.C., 2004. Engineering Mechanics Dynamics, 3rd S.I. Edition,
Prentice Hall.
Rujukan lain :
z David H. Myszka, 2005. Machines and Mechanisms, 3rd Edition, Prentice
Hall.
z Meriam J.L. and Kraige L. G., 1997. Engineering mechanics Vol. 2 Statics
and Dynamics, 4th Edition, John Wiley & Sons, Inc.
z Bedford A. & Wallace T. Fowler, 2005. Engineering Mechanics-Dynamics, S.I.
Edition, Prentice Hall.
z Abdul Ghani Mohamad, 1996. Mekanik Badan Tegar Dinamik, Penerbit UTM.
PENILAIAN (PERATUS TABURAN MARKAH)
(a) Tugasan & Tutorial : 5%
(b) Projek Mini : 5%
(c) Ujian 1, 2 & 3 : 40%
(d) Peperiksaan Akhir : 50%
2
Introduction (cont.)
KEHADIRAN/PERATURAN SEMASA KULIAH
z Pelajar mesti hadir tidak kurang dari 80% masa pertemuan yang
ditentukan bagi sesuatu mata pelajaran termasuk mata pelajaran
Hadir Wajib (HW) dan matapelajaran Hadir Sahaja (HS).
z Pelajar yang tidak memenuhi perkara (1) diatas tidak dibenarkan
menghadiri kuliah dan menduduki sebarang bentuk penilaian
selanjutnya. Markah sifar (0) akan diberikan bagi mata pelajaran
yang berkenaan atau Hadir Gagal (HG) bagi mata pelajaran Hadir
Wajib (HW)
z Pelajar perlu mengikut dan patuh kepada peraturan berpakaian
yang berkuatkuasa dan menjaga displin diri masing-masing untuk
mengelakkan dari tindakan tatatertib diambil oleh pelajar.
z Pelajar perlu mematuhi peraturan keselamatan semasa
pengajaran dan pembelajaran
z Particles (Test 1)
rectilinear kinematics
curvilinear kinematics
9 Rectangular
9 normal-tangential
9 Polar
dependent motion
relative motion
z Rigid bodies (Test 2)
fixed-axis rotation
absolute motion
relative motion
9 velocity
9 acceleration
instantaneous centers of zero velocity
3
Overview of Semester Topics
(cont.)
Kinetics - the study of the relationship between the motion and the
forces that cause the motion
z ParticlesUsing Newton's laws
Using Newtons laws
Using work and energy methods
Using impulse and moments methods (Test 3)
z Rigid bodies
Using Newtons laws
9 translation
9 fixed-axis rotation
9 general plane motion
Using work and energy methods
Using impulse and moments methods
Mechanics
Terms
z mechanics - the study of forces and their effects
z matter - any substance that occupies space
z body - matter bounded by a closed surface
z mass - quantitative measure of a body's resistance to a
change in its motion; used to measure inertia
z weight - the force of gravity acting on a body; depends
on location (W=mg)
z force - the action of one body on another
z concentrated force - represents a loading which is
assumed to act at a point on a body
z particle - an object with mass but whose size can be
ignored
4
Rigid Body
z A rigid body is a collection of particles that
remain at fixed distances from each other at all
times and under all conditions of loading.
z The rigid-body concept represents an
idealization of the true situation, since all real
bodies will change shape to a certain extent
when they are subjected to a system of forces.
When it is assumed that the body is rigid (free of
deformation), the material properties of the body
are not required for the analysis of forces and
their effects on the body.
5
Newton's Laws
"The genesis of his principal ideas, both mathematical and physical, took place in a two-year
period when he was in his twenties."
-- David Berlinski
paraphrased:
A particle at rest or in motion will remain unless acted upon by an
external force.
An unbalanced force causes an acceleration in the same direction as the
applied force. (F=ma)
Every action has an equal but opposite reaction.
Vectors
vector - a quantity that has both
magnitude and direction (e.g.
position vector, rAB)
scalar - physical quantity
completely described by a real
number, rAB
magnitude - non-negative real
number, |rAB|
unit vector - a vector whose
magnitude is one, e or u = rAB /
|rAB|
6
Vectors (cont.)
A vector is represented graphically by
an arrow, which is used to define its
magnitude, direction, and sense. The
magnitude of the vector is the length of
the arrow, the direction is defined by the
angle between a reference axis and the
arrow's line of action, and the sense is
indicated by the arrowhead. The end with
the arrowhead is call the tip or head of the
vector, and the other end is called the tail.
A = AuA = A cos(a) i + A cos(b) j + A
cos(g) k = Ax i + Ay j + Az k
Vector Algebra
7
Vector Components
8
Kinematics of Particles
Terms
z particle - an object whose size can be ignored when
studying its motion position vector of point P with
respect to origin O is written as rP/O(t).
z displacement - the difference in position of a particle at
two instants in time
z velocity - the time rate change of a particle's position
z acceleration - the time rate of change of a particle's
velocity
z Displacement, velocity, and acceleration are
independent of the origin location.
z Velocity is in the same direction as displacement.
9
In terms of a fixed, rectangular, Cartesian
coordinate system,
Position
Displacement
Velocity
Acceleration
Types of Motion
z rectilinear motion - motion in a coordinate
system such that y- and z-components of r, v,
and a are all zero for all time
i.e. motion along a straight line with varying
speed and acceleration
z plane curvilinear motion - motion in a
coordinate system such that z-components of r,
v, and a are all zero for all time
z general curvilinear or space curvilinear
motion - motion where no coordinate system
can be found that makes at least on component
of r, v, and a zero for all time
10
Rectilinear Motion
z If the coordinate system is oriented such that the x-axis coincides with the line of
motion, the general equations for position, displacement, velocity, and acceleration
simplify to
Position
Displacement
Velocity
Acceleration
11
Examples 1 ( Hibbeler 12-1)
Answer.
Answer
12
Example 3 (Hibbeler 12-13, 10th Ed.)
Answer
13
Example 5 (Hibbeler 12-5, 10th Ed.)
14
Rectilinear Motion: Position, Velocity
& Acceleration
Particle moving along a straight line is said
to be in rectilinear motion.
Position coordinate of a particle is defined
by positive or negative distance of particle
from a fixed origin on the line.
The motion of a particle is known if the
position coordinate for particle is known for
every value of time t. Motion of the particle
may be expressed in the form of a function,
e.g.,
x = 6t 2 t 3
or in the form of a graph x vs. t.
15
Rectilinear Motion: Position, Velocity
& Acceleration
Consider particle with velocity v at time t and
v at t+t,
v
Instantaneous acceleration = a = lim
t 0 t
Instantaneous acceleration may be:
- positive: increasing positive velocity
or decreasing negative velocity
- negative: decreasing positive velocity
or increasing negative velocity.
dv d 2 x
a= = = 12 6t
dt dt 2
at t = 0, x = 0, v = 0, a = 12 m/s2
at t = 2 s, x = 16 m, v = vmax = 12 m/s, a = 0
16
Determination of the Motion of a
Particle
Recall, motion of a particle is known if position is known for all time t.
Typically, conditions of motion are specified by the type of acceleration
experienced by the particle. Determination of velocity and position requires
two successive integrations.
Three classes of motion may be defined for:
- acceleration given as a function of time, a = f(t)
- acceleration given as a function of position, a = f(x)
- acceleration given as a function of velocity, a = f(v)
dx dx dv dv
v= or dt = a= or a = v = f ( x )
dt v dt dx
v( x ) x x
v dv = f ( x )dx v dv = f ( x )dx 1 v ( x )2
2
12 v02 = f ( x )dx
v0 x0 x0
17
Determination of the Motion of a
Particle
Acceleration given as a function of velocity, a = f(v):
v (t ) t
dv dv dv
= a = f (v ) = dt = dt
dt f (v ) v0 f (v ) 0
v (t )
dv
=t
v0 f (v )
x (t ) v (t )
dv v dv v dv
v = a = f (v ) dx = dx = f (v )
dx f (v ) x0 v0
v (t )
v dv
x(t ) x0 =
v f (v )
0
18
Example 6: Sample Problem 11.2 (Beer)
SOLUTION:
Integrate twice to find v(t) and y(t).
dv
= a = 9.81 m s 2
dt
v (t ) t
dv = 9.81 dt v(t ) v0 = 9.81t
v0 0
m m
v(t ) = 10 9.81 2 t
s s
dy
= v = 10 9.81t
dt
y (t ) t
dy = (10 9.81t )dt y (t ) y0 = 10t 12 9.81t 2
y0 0
m m
y (t ) = 20 m + 10 t 4.905 2 t 2
s s
m m
y (t ) = 20 m + 10 t 4.905 2 t 2
s s
m m
y = 20 m + 10 (1.019 s) 4.905 2 (1.019 s )
2
s s
y = 25.1 m
19
Example 6: Sample Problem 11.2 (Beer)
Solve for t at which altitude equals zero and
evaluate corresponding velocity.
m m
y (t ) = 20 m + 10 t 4.905 2 t 2 = 0
s s
t = 1.243 s (meaningless )
t = 3.28 s
m m
v(t ) = 10 9.81 2 t
s s
m m
v(3.28 s ) = 10 9.81 2 (3.28 s )
s s
m
v = 22.2
s
20
Example 7 : Sample Problem 11.3 (Beer)
SOLUTION:
Integrate a = dv/dt = -kv to find v(t).
v (t )
dv dv t
v(t )
a= = kv = k dt ln = kt
dt v v 0 v0
0
v(t ) = v0 e kt
x(t ) =
v0
k
(
1 e kt )
Alternatively,
with
v
(
x(t ) = 0 1 e kt
k
)
v(t )
and v(t ) = v0 e kt or e kt =
v0
v0 v(t )
then x(t ) = 1
k v0
v = v0 kx
21
Uniform Rectilinear Motion
For particle in uniform rectilinear motion, the acceleration is zero and
the velocity is constant.
dx
= v = constant
dt
x t
dx = v dt
x0 0
x x0 = vt
x = x0 + vt
x t
dx
dt
= v0 + at dx = (v0 + at )dt x x0 = v0 t + 12 at 2
x0 0
2
x = x0 + v0 t + 12 at
(v 2 v02 ) = a(x x0 )
v x
dv 1
v = a = constant v dv = a dx 2
dx v0 x0
v 2 = v02 + 2a( x x0 )
22
Motion of Several Particles: Relative
Motion
For particles moving along the same line, time
should be recorded from the same starting
instant and displacements should be measured
from the same origin in the same direction.
x B A = x B x A = relative position of B
with respect to A
xB = x A + xB A
v B A = v B v A = relative velocity of B
with respect to A
vB = v A + vB A
a B A = a B a A = relative acceleration of B
with respect to A
aB = a A + aB A
23
Example 8 :Sample Problem 11.4(Beer)
SOLUTION:
Substitute initial position and velocity and constant
acceleration of ball into general equations for
uniformly accelerated rectilinear motion.
m m
v B = v0 + at = 18 9.81 2 t
s s
m m
y B = y0 + v0 t + 12 at 2 = 12 m + 18 t 4.905 2 t 2
s s
yB E ( )
= 12 + 18t 4.905t 2 (5 + 2t ) = 0
t = 0.39 s (meaningless )
t = 3.65 s
v B E = (18 9.81t ) 2
= 16 9.81(3.65)
m
v B E = 19.81
s
24
Example 9 (Hibbeler 12-7, 10th Ed.)
25
Example 11 (Hibbeler 12-2, 10th Ed.)
26
Example 13 (Hibbeler 12-17, 10th Ed.)
27
Example 14 : Sample Problem 11.5
(Beer) SOLUTION:
Define origin at upper horizontal surface
with positive displacement downward.
Collar A has uniformly accelerated
rectilinear motion. Solve for acceleration
and time t to reach L.
Pulley D has uniform rectilinear motion.
Pulley D is attached to a collar which Calculate change of position at time t.
is pulled down at 75 mm/s. At t = 0,
collar A starts moving down from K Block B motion is dependent on motions
with constant acceleration and zero of collar A and pulley D. Write motion
initial velocity. Knowing that relationship and solve for change of block
velocity of collar A is 300 mm/s as it B position at time t.
passes L, determine the change in Differentiate motion relation twice to
elevation, velocity, and acceleration develop equations for velocity and
of block B when block A is at L. acceleration of block B.
v A2 = (v A )0 + 2a A [x A ( x A )0 ]
2
v A = (v A )0 + a At
300 mm = 225t mm / s 2 t = 1.333 s
28
Example 14 : Sample Problem 11.5
(Beer) Pulley D has uniform rectilinear motion. Calculate
change of position at time t.
xD = ( xD )0 + vD t
xD ( xD )0 = (75 mm/s )(1.333 s ) = 100 mm
xB (xB )0 = 400 mm
x A + 2 xD + xB = constant
v A + 2vD + vB = 0
(300 mm/s) + 2(75 mm/s) + vB = 0
vB = 450 mm / s
a A + 2a D + a B = 0
(225 mm /s^2) + aB = 0
aB = 225 mm/s 2
29
Graphical Solution of Rectilinear-
Motion Problems
30
Other Graphical Methods
Moment-area method to determine particle position at
time t directly from the a-t curve:
x1 x0 = area under v t curve
v1
= v0t1 + (t1 t )dv
v0
using dv = a dt ,
v1
x1 x0 = v0t1 + (t1 t ) a dt
v0
v1
(t1 t ) a dt = first moment of area under a-t curve
v0 with respect to t = t1 line.
31
Curvilinear Motion: Position, Velocity
& Acceleration
Particle moving along a curve other than a straight line
is in curvilinear motion.
s ds
v = lim =
t 0 t dt
= instantaneous speed (scalar)
32
Derivatives rof Vector Functions
Let P (u ) be a vector function of scalar variable u,
r r r r
dP P P(u + u ) P(u )
= lim = lim
du u 0 u u 0 u
Derivative of vector sum,
r r r r
d (P + Q ) dP dQ
= +
du du du
Derivative of product of scalar and vector functions,
r r
d ( f P ) df r dP
= P+ f
du du du
Derivative of scalar product and vector product,
r r r r
d (P Q ) dP r r dQ
= Q + P
du du du
r r r r
d (P Q ) dP r r dQ
= Q + P
du du du
Velocity vector,
r dx r dy r dz r r r r
v = i + j + k = x&i + y& j + z&k
dt dt dt
r r r
= vx i + v y j + vz k
Acceleration vector,
r d 2 xr d 2 y r d 2 z r r r r
a = 2 i + 2 j + 2 k = &x&i + &y& j + &z&k
dt dt dt
r r r
= ax i + a y j + az k
33
Rectangular Components of Velocity
& Acceleration
Rectangular components particularly effective
when component accelerations can be integrated
independently, e.g., motion of a projectile,
a x = &x& = 0 a y = &y& = g a z = &z& = 0
with initial conditions,
x0 = y 0 = z 0 = 0 (v x )0 , (v y ) , (v z )0 = 0
0
Integrating twice yields
v x = (v x )0 v y = (v y )0 gt vz = 0
x = (v x )0 t y = (v y )0 t 2 gt z = 0
1 2
34
Example 16(Hibbeler 12-74, 10th Ed.)
35
Example 18(Hibbeler 12-79, 10th Ed.)
36
Example 20(Hibbeler 12-98, 10th Ed.)
37
Example 22(Hibbeler 12-84, 10th Ed.)
38
Tangential and Normal Components
Velocity vector of particle is tangent to path of
particle. In general, acceleration vector is not.
Wish to express acceleration vector in terms of
tangential and normal components.
r r
et and et are tangential unit vectors for the
particle path at P and P. When drawn with
r r r
respect to the same origin, et = et et and
is the angle between them.
et = 2 sin ( 2 )
r
et sin ( 2 ) r r
lim = lim en = en
0 0 2
r
r de
en = t
d
39
Tangential and Normal Components
Relations for tangential and normal acceleration
also apply for particle moving along space curve.
r dv r v 2 r dv v2
a = et + en at = an =
dt dt
40
Example 24(Hibbeler 12-100, 10th Ed.)
41
Example 26(Hibbeler 12-115, 10th Ed.)
42
Example 28(Hibbeler 12-121, 10th Ed.)
43
Radial and Transverse Components
When particle position is given in polar coordinates,
it is convenient to express velocity and acceleration
with components parallel and perpendicular to OP.
Position vector,
r r r
r = R e R +z k
Velocity vector,
r r
r dr & r r
v= = R eR + R& e + z& k
dt
Acceleration vector,
r
r dv
a=
dt
= R ( ) r
&& R& 2 erR + (R&& + 2 R& & )er + &z& k
44
Example 30 (Sample Problem 11.10)
SOLUTION:
Calculate tangential and normal
components of acceleration.
an 1.03
= tan 1 = tan 1 = 49.7
at 0.875
45
Example 31(Sample Problem 11.12)
SOLUTION:
Evaluate time t for = 30o.
Evaluate radial and angular positions,
and first and second derivatives at
time t.
Rotation of the arm about O is defined Calculate velocity and acceleration in
by = 0.15t2 where is in radians and t cylindrical coordinates.
in seconds. Collar B slides along the
arm such that r = 0.9 - 0.12t2 where r is Evaluate acceleration with respect to
in meters. arm.
46
Example 31(Sample Problem 11.12)
Calculate velocity and acceleration.
vr = r& = 0.449 m s
v = r& = (0.481m )(0.561rad s ) = 0.270 m s
v
v = vr2 + v2 = tan 1
vr
v = 0.524 m s = 31.0
ar = &r& r& 2
= 0.240 m s 2 (0.481m )(0.561rad s )2
= 0.391m s 2
a = r&& + 2r&&
( )
= (0.481m ) 0.3 rad s 2 + 2( 0.449 m s )(0.561rad s )
2
= 0.359 m s
a
a = ar2 + a2 = tan 1
ar
a = 0.531 m s = 42.6
a B OA = &r& = 0.240 m s 2
47
Example 32(Hibbeler 12-140, 10th Ed.)
48
Example 34(Hibbeler 12-154, 10th Ed.)
49
Rectangular Coordinates (x,y)
In a rectangular coordinate system, the position of a particle is described
by the distance from two orthogonal lines (x- and y-axes).
This coordinate system is convenient to use when the x- and y-
components of motion are specified separately from each other and/or
do not depend on each other.
50
Rectangular Coordinates (x,y) (cont.)
Velocity acts tangent to the path.
Acceleration generally does not act tangent to the path.
51
Polar (Radial/Transverse) Coordinates
(r,)
52