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Labyrinthine Lore Presents: Unearthed Lore

Schools of Magic
Schools of Magic Evocation (Evoc.):Evocation spells manipulate energy or
tap an unseen source of power to produce a desired end.
In effect, they create something out of nothing.

Illusion (Illus.): Illusion spells deceive the senses or minds


of others. They cause people to see things that are not
there, not see things that are there, hear phantom noises,
or remember things that never happened.

Necromancy (Necro.): Necromancy spells manipulate the


power of death, unlife, and the life force.

Transmutation (Trans.): Transmutation spells change the


properties of some creature, thing, or condition.

Below is a list of all the Labyrinth Lord arcane spells


(Magic-Users and Elves) listed by level and School of
Magic.

First Level Spells


Abjuration Conjuration
Art: Joe Calkin, Copyright Joe Calkin, 2007. Used with Hold Portal
permission.
Protection from Evil None
A school of magic is a group of related spells that work in Shield
similar ways. Every spell belongs to one of eight schools
of magic. A small number of spells are universal (Univ.), Divination Enchantment
and belong to no school. The eight schools of magic are; Detect Magic Charm Person

Abjuration (Abjur.): Abjurations are protective spells. Read Languages Sleep


They create physical or magical barriers, negate magical Read Magic
or physical abilities, harm trespassers, or even banish the
subject of the spell to another plane of existence. Evocation Illusion
Light Ventriloquism
Conjuration (Conj.): Conjurations bring manifestations of
objects, creatures, or some form of energy to you. Magic Missile
Conjurations can also transport creatures from another Floating Disk
plane of existence, heal, transport creatures or objects
over great distances or create objects or effects on the Necromancy Transmutation
spot. None None

Divination (Div.): Divination spells enable you to learn


secrets, to predict the future, and to find hidden things.
Second Level Spells
Enchantment (Ench.):Enchantment spells affect the minds
of others, influencing or controlling their behaviour. Abjuration Conjuration
None Phantasmal Force Evocation Illusion
Web Wall of Fire Hallucinatory Terrain
Divination Enchantment Wall of Ice
Detect Evil Necromancy Transmutation
Detect Invisible None Massmorph
ESP None Plant Growth
Locate Objects Polymorph Others
Evocation Illusion Polymorph Self
Continual Light Invisibility
Mirror Image
Fifth Level Spells
Necromancy Transmutation
Arcane Lock Abjuration Conjuration
None Knock Cloud Kill
Levitate None Conjure Elemental
Teleport
Divination Enchantment
Third Level Spells
Contact Other Planes Feeblemind
Abjuration Conjuration Hold Monster
Dispel Magic Evocation Illusion
Protection from Evil 10' None Wall of Stone None
Protection f/ Normal Missile Necromancy Transmutation
Divination Enchantment Animate Dead Passwall
Clairvoyance Hold Person Magic Jar Telekinesis
Evocation Illusion Transmute Rock to Mud
Fireball Invisibility 10'
Lightning Bolt
Sixth Level Spells
Necromancy Transmutation
Fly Abjuration Conjuration
None Haste Anti-Magic Shell Invisible Stalker
Infravision Divination Enchantment
Water Breathing None Geas
Evocation Illusion

Fourth Level Spells None Project Image


Necromancy Transmutation
Abjuration Conjuration Death Spell Control Weather
Remove Curse Dimension Door Reincarnation Disintegrate
Divination Enchantment Lower Water
Arcane Eye Charm Monster Move Earth
Confusion Part Water
Stone to Flesh Abjuration Conjuration
Imprisonment Meteor Swarm
Prismatic Sphere
Seventh Level Spells
Divination Enchantment
Abjuration Conjuration None Power Word Kill
None Instant Summons Evocation Illusion
Magic Sword Crushing Hand None
Divination Enchantment Necromancy Transmutation
None Power Word Stun Shape Change
Evocation Illusion None Temporal Stasis
Grasping Hand Mass Invisibility Time Stop
Delayed Blast Fireball Universal
Necromancy Transmutation Wish
Simulacrum Duo-Dimension
Phase Door
What to do with Schools of
Reverse Gravity
Magic
Statue
What follows are a few suggestions on what can be done
Universal with Schools of Magic. These are simply suggestions and
guidelines.
Limited Wish

Places or Objects Attuned to


Eighth Level Spells One School
The LL can have certain places or items attuned to a
Abjuration Conjuration particular school of magic. For example, a certain amulet
might add +1 to saving throws when resisting a spell from
Mind Blank Maze the school of enchantment, or a magical forest might
Trap the Soul extend the duration of all abjuration spells cast within the
forest. The LL could also have certain places/items nullify
Divination Enchantment spells from certain schools, like a chamber that prevents
Antipathy/Sympathy spells from the school of divination.

None Irresistible Dance


School Specialization
Mass Charm The LL can use the schools of magic to add Specialized
Symbol Wizards into his campaign. The Specialized Wizard
chooses one school as his specialization and two other
Evocation Illusion
schools as his prohibited schools (unless the wizard
Clenched Fist None chooses to specialize in Divination, in which case, he need
only choose one prohibited school). Universal and
Incendiary Cloud Divination can never be chosen as prohibited schools. A
Necromancy Transmutation specialist wizard can prepare one additional spell from his
specialty school per spell level each day. Spells of the
Clone Glass Like Steel prohibited school or schools are not available to the
Polymorph any Object wizard, and he can't even cast such spells from scrolls or
fire them from wands. Specialization must be chosen at
first level, and may not be changed later in the wizard's
career.
Ninth Level Spells
Focused Magic-User NPCs school of Divination.
The LL may use the list above to help determine what
spells a narrowly focused NPC mage might possess. For
example, a LL needing a seer for his adventure can
concentrate on giving the NPC magic-user spells from the

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