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Positive Reinforcement
Behavior change generally occurs when consequences are attached to
behavior
The idea behind positive reinforcement is that a reward is given when
a desired behavior occurs, thus increasing the likelihood of that
behavior occurring again
Reinforcement Do’s
Contingent
reinforcement received only after performing the target behavior
Pair tangible reinforcement with verbal praise
Consistency
Immediacy
reinforcement must be presented immediately after target behavior
if not, may inadvertently reinforce intervening behavior
Team Competition
Students compete for special privileges and rewards.
When problem behavior of any team member occurs, check marks are
recorded for that team.
If the check marks for a team remain at or below a pre-set number (ie.
4) by the end of the game, the team wins.
All teams may win if their check marks do not exceed the pre-set
number (4).
Implementing the GBG Materials:
Scoreboard and Timer:
Blackboard for Game Winner Scoreboard
Timer
Rewards:
Tangible items such as stickers or candy
Enrichment materials such as arts, crafts, or games
Special activities in the classroom
Getting Started
Define rules and behavioral expectations
Determine who the team members are
Assign a Team Leader
Rules, continued
Aggression/physical disruption:
disruption: physical contacts such as hitting,
kicking, pushing, making someone stumble, hair pulling, pinching,
throwing objects, pencil fighting, intentional pencil breaking, taking
or destroying property of others.
Rules, continued
Noncompliance:
Noncompliance: breaking rules, disobeying the teacher.
Rules, continued
Concentration problems:
problems: not staying on task, easily distracted, not
paying attention.
Teams, continued
If one child is responsible for a team repeatedly losing, the teacher
should create a 4th team (for that child) for several weeks in order to
prevent rejection of the offender and low team morale.
Procedures
1st Week
• Divide the class into 3 teams. Try to arrange classroom seating
according to the 3 teams.
• The classroom rules (mentioned previously) should be constructed
with the class and read out loud every morning.
Decide how long the game should be played each day, starting with
short intervals (ie. 15 minutes)
Procedures, continued
2nd Week
• Determine a start and stop time for each day, and if you will play
multiple times in a day.
Explain how the game works and tell them the consequences for
breaking the rules.
Explain that teams with 4 or less check marks during the play time
wins a daily prize, and that all teams can win.
Tell them that, in addition, at the end of the day the winning teams will
get a star placed on the scoreboard next to their team, and at the
end of the week, the team(s) with the most stars, get a special
reward.
Begin the Game
First Day of the GBG:
Set the timer for 15 minutes and announce the beginning of the game.
During the game, each time a team member violates a rule, stop what
you are doing and place a checkmark on the board for that team.
Tell the class what the rule violation was, who did it, and then praise
the other teams for behaving well.