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FINALFANTASYXIVisacrossnation,crossplatformmassivelymultiplayeronlineroleplayinggame(MMORPG)thatbringstogetherpeoplefromall
acrosstheworldtocompete,cooperate,andcommunicatewithinthevirtualfantasyrealmknownasEorzea.Whilesoloadventuringisalwaysan
option,mostwillagreethatjoiningforceswiththeirfellowgamersnotonlymakesthegamethatmucheasier,butthatmuchmorefunaswell!
*TheAlpha/Betaversionscontainonlyafractionofwhatisplannedinthefullversion.Thisincludesplayableracesandclans,character
customizationoptions,selectableclasses,andavailableareas,tonameafew.
Part1
GettingStarted
1.Afterloggingin,selectNewfromtheCharacterSelectionscreen.
2.Selectyourcharactersrace,clan,andgender.
3.Chooseapresetappearanceforyourcharacter.
4.Customizevariousaspectsofyourcharactersappearanceviatheavailablemenus.
5.Selectyourcharactersstartingclass*.
6.Selectyourcharactersnameday(birthday)andguardian(patrondeity).
7.Inputyourcharactersfirstandlastname.
8.Selectthecitystateinwhichyouwishtobeginyouradventure.
9.Finally,selectEntertocreateyourcharacterandbeginthegame.
*ClassesInFINALFANTASYXIV,aplayersclassisdeterminedbythearmortoolinhis/herhand.Theclasschosenduringcharactercreationsimply
determinestheitemsaplayerbeginsthegamewith.Playerscanchangetheirclassatanytimebysimplyequippingdifferentitemstheypurchase,
find,orcreate.
NoteIntheAlphaVersion,acharactersrace,clan,gender,nameday,andguardiandonotaffecthis/herattributes.
Attheonsetofthegame,youwillfindyourselfonaboat,thoughatthispointyourcharacterisalreadywithinwhatiscalledaninstancedarea,
meaningitwillnotbeoccupiedbyanyotherplayers.
*Instancedareas,orinstances,areareasinwhichonlyplayersdirectlyrelatedtoorinvolvedinwhathappenswithinmayenter.Theinitialstages
ofgameplayintheAlphaTestwilltakeplaceininstancedareaswhichonlysingleplayersmayoccupy.
Instanceswillonlybeusedforspecialevents,suchasthegamesopeningsequence.Forthemostpart,gameplaywilltakeplacewithinpublicareas
occupiedbyanyofanumberofplayers.
Asyouprogressthroughtheopeningevent,theshipwilleventuallymakeport.Afterarriving,speaktotheNPCHob,whowillbelocateddirectly
aheadofyou.Atcertainpointsinthegame,Hobwillpresentyouwithalistofoptionsinaccordancewithyourprogress.Fornow,selecttheoption
presentedtocontinuethroughthecurrentevent.
AfterspeakingwithNPCHobandproceedingtothelocationtowhichyouhavebeendirected,therewillbeanotherNPCnamedBaderonwhowill
presentyouwithanothersetofoptions.AfterspeakingtoBaderon,youwillautomaticallybetransportedfromtoapublicarea.
Inpublicareasyouwillcomeacrossmanyotherplayers.Asfellowadventurers,itisuptoyoutomakethemostofyourtimeinEorzeatogether!
HeadupDisplay
1.DisplayName
Thecolorofadisplaynamerevealsimportantinformation.
WhiteOtherPCs
BluePartymembers
GreenNPCs
YellowEnemies
RedEngagedenemies
*SemiTransparentDisplayNamesWhenthedisplaynameofaPCissemitransparent,itindicatesthatplayeriscurrentlyinadifferentareathan
you.ThesePCsarestilldisplayedonscreentohelpcontributetotheseamlesstransitioningbetweenareas.However,playersshouldnotethat
partyinvitescannotbeextendedacrossareas.
2.MinimapTheminimapdisplaystheimmediatevicinityaroundyou,thedirectionyouarefacing,thedirectionthecameraisfacing,andtheposition
ofvariousNPCs.
3.LogThisdisplaycontainsallofthevariouslogsusedtodisplaytextwithinthegame,suchasthesystemlog,combatlog,andchatlog.Players
mayinputtextbyselectingthechatpromptarea.
4.UnitFrameTheunitframedisplaysvariousaspectsofyourcharactersstatus,suchasHP,MP,andTP.
5.ConnectionStatus
Headupdisplaycont.
1.ActionBar
ThisbardisplaysthevariouscommandsavailableforuseinrelationtothePCorNPCyouarecurrentlytargeting.
2.ActionGauge
Thisgaugetellshowmuchtimeisleftbeforethenextactionmaybeexecuted.Thoughthereareafewexceptions,forthemostpartallattacks,
abilities,weaponskills,andspellsrequirethattheactiongaugebefull.
Forcertainclasses,asecondaryactiongaugewillappearwhenashieldisequippedintheoffhand.Allshieldrelatedcommandswillmakeuseofthis
gauge.
Theactiongaugesofthemainhandandoffhandareentirelyindependentofoneanother.Shouldacharacterhaveashieldequippedintheiroff
hand,twoactiongaugeswillbedisplayedsimultaneously.
3.EffectGauge
Theeffectgaugecomestolifeoncetheactiongaugehascompletelyfilled.Whenacommandisexecuted,thestateoftheeffectgaugewill
determinecertainbonusestofactorssuchasaccuracy,power,orpotency.Thesebonusesapplytoallactions,bothphysicalandmagical.
PassiveModeandActiveMode
PassiveModeisthedesignationgiventothestateinwhichaplayersarmortoolisnotdrawn.Inthismode,hitpointsregenerateautomatically.
ActiveModereferstothestateinwhichaplayersarmortoolisdrawn.Inthismode,variousbattlecommandsareavailable,butmovementspeed
isreducedincomparisontopassivemode.
ArmsandTools
ThereareavastarrayofarmsandtoolsinFINALFANTASYXIVwhichallowplayerstoassumetheroleofanyofanumberofclasses.However,the
followingconditionsshouldbekeptinmindwhenchangingequipment.
EquippingArmsPlayersmustbeinpassivemodeandnotengagedwithanenemy.
EquippingToolsPlayersmustbeinpassivemode.
DuringtheAlphaTestphase,therewillbeatotalofninetypesofarmsandtoolsavailable(swords,handtohandweapons,axes,polearms,bows,
conjurerarms,thaumaturgearms,hammers,andpickaxes).Playerscanchangetheirclasssimplybyvirtueofchangingthearmortooltheyhave
equippedintheirhand.
TheFlowofBattle
1.Readyanarmortool,changingfrompassivemodetoactivemode.
2.Targetanenemy.
3.Selectacommandfromtheactionbar,andmakeuseoftheactionandeffectgaugestoexecuteiteffectively.
4.Strategizewithotherpartymembers,decidinguponanappropriateBattleRegimen*.
5.Gainvictoryinbattletoberewardedwithexperienceandskillpoints.
6.Obtainanddistributeanylootdroppedbytheenemy.
BattleRegimen
BattleRegimensarecombattacticswhichpartymembersmayemployagainstasingleenemy.Bycoordinatingandexecutingbattlecommandsina
preciseorder,playersmaycausecertainadditionalbeneficialeffectstooccur.
ABattleRegimenbeginswiththestackingofbattlecommands.AllpartymemberswhowishtotakepartintheBattleRegimenmuststacktheir
actionsinthecorrectorderagainstthedesiredtarget.OneofthememberstheninitiatestheBattleRegimen,andthestackedactionswillbe
executedautomatically.
Step1:ConsultwithotherpartymemberstodeterminethebestBattleRegimentouseagainstaspecifictarget.Thebattlecommandsandthe
orderinwhichtheyaretobeexecutedshouldallbedecided.
Step2:WaituntilyourpositioninthequeuecomesaroundtoswitchtoBattleRegimenmodeandselectthebattlecommandyouwishtostack.
Step3:Afterallparticipatingpartymembershavestackedtheirbattlecommands,oneofthepartymembersselectstoinitiatetheBattleRegimen.
Step4:OncetheBattleRegimenisinitiated,thestackedbattlecommandswillallbeexecutedautomatically,chainingtogethertocreateadditional
effects.
PleasenotethatfactorssuchasdistancefromtheenemymaypreventstackedbattlecommandsfrombeingexecutedoncetheBattleRegimenis
initiated.Inthesecases,theBattleRegimenwillnotend,butwillinsteadproceedontothenextcommandinthequeue.
EnemyToughness
Anenemysdegreeofdifficultyisrepresentedbythecolorofthecirclelocatedintheextremeleftportionoftheunitframe.Thisdisplaytakesinto
accountwhethertheplayerissolooramemberofaparty.
RedIncrediblyTough
OrangeVeryTough
YellowTough
GreenDecentChallenge
BlueEasyPrey
PhysicalLevelsandSkillRanks
InFINALFANTASYXIV,acharactersprogressismeasuredintwoways.Physicallevelsrepresentonesactualphysicaldevelopment,whileskillranks
measurehowadeptoneiswithvariousarmsandtools.
PhysicalLevels
Charactersgainphysicallevelsbyaccumulatingacertainamountofexperiencepoints.(DuringtheAlphaTestphase,experiencepointswillbe
obtainableonlybyachievingvictoryinbattle.)SkillRanksSkillranksaregainedbyaccumulatingskillpointsfromvariousendeavors,suchas
combatorcrafting.Asacharactersskillrankincreases,theywilllearnnewactions,suchasabilitiesandweaponskills.
*Physicallevelandskillrankcapswillbesetat20fortheAlphaTestPhase.
SettingActionsforUse
Actionsthathavebeenacquiredbyacharactercanbesettotheactionbarforuse.DuringtheAlphaTestphase,themaximumnumberofactions
availableatanygiventimewillbelimitedto20.
Barringafewclassspecificexceptions,actionswillbeavailableforuseevenwhenusingaclassdifferentfromtheoneonwhichtheactionlearned.
However,thepowerandefficacyofeachactionisdeterminedbyitsaffinitywiththecharactersactiveskill.
TheSpoilsofWar
Anyitemsreceivedafterabattlewillbeplacedinaplayerslootlist.Duringpartyplay,itemsaredistributedrandomlytothelistsofeachmember.
Afteracertainperiodoftime,itemsonalootlistwillbeautomaticallymovedtoaplayersinventory.Shouldtheplayersinventorybefull,theitems
willbelost.
Itemsonalootlistarenotconsideredinaplayerspossessionuntiltheyareaddedtohis/herinventory.Untilthen,anyitems,includingthosewhich
arerare(untradeable)andunique(playerscanpossessnomorethanone),canbetransferredtoanotherpartymemberslist.
*Itemsreceivedwhilemining/quarryingwillalsobeaddedtothelootlistbeforebeingmovedtoaplayersinventory.
KO'd
IfacharactersHPisreducedto0,he/shewillbeknockedoutandnolongerabletomoveoract.Acharactercanberevivedbyselecting
Returnfromthemainmenuandchoosingadestinationfromthelistedaetherytecampsoraetherialgates.
*IfacharacterisKOdwhileparticipatinginalevequest,he/shewillbeteleportedbacktothecorrespondingaetheryte.
*ForthedurationoftheAlphaTest,charactersKOdwillreceiveaweaknesspenaltywhichwillnotonlylowertotalHP,butalsoreducethespeed
withwhichtheiractiongaugefills,aswellasincreasethelengthofcastingtimes.Thispenaltywilllastfiveminutesbeforewearingoff.>
Part2
RiftsalongthesurfaceofHydaelyncancauseleaksfromwhichtheplanetslifeblood,aether,canescape.Byharnessingthepowerfrom
concentrateddepositsknownasaetheryte,theresidentsofEorzeahaveseenamarkedimprovementineverydaylife.Belowisalistofthethree
mostcommontypesofaetheryte,andtheirbenefits.
AetheryteCrystals
Locatedintownsandcamps,thesegiantcrystallineobjectsaremostoftenusedasthestartingplacesoflevequests,duetotheiraccessibility.
Uponapproachinganaetherytecrystal,anAetheryteoptionwillappear.Selectingthiswillautomaticallydofourthings:
1.RestoreallHPandMP.
2.Settheaetheryteasyourhomepoint(towhereyouwillreturnwhenwarping).
3.Registerthelocationtoyourteleportlist(firstvisitonly),therebyallowingyoutoteleporttothataetherytewheneveryouchoose.
4.Giveyoutheoptiontobeginanylevequestsinyourpossessionoriginatingfromthatlocation.
AetherialGates
AetherialgatesarepermanentdischargesofaetherlocatedinvariousplacesaroundEorzea.Whilenotasconcentratedasaetherytecrystals,the
gatescanstillbeusedtoinstantlyrestoreHPandMP,andsetyourhomepoint.
AetherialNodes
Aetherialnodesaretemporaryphenomenawhichusuallyappearonlyaftercompletingalevequest.Theycanbeusedtoteleportinstantlybackto
theaetherytecrystalatwhichaplayerbeganthatquest.Onlyplayerswhotookpartinthelevequestcanaccessthenodes,whichwillfadeifnot
usedpromptly.
<Return>
PlayerscanreturntotheirpreviouslysethomepointsatanytimebyselectingtheReturnoptionfromthemainmenu.However,ifaplayeris
participatinginalevequest,selectingthisoptionatthattimewillresultinteleportationbacktotheaetherytecrystaloraetherialgateusedto
activatethequest.TheReturncommandcanalsobeusedwhileKOdtoreviveyourcharacter.
<Teleport>
ByselectingTeleportfromthemainmenu,aplayercanteleporttheirentirepartytoanyaetherytecrystallocationtheyhavealreadyvisited.When
onepartymemberusestheTeleportoption,aconfirmationbuttonwillbesenttoallothermembers,allowingthemtodecidewhetherornotthey
alsowishtobeteleported.
*Pleasenote,boththeReturnandTeleportoptionscanonlybeusedwheninpassivemode.
TologoutofFINALFANTASYXIVandexitthegame,selectLogoutfromthemainmenu.Thelogoutprocessrequires30secondstocompleteand
canbecancelledatanytimebyinputtinganothercommand.
*Pleasenote,playerscannotlogoutwhileinactivemode.
Map
1.Region:Thenameoftheregioncurrentlybeingdisplayed.
2.Area:Thenameoftheareacurrentlybeingdisplayedwithintheabovementionedregion.
3.Camp:Thenameoftheaetherytecamppresidingoverthecurrentarea.
4.Aetherytecamplocation.
5.Playerscurrentpositionanddirectionalbearing.
6.Aetherialgatelocation.
7.MapMenuButton:SelectChangeMaptoviewotheracquiredmaps.
PlayerscankeeptrackofthequeststheyhaveacceptedbyviewingtheJournalfoundinthemainmenu.Clickingontheheaderwillbringupthe
followingoptions:Levequests(RegionalandLocal)andQuests(ClassQuests).Selectthecorrespondingcategorytoviewallrelatedjournalentries.
*Pleaseobservegeneralonlinemannersandetiquettewhencommunicatingwithothers.
ChatModes
[Say]
Anymessageinputinthesaychatmodecanbeseenbyanyandallplayersintheimmediatevicinity.Itisthedefaultchatmode,andmessages
displayedinthismannerwillappearinwhite.Thischatmodeisactivatedbyprefacingamessagewitheither/sayorsimply/s.Inaddition,the
activechatmodemaybesettosaymodebyenteringthecommand/saywithoutamessagefollowing.
[Party]
Anymessageinputinthepartychatmodecanbeseenbyanyandallpartymembers.Messagesdisplayedinthismannerappearinblue.Thischat
modeisactivatedbyprefacingamessagewith/partyorsimply/p.Inaddition,theactivechatmodemaybesettopartymodebyenteringthe
command/partywithoutafollowingmessage.
[Tell]
Anymessageinputinthetellchatmodecanbeseenonlybyasingledesignatedplayer.Messagesdisplayedinthismannerappearinpink.Thischat
modeisactivatedbyprefacingamessagewith/tellorsimply/t.Theactivechatmodecannotbesettotellmode.DuringtheAlphaTestphase,PC
namesmustbeenteredintheirentirety(firstandlastnames).
[Shout]
Shoutchatmodeismuchlikesaychatmode,withthesoledifferencebeingthatmessagescanbeseenbyplayersinamuchwiderarea.Messages
displayedinthismannerappearinlightpink.Thischatmodeisactivatedbyprefacingamessagewitheither/shoutorsimply/sh.Theactivechat
modecannotbesettoshoutmode.
ExamplesofChatCommands
*Allcommandsmustbeginwitha/(forwardslash)andcontainonlyhalfwidthcharacters.
Emotes
Emotesareacollectionofexpressionsandgesturesthatcanbeusedtoconveytheemotionalstateofyourcharacter.Theemotemenuisboundto
theEkeyinthedefaultkeyboardsetup,andcanalsobeaccessedbyselectingthesecondiconfromtherightontheactionbar.
Byformingapartywithothers,playerswillbeabletodefeatmonstersandcompleteguildlevesofadifficultyunthinkabletothesoloadventurer.A
singlepartymaycontainupto15characters.
FormingaParty
Toformaparty,simplytargetandselecttheplayerthatyouwishtoinvite,andthenselecttheInviteoptionthatappears.Ifyourinvitationis
accepted,thepartywillbeformedautomatically,withthepersonwhosenttheinitialinvitationbecomingthepartyleader.Theleaderistheonly
memberofthepartywhocaninviteadditionalmembers.
*Playerswhoarealreadyinapartycannotbeinvited.
AcceptingaPartyInvite
Ifanotherplayerinvitesyoutoaparty,aJoinparty?buttonwillappearonyourscreen.Selectthistobringupapromptdisplayingtheoptionsof
Yes,No,andCancel.ChooseYestoaccepttheinvitation.
PartyCommands
Promote
ThePromotecommandallowsplayerstochangethepartyleader.Itmayonlybecarriedoutbythecurrentpartyleader.
Oust
TheOustcommandallowsplayerstoremovemembersfromaparty.Itmayonlybecarriedoutbythecurrentpartyleader.
Leave
TheLeavecommandallowsplayerstodisbandfromaparty.
OnceaPartyisFormed
Followingtheformationofaparty,theunitframesofallpartymemberswillbedisplayedtogetherinthelowerrightportionofthescreen.Theparty
leaderwillbedesignatedbythepresenceofayellowdiamondtotheimmediateleftoftheleadersname.
TheTradecommandallowsyoutoexchangeitemsandgilwithotherplayers.
1.Toinitiateatrade,simplytargetandselectaplayer,andthenselecttheTradeoptionthatappears.
*TherecipientofatraderequestwillbeseeanAcceptTrade?button.SelectingthiswillpresenttheplayerwiththeoptionsofYes,No,and
Cancel.ChooseYestoaccepttherequest.
2.Acceptingatraderequestwillautomaticallyopenthetradewindow.
3.Bothplayerssettheitemsand/orgiltheywishtoexchangeinthetradeslotsprovided.
4.SelectAccepttocompletethetradeprocess.
*SelectingCancelwillabortthetradeentirely.
Bazaarsaffordplayerstheabilitytosellandpurchaseitemstoandfromoneanother.Aplayerwhohasabazaarsetupwillhavethebazaaricon
displayednexttothatplayersname.
OperatingYourBazaar
Aplayersbazaarcanbesetuptocontaintheitemsthatplayerwishestoselltoothers.
<SellingItems>
1.Fromthemainmenu,opentheItemListandthenselecttheBazaaroption.Highlighttheitemthatyouwishtosell,andthenpressBazaaragain.
2.Inthewindowthatfollows,settheunitpriceatwhichyouwishtosellyouritem(s).
*Notethat5%ofthedesignatedunitpricewillbetakenastaxwhentheitemsells.Forexample,anitembeingsoldinabazaarfor100gilwill
requirethepurchasingplayertopay100gil,buttheplayersellingtheitemwillreceiveonly95gilfromthetransaction.
3.Havingitemsinyourbazaarpurchasedbyotherplayerswillresultinthegilbeingautomaticallyaddedtoyourinventory.
BrowsingBazaars
Bybrowsingthebazaarsofothers,playerscanpurchaseitems.
<PurchasingItems>
1.TargetandselectaplayerwithabazaarandpresstheBrowsebuttonthatappears.ThenselecttheSellingoptiontoviewtheitemsthatplayer
hasupforsale.
2.Selecttheitemyouwishtopurchasetocompletethetransaction.
UI
Q:CanIundoattributepointsalreadyallocated?
A:Withgreatpowercomesgreatresponsibility.TheTwelvehavedeemedyouunworthyofthatresponsibility(atthistime).
Battle
Q:IvearrivedinLimsaLominsaandwatchedtheeventscenewithBaderon,thepottymouthedproprietoroftheDrowningWench.WhatdoIdo
next?
A:AccessyourJournalfromthemainmenu.SelectClassQueststoviewalogofallthathastranspired,aswellaswhatliesimmediatelyaheadon
yourpathtoadventure.
Q:Myweaponisdrawn,whyisntthatplagueratDEAD!?
A:JustasVanGhohcouldhaveneverpaintedasinglesunflowerwithoutclickingthePaintbuttoninhisactionmenu,anadventurercannotthrust,
swing,orthrowherweaponuntilthecorrespondingbuttonisclicked.
Q:Doblacksmithsandminershaveanybattleoptionsotherthanthrowingstones?
A:NotduringtheAlpha/Betatests.ThoughperhapsthroughprayerwilltheTwelveonedaygranttheDisciplesoftheLandandtheHandwithnew
waystofellEorzeasnastybeasties.
Items
Q:WhycantIfightbarehanded?
A:BecausetheTwelvedonotwishit.Eorzeanadventurersmusthaveaweaponortoolequippedatalltimes.
Q:WherecanIlearnsynthesisrecipes?Itriedcopyingtherecipesintroducedincertainlevequests,butwastoldIdonothavethecrystalrequired
forstartingthesynthesis.
A:SynthesisrecipesareaselusiveastheanswerstoquestionssuchasthemeaningoflifeandourpurposehereonHydaelyn.Theymustbesought
for,andonlythediligentshallberewarded.
Whilenormalsynthesisrequiresthecorrectcombinationofcrystaltypeandamount,levequestsynthesisisoftensimplified,withthequestclients
providingadventurerswithcrystals,thustheirabsencefromthelevequestrecipes.
Q:HowdoIobtaincrystals?
A:Crystallinemanifestationsoftheplanetsaetherarerare,butunderspecialcircumstanceswillformwithinthebodiesofcertaincreatures.Itisup
toyoutogetthosecrystalsout...
Other
Q:WherecanIsynthesizeitems?
A:IfyourcurrentclassisoneoftheDisciplesoftheHand,youcanperformsynthesisanywhereyourheartdesires.
Q:WherecanImine/quarry?
A:AllminershavetheabilitytouncovertheroughlocationsofminingandquarrypointsviatheirProspectandLithoscanabilities.
Q:IvefoundaQuarryPoint,butIcantquarry!
A:Ah,butdoyouhaveaknappinghammerequippedasasecondaryarm?
Q:Icannotsynthesizewithmysecondarytool!
A:Ah,butdoyouhaveafileequippedasasecondaryarm?
Q:Ivefallenintoariftintheplanetssurfaceandcannotescape!WhatevershouldIdo?
A:TheLandisatreacherousplace,litteredhitherandyonwithcrevices,chasms,andbottomlesspits,allwaitingtoconsumetheunsuspecting
passerby.Ifyoufindyourselfstuckinoneofthesenotsoproverbialruts,simplyopenupyourmainmenuandselectReturntowarpbacktoyour
homepoint.
Part3
TheSynthesisProcess
1.Havingequippedthepropertool,selectyourselftodisplaytheactionbarandchoosetheSynthesizeoption.
2.Selectfromamongtheavailableslotsandsetthedesiredingredientsfromyourinventorytobeusedinthesynthesis.
3.ChoosetheBegincommandcorrespondingtothetoolyouwishtouseeithermainhandoroffhandtocommencecrafting.
4.Observethestatusofyourcraftingandselectcommandsasitprogressesuntilitreachescompletion.
5.Obtaintheitemyoucrafted,togetherwithanawardofskillpoints.
SynthesisProperties
Eachsynthesisattemptisgovernedbythreedistinctfactors.Thesearelistedbelowwithabriefdescriptionofeach.
Progress
Progress,whichbeginsat0%andendsat100%,denoteshowclosethecurrentsynthesisistocompletion.
Durability
Durabilitywilldiminisheachtimeacommandisexecutedduringthecraftingprocess.Shouldthedurabilityreachzero,thesynthesiswillfailandthe
ingredientswillbelost.
Focus
Higherdegreesoffocusallowforagreaterchanceofcreatinghighqualityitems,whileatthesametimeincreasingdifficulty.Suchcraftingresults
willyieldhigherrewardsfromsynthesisorientedlocallevequests.
Viewingthegraphicresultsofacommandcanhelptodeterminewhetherthecommandproducedpositiveornegativeresults.Throughsuchcareful
observation,playerscanincreasenotonlytheiroverallchancesofsuccess,butthelikelihoodofhighqualityyieldsaswell.
BasicCommands
Thefourcommandslistedbelowmakeupthebasiccommandsofsynthesis.
StandardSynthesis
Executingthiscommandwilllowerdurabilitytoacertainextent,butatthesametimeincreasetheoveralllikelihoodofsuccesswhilereducingany
negativeimpactonsynthesisingredients.
RapidSynthesis
Thiscommandiscapableofyieldingdramaticresults.Withluck,itwilladvanceprogresswithlittleimpactondurability.However,itdoesplace
significantstrainonsynthesismaterials.Itisperhapsbestemployedtoattempttoturnafailingsynthesisintoasurprisingsuccess.
CarefulSynthesis
Thiscommandincreasesaplayersfocuswiththespecificintentofcreatingahighqualityitem.Duetothefactthatitgreatlyreducesdurability,it
isessentialthatitbeusedinconjunctionwithcertainsynthesisrelatedabilities,asdescribedbelow.
Wait
Waitingmeansthataplayersimplystandsbyandwaitsforthesynthesistoperhapsstabilizeortakeaturnforthebetter.Observingtoexcess,
however,willresultinadeclineindurability.
UsingAbilitiesDuringSynthesis
Inadditiontothebasiccommandsoutlinedabove,therearealsoanumberofabilitieswhichcanonlybeusedduringsynthesis.Thesearelearnedby
charactersastheircraftingskillincreases.
Thereare,however,someimportantdifferences.First,synthesisabilitiescannotbeusedtwiceinsuccession,meaningthatthemostfrequently
theymaybeexecutediseveryothercommand.Second,therearenoabilitycostsforusingsynthesisabilities,suchasMPorTPconsumption,and
norecasttimers.Theprobabilityofsuchabilitiesbecomingavailableforuseduringsynthesisinsteaddependsuponfactorssuchasskillrankand
playerattributes.
*IntheAlphaTest,theabilitieswithwhichaplayerbeginsthegamecannotberemovedfromtheactionbar.
DifferencesAmongTools
ToolsemployedbytheDisciplesoftheHandaresplitintotwocategories:primarytools(mainhand)andsecondarytools(offhand).Whenbeginning
asynthesis,playersmustchoosethetoolwithwhichtheywishtocraft.Thoughthesynthesismaybeconductedwitheither,theresultsmaydiffer
basedonthenatureoftherecipeorpatternbeingfollowed.
*FortheAlphaTest,theonlydifferencestakenintoaccountwillbebetweenitemattributes.
Guildleves
Guildlevesarespecialpassesthatallowtheirbearerstoparticipateinaplethoraofdifferenttasksknownaslevequests.Theyareissuedbythe
AdventurersGuildineachcitystate,andcanbeobtainedattheDrowningWenchinLimsaLominsa.
Ingeneral,therearetwodifferenttypesofguildleves:regionalandlocal.Regionallevequestsmostofteninvolvetasksthattakeplaceoutsidethe
protectivewallsofthecitystates,suchasfellingfearsomebeastsorlocatingmineralveins.Locallevequests,ontheotherhand,usuallyinvolve
somesortofsynthesis,andcansometimesbecompletedwithoutevenventuringoutintotheperilouswilds.
Therearecountlessvariationsofguildlevesandthequeststhattheyrepresenteachwithdifferentobjectivesandrewards.Playerscanpossessup
toeightlevesatanyonetime.
DuringtheAlphaTest,thelistofguildlevesmadeavailablebytheAdventurersGuildwillchangeonceeverytwohours(Earthtime).Untilthatlistis
updated,playersmaynotacceptthesamelevequesttwice,normaytheyreturnanincompletelevequesthavingacceptedit.
RegionalGuildleves
SpeakwithPiralnautintheDrowningWenchtobrowsethevariousregionalguildlevesavailableinLimsaLominsa.Afterselectingaguildleve,travelto
theaetheryteindicatedinthelevequestobjectivestostartthequest.Anyplayersinyourpartyatthistimewillalsobeabletoparticipateinthe
levequest.Partymemberswhopossessthesameguildlevewillnotonlybeabletoparticipate,butalsoreceiveanyrewardsindicatedinthe
levequestobjectives.
Theobjectivesforcompletingalevequestwillbereadilyvisibleinawindowthroughoutthequestsduration.Mainmapandminimapmarkerswillalso
appear,andcanbeusedtohelpnavigate.Targetswillalsoalwayshaveaspecialiconnexttotheirnames,makingthemeasytorecognize.
Finally,levequesttargetscanonlybeseenbymembersparticipatinginthequest,soplayerswillneverhavetoworryabouttheirquarrybeing
snatchedupbytheoccasionalpasserby.
Atthesuccessfulcompletionofaregionallevequest,anaetherialnodewillappear.Playerscan(butarenotrequiredto)usethistemporaryportalto
returntotheaetherytewheretheytriggeredthequest.Itisatthistimethattheywillreceiveanyrewardsspecifiedontheguildleve.Ifalevequest
isfailed,anodewillnotappear.
PlayerswhoareKOdduringalevequestcancontinueparticipatinginthequestuponreturningtotheirhomepoint.
*Movingtoadifferentareaorloggingoutduringalevequestwillresultinquestfailureforthatparticipant.Allotherpartymemberscancontinue
withthequest.
*Levequestparticipantsincludeallpartymembers(whoarenotalreadyparticipatinginanotherlevequest)atthetimetheguildleveisactivated.
Changingpartymakeupafteractivatingaguildlevewillnotaffectaplayersparticipationstatus.
*Onlythoseparticipatinginalevequestcanattackthetargetsindicatedinthequestobjectives.
LocalGuildleves
LocalguildlevesareavailablefromTmokkri,stationednexttoPiralnautintheDrowningWench.Unlikeregionallevequests,localonesdonotneedto
beactivatedatanaetherytecrystalanddonothaveanytimelimits.AlocallevequestisstartedbypressingtheSynthesizebuttonlocatednear
theactionmenu.Fromthenewwindow,selectRequestedItemstobringupalistofavailablequests.Whilenormalsynthesisinvolvesprocuringthe
properitemsandcrystalstocraftanitem,theclientsoflocallevequestswillusuallyprovidethosetheyhirewiththenecessarymaterialshowever,
thisinvolvesfindingtheclientandspeakingwithhimorher.
*Thematerialsprovidedforlocallevequestsarenotaddedtoaplayersregularinventory,andareonlyavailableforuseincompletingthe
requesteditemsindicatedontheguildleve.
*Afterspeakingwiththeclientandreceivingthematerials,theitemswillappearautomaticallyinthesynthesiswindowafterselectingalevequest
fromtheRequestedItemsmenu(seeabove).Proceedwithsynthesis(asdescribedintheSynthesissectionbelow)tocrafttheitems.
*Completeditemswillnotbeplacedinaplayersinventory.Levequestprogresscanbefollowedbyviewingtheguildleve.
*Itemsmadewithmaterialsprovidedbyalevequestclientcannotbeused,sold,ortraded.
*Speakwiththeclientafterusingupallthematerialstoreceivepayment.Paymentwillvarybasedonoverallperformance.
MiningandQuarrying
MembersoftheMinersGuildwillfindthattheyareabletoengageineitheroftwoactivitiesmining,madepossiblethroughuseofaminersprimary
tools,andquarrying,madepossiblebysecondarytools.Pleasebeawarethatevenwithminerastheactiveclass,aplayerwillnotbeabletoquarry
withoutthepropersecondarytoolequipped.
*FortheAlphaTest,evencharacterswhocannotminemaystillundertakeguildleveswhichrequirethemtodoso.Pleaseexercisecautionwhen
makingyourselections.
**Inthecurrentversion,ProspectandLithoscanresultsareerroneouslydisplayedinmalms(roughlyequivalenttomiles)ratherthanyalms(roughly
equivalenttoyards).Thisisaknownissueandwillberectifiedinthenearfuture.
HowtoMine
1.UsetheProspectabilitytosearchfornearbyminingpoints.
2.FollowtheProspectresultstoapproachaminingpointandselecttheExcavateoptionwhenitappears.
3.Theminingprocesswillnowbegin,andissplitintotwophases:
a.Searchingforminableveins.
b.Extractingitemsfromdiscoveredveins.
4.Excessiveminingwillresultinaplayerbecomingtemporarilyunabletominethesamepoint.
5.Onceaminingpointisexhausted,anothermustbefoundbeforeminingcancontinue.
HowtoQuarry
Inmanyways,quarryingismuchlikemining,althoughsomewhatsimpler.
1.UsetheLithoscanabilitytosearchfornearbyquarryingpoints.
2.FollowtheLithoscanresultstoapproachaquarryingpointandselecttheExcavateoptionwhenitappears.
3.Thequarryingprocesswillnowbegin.Shouldanitembeextractedfromthequarryingpoint,thepointwillcollapse.Besuretosearchagain,as
thereisverylikelytobeanotherquarryingpointnearby.Ifaplayerisunabletoprocureanitem,thepointwillremainandmaybequarriedagain.
4.Excessivequarryingwillresultinaplayerbecomingtemporarilyunabletoquarryintheimmediatevicinity.
5.Onceaquarryingpointisexhausted,anothermustbefoundbeforequarryingcancontinue.
Guildleves
Thereareseveraltypesofregionalguildlevesavailabletominers.SelectFieldcraftLeveswhenspeakingwithPiralnauttobringupalistof
guildlevesspeciallytailoredforDisciplesoftheLand.
Currently,thelevequestQuarryingBeardedRockhasarecommendedskillrankof5andabove.Thoughthequestcanbeinitiatedasearlyas
rank1,successfulcompletionofthequestrequirestoolsthatmayonlybeequippedatrank5.Pleaseconsiderthisbeforeactivatingthequest.
Whileparticipatinginamininglevequest,theLithoscanandProspectcommandswillonlyproduceresultsforminingorquarryingpointsrelatedto
thequest.However,playerswhohappentofindregularpointscanaccessthemiftheyplease(thoughtheresultswillnotcounttowardthe
levequest).
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