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Technical Supplement
for IBM PC Compatibles
TEe II :\ I C \ LSI P P L E " E ""
Contents
Your S ub War 2 05 0 pa c ka ge s hould c ontain a Gam e M a nu a l , a c op y o f
UnderCurrents, this T echnical Supplement , a Key Guide, a set of 3 .5" high d en sity
disk s and a r egistration card .
Required Equipment
Computer
Sub War 2050 r equires an mM PC AT or a computer 100% compatible with this model.
The computer must have a high d en sity floppy disk drive and a hard disk.
Sub War 2050 r equires an 80386 processor and at least 1Mb RAM .
Controls
Although S ub War 2050 can b e run entirely from a standard or portable P C
k eyboard , a mouse and joystick are strongly r ecommended .
D isplay
Sub War 2050 r equires a color monitor with a VGA graphics system. If you are using
a compa tible graphics card/monitor, it must b e 100% compatible with VGA systems.
Disk D rives
SubWar 2050 must b e installed onto a hard disk with 12Mb of fr ee space .
DOS
You must have Microsoft MS-DOS ver sion 5.0 or higher .
TEc:lI\lC\1. ~II'I'I.E'IE\T
Copy Protection
S ub War 2050 ha s no dis k copy protec tion . Howeve r , the program as k s yo u a
manual-I'elated qu es tion . Use th e manual to an SWel" th e question . Mi croProse
l"egr ets that co ntinuing ca s ual and organized software pira cy r equires that thi s
minimal form of copy protection is retained.
Installation
An in stallation program is included on the SubWar 2050 Disk A.
In sert Disk A into yo ur floppy drive (dl"ive A or B ) a nd d esignate that dl"ive (b y
typing "A: [Return]" or " B : [Return],,).
The default (pI"e-set) in stallation routine places SubWar 2050 in a directo l"y named
C:\MP S\SUBW
Loading Instructions
Switch on yO UI" machine and wait until the C: \> prompt appea r s .
Type " CD MPS \ SUBW [Return]" and th en type "SUBWAR [Return ]" to mn
the gam e .
No te : If yo u have installed SubWar 2050 to another directory, yo u mu st type "CD
[name of yo ur directory]" first.
If the game fail s to load, r ead the Problem Section of this T echnica l Supplement.
Sound
SubWcu 2050 s upport s th e PC int e t'nal spea k e r , AdLib compatibl e cards ,
SoundBlaster compatible ca rds and the Roland LAPC-1 ca rd .
2. If you still have a pl'Oblem , you should make copies of the ol'iginal di s ks and use
the duplica tes in place of the ot'iginals; sometimes you'U get a t'ead en-Ot' due to a
diffet'ence in head alignment.
3. If the game s till does n ' t work, make sure you are not l'lmning a co mpression
utility program on yo ur hat"d disk .
4. Finally, tt"y in stalling the game on another ma chine to see if the problem recut's.
To c h ec k that you hav e allocated an upp e r' me mot"y block, look fOI" th e lin e
DOS=UMB (MS-DOS 6) ot" DOS = HIGH , UMB (MS-DOS 5) in you,' PC's
CONFIG.SYS fil e.
Slow Running
If yo u al" e not I' unnin g ft'om a boot di s k , please e n s ut" e that yo u hav e
SMARTDRV.SYS or SMARTDRV.EXE load ed into yo ut" CONFIG.SYS or
AUTOEXEC.BAT.
TECII\IC\L ~II'I'LE"E\T
Conventional Memory
To ch eck how much Conventional Memory is available, type MEM/C from the C: b
prompt and press the R e turn key . Look for th e Largest Executable Program
details . If there is not enough Conventional Memory , you may need a Boot Disk.
In MS-DOS 5.0 the bulk of th e operating sys t em and a ssociated driver s are
normall y load e d into U pp e r M e mor y. Oth e r dri ve r s h e ld in th e area of
Conventional Memory will r educe your 640K available for the program .
Remember that hard disk space is also measured in Megabytes (Mb). Don ' t confuse
this with memory - the two are completely differ ent!
Technical Assistance
If you have read through the Problems Section of this technical supplement and
still experience difficulties with the game, you may need some help from us. As we
receive many calls every day, we can deal with your inquiry more efficiently if you
have the following information available:
Call us at (410) 771-1151, Monday through Friday 9:00 a.m. to 5:00 p.m. EST.
Have a pen and paper handy when you call. Alternately, you can write to Customer
Service at the address shown in this document.
Virus
Be aware that a virus may have transferred into your hardware from another piece
of software . Pirated copies of games are an incredibly common source of virus
problems, it always pays to own original software.
Software Fau It
In the unlikely event of a software fault please return the complete package, with
your receipt, to the place of purchase. MicroProse regrets that goods cannot be
replaced unless bought from the company directly.
CREDITS
Game Design & Programming Michael Powell for Particle Sys tem s
3 -D Shape Design Saul Markese
Michael Powell
Additional Shape Design Amanda Roberts
Kevin Ayre
Graphics and Animations Mark Scott
Eddie Garnier
Additional Graphics Martin Smillie
Mission Design Mike Brunton
Music and Sound Effects Matthew Walden
Quality Assurance Management P eter Woods
Quality Assurance Testing Andrew Luck ett Matt Showalter
Darren Kirby J eff Dinger
J ames Hawkins Destin Strader
Andrew Hiek e Brian Wilson
P eter Moreland
Documentation Kristian Ramsay-Jones
Packaging Design Julie Burness
Sarah Warburton
John Emory
Game Manual Design Sarah Kerr
Joe Morel
Unde rcurrents Design Sarah Warburton
Managing Editor Alkis Alkiviades
Product Marketing Manager John Davis
Producer Tim Roberts
Publishers Paul Hibbard
P eter Moreland
Special Thanks to P eter Hunter at the Institute of Oceanographic Studies for
Under sea Topological Data.
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CONTENTS
Quick Start ..... ... .......................................... ...................... ..... 5
Introduction ....................................... ...................... .....................9
The Manuals ............................... ........... ........... ..... ..... .. ......... 9
Controls ..... ... ..... .. .... .. ............................. .. ............... ..... ........ 10
The Controller ............ . .... .. .......... ....... .... ......................... 10
The Selector ... .. ..... ...... .. .... . ..................... ... .. ............... . ... 10
Getting Started ..................... .... .. ..... .. ... ... ......... .......... ........... .. ... 11
Sorting the Materials .... ... ..... ....................... ..... .. ... ..... ... ........ 11
Installing/Loading Sub War 2050 ......................................... .. .11
Copy Protection .... .. ..... .. ........... ..... .. .......... ........................ ... 11
CONTENTS
The Mission ..... ............ ............ ..... ...................................... ........ .22
Piloting Your Submarine ............................... ... .. ... .... ... .. ... .... 22
Pt-inlary Controls ... . ............................... . .... . .................... .22
The 3-D Disp la y .... . .... .. . ...... . ... .......... ....... ..... ... ... .. ............ 23
The Head-Up Display ......... . ............. . ................ ... .............. 24
The Cockpit Di sp lays ... ..... ... ................................ .............. 26
Full-Sct'een Disp la ys ...... .... . .... ....................................... ... . 30
Other Controls .................... ..... ...................................... .. 31
Quick Start
Training Missions Guide
Install and Load Sub War 2050 b y Type in the an swe r from the manual
1 referring to the Technical Supplement. r efe r en ce given and YO ll ' U be taken into
YO lll' sub ca rrie r Command Center.
Game
Options
Quit Configure
Subs
Enter
Mission
Mission
Briefing
Mov e th e c ur s or (using joy s tick , Select (press Joy s tick Fire Button ,
mous e or k ey boat-d) to th e top-left Left Mouse Button or R e turn K ey) to
of th e sc r ee n. You will see enter the Campaign Screen.
Mov e y our c ur s or ov e r th e top Sel ec t the sec ond from th e bottom
4 button ( th e arrow sy mbol) and
select until you see <Training> unde r
butt o n to look at a 3-D dia gr a m of
yo ur propo se d mi ss ion. Don ' t
the pilot's name . worr y about c onfi g urin g your s ub
for now .
Select the second button to view a general
description of the Training scenario. Select the lowest button to r eturn to
the Command Center .
Select the lowest button to r eturn to
the Comma nd Center .
7 Move the cursor to <Begin Mission>
(bottom right) a nd Select ; to jump
In The Cockpit
Look at the Pilot Scr een .
Weapon
Instruments Display
Navigati on
Display Damage
Status
9 Make sure your Navigation Display
scr een (on the left of the cockpit) is
not set to Map Mode but shows Waypoint 1
12 If yo u aim for th e co rr ec t
headin g and ge t to th e co rrec t
depth , you 'll eventually see a small gr een
(Waypoints are na vigation points to b e triangle. This is yo ur first Waypoint.
pa ssed thro u gh in the mission .) Press
H ead for this trian gle .
key M once, if it does show a Map
Now, press the Space Bar to fire your Extreme noise means early death!
torpedo. Watch it hit the target.
One moment , yo u are battling using tactics which are drawn from air warfare . The
nex t , you are diving d eep to redu ce yo ur cavitation and coming to a halt to r educe
yo ur passive sonar visibility.
Va rie d mi ssion s in fOUl' th e ater s of war , simulated co mbat mod e and a full
complem e nt of training missions make S ubWar 2050 th e d efinitive unde rwate r
combat simulation.
The Manuals
This manual is organized to help you stal't playing SubWar 2050 quickly: -
The section o n The Command Cenlel' will introduce you to the diffe r ent levels of
p lay in Sub War 2050.
The section on The Mission explain s how to operate yo ur sub 's control , na viga tion
and combat system s.
Controls
The Controller
You can play SubWar 2050 u sing a combination of Keyboard , Mouse or Joystick.
For piloting submarines, it is recommended that you use a Jo ys tick and for menu
selection it is r ecommended that yo u use a Mouse.
In this manual , which is applicable to all computer systems , these thtee devices a r e
known as the Controller.
The Selector
During the game, you ma y be asked to select from a list of options. You will b e able
to use eithe r the Keyboard R e turn/Enter k ey, the Left Mou se Button (a bbreviated
to LMB) or the Joystick Fire Button.
GETTING STARTED
Sorting the Materials
Your Sub War 2050 package contains this Manual, a cop y of UnderCurrents , a
T echnical Supplem ent , a Key Guide and a set of disk s to run the simulation.
Copy Protection
M telo the op ening scr een s, you are taken to the Copy Protection scr een . Enter the
correct word fr om the manual u sing the r efe r en ce given.
New Game
Campaign Options
Quit---
Simulated
Combat
Mission
Briefing
Whe n you move th e CUI'SOI" ove l" an ' a c tive' al"e a of th e Command Ce nte l" , its
fun c tio n is displa yed in th e b ox at the to p cente r' of th e SCl'een.
12
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New Campaign
The training c ampaign is r ecomme nded for rookie sub pilots. Each of the othe r
four scenarios have their own uniqu e challe nges and may be p layed in any order.
Click on the B icon to change the curre nt campaign. You may change your
CUlTent campaign at an y time; th e position r ea ched in yo ur previous campaign will
b e saved .
rr=I_
Click on the 1=.1 icon to view the scenario briefing text.
Quit
Select ' Quit ' to exit Subwar 2050 and re turn to your computer's operating system.
(; \ \. E \. \ \ t \L
Game Options
Select ' Game Options' to make game configuration changes. T o change a particula r
game option , click on the G Icon.
Click on the ~ icon at the bottom of the Game Options scr een to r eturn to the
Command Center .
Calibrate Joystick
Select this option to calibra te an analogu e joys tick .
Collisions - On/Off
Selecting 'Collisions Off' prevents your submarine from su staining damage if it hits
the seabed or anothe r submarine .
Selec ting ' Colli sions On ' is more diffic ult to pla y, but will r es ult in a high e r
mISSIOn sco r e.
Simulated Combat
Selecting ' Simulated Combat' puts yo u into a fighter sub simulator , in the middle of
a multi-s ub underwater dogfight. 'Simulated Combat' allows yo u to p erfec t your
underwater combat technique without getting killed.
The score which you get at the end of a ' Simulated Combat' session is d ep endent on
several fa ctors, including how many en emy subs you destro y and the number of
weapons it took to d estroy them.
For more d e tail s on piloting s ubmarin es, see th e sec tion of thi s manual on
' The Mission ' .
Pilot Roster
The Pilot Roster scr een allows you to select or cr eate a pilot.
If you wish to playa differ ent pilot , click on one of the eight number ed icons along
the bottom of the pilot status display. If the pilot is unavailable for action , they are
listed as either ' KIA' (Killed In Action) , ' MIA' (Missing In Action) or 'Ca ptured '.
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If yo u want to create a new pilot , e1j ck on one of the eight numbered icons to select
the pilot yo u wish to d elete, then click on the 8 icon. T yp e in th e new pilot 's
name u sing the k eyboard and press IReturn I. The d efault campaign for new s ub
pilots is ' Trailling'. Return to the Command Center and enter the 'New Campaign '
scr een if you wish to select a differ ent campaign.
If yo u wish to change the face of the selected pilot, click on the ~ icon.
Cli ck on the m icon to view the selected pilot's medals and awards.
Mission Briefing
When you have cr eated or selected a pilot in the Pilot Roster and yo u have selected
a ca mpaign , yo u are able to enter the Mission Briefing.
The Orders
The Order s scr een con sists of a brief d escription of the mission 's objectives, rules
of en gagement and intelligen ce data on enemy a ctivity . To view the next page of the
Mission Briefing , click on the B icon.
The Mission Map is a top-down view of the mission area. You ma y also call up a
Mission Map when yo u are in the cockpit of your submarine.
(; \ \1 E \1 \ ' I \ L
The 3-D view may b e manipulated by using the ten icon s in the top right of the 3-D
briefin g screen :-
Select the ~ or ffi icons to tilt the display fot'ward or bac kward.
Configure Subs
When you have completed your Mission Briefing, you may enter the ' Configure
Subs ' sc reen s. This consists of two displays :-
This is the first sc reen in the 'Configure Subs' section. It consists of a 3-D displa y
of the sub(s) you are taking on yoU!" mission and their payload , orders, type and
formation position.
Click on the m or ~ icon s to select the nex t/previous sub . The selected sub
is highlighted with a pair of yellow brackets .
:W
(; \ \. E \. \ 1\ I \ L
--
Tt-:.ro.=pro~t- 2
This scr een allows yo u to a d just the p ayload of your sub to suit you r particular
tactics or skill level. F or examp le, when yo u have b ecome a proficient sub pilot you
might p r efer to take rock ets on a mission instead of torpedoes .
Click on the ~ icon to load more of the selected weapon onto your sub .
Click on the ffi icon to unload the selected weap on from your sub .
Enter Mission
Wh e n you ha ve c onfigure d your submarines, click on the bottom right-hand
monitor to b egin your mission .
21
(;\\1": '1\,\1 \1,
THE MISSION
Piloting Your Submarine
You begin most missions under the submarine carrier, moments after launching.
Primary Controls
Submarine controls are split into three different groups -
Ballast Tank Controls which provide additional control over d epth. These con trols
may also be used when yo u are stationary, hiding from passive so nat".
Directional Controls
Joystick Keyboard Mouse
pitch down
roll right
pitch down
roll left
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Press [I] to lock yo ur submarine into single-plane mane uvering. With this function
on, moving the contl"Oller to the left or l'ight will make th e sub turn in that direction
with no change in its roll angle. Single-plane maneuvering is useful when you are
lining up on targets and when yo u are running on the s urface .
Engine Controls
G Incr ease throttle
8 Decr ease throttle
(Shift 18 Set throttle to minimum power
CD Set throttle to 1/3 power
CD Set throttle to 2/3 power
(Shift 1[iJ Set throttle to maximum power
Note: If you want to dive or climb r eally fa st , combine the dive controls with the
engine controls .
The 30 Display
It is too dark to navigate a s ubmarin e visually at d epth s b elow about 200 feet. For
thi s r e a so n a 3-D seafloor di spl ay, generated fr o m seafloor s urv ey data, is
projected onto the inside of your sub 's cockpit. This 'virtual world' displa y is also
used to show your opponents' submarines via active sonar imaging.
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Artificial Horizon
When your sub is not at a high nose-up or nose-down angle , yo u will be able to see
the at"tificial hodzon bar. This is dis played on th e H U D as a s h o rt (Oe d lin e,
allowing yo u to see if yo ur sub is in a level attitud e .
Waypoints
When yo u reach a waypoint , it will b e displa yed on your H UD as a gr een tria ngle .
If yo u fl y through the centre of this triangle, yo ur sub 's na viga tion sys tem will
automatically switch to track the next mission waypoint.
Thermal Layers
Thermal laye r s are boundaries b etween warm an d cool wate r which are set up by
ocean currents. They are very important to sub pilots because they reflect so nar
just like a mirror r efl ec ts light. If yo u position your sub with a the rmal layer
b e tween it and the enemy, yo u will be in visible to their sonar.
The rmal la ye r s are also u seful to o ri e ntate yo urself. For exa mple, if you are
upside-down you will see r ed thermal layer s b elow you.
Waypoint
marker
Artifi cial
Horizon
:! I
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Targeting
When yo ur sonar detects an object , it will mark it with a box o n the HUDo The
currently targeted object is marked with a diamond-shaped box , all othero contacts
are maroked with square boxeso Th e HUD targe ting display a lso presents the
foUowing target information:-
the object's distance from the n earest thermal boundaryo This is r epresented
by a line extending vertically from the sonar contact to the thermal boundaryo
If theroe is no theromal boundary nearb y, this line will not b e displayedo
0)-
_ 0)
(; \ 'I E 'I \ '\ I \ I.
Sonar
Targeting Cross
Display Section
(SCS)
Display
Navigation
Display
Damage
Status
The coc kpit displa y con sists of four large scr een s, augm enting the 3-D display and
th e H U D . Th e r e ar e als o two s mall di s pla ys for in s tant a ssess m e nt of your
d e tectability and damage status.
(; \ 'I E \1 \ \ I \ L
Navigation Display
The Navigation Display has two modes ; Waypoint and Map. Press [E:TI to toggle
between these two modes.
In Map mode , the Navigation Display shows a map of the immediate terrain with
your sub in the centre. As on the HUD, all objects are color coded:-
Yellow - your sub Blue - friendly object
R ed - enemy object Green - neutral or unknown object
Instruments
The Instruments consist of three rows of figures:-
The top line shows your current heading in degrees. The direction you must turn to
reach the currently selected waypoint is also shown, as arrows to either side of the
heading readout.
The second line shows the sp eed of your sub in knots, followed by your throttle
setting (between 0 and 120).
Targeting Display
The targeting display gives a r eadout of data con cerning the currently targeted
sonar contact. T o change the currently targeted sonar contact , press IReturn I.
No te: if a torpedo is fired at you, it will be targeted automatically to give you the
maximum chance of avoiding it. B y making maximum use of the external views, you
should b e able to anticipate the torpedo 's maneuver s and outsmart it.
(; \ \I E \I \ \ I \ L
Weapon Display
The Weapon Display allows yo u to see what weapons yo u h ave selected and how
man y are r emaining.
The top line of the display shows which weapon bay is selec ted . To change the
selected weapon bay, press IBackspace I.
The second line of the display shows the weapon carried in the selected bay a nd
number of these weapons r emaining. To fire a weapon, press ISpacebar I.
The third line of the display is the weapon status. This can b e one of the following:-
The final line of the W eapon Display is the sonar status . Press ~ to change yo ur
sub 's sonar mode. You ma y choose b etween: -
If an enem y torpedo is launched at you ,press [QJ to release a d ecoy, then carry out a
hard turn. This should allow you to escap e unsca thed .
Damage Status
The eight bars b elow the SCS Display r epresent the status of your sub 's primary
systems. The bar scale is entirely green if the sys tem is undamaged , yellow if partl y
damaged , r ed if h eavily damaged and black if destroyed. See Damage Status in the
n ext section for full d etails.
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The Damage Status screen allows you to assess your current damage status and modify
your sub 's automatic damage r epair systems to r epair important systems first.
In the bottom of the Damage Status screen , there is a list of your sub's primary systems.
These include such items a s Hull Structure, W eapon System s and Sensor Systems.
For each primary system , there is a display consisting of, from left to right: -
a bar chart which shows the damage status. This is green if the system is fully
operational , yellow if partly damaged , red if h eavily damaged and black if
d estroyed.
;w
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The Wingman Orde r s scr een con sists of a 3-D displa y of the sub(s) on your mission
and their typ e, damage status, order s and formation position .
Click on the m or [E] icon s to select the n ext/previou s sub . The selec ted
sub is highlighted with a pair of yellow brack ets .
Click on the ~ icon to ch a n ge the highlighted sub 's position in the formation.
Other Controls
Press [Shift 1~ to a ctivate yo ur submarine's ej ection capsule .
Press [Shift 1[Q) to eithe r end or abort the current mission a nd re turn to the Control
Center.
Press [Escl to displa y the 'G am e Option s' sc r een , a llowing you to make ga me
configura tion changes mid-mission
VIEWS
Cockpit Views
Whe n yo u are in the cockpit , you ma y move your viewpoint to the left , right , up
a nd d own: -
m
tra ck s your sub in the background with the currently targeted sonar contac t in
th e for eg round and is u se fu l for see ing what th e e n e m y is doing in an
unde rwater dogfight.
MISSION DEBRIEFING
W h e n yo u hav e compl e ted yo ur mi ssion , yo u will be tak e n to th e mi ss ion
debl"iefing sc teen. The de bri efin g presents a summary of th e mi ssion and you
are paid depending on your miss ion pe rforman ce.
If yo u achieve an outstanding I"es ult in your lnission , you may qualify fOI" an awal"d
from eithel" the mercenary's union 0" the compan y who yo u are cUlTently wodcing fOI".
To get a mel"Cenar y award , it is only neCeSSa l"y to score high points on the miss ion .
To ge l a mOl" e valuable CO rpOl"at e Awa l"d , yo u mu s t carTY o ut the mi ss ion
objectives with ma xi mum damage to the en em y and minimum dama ge to fri endly
fOl"CeS , using the minimum amount of weapons (a nd ther efore money) .
Official Proof-of-Purchase
3.5" HD IBM
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(;'''E "'" ,I.
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'----------~
:1(,
EI)ITC)HI \1 .
UNDERA
CURRENTS Unwelcome
Contents
World News
Intervention
As we predicted last issue , the Indonesian
page 2
government intervened to 'limit ' the underwate r
Improving conflict betwee n Richteur International and
Your Tactics O 'Sullivan pic . Company property suffered extensive
page 5 damage, as is always the case when govenunent
Me,"cenar y pilot ' Tige,"'
forces get involved . The end result is that 0 'SuUivan,
J ohnson describes the
tactics which ha ve lead to which was already experiencing financial
his noto,"iety difficulties,has been forc ed out ofbus iness .
Pacific Coastal
Mining Rights:- All Allderson owned 'Tornado 'figh.ter sub
ARCTIC CONFLICT
raid s b y DD fighter
subs have claimed
two Nicholson ' Floor
MOD2 STANDARD
LIGHTNING AVAILABLE
The other big news of
the show is the latest
version of the popular
American Lightning class
light-weight fighter sub.
As we know, when
F errara produced the
excellent Mk96 torpedo ,
it would only function
correctly when fired from
the F errara Aquila class
fighter sub. This boosted SubAm has now modified the same price ($38
sales of the Aquila , but the design of the million) as the modI ,
did not h elp most of u s; Lightning's torp tubes, so anyone still operating the
the Lightning was already she can fire the Mk96 modI can have it upgraded
b eing u sed b y over 80% without any problems. The by SubAm to mod2
of freelance fighter s. mod2 Lightning r emains at standard for just $7700.
It is p lanned th a t the
German U-boat Discovery: sub will b e raised and
preserved as a
During my I."
5 years as a
Now that I'm retiring
as a mere pilot, it's a
Avoiding Detection
gives you details on
mercenary good time to put down how to achieve this.
pilot, it amazed me on paper the rules that
When it comes to sub
that so few meres I've been following
versus sub fights, there
knew any tactics at since my first under-
are two tactics; attack
all. There were a water engagements.
and defense. You've
handful who could All sub tactics are got to know when to
pull off a few based around stealth. switch between attack
good tricks under You will be more and defense and you
pressure, but I only effective if you manage shouldn't press home a
to keep the element of poorly planned attack;
..
met two pilots who
I thought were surprise. The section you'll end up dead.
really good. of this article on
"lit It 0 \ I \ (; .. 0 I It T \ C TIC S
Attack Tactics
I 'sil/g ,t('lil'(' SOl/ar
'ping'
~ f~sT ~
Passive sonar is simply an underwater microphone, listening out for the sound
of impellers or even the sound of turbulent water around the hull of a moving
submarine.
Passive sonar is less position to the enemy . the time, only 'going
effective than active My personal pref- active' when I am sure
sonar, but does not erence is to stick with that I am safe from
give away your passive sonar 90% of attack .
Attack Tactics
EXfJloilillf.( 1/'(' '/'(""'(lill lIidd('1I EII(,IIIi(' ..;
To set up an ambush, use chance to carry out a Enemies who are hiding
underwater rock or ice follow-up attack. from passive sonar by
for~ations to hide from lying 'dead in the water'
active sonar. Lie still and may be scared into
use your passive sonar to moving by firing a
detect the enemy. Attack It is important to select homing torpedo ' blindly'
while stationary and an appropriate weapon in their general
watch the result of your system and fire at an direction. Avoid 'going
attack - don ' t move optimum time. Don't active' yourself; this will
unless you are fired on; waste torpedoes on almost certainly result in
you ' ll give yourself away short-range shots when the enemy launching a
and you may miss the rockets would be better. torpedo at you.
Defensive Tactics
Defensive tactics are last resort measures which are carried out to
prevent your sub from being destroyed.
Firing a homing torpedo If you are piloting a d eep Every s ub has uniqu e
down the bearing of a sea sub , dive out of the features which you could
running enemy torpedo en em y's range; yo u ca n use to your advantage; it' s
will often find a target. turn around and shoot up to you to exploit them .
Even if it does not, it will him from b elow . If you
delay the enemy sub's are piloting a really fa st
follow-up attack while they fighter, turn around and
attempt to outmaneuver sp eed off in the opposite
your torpedo. direction to the en em y.
I
I This pock et of
I
turbulent water is
known among fighter
sub cr ews as a
' knuckle'.
I"!'HO'I\(; 'Of H T\CTIC~
Defensive Tactics
Defensive tactics are last resort measures which are carried out to
prevent your sub from being destroyed.
Avoiding Detection
Avoiding detection is more important than any other
consideration. If the enemy sees you before you see them, the
chances are that you will lose the fight.
Thermal layers are the The rmal layer s are layer between you and
boundaries which are displayed on your fighter the enemy , n either sub
set up by ocean sub 's 3-D cockpit display will be able to see each
currents between the as a grid of either r ed or other. This is an excellent
sunlight-heated surface gr een. A r ed grid denotes defensive tactic,
water and the cooler a thet'mallayer from
In ge ne ral , it is b es t to
d eep water. lower to high er
sta y close to the
temperature water , a
When sonar first came the rmalla ye r s a t all
gr een grid is a the rmal
into u se, submarine times and stealthily
layer from higher to
cr ews discovered that if atta c k the en emy b efor e
lower temperature wate r.
they dived deep enough , they get the ch a n ce to
ship-ba sed sonar If you position your s ub r eturn fir e ,
sudde nl y r ea ch ed a point so that the r e is a thermal
where it could not d etect
them at all. The
submarine had
disappear ed from sonar
be neath a the tmal layer.
Because sound tra vels
slower in den se cold
water , the sonar signal
was b eing r eflected back
up to the lowe t' den sity
warm wa ter , Submarines
have been using the ocean's opposite sides of a
thermal layer s to hide Thermal La ye l' are
in visible to each other
from sonar ever since ,
Avoiding Detection
Avoiding detection is more important than any other
consideration. If the enemy sees you before you see them, the
chances are that you will lose the fight.
Summary
You don ' t need to remember this:- your
r emember ever y d etail 'six-o-clock' is your most
of the ta ctics outlined vulnerable zone. I killed
above, but a broad more fighter subs by
unde r standing of them shooting them in the
could give you the edge ba ck than any other
which lead s to victory way. If you want to
in battles. survive out the r e, you 've
got to r emember to
Even if yo u gain nothing
'ch eck six '.
else from this article,
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Subs of
heWD
Since our first Sub review of May 2041, we have
established ourselves as the leader in gathering
information on modern sub-surface weapon systems.
- ,
All the entries in this review are both in prolluction
and freely available througho t the world.
Subs which are only availp,ble to go ernmen
large corporations are not included.
Enterprise Class
-Sub Carrier-
Z
m
PRICE MAX. DIVING DEPTH
$2 360 million 4500 ft
IN-SERVICE DATE ARMAMENT
2039 10 fightet subs
DISPLACEMENT 20 cruise missiles
60,000 tons (unloaded) 4 torpedo tubes
PROPULSION
Fusion nuclear powered with
Active and passive sonar
Sidescan sonar Surface radar
m
con ventional screw drive Surface RWR
QV-82 airborne drones
::a
en
MAX. SPEED
Mk96 underwater drones
35 kts
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Tsunami Class
-Sub Carrier-
cc
CC
C
U
LLI
Z PRICE MAX. DIVING DEPTH
$2 170 million 4300 ft
IN-SERVICE DATE ARMAMENT
2042 8 fighter subs
DISPLACEMENT 10 cruise missiles
55,000 tons (unloaded) 6 torpedo tubes
Tornado Class
-Heavy Fighter Sub-
PRICE MAX. SPEED
$62 million 80 kts
DISPLACEMENT ARMAMENT
220 ton s 4 torpedo tubes
86 ft Mine-laying capability
Z
m
en
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en Lightning Class
-Light Fighter Sub-
LLI
Z PRICE
$38 million
MAX. SPEED
100 kts
a: IN-SERVICE DATE
2043
DISPLACEMENT
MAX. DIVING DEPTH
2000 ft
ARMAMENT
:E 65 ft
PROPULSION
SYSTEMS
Noisemakers
=
electromagnetic/ d ucted
impeller drive Sidescan sonar
en
a:
LLI
I-
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c.::s
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Typhoon Class
-Heavy Fighter Sub-
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PROPULSION
DEFENSE & SENSOR SYSTEMS
Noisemakers Z
Fusion nuclear power ed Decoys
m
en
with electromagnetic/ducted Active and pa ssive sonar
impeller dl'ive Sidescan sonar
~I B~ OF TilE \\OJ(I,U
en Hurricane Class
-Light Fighter Sub-
LLI
Z
Trieste Class
-Ultra-Deep Sub-
PRICE MAX. SPEED
$230 million 30 kts
IN-SERVICE DATE MAX. DIVING DEPTH
2042
DISPLACEMENT
1 ,400 tons
12500 ft
ARMAMENT
2 torpedo tubes
--
LENGTH DEFENSE & SENSOR
SYSTEMS
251 ft
Noisemakers
PROPULSION
Decoys
Gas turbine/electric powered
Active and passive sonar
with ducted impeller drive
Sidescan sonar
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Whirlwind Class
-Ultra-Deep Sub-
PRICE MAX. SPEED
$198 million 20 kts
IN-SERVICE DATE MAX. DIVING DEPTH
2039 11000 ft
DISPLACEMENT ARMAMENT
1,200 tons 4 torpedo tubes
LENGTH DEFENSE & SENSOR SYSTEMS
287 ft Noisemakers
PROPULSION Decoys
Active and passive sonar
Gas turbine/electric powered
with conventional scr ew drive Sidescan sonar
--
~(B~ CF TIlE \\CHI , I
--
21
~I B~ OF TilE \\OH!.!)
Thunderbolt Class
-Reconnaissance Sub-
-- DISPLACEMENT
330 ton s
LENGTH
DEFENSE & SENSOR
SYSTEMS
Noisemakers
Decoys
147 ft
Sidescan sonar
PROPULSION Active and passive sonar
Gas turbine/electric powe red Surface radar
with ducted impeller drive Surface RWR
40kts
Mk96 underwate r drones
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Endurance Class
-Refueller Sub-
PRICE MAX. SPEED
$285 million 25 kts
en Type 17
-Refueller Sub-
LI.I
Z PRICE
$341 million
MAX. SPEED
28 kts
c DISPLACEMENT
10,000 tons
ARMAMENT
None
:is
LENGTH DEFENSE & SENSOR
SYSTEMS
510 ft
m
Active and pa ssive sonar
PROPULSION
Gas turbine/elec tric power ed
=
with conventional scr ew drive
en
--
:! I
Sf BS OF TilE \\OH!,!)
Fury Class
-Troop Carrier Sub-
--
Jumbo Class
-Transport Sub-
-- 2037
DISPLACEMENT
32,000 tons
3000 ft
ARMAMENT
None
LENGTH DEFENSE & SENSOR
SYSTEMS
652 ft
Active and passive sonar
PROPULSION
Gas turbine/electric power ed
with con ventional scr ew drive
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Type 25 cc:n
-Transport Sub- -a-a
m
PRICE
$331 million
MAX. SPEED
26 kt
:::am
:a:- n
IN-SERVICE DATE MAX. DIVING DEPTH
....
2044
DISPLACEMENT
38,000 tons
2800 ft
ARMAMENT
None
--
LENGTH DEFENSE & SENSOR
SYSTEMS
705 ft
Active and passive sonar
PROPULSION
Gas turbine/electric powered
with conventional screw drive
:z
m
en
.,- -,
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Revenge Class
-Heavy Missile Sub-
PRICE MAX. SPEED
$1549 million 40 kts
IN-SERVICE DATE MAX. DIVING DEPTH
2038 3500 ft
DISPLACEMENT ARMAMENT
15 ,000 tons 6 torpedo tubes
LENGTH 24 ballistic missiles
574 ft DEFENSE & SENSOR SYSTEMS
PROPULSION Noisemakers
Fusion nuclear powered with Decoys
ducted impeller drive Active and passive sonar
Sidescan sonar
-.... -I
en
-en
-
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Tempest Class
-Heavy Missile Sub-
en-
- ....
en
r-
mn
-
en
c
m
PRICE
$1384 million
IN-SERVICE DATE
MAX. SPEED
35 kts
MAX. DIVING DEPTH s:
2034
DISPLACEMENT
18 ,000 ton s
LENGTH
3300 ft
ARMAMENT
4 torpedo tubes
28 ballistic missiles
::a
610 ft
PROPULSION
DEFENSE & SENSOR SYSTEMS
Noisemaker s z
Fu sion nuclear power ed with Decoys
m
ducted impeller drive Acti ve and pa ssive sonar
Sidescan sonar
en
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w e a p o n UIM-194 Sur/ace-
to-Air Missile
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T he principle of the
diving bell is simple:
an empty cup forced into a
Twelve oars protruded
through watertight holes
in the leather , and twelve
Napoleon. This vessel was
the first submarine to
carry the name Nautilus.
bowl of water upside down oarsmen sat inside to
It had many of the
will not fill, air is trapped pl'Ovide propulsive power.
features found on
inside the cup. The diving But no matter how hard
modern submarines
bell was basically a huge the oarsmen rowed ,
including water ballast
cupful of air which could Drebbel's submarine
tanks (used to dive and
be breathed for a limited could not dive and only
surface) and a conning
period of time by an managed to plunge down
tower (for the captain
underwater explorer. As to about fifteen feet.
to navigate the sub when
eady as 320 BC,
One and a half centuries on the surface). It
Alexander the Great
later , David Bushness in generated considerahle
descended into the sea in a
the USA designed a interest among the French
diving bell to observe
submarine for attacking military, especially when
underwater life. The
British ships. This tiny Fulton sank an old French
diving bell is not a true
craft, named Turtle, had schooner as a demon-
submarine, however ,
two man-powered stration . Napoleon 's
because it can only travel
propellers, one for going admirals were not
up and down , like an
forwards or backwards impressed however ; they
elevator.
and one for ascending or felt that the submarine
The first submarine was descending. On was an ungentlemanly
an tmderwater boat built September 6th 1776, weapon and persuaded
in 1620 for the English Turtle came very close to Napoleon to stick to using
King James I by sinking the British man- surface warships. One of
Dutchman Cornelius van of-war Eagle, but failed to Napoleon's officer's wrote
Drebbel. The submarine attach an explosive device ' This type of warfare
was made from grease- due to the tough , metal- carries with it an
oaked leather stretched sheathed hull of the Eagle. objection: those who
onto a wooden frame. The Turtle continued tmdertake it, and also
(\I)EI(\\ \TEI( \\ \I(F\I(E _
T he types of submarine
operated by differ ent
countries varied widely
should b e noted that
submarines are known to
sailors as ' boats' and
U-boats. Allied ships
were soon fitted with
' bulges ' : light casings
and more than half of all n ever as 'ships'. filled with air and wa ter
the submarines in the compartments to ab sorb
The first su ccess for the
world were still the the impact of torpedoes.
U-boat came with the
inefficient, dangerous
sinking of a British U-boats started to make
petrol-engined variety.
cruiser on September 5 , their presen ce felt b y
Without a doubt , the 1914. Shortly after this, targeting Britain 's food
most formidable on September 22, a single supply. The British
submarines of World U-boat sank three fishing fleet was attacked
Wal I wer e the German
o
armored cruiser s in less in the North Sea, but it
Unterseeboote (undersea than a quarter of an was in the Atlantic that
boats), known to the hour. These events the U-boats did most
Allies as 'U-boa ts ' . It proved that the damage. The convoys
carrying supplies from
America to Britain soon
started to suffer heavy
losses . One of the most
tragic events of World
War I was the sinking of
the British passen ger
liner Lusitania by a
U-boat , resulting in the
loss of 1,198 passengers
and crew.
. :~ a
l \I)EH\\ \TEH \\ \HF\HE
The T ype IX U- Boat 'U-383 , takenjrom an a ttack ing RAF 'S underla nd' flyillg boat .
I :\ I) E It \\ \ T E It \\ \ It F \ It E
I :!
(\I)EH\\ \TEH \\ \HF\HE
the war in the Pacific. The submarine was to be convoy, they would target
the larger cargo vessels
one of the most important weapons of this war.
first and dive to escap e the
inevitable depth charges
The Japanese I-Boat '1-17' during its launching ceremony at Yokosuka on the 19th July 1939.
I ;)
I 'I)EI(\\ \TEI( \\ \I(F\HE
The US Navy investigated midget subs into Kaiten would change course.
and found a design flaw one man suicide subs . After 3 hours of high
with the contact exploder , This machine was not speed pursuit she did.
which was actually being success ful against US Archerfish cut in ahead
damaged when the shipping because it of Shinano , dived and
torpedo hit the target lacked long-range fired 6 torpedoes. Ever y
vessel, preventing the detection gear and had a torpedo struck home but
torpedo from detonating. ver y low performance. the huge Shinano still
Once this design fault had The d esign of the Kaiten took seven hours to sink .
been corrected , the Mk14 could not be improved Shinano was both the
was found to be highly for the simple r eason largest warship ever sunk
effective . T he Mk14 was tha t its cr ew could not b y a submarine and the
used throughout the r est r eturn to say what h ad youngest ; downed before
of the war and was even gone wrong. a single aircraft had
used b y many sub flown from her d eck .
Toward the end of 1944,
captains in preference to
the U SS Archerfish was P er sistent attacks b y US
the electric (but slower )
on patrol just off Tokyo submarines, minelaying
Mk18 of 1944.
Bay. For 29 days she aircraft and fast carrier
In 1944 , the US Navy in found nothing, then one attack forces eventually
the Pacific was order ed to night in Novemher an wiped ou t the J apanese
destroy Japan 's war- enormous r adar contact na val air arm . Once
making capability. Now , appea r ed on her scr eens. Japanese fightel' cover
when US submarines Ar cherfish ga ve ch ase. had b een eliminated , US
sighted a convoy they T he r adar contact turned bomber s could attack the
ta r geted the destroyer's out to be the last hope of remnants of the Japanese
first. As well as cargo the Japanese Fleet Ail' fleet , but even with its
vessels, US Na vy subs Arm , the 59 ,000 ton armed for ces in tattel'S,
began to sink some of the super carrier Shinan o. the Japanese kept on
most powerful ships in She had j ust been figh ting. The nuclea r
the Japanese Navy , launched and was on her bombs unleashed on
including the 30 ,000 ton way to be fitted with Hiroshima and Nagasaki
a ircraft carriel' Shokaku, catapults and planes. on 6th and 9th of August
in June 1944. Ar ched"ish was moving 1945 malked the end of
Desp erate a t the failure much slower than the World War II and the
of their submarines, the Japanese carrier , but hel' beginning of a new era .
J ap a nese modified their Captain hoped Shinano
I :\ I) E It \\ \ T E It \\ \ It F \ It E
.1 H
( \I)EH\\ \TEH \\ \HF\HE
--
.)
.)
I \I)EH\\ \TEH \\ \HF\HE
tube containing a
32-blade fan. While The First Advanced
th e EMDI driv e was
not totall y sil e nt , tes ts Technology Submarines
prov ed that it was
t e rrifically powerful. ~ s silent drive subs Construction began on a
The d esign wa s J-i.hecame more wide- prototype to test these
r e fined and soo n it spread, pioneering new theories . To furthe r
was r ead y to be given engineers a t Legendre emphasise the advanced
its fir s t sea trial. Sous-Marins (LSM) in design of this sub , LSM
France began work on named it Na utilus.
The attack sub USS
a new con cept in
Minneapolis-Saint Paul The Na utilus was
submarines. They
was chosen to be fitted launched at Chel"bourg
realised that, as well as
with the prototype on January 21 , 2014,
being stealthy , a
EMDI d'l"ive. This sub exactly 60 years after the
submarine need s to be
promptly set up a new USA launched their
fast and maneuverable.
world submarine s peed nuclear Nautilus. The
r ecord of 59 kts on They established that the new sub was as much of a
May 31st 2008, during main cause of drag on a revelation as its 1954
the first EMDI sea trial. submarine was turbulence nuclear namesake and
The first produc tion close to the surface of went on to raise the
EMDI sub, the 19,800 the hull . To get rid of this, tmderwatel' sp eed record
2007 was also the first coated with a very rough importantly, its adva nced
skin, the texture of which design allowed it to
EMDI sub to be fitted
was inspired by the skin outmaneuver any torpedo
with a variable pitch
of sharks. then in existence .
fan. By stopping the fan
and rotating its blades With very large dive The design of the Nautilus
to align with the flow planes for increased was u sed as the basis for
through the impeller, maneuverability , power the Requin Tigre class of
the Nevada could run in from a lightweight fusion 2017 which was produced
total sile nce at speeds r eactor linked to a in very large numbers
up to 21 kts. U nde r full standard EMDI drive and and sold b y LSM to,
EMDI power , Ne vada all-composite structure, among other s, Russia
could run safely at up the new sub promised and America .
to 57 kts. unrivalled p erformance.
I '\I)EH\\ \TEH \\ \HF\HE
Corporate Wars
A number of inter-
national companies DurIIt6 1M early
success could b e achieved
through the use of force.
established underwater """of J,, Even though corporate
prospecting teams ee,.,.",.,aIae wars were forbidd en b y
to gather seafloor goHrrtlINrdI o/.1Ie international law , sec r et
manganese and it was II1Of'Id tNre wars went on, esp ecially
not long b efore these be...... lo0d0pt in the poorer regions of
companies started to a MOre aolerGld the world where payoffs
undertake full-scale auiIade IOIMrd or the threat of a run
underwater mining. each oIIactr. "tar on the currency had
Seafloor mining com-
belu1Hla f:...,.,rie. more influence.
tU bece1lllnt1 rore
plexes su ch as the
In 2024, the Chinese
Australian Neptune wer e and after alae .".rW
upre. .,. 01 alae government pa ssed a
built, housing over 300
ruling that all
workers, 1800 feet under 90i baubae..
corporate wars should
the sea . During the late bepra 10 ftourith.
b e r egis ter ed , allowing
2010's, the advances in
companies to legall y
underwater mining submarines to strike a battl e in China's
techniques were leading pipeline owned by the
te rritoria l waters.
to some companies Chinese state-owned
Th e Chinese stated
reaping huge b enefits for con glomerate Norinco in
that th e r esolution
relatively little outlay. the South China Sea.
would "p rotec t inn -
This slowly led to the The situation degraded
ocent civilian s by
under sea mining into a conflict , but at the
forcin g co rporation s
companies becoming end of it all ConDyn
to follow government
more economically owned the right to mine
guidelines" , but th e
powedul than any others an ex tra 80,000 square economic pressure
on th e planet. miles of territory .
put on China by
In 2021 , a dispute over The progress of this ConDyn Inte rnational
mining telTitory led conflict was followed and SubAm In c h elped
ConDyn International to closely b y other mining in pushing th e
use its security fleet of companies. The r esult resolution through .
two R equin Tigre class proved that economic
;) I
I '\I)I-:H\\ \TEH \\ \HF\HE
STRIKE HARD
The Particle Beam Rocket System
underwater warfare.
*~ ** underwater threat.
O\E \)\,
on board the
n the second of our ' One Day '
I series, we look at a typical day
in the life of Captain Roberto
Deladra , a fighter sub pilot on the
Enterprise class sub carrr, er
Verona, operated by Milaro Inc.
A sonar visualisation of Verona at 3600 feet taken from Captain Deladra's Aquila.
My day begins with the slept. Shifts run 14 hours spacious and comfortable
gentle sound of classical on and 10 hours off and quarters to get some
music, normally Vivaldi, are organized so that breakfast. The canteen is
from my alarm, the lights Verona always has well equipped, but serves
in my quarters slowly get qualified personnel at fish far too often. When I
brighter and soon I am every battle station. am at sea, I prefer to stick
awake. The time I get up Mter washing and to eating vege-meat with
is governed by when I last dressing, I leave my pasta, rather than fish .
()"' E I) \ ,
Whe n I come on
dut y, I report to the
bri efin g room for
updates on th e ta ctical
situation. How I sp end
ONE DAY
... on board the Sub Carrier Verona
the I:esl of th e d ay is
de te rmined by thi s
briefing.
If the t'e is no
threat , I will eithe r
sp e nd th e time sorting
out any cr e w problems
in my rol e a s an
officer, or I might be
sch eduled to take an
Aquila out for a Iholo TV, and this gets If we are in a full
training miss ion . Most a lot of u se from scale battle, I will brief
of my non -combat time the pilots . and fly mission s with
is sp e nt in the crew If we are in a time both corporate and
room , wher e we have of tension , I may have m er cenary fighter
the fin es t entertain- to crew on e of two crews . During battle
me nt sys tem s available ' Ready Alert' sub s, ope ration s over my la st
toda y. As we ll as fu11 y at' med and r eady two yea r s with Milaro ,
holographic TV, we to laun ch within 90 I have claim ed six
have th e lates t seconds of r eceiving en e my subs including
inte ra c tive video the call. Strapped in two fighte r s ub s.
sys tem s . Th e software for 5 hours at a time , I come off duty
from an Aquila th e cosy coc kpit of the afte r 14 houts of
simulator is link ed to Aquila is essential for operations. I might
the inte t'a c tive video R ea dy Alert duti es . ca tc h a movi e in the
cinema , go to the it 's a tough life . For but it doesn ' t matter .
swimming pool or even u s, a conflict may la st E ven if my contract
go fOl" a walk around a wee k or two and with Milaro is
the 3 miles of corridor s we' ve n ever b een terminated I know
on the Verona b efore involved in more than ther e's plenty of work
r etiring to m y quarter s two a year. The available for me a s an
and going to sleep . freelance guy s are experien ced fighter
The pay a s a Milaro almost always at war sub pilot. "
fighter sub cr ewman is and I haven ' t met a Our thanks to
pretty good . I earn a s mer e who 's survived Captain Deladra and
much a s a senior the business more than Milaro for their help
executive, but of a couple of years . in the preparation of
course I am frequently Overall , working a s this article.
in very dangerous a fighter sub pilot is
situations, so it is not r ewarding, well paid
unrea sonable to expect and can b e very
a d ecent salary. d emanding . I know
Mer cenary fighter s can that I could n eve r
earn even more, but r eturn to a d esk job ,
T he Ve rona returns to its home p ort of Naples at the end of a 3 month cruise.
\I'I'OI,\T)lE\T~
-
A, C and W q u a lifi e d, England, Europe
ex p e ri e n ce of Ligh t ning
class fi ghte r s, 11 month s
co rpol' ate se rvi ce,
looking for a way out of ......... .........----~-
th e 9 to 5 grind. R e p lies
to Box No. 2517, c/o ~[RluOO ~rn&
Unde.'Currents. Underwater Mining pic
BUBWAJA SUBMARINE CONTROL GUIDE
Primary Controls
D FOR IBM PC COMPATIBLES
Mouse Controls
Single plane maneuver mode on/off Mouse forward Pitch down
Mouse hackward Pitch up
Keyboard Controls Mouse left Roll/yaw left
[!J Pitch down Mouse right Rolllyaw right
0 Pitch up Left Mouse Button Fire selected weapon
[B Roll/yaw left Right Mouse Button Select weapon
El Roll/yaw right
Engine Controls
Joystick Controls G Increase throttle
Joystick forward Pitch down G Decrease throttle
Joystick backward Pitch up [ShiftlG Set throttle to maximum power
Joystick left Roll/yaw left OJ Set throttle to 2/3 power
Joystick right Roll/yaw right [I] Set throttle to 113 power
Fire button 1 Fire selected weapon [shiftlG Set throttle to minimum power
Fire button 2 Select weapon
-
~~~~
-_-...-.
.......~PROSE.
-------
A Dlvilion 01 Spectrum HoleByt. _ Inc .
INSTALLATION
The installation of MicroProse CD products is very simple. Just follow the instructions below, and
you'll soon be playing one of the coolest games known to mankind.
Turn on your computer, making sure that the Microsoft CD ROM Extension is loaded.
Place the CD in the CD ROM drive.
Make that drive the current drive. (Type the letter of that drive [usually OJ, followed by a colon,
then press [Enter].)
Type the word INSTALL and press [Enter].
Follow the on-screen instructions.
Several MicroProse titles will copy files to your hard drive. These are only the files that are
absolutely necessary to play the game and take up a minimum amount of hard disk space. Some
MicroProse CD titles, such as World Circuit, will allow you to decide how many files you want the
installation program to copy to your hard drive.
Many MicroProse CD ROM products will temporarily use expanded memory and hard disk space
to cache information. This "caching" process will take a few moments but will allow scenes to play
much faster and will enhance your gaming experience.
TECHNICAL ASSISTANCE
For customer service and technical support, call MicroProse at 410-771-1151 between 9:00 a.m.
and 5:00 p.m. Eastern Standard Time, Monday through Friday .
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ENTERTAINMENT. SOFTWARE
034800004 0894