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Combined Arms Detachment (Renegades & Heretics: IA13 / IA:SoV v2008) (1492pts)
Ideal Mission Commander, Objective Secured (Troops)
HQ (102pts)
Elites (375pts)
Troops (880pts)
Vanquisher (135pts)
Heavy Bolter, Militia Training (10pts), Searchlight, Smoke Launchers, Vanquisher Battle Cannon
Profile Summary
Unit
Vehicle
Wargear Item
Name Description
Carapace
4+ Sv
Armour
Command If the unit is equipped with a vox-caster, may re-roll to determine their Ld value. The second result must be used. Any other
Net Vox friendly unit within 12" may use the Ld of this unit when taking a Morale check.
Militia
+1BS, or +1BS and +1WS, where applicable.
Training
Night fighting only. It can illuminate a target it has fired at. Illuminates itself in the process (illuminated units lose Night
Searchlight
Fighting benefits)
Once per game, instead of shooting or flat out movements/running, the vehicle can activate smoke launchers. May not fire
Smoke
its weapons that turn but recieves a 5+ cover save until next player turn. Unaffected by weapon destroyed, crew shaken
Launchers
and crew stunned results.
Vox-caster If the unit is equipped with a vox-caster, may re-roll to determine their Ld value. The second result must be used.
Weapon
Laspistol 12 3 - Pistol
Vanquisher Battle
72 8 2 Heavy 1, Armourbane
Cannon
Force Rules
Ideal Mission Commander: If this Detachment is chosen as your Primary Detachment, you can choose to re-roll the result on the Warlord Trait
table.
Objective Secured (Troops): A unit with this special rule controls objectives even if an enemy scoring unit is within range of the objective
marker, unless the enemy unit also has this special rule.
Selection Rules
Bulky
Covenant of Khorne
Curse of Mutation: 1-2: Horrific Disfiguration
3-4: Unnatural Senses
5-6: Horns, Claws and Fangs
Fanatic
Feel No Pain (6+): When a model with this special rule suffers an unsaved Wound, it can make a special Feel No Pain roll to avoid being
wounded (this is not a saving throw and so can be used against attacks that state that no saves of any kind are allowed, for example those
inflicted by Perils of the Warp).
Feel No Pain saves may not be taken against Destroyer attacks or against unsaved Wounds that have the Instant Death special rule.
Roll a D6 each time an unsaved Wound is suffered. On a 4 or less, you must take the Wound as normal. On a 5+, the unsaved Wound is
discounted treat it as having been saved.
If a unit has the Feel No Pain special rule with a number in brackets afterwards Feel No Pain (6+), for example then the number in brackets
is the D6 result needed to discount the Wound.
Independent Character: Independent characters can join other units. They cannot, however, join units that contain vehicles or Monstrous
Creatures. They can join other Independent Characters, though, to form a powerful multi-character unit! Independent Characters pass Look
Out, Sir rolls on a 2+. A unit that contains one or more Independent Characters does not need a double 1 to Regroup if reduced to below 25%
of its starting numbres, but instead tests as if it had at least 25% remaining.