Sei sulla pagina 1di 4

a white paper by :

Ethan Edwards
chief instructional strategist
THE 5 MOST IMPORTANT ANALYSIS QUESTIONS YOULL EVER ASK
The standard accepted methodology for designing instruction,
including e-learning, is still centered solidly on the ADDIE
Processa time-honored methodology composed of five
1 What do you expect learners to be able to DO after
completing the course that they cant do now?
Dont listen to They need to know this, and they need to know
stepsAnalysis, Design, Development, Implementation, and that, and they need to know this other thing, blah, blah, blah
Evaluation. Im a strong proponent of the idea that the inherent talk. This approach usually represents a somewhat thoughtless,
linearity of this process creates huge obstacles to coming up more is better approach to teaching. (In the unlikely case that
with highly-engaging interactivity in e-learning. It isnt that the end goal really is to simply transfer a large body of content
these tasks are necessarily wrong; rather, its that process for to the learner, it is possible that e-learning may not be the
e-learning needs to be more exploratory and experimental best option.) Instead, be precise about specific performance
in approach instead of prescriptive. Using an iterative, rapid- outcomes and relentless in pruning content that doesnt
prototyping approach to create effective instruction allows directly support those desired behaviors. These DO outcomes
ideas to be validated in an actual on-line delivery environment, will usually provide the core around which the instructional
(rather than documented in static storyboards) making it more interactivity most naturally will be built. In most cases the best
likely that the project will achieve true engaging instructional decision will be to discard content that doesnt directly enable
interactivity. Many training groups are beginning to modify these performance outcomes.
ADDIE to include some flexibility, but generally it doesnt seem Many SMEs view e-learningmaybe because it feels a little
to me that the modification is far enough to effectively design like creating documentation(?)to be a prime opportunity to
really engaging interactions. catalog and communicate everything that they know about
But whether you are using ADDIE or Rapid Prototyping, the subject at hand. And if any content were to be left out
the success of a project will often rest on the kind of it might indicate a deficiency in the SMEs knowledge. The
analysis or backgrounding activities you do. Many result of this kind of thinking is content-bound, encyclopedic
e-learning designers express frustration when attempting presentations of content that bury the learner in detail
to implement ADDIE because a common problem is that without creating any guidance in applying this content. It is a
little emphasis is placed on analysisin some cases, analysis mistake to view e-learning (or at least any particular module)
is effectively skipped altogether. Often, subject matter has as an opportunity to transform the learner into an expert.
been pre-screened through the eyes of a subject matter One would be pleased if the learner is a bit better informed.
expert (SME), or worse yet, the content already exists in The more important expectation is that the e-learning will
PowerPoint displays for an instructor-led course, and the likely transform the learner into someone who is minimally
belief is that analysis is already complete. competent to do the target tasks. Note, that the focus should
be on creating new competency in the user. I say minimally
Unfortunately, analysis carried out by dedicated SMEs often competent because of efficiency; in the design process we
is completely content bound. Focus is locked on content must filter out and discard that which doesnt directly support
knowledge goals without addressing aspects of how the the core competency we are hoping to develop.
knowledge is applied. And pre-existing analysis done for
instructor-led training often relies on unplanned instructor
activity to drive the training and usually doesnt have
the particular strengths of e-learningindividualization,
2 What are the consequences TO THE LEARNER if the
learner fails to master the intended outcomes?
Often times, initial analysis identifies consequences of failure
user-control, and judgment-free activityin mind when for the organization. While these consequences are certainly
investigating the content. important and might truly be the justification for funding
You will still need to do the standard analysis questions in the project, dont assume that the same drivers have equal
order to filter and organize instructional scope effectively, but significance for the learner.
regardless of what else is asked during the analysis stage of For example, compliance training is often motivated by the
your projects, I propose the following five questions as those cruel reality that funding or accreditation for the organization
most critical for making effective e-learning even possible. hinges on employees successfully finishing training. While
loss of funding or accreditation would have crucial impact
on the organization, the direct tie from the content to the
consequence in the learners view can seem really remote.
Expecting the learner to respond to these constraints as the

2 Copyright 2011 Allen Interactions. All rights reserved.


chief motivator for the training usually further trivializes the focuses on labeling or terminology, recognizing statements of
content in the learners eyes rather than elevates it. It paints fact, or more fundamentally on reading comprehension skills.
the learner as a victim of training rather than a participant. When analysis is locked on relating content, thats all that is
What you must find out instead, even in the cases of available to the designer. Yet those skills (labeling, recognition,
compliance training, is what personal consequences of reading) often have little to do with what you are trying to train.
failure the learner will experience that are actually related The most important mistakes to accommodate are those
to the content of the training instead of the administration that the learner is likely to make when performing the task
of the training. This information will be critical in setting in the real environment. You need to determine what those
a meaningful Context for the e-learning and for every mistakes are during the analysis activities so that knowledge
interaction within it. Learning this information during the will inform the design of the interactivity. Learners mainly learn
analysis process often is the source of inspiration for elements from the mistakes they make. The e-learning must provide an
of risk (and Challenge) for bringing the interaction to life. opportunity for learners to make the same mistakes in training
that they will make in doing the job. For example, if the task

3 Can you show me an active demonstration, a


detailed simulation, or provide an opportunity to
directly observe the desired performance?
is to do a software procedure, the challenges the learner will
likely face are performing incorrect steps, doing steps out
of order, recognizing problems and fixing them, deciding if
Until you can see the intended performance executed in the procedure has been successful, etc. So, an interaction to
the real environment it is easy to overlook some critical teach a software process must provide the opportunity for the
complexities that are masked by the logical structuring learner to face those same challenges during training. Simply
of content by SMEs. We were recently working with a restating the steps or acknowledging that information has
client to create a course on driver safety. The content was been presented provides no opportunity to guide the learner
a straightforward six-step process, and each step was through these challenges; if the learner cant actually make the
completely understandable and seemingly easy (e.g., slow same kind of mistakes during training that they tend to make
down, look both ways, etc.) Reviewing that orderly content on the job, the e-learning is unlikely to have any effect on the
totally failed to capture the difficulty of the challenge. It problems that your organization is suffering from most. Again,
wasnt until we rigorously put that plan into play in a real this information is absolutely essential for deciding on Actions
situation and analyzed the errors were we able to grasp that and corresponding Feedback incorporated into your design.
the real difficulty wasnt in knowing the steps, but rather in
making the learners so fluent and automatic in their mastery
that they could execute the steps flawlessly and almost
simultaneously without any hesitation or delay.
5 What tools, resources, job aids, or help do successful
performers (or even experts) use to do these tasks?
Training is often conducted in an isolated environment, often
This suggests that long-time experts may not always be the almost hostile, where the emphasis is on questioning the
most useful people to serve as SMEs. Recent learners who are knowledge of the learner. Because the content matter of the
now successful performers often have a better perspective testing seems meaningless and trivial, and because that kind
of what they actually need to know but also what things of situation can lead students to great ingenuity in methods
were left out of the training. Often, it is the realities of the of getting the answers without having to learn anything,
complexity of application in the real world where training fails many designs go to great lengths to ensure that any resources
to connect with the learners. that might help the learner are specifically forbidden during
testing. Often times, a training task is made more difficult

4 What specific performance mistakes do new learners


regularly make?
The most important moment in teaching is when a learner
than necessary because the learning environment is made
even more difficult than the performance environment simply
because in a frenzy to test the learner, designers often
makes a mistake. That moment provides the clearest withhold basic information that even the most proficient
opportunity to adapt instruction to the individual needs performers use regularly.
of the learner. Until then it is really difficult to engage In truth, you sort of want to do the reverse. Explicitly find out
the learners attention in meaningful dialog. If you dont what resources and aids good performers use regularly, and
ask questions, the lesson is just an uninvolving lecture; if then build your interactions so that learners are encouraged
the learner doesnt make any mistakes, then you are not (even required) to use them during the training exercises.
challenging them at an appropriate level. Equally as important to teaching the skills desired, is making
But the type of mistakes you plan for in e-learning is critical to sure learners are aware of all the tools and resources that will
creating success. Traditional e-learning questioning most often be at hand to make success more likely.

by Ethan Edwards, Allen Interactions 3


Putting it Together
Of course, analysis is only one aspect of the activities necessary Precise content, wording, and scope can be finalized as the
for designing and developing instruction. These questions are project progresses, particularly if you are using an iterative
useful only in that you then truly use the information gained approach to design, but the crucial decisions you make at the
by asking them in how you design the interactions, implement very beginning of a project should be directly guided by the
your training, and ultimately in how you evaluate success. answers you uncover to these questions. If you are dedicated
When your time allotted to analysis is limited, as so often it to investigating these questions and really listening to the
is, your time with experts can be used to much greater effect answers, you will have the basic ingredients needed to begin
in exploring these five questions than in simply facilitating a designing true instructional interactivity.
content dump from the expert to the designer.
for
Designing e-Learning
Maximum Motivation

DOWNLOAD ETHANS OTHER WHITE PAPERS ON CREATING EFFECTIVE e-LEARNING AT:


a white paper
by :
alleninteractions.com/e-learning-white-papers
Ethan Edwards
strategist
chief instructional

TWEET THIS! Click here to share this white paper with your followers!

ABOUT THE AUTHOR


ETHAN EDWARDS | CHIEF INSTRUCTIONAL STRATEGIST
Ethan Edwards draws on more than 25 years of industry experience as an e-learning instructional designer and
developer. He is responsible for the delivery of the internal and external training and communications that
reflect Allen Interactions unique perspective on designing and developing meaningful and memorable
e-learning programs. Edwards is the primary instructor for ASTDs e-Learning Instructional Design Certificate
Program. In addition, he is an internationally recognized speaker on e-learning instructional design, has written
several other white papers on creating effective e-learning and is a primary blogger for Allen Interactions
e-Learning Leadership Blog.

ABOUT ALLEN INTERACTIONS


Allen Interactions is an internationally-acclaimed company focused on improving performance through powerful learning
experiences. For nearly 20 years, we have designed and developed custom e-learning and blended learning solutions to address
the widely varied performance goals of leading organizations. We have deep experience and expertise in instructional design,
technology, creativity, process, and project management to consistently achieve positive business impact.

In addition to our service offerings, in 2011, we launched a revolutionary authoring and publishing
platform, ZebraZapps, which allows developers and non-programmers to create rich interactive media
applications easily and quickly, as well as share, publish, and sell objects or entire applications. To learn
more or subscribe, visit zebrazapps.com.

SERVICES
Custom e-Learning Strategic Consulting Tools (ZebraZapps & Flash Models)
Blended Learning Authorware Conversion LMS Solutions
Mobile Learning Career Education

custom learning design, development & strategic consulting


MINNEAPOLIS CHICAGO SAN FRANCISCO TAMPA DENVER ST. LOUIS
800.799.6280 customelearning Facebook alleninteractions.com

Potrebbero piacerti anche