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character player

class & level race


deity/religion alignment
origin
size age gender height weight eyes hair

ABILITY
ABILITY
SCORE
ABILITY
MODIFIER
TEMPORARY TEMPORARY
SCORE MODIFIER TOTAL CURRENT HIT POINT TOTAL
SKILLS
MODIFIERS

CLASS
KEY
STR
STRENGTH
HP
HIT POINTS
SKILL ABILITY TOTAL RANKS ABILITY MISC MISC

appraise int
DEX
DEXTERITY
DIE TYPE(S)
balance dex*
bluff cha
CON
CONSTITUTION climb str*
INT
DAMAGE REDUCTION
concentration con
INTELLIGENCE
craft ( ) int
WIS
WISDOM
decipher script int
SPELL RESISTANCE NONLETHAL DAMAGE
diplomacy cha
CHA
CHARISMA disable device int
MODIFIERS disguise cha
TOTAL ARMOR SHIELD DEX SIZE NATURAL DEFLECTION MISC MISC escape artist dex*
AC
ARMOR CLASS = 10 +
MAX DEX
BONUS
forgery int
gather information cha
FLAT-FOOTED = 10 +
CHECK
handle animal cha
ARMOR CLASS PENALTY
heal wis
TOUCH
ARMOR CLASS = 10 +
ARCANE
FAILURE hide dex*
AC MAX CHECK ARCANE intimidate cha
ARMOR/PROTECTIVE ITEM TYPE BONUS DEX PENALTY FAILURE SPEED WEIGHT SPECIAL PROPERTIES
jump str*
knowledge ( ) int
knowledge ( ) int
knowledge ( ) int
knowledge ( ) int
listen wis
move silently dex*
CLASS BASE MODIFIERS
open lock dex
SAVING THROWS TOTAL A B C D ABILITY MAGIC MISC MISC perform ( ) cha
FORTITUDE INITIATIVE
DEXTERITY
perform ( ) cha
CONSTITUTION
TOTAL DEX MISC
perform ( ) cha
REFLEX
DEXTERITY
profession wis
ride dex
WILL
WISDOM search int
MULTIPLE ATTACKS CLASS BASE MODIFIERS sense motive wis
ATTACK BONUSES TOTAL 2ND 3RD 4TH A B C D ABILITY SIZE MISC MISC MISC sleight of hand dex*
MELEE
STRENGTH
spellcraft int
spot wis
RANGED
DEXTERITY survival wis
swim str*
GRAPPLE
STRENGTH tumble dex*
FEATS & SPECIAL ABILITIES use magic device cha
use rope dex








DENOTES SKILL CAN BE USED UNTRAINED * ARMOR CHECK PENALTY APPLIES (DOUBLE FOR SWIM)
PROFICIENCIES
WEAPONS: SIMPLE MARTIAL ARMOR: LIGHT MEDIUM HEAVY SHIELDS

RACIAL ABILITIES

ATTACK BONUSES
WEAPON ENHANCE MISC TOTAL 2ND 3RD 4TH 5TH DAMAGE CRITICAL RANGE TYPE SIZE NOTES

AMMUNITION AMMUNITION AMMUNITION


EQUIPMENT
ITEM LOCATION WEIGHT ITEM LOCATION WEIGHT ITEM LOCATION WEIGHT

current load total weight carried


WALK HUSTLE RUN MONEY & GEMS EXPERIENCE POINTS
MOVEMENT total experience
cp
= BASE SPEED = 2 BASE SPEED = 4 BASE SPEED

LIFT OVER HEAD LIFT OFF GROUND PUSH OR DRAG


sp xps needed for next level
LIFTING
= MAX LOAD = 2 MAX LOAD = 5 MAX LOAD
gp
ENCUMBRANCE LANGUAGES
load capacity max dex enc pen run pp
light normal normal normal
medium +3 3 4 gems
heavy +1 6 3
NOTES TURN UNDEAD
MODIFIERS
TOTAL CHA LEVEL MISC

CHECK =3+
TIMES/DAY =
DAMAGE + 2d6 =
SPELLS
SPELLS SPELLS PER BONUS
SPELL SAVE DC LEVEL
KNOWN DAY SPELLS

0
1st
2nd
3rd
4th
5th
6th
7th
8th
9th

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