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_The Ultimate Talents Book_

By Major Tom Sawyer/The Skycutter


Version 2.0

All Marvel Characters and the distinctive likeness thereof are trademarks of the Marvel Comics
Group. MARVEL SUPER HEROES and MARVEL SUPER VILLIANS are trademarks of the Marvel
Comics Group. All rights reserved. TSR is a registered trademark owned by TSR Inc.
TSR inc. is a subsidiary of Wizards of the Coast, Inc., a division of Hasbro, Inc.
Names(s) of character(s) and the distinctive likeness(es) thereof are Trademarks and of
Marvel Characters, Inc. and are used without permission.
_Foreword_ I will not take sole credit for this
book. I will only take the credit as
Why create an Ultimate Talents being the first person to sit down and
Book? I created this book as an answer make this thorough of a list. I hope all
to the Ultimate Powers Book. It was of you enjoy this book and don't get to
great for those who had been playing tired of me repeating myself. And as
the older versions, or simply without to always, make mine Marvel!
add new life to the game. It was
exciting to have new powers that you _Special Thanks:_
had never rolled before. Hopefully this
will give some of you a chance to play -My fiance, Tammra Goodman, for
with new Talents for your characters. putting up with a gaming nerd like me.
I could not have done this without her
This book was spawned from many help. Not to mention, being one of the
printed lists from various sites from first people to truly believe in me. I am
the net, pages of Talents that had not sure if anyone knows just how
been created in various gaming groups much she means to me.
I have participated in, and last but not -Zan, for making many books free on
least, official Marvel Super Heroes the web.
Roll-Playing books. I had been -Firebomb, for some well-written
searching for a more complete and in original Marvel Role-playing books.
depth list of Talents. What I found -R. Jason Kidd, for showing me that
were many great home-brewed lists. net books can be a lot of fun and
The only problem was how to use all of useful!
them? The only recourse I felt was to -Jason Ford and his girlfriend Crystal
just go ahead and do it myself. Harrall, for letting me use their
computer to access the net when I was
Another problem I ran into was otherwise unable.
some of the supplements I found on -Aunt Petunia, for having one of the
the web were incomplete. One of them best Marvel related sites on the web
I found, quite possibly the best, listed (Http://www.classicmarvel.com/).
67-73 as Medicine Talents, and 67-73 -Marvel Comics, for making dreams
as Mystic and Mental Skills. Another come true.
problem I had with web-lists was the
incompleteness of the information in _Credits:_
my opinion. On more than a few of
them, the Talent description was left Written By: Major Tom Sawyer
blank, or was something to the effect Edited/Co-Written By: Tammra
of: Sports Medicine- Of course. Noted, Goodman/The Skycutter
that most of us know what those Interior Art By: Art posted on the
Talents are, but have any of you ever World Wide Web
had to answer in the middle of a Cover By: Major Tom Sawyer/Tammra
combat situation "Now what does my Goodman/Marvel Comics
Talent allow me to do"? Concept By: Fans of the Classic Marvel
Super Heroes Roll-Playing Game the
world over.

1
_Table of Contents_

ForwardPage 1 Glossary of Talents.Page 11

Special Thanks..Page 1 Appendix A: Talent


Charts from Official
Credits..Page 1 Marvel Super Heroes
Roll-Playing Books..Page 29
Introduction to
Talents..Page 3 Appendix B: New
Talents Creation
Ultimate Talents WorksheetsPage 31
Tables.Page 6
In ClosingPage 34

_Introduction to Talents_
_What are Talents?_

First lets look at page 4 of the Players Book:

*Non-super-human abilities that may be possessed by characters in the


Marvel Universe
*Used to perform specialized actions at a specific benefit
*Are individual; modify an existing primary or secondary ability rank, or
provide special abilities
*May be learned as a hero gains experience

_How do I use my Talents?_

Next we will look at page 17 of the Players Book:

Talents are used in two fashions, In the first case, they may modify the abilities of
the character in specific instances.

For example, take the Science and Professional Talents. A Talent in Biology gives you
a +1CS on Reason FEATs, which involve Biology. The players are encouraged to use
this whenever they can get away with it, within reason. That said a character with
Biology cannot identify the presence of radiation any better than the next guy. He
can look at the plant life and from that deduce (with his +1CS) that there is or was a
radiation source in the area. (The moral of the story is, players should get creative
when using Talents)

Certain Talents do not modify Talent FEATs. They either provide for specific abilities
(such as First Aid) or special backgrounds (such as Mystic Origin or Heir to a
Fortune).

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_How do I get more Talents?_

Next we will look at page 39 of the Players Book:

Talent Addition: Heroes may add to the Talents they have by spending Karma into
the Advancement pool and seeking training. Additional Talents must always have a
rationale. If your character wants to learn Martial Arts D, The hero must find
someone to teach him or her. Characters may learn from other player characters at a
cost of 2000 points, or from NPCs at a cost of 1000 points per Talent.

The book also defines Talent Addition on the same page:

Talent Addition is the gaining of a new Talent from those listed on the Talent table,
or the development of a new Talent.

_How many Talents do I start with?_

For this, I shall reprint the chart from page 14 of the Ultimate Powers Book*, the
chart from page 11 of Realms of Magic, as well as page 7 of the Player's Book. I
wanted to list both tables for those who do not choose to use the Ultimate Powers
Book. On both tables, the number before the slash represents the initial number of
Talents, while the number after the slash represents the maximum number of
Talents. For each Talent gained, roll on the Talent category, and the roll for the
specific Talent on for that category. Note- In the Player's Handbook, the player only
rolled for the category. They were allowed to choose the specific Talent. So I will
leave this decision to the judge for that particular game.

*Note-the listing of page 14 of the Ultimate Powers Book, may not be the original
page number this appeared on. I used the version from Zan's Super Home.
(Http://zap.to/zans A great site! Check it out, true believers! -Major Tom Sawyer) He
has added in the Ultimate Addenda from Dragon Magazine issue 122.

_Player's Handbook Initial Talents Table_


01-20 1/6
21-60 2/5
61-90 3/4
91-00 4/4

_Realms of Magic Initial Magic Wielder Talents Table_


01-35 1
36-70 2
71-00 3

_Ultimate Powers Book Initial Talents Table_


01-12 0/3
13-26 1/4
27-41 1/6
42-55 2/4
56-66 2/6
67-75 2/8
76-83 3/4
84-89 3/6

3
90-94 4/4
95-97 4/8
98-99 5/6
00 6/8

_Basic Set Campaign Book (Orange Cover)_


01-20 1
21-60 2
61-90 3
91-00 4

_Basic Set Rule Book (Purple Cover)_


01-10 1
11-50 2
51-90 3
91-00 4

4
_Ultimate Talents Tables_
01-06 Alternative Sciences
07-11 Astronomy
12-16 Biology
17-22 Chemistry
23-27 Crime and Law
28-32 Cognitive Sciences and Humanities
33-38 Computer Sciences
39-44 Earth Sciences
45-49 Engineering
50-54 Espionage
55-60 Fighting Skills
61-66 Medicine
67-72 Mystic and Mental Skills
73-77 Other
78-82 Other II
83-87 Physics
88-93 Piloting Skills
94-00 Weapons Skills

01-06 Alternative Sciences


01-13 Alien Studies
14-29 Catastrophism
30-48 Cryonics
49-58 Mutant Studies
59-75 Paranormal Phenomena
76-89 Parapsychology
90-00 Xenobiology

07-11 Astronomy
01-20 Astronautics
21-40 Astrophotography
41-60 Astrophysics
61-80 Radio Astronomy
81-00 Stellar Cartography

12-16 Biology
01-05 Anatomy
06-10 Animal Behavior
11-15 Biophysics
16-21 Biotechnology
22-26 Botany
27-31 Ecology
32-37 Genetics
38-42 Immunology
43-48 Marine Biology
49-54 Microbiology
55-61 Neurosciences
62-67 Parasitology
68-78 Phenology
79-90 Psychobiology
91-95 Radiobiology

5
96-00 Zoology

17-22 Chemistry
01-11 Alchemy
12-24 Chemical and Biological Weapons
25-37 Chemical Engineering
38-50 Electrochemistry
51-64 Organic Chemistry
65-77 Polymers
78-88 Sonochemistry
89-00 Spectroscopy

23-27 Crime and Law


01-10 Criminology
11-21 Detective/Espionage
22-32 Forensics
33-43 Intimidation/Interrogation
44-54 Law
55-65 Law Enforcement*
66-76 Negotiations
77-87 Pick Pocket
88-94 Street Smarts
95-00 Thievery

28-32 Cognitive Sciences and Humanities


01-13 Anthropology
14-29 Archaeology
30-48 History
49-58 Philology
59-75 Music Cognition
76-89 Philosophy
90-00 Psychology

33-38___Computer Sciences
01-13 Architecture
14-29 Artificial Intelligence
30-48 Computer Engineering
49-58 Graphics
59-75 Security and Encryption
76-89 Software Engineering and Programming
90-00 Virtual Reality

39-44 Earth Sciences


01-11 Agriculture
12-25 Geography
26-38 Geology
39-50 Hydrology
51-64 Meteorology
65-75 Metallurgy
76-90 Oceanography
91-00 Seismology

6
45-49 Engineering
01-06 Aviation and Aeronautics Engineering
07-11 Astronautic Engineering
12-17 Automotive Engineering
18-21 Civil Engineering
22-25 Cybernetics
26-31 Demolitions
32-37 Electrical Engineering
38-44 Locksmith
45-50 Marine Engineering
51-57 Mechanical Engineering
58-63 Military Engineering
64-69 Nuclear Engineering
70-76 Repair/Tinkering
77-82 Robotics
83-88 Structural Engineering
89-95 Weapons Engineering
96-00 Weapons Tinkering

50-54 Espionage
01-11 Ballistics
12-24 Blending
25-37 Demolitions
38-50 Disguise
51-64 Intelligence
65-77 Security
78-88 Stealth
89-00 Tracking

55-60____Fighting Skills
01-03 Acrobatics
04-06 Boxing
07-09 Brawling
10-13 Exhibition
14-20 Martial Arts A
21-28 Martial Arts B
29-36 Martial Arts C
37-45 Martial Arts D
46-52 Martial Arts E
53-58 Martial Arts F
59-64 Martial Arts G
65-69 Martial Arts H
70-75 Martial Arts I
76-81 Martial Arts J
82-88 Wrestling
89-94 Thrown Weapons
95-00 Tumbling

61-66 Medicine
01-05 Acupuncture
06-10 Cardiology
11-15 Chiropractic

7
16-20 Dentistry
21-25 Emergency Medicine
26-33 First Aid
34-39 Geriatrics
40-44 Obstetrics and Gynecology
45-49 Oncology
50-54 Pathology
55-60 Pediatrics
61-65 Pharmacology
66-70 Physical Therapy
71-75 Plastic Surgery
76-81 Psychiatry
82-87 Radiology
88-93 Sports Medicine
94-98 Surgery
99-00 Veterinary Medicine

67-72 Mystic and Mental Skills


01-07 Bibliophile
08-14 Chronicler of Magic
15-21 Demonologist
22-29 Mesmerism and Hypnosis
30-36 Mystic Background*
37-43 Occultist
44-50 Resist Domination
51-57 Runesmith
58-64 Scholar of Antiquities
65-71 Sleight of Hand
72-79 Stamina
80-86 Theoginist
87-93 Trance
94-00 Zoologist of Magic

73-77 Other
01-08 Accounting
09-18 Animal Training*
19-30 Artist
31-40 Business/Finance
41-50 Escape Artist
51-57 Heir to a Fortune*
58-67 Journalism
68-75 Leadership*
76-82 Performer
83-88 Politics
89-91 Sewing and Tailoring
92-94 Student (If this Talent is rolled, no other initial Talents are
allowed to be rolled.)
95-97 Survival
98-99 Trivia
00 Television Junkie

78-82 Other II
01-11 Any Existing Talent chosen by the Player
12-22 Attractive
23-33 Cartography
34-44 Driver

8
45-55 Languages
56-66 New Talent Devised by Player
67-77 Oratory
78-88 Seduction
89-00 Video Games

83-87 Physics
01-15 Acoustics
16-32 Atomic Physics
33-48 Cryogenics
49-66 Energy and Particle Physics
67-83 Mathematics
84-00 Quantum Physics*

88-93 Piloting Skills


01-15 Airplane Pilot
16-27 Automobile Specialist
28-38 Boat Pilot
39-50 Helicopter
51-63 Military Vehicle Specialist
64-77 Motorcycle
78-89 Spacecraft
90-00 Submersible Vehicle

94-00 Weapons Skills


01-09 Blunt Weapons
10-18 Archery*
19-27 Guns
28-35 Marksman*
36-44 Oriental Weapons
45-52 Paired Weapons
53-60 Quick Striking
61-68 Ricochet
69-76 Sharp Weapons
77-84 Thrown Weapons
85-92 Weapons Master*
93-00 Weapons Specialist*

*-Counts as two Talents.

9
_Glossary of Talents_

A puncturing the skin in Disease and the


order to allow discovery of a means of
_Accounting- Deals "negative" energy to be Indefinitely prolonging
with the character's released. The character life. The Judge will
ability to handle receives a +1 CS when have to work VERY
account information. applying this directly, carefully with the
The character receives or researching. This Player on this Talent.
a +1 CS when applying also includes any FEATs The hero in question
this Talent toward needed for gains a +1 CS bonus to
balancing a checkbook, Acupressure. the application and
handling team research of the above
_Agriculture- Deals information.
accounts, and
with field crop
budgeting.
production and soil _Alien Studies- Deals
_Acoustics- Deals with management. Also, a with the study of
the study of noise combination of the aliens. A character
control and Sonolumine producing operations of receives a +1 CS when
science, using sound to a farm, the applying this to study
produce light in liquids. manufacture and aliens and can be used
The hero gains a +1 CS distribution of supplies, to aid in healing an
bonus to the research and the processing alien member of one's
and application of the distribution and team.
above. storage of such
supplies. The _Anatomy- Deals with
development and repair the human body. The
of farm equipment, character receives a
irrigation systems and +1CS when trying to
landscape planning. heal or harm. The hero
Can also include with this talent has a
forestry, the science of better general
developing, caring for knowledge of the body
and cultivating forests and it's strengths and
and/or timberlands. weaknesses.

_Airplane Pilot- The _Animal Behavior-


hero gains a +1 CS to Deals with the attitudes
agility when piloting and behavior of
airplanes. Includes animals. The hero with
_Acrobatics- The hero commercial jets, small this talent has a better
with this Talent is very planes, and fighter understanding of
limber and as such jets. animals and so
gains advantages when receives a +1 CS when
under attack. The hero _Alchemy- A medieval dealing with them. This
gains a +1 CS when chemical science and would be useful if a
dodging, evading, and speculative philosophy bear escaped from the
escaping. aiming to achieve the zoo and the hero was
transmutation of the asked to bring it back.
_Acupuncture- An base elements into The hero would know
ancient art from the gold, the discovery of a better how to approach
Orient that deals with universal cure for the animal and the
using needles and

10
likely outcome of the hero gains +1 CS to allows the character to
animal's actions. Agility to Hit. May Fire design, build and
and Reload in a Single modify out of
_Animal Training- Round. He/she also atmosphere spacecraft.
The character with this receives +1 to all Characters with this
Talent has the ability to Initiative rolls with the Talent get the benefit
train animals to selected Bow in Armed of having their project
perform certain stunts. Combat. +2 CS to cost 1 CS less in
The individual does not Agility to Hit if the resource rank to build.
have Animal Empathy character possesses the
or Communications and Bows Talent, with any _Astronautics- The
Control, but may teach type of Bow with no science of the
an animal a trick based penalties listed above construction and design
on a Reason FEAT roll. (See Bows). of vehicles for travel in
If the hero with this space beyond Earth's
talent does have _Architecture- This atmosphere. A hero
Animal Empathy or Talent deals with the with this Talent can not
Animal design and construction only research these
Communications and of buildings. The hero things but can also
Control as Powers, with this Talent attempt to build such
these Powers are raised receives a +1 CS when vehicles, and is even at
by +1 CS. attempting to build or a +1 CS bonus to do
to study a building. so.
_Anthropology- The
hero with this Talent is _Artificial _Astrophotography-
only given Reason Intelligence- The Deals with
FEAT bonuses if a study and research of photographing the
specific culture is taken man made thinking stars. A hero with this
(+1 CS). However, an systems. The hero is talent is more aware of
overview is known on capable of researching, the stars and their
the subject. More than or even creating this movement and their
one branch can be new form of "life", and existence than others,
selected, each taking a gains a +1 CS bonus in therefore, the hero
slot. the endeavor. receives a +1 CS when
attempting to locate a
_Any Existing Talent _Artist- The character star and it's place in
Chosen by the with an artist the heavens.
Player- When this background creates
Talent is rolled, the works of art, either for _Astrophysics- The
player may choose any his/herself or for sale hero is well versed with
Talent from this list for to others. This includes the chemical and
his/her hero. painting, sculpting and physical composition of
writing. A single work celestial matter, such
_Archaeology- A +1 takes 1-10 weeks, and as comets, nebula,
CS on matters upon completion grants meteorites, big chunks
involving the past, the artist karma points of galactic goo, etc
including paleontology, equal to 10 times the Furthermore gaining a
historical records, and number of weeks. The +1 CS bonus to the
ancient myths and character must allocate research and
legends. some time daily at application of the
his/her work. above information.
_Archery- The hero
must choose either a _Astronautic _Atomic Physics- The
Bow or Crossbow. The Engineering- This study of solely atomic

11
physics. This includes with this Talent +1CS when using or
nuclear physics. The receives a +1 CS when researching these.
hero gains a +1 CS applying this talent to
bonus to the study and building a vehicle, _Biophysics- The hero
application to the attempting to modify a gains a +1 CS bonus to
above information. vehicle, or to sabotage the research and
a vehicle. In addition, application of physical
any project of this type principles to biological
built by the character problems.
costs 1 CS less.
_Biotechnology- The
_Aviation and hero gains a +1 CS
Aeronautics bonus to the study and
Engineering- This is application to biological
not piloting. It is the and medical science of
understanding and engineering principles
development of flight or engineering
principles and aircraft equipment. A common
design. There are use is the construction
people who know how of artificial organs and
to build planes, but not bionics.
fly them. A hero with
this talent gets the _Blending- The
benefit of having their character with this
project cost 1 CS less talent can blend in with
in Resource rank to his surroundings. The
build. bodys outline and
_Attractive- The hero
contours are still
with this Talent excels
B detectable if the
at drawing attention to
observer is careful or if
his/herself based on
_Ballistics- Ballistics is the hero moves. 2 CS
their appearance. The
the study of guns. to Intuition for anyone
hero also gains a +2CS
Knowing what bullet looking for the hero.
to Popularity when
dealing with those who goes with what gun,
where a shot should _Blunt Weapons-
would be attracted to
have come from, etc Characters with this
them (Heterosexuals of
This is the kind of stuff Talent gain a +1 CS to
the opposite sex,
you see television hit when attacking with
homosexuals, and
detectives doing when a weapon that resolves
bisexuals), and a +1CS
they find powder burns attacks on the Blunt
to all others.
and bullet holes. The Weapons Attacks
_Automobile hero gets a +1 CS to column of the Battle
Specialist- The hero Reason when trying to effects Table.
with this talent gains a figure out these kinds
_Boat Pilot- The hero
+1 CS to Agility when of things.
with this Talent gains a
piloting an automobile.
_Bibliophile- The +1 CS to agility when
This Talent includes
character has an piloting boats. This
racecar driving.
extensive knowledge of Talent includes
_Automotive magical books, scrolls, sailboats, jet skis and
Engineering- This or other primary even large aircraft
Talent deals with the informational items, carriers.
design and function of and the lore concerning
automobiles. The hero them. He/She has a

12
_Botany- The study of Business/Finance- knowledge of
plant life. The hero The hero is familiar chemicals, biology, and
gains a +1 CS bonus with the world of weaponry. This Talent
To the research and business, corporate gives a +1 CS when
application of this finance, and how the hero tries to build
Talent. If the hero money works. Initial or research a bomb, or
possess Plant Control, resources are a a biological weapon.
Communication with minimum of Good, and
Plants, Plant Growth, or the hero gets a +1 CS
Plant Mimicry. These for FEAT rolls dealing
Powers are also with money. The hero
Increased +1 CS. gains a contact in the
professional category.
_Bows- Bows are
tricky items to operate, C
such that those who
have not been trained _Cardiology- The hero
to fire them at 1 CS to is well versed in the
their Agility. Those with heart. He/She can
this Talent gain a +1 attempt to diagnose,
CS to hit with all bows research, or even try to _Chemical
including crossbows, treat any type of heart Engineering- This
and may fire and aliment, gaining a Talent is about
reload in a single +1CS bonus along the engineering dealing
round. They may fire way. with the industrial
multiple arrows on a application of
successful Agility FEAT _Cartography- This chemistry and
(See Archery). talent is useful for the development of new
accurate creation of chemical technology.
_Boxing- +1 CS To maps. The hero with Any hero with this
Fighting In Hand To this talent gets a +1CS Talent gains a +1 CS
Hand Combat, (+2 CS to Reason when dealing bonus to researching or
If the character with, as well as making attempts to create
possesses the Marital maps of any kind. something of a
Arts B Talent). chemical nature.
_Catastrophism- The
_Brawling- +1 CS To hero is well versed in _Chiropractic- This
Fighting In Hand To the scientific belief that Talent deals with the
Hand Combat, Brawling attempts to pinpoint manipulation of the
Is Fighting That Is the end of the world or vertebrae in order to
Generally Used To at least major ease discomfort. The
Seriously Injure Or catastrophes that could hero with this talent
Cripple An Opponent. significantly alter man's gains a +1 CS when
+2 CS To Fighting if or the universe's applying this
the hero possesses history. A hero with knowledge of the back,
brawling plus the this Talent gains a to aid another.
Wrestling talent. Up to +1CS bonus to the
a Total of +3 CS can be _Chronicler of Magic-
application or research
made if the character The character studies
of this talent.
possesses the Marital magical societies and
Arts B and Boxing _Chemical and their activities. He/She
talent plus brawling. Biological Weapons- has a +2 CS for
The hero with this researching and/or
Talent has extensive knowing who the

13
adepts and masters involving criminal Up, this talent includes
are, what their practices ("If I were a the ability To Set
relationship is with crook, where would I Explosives and to
each other and with hide?"). The hero also Defuse Explosive
any beings they gains a contact in Charges such as Bombs
entreat, and for any either the police or (+1 CS To All Action
specific facts about crime areas. Involving These
most magical cults Matters).
(The Judge may wish _Cybernetics- Deals
to modify this bonus with the adding of _Demonologist- The
for characters or cults robotic parts to character has studied
that have taken their organics in order to accounts of demons in
time and effort to keep increase effective the Marvel Universe
their identities from output. The hero with and he knows how
being revealed). this Talent gains a dangerous and hostile
+1CS when adding they are. The character
_Civil Engineering- cybernetics to a host, receives a +1 CS in
Any hero with this maintenance of nay situation involving
Talent has a working cybernetics, and to the demons, including
knowledge of roads, research of other research,
city works, water cybernetic creations. communication,
systems, overpasses, The hero can also identification, and
etc In addition to the attempt to remove combat (The Miscellany
usual +1 CS, upon a cybernetics as well as of Magic contains more
successful Reason roll, upgrade. information on demons
the hero can navigate of the Marvel
the city easier than the _Cryogenics- This Universe).
average citizen/hero. Talent deals with the
production and effects _Dentistry- This
_Computer of very low Talent deals with the
Engineering- The temperatures. The hero cleansing and repair of
design and construction gains a +1 CS bonus to one's teeth. The hero
of computer hardware. the research and with this Talent gains a
The hero with this application of the +1 CS when dealing
Talent can create a above. with teeth and their
state of the art maintenance.
computer for 1CS _Cryonics- The hero
cost. In addition, the has studied the _Detective/
hero also gains a +1CS practice of freezing a Espionage- The hero
bonus to the creation, dead diseased person with this Talent has
repair, and planning of in hopes of bringing been trained to notice
computers. him/her back in the small clues to a crime.
future when the cure is In addition he/she
_Criminology- The found. The hero gains a Contact in
hero with this Talent possessing this Talent either Crime, Law
has an understanding gains a +1 CS bonus Enforcement, Law, or
of the criminal mind when attempting or Espionage.
and behavior, from researching this
either studies or first- science talent. _Driving- The hero has
hand observation. The been trained to drive a
character with this D vehicle. Such as a car,
Talent gains a +1 CS truck, van, or
on all Reason and _Demolitions- Is the motorcycle. +1 CS To
Intuition FEATs art of Blowing Things

14
All Actions Involving something is wrong to or any other kind of
Driving A Vehicle. recognizing the hero. immediate care.

_Energy and Particle


E Physics- Any hero with
this Talent gains a
_Ecology- This is the +1CS bonus to the
study of living things application or research
and how they interact of the study of
in an ecological electromagnetic
system. A hero with spectrum of energy and
ecology will gain a research into new
+1CS bonus when power sources.
learning or reasoning
out things about a _Escape Artist- The
natural balance, like hero with this Talent is
what is throwing it off. skilled at escaping
The hero is an expert Traps, Such As Getting
on most ecological Out Of Dangerous
situations, and may Places, Squirming Out
_Disguise- The hero Of Ropes, and Undoing
gains a +1 CS to take educated guesses
on alien ecology. Handcuffs From
Intuition and Reason Behind. The hero gains
when using this talent. _Electrical a +1 CS when dealing
When a hero is in Engineering- This with situations that
disguise, two possible Talent deals with the require lock-picking,
situations could come creation and production untying knots, and
up. One is where the of electricity. The hero minor contortionism.
disguise only has to with this Talent gains a
pass at a glance. In +1 CS when dealing _Exhibition- The hero
this situation anyone with hydroelectric with this Talent can use
having to cause to dams, nuclear-electric his/her various fighting
notice rolls an opposed plants, and so on. skills in the flashiest
FEAT between his way possible without
Intuition and the hero's _Electrochemistry- penalty. Opponents
Reason. The other This Talent deals with viewing this Talent
situation is where the the relation of must make a Psyche
hero must adopt electricity to chemical FEAT roll at +1 CS or
mannerisms to go with changes and with the try to avoid melee
the disguise (disguising interconversion of confrontation with this
voice, affecting a limp, chemical and electrical hero.
etc). The person the energy. Any hero
hero is trying to fool possessing this talent F
must make an opposed gains a +1 CS bonus to
FEAT against the hero's the application or _First Aid- The
Intuition using either research of the above Medicine Talent notes
reason or Intuition information. the loss of Endurance
(whichever is higher). may be halted by
In either case, if the _Emergency someone checking on
FEAT is failed, nothing Medicine- The hero the dying character and
is noticed. Green thru gains a +1CS, when administering some
Red would signify working in a trauma form of aid. The First
anything from knowing unit, emergency room Aid Talent grants the
character an immediate

15
halt to Endurance rank administering medical Resources or less, do
loss, the recovery of care to the elderly. not take this Talent).
one rank immediately This "Talent" may not
(one use only per _Graphics- The hero be gained by a
situation), and in gains a +1 CS when character after the
addition, the hero with dealing with web generation process is
the talent can stabilize design, advertising, finished, and may only
a dying character at printing product be chosen by
Shift 0 Health up to design. The hero is also characters being
five rounds after the familiar with the generated.
character reaches that printing industry and
level. various paper products _Helicopter- The hero
and design tools. with this talent gains a
_Forensics- Deals with +1 CS to Agility when
the study and piloting Helicopters.
evaluation of criminal
evidence. The hero _History- The hero
gains a +1 CS when can pick a specific
studying a crime scene branch of history to be
or attempting to an expert in (World
evaluate criminal War II, South African,
specimens. Mayan, Neolithic) and
get a +1 CS to Reason
G FEATs involving the
branch. More than one
_Genetics- A +1 CS branch can be selected.
on matters involving Each one takes a slot.
the genes, including
creating new life forms, I
understanding
mutants, and _Immunology- The
researching diseases. _Guns- Individuals hero gains a +1 CS
without this Talent fire when dealing with the
_Geography- This guns (all handguns, science dealing with
talent is the science rifles and submachine the phenomena and
mapping the Earth and guns, including laser, causes of immunity and
its surfaces. Any hero stun and concussion immune responses.
possessing this Talent varieties) at their
gains a +1 CS bonus Agility rank. Those with _Intelligence- This is
when making or using this Talent fire such the Talent to sort the
any map of this kind. weapons at +1 CS. good information from
the crap. At the judge's
_Geology- A +1 CS on
matters involving the
H option, this could be
worth two slots. The
Earth, including _Heir to a Fortune- hero gets the benefit of
volcanic activity, the This is not a Talent, but the judge pointing out
geology of the a situation that brings anything applicable to
surrounding land, types the character into a lot a given situation. This
of rocks and their of money. The is a great help is the
powers, and mineral minimum Resources of hero is looking though
identification. a character with this a couple dozen filing
Talent is Remarkable cabinets or is going
_Geriatrics- The hero
(If your character is though someone's
gains a +1 CS when
making Excellent computer. It is a good

16
way for the judge to other languages at half character, if still a
pass hints to the hero the cost of a Talent member of a law
is the game is going (500 points regardless enforcement agency,
slow as well. of who teaches it). may legally carry a gun
Characters without and make arrests.
_Intimidation/ languages Talent must
Interrogation- The gain this Talent first to
character has the learn other languages.
ability in Terrifying an The gaining of
individual into Doing, additional languages
Saying, and or Reveling assumes someone is
Information that the able to teach these
character wants +1 CS languages. A Player
to Psyche. Making the character with this
individual go along Talent does not have to
with the characters assign a language at
plans, at least start, but may fill in
Temporarily (The one later as need be.
victim must make a
successful Psyche Feat _Law- The character
Versus the character with this Talent has an
with this Talents extensive background _Leadership- The hero
Psyche To Resist). in the law (the with this Talent has the
assumption being US brains and
Law, but this may vary understanding of a
J cohesive group, such
according to the
_Journalism- The hero Judge's campaign). The that he/she is a benefit
with this Talent gains hero may be a lawyer to the team. Any
an additional 2 of capable of applying Karma Pool to which
Contacts to those to pass the bar (Reason the character belongs
already generated. The FEAT of Good receives a 50-point
Contacts should be intensity). A character bonus, provided the
connected with the with the Law as a character with this
media in some fashion, Talent gains a +1 CS to Talent is recognized as
such as at local all FEAT rolls involving the "team leader". A
newspapers, radio and the law, including Karma Pool may only
television stations, or correct legal procedure. have one recognized
has sources in law A character without leader; though more
enforcement, political Law gains no benefit to than one character with
circles, or snitches of Reason FEATs and in Leadership may belong
the criminal addition will have to to the group. When the
underworld. make Reason FEATs "Leader" of a group
more often than q leaves, the 50 points
character with the Law are deducted from the
L Karma Pool, but the
Talent.
leader does not receive
_Languages- The
_Law Enforcement- them for personal use
character with this
The character with this (the bonus only exist
Talent has a natural
Talent has a as a part of the pool).
understanding of
languages. The background with law-
enforcement _Locksmith- This
character gains 1 Talent deals with the
additional language at authorities. This Talent
includes both Gun and opening of, replacing
start, and may add of, and repair of locks
Law Talents, and the

17
and locking regardless of their character with this
mechanisms. The hero comparative Strengths talent does not have to
receives a +1 CS when and Endurances. attack the character,
dealing with normal only watch him/her in
locks, and suffers a _Martial Arts B- This battle for two rounds
lesser penalty when form of martial arts is before attacking.
dealing with keyed on offense and
unidentified locks. inflicting damage in _Martial Arts E- This
short, quick bursts, and form of martial arts
M includes such encourages quick
disciplines as boxing. striking to catch the
_Marksman The practitioner of this opponent of guard.
(Marksmanship)- The form of martial arts Heroes with this form
character with this gains a +1 CS to of martial arts are at a
Talent gains a +1 CS to Fighting ability when +1 to Initiative rolls in
hit with any distance engaged in unarmed unarmed combat.
weapon that requires combat.
line of sight to hit (the _Martial Arts F- This
character could benefit _Martial Arts C- This form of martial arts
when firing heavy form of martial arts concentrates on hitting
artillery, but not when concentrates on holds the pressure points in
controlling a guided and escapes. The melee. The hero gains
missile). Such a practitioner of this form a +1 CS to damage,
weapon in the hands of gains a +1 CS to and blunt hand-to-
a Marksman does not his/her Strength for hand attacks may be
suffer penalties to hit Grappling attacks resolved on the Edged
from range. (including damage), a attacks column.
+1 CS to agility for
_Marine Biology- This purposes of dodging. _Martial Arts G- This
is the study of marine form of martial arts
life. The character with _Martial Arts D- This concentrates on a
this Talent receives a meditative form of strong defense. The
+1 CS when dealing martial arts searches hero gains a +1 CS
with aquatic plants and out the weak spots of bonus to dodge, and as
creatures. the opponent's well, is able to take
defenses and strikes -1 CS less damage
_Marine Engineering- against them. The from successful hits to
A hero with this Talent practitioner of this form his/her character.
gains a +1 CS bonus may ignore the effects
for the building of of body armor (though _Martial Arts H- This
ships, submarines, and not force fields) for form of martial arts
underwater constructs. determining Stun and encourages speed
Slam results. The though assessing the
_Martial Arts A- This attack by the character opponent. The hero
form of martial arts does not have to inflict gains +1 extra attack.
concentrates on using damage to force a The disadvantage is
an opponent's strength check for possible Stun that the target for this
against him, and is and Slam. The attack must be studied
typical of Oriental- disadvantage is that for one round before
American forms such the target for this the effects may be
as judo and karate. The attack must be studied brought into play. The
practitioner of this form for two rounds before hero with this talent
of martial arts can Stun the effects may be does not have to attack
or Slam an opponent brought into play. The the character, only

18
watch him/her in battle Mind Control at the study of weather
for one round before Power rank number systems. The hero can
attacking. equal to the Reason of also on a successful
the character with this FEAT (strength of the
_Martial Arts I- This talent. Information can FEAT is up to the
form of martial arts be gained as per a judge), can accurately
focuses on hardening Mental Probe, and predict weather.
the body to resist post-hypnotic
damage. The hero suggestions may be _Microbiology- The
gains a +1 CS to implanted within the hero gains a +1 CS
Endurance when victim's mind. Any bonus when dealing
recovering health, rest attempt to force an with the study of
is not needed. The hero individual to do microscopic forms of
also gains a +1 CS something he/she life.
bonus to Endurance to would not normally do,
resist being Stunned or or divulge information _Military
Slammed. that he/she would not Engineering- This
normally reveal, will Talent deals with the
_Martial Arts J- This cause the hypnotism to creation of military
form of martial arts break. A hypnotic bases and their
focuses on using the command fades in 1-10 locations. The hero
hero's Intuition more hours after it is given. with this Talent gains a
than Intelligence. The +1CS when dealing
hero is able by this with military type
form of martial arts installments. The hero
able to wait until all with this Talent also
actions are declared gains a Military
before declaring his/her contact.
actions. This Talent is
limited to melee _Military Vehicle
combat only. Specialist- The hero
with this talent gains a
_Mathematics- The +1 CS bonus to Agility
hero with this Talent is when piloting any type
a math whiz, of military vehicle. This
unbelievably good with Talent includes tanks,
numbers and figures. jeeps, and other off-
The hero gains a +1 CS road war craft.
to all problems that can
be solved _Motorcycle- The hero
mathematically. with this Talent gains a
+1 CS bonus to Agility
_Mechanical when piloting any, and
Engineering- The hero all forms of
with this Talent gains a _Metallurgy- The hero motorcycles.
+1 Bonus for the gains a +1 CS when
construction and design dealing with the _Music Cognition-
of complex machines research or application The hero has studied
for an assortment of of the study of metal, the musical
tasks. and its practical uses. development
throughout human
_Mesmerism and _Meteorology- A hero history. This gives
Hypnosis- This Talent with this talent gains a them a +1 CS bonus to
is a primitive form of +1 CS bonus to the the research and

19
application thereof. N "feminine health
This does not needs", or babies and
automatically grant the _Negotiations- A hero related medical
Performer talent. with this talent is adept matters.
at defusing hostile
_Mutant Studies- This _Occultist- The
situations. The hero
Talent allows the hero character has made
with this Talent gains a
to figure out possible extensive studies into
+1 CS bonus to
origins for powers, the area if occult
Popularity and Reason
derive logical weakness happenings, including:
when dealing with a
that a character may unexplained events and
hostile situation.
have, know what kind mysteries of the world,
of power was used hauntings, and other
_Neurosciences- This
based on evidence left manifestations of the
science deals with
behind, and have a spirit world. He has a
nerves, nerve tissue,
good chance of +2 CS when
and their relation to
knowing who is out researching or dealing
behavior and learning.
there in the mutant with occult events.
A hero with this Talent
world. The hero is up gains a +1 CS bonus
on current events _Oceanography- The
on FEATs involving the hero gains a +1 CS
involving mutants, and above information.
knows things pertinent bonus to matters
to mutants. The hero dealing with the study
_New Talent Devised
gains a +1 CS bonus of oceanianic
by Player- The Player
on FEATs involving the movement and effects
may create a new
above information. and effects on land and
Talent for his/her
atmosphere.
character. It is up to
_Mystic Background- the Judge to set _Oncology- The hero
In the Marvel Universe, limitations on it in is well versed in the
all humankind has the accordance with other study of cancer and
potential for developing Talents. The Talent gains a +1 CS bonus
magical Powers. This should have some when treating or
"Talent" shows that the definite bearing on the researching.
same character has character's Powers or
some background with Background. _Oratory- The
magical forces. Heroes character with this
may have derived their _Nuclear Talent is an excellent
powers from these Engineering- This public speaker, and so
forces if they choose Talent deals with the receives a +1 CS to
this Talent. A character construction and both Reason and
with this Talent may development of nuclear Popularity when giving
have Magical Powers, powered, manipulating a speech, or dealing
with the approval of and control devices. with the public.
the Judge. If the Judge The hero with this
allows magical player talent gains a +1 CS _Organic Chemistry-
characters, then any of bonus to all the above the hero gains a +1 CS
the initial Powers Information. bonus when dealing
created may be spells, with the research and
and should be noted as O application of chemical
deriving from Personal, elements only found in
Universal, or _Obstetrics and occurring natural
Dimensional energies. Gynecology- The hero substances.
gains a +1 CS bonus
when dealing with

20
_Oriental Weapons- the drawbacks to care of children, from a
This is a special directing attacks at medical standpoint. It
category that grants multiple targets. affords the hero a
the character a +1 CS +1CS bonus to the
to Fighting or Agility _Paranormal care, diagnosis,
when using the Phenomena- This treatment, and
following weapons: Talent deals with the research of this medical
Shuriken, crossbows, study of events that is Talent.
Sais (treat as swords), unexplainable by any
and oriental swords scientific means. The _Performer- The
and daggers (Including hero gains a +1 CS character is someone
the katana and the when dealing with or who acts, sings,
kris). researching events dances, mimes, or
such as poltergeists. otherwise uses his/her
P Also note that if the Talents to entertain
hero posses the power (This is related to the
_Paired Weapons- called Communicate Artist, the key
This Talent may either with Non-Living; difference being that
apply to one-handed he/she gains a +1 CS the Artist may leave
ballistic weapons or to that power. the scene of creation,
one-handed melee the Performer is
weapons (keep in mind _Parapsychology- identified with creation
that for an Amazing This is the study of directly). A Performer
Strength character, a Psionics. A hero with receives 10 Karma
battle axe could be a this Talent has a +1 CS points for a week's
one handed weapon!). bonus to the worth of performance,
For basic weapons, a application and whether in a play,
hero gains one extra research involving doing a nightclub
distance attack per psionics. routine, or working in a
round without penalty movie.
_Parasitology- The
is firing at only one
hero with this Talent is _Pharmacology- A
target. If the hero fires
an expert on the character with this
at two separate
science of the effects of talent is versed in the
targets, he/she must
parasites on living study of drugs. The
make a Remarkable
creatures, gaining a hero gains a +1 CS
intensity FEAT versus
+1CS bonus to the bonus to the research,
their hero's Agility. If
application and and creation of
the FEAT is made, no
research of the above pharmaceutical
problem, otherwise, the
information. products.
hero must take a -2CS
penalty to both shots. _Phenology- Any hero
_Pathology- This
For melee weapons, who possesses this
medical talent deals
the extra attack can be Talent gains a +1 CS
with the study of
used to parry as well. bonus to the research
diseases and their
Other than that, the or application of the
nature. Any hero
same rules apply to reaction of species to
possessing this Talent
melee that apply to environmental
gains a +1CS bonus to
ballistic, except the phenomenon.
the research and
Fighting stat is used
application of this
rather than Agility. _Philology- Also
Talent.
Taking a second slot in known as linguistics,
this Talent can, at the this talent is the study
_Pediatrics- The hero
Judge's option, negate of human speech
is well versed in the

21
including the units, +1 CS when dealing might affect them on a
structure, and with muscles. political basis.
modification of
language. This allows _Pick Pocket- A _Polymers- This talent
the hero to pick one character with this allows the hero the
additional language to Talent is adept at ability to study
be fluent in at the start picking other's pockets. advanced chemical
of the game. The character gains a compounds and to form
+1 CS bonus when other new materials at
attempting this a +1 CS bonus.
questionable task.
Upon success, the _Psychiatry- The hero
Judge determines what with this talent has a
the character has background in the
pilfered. Upon failure, studies of the mind,
the target is allowed a and as such gains a
reason roll (bonuses +1CS on all FEATs
and penalties are left involving the mind.
up to the Judge) to see This is a popular talent
if they have noticed the with those heroes and
attempt. villains with Mental
Powers, and the
_Pilot (Piloting)- The character with this
hero has been trained talent gains a +1CS on
to fly aircrafts. Such as all FEATs involving
Airplanes, Helicopters, Mental Control,
or a Special Type of Domination, Hypnosis,
_Philosophy- Deals aircraft. +1 CS To All Emotion Control, and
with the pondering of Actions Involving Flying Mental Probe Powers.
life's questions. It is Aircrafts.
also an outlook on life _Psychobiology- The
that may be shared by _Plastic Surgery- This hero gains a +1 CS
others. The character Talent deals with the bonus to the
with this Talent gains a construction of and application and study
+1 CS when dealing repair of the body. This of mental life and
with a debate of a cosmetic skill can be behavior in relation to
philosophical nature. applied to an accident other biological
victim, or to a vain processes.
_Psychology- This person who hates their
deals with the workings nose. Either way the Q
of the mind. The hero hero gains a +1 CS
with this Talent gains a when dealing with a _Quantum Physics-
+1 CS when dealing situation of this nature. The hero with this
with a mentally ill talent has a
person, or psychosis. _Politics- This Talent background in research
deals with the and development into
_Physical Therapy- government and the teleportation, worm-
This deals with the policies that they holes, warp theory, and
exertion of muscles in instate, as well as the other types of travel
order to regain usage party desires on both theories, and gains a
of an atrophied limb or sides. The hero with +1CS bonus to FEATs
extremity. The hero this Talent gains a involving these
with this Talent gains a +1CS when dealing matters. The hero can
with situations that even start by creating a

22
new specialty field of any Reason FEATs create a functional
his/her own. In involving the repair and robot. In addition to
addition if the hero modification of existing this, the hero gains a -
possesses any of the items, but not the 1CS on any Resources
following powers: building of new items. FEAT that are needed.
Dimension Travel, This +1 CS may be
Gateway, Teleport Self, added to any other _Runesmith- The
Teleport Others, or bonuses gained from character is a
Telereformation, these other Talents, so that translator and
are raised by +1 CS. an Engineer with transcriber of runes,
Tinkering Talent would especially ancient,
_Quick Striking- All get a +2 CS on repair. magical runes. (A rune
Heroes with this Talent is a letter in an ancient
are well trained in _Resist Domination- alphabet. Most ancient
quickness in combat This is a Psi-Screen magical items have
situations. They gain a that may be developed runes on them to warn
+1 CS on all Fighting by the individuals potential users of the
FEATs involving without that Power. possible harm that the
attempting multiple This permits the item can cause. These
attack rolls. The hero character to resist runes can be anyone of
also gains a +1 bonus mental attacks as if the a vast array of almost-
to imitative in all melee character had a mental forgotten codes.) The
situations. power of Psyche +1CS. character has a +2 CS
The Talent is passive in whenever studying,
R nature, and does not deciphering, or
grant any other inscribing runes.
_Radio Astronomy- particular benefit. A
Any hero who character with Mental S
possesses this Talent is Probe may be able to
well versed in discern where the _Scholar of
astronomy dealing with character gained this Antiquities- The
electromagnetic talent, but nothing character has an
radiations of radio else. extensive knowledge of
frequency received antiques, especially
from outside the _Ricochet- +1 CS to ancient magical
Earth's atmosphere, Agility when trying to artifacts and lore
and gains a +1 CS Bounce A Object Or concerning them (but
bonus to the research Weapon Off More Then not including books,
and application of the One Target, The scrolls, or other
above. character can even artifacts that are
Ricochet The Weapon primarily
_Radiobiology- The Back Into His Or Her informational). He/she
hero with this biology Own Hand (+2 CS if has a +2 CS bonus
Talent gains a +1 CS the character Possesses when dealing with
bonus to the research The Thrown Weapon or them or researching
and application of the Thrown Object Talent). them.
interaction of biological
systems and radiant _Robotics- This Talent _Security- This Talent
energy or radioactive deals with the creation, has two benefits: First,
materials. maintenance, and the hero gets a +1 CS
upgrading of robots. to Reason to create or
_Repair/Tinkering- The hero with this remove security
The character with this Talent gains a +1 CS devices. Second, the
Talent gains a +1 CS to when attempting to hero gets a +1 CS to

23
Intuition for noticing bonus is increased to with Agility +1 CS
installed security +3 CS. ability.
devices.
_Seismology- This _Software
_Security and form of Earth Science is Engineering and
Encryption- This the study of earth Programming- The
Talent deals with movement. This Talent hero receives a +1 CS
creating, cracking, and also includes glaciology bonus on matters
maintenance of and volcanoiogy. The involving the creation
security codes used on hero gains a +1 CS and development of
computers. A hero with bonus to the above computer software.
this gains a +1 CS information.
when attempting to _Sonochemistry- The
crack a code, creating a _Sewing and hero with this Talent
code, or servicing a Tailoring- This Talent has an understanding
code. deals with the creation of the effects of sonic
of clothing, and other energy on chemicals,
things that must be and gains a +1 CS
connected with thread. bonus to Reason when
The hero with this dealing with these.
Talent gains a +1 CS
when creating a piece, _Spacecraft- The hero
repairing a piece or gains a +1 CS bonus
studying garments. when piloting
spacecraft of any kind.
_Sharp Weapons- This includes space
Characters with this shuttles and out of
Talent gain a +1 CS to atmosphere ships.
hit when attacking with
a weapon that resolves _Spectroscopy- The
attacks on the Edged hero who possesses
Attack column on the this talent gains a
Battle Effects Table. +1 CS bonus to the
This includes swords, application and
_Seduction- The hero
daggers (unless research of physics that
with this Talent is
thrown), and spears, deal with the theory
skilled at the fine art of
but excludes claws and and interpretation of
seducing the "victim".
other natural interaction between
This Talent when used
extensions that inflict matter and radiation.
temporarily raises the
heroes Popularity +1CS this type of damage.
_Sports Medicine-
to interested parties This is the application
_Sleight of Hand-
(Heterosexuals of the of medicine to injuries
This is a Talent
opposite sex, that were sustained by
developed by stage
homosexuals, and an athlete. It grants a
magicians, which
bisexuals) If the hero +1 CS when
causes items to appear
possesses the Power of attempting to
and disappear by a
Pheromone Control, the diagnose, treat, or
combination of
bonus is increased to inflict specific type
misdirection and swift,
+2 CS. The Attractive injuries.
fluid gestures. The
Talent can also raise
character with this
this talent to +2 CS. If _Stamina- The
Talent may palm small
both Pheromone character has trained
items, making them
Control, and Attractive himself/herself to go
appear or disappear
are possessed, the many days without

24
eating or sleeping in maps of any kind. If a talent along with
the pursuit of his/her the hero also possesses other forms of
magical studies. If the Talent of Advancement funds.
researching anything Cartography, the bonus
magical or just using a is increased to +2 CS. _Submersible
spell (no physical Vehicle- The hero with
combat or extensive _Street Smarts- This this Talent gains a +1
movement allowed), is the measure of CS bonus to Agility
the character can go common sense that the when piloting any form
without food or sleep hero has in regards to of submersible vehicle.
for up to 6 days. understanding street This includes
-Note this Talent is slang and street submarines, diving
from Realms of Magic, etiquette. The bells and other
and requires the Judge character with this underwater vehicles.
to interpret this Talent gains a +1 CS to
Talent's effects on a Popularity, Reason, and _Survival- The
non-magic wielding Intuition when in the character can use this
character. situation where they Talent when he/she is
are needed to act as a Dealing With The
guide or researching Rigors of Natural
what street etiquette is Challenges in the
appropriate in this city. Outdoors such as
Finding Direction, Food,
_Structural Water, Shelter, And
Engineering- This Dealing With A Frigid
allows the character to (Cold) or Hot (Desert)
design, build, and Climate (+1 CS To All
modify structural Actions Involving These
complexes at a +1 CS Matters).
bonus (buildings,
bases, tunnels, mines,
etc). In addition,
T
building bases or
_Television Junkie-
hideouts are 1 CS to
The hero with this
effective cost.
talent has a healthy
_Student- Similar to appetite for television.
Heir to a Fortune, this They watch so much
Talent may only be television that they are
_Stealth- The hero can
chosen at the start of able to apply off the
move in ways that
play, and may not be wall methods in
cannot be detected.
gained though troubleshooting. Note
Whether while moving
experience. The that this is a powerful
silently or if subjected
Student character has Talent with the Judge's
to later tracking. 2 CS
no other initial Talents, discretion; this allows a
to Intuition for anyone
but may gain other +1 CS in almost every
trying to locate the
Talents at a discounted situation. The negative
hero.
price. New Talents cost of this power is that
_Stellar Cartography- 100 karma points if the hero must watch a
A hero with this talent learned form another predetermined amount
is adept at mapping player character, 800 if of television each
space and receives a learned from outside. week.
+1 CS bonus when Students may maintain
_Theoginist- The
dealing with stellar Advancement Totals for
character is a scholar if

25
the origins of the extra by the trail, they might Talent may make an
powerful extra- have left behind. This Agility FEAT to land
dimensional beings and gives the hero a +1 CS feet-first after any fall
gods of the Marvel bonus to Intuition that does not inflict
Universe (this category when trying to track damage.
includes all of the earthbound targets
major entities listed in though any type of V
the Miscellany of terrain (Difficulty
Mysticism and those modifiers can apply). _Veterinary
beings that provide Medicine- The hero
dimensional energy _Trance- The hero gains a +1 CS bonus
when called upon, such may place when researching or in
as Dormammu). The himself/herself into a the application of
hero has a +2 CS when trance. While in a animals medical needs.
researching information trance the character This includes diagnosis,
on this subject. slows his/her body treatment and surgery.
functions to such a
_Thievery- Lock level that he/she may _Virtual Reality- This
Picking, Pocket-Picking, be assumed to be Talent in an in-depth
Safe Cracking, and deceased (Intuition knowledge of human's
Security Systems checking). A character interaction with
Knowledge (+1 CS To in a trance reduces computer systems. A
All Actions Involving needs for food and hero with this Talent
These Matters). water to a minimal gains a +1 CS bonus to
level, and may regain research and creation
_Thrown Objects- Endurance ranks at one of VR. A hero with this
The hero with this rank per day. talent could even
Talent gains a +1CS attempt to create a
bonus with all Throwing _Trivia- This general Danger Room for
Attacks (both Edged category covers any his/her team for
and Blunt), and a +1CS one subject desired by training purposes!
on Catching. This the character. On that
applies to both thrown subject, the character _Video Games- The
weapons and normal gains a +1 CS to all hero with this Talent
items. If the hero has Reason FEATs (Say, the gains a +1 CS bonus to
the Thrown Weapons character is into Reason and Agility
Talent as well, the collecting Spores and when playing video
modification is +2CS Fungus. A Trivia Talent games.
when using thrown would be: Trivia/
weapons. Spores and Fungus). W
Trivia categories should
_Thrown Weapons- be specific (old movies, _Weapons
Characters with this military history, sports, Engineering- A hero
Talent toss weapons rock music, comic with this Talent has
designed to be thrown books) as opposed to precise knowledge of
(including spears, general (all knowledge) how to build, use, and
daggers, Shuriken, or covered by other modify guns, missiles,
disks, and snowballs) Talents. melee weapons, and
at a +1 CS to their artillery. The hero
Agility. _Tumbling- The hero gains a +1 CS bonus
with this Talent knows when doing the above.
_Tracking- This Talent how to fall and land This talent does not
is the skill of tracking a without undo injury. include explosive
person(s) or animal(s) Individuals with this

26
devices (See _Wrestling- The Z
Demolitions). character with this
Talent is Proficient in _Zoologist of Magic-
_Weapons Master- Applying Holds. It The character studies
The character with this includes Familiar Types magical creatures and
talent gains a +1 CS to of Wrestling, as Well as has collected books on
hit with any weapon The Sumo Forms of the the subject. This Talent
that requires a Fighting art. The character with includes not only
FEAT to hit. this Talent Gains a mythological or
+2CS when making fantastic beasts of
_Weapons Specialist- Grappling Attacks, but Earth's legends but
The character with this gains no benefit in also the creatures of
talent gains a +2 CS Damage (A character other dimensions in the
with a single weapon of with Martial Arts C and Marvel universe.
choice. This may be this Talent gains a He/She has a +1 CS
any type of weapon, +3CS to Hit, and +1CS bonus when attempting
missile or melee. The to Damage). to identify magical
character who is a creatures and their
weapon specialist will
also increase his/her
X powers (Please see the
Magical Creatures
Initiative when using section in Book 3 of
this weapon by +1. _Xenobiology- The Realms of Magic for
hero with this talent many known magical
_Weapons Tinkering- has a general creatures).
A hero with this talent knowledge of Alien
is at a +1 CS bonus to Physiology including _Zoology- This is the
modify or enhance an physical strengths and study of animals and
existing weapon in any limitations (This their habitats. The hero
fashion. Note, this talent is also called with this Talent gains a
Talent does not grant Exobiology or +1 CS when dealing
the ability to create Astrobiology). The hero with an animal in it's
weapons (See Weapons receives a +1 CS when own home, as well as
Engineering). trying to heal or harm studying the animal so
an Extraterrestrial. as not to disturb it.

27
Appendix A:
Talent Charts from Official Marvel Super Heroes Roll-Playing
Books

The Advanced Set Player's 7 Xenobiology


8 Archeology
Book 9 Physics
Computers
Dice Roll Talent Category 10 Electronics
01-20 Weapon Skills
21-45 Fighting Skills
Mystical and Mental Skills or
46-65 Professional Skills
66-85 Scientific Skills Abilities
86-90 Mystic and Mental Skills 1-2 Trance
91-00 Other Skills 3-5 Mesmerism and
Hypnosis
_Weapon Skills_ 6-7 Sleight of Hand
1-2 Guns 8-9 Resist Domination
3-5 Thrown Weapons Mystic Origin*
6 Bows 10 Occult Lore
7-8 Blunt Weapons
9 Sharp Weapons _Other Skills_
10 Oriental Weapons 1-2 Artist
Marksman* 3-4 Languages
Weapons Master* 5-6 First Aid
Weapons Specialist* 7-8 Repair/Tinkering
9-10 Trivia
_Fighting Skills_ Performer
1 Martial Arts A Animal Training*
2 Martial Arts B Heir to a Fortune
3 Martial Arts C Student*
4 Martial Arts D Leadership*
5 Martial Arts E
6 Wrestling Realms of Magic
7 Thrown Objects
8 Tumbling _Magic Wielder Talents_
9-10 Acrobatics Die Roll Talent
01-35 Normal Talent
_Professional Skills_ 36-40 Demonologist
1 Medicine* 41-45 Martial Arts A
2 Law 46-50 Martial Arts B
Law Enforcement* 51-55 Martial Arts C
3 Pilot 56-60 Scholar of Antiquities
4 Military 61-65 Bibliophile
5 Business/Finance 66-70 Theoginist
6 Journalism 71-75 Occultist
7 Engineering 76-80 Runesmith
8 Crime 81-85 Stamina
9 Psychiatry 86-90 Zoologist of Magic
10 Detective/Espionage 91-95 Chronicler of Magic
96-00 New Talent Devised by
_Scientific Skills_ Player
1-2 Chemistry
3-4 Biology
5 Geology
6 Genetics

28
The Basic Set Campaign
Book 19-20 Martial Arts D
(Orange Cover) 21-22 Martial Arts E
23-24 Wrestling
Die Roll Talent 25-26 Aerial Combat
01-04 Guns 27-28 Underwater Combat
05-08 Thrown Weapons 29-30 Acrobatics
09-12 Bows 31-32 Tumbling
13-16 Blunt and Sharp 33 Resist Domination
Weapons 34-35 Escape Artist
17-20 Marksman* 36 Stealth
21-24 Weapons Master* 37 Student*
25-28 Martial Arts 38-39 First Aid
29-32 Wrestling 40 Medicine*
33-36 First Aid 41-42 Law
37-40 Medicine 43-44 Law Enforcement*
41-44 Law 45-46 Detective/Espionage
45-48 Law Enforcement* 47-48 Pilot (Aircraft)
49-52 Aeronautics (Pilot) 49-50 Driving (Ground Vehicles)
53-56 Military 51-52 Military
57-60 Business/Finance 53-54 Demolition
61-64 Scholar 55-56 Street Smarts
65-68 Journalism 57-58 Multi-lingual
69-72 Engineering 59-60 Leadership
73-76 Chemistry 61-62 Business
77-80 Biology 63-64 Journalism
81-84 Geology 65 Photography
85-88 Genetics 66 Artist
89-92 History 67 Architecture
93-96 Archaeology 68 Performer
97-00 Physics 69 Oratory
70-71 Engineering
The Basic Set Rule Book 72-73 Chemistry
74-75 Physics
(Purple Cover)
76-77 Electronics
78-79 Mechanics
Die Roll Talent
80-81 Computers
01-02 Guns
82-83 Robotics
03 Thrown Weapons
84-85 Biology
04 Archery*
86-87 Geology
05 Bows
88-89 Genetics
06 Blending
90-91 History
07 Blunt Weapons
92-93 Archeology
08-09 Sharp Weapons
94 Mystic & Occult Lore
10-11 Marksman*
95-96 Crime
12 Weapons Specialist*
97 Politics
13-14 Martial Arts A
98 Lock Picking
15-16 Martial Arts B
99-00 Television Junkie
17-18 Martial Arts C

29
Appendix B:
Talents Creation Worksheets

(For Talents created by the New Talent Devised by Player Talent, or ones that I
accidentally left out.)

Name of Talent ______________________________________________________

Effects of Talent _____________________________________________________

___________________________________________________________________

___________________________________________________________________

___________________________________________________________________

___________________________________________________________________

Name of Talent ______________________________________________________

Effects of Talent _____________________________________________________

___________________________________________________________________

___________________________________________________________________

___________________________________________________________________

___________________________________________________________________

Name of Talent ______________________________________________________

Effects of Talent ______________________________________________________

___________________________________________________________________

___________________________________________________________________

___________________________________________________________________

Name of Talent ______________________________________________________

Effects of Talent _____________________________________________________

___________________________________________________________________

___________________________________________________________________

___________________________________________________________________

___________________________________________________________________

30
Name of Talent ______________________________________________________

Effects of Talent _____________________________________________________

___________________________________________________________________

___________________________________________________________________

___________________________________________________________________

___________________________________________________________________

Name of Talent ______________________________________________________

Effects of Talent _____________________________________________________

___________________________________________________________________

___________________________________________________________________

___________________________________________________________________

___________________________________________________________________

Name of Talent ______________________________________________________

Effects of Talent ______________________________________________________

___________________________________________________________________

___________________________________________________________________

___________________________________________________________________

Name of Talent ______________________________________________________

Effects of Talent _____________________________________________________

___________________________________________________________________

___________________________________________________________________

___________________________________________________________________

___________________________________________________________________

31
Name of Talent ______________________________________________________

Effects of Talent _____________________________________________________

___________________________________________________________________

___________________________________________________________________

___________________________________________________________________

___________________________________________________________________

Name of Talent ______________________________________________________

Effects of Talent _____________________________________________________

___________________________________________________________________

___________________________________________________________________

___________________________________________________________________

___________________________________________________________________

Name of Talent ______________________________________________________

Effects of Talent ______________________________________________________

___________________________________________________________________

___________________________________________________________________

___________________________________________________________________

Name of Talent ______________________________________________________

Effects of Talent _____________________________________________________

___________________________________________________________________

___________________________________________________________________

___________________________________________________________________

___________________________________________________________________

32
_In Closing_
Thank you for downloading/reading my Marvel Super Heroes UN-Official Advanced
Game Accessory. This list is about three years in the making. By no means do I claim
for this to be the final Ultimate Talents List. It seems that quite often when someone
creates something like this, someone else comes along and creates a better version
(Like me with all of the "Ultimate Talents Web-Lists"). If this book is re-printed or re-
posted on other sites, I only ask for credit and a link to my site, Gaming Nerds R Us.
http://communities.msn.com/GamingNerdsRUs/whatsnew.msnw Please feel free to
visit, and hopefully join! (Shameless plug.) So, enjoy cats, and drop me a line.

-Major Tom Sawyer

33
The Ultimate Talents Book
By Major Tom Sawyer/The Skycutter

Within these pages you will find 192 Talents listed


for the sole purpose of adding life and depth to
your game.

We feel that this is the most complete


listing of Talents that there is. All the
Talents that are listed have been taken from
various sources, including other online
listings, old Marvel Books, as well as good
old-fashioned real life.

From Accounting to Zoology, from Cybernetics to


Television Junkie, the Talents that you dreamed of
are finally brought together. Also included are
several different methods of rolling for Talents, to
be used, as you desire.

Now if you want to create a normal human or a


Deity, here is the complete list of talents that will
bring them to life.

This game accessory is designed to be used with the Advanced Marvel Super Heroes
Set.

34

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