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Brian Rogers (order #1073518) 209.1


Brian Rogers (order #1073518) 209.1
CONTENTS
THE MEMO1
OF AUBERC
OF FAERIE

Lord Auberon of Faerie


and
Master Jeffery Grubb
with the Aid of
Lady Lisa Pondsmith
L a y o u t & Design by

Master Theodore Talsorian


With the help of
Captain Pondsmith
Sir David Ackerman-Gray
Herr Mark Schumann
Master Benjamin Wright
And AFine Cover Rendered by
Sir Darryl Elliot
Sir Alex Okita

E ditorial Duties Perfomd


MostAdmirablyby:
Lady Lisa Pondsmith

The Incomparable
Lawrence Allen Williams This is a work of fiction, and should not be treated as a definitive work on the
Sir Darryl Elliot Faerie of the Fourth Earth. While utilizing the myths and folklore of our Earth, they
And have been adapted for use in the Fifth (Falkenstein) Earth. For individuals seeking out
William C. Eakin excellent background material on the Faerie of the Fourth (our)Earth, the following
books are recommended.
Stock Number: CF6051 Briggs, Katherine. Abbey Lubbers, Banshees, 6 BoMarts. New York, Pantheon
ISBN #: 0-937279-64-1 Books, 1979
Proud, Brian, and Lee, Alan. Faeries, New York, Hany N. Abrams, Inc. 1978
Humbly, Our Solicitor's
Particulars: Arrowsmith, Nancy, and Morse, George. A Field Guide to the Little People, - New
Cash FalknrrMnTM, The Memorrs of Auberon of York, Hill and Wang. 1977
Fm'e and all characters & creations contained Cavendish, Richard. Man Myth 6 Magic, A n Illustvated Encyclopedia of the
herein are trademark of RTalsorian Game, Inc. Supernatural, New York, Marshall Cavendish Corporation, 1970
Cash Falkmstetn & The Menzorrs ofAuberon of
There are many things within this volume which are created of whole cloth, and
Faerie are 0 Mike Pondsmth, 1997. All Rights
Resenred. All inadem, situattons&persons por-
the author does not wish to contribute to creating false idomation regarding legiti-
trayed within are fictional, and resemblances, mate folklore and mythology. This disclaimer may seem odd, but there are books
without satuic intent, are coinadental. which treat h t a s y material (such as the works of H.P.Lovecr&) as real.

Brian Rogers (order #1073518) 209.1


he summons came in the I fimned and turned the proffered card over.
form of a calling card, deliv- the bask, nritten in similar niby ink and apparently
ered to the Minnows-gate the samc hand, was an address off Tralfalgar Sqw

the Transatlantic view of \!<shed to see me. Now.


America, and owed my presence in the house to the Emily bcluned at me with an adoring look, as if one
male Milsap's appreciation in a s m a l l matter involv- of the Apostles had manifested and called me bv my
ing a Philadelphia investor. school nickname. Lady Milsap had 3 balanced Itmk on
I \\.as not au~akrat the time the calling card arrived, licr face, equal parts an upgrading of my previousiy
,

Brian Rogers (order #1073518) 209.1


"borrowed"
___ -
for
.
I

man in question remains a mystery to me. I did


notice at the time that the house had a comfort-

3LIUCLCU PdllUl U V C I I U U K

There was a small writin

chairs and a mat

I felt like a child under the e of a disapproving schoolmaster.it was not a I

Lord of the Fae ndon,the central piston ofthe Steam-Lorcis'

Brian Rogers (order #1073518) 209.1


The observation

rd of Faerie Master of th' Folk Kin

Brian Rogers (order #1073518) 209.1


Brian Rogers (order #1073518) 209.1
T he lands of the Faerie Veil are many. Most though it seems unlikely that The Adversary would not
were created by the original Tuatha, but are keep one or two hr his personal use.
now occupied by their former servants, or have EMHAIN- The Island of Women. This was
been taken over by others. Most have doorways Maeves home, and appears towering over the sur-
throughout New Europa. Almost all have at least one rounding terrain on four great brass pillars. Although
doorway in Ireland. Maeve is long gone, this place is still a favorite of
AVALON-This Faerie domain has its Singular Lake Ladies, Forest Women, and Nymphs. It has a
doorway in one of the lakes of Wales, and is con- number of doorways in Ireland and in Norway.
trolled by a community of Gwyn Annwyn, led by the THE FLAMING HIUS-Barbarossas home, it
Lady of the Lake. It is here that they have Arthur and remains a land of volcanic uprisings and continual plate
Merlin stashed. shifts. The ground itself is unpredictable, and danger-
BRYN Y R ELLYLLON-An ancient domain ous and it matched Bxbarossas nature. With his pass-
entirely under the sway of the Adversary, it is a home ing, it was claimed by the Unseelie Court,and used to
of Goblins and their kings. A human warrior in gold- house some of their more infernal pets. It has a known
en armor, his name now forgotten, sought to rout doorway in Prussia, and another beneath Mt. Ema.
the goblins from this place. They found h s body and GEHENNA-Another k e y domain, this one a
armor near one of the entrances, near Mold in Wales. land of burning trees. It was once ruled by the
CASTLE NEROCHE-Another Adversary- Adversarys trusted aide, Moloch, and called Hinnom
based domain, it appears as a castle with ice-clear when Moloch ruled. The story goes that Moloch
walls, within which appear living flames. The serving tried to kill the Adversary in hopes of gaining his
Faeries wear red and blue livery. power over the other Unseelie. After the Adversary
DIS-A great citadel in the midst of the cold killed him, he set his realm on fire and left it that
wilderness, this is The Adversarys hunting lodge and way, in eternal flames.
prison. Its walls are polished obsidian and its gates have H Y B R E A S G T h i s Faerie kingdom appears
hinges of gold. Within its walls are those The Adversary as a perfectly round island, divided in two by a river.
wants kept away from the Solid Universes. Once his Its gate is situated over the r u i n s of Atlantis (one of
need for them has past, they are cast out to freeze or be several civilizations bearing that name) in the Mid-
eaten by the creatures of the surroundingwastes. There Atlantic. The mortal Giraldus Cambrensis visited it in
are no known direct doorways from Dis to any Earth, its prime, but got most of the details wrong.

Brian Rogers (order #1073518) 209.1


THE ISLAND OF ST. BRENDAN-The doorway to this domain is located west
of sunken Atlantis. It is not currently ruled by either
court, but has a large number of Faerie and
Nereides as its court.
KNOCKMA-Finvarras original domain before
he took up Tir Nan O g at Danus death. It was a
roughly-shaped domain of hunting lodges in a deep
forest. Of late, it has been haunted by more and more
creatures of the Unseelie.
LOUGH LEAN-Once the home of the
Tuatha Lord ODonaghue, it is now claimed as part
of Tir Nan Og. It is a land of beautifid mountains
and deep crystalline lakes. It has a known doorway at
Killarney.
MAG MOR-The Great Plain. This was created
by Manannan mac Lir, one of the children of Danu
who was fascinated with wheels. As a result, the
domain is relatively flat, suitable for his continual rac-
ing. Mannannan loved his chariots, and in his time
posted races there regularly. After a large number of
fatalities were posted fiom vehicular homicide, visi-
tors were allowed to stay in an adjacent domain
called Mag Mell, the Pleasant Plain. Both are now
abandoned and inhabited by lesser Faerie.
P L A N T ANNWYN-The underground
domain once ruled by one of the Tuatha de Danu,
Gwynn ap Nudd, but now used as the throne of the
Adversary. It consists entirely of great halls beneath
the earth, and has no outside. It is said to have
entrances throughout Wales, and a known entry at
Glastonbury Tor. The latter has been shut with iron
spikes, and is under continual watch by detachments
of the 7th Irish Lancers (a High Faerie unit).
TIRNAN OG-The Land of the Young, this was
once, long ago, the domain of Danu himself,but has
been taken fmt by Finvarra, then by Auberon as the seat
of power of the Seelie court.It is a land of white gran-
ite castles and dear mountain streams. Time flows dif-

Brian Rogers (order #1073518) 209.1


11THEMODERN FAERIE VEIL in CASTLE FALKENSTEINY IF
T he Faerie Veil is a coexistent dimension that Annwyn in one century, it opens to Plant Annwyn in
matches up with Falkenstein Earth (and sev- another. Further, they are co-temporal, in that the
eral others, known as Solid Universes) along a passage of time is the same in both worlds on both
number of co-temporal points. It is possible for an sides of the gate.
individual to pass from one dimension into the other One of the Tuatha De Danu, or a powerful
at these points. human sorcerer, can create a doorway from
This individual must be one of the Faerie or a Falkenstein Earth to the Faerie Veil. Several such
mage equipped with the proper spell. Daoine Sidhe powerfid individuals are needed to open a doorway
may make the crossing, but Dwarves, who have into an entirely new Earth. The Adversary cannot do
renounced their Faerie heritage, may not. Further, it on his own, nor can Auberon. Once that first gate-
with the exception of Tuatha De Danu (such as way is opened, they can open doorways on their
Auberon and The Adversary), the crossing may only own. Part of the difficulty in opening doors to new
be made at a site previously determined by the Host. universes is that it requires imagination to create
Such sites are usually rings of standing stones, groves these gates to worlds undreamed of. And dreaming is
of ancient trees, flower rings, or the surface of various a weak spot in the Faerie Character.
lakes. Even common manufactured items such as The natural state of the Veil is a formless mass of
doorways can be a gate into the Veil. These are loca- energy, without borders or limits.It is a swirling non-
tions where the Veil has been pierced, either by the pattern of primal energies, colors, and radiances
passing of one of the Tuatha De Danu, by human mixed in a chaotic haze. Light is not the only thing
sorcery, or perhaps they are a natural weakening of swirling through the vast wasteland of the Veil. Time
the reality between the dimensions.. flows differently in Werent locations, as do gravity,
Doorways can be operated only by an individual sound waves, and every other physical constant in
trying to make the move-no one just falls into the Solid Universe. The Faerie mind can impose order
Faerie, though they may be pushed or led there. This on this chaos. The mortal mind normally goes mad.
can be done either by a particular spell for that particu- With the discovery of the Solid Universes the
lar location (that is to say, each location has a a e r e n t Faerie began bringing parts of them home, recreating
energy knot connected with it), or by use of the the ideas of the solid world in their own realms. They
Faerie Etherealness ability. It is an EXC task for a Faerie could only copy, not create, which is why most of the
to open a pre-existing passage to the Veil that it has Faerie Veil resembles Medieval Earth, as that was
never opened before, and an AV task ifthey have made what they found on their first foray into a solid
the passage before. The Faerie may take any number of world. There are a number of sites in the Veil which
individuals with them in passing through, and the gate- are fairly coherent and remain in place, though these
way will remain open for up to five minutes, or close at tend to be tied directly to particular doorways.
the whim of the Faerie who opened it. (It can remain While the Faerie Veil touches the Earth in many
open longer than five minutes if the Faerie continues to places, the idea of distance is a Solid concept, not a
concentrate on it to the exclusion of other actions.) Faerie one. As a result, there are numerous f d u n g
Moving from a doorway in the Veil to its related gates that may lead into one Faerie location, especial-
location in the Solid Universe is immediate and auto- ly Tir Nan Og, Auberons Kingdom, and Plant
matic. Even unskilled mortals can do this, which is Annwyn, The Adversaries domain. The largest num-
why Faerie keeping mortals as prisoners are carefd to ber of these gates exist in the western British Isles,
hide these exits. particularly Wales and Ireland.
It is not possible to bring iron, iron alloys such as For the mortal, the lands of the Faerie come in
steel, or cold iron into the Faerie Veil. A Faerie door- two flavors - dangerous and more dangerous.
way will not function, leaving the individual carrying When visiting a land formed from the mind of the
these substances on the solid side of the Veil (though Faerie (even one that is now deceased), they are at
others may pass through unimpeded). The British the whims of the original Faerie Lord. Odd gravities,
government has driven iron spikes into Glastonbury strange flows of time, and deadly enchantments are
Tor to keep its Faerie Door to Plant Annwyn dor- all part and parcel of the Faerie Worlds. But worse
mant. So fir, this seems to work. are the domains where no Faerie Lord rules, for they
Faerie Doorways are hard-wired to particular are sprawls of unshaped chaos, and a mortal will go
locations in the Veil. If a doorway opens to Plant mad there long before he dies.

A u B E R O N OF

Brian Rogers (order #1073518) 209.1


I
"

FIRST EARTH-TRUE ORIGINS


1
1
he recorder must at this they were working, or perhaps it was just blind fate
point note that he was sur- that brought us to this location at this time. They
prised by King Auberon's were robcd and hooded and surprised out of their
announcement that he had n i t s hv the siid&ii rin in thcir rralilv anti thr hrivht-

Brian Rogers (order #1073518) 209.1


I The F i ~ z s M
t eeting 4
first arrived
rye had
was
and o
Moloch and Titania (yes, th

more of our numbers

3 TXT l..&

Brian Rogers (order #1073518) 209.1


Brian Rogers (order #1073518) 209.1
--

and the Veil. Cause and effect


one more new toy that we co

like mad and when my mates tired of my ardor

Brian Rogers (order #1073518) 209.1


7The Naturze 0: Faerzie Abilities r
T he Faerie are creatures of energy, and their though at human walking speeds, and can pass
abilities, regardless of their manifestation, are through wooden walls.
energy-based abilities. There are four general Good-The Faerie can now become as a thin
abilities which every Faerie character can use, foggy version of itself (details can be seen behind it).
EthereaLness, Shapeshifcinj*, Glamour, and Kindred The Faerie may fly faster than a robin or owl, but
Powers. Etherealness and Shapeshifting are Club tasks, slower than a hawk, and pass through stone or
Kindred Powers are Diamond tasks and Glamour mortared brick.
tasks have Heart resolutions. Great-The Faerie can become nearly immaterial,
*Note: In the original Castle FaLkenstein book, though still retains its color. They may fly through
Shapeshifdng and Etherealness were considered sole- the air at great speed, move through the water as fast
ly under Etherealness. Given the great amount of a dolphin, and pass through any nonferrous metals.
powers derived from Etherealness, and the fact that Exceptional-The Faerie loses color as well,
various Faerie may have high Etherealness but low appearing akin to a ghost. It may fly at incredible
Shapeshifting ability, these have been separated. For speeds, similar to a dragon of similar physique. It may
Hosts who wish to use this division with Dramatic pass through iron alloys, though not iron itself,
Characters created earlier, merely consider the ExtraordinavThe Faerie may become almost
Etherealness and Shapeshifting abilities to exist at the entirely immaterial, such that a Perception check
same level. must be made to identify its presence. It may fly
faster than all but the most powerful dragons, and
Etherzealness pass through all materials but cold iron.
This is the ability to reduce ones weight and tan- The Faerie cannot pass through living tissue, such
gibility by shunting excess mass away while retaining that a Brownie flying through a forest must still
coherency. By this means the Faerie may pass dodge trees, and an Unseelie Lord cannot remove
through other solid objects, become liquid or human body organs without benefit of surgery. As
gaseous. such, ivy-covered walls do more than enhance the
Faerie have different abilities according to the beauty of government buildings-they add to their
level of this power: protection from Faerie intrusion. (Modern builders
Poor -The Faerie can become amorphous, like a also put slivers of iron into the mortal to deter the
liquid. The Faerie may then flow through small less-powerfd Faerie).
cracks and holes, though of course they must have Ethereality is limited to the Faerie and its personal
sufticient room to regain its normal size afierwards. belongings. It cannot take another living individual
In addition, the Faerie may become neutrally buoy- into its Ethereal state, nor can it pick up solid
ant with the air, such that it may float, though it can- objects when in a gaseous form. If the Faerie drops a
not fly or control its movement. usually-solid item, the item regains its solidity when it
Averaje - The Faerie may become as a thick leaves the Faeries person.
fog, retaining its shape and color, but its features Ethereality is used to open the gates to the Faerie
indistinct (often used by Dark Lords to keep their Veil. Because this is performed at particular locations
identities a secret.) The Faerie has the ability to fly, where the realitv between dimensions is weak. the

Table OF MouenenSpeei)s
_____~_

ETHBR AIR WATER WOOD STONE METAL. STEEL &ON Ct3I.D &ON
(MPH/PPS) (MPH/PPS) (IPM) (IPM) (EM) (IPM) (IPM) (PM)
PR o/o 5/7 No No No No No No
AV 5/7 5/7 1 No No No No No
GD 5 0/73 5/7 2 1 No No No No
GR 75/109 25/36 3 2 1 No No No
EXC 100/147 50/73 4 3 2 1 No No
EXT 150/219 75/109 5 4 3 2 1 No
Note that the speeds for passing through solids are in inches per minute, not feet per minute.
I,

Brian Rogers (order #1073518) 209.1


I
Faerie may take others with it into the Veil. A door- ing human form is masquerading as a particular
way opened in this fashion will remain open for human. That human may be long-dead, provided the
about five minutes, or until the Faerie chooses to Faerie recalls it perfectly (This accounts for the number
close it. The touch of iron, steel, or cold iron will of Lincoln Sightin$ following his death in 1873).
cause the doorway to fail, leaving the bearer still in In game terms, the Faerie may attempt to dupli-
the physical world. cate any form it can currently see (subject to its limi-
Ethenealness ani) Comb- tations in abilities). For memory exercises, the Host
may call for a Connections check to see if the Faerie
When the Faerie are involved in combat, they will even met the individual they are now calling fiom
often shunt their excess mass aside when being memory, raising the difficulty by one, two, or three
attacked, and return to their fbll mass when making levels if it is further back in time than a year, ten
attacks. As a result, opponents learn that sword-fight- years, or a hundred years.
ing with the Daoine Sidhe has a different flow tha n Faeries can only duplicate what they see.
battling your average Prussian corporal. Further, Birthmarks or scars that would normally be hidden
Faerie can perceive bullets coming and shunt mass by clothing would not be duplicated, something that
out of the way. royal fixdies and suspicious mates both use to sepa-
When engaged with mortals, Faerie use their rate the real fiom the Fair.
Etherealness as opposed to their Courage when Poor -The Faerie may become amorphous, sim-
determining Health at the start of the battle. This is ilar to the Ethereality ability at this level. Any type of
used for the remainder of that conflict. appearance is rough and ineffective-tales of eldritch
Faeries use their Courage in one of four situa- horrors with dripping flesh are often no more than
tions: badly-formed Faeries in Shapeshift.
1) They are fighting another one of the Faerie Average -The Faerie may become a character of
2) Their opponent has a Fencing or Marksman- similar size and shape to its natural form, for up to
ship of GR or higher. one hour. The Faerie may lose that form if suddenly
3) They are fighting an individual using Cold Iron startled or otherwise caused to lose its concentration
(And then, the Faerie has other problems as well). (Shapeshiftingcheck).
4) At t h e choice of the Faerie Dramatic Good -As for Average, but can retain that shape
Character. for up to one day.
In mixed situations (such as fighting other Faerie Great - As for Good, but can remain in that
and mortals), use the lower of the two values, unless state indefinitely.
the fight has already started in one mode. In that Exceptional -As for Great, but in addition may
case, leave the levels as they are. take more complicated forms for one day.
Extraordinary - Can take any form indefinitely
Shapeshiqting without having to concentrate.
Originally considered part of Ethereality, this abil- The level of success dictates the appearance of the
ity makes use of the Faeries ability to alter its form, Faerie. A Fumble results in the dripping horrors you
to manipulate illusions to reinforce that ability, and hear about. A Failure will result in the appearance
of its mental craftiness to complete the imposture. being unconvincing in some major fashion (I never
All Faerie Shapeshifting is based on copying a tar- knew Abe Lincoln had rams horns). A Partial suc-
get physical item, whether milking stool or mortal cess means that the form is accurate, but the manner-
prince. The item or individual should be in the isms will arouse suspicion. A Full Success means that
Faeries recent memory, and must have been viewed the individual is mimicked, unless the Dramatic
with the naked eye (photographs or description will Characters own actions cause suspicion. A High
not sufEce-one Germanic barbarian prince prevent- Success means that no one even suspects, or would
ed a number of such Faerie effects by meeting all his think of suspecting.
guests through a mirrored reflection-the temerity of Certain types of Shapeshifting are more diflicult
this prince was such the the Adversary raised a wild than others. It is actually harder for one of the Faerie
hunt against him, killing him and every member of to imitate an inanimate object than a mortal creature
his mbe. The Mirror of GregariHs has since been (Have you ever seen a Brownie sit still long enough
enchanted to become a sorcerous h c t ) . to convincingly portray a milking stool?). Famous
A Faerie cannot just imitate a horse, but must individuals are also more difEcult, as both they and
instead mimic a particular horse. Similarly, a Faerie tak- their travels are better known to most people.

Brian Rogers (order #1073518) 209.1


The wide variety of Faerie appearances is the thnt nothang is truly t*eul.Its un intereaing concept,
result of early attempts which were inaccurate but becomes tiresome afer the third beer,
(remember, concepts like distance were new to these To classify Glamours as illusions is a mistake,
early energy beings, so that a man copied fiom a dis- since an item created by Glamour has all the effects
tance would appear as a small human-hence brown- of reality, even if the Glamour is recognized as such.
ies and bogeys). As time went on, new Faerie copied A Faerie castle still has solidity, a glamoured sword
the old models. still cuts, and a gold sovereign can be spent as a real
Steel and iron can disrupt this ability, transform- one, if ones trading partner is unwise.
ing the Faerie back into its initial form. The Faerie Poor - The Faerie can manipulate light and
must make an ability check when brought into con- shadow, increasing or diminishing existent noise
tact with steel (including, say, in a saber-duel) as a slightly. This is used primarily for effect, such as
Good challenge, and as an Exceptional challenge h u s h g a theater audience or creating the effects of a
when dealing with Iron. Cold Iron will always break haunted house.
the shapeshift, and may break the Faerie as well Average - The Faerie may cause shapes and
(most crowned heads of New Europa have star metal lights to appear, and create images of h t e d com-
in their crowns-Heavy is the head in more ways plexity (flowers, fireworks, static illusions), and of a
than one.) size no larger than the Faeries original size. The
images are clearly that, and last only a few seconds
Shapeshirting an8 Combat- before fading. Usually they appear within a few feet
When the Faerie turns into an animal form (by of the Faerie.
this ability or the Kindred Power), it gains the attack Good - The Faerie can create complex images,
forms of that animal (and damage). However, the such as animals and people, which can appear up to
Faerie uses its own Fisticuffs (or Brawling) ability to 100 feet away. These images are real to the touch,
attack and retains its Health. If it takes the form of a ear, nose, and eye. However, if the Faerie moves out
particular human it can use weapons, but uses them of that range, they will fade within an hour.
at the Faeries levels, not the imitated humans. Great -The Faerie can manipulate large areas of
A Final Word from Auberon on illusion (up to 1000 square feet or so). The Faerie
Shapeshifting: Cinderella was a Faerie Story in must still remain within this area,or the illusion will
more ways than is knmn. D e base tenets of the s t o q by fade over the course of the next day. There are a
Perrault in his Cindrillon are true-evil relatives, number of Faerie artistes who perform as illusion-
handsome pYince, glass slipper. What is not known to ists at country weekends, creating a particular illusion
thegeneral public (though Perrault knew-I told him) as a temporary sculpture to entertain their hosts.
is that instead of bedecking Cinderella out withfull kit, Some others of the folk pay off their gambling debts
the Faerie in question instead shifted into her shape in glamoured gold, then leave town before it fades.
and went to the ball instead, This is why a kitchen ser- hceptional - The Faerie can, if they so choose,
vant could dance with the best of them and outshine her affect an area up to a half-mile away. In addition, the
step-sisters in social Jraces. De slipper was a Faerie illusion will remain for up to a decade after the Faerie
&amour as well, designed to fit only Cinderella. n e casts it.
young lady, seeing a way out of her poveq, accepted the Ekzraordinav - The Faerie can create extremely
deception, and later learned how to dance to keep the powerfd illusions that may lay over entire kingdoms,
masquerade in place. s, and last hundreds of years.
Iron and steel will cause glamoured items to melt
GLanzou~ and fade, and starmetal will cause it to pop like a soap
Etherealness and Shapeshifting are personal abili- bubble. Most businesses have an iron plate on the
ties of the Faerie in question. Glamour reflects that counter to test any coins and bills that are used (Shop
Faeries ability to manipulate the outside world. By clerks in London d o enjoy when a higher-class
warping and concentrating their energies in one loca- patron falls for Faerie m a p k - Im sure milord did
tion, they may call into play items which can have a not intend to pay for his purchases with old maple
feeling of reality. leaves. Perhaps you have some ready money in
A Note &om Auberon: This 6ype of manipula- another pocket?)
tion is at the heart of a school of philosophy in Vienna, When using its Shapeshifi to imitate a human, the
which uses it as a proof that what we and the mortals Faerie usually (but not always) uses Glamour to cre-
call matter is really just another form of enerm, and ate clothing, weapons, and other sundries that may

Brian Rogers (order #1073518) 209.1


LX IOSI, given away, discarded, or damaged during the masquerade. A Faerie may always
choose to end a Glamour of its own creation at any time.
Glamour can be used to enhance a
Faeries own appearance and abilities, partic-
ularly Charisma, Shapeshifting, or such
Kindred Powers as Allure or Terrifying
Apparition. A Glamour of Great might raise
it o n e level (from Partial to Full),
Exceptional may raise it by two (fiom Partial
to High), and Extraordinary by three. This
is entirely at the Hosts option, and the
Player is expected to make a good case for
the increase (As he approaches, he smells
the scent of lilacs in the spring, which
should remind him of our first meeting).
The Host may choose to have the Player
make a Glamour Check for such an increase.
Auberon on Glamours: In another
case indicating the long.evity and fiagiliy of
&moured items, there was the Faerie Bridge
at Pont dAvignon, over the Rhone. I put it
up in the twelfth century, as an experiment
with a clerical order known as the
Brotherhood of the Bridge. The Rhone was
wide and wild at this point, but using their
arched d e s i p , I was able to create a bridge
that sewed for two years. Then some damned-
fool farmer came along. with iron horseshoes
and most of it vanished. The next version the
Brotherhood put up was of more terrestrial
matters, and lasted for several hundred
years,
Kin-& e
~- P o wens
As the Faerie spread out over the First
Earth, they gained their initial shapes and
abilities as we know them today. While all
Faeries have some level of Glamour,
Ethereality, and Shape Shifting, the Kindred
Powers are broken down along broad classes
- Not all Faeries have the ability to do the
work of many men in a single day, but those

Brian Rogers (order #1073518) 209.1


ats. His Majesty

Dont fear. Most of the appeared as a great silv

ch of our first e
because we had two universes -

e. And the great many of different from the First

There were differences,

ation, but the idea of

e saw there was


something different a

small difference in

n her flowered-sphinx was the smell of magi


We did not need

Brian Rogers (order #1073518) 209.1


I

.-. - . . . ..
-

It was our first en

1the unsettled parts of Irelan


Some, like Mmannan

Brian Rogers (order #1073518) 209.1


reticence was the

comrnents. She

Brian Rogers (order #1073518) 209.1


e now marchin

Brian Rogers (order #1073518) 209.1


AUBERON
Brian Rogers (order #1073518) 209.1
E
veryone knows that certain materials affect Faerie. A an Average effect will be mildly distracting, such that the
cross turns a Vampire, bells disturb a Spectre, and a & Faerie will be more anxious and irritable. A Good level of
will drive off a Brownie. The question is, why is this so? Ability increases the Anxiety, and creates a mild headache.
A great deal of it goes back to the nature of the Faerie Exceptional increases that further, to a continual throbbing
themselves, both as creatures of energy and as creatures with- headache. Those with Extraordinary Courage required, such
out a great deal of personal imagination. In the first case, the as Star Metal, will have detrimental physical effects on the
given their energy configurations, certain items or actions Faerie in question (See under Cold Iron below).
cause the personal energy of the Faerie to distort, often Othen
___ Faenies Reuulsions
painfully. This drives back the Faerie when confi-onted with
this particular item or situation. Faerie may not be affected by certain repulsions that are
Combined with that, the Faerie are creatures of tradi- anathema to their brethren, but they do not like them. You
tion, almost hidebound in their beliefs, and once condi- can chase off a Selkie with a cross, but that is a rare thing.
tioned to respond in a certain way, will continue to respond M y s t i c PLants
in that fashion thereafter. That means that if the sound of
bells were critically destructive some time in the Second
Oak, holly, ash, and thorne along with sage and sweet-
grass all had additional properties against the Fair Folk on
Earth, the gut-level fear of them would still be retained in
the Second Earth, and it has taken many millennia for those
the Fifth Earth, even by Faerie who were not present in the
memories to fade. While they are in no way as effective as
earlier earth. This is one area where the mortals have an
iron and steel, these Mystic Plants are mildly effective as
advantage with their short and chaotic lines.
repellents. Indeed, sorcerers, druids, and other spell-users
When confi-onted with one of their repulsions, the Faerie
traditionally use these woods in their work because they are
should make a check of its Courage ability. As defmed in the
distasteful to Faerie.
table below, to approach one of the listed repulsions requires
a certain level of ability. To remain near that material usually lnon anb Steel
requires a higher level of ability than to move near it. It is Iron has the ability to repel certain types of Fairies, while
possible for a Faerie to overcome their repulsions, but it is a steel does not. Iron and steel do inflict additional damage on
draining task. As a result, it is assumed by mortals that these the Fair folk, and most Faerie would rather not battle it.
repulsions are absolute protections. This is untrue, but the The aversion to iron comes both &om the Second Earth
Faerie must have some definite ovemding desire in order to and from the Fourth, where iron was as plentill as it was
remain near these items. deadly. As such, the aversion runs deep in all the Faerie. Even
Those that remain near a material will not be unaffected those which are not specifically repulsed by iron have a hard
by its presence, and the effect will be at the same level as the time shrugging off its presence. In combat with iron and
Feat level listed above. Those items only having a Poor effect steel, ALL Faerie suffer an additional 2 Wounds when hit
will not even consciously bother the Faerie. Those that have with iron or steel weapons. This does not apply to the other
repulsions - there is no additional benefit in the Fifth Earth of
Feat Leoel or Ability To Appnoach hitting someone with an oak staff.
an8 Remain mean Repulsions K-BQeB Repulsions
Other Faeries Repulsions
Poor Courage to Remain Near Each of the various families of Faerie have their own set
Mystic Woods of repulsions, in much the same way as they have their own
Poor Courage to Approach powers. They are described in each section. Kindred repul-
Average Courage to Remain sions are stronger than most other repulsions
Steel* lnoenteb Clothing
Average Courage to Approach
This is probably one of the oddest of repulsions, and
Good Courage to Remain
Auberon himself is unsure how it first appeared. Perhaps a
Iron*
sloppily-dressed mortal warrior with a sword of Cold Iron in
Good Courage to Approach
the Second Earth. Another theory is that the inverted topolo-
Exceptional Courage to Remain.
gy of the clothing is enough to disquiet the Faerie, who origi-
Listed Faerie Repulsion - (includingIron)
nally thought of the clothing as part of the mortal individual.
Great Courage to Approach
Auberons wry note on the subject was The Faerie, regardless
Exceptional Courage to Remain
of Court,are repelled by gaucherie -it is one reason there are
Cold Iron/Star Iron/Star Metal/Meteoric Iron so few in America [this comment was made very late one
Exceptional Courage to Approach
evening, after numerous brandies].
Extraordinary Courage to Remain
A vest sewn such that the seams are on the outside (and
* About ten pounds to force this reaction the pockets on the in) or even a glove tumed inside-out are
** see below for the effects of Star Metal. sufficient to ward off a Haunt or overly afliectionate Nymph.

Brian Rogers (order #1073518) 209.1


I Holy SyrnboLs mortals and the elves. The battlefield was bisected by a
mountain stream which cut through a deposit of iron ore.
Holy Symbols are not a power against the Faerie in and
Many of the Faerie died that day and more were maimed by
of themselves. The particular form of the cross, or the shield
their wounds being exposed to that iron-rich water. The
of David, or any other symbol. However, these, symbols,
result is that running water is anathema to them.
backed by belief, is another matter entirely. This may be
This particular repulsion works with a number of caveats
because these symbols, acting as a focal point of belief, con-
- the running water must be in a natural situation, not
centrate mental energies, acting to disrupt the flow of nor-
through pipes or conduits (you cannot frighten a vampire
mal energies, warding the Faerie away. It is not even neces-
with an indoor bath). It must be flowing and undammed.
sarily a symbol. A churchyard, a fervent prayer, the clattering
The Vampire may cross at bridges or be carried across, but
of prayer beads, even a hymn is enough to repulse one of the
cannot fly or wade. See under the Nature Spirits for one
Fair folk affected by this repulsion.
Brown Mans solution to pursuing its prey across a turbulent
Belief is not always necessary for limited eEct. Enough of
stream.
the Faerie have been burned over the years by all manner of
saints that any cross waved under their noses makes them a
tad bit nervous. The most black-hearted sinner has a chance Gifts are more psychological in effect than physical, and
to turn aside the Wild Hunt by dropping to his knees and repels primarily those Faeries who work close to humans, such
praying, even though that conversion is both sudden and as Brownies and Kobolds. These individuals have set for them-
temporary. In this case, however, should the Faerie know the selves what they feel is fair value for their services. When a
religious symbol is for expediency only, it will not be effective. human pays them more, in the form of a gift,they are right-
Auberon on Holy Symbols: W e r e is a story about Jay ly insulted -either the human is expecting more work out of
Gould, the American Railroad Magnate. He was visiting them, or, worse yet, in insinuating that they are not working
Paris a f t r the Black Friday of 1869, and was attracted t o a hard enough, and need encouragement. In both situations
certain young lady. The woman turned out t o be a Glastb, (and they are pretty similar), the Faerie tends to abandon its
and pulled Gould into a dimly lit room, intent on feastin8 on task and look for more grateful (in their terms) humans.
his blood. Gould recognized his situation, but had nothing at
hand t o save himself Finally, in a fit of desperation, he M a n n i a g e Pnohi.bitions
grabbed his he@ wallet from his coat pocket and beat the These are a special case and deal with situations of
Vampire about her head and shoulders, shouting, uIn the humanflaerie matings and marriage. The prohibition gen-
name of the Alm@htyDollar, get back, wench! The Glast$ e d y only applies to the mortal in question, and is usually a
hissed as ifburned, and fled into the night. rule against some form of action toward its Faerie mate.
<I dont know if its true, or whether it is a definite state- The marriage prohibitions are interesting in that they are
ment on American Capitalism.I do know that the last time I Promises that are held against the human in the relationship,
told thisstory, Karl Marx was most imtated. with the result of breaking the promise being the breaking of
the previous arrangement of marriage (see below for
Promises). The nature of the marriage prohibitions are cov-
All salts consist of charged molecules, and these are what ered under the individual Kindred that use them. Most of the
disrupt the electromagnetic fields of the Faerie. Any salt will families involved have primarily female members.
have this effect (against the particular M y ) but the most
commonly used is table salt. Coli) Il2on
One type of salt that has no effect are dissolved salts,
such as those found in seawater. The Merfok have no worry Many of the repulsions are the result of some ancient
about the substance they live in most of their lives. Salt most harm or psychological impairment, some of which would
affects the Haunt breeds of Kindred, since they are the least drive an alienist mad. But Cold Iron is the most real of the
physical of the Fair Folk. Faerie fears, and its effect is the most devastating.
Cold Iron, also called Star Metal, Star Iron, and Meteoric
Bells Iron, grounds out entirely the radiant energies of the Faerie. It
Bells are a disruption and a contradiction in Faerie terms. not only disrupts the body, but murders the mind as well,
They are a continual coherent sound of a particular wave- unravelling the very personality of the Faerie involved. The
length, but they vary in pattern in a chaotic fishion. When Faerie killed by Star Metal risks the true death.
combined with other bells, they can drive many of the Faerie In game terms, a weapon of Cold Iron inflicts 6 points
off with their sheer atonal noise. That is one theory, though automatically in addition to any other damage. If one of the
Auberon notes that bells are regularly connected with the Faerie is killed by Cold Iron, a card in drawn - on a spade
church, and were rung to rally the human forces for the early result, the Faerie is forever killed.
battles on the Second Earth which left many Faerie scarred H o w common i s Cola lnonl
for several eternities.
Auberon: Most of what is touted as Cold Iron isnt,
Running Waten thankgoodness. Like pieces of the True Cross, there is supposedly
Running Water affects Vampires, and oddly enough, one enough Star Metal in London alone to build several battleships.
of the Nature Spirits, the Brown Men. This repulsion also Even etiquetteguidesrecommend that mortal hosts sweep their
dates back to the Second Earth, when there was a deadly rooms clear of Cold Iron before one of the Daoine Sidhe arrives,
battle in what here is Hungary between the forces of the as ifthe material wm as common as dust-bunnies.

A u B E R O N OF T H E F A E R I E
Brian Rogers (order #1073518) 209.1
disrupts that nature, resulting in the dsruption of
Distances p o r n Cola lnon (metens] ana EgrectsL that Faerie.
baseB u ~ o EFFectioe
n Amount OF Stan Metal In the Great Game, the Host must adjudicate
the nature of any promises made by a Faerie. In
AMOUNT DISTURBING PAINFUL DEADLY general, everyday statements, observations, or
u p to 4 OZ. 2 1 Touch opinions are proof against this sort of binding. A
4-8 OZ. 5 2 1 promise must be given as a solemn vow, and indi-
8-16 OZ. 10 5 2 cated as such. The host may require such promises
1-2 lbs 25 10 5 to be written down. Mental state, original intent,
2-4 lbs 50 25 10 lack of knowledge, or deception have no effect on
4 Ibs+ 100 50 25 the nature of the promise. Indeed, the First
DISTURBING -When within this range, the Cold Iron causes Compact of the Castle Falkenstein Earth was
headaches, similar to exposure to ordinary Iron. This radiance passes devised through tricking The Adversary into a
through intervening substances, such that a lump of meteoric iron in a solemn vow.
metal box would still affect the Faerie without. The Faerie must make Once under a promise, the Faerie involved is
a Courage check to approach or remain within this area. obligated to live up to the letter (though not neces-
PAINFUL-As for Disturbing, but now the intensity of the Star sarily the intent) of the law. As a result, most
Metal radiation is such that the Faerie is seriously impaired if he or she promises of the Fair Folk are 6Ued with conditions
remains near it. All Abilities are reduced by one level (to a minimum of and weasel words - To the best of my abilities,
Poor) within this area. unless otherwise prevented, or void where pro-
DEADLY - The Faerie must immediately depart, or take 6 hibited by law. What is not said is often as impor-
points of damage, regardless of Courage. If dropped unconscious by tant as what is said - if no time limit is set for the
this result, there is a chance of dying a True Death. Draw as above. task, the Faerie can take as long as he or she sees fit
* Star Metal does have a shelf-life before going stale, like day-old bread. in order to handle matters.
However, in this case the shelf-live is hundreds of thousands of years before the If a promise within the Great Game is violated
Star Metal loses its efficacy.Older deposits will have an effective amount of half
through the Faeries actions, draw a card. On a
or even a quarter of the true amount present.
spade, the Faerie immediately ceases to be, its ener-
This table first appeared in The Last Notebooks of Leonard0 da Vinci, and
this information is to supplement and expand the material presented there. gies returned to the Veil and its consciousness being
destroyed. This draw does not negate the promise,
and ifthe Faerie Dramatic Character sutvives and vio-
Cold Iron, the Star Metal, the spawn of other dimen- lates the promise again, another draw is made.
sions and other planets, is fortunately for the Faerie of A Faerie may fail at a promise regardless of good intent
Falkenstein as rare as the meteors. There is no more than and fair attempts. Auberon made a solemn vow to protect
2000 Ibs. of it currently in all of New Europa, and most of Meilians people, but was unable to keep that vow, despite
that is locked up under tight guard by various governments. every good effort on his own part. Instead of disrupting him-
The Brits have quite a stash, I understand, said Auberon, self, Auberon came to protect all of humanity as his part of
At least I get a ringing headache whenever I pass the promise, regardless of the Earth they inhabited. That is
Parliament. Some of the material is on display in museums an expansion of the original promise, and one which has
and private collections, though this is usually under tight allowed him to continue his existence.
(and often sorcerous) guard. Note also that this promise does not protect individual
Auberon notes that there was Star Metal on previous humans, only humanity. Auberon, as we shall see, is perfealy
Earths, in some cases more than there is on this Earth. willing to sacrifice one man in the name of many, and has no
However, to bring that material to this Earth would require compunction against punishing those he feels guilty.
passage through the Faerie Veil, and no iron may be brought Similarly, though the Adversary makes no overt acts of war
through the Veil without disrupting the portal used to bring it. against humanity, he works through a number of mortal and
Of greater concern is the recent explorations of other worlds, Faerie agents who seek the destruction of the world.
particularly the moon. There are craters there which are When calling for a Death draw for a fded promise,
u n e d e d h m the time when they were h t formed, and there the Host should keep the following items in mind.
may be Cold Iron, unaflkcted by the passage of time, which Has the promise been written down in its exact
may find its way back to Earth and into hostile human hands. wording?
Has the promise been identified as a promise or
Przomises solemn vow, and identified as such by the Faerie who
One form of Repulsion that affects all Faerie, but eludes made it?
most discussions, is the nature of Promises. Promises can Has the Faerie shown intent or effort to keep that
bind a Faerie as securely as iron bands. Once a Faerie gives promise?
its solemn word or makes a vow, it breaks that vow only at Failing that, has the Faerie lived up to the letter of
its own peril. the law, if not its intent?
For all their chaotic actions, the Faerie are creatures of In this matter, the judgement of the Host is final. The
order. Each of the kindreds acts in accordance to its own Host should not use this set of rules for small matters, but
nature and self-image, a script, if you will, and remains true for definite and heroic situations in which the Faeries deci-
to that script. A violation of a sworn promise is such that it sion will have effects on other characters in play.

Brian Rogers (order #1073518) 209.1


Brian Rogers (order #1073518) 209.1
Brian Rogers (order #1073518) 209.1
ared most of own peopl
ese dangerous mortals
d the Fourth Earth, and
cond Earth a defeated lord, m

Brian Rogers (order #1073518) 209.1


larly in rlre case of

The Faerie are cre

have neither flesh nor or

poinred ears primari

ous families

in some time-slowe

Brian Rogers (order #1073518) 209.1


Faerzie Dea-thin G a m e Terzrns
Most Faerie suffer wounds similar to humans. They take additional damage (2 Wounds) from iron and
steel, but are otherwise very mortal in the amount of bruises and cuts they can take. Your typical Faerie will
be knocked unconscious about the same time as your typical mortal. And an unconscious Faerie is just as
helpless as an unconscious mortal, and can die just as easily.
However, unless they are killed by Cold Iron, the Faeries body unravels and its energies return to
the Veil. There they recombine, taking time as if recovering &om untreated wounds (one week per
point of injury). Once they have recovered themselves, they may find a doorway to the Solid Earth and
return.
Killing a Faerie will take it out of the game for a period of weeks or months, but it will return. Faerie
characters run as Dramatic Characters have a choice of their options at this time, but in general, most
Faerie take one of two courses:
1) Avoidance-there was something that returned it to the Veil once, and could probably do it again.
While not fatal, damage taken by Faerie is just as paidid as for their solid companions. The Lesser Faerie
of Brownies and Bogeys tend to take this course, so that a de-bo@ed home is rarely immediately re-inhab-
ited.
2) Revengethere was something that returned it to the Veil and that something must PAY for its
efiontery. Greater Faerie and the High Faerie are masters at this game. They will extend their revenge
not only to the individual who embarrassed and harmed them, but to that persons f d y , fiiends, and
descendants. Such attacks (ranging fi-om irritating to deadly) continue until the Faerie receives satisfaction
&om the mortal involved.
This ability to return after ones physical body is blown to bits creates some odd behavior among the
High Faerie. Auberon relates this anecdote: T o u may remember that steamship sinking in the n a m e s
last April? Its boiler was about to blow, when one of the Daoine Sidhe, young Wendell, dashed below-decks
to physically hold the gaskets shut. He provided enough time for the rest of the crew and passengers to
escape, but was caught in the blast. He returned fjom healing in the Veil eight weeks later, and while the
mortals whose lives he saved were appreciative, he was the subject of much derision from his fellow
Kindred. You see, through his heroic sacrifice, he missed the opening of the Season, which was a social
blunder of the$rst magnitude.
The subject becomes more deadly when discussing Cold Iron, or superior energy weapons such as
those found in the Third Earth. These weapons interact with the very energy nature of the Faerie itself,
such that they unwind the patterns which give them their sentience. The energy is returned to the Veil, but
the personality is forever lost. The uncontrolled energy drifts for a while before being totally subsumed, and
those that knew the late Faerie can ident.fy their lost comrades in much the same way that a mortal can
identdy a body at an autopsy.
In Game Terms, when a Faerie is knocked below 0 Health by either of these in the Game, draw a
card. On a spade, the Faerie is killed forever. On any other result, they are returned to the Veil, where the
healing time is 1point of Health per MONTH. As mentioned before, any attack with Cold Iron causes 6
additional points of wound damage regardless of the level of success of the attack.

Brian Rogers (order #1073518) 209.1


1 FOURTH EARTH-THEFAERIEHELL

of habit and tradition,


become an embodim

mortal and Faeri

Brian Rogers (order #1073518) 209.1


tiniii-rt tn nrmr nn nnmrrninr tpnnpn rn nip rnp rnip IVIV nwn nnmninr. nan sm-n nniv A TPW navs. rnniim I

uberon: Originally, the Faeries side gave any thought to the people of these Earths
were of one mind, or lack of mind, any more than you give thought to the
cakes provided with tea. It was only a
Universes. The new realities were question of how long the Faerie
incredible toys to play with, cascades would savor the sensations before
of new sensations to experience, ruining the world, like children
new shapes to imitate. And new breaking their toys on Boxing
things to destroy, break, and con-
sume. The original Faerie atti-
tude, held by Danu and the there was no turning back.
Adversary and mysell; was that the Danus murder and my own lost
eventual fate of the solid worlds love split the ranks of Faerie for-
would be to be destroyed by our ever, first into Traditionalists and
own exuberant energies. Moderates, then into Unseelie and
The change came slowly. It began Seelie. Just as the events of the Second
with the feeling of Danu and a few others Earth helped transform the Seelie f?om a
that we should savor the Mortal Worlds, and not
rush to destroy them immediately. Others felt that enlightened group of Faerie, the events ofthe Third
the Solid Universes were put in our path just so we and Fourth Earths transformed the Unseelie into its

Brian Rogers (order #1073518) 209.1


The courts are tmly rival phdosophies more than The Unseelie philosophy, to put it bluntly, is
true organizations, though each phdosophy has its more along these lines: Humans are interesting,
own head, and is locked in combat with the other. I but inferior. They are at best prey, and at worst a
am the recognized King of the Seelie, in that I am danger to Faerie itself. They must be controlled,
one of the two surviving Children of Danu. My and if they cannot be controlled, they must be
opposite, The Adversary, is the other sur- eliminated.
vivor, and is recognized as the leader of The popular press thinks of the
the Unseelie. While both sides main- Seelie and Unseelie Courts as rival
tain their domains in the Veil, their football teams, like Armory and
hold on Earth is much more tenu- Manchester, each with distinctive
ous. Wherever I am, there is my uniforms. If it looks fair, it must
court, and wherever the be Seelie. If it looks foul,
Adversary hunts, there is his. Unseelie. Again the t r u t h is
To see the Courts as merely fuzzier, for the beautifid vampires
being good and evil is correct as are Unseelie, while the wild-look-
far as it goes, but misleading. The ing nature spirits tend towards
Seelie are more beneficent to Seelie. Given the fact that both sides
humans, but that does not prevent change shape to suit their purposes,
them from bedeviling, kidnapping, or the differences can only be told in action.
even murdering humans if it is within their je As the Courts are more a difference in
nature. The good news is that the Seelie will tend to Philosophy than a real division of the peoples, there
be more compassionate, in that any killing would be are various levels of believers. Some of the Faerie
swift and painless. The Unseelie would prefer to ter- are die-hard Seelie - Leprechauns, regardless of
rorize its prey before rending it paididly limb from how much they have had to drink, for example,
limb and then rolling around in the remains like a cat while others like the Vampires are almost exclusively
in catnip. and loyally Unseelie. Yet the lines are blurred, and
The Modem Seelie philosophy can be summed there are members who drift from one Court to the
up as: Mortals are precious and fragde things, weak- other, and individuals whose belief is literally
er than we are in some ways, stronger in others. They defined by their current mood. There are Seelie
are a limited resource, and only by understanding Giants and Redcaps, and there are Unseelie Pixies
and careful management can we hope for them to and Kobolds. Whenever dealing with the Faerie,
see the future. nothing is definite.

The Scorzecarza
All of that said, there are certain general tendencies among the Kindred towards one Court or the
other. The below table defines the general breakdown:
SEELIE COURT UNSEELIE COURT
Daoine Sidhe (Faerie Lords) Daoine Sidhe (Dark Lords)
Bogeys (all) Brownies (all)
Faerie Animals (Arkan Sonney, Church Faerie Animals (Black Dogs, Boobries,
Grims,Cait Siths, Faerie Cattle, Cu Sith, Padfoots)
Padfoots) Fetches (Dopplegangen)
Fetches (all other) Giants (all)
Forest Women (all) Haunts (d)
Kobolds (all) Merfok
Lake Ladies (all) Phookas (Brags)
Leprechauns (all) Spectres (all)
Merfolk Vampires (all)
Nature Spirits (all) Water Demons (all)
Nymphs (4
Phookas (Bugganes)
Pixies (all)
Selkie (all)

Brian Rogers (order #1073518) 209.1


was here a thousand y

Finvarra, the third party w

Brian Rogers (order #1073518) 209.1


Brian Rogers (order #1073518) 209.1
. Their numbers

about the lands so


ated between Fae

picked up much knowledge, i

a single recurring day,

. My own ranks experien

I
L I n L

Brian Rogers (order #1073518) 209.1


r

Brian Rogers (order #1073518) 209.1


ell was cast, near the source of the Tigris

D
warfs are a unique feature to
this Earth, a group of Faeri d Euphrates, did we realize what was
who have rejected their her- going on. And by that time it was too
itage t o become mortal and t ate - the dwarfs had come into
work with metal. Many of these being, depleting the numbers of
were originally Faerie w h o Faerie that much further.
remained in the Veil while The dissatisfied Faerie
o t h e r s were fighting and who were now mortal dwarfs
dying o n t h e Third and were relatively pleased with
Fourth Earths, who did not change. In addition t o
suffer from Cold Iron but ng immune t o Sorcery,
found the tales of it irre- they were also highly resis-
sistible. tant to the dragons firecast,
When t h e doorway which the dragons did not
was opened into the Fiflh realize at the time. Indeed,
Earth, these proto-dwarfs, this unforeseen ability may
mostly gnomes and similar have convinced the Dragons
brownies, were apart from to never again meddle in the
both of the Courts. The ature of the Faerie, for while
sheer bloodthirstiness of the elationships exist between
Unseelie repelled them, a people and the Dragons,
did the perceived elitism are cool at best.
the Seelie Court. There mig T h e Dwarfs became
mortal, but in doing so found they

-
have been formed a third Court
at that point. Instead they bolted d d propagate their species with
the entire species. er Faerie with no loss of their own
Their leader a t t h e time wa, - es. Indeed, Faerie also discovered
Daoine Sidhe, one of the few from the that by joining in union with Dwarfs, less of
Second World, like Miranda. His name was Bes, their own self needed to be contributed for con-
and though he is referred to as a dwarfen god ception. As a result, Dwarfs are very popular
he was in reality the leader for this dissatisfied a m o n g female Faerie, such as Lake Ladies,
group. Nymphs, and Forest Women.
Bes met with Dragons, and worked with them [ T h e a u t h o r should n o t e t h a t Rhyme
for five hundred years to effect a spell of mass- Enginemaster adds this: Dwarfs remain virile to
translation, which allowed an entire people to con- the end of their mortal lives, which makes them
vert from one of the kindred t o another. The additionally suitable to immortal Faerie women]
power of this Translation was such that the new The mass translation in many ways set the
people, the Dwarfs, would have decisive differ- stage for the Nightfall War. In removing the mid-
ences from the previous Faerie stock. They would dle ground, they allowed the two Courts to abraid
be mortal, living longer than humans but still against each other until war finally broke out. In
dying an eternal death when they passed. They the war, the dwarfs worked Cold Iron for both
would be unaffected by Sorcery, and affected by sides initially, but the eventual demands of the
Cold Iron, iron, and steel no more or less than any Adversary forced them t o the Seelie camp. Bes
mortal, allowing them to shape and manipulate himself killed one of the last great Fomorians in
those metals. the Middle East - slaying Tiamat.
All of this was played out in secret. I and the Bes is said to be still alive, though it has been
Adversary were so busy watching each other and a thousand years since I have seen him. He is said
countering each others moves that i t never t o have retreated to a high plateau in t h e
occurred to either of us that part of our people Himalayas, and to be monitoring the actions of his
were bolting for the borders. Only when the great people and of mine through powerfd engines.

Brian Rogers (order #1073518) 209.1


Brian Rogers (order #1073518) 209.1
WHO WE ARF
he words mean no
Folk. Those are names '

mortals, which mak

c Merfolk and Roanes

of magick and mystery.

uatha De Danu, the LI hiow as Faerie

rtals of this Earth ar


periment with electricity

thing that Faerie cannot d

Brian Rogers (order #1073518) 209.1


common and less-so) found in the with the permission of the Host. Many
f Falkenstein. Hosts may use this of the Faerie have limitations or restric-
rmation for creating Host Characters tions that may make it difficult for
them to be incorporated into a regular
story. Merfolk, for example, would
Characters, with the Hosts permission. have great difficulties in an ongoing
Rules for creating Brownie, Pixie, and urban campaign owing to their need
Daoine Sidhe (Thee-nah Shee) Dramatic to spend a day in their natural fish-
Characters are provided in the Castle human form while recovering from
Falkenstein book, and the Players may 1 their shift into human form. A suggested
choose to use either the rules within list of whch Faeries would work best in a
that text or the rules presented here. Using Castle ywical campaign follows below. The Host
Falkenstein will allow the creation of characters with has final say.

Faenie Dnamatic Chanactens COR use in Castle FaLkensteinTM


RECOMMENDED DIFFICULT NOTRECOMMENDED
Black Dogs (Faerie Animal) Arkan Sonney (Faerie Animal) Banshees (Spectre)
Boggarts (Bogey) Awd Goggies (Bogey) Baobahn Sith (Vampire)
Bogles (Bogey) Bugbears (Bogey) Bean-Nighe (Spectre)
Bwcas (Brownie) Co-Walkers (Fetch) Boobries (FaerieAnimal)
Cait Sith (Faerie Animal) Dames Vertes (Forest Woman) Brown Men (Nature Spirit)
Church Grim (FaerieAnimal) Dopplegangen (Fetch) Cwn Annwn (Spectre)
Cu Sith (Faerie Animal) Dryads (Nymph) Each Usige (Water Demon)
Dark Lords (Daoine Sidhe) Firbolgs (Giant) Fachans (Haunt)
Faerie Lords (Daoine Sidhe) Fylgiars (Fetch) Faerie Cattle (FaerieAnimal)
Fennoderee (Brownie) Gabriel Ratchets (Spectre) Falchans (Bogey) *
Gnomes (Brownie) Gianes (Forest Woman) Fomorians (Giant)
Gremlins (Brownie) Goblins (Bogey) Glastig (Vampire)
Grogan (Brownie) Imp (Bogey) Green Men (Nature Spirit)
Hamadryad (Nymph) Leprechauns (Leprechaun) Gwar-Gedd Annwn (Lake Lady)
Hobs (Brownie) Niaads (Nymph) Haunt Trolls (Haunt)
Killimoulis (Brownie) Oreads (Nymph) Jack in Irons (Haunt)
Kobolds (Kobold) Phookas (Phooka) Jenny Greenteeth (Water Demon)
Mannikens (Brownie) Redcaps (Bogey) Kelpies (Water Demon)
Nixies (Lake Lady) River Women (Lake Lady) Leanan-Sidhe (Vampire)
Ogres and Trolls (Giant) Russalki (Lake Lady) Leshiye (Nature Spirit)
Padfoot (Faerie Animal) Satyrs (Nature Spirit) Merfolk (Merfolk)
Pans and Fauns (Nature Spirit) Sirens (Lake Lady) Neriedes (Nymph)
Piskies (Brownie) Spriggans (Bogey) Nuckalevees (Water Demon)
Pixies (Pixie) Undines (Lake Lady) Oceanides (Nymph)
Pucks (Nature Spirit) White Ladies (Forest Woman) Shellycoats (Water Demon)
Selkies (Sekie) Will-0-Wisps (Haunt) Vodynay (Water Demon)
Trow (Brownie)
* Falchans do not exist, and as such are not available as Dramatic Characters.
RECOMMENDED: These Faerie can be incorporated as Dramatic Characters into a narrative with a minimum of
difficulty on the Hosts part. Whenever dealiig with the Fair Folk, keep in mind their special abilities and limitations.
DIFFICULT: These Faerie may be incorporated as Dramatic Characters, but may limit the stories available to the
Host, or have additional powers that may cause them to dominate the efforts of others.
NOT RECOMMENDED These Faerie have severe restrictions on their natures, horrid appearances, or blood-
thirsty habits that make them difficult to play in a social setting. The Host may use these characters in his or her game at
his own risk. These creatures may be used as Host-Controlled characters in the game, of course.

Brian Rogers (order #1073518) 209.1


Each of the Faerie profiles has a listing of charac- they do not choose to remember more than fifiy or
ter abilities, including that races Kindred Power. sixty years back. A Faerie who was there may remem-
Levels are set for each of these abilities, and in choos- ber back f i r h e r than one mortal lifetime as an EXC
ing to play one of those Faerie races, these are your task, or to previous worlds as a EXT task.
initial ability levels. They may be increased later I t may be easier for a host to confine Faerie
through experience, but they cannot be initially Dramatic Characters to younger individuals (mean-
modified. This is because Faeries are trapped by their ing, they came along in the 13,000 years that the
own traditions - they believe a Bogey to consist of Faerie have been on the Fifth Earth). New Faerie
certain abilities at certain levels, and changing those come along fi-om a number of sources:
levels makes the individual no longer a Bogey. 1) The Old-fashioned way. Faerie do mate to
The Faerie listings also have a number listed in produce new Faerie, in the manner of mortals. This
the row titled Poor Ability. The player must reduces both parents in their energy (for energy is
choose that number of Abilities with a Poor ranking neither created nor destroyed) as each gives of their
initially in order to balance the remainder of their list- own selves to create a new Faerie. The child takes
ed abilities. These abilities are chosen to be poor by after one parent or another, as tradition is a powerld
the Player, with the Hosts approval, and reflect the force in Faerie Me.
balancing of those with powerful innate abilities The Daoine Sidhe are the result of human/Faerie
against the rest of the characters. Some races have crossbreeds in which a sufficient amount of Faerie
abilities listed for which the Player is required to take Energy has been invested to give the new Faerie fidl
a Poor rating (a standard would be Comeliness for abilities.
monstrous-lookingFaerie). 2 ) Beginning again: One of the ancient Faerie
The Faerie Dramatic Character may add addition- may choose to abandon its current life and begin
al abilities within the bounds of the rules for charac- again. This is occasionally used as punishment by the
ter generation. If his or her listed abilities d o not Courts against offenders, particularly against individu-
include an ability of Great or higher, then the Faerie als who have broken promises. This re-start is extreme-
may choose an ability not previously listed as Great. ly traumatic - the Faerie forgets it previous Me, and
If they have less than four Good abilities, they may returns to the original listed abilities for its race.
choose abilities not previously listed as Good, up to 3) Translation. Faeries are creatures of energy,
four. They are not required to chose another Poor and as such one can conceivably translate voluntarily
skill other than those listed. into another form. This translation is even more trau-
Note that the automatically required Poor matic than merely beginning again. The entire for-
Sorcery skill is NOT considered one of these Poor mer life of the individual is lost, and the Faerie some-
abilities when creating a Faerie Dramatic Character. times goes mad. (EXT Courage task to avoid mad-
All Faeries have this ability immediately at the Poor ness for Faerie already acting as Dramatic
level, and will be unable to increase it. Characters). The new Faerie begins at starting levels.
Each of the Folk have Kindred abilities, which are Both this version and the previous one are not rec-
defined at the end of the profde of the Faeries which ommended for Player-run Dramatic Characters -
use them. Kindred abilities vary from one type of they are effectively creating an entirely new character.
Faerie to another - A Mermaids allure is not a Young Faerie, about 200 years old or so,may trans-
Vampires. All Kindred Abilities are considered Club late into a new form. Most choose their current form
(physical) tasks in game play. While an argument can because they cannot imagine anythmg else. However, it
be made that some might stray into other domains, is possible for a young Brownie to become a Giant.
all of the Faerie abilities are at some level a manipula- This process may only occur on the Faerie Veil, and is a
tion of the physical universe. EXT Courage task. In &s case, however, the Faerie
retains his or her previous memories.
A n lmpontant Final N o t e 4) New arrivals from the Veil. The Veil is a lim-
Individual Faeries can be ancient, having poten- itless place, with much of the remaining energies of
tially lived through a timeless period in their own dead Tuatha still surging through it. Occasionally a
dimension, plus the histories of several Earths. What new arrival appears at the borders of one of the estab-
is to keep a Faerie Dramatic Character from immedi- lished lands and joins the Faerie there.
ately knowing about Lasers and Starships? The Host may choose any of these origins for a
Faeries live for the moment-their mind set is Faerie Dramatic Character in his campaign. Indeed,
very much determined by the here and now. Except his choice may supply some additional adventures as
for their most powerfd members (such as Auberon), Faerie characters search for their true heritage.

Brian Rogers (order #1073518) 209.1


Why Faerzies Ane Aliens
BY TOMO m off any easier? A few Faerie stick to the roman-
ic notion, learned from humans, o f a

C
orwyn asked me to take a look at
this manuscript before it omantic love for life. This is pretty tough
n love forever is exactly that. If you
through the Veil and while I
nt like picking up someones socks
say that it is a startling history and a ve
r sixty years, try it for 600. This is
useful compendium, as role-playin
why many of the Sidhe tend toward
information I felt it lacked something.
serial monogamy. But what about
You see, this is a book about Faeries
when you fall in love with someone
written by Faeries. T o those of you
who will be old and grey in the
who have never had to worry about
twinkling of an eye? Ever wonder
whether there is a pixie hidin
why those Faerie lovers have that
behind your coffee cup, (a story
loveem and leave em rep?
mine for which the world is not y
Maybe theres a good reason.
prepared), here are a couple things
5. P O V E R T Y - T h e
about Faeries that you may not
Faerie just dont get this a t all.
have thought of but which should
Class distinctions, yes. They
seriously influence any Faerie
can be as class conscious as a
character.
British mens club. But Faerie
1. PERMANENCY - In the
~

are never stuck n o t having


Veil the physical environment is all
what they want and so can
energy loosely organized by men-

tal power. If you drop a porcelain never really understand the
great urban masses, and being
pitcher to the ground it breaks,
energy beings they never
but a Faerie can instantly reorga-
worry about where their next
nize the energy back into a pitch-
meal is coming from.
er. Just try explaining to a Faerie
6 . FLIGHT A N D
directly from the Veil that tha:
ETHEREALNESS -
priceless vase cannot be repaired
Although these powers are
and may never be replaced.
used for extraordinary feats,
2. TIME - I know that you
they are also used day-to-day.
know that Faerie live a long time,
As a Faerie, you never have to
b u t how does your Dramatic
worry about getting a cab when
Character feel about the fact that
youre in a hurry, your cat never
when he returns from a short holi-
ets stuck o n the roof, and
day in the Veil, all the humans
pt for rare buildings built
knows may be dead or replaced
Faerie security in mind, you
their children? Does this discrep
can never get locked out of your
in lifespan make human life m
house. What do you do when you
precious, or more expendable?
ant to get someplace in a hurry
3. AGING - Faerie do not a
and one of your party is human?
unless they choose to and most of

-
This is just a beginning. Just as
Daoine Sidhe choose to be young an
ll blooded Vulcans are not like Mr.
beautiful. Many of them find hu
Spock, even so real Faerie are far more
aging distasteful and unaesthetic.
an just beautiful people with pointy
does your character feel abou
ears that live a long time, despite what
remember that Faerie can be rather tactless
1 about u may see at gaming conventions. If
unattractive people because a Faeri
re playing Faerie that way - youre not
assumes that everyone looks as they choose.
4. ROMANCE-This one is a kettle of fish for getting the point. Believe me, I know.
a lot of people here. Why should your character get

Brian Rogers (order #1073518) 209.1


wcas, G r o g a n s , T r o w s , taunted or criticized, humans want to do exactly that.
Piskies, Hobs, Fennoderee, This is one area of human behavior I cannot fathom,
Killimoulis, Gremlins, and remains as much a mystery to me as Faerie
Gnomes, K a b o u t e r - m a n - behavior seems to be to mortals.
nikens, and Klabauterman- Large or excessive @is will drive a Brownie away.
nikin.3 Many humans have posited theories in their smoking

1
L
- Were we fair and right,
we would begin with the Boggles, said his Majesty,
rooms and theological colleges as to the reason for
this. Some say the Brownies are offended by any gift.
Others say that the small creatures consider their
As they come before Brownies in the alphabet. debt paid off when given a gift, and leave to seek
However, I can see no reason to give the Boggle any other suitable mortals to help. I will set the matter
advantage, so let us begin with the rank and fle of straight - a Brownie will leave if given a gfi because
the Seelie Court, and the basis of its industry - the that is the way it has always been. As with all things
Brownies. of the Faerie, the past is the guide, a past that stretch-
Brownies are the most numerous of the Faerie es back through several worlds.
peoples of the Seelie Court, following the Pixies, Brownies are repelled by &,as noted, and by
which they closely resemble. Brownies are invariably inverted clothing. They are not repelled by iron, but
wingless (though this does not preclude their ability it is distastell to them, and damages them as it does
to fly). They are under 10 inches tall, and appear as all the Faerie Folk. Their ability to use iron has made
rough, hairy men dressed in rags and tatters. Their them sought after by the Steam Lords and other
ears are elongated and pointed at the tips, and their industrial powers (particularly the gnomes). By the
eyes slanted and cat-like. They have generally have same token, it has helped create a new form of
small, upturned noses, if they have noses at all, and Brownie, the Gremh.
many of the creatures have no more than a pair of As an aside, the dwarves came from Brownie
holes in the middle of their stock before they abandoned
face. Hob the Faerie for mor-
What unites tality, gaining
the Brownies as a the ability to
people is their sense of handle iron and
industry. They live to sacrificing their
work, and that makes Faerie heritage and
Brownies very attractive to
humanity. Brownies will work hard
for those who show the proper amount
of respect, and their ability to perform a The Hobs are the most
great work allows them to turn businesses common of the Brownies, such
and f m s around in a few weeks. that the names are almost syn-
The key to working with the Brownies is to fol- onymous. They tend towards being noseless, and
low the rules they have set down. Never watch them having 10% lanky arms and legs, topped by wide,
work. Never comment or criticize them on their round faces. They are also called Twitches in some
achievements. Never tease them nor make them a Parts ofthe continent, in that their actions are often
butt of practical jokes. And never give them gifts stiffandjerky.
beyond the simplest and most basic rewards - a Hobs prefer rural areas, working in farmsteads
bowl of &, a lump of cheese, or a shghdy-cleaner and for small families. Many have studied human ill-
set of rags with the new year. nesses, and are experts on childhood illnesses such as
Given that the rules are so simple, it is amazing the kink cough (whooping cough) or troupe.
that mortals continually violate them, e g perfect- Individuals who have been unable to find a medical
ly good relationships. Being told that they cannot or thaumaturgic cure for illness often search the
watch the brownies work, or that they should not be countryside for a howledgeable I+b~man.

Brian Rogers (order #1073518) 209.1


The correct term when addressing one of these throughout the rest of the continent under a variety
Faeries is Hob or Hobsman. Hobgoblin is a Bogey ofnames.
trick, (see later under Bogeys), and is considered an The Bwca ran afoul of puritans in the first world,
insult by self-respecting hobs. a rabid breed of witch-hunters that made this worlds
That said, it should be admitted that Hobs are Cromwell look positively peaceful and rational. As a
the more Bogey-like of the Brownies, in that they are result they have no patience for religion in any form,
not above practical jokes - small things like or for abstinence. Their hatred of faith
tymg all the ribbons in the drawer into a becomes almost irrational at times,
single ball, or leaving footprints in the and they will go out of their way
butter-bowl. They have no sense of to torment lay preachers and tem-
humor when it comes to being the butt perance advocates.
of pranks.
Hobs, like most Brownies, are
Fennoaenee
peaceful and will more likely move Long ago, in another word,
away fiom danger or an abusive mortal Fennoderee was a single name of a
than confront it. Such homes are usu- Faerie, not an entire class. As he
ally infested soon after with Bogles, made his name, other Brownies,
creating the impression that a Bogle is attracted by his style and ability,
a Brownie that has been mistreated. imitated him. Now there are hun-
While this is untrue, I will relay a dreds o f Fennoderee, properly
story from Warwick. A particular called Ferrishyn, scattered through-
Hob name Jameson had served a out New Europa. The greatest com-
family well for many generations, munity of the creatures is on the Isle
until the household had a bad-tem- of Man, which is regarded as their
pered patriarch who enjoyed hunting traditional homeland.
down and tormenting the Faerie. An The Fennoderee, both original
old cook in the household, sacked by * and later versions, were field
this petty despot, took her revenge by Brownies. And they are threshers
sewing Jameson a suit of clothes and beyond all compare, capable of taking
presenting them to him before she left. down a field of barley in a single
Freedfrom his obligation, Jameson headed for evening. They will perform other
the high country, but not before taking vengeance of actions around the farm, but in harvesting they are
his own. He shapeshifted into the form of a Bogle, superior.
and visited every member of the Unseelie Court The Fennoderee are strong as well, the strongest
within ten miles, telling them all that the Warwick of the Brownies, and physically stronger than most
Manor had been abandoned by its longstanding others of the Fair Folk as well. Almost every tavern
guardian. Soon every goblin, bogle, and boggart was on the Isle of Man has a misshapen hunk of iron kept
streaming through the gates, working their deviltry behind the bar. Said piece of iron is used to shake
on the bad-tempered patriarch. The manor is still hands with any of the Ferrishyn that stop by. To
there, empty and now the domain of Haunts, a mon- refuse to offer greeting is to court disaster, but to
ument to the inadvisability of m d h g a Brownie. shake hands with a Fennoderee is to court broken
And Jameson? He followed the cook to her new bones.
posting in London, where she found work in a Compensating for their great strength, the
restaurant. With her Brownie ally, she eventually Fennoderee are not particularly bright. The iron
bought the restaurant, renamed it Jamies, and her hand-shaker is but one of the tales of Fennoderee
descendants have maintained it as one of the finest fooled or conned. Other tales include Fennoderee
venues in the city. And they have learned never to trying to round up hares thinking they were sheep, or
question or taunt the familys guardian hob. carrying water in a sieve, or trying to harvest a field of
iron rods driven into the earth.
Bwcas The Fennoderee look like typical brownies, but
The Bwca (pronounced, and often spelled, Booka wider and more muscular, and dressed in rags. The
for those not up on their Welsh) are found primarily original Fennoderee dressed similarly, but always
in the west country of England, but are common worked naked. This original Fennoderee left the Isle

Brian Rogers (order #1073518) 209.1


of Man ages ago, when he lost a bet to reel in a fish of the livestock. As a result, the Piskies are often
(actually a whale - and he only lost because his pole mated in human minds with the Grogans, as if
snapped). the two were husband and wife. As a result of
The Fennoderee still revere their namesake, that, many Grogans and Piskies ARE married
and the Ferrishyn of the Isle of Man regard couples, living up to the expectations of the
him as their king, though in exile. These humans.
Faerie maintain the high standards of their Piskies are fat, rustic, and bucolic. They
predecessors, and are also noted for their invariably have red hair and wide mouths,
pets, creatures known as rainbow hounds - with half-again as many teeth as a mortal.
powerfid and loyal dogs in every color of the They are often cross-eyed. They wear green
rainbow. and red, hke the Grogans, but not even they
know which side picked it up from the others.
Gnogans Piskies are notorious tale-spinners and
Most Brownies are male in that they liars, and will n o t work during the day,
ape the male form. Grogans, also called regardless of the inducement. At night, how-
Gmgachs, are a female variety of Brownie. ever, they perform their chores in the
They are lanky and lean, their faces narrow Brownie fashion - at night, and with great
and their hair golden and worn stringy. industry. They hate to be praised for this, as
They are usually wet as if just stepping in other Brownies, and some will go as far as to
from the rain, and look like drowned rats. credit other Brownies (particularly the
They dress in green and red as a rule. Grogans) to dodge the praise.
Some scholars have placed them
among the Lake Ladies and Mermaids, Taow
but their true home is among the brown- A grey-fleshed breed of Brownie, the
ies. They often live in wells and cisterns, Trow are most populous in their small king-
and they draw water and fetch feed for doms on the Shetland and Orkney islands,
barns in the evenings. where they are ruled by nobles, known as the
The presence of a Grogan usually indicates that Kunal Trows. Trow are known by a number of
the water is potable. This is not because of any ability names, however, from Scandinavia to the
of the Grogan herself, but rather because they are Medterranean.
attracted to pure sources, and once present tend to Among a quirky people, the Trow are probably
fish out dead creatures which fall into the well as well the quirkiest. Their worst trait is a personal repulsion
as keep cistern-poisonersat bay. to sunlight, which takes on the level of a phobia.
In most countries, mortals drink wine and ale Trow take no damage from sunlight, but i f a single
because the water is unsuitable for drinking. The ray strikes them, they cannot rest again until the sun
exception is those areas favored by has set. As a result, stricken Trow scuttle
Grugachs. There are spas in the south from shadow to shadow, never comfort-
of France that have agents, whose job able wherever they are, always com-
it is to hunt down Grogans and plaining about the brightness of the
offer to install them in the healthy sun. Selling Parasols to the Trow
waters of the spa (which is then is a phrase indicating an easy task,
used as promotion with the mor- almost completed before it has
tals - Grogan-Fresh o r begun.
something equally insipid). As Trow also will not turn away
there is little to offer a from someone watching them.
Brownie, and even offering too This stems from another early
much will drive it off, these experience in the First Earth, in
agents are generally hstrated. which the early T r o w were
Piskies ambushed and captured by mortals.
As a result, t h e Trow are always
Occasionally called Pigsies and watchhl in the presence of humans,
wrongly called Pixies, these creatures keeping an eye on them. This will result
are farmyard Brownies, tending to some Piskie in them walking backwards to avoid

AUBERON O F T H E F A E R I E

Brian Rogers (order #1073518) 209.1


exposing themselves to mortal attacks, and simply make sure they are fed late at
spinning around in place to try to keep an night, and by the servants.
eye on multiple humans. Many mortals Killimoulis are, by nature aides
consider humorous the sight of a to the d e r , and often infest small
Trow in sunlight, cursing and spin- mills and granaries, working their
ning, trying to keep an eye on all his magick late at night. Without bela-
opponents. I cannot understand why boring the point, they are also usehl
they find it funny. for gathering up s m d bits of grain that
The Kunal Trow (also called the King are normally missed. If you see a clean
Trow) are unique among the Brownies in mill, then you know Killimoulis are present.
that they have a method by which they recre- More and more are found in industrial areas
ate themselves in a form of serial immortality. as well, and they have taken to the new fac-
Trow often take human wives, but give up all tories well, overcoming their distaste for
of their Faerie essence, in conception, leaving a
hollow shell that would live another ten years (at
most). Blrth of a Kunal Trow invariably kills the
mortal mother as well, but the newborn King I have stated earlier that the antecedents
Trow matures in two decades (usually regaining of the dwarfs were brownie stock, and the
lost knowledge from its now-mortal, p o w e h l gnomes are the closest comparison to those
incarnation), to begin the process again. ancestral dwarves. Your typical gnome stands
There are tales among the Trow of a mortal all of ten inches tall, but has the portly
woman who had spells that allowed her to survive demeanor and wide, bearded face of its larger
Trow childbirth, and give birth to multiple Kunal relatives. The pug nose and pointed ears, in
Trow over her long life. Even with my lofty posi- addition to the size difference, are the usual
tion and supposed omniscient nature I cannot tell giveaways. Relationships between the two races are
vou ifthis is true or not. cordial, and dwarfen holds are often infested with
small gnomish helpers.
Killirnoulis Gnomes are more technology-ept than the rest of
In dealing with all Faeries, one thing to keep in their Faerie h, but they worship the beauty of the
mind is that they tended to imitate that which they pocket watch as opposed to the power of the steam
witnessed in the First World we visited. This is why engine. Small, delicate clockwork and toys are their
the bulk of Faeries are human, with a mixture of ani- claim to fame, along with accounting devices and
mal-shapes and more exotic shapes. Common decen- other ratchet driven tools. They are particularly well-
cy and an eye towards not upsetting the more deli- regarded in Switzerland, where n o self-respecting
cate constitutions in the audience prevent me fi-om bank, jeweler, or clock-maker would survive without
speculating on what the Faerie who would become one or more gnomes on the evening work shift.
Killimoulis were seeing at the time. In some industrial areas, gnomes were
The Kitlimouli has no mouth, which is thought to be perfect workers, and gangs
not a necessity for Faerie folk, given our of them were swept up and kept within
energy-based background. However, it Enghsh factories in the early parts of the
consumes any food offered by shoving it century. Unlike the Killmoulis, who
up its oversized nose. Unlike the rest of have adapted to industrial society, the
the Brownies, the Killimouli has a huge gnomes take up steel and iron with
nose, as large as the remainder of its head. great resistance, preferring to work in
It has been said that when the rest of the more precious materials, and in smaller
Brownies gave up their noses, the amounts. T h e impressment o f the
Killimoulis took up the scrap flesh to make gnomes of England has caused the cre-
theirs. ation of a new breed of Brownie, the first
Killimoulis can make themselves under- in three worlds -The Gremlin.
stood with a nasal, droning tone, without Gnernlins
too much difficulty. Indeed, here in
England the Killimoulis are favored by the The Fair Folk do change, though that
aristocracy as they sound rather similar. They change be slow as a people and often traumat-
Killirnoulis

Brian Rogers (order #1073518) 209.1


ic for the indwidual involved. Our nature is to remain clock, just to keep the Gremlins at bay, and word
in the forms that we were first cast and to hold that comes from France, the Germanies, and even
form. But there are exceptions - individuals who America of the rising tide of Gremlins.
take a new form that does not exactly mimic the pat- The Steam-Lord owned papers have castigated
terns established for their kind. Once that new form the Gremlins, calling them Bogeys, but I must quib-
is made, there may be others who mimic it as well. ble with their assessment. First they come from
Case in point, the most recent case, is the self- Gnomes, Brownie stock, and Brownies do not
inflicted damage the Steam Lords have caused in become Bogeys, even if mistreated. Second, they do
helping create Gremlins. As I noted earlier, the not destroy in the Bogey fashon, but rather disas-
gnomes of England were swept up by press gangs, semble, pulling things apart in a neat and orderly
including Bogeys hired by the Steam Lords, and put fashion, salvaging as much as possible. They do not
into service in the great iron sheds of the robber steal a nail, nor damage a single beam, as they pull a
barons. The thinking was that since the small crea- machine to shreds. The Steam Lords got just what
tures did the work of twenty men, production would they deserve in this area.
soar. The Earl of Isley volunteered one of his Gremlins look similar to gnomes, save their heads
machine shops as a test site. As they concentrated the are a little larger and comical in proportion to their
Faerie in one spot, the Isley works were became a bodies, their ears longer, almost drooping, and their
concentration camp. beards missing entirely. As a group they have picked
Instead of doing the work of twenty men the up the fashion of smoking, preferring cheap cigars
gnomes behaved like any prisoners, becoming down- that smell like burning rope. They dress in dark col-
cast and stubborn. Punishment did n o good, and ors, often small, ragged overcoats and smocks that
only the threat of cold iron was enough to get drag on the ground as they walk.
grudging work from them. The most opposed and
angry of of lot was a gnome named Burnsoak, now
The M a n n i k e n s
__

called Bernie among his people. The oppression was Kaboutermannikens and Klaboutermannikens
too much for him, and painfully he began to change, deserve mention here, for though they are rarely
to alter his form and thoughts to reflect the new real- found in the British islands, they are extremely com-
ity. He was guided, in part, by a visit from my com- mon along the Inner Sea and throughout the conti-
rade Puck, who had his own reasons for disdaining nent. It would be remiss for us to leave the Brownies
the British fascination with automation. without addressing them
H e kept h s alterations hidden, but once he had The Klaboutermanniken is a ship's Faerie, and
become his new self, the first Gremlin, the other tends to live in the figurehead of older ships. They
prisoners followed suit. The Steam Lords did not range from a few inches tall to about a foot, though
pay sufficient attention to the change, for as the rest may shapeshift to larger sizes to complete their work.
of the population was affected, productivity went They are clean-shaven, and tend to have long hair,
UP- either green, red, or yellow, bound in the back with a
One morning Jason McLighter, head of this hell- single ribbon. They have performed on shipboard the
ish camp, awoke to find himself in a field. He had tasks that their brethren Brownies perform on land -
not been moved from his bed. Rather, the entire rewardmg the crew that adopts them with additional
building that he had slept in, and the entire factory work. They hvor out6ts s i d a r to those of the crew
itself, had been disassembled. The building materials with whom they are sailing, topped by small red
and machinery parts were stacked neatly by the berets.
remains of the front gate, alongside the chain link With the passing of those old wooden ships and
fence, now rolled neatly into a column. O f the the appearance of the larger, more impersonal iron
Gremlins there was no sign. steamships their time is passing, but some steamship
McLighter was left to explain what had happened lines have demanded that a room fitted in wood be
to his Steam Lord master and suffered a further blow installed near the bow, in the hopes of attracting
to his reputation when such attacks broke o u t these creatures.
throughout the South of England. Factories, The Kaboutermannikens are identical in appear-
machines, looms, and entire industries were disas- ance, though much fatter, and make their homes in
sembled in the dead of the night. All the component the ports along the Inner Sea. They are normally
Parts were found neatly packed away the next morn- found in and around inns and taverns, living in the
Lng. Now British factories have guards round the beams in much the same way as the

Brian Rogers (order #1073518) 209.1


They prefer to sit about, smoking pipes and telling miracles in a single evening.

Bnotonies in The G n e a t Game


BROWNIE; ABILITIES
ABI
L m HOB BwcA FENNO-DEREE GROGANS PISKIES RILLTMOULI
Fisticuffs PR PR GD PR PR PR
Perception GR GR PR GR GD GD
Athletics GD GD GR GD GD GR
Physique PR PR EXC AV AV PR
Stealth EXC EXC PR EXC EXC GR
Great Work GD GD GD GD GD GD
Etherealness AV AV PR GD GD AV
Glamour AV AV AV AV AV AV
Shapeshift AV AV AV AV AV AV
Poor Skills +1 +1 0 +2 +2 +1

BROWNIE; ABILITIES (cont.)


ABILITY TROW KUNALTROW GNOME GREMJJN MANNIKEN
Fisticufi AV AV PR PR PR
Perception GR GR GR GR GR
Athletics GD GR GD GD AV
Physique PR GD PR AV AV
Stealth EXC EXC EXC EXC EXC
Great Work GD GD GR GD GD
Etherealness AV PR PR PR AV
Glamour PR AV AV AV AV
Shapeshift AV AV AV AV AV
Poor Skills 0 +3 0 +1 +2

Notes:
1)Hobs always have the Physician Skill, usuaUy at the Good level, or at Great for one particular ailment (players
choice).
2 ) Most Player Character Brownies are either Hobs or Bwca.

Penconrn a G n e a t Wonk
All Brownies have the ability to perform a great Brownies prefer to use materials at hand, using
work, to do the work of a number of human mortals their Glamour to conjure necessary tools as opposed to
within a single night. The number of mens work the finished product. If insufficient materials are present,
Brownie duplicates depends on the level of the Power: treat the Brownie as having this power at one level less
PR=2men than noted.
AV = 5 men Most Brownie races have a specialty at which they
GD = 10 men are considered one level higher (Good instead of
GR = 20 men Average, Great instead of Good, etc...), depending on
EXC = 30 men the race itself:
EXT=40men
The task must be performed in a single night, fkom HOBS None
sundown (officially when the disk of the sun would dis- BWCA Household Chores
appear on a cloudless day) to sunup. The magick of the FENNODEREE Harvesting
enchantment is such that if this condition is not met, GROGANS & PISKIES & TROW Farm Chores
the situation reverts to the beginning state (should a KILLMOULIS Milling, Machinery
Brownie attempt to build a house and fail, the result GNOMES Clockwork, Small Manufacture
will not be a half-built house, but rather the site will be GREMLINS Demolition
as ifnothing was attempted). MANNIXENS Port Work/Ship Work

Brian Rogers (order #1073518) 209.1


oggarts, Bogles, Awd as a Hobgoblin. There is n o such thing as a

often gain entrance to a house claiming to be a


See a Bogey, shoot it. Hobgoblin - that is, a reformed, wild creature that
said T h e Elf-King with a needs only love and a few square meals to transform
chuckle, Someone told Tom himself to good. Dont believe h s . Within the week

after personal experience at their hands. And though The one redeeming trait of Bogeys is that they
I am by blood and title the ruler of the Seelie Court, are not horribly bright. As a class, they are easily
and as such obligated to all the Faerie people, I have fooled, baffled, and bamboozled. However, they are
to agree with him. also vengell, petty, and murderous, so care should
Bogey is the general name given to a class of be taken when dealing with them. When they give
small, malicious Faeries. These are their word, they will keep it, though more from lack
the rank a n d file of t h e of imagination on how to get around the promise
Unseelie Court and do than from any great internal moral compass.
the spying, kidnapping, The Bogey class are territorial and petty, and
killing, dying, and light claim chunks of land, houses, fields, and orchards as
dusting for the Adversary. their own. Anyone who tries to use these territor-
They range in original size ial lands must beat or trick or negotiate with
from 5 to 10 inches tall, and in
temperament from irritating to Bogeys float more than they fly. They
deadly. All can shapeshift, that either lack wings (though, as stated
being a standard ability of the Faerie, before, that is not a requirement for
though many have preferred shapes that flight among The People) or have
they will become in times of need. the merest nubs as an off-hand ges-
Generally their faces and bodies are weath- ture to flight. They prefer to drift
ered and gaunt, and they dress in rags and tat- about, sometimes looking like
ters. dandelion seeds.
There are a wide variety of Bogeys, often deter- The traditional foils of the
mined by where they make their homes. Bogles and Faerie work against Bogeys.
Boggarts are house spirits, Awd Goggies like They are repulsed by clotlung
orchards, Goblins tend to pack together in caves, and Boggarzt worn inside out, by iron, of
Spriggans favor the standing stones that dot the course, and by holy sym-
countryside. Bugbears tend to inhabit the wild bor- bols. The history of the Church of England, and the
den, Redcaps favor war zones, and solitary Imps seek Catholic faith on the continent is replete with tales of
out spell-casters.All are malicious, petty, and general- Bogeys being defeated by (and occasionally outwit-
ly nasty. ting) the local dergy. Twas a Bogey that led Henrys
Bogeys are, to a creature, liars and frauds. They men to Thomas Becket, and an Imp that suggested
will ofken pass themselves off as another member of to Henry VI11 his serial polygamy.
the Faerie race long enough to lull a target into com- Bogeys are fairly universal throughout New
placency, then strike. There are a couple of big lies Europa, with a changing of names applicable as you
that the Bogeys tell: move east i n t o Russia and south into t h e
First is that a Bogey is a Brownie that has been Mediterranean countries. Wherever they are found
slighted. One does not become the other. A bogey you may be assured that they are the servants, active
that is behaving like a brownie is a bogey that wants or not, of the Adversary.
something. One last trait unites the Bogey class. To the least
The second lie is that a Goblin is the same thing goblin they have the ability to use the evil eye against

AUBERON O F

Brian Rogers (order #1073518) 209.1


those that behddle them. In techcal terms this is a honestly help them against others. In &IS way they
mild befuddhg, a short-circuitingof a mortals men- see their role as righting the balance of the universe,
tal synapses, a miasma of bad luck, such that the tar- fkeelance operatives of the level on Messers. Holmes
get is impaired and less effective. To cast the evil eye and Challenger. They will work tirelessly to help a
the Bogey must see its target in the flesh young w d or old widow escape poverty, then pull
See a Bogey, shoot it. Better to shoot it before it the rug out fkom under them when they forget their
sees you. humble beginnLngs.
Bogles enjoy their shape-changing abdties, and
Bo-au~B will often masquerade as Brownies or other Faerie in
The most common of the Bogeys is the Boggarts, order to get their way, often aping a more powerhl
though their evil is more malicious than organized. cousin in order to fiighten their opponents.
They tend to claim a single house or hearth as their A classic Bogle tale involves one named Groom-
territory, drive the home-owners out through their Goblin, who moved into the house of an old widow.
pranks, then hide in the moving crates and follow the H e worked his mischief and hid the scissors and
M y to their next home. spilled the cream, but she was old and tired and
Boggart pranks are generally minor, and used as
leverage to induce the homeowner to bribe them
with small cakes or ragged clothes. Neither are point adopted the woman, and sought
needed for a Boggart (or any Faerie) but such to protect her fi-om harm.
bribes are a measure of the power the Now the old womans house
Boggart feels he has over the humans. was rented from a petty old man,
Boggarts empathize with small who was himself thought to be
children, and often will play half-boggart, as he was mali-
games with them for hours. cious and shunned even the
To many parents thls is regard- slightest contact with any
ed as a blessing in that the faith o r church. H e
Boggarts keep their children charged her an usurious
occupied. However, the rent, and charged additional
Boggarts also induce children to for any small repairs. Worst
misbehave and pull pranks on of all, whenever he visited
their own, such that Boggart- her for repairs or to collect
infested homes often have to deal the rent, he would steal her
with the childs small friends. andles fi-om the hallway cup-
These are cases where the Boggart oard. This was more than
introduces itself as a member in Groom-Goblin could bear, and he
good standing with the Seelie set about revenging himself on the

him,and it surprised him little to find that another


B o g g m are best identified, by their long, slender Bogey had already done so. So he followed the land-
noses, which they use to poke into everythmg they lord to each of his houses, talking to the Boggarts at
can. In many ways, they act as the advance Scouts of each. On the appointed day they all gathered at the
the Adversary, in that whenever h s activities are on landlords home.
the upswing in the area, his agents will be seen talk- Groom-Goblin appeared to the landlord in a pil-
ing to the local Boggart population. lar of fire, his compatriot bogles gathered around,
their features twisted evilly. I am He-who-you-shall-
not-name, said Groom-Goblin, looking like the
Bodes are the least offensive of the Bogey class, Adversary himself, all shadows and antlers, And 1
Which is to Say h e y are a mere cold where the others am here to exact payment for the candles you have
are influenza. The Bogles are long and lean, all elbows stolen.~~
and knees, and walk with a long, loping gape. The human, being human, was duly cowed and
Bodesare as as Boggarts, but fell to his knees and promised he would behave in the
tend to adopt humans of all ages and classes, and will fume. And then he signed Over the properties he

Brian Rogers (order #1073518) 209.1


held to the present tenants, which the bogles said was bathed in blue or red flame-like glow, particularly if
fair payment for the candles and other sundries he at night.
stole. Bugbears prefer rural communities, as opposed to
And a week later, after the papers had passed the more urbanized Boggarts and Bogles. In the
through the court, and the old ey pursue hunters and travelers for
home, they came back in the dead of night an sport, and many tales of the Brown Men are in reali-
killed the landlord, tearing his body to shreds. ty Bugbears having their fun.
And these are the least dangerous, and There is a tale out of Prussia regarding a par-
most kind-hearted, of their breed. ticular enterprising Bugbear and how he
fooled a village. Moving into the area, the
A w B Go-wies Bugbear, named Thog, hit upon a plan to
Awd Goggies are nature-oriented make himself the town hero, and thereby
Bogeys in that they lay claim t o guarantee a steady form of tribute. In his
orchards, fields, and vineyards monstrous form, he terrorized the area,
their domain, and protect them killing a stray sheep or two, knocking
from any who seek to steal their over the odd outbuilding, and general-
produce (including the original ly snufiling loudly beneath the mayors
tenders of the field). They must window. The townsfolk mobilized,
be bribed or tricked in order t o but could not fkd the beast that left
use their plants. Neither is such huge footprints, as Thog was
horribly difficult, since their his normal size in a jug in
needs are small and their egos ovenveen-
ing. A farmer who enlists the aid of an Once the town was in an uproar,
Awd Goggie has a personal watchdog for Thog presented himself as a monster-
his crops, provided that the particulars of killer. The townspeople were leery but des-
the deal are met. Such particulars can be a the Bogey to protect the
Share ofthe crops (usually left to rot), or SomethW town from the monster. Indeed, for the first few
as simple as a SO% to the GogdeS greatness nights after hiring Thog, the monster apparently
before entering the plot of land. Most farmers tire of shed away &om the town.
such nonsense, and hire a priest to bless the fields The third night after Thog was hired the towns-
before planting. folk were awakened by a horrible noise in the square.
AWd GogdeS in their natural form. look typical They roused themselves, and, wrapped in nightshirts,
of their breed, but they have extremely Worn and they streamed out into the streets. They found Thog,
wrinkled faces, Such that they look like withered and scratches (self-inflicted) on his face and arms. I
dned f i t . h addition, they use their shapeshift abili- found the beast! he shouted, And Ive chased it
ty in a Special manner, to transform t h m w h s into into the stables. Stand back, while I drive it back to
monstrous (5-foot long) caterpillars. These caterpd- the Faerie Veil &om which it came!
lars attack as large animals, and move with the natur- With that Thog the monster-hunter plunged into
al Speed of the Go&e- It is an act of bravery for the darkness of the stables, from which horrible
young boys in Brittany to take a h i t sounds ensued as the two apparently battled.
from a Goggie-protected orchard. Once a great hairy arm pounded through the
Bugbeaas stable wall, such that no townsman wanted to
get a closer look at the battle. Of course, thls
Bugbears are similar to was all Thogs doing, and he was mastem
Awd Goggies in that they in his shapechanging from one form to
have a natural and a mon- another, rattling the horse rigs and top-
strous form. Their natural pling barrels, thundering on the walls,
headed Bogey with a wide smile, one con- and generally giving the impression
taining about 12-too-many-teeth. In their of a titanic struggle within.
monstrous form, they can shapechange At length the battle ended
into a huge, lumbering ape-creature with a horrible howl, and the
with a pumpkin for a head. townspeople entered the sta-
Sometimes the pumpkin is ble. They found Thog bat-

Brian Rogers (order #1073518) 209.1


triumphant, and the monster gone, never enough to crown hmself lung. Such is normally bad
news for the surrounding farms and villages, since
Of course, Thog spent the next two weeks liv- the first thing the Goblin King usually does is
ing off the appreciation of the townsfolk - the launch an attack on anyone it thinks is a tllreat
best meals, the finest wines, the attention of the (and when youre 5 inches high, EVERYONE
loveliest cow-maidens. He was living high off the is a potential threat). The worst situation
hog, and word of his heroism spread to sur- appeared in Crimea about two hundred years
rounding towns, who sent their own gdts to ago. Not one but THREE Goblin Kings all
Thog the Monster-slayer. declared their hegemony within two days of
Word reached another Bugbear, who each other. The resulting devastation destroyed
quickly figured out what was up, and was five towns and burned several hundred acres of
jealous (as Bugbears are) of Thogs triumph. land before a combined force of Pixies, Lake
So about a week later, Thog was laying in a Ladies, and Daoine Sidhe restored order and
bowl of fivit on the Mayors dinner table, local heroes killed two of the Kings with Cold
gorging himself on grapes, when there was a iron. The third Goblin King, Muscara, fled the
horrid, thundering noise. battlefield and was never seen again.
Thog sat bolt-erect as the house shook I [At this point I asked Auberon if he knew
and the fiont door burst off its hinges. In where Muscara was. Of course,77he said, And he
strode a huge Bugbear, its pumpkin head knows that if he ever claims more than a firmers
blazing in crimson and azure flames. Where is field again, Ill tell someone where he is. It seems to
the fool, shouted the new Bugbear, who keep him peaceful.]
killed my little brother!?!!
That was enough for Thog, of course, and
by the time the other Bugbear had finished its To say that the Imp is the smartest Bogey is to
sentence Thog was o u t the back door and say the Border Collie is the smartest dog - it is only
halfway to the French border. The other Bugbear did applicable bY Comparison to others of its species. say
a little terrorizing own before returning home, instead that a little knowledge is a dangerous thing,
just to remind people not to put their trust in Bogeys and imps are a little howledge personified.
of any stripe, and they remember that to this Imps are lean and tend to wear dusty but fashion-
day. able clothes, usually aping those of the p d c u -
lar wizard or scientist they are hanging
Goblins
~~

bout. In the past hundred years many of


Goblins are the wildest of the them have taken to wearing spectacles,
Bogeys, and are known primarily for bifocals, and pinze-nez glasses to
their bat-wings which sprout from underscore their apparent intelli-
beneath their rags at the shoulder gence. They are bald-headed and
blades. They are Comfortable in smooth of features, their heads akin
the company of bats, and share to doorknobs that have been
their cavern lairs, and their leader ground smooth through use.
ride large bats into combat. Imps, like most of the other
Goblins are more social that other lesser Faerie, know no magick as it
Bogeys, in that they can stand the company is currently understood, but are fas-
of other Goblins. Most Bogeys are territorial cinated by it, and are smart enough
in their claims, such that there is rarely more to realize that the ability to tie spell-
than one Boggart per farmstead, or Awd knots is a great power. They are no
Goggie per orchard. Goblins band, and often more likely to be able to use that
their raw density accounts for the core of a power than the aforementioned
Wild Hunt. Their rude sociability makes Border Collie, but that does not stem
them excellent minions for larger crea- the fascination.
tures such as vampires and giants As a result, imps often inhabit places of
Goblins have a raw form of civilization in which magickal power, and act as familiars for spell-casters.
the strong bully the weak. Occasionally one of their And indeed, if the relationship between man and
number, through strength and @e, grows p0werfi.d Faerie is good, the imp will tote and fetch, mix and

Brian Rogers (order #1073518) 209.1


pulverize, and even clean on behalf of its master. head, lean and skeletal, cradled by a pool of black-
For this, of course, all it asks is to be present as the ness, it would be the most mahcious and cruel of its
mage discovers his or her spells. breed. It would have claws growing out of the black-
Of course, the unspoken part of the agreement is ness as well, long boney fingers ending in needles.
the imps own connection with the Unseelie Court. However, they do not exist.
Every move of the mage is passed through a network The Falchan would be the assassin Bogeys, much
of Bogles and Boggarts back to the dark giants of as the redcaps are their warriors and the goblins their
that domain and their ultimate master, the Adversary. foot soldiers. They would thrive in the darkness, and
All progress, or lack of same, reaches his ear, and only claim the oldest r u i n s and most forlorn places as
what spells are known and the degree of their mas- their own. They would be roused by more p o w e m
tery are also regular information. Should a imp-using creatures, and sent on missions to kill particular indi-
caster run doul of the Adversary, or research in spells viduals, or entire W e s . They would tear through
that might inconvenience their lord, that magician an entire household sparing not a single servant or
may suddenly find himself the target of a Wild Hunt, the smallest child.
with his former servant letting the goblins in the Would such creatures exist, they would be called
fiont door! Solomon, who succeeded in imprisoning upon in the most dire of emergencies. Their very exis-
the djinn, did not have an imp familiar. If he tence would be speculated upon bv the crown heads of
had, he would likely have not succeeded. New Europa. Every ruler, be he Steam Lord or
No man is ever truly the master of Czar, would wony about such a creature liv-
an Imp, regardless of what they may ing in the shadows waiting for the order
say. Their ultimate loyalty is to to kill quickly and silently. Even a
power, and in particular the power of King of the Faerie would hesitate
the Adversary himself. Its said that before invoking their name.
the dark power has promised that It is fortunate for all
once it triumphs, the imps will be involved - Steam Lord
rewarded with true magickal and Czar, Faerie-King and
ability. Like all other matters faithful biographer, that
involving the Adversary, these creatures do not exist
this is a cruel lie. after all, and instead are only
Falchans beings of mortal imagination.
__-___
The alternative is too homble
[This writer breache
the matter of the Falchan [As did Auberon, this writer
with His Majesty, but the will neither confirm nor deny the
King of the Faeries seemed existence of Falchans, and hopes
reticent at first to comment. I to commit them to the ranks of
pointed out that in most of the forgotten Faerie tales]
bestiaries and grimoires, the
Falchans are mentioned along-
side the Spriggans and Bogles and Redcaps, and are The warrior race among the Bogeys, the Redcaps
normally considered Bogey-kind. Yet these same are the strongest and most resolute of their race.
tomes make no mention of the particular Falchans They prefer to live on the borders between nations
themselves. Auberons response was a brief silence. and peoples in conflict. The boot of Italy, the Batkan
Then he interlocked his fingers, raised them to his nations, the border lands between England and
chin, and made the following statement:] Scotland, and between Prussia and the rest of the
Falchans do not exist. In any classifications, there world, all are their homelands.
will be errors, small and large. A small error is the Redcaps take their name fiom dying their berets
regarding of Fauns and Pans as separate creatures due in the blood of the innocent. Preferably that is blood
to a few regional differences. A larger error is to cre- shed by other, mortal agencies, but the Redcaps are
ate a Faerie out of whole cloth. That is the case of the not above ambushing lone individuals in order to
Falchan. gain their brownish red dye.
The Falchan, if it did exist, would be the most Redcaps are the broadest and strongest of the
dangerous of its breed. Little more than a Bogeys Bogey-folk. They dress in hides and fur, and in more

Brian Rogers (order #1073518) 209.1


ci\&zed regions, in the tatters of military finery from Pucks, but lack both the demeanor and the goat-
years past. They make their homes in old ruins and horns of these more p l a w spirits. When checking a
peel towers (guard towers, their bells long-since Spriggan, look at the eyes - these will look like red
stripped out). Reports fi-om the Bavarian borders are coals set deeply beneath heavy, shaggy brows.
that many have taken up homes in the burned-out Spriggans have an interesting heritage in that
remnants of old landfortresses destroyed in the most most of them were Giants before the Nightfall War.
recent war. One of the Faerie changing shape is a rare occasion,
The Redcaps have long, claw-tipped arms and and this mass conversion was in part payment by the
cany small glaives, which they use to hany individu- Giants for their loss to the Daoine Sidhe. It was trau-
als at a Qstance. A recent fashion among them is to matic for the Spriggans across the board. While no
wear iron-shod boots. While uncomfortable, the longer the murderous Giants that stalked the land
boots make the Bogeys all the more dangerous to before the war, they are still dangerous.
other Faeries. A Redcap, if badly pressed in combat, Spriggans retain their ability to change their size
will flee the battlefield. Often, but not always, it will through shapechange, growing as they charge an
leave one of its h g - l i k e teeth behind, and these are opponent until they reflect the monstrous appearance
sometimes used as a good-luck charm to prevent the of old. The damage they inflict reflects their size at
Bogeys return. the time.
Most Redcaps are hostile to all mortals, regard- The Spriggans and Korreds are also tireless
less of purpose, but there is one exception. In dancers, and the crop circles across New Europa are
Grantully Castle, in Perthshire, the local Redcap was the results of their wheeling and cavorting. They are
wrecking great havoc. A number of Daoine Sidhe more social than the rest of their lot (save perhaps the
adventurers halted its predations in a series of battles. Goblins), and gather in large convocations. Heavens
In each battle the Redcap had to flee, leaving a tooth aid the mortal who breaks in on a Spriggan gather-
behind. Now Redcaps have more teeth than a mor- ing, for they gain power in numbers. They force the
tal, but after pulling a number of its fangs it felt it interloper to dance until he drops.
could lose no more. Finally the local castle owners There is a story which states that young women
approached the Redcap under a flag of truce, and who dance with the Spriggans will bear a child of a
offered it its own apartment, high atop the castle, ifit man they never slept with. T h s last is an untruth, but
would promise not to harm any of the local popu- it is a lie created by the mortal men as opposed to any
lace. The Redcap, nearly toothless at this point, read- Bogey. There is no shortage of humans with elven
ily agreed and has since acted as the protector of the blood in them, mind you, but you dont get that way
castle. This is the closest incident to a good &om dancing.
Redcap, and travellers are still advised not to go Spriggans have ornate M y trees. These are mostly
about alone near the castle, for they are not included fictitious,since they are Giants reformed, but they cling
in the truce. I told this tale to young Tom, who to these f a l s e h d as their true heritage. The Crions
responded with a laugh and said, That may be the are a large f d y , as are the Jetins and Vihans.The
first time a Bogey has sold out its heritage for a Carikines claim to be Phoenician in origin, and then
Dental Plan. Indeed, b u t t h e there are the Boudiguets - and CHorriquets. the
I ,

Grantully Redcap is the only one, Corics, Corrandonnets, and Corriquets, the
and is not well thought of by his Guemonets, Gwazig-Gans, and Hommes
kinsmen as a result. Cornus, and the Kerions, Korandon,
Ka b b o u t e r m a n n i ken s Kornikaneds, Korriks, Kouricans,
along the coast of the Inner Sea are and Kourils. All are intensely
also called Redcaps for their head gear, but proud of the f d y her-
they are a different breed entirely, and are Qs-
cussed under Brownies. these names are actu-
SpRiggan5
The last of the major classifications of Bogey is
the Spriggan, also called the Korred and the Dolmen and forced to trans-
Elf. They are covered with a shaggy fur beneath the form into the less-power-
-ags, and their feet end with goat-like hooves.
4s a result, they are often confused with

Brian Rogers (order #1073518) 209.1


s The Gneat Game
B ~ e g in
BOGEY ABILITIES
AB^ B~GGART BoGLE A m GOGGIE GOBLIN BUGBEAR -
IMP
FisticutE GR GD GD GD GR GD
Perception AV GD GD AV AV GR
Athletics GD GR GD GD GR AV
Physique GD GD GR GD GR AV
Stealth GR GR GR GR AV GR
Evil Eye AV AV PR AV AV GD
Etherealness AV GD PR GR GD AV
Glamour AV PR GD AV AV GD
Shapeshifting AV GD GR AV GR AV
Poor Skills +2 +1 +1 +1 +3 +1

BOGEY ABILITIES (ant.) NOTES


&ElTY SPRIGGAN REDCAP FALCHAN Goblins: Ifa Goblin gains 100 goblins beneath him
Fisticuffs GR GR GR which will swear him fealty, then he may be crowned a
Perception AV AV GD Goblin King. All abilities increase by +1level
Athletics GR GD GD Spriggans: If there are more than 10 Spriggans pre-
Physique GR GR GR sent, each may choose to increase one ability by one
Stealth PR AV GR rank. This increase is for the duration of a single day.
Evil Eye GD GD AV Each additional 10 Spriggans calls for another one rank
Etherealness PR PR GR increase in one chosen ability, but the duration is still for
Glamour GR AV AV only one day.
Shapeshifting GR AV AV Falchans: Falchans do not exist. Therefore they can-
Poor Skills +2 +lCom +3 not be player characters.

This is the Bogey ability to place bad fortune evil eye the first time they are called upon to use a
upon a mortal. The target mortal must be within clear reduced ability. They may not be aware of which
and unassisted sight of the Bogey -it cannot use this Bogey was responsible for the casting. Similarly, once
abiLity on a picture or photograph of the individual an evil eye is broken or removed, then the target is
involved, nor through a telescope. Others of the aware of the change in status the next time he or she
Faerie, their pets, and animals are unaffected by the attempts to use an ability.
evil eye. Further, the target must be unprotected by The evil eye may be removed voluntarily by the
holy symbols, prayer, inverted clothes, or a large Bogey who places it, or fade when the Bogey places
amount of iron, and cannot be under the effect of an evil eye on a new target (given the pettiness of the
another evil eye. Such targets are immune to the evil Bogeys this is not unusual - a Bogey who places an
eye. Evil Eye on a target for a casual slight will likely find
The evil eye causes all the targets abilities to another deserving target within a week). Prayers or
decrease by one for the duration of the evil eye. The religious rites will not release one from the evil eye,
evil eye lasts as long as the Bogey casting it desires, and though they may prevent hture occurrences. Killing
dissipates if the Bogey chooses another target. Should the Bogey will not end the effect unless the Bogey is
the Bogey be disrupted and sent back to the Faerie slain forever.
Veil, the evil eye remains in effect, but if the Bogey is The Grant Luck ability of the Leprechauns will
forever slain (by cold iron)then the effect is lifted. negate the evil eye of the Bogey, but a willing
The Bogey casting the evil eye is aware if it suc- Leprechaun must be found. Bogeys and Leprechauns
ceeds or not. Check against the targets Courage for do no like each other, and most of the hatred stems
success. If the Bogey fails, it may not attempt to use from the fict that one can undo the others work.
the evil eye for another 24 hours. Finally, there is a spell which can negate the effects
Only one evil eye may be applied against a partic- of a Bogeys evil eye. It is known to the Order of St.
ular target at a particular time. If a Bogeys evil eye is Boniface, but the precise individual who knows the
applied to another target, then it immediately evapo- spell is kept hidden, as such an individual is usually
rates on the first. A target is aware they are under the hunted down by Bogeys and tormented to death.

Brian Rogers (order #1073518) 209.1


FAERIEANIMALS
rkan Sonney, Black Dogs, Dogs, and such creatures will not enter holy ground.
C h u r c h Grims, Boobries, The exceptions to this are the Church Grim and the
Cait Siths, Faerie Cattle, Cu Cait Sith, who are unaffected by holy symbols and
Siths and Padfoots prayers, and often serve as holy guardians.
While Brownies are generally members in good
Not all the fiir folk chose stead in the Seelie Court, and Bogeys the denizens of
to imitate humanity when they the Unseelie, the distinctions break down in other
first formed, said Auberon, tribes of the Folk, and the Faerie Animals are a good
Some misunderstood what they saw and adapted case in point. It would suffice to say that Church
themselves accordingly, some mixed and matched Grims, Arkan Sonneys, and Cu Sith tend to be
with several models, and some chose animals as their Seelie, while Black Dogs and Boobrie Unseelie.
models. All can shapeshift into other forms, of course Padfoots, Cait Sith and Faerie Cattle vary from indi-
- I am speaking of their base, native forms. Those vidual to individual, and members can be found in
who chose the animal form fall into the category of both courts.
Faerie Animals. All Faerie Animals have two special abilities, but
A great distinction must be made between Faerie usudy one is more powerlid than the other. Most of
animals and Faerie pets or creatures. The former are those with domesticated forms are masters of animal
f d members of the Courts in every way, but in the control, capable of bending the will of true animals
shape of hounds, cats, and cattle. They are rational to their bidding. Those with wilder shapes specialize
beings, can communicate with others, and, should in warping sound itself, displacing their footfalls so
they choose to, shapeshift into a human form. The they move silently, while causing their footfalls to
latter are creations of the Faerie, often but not always sound directly behind their victim.
the Unseelie Court, in which traditional animal stock
is manipulated at a fimdamental level. An Austrian
Ankan Sonnea
monk named Gregor Johann Mendel is just now The Arkan Sonney is a minor Faerie that takes the
form of a small white pig with red-limned ears. It will
starting to unlock the secrets the Faeries use to create
join a farmers sty for a few days, mingle with the
their basilisks and giant fiogs, their unicorns and rid-
stock, then move on. Unlike t h e farm-based
T h e key to remember is that these Faerie Brownies, the Arkan Sonney does no work, but its
Creatures are the result of p o w e f i Glamours, but presence does cause the hogs to settle, and as such
still no more than they once were. They may follow the creature is regarded as a sign of good fortune.
simple orders, acting under the control of their cre- When dealing with any of the domesticated
ators, but they are no more sentient than they were Faerie animals, care should be taken by mortals.
intelligent. Faerie Animals, on the other hand, are While a Brownie will move away when mistreated,
I11-fledged Folk, and should be the Arkan Sonnev (and the Faerie
treated accordingly. AnkanSonney Cattle as well), take the herd
Given their animal shapes, the with them. One old fool in Sussex
Fair Animals tend to favor more found an Arkan Sonney, whose
rural and wilderness homes. Some, name was Waxwing, in his pen, and
such as the Boobrie and the Black decided to kill it and roast it for the
Dogs, prefer the wild places exclusive- local minister, whose daughter he was
ly, while others which mimic domesticated courting. He was smart enough to keep his
beasts like the Arkan Sonney and the Faerie intentions secret, but the household hob found
Cattle, often mix with their mortal counter-
arts.
Faerie Animals are repelled by iron. The next morning the h e r went to
Aost are repulsed by holy symbols and by . The knce was still
lrayers. A fervent and heartfelt invocation
d l ward off the pursuit of the Dandy

A u B _E _R O N -~ OF T H E F A E R I E
Brian Rogers (order #1073518) 209.1
sign. Far from impressing the minister, the chlldren, and protected the elderly. In all these case
f m e r scuttled all chances of winning that I have found that it is the similar Church Grims or
young ladys hand. Padfoots which are responsible. That is not to say
This would be the end of the tale, there are no Black Dogs welcome at the Seelie
but for the next year or so Waxwing Court, but their presence would be a rare thing
appeared at the farms in the area. At
each appearance the white pig Black Dogs often gather in packs, serving
would remain for a few days, as the hounds of the Wild Hunt, and are
then vanish, leaving a healthy sometimes called the Devils Dandy
prize hog in its place. Now, Dogs when engaged in the chase.
if these farmers realized the
new hogs were property of the
Chunch Grzims
original fool who tried to slice up The Church Grim took its
an Arkan Sonney, none said so, and initial shape from the great
none returned the pigs. There is no profit in hounds of the First Earth, but
offending one of the Fair Folk, even in this case it was to replace the
one rooting for vegetables with its dead guardian dog of an old
nose. church. The dogs master, an
old priest, took the imitation
BLack D o g s as his companion, fully
Black Dogs are great, lumbering, aware of the deception,
hunting dogs, often looking like wolf- or and treated the
deerhounds, though standing up to five hound well.
foot tall at the shoulder. Their
fur is black and shaggy, and
they have large, hell-red
eyes that glow in the
dark.
The latter is a definite
advantage in their favorite sport - hunting The kindness of the priest
lone travelers on the road. They use their accounts for the fearlessness of the Church
sound-throwing a b l t y to make it appear Grim in the face of faith, and that fearlessness
that they are right o n their victims tail. has been imitated by other Grims.
They may use this ability to herd their prey, The Church Grim is similar in appearance
often causing victims to double back to to the Black Dogs - a great black canine with
where the Black Dog lays in wait. Their red eyes. While the Black Dogs resemble shaggy
favorite domains are those wild places where deerhounds, Church Grims tend to resemble
they rarely find humans - deep forests, ebon-colored great danes. Indeed, those animals
haunted swamps, and lonely moors. e favorites among many parish priests to start
One Black Dog, the Mauthe Doog, lays with, possibly a result of that first rela-
its claim on the Isle of Man, and even the tionship of priest and Church Grim.
Fennoderee there let it hunt as it pleases. Church Grims tend to be territori-
This is one of the ancient Dogs, and it claims al loners, their territory usually cen-
to have hunted alongside the Adversary on tered o n a particular church or
his h t Wild Hunts. One additional trick it graveyard where they have served
uses is to use its Glamour to appear to for generations. It is possible to
fire bolts of flame &om its eyes. These drive a Church Grim &om its home,
Faerie-flames can catch mortal sub- but that is usually a bad idea - all
stances ablaze. The Mauthe Doog the legions of the Unseelie Host
only uses these abilities if struck or would take the opportunity to move
spoken to by mortals. into the formerly-protected area.
There are tales of Black Dogs who Church Grims are found
have helped travelers, rescued lost through New Europa, but favor the
Chunch Gnim

Brian Rogers (order #1073518) 209.1


north. They are called Kirkkogrims in is the tad. One of the disadvantages of having an ani-
Finland and Kirkegnms in Denmark. mal form is the lack of opposable
PaBgoots
~~
thumbs. Most of the Faerie
Animals eschew the need to
The Padfoots are a form of handle tools, shapechanging into
Faerie H o u n d that haunt the a humanoid form if need be. The
wild places preferred by the Cu Sith have a long, prehensile tail,
Black Dogs. They are capable which they coil on their backs when
of great acts of sacrifice and not in use. They use their tails to
kindness, but have the ability handle simple tools, to reach items
and occasional desire t o otherwise unavailable, and as trip-
haunt the lone traveler. ropes. If lost, the tail will be regrown.
Padfoots are narrower and The C u Sith are valuable t o the
leaner than the Black Dogs, Daoine Sidhe in that the hounds can
and their coat, while shaggy, enchant animals much as Faerie Lords
ranges from red to brown to can enchant humans. Often a
black. The hall-mark of the Faerie-nobles hunting dog is
Padfoot is their paws - more than merely a hound,
they are huge, the size of and often serves as advisor and
dinner plates. When the fiiend.
Padfoot walks, it sounds like it is
pulling its feet from mud or muck. That is the sound Cait Sith
that it uses to haunt on the roads. Pronounced Kat-Shee, these are the mystic
A Padfoot haunting is more for amusement cats of the Faerie. Few
than harm - the rough-housing of a puppy of the First Earth
rather than the hunt of the wolf. Indeed, in Faerie chose to imi-
Bavaria once a Faerie Hound stood between an tate cats, who were
expectant noblewoman and a pack of Black Dogs. aware of the
The Black Dogs had orders from a more sinister
source, and would not back off in the face of the
Padfoot. The Padfoot stood off the attacking pack
for two hours, until the howling of battle brought a
group of townsmen. Then the Padfoot, apparently The Cait
critically wounded, wandered off into the night. Siths native form is that
That is the reason, by the way, that the King of of a large panther with over-
Bavaria keeps a room empty, in case the Faeri sized ears. Their pelts are
that rescued his mother ever returns, but since the dark green of the sea,
that evening not a single Padfoot has been seen and their eyes are the color
in Bayem. of jade. They can take on the size and
coloring of a common house cat, but
c u 5th when on the prowl, they revert to their
Pronounced Coo-Shee, these are the natural appearance. There have been
Faerie Hounds of the Daoine Sidhe, subor- many sitings of Big Cats throughout
dinate to their command but still full- England and Northern New Europa in
fledged Faeries (unlike the Rainbow the past few decades, the result of
Hounds of the Fennoderee, for example, more mortals claiming the native
which are enGlamoured hunting dogs). woods prowled by these creatures.
The Cu Sith are smaller than most of the T h e Cait Sith have n o fear of
wild dogs, standing a mere three-feet at the prayers or holy ground, but for another
shoulder. Their coats are shaggy and dark reason entirely than Church Grims. In this
green in color, and their paws, while oversized, matter, they are similar to their original cat
.
t approach the great feet of the Padfoot. models -curious, playll, and completely
e most interesting feature Of the Cu Sith cu without fear. Often a Gait Sith will

Brian Rogers (order #1073518) 209.1


adopt a temple, church, or ring of standing the hunt, they wdl terronze their vic-
stones, but this is because no other Faeries tims before closing in for the kill.
will want to claim these locations. Industrious humans have sought to hunt
Cait Sith are catlike in action as down and kill Boobrie, thinking it no more
well as appearance. They love than some enchanted creation as opposed to a true
attention, but only on their Faerie. Such hunting parties, under-prepared both in
own terms. They will not knowledge and arms, have generally met with defeat.
stand being caged o r Some have succeeded in destroying the mortal form
enclosed, and think of of the Boobrie, only to discover that it will return
to that location years later.
ters. Unlike the other Faerie Animals, the At a dinner about a year ago I spoke of
Cait Sith believes that all cats are within one such hunt, where the townsmen, so
their protection. A human that treats cats mortal and sure of themselves were con-
well may be sure of a Cait Siths blessing, but vinced they could drive off the creature.
one who is inhumane may wake up in the mid- They ignored all Faerie aid or advice,
dle of the night with a large green panther and went tromping into the swamp,
watching through his or her window. never to return. A mathematician at
the party transcribed the adventure,
with a few facts changed to protect
To the outsider, the Boobrie may seem more the d t y . He showed it to me, and I
like a monstrous Faerie Pet than a true member suggested one minor change, to pre-
of the Fair Folk. Its natural appearance is vent retribution from the beast in
that of great water bird, kin to the
stork and heron. It stands on its The snark was a Boobrie, you see.
stilt-like legs some twenty feet
above the surroundings, and its spread wings can Faerzie Cattle
Also called the Crodh Mara or Water Bulls, these
appear as dun-colored cows with small, rounded ears.
tions. Some take on the slate-grey shades o Like the Arkan Sonney, the Faerie Cattle are regard-
other water birds, while others prefer a cav- ed as being a sign of good luck in the herd, as they
alcade of colors. Those that hunt at night prevent stragglers and stampedes. However, they
vary between a ebon black and a ghostly should be watched, as they will otherwise lead the
pale shade, depending on whether they entire herd off to the nearest gate to the Veil. Neither
choose to move stealthily or not. they nor the cattle will be seen again in the farmers
The Boobrie considers itself master
of its tenitory, usually a particularly des- Most Faerie Cattle appear (save for the ears) like
olate swamp o r isolated lake. Any est of the herd. Most are bulls and are
beings that come within that area are regarded, even by other mortal
expected to swear fealty and make an males, as the leader of their
offering, whether human or animal. rtal herd. Some Faerie
Indeed humans living near a boo-
brie often leave a young calf or
goat out for the Boobrie, in the tle of ancient times. These
have huge horns, shaggy manes
dong their backs, and are particu-
-1y independent.
Boobrie does have a phys- Faerie Cattle in general, and the
ical need to eat, but the / aurochs in particular, have a hatred of
act of consumption, particu- Uisge, the water horses, and the two
larly an offering or bribe, is pleasing to it. will battle whenever they encounter
The cry of the Boobrie rattles the bones, and can each other. Given the nature of Water
Horses, that doubles the reasons for
h e r s to value the Faerie Cattle.

Brian Rogers (order #1073518) 209.1


F a e R i e Animals in The GReat Game
FAERIEANIMALABILITIES
ABnsry A R R A N S o m BLACKDOG
C m m G m PADPOOT cu S m GAIT S m
Fisticuffs PR GD AV AV PR PR
Perception AV AV AV AV GD AV
Athletics AV AV AV GD AV AV
Physique AV AV GD AV AV AV
Stealth GD GD GD GD GD GD
Stealthy Tread AV GR GR EXC GR GR
RuletheAnimals GD PR AV AV GD GD
Etherealness GR AV AV AV AV AV
Glamour AV GD AV AV AV AV
Shapeshift AV AV AV GD GD GD
Poor Skills 0 0 +1 +1 0 0
FAERIE ANIMAL. ABILITIES (corn.)
Ll?I!Lm FAERIECAm BOOBRIE be able to pass on limited information and follow sim-
Fisticuffs PR GD
ple commands.
Perception AV AV
Athletics AV AV
Poor - You can slightly m o w the emotions of
Physique AV AV animals. Dogs will howl at your command or remain
Stealth GD GD asleep. Cattle and other animals may become restless
Stealth Tread AV GR at your approach. No communication is possible.
RuletheAnimals EXC AV Average - You can calm wild beasts, and they
Etherealness AV EXC treat you with trust. You can cause spooked or fight-
Glamour AV AV ened animals to flee. You can make your questions
Shapechange AV PR understandable to them, but cannot directly under-
Poor Skills +1 +2 stand their answers.
Good - You can give simple orders to a single
Stealthy Tn~u-6 animal- one or two words, whch they will follow as
This is in reality a form of sound-shifting - moving long as you are present. Communication is two-way,
the sound of movement fi-om where one is to another and you can understand their responses. Most animals
location, usudy directly behind a particular victim. can remember up to a day in the past what they have
The result is intended to fkighten the target, causing encountered.
him to flee away (or sometimes toward) the Faerie. Great -As for Good, but you can affect a num-
Only one victim at a time may be affected. The ber of animals, up to about ten in number.
victim must be within sight of the Faerie Animal lkceptional- As Great, plus you can make an ani-
when the effect starts. The effect erodes after five min- mal thin k and remember up to a week in the past. You
utes or so unless the Faerie Animal remains in visual are not limited in number of animals you can affect.
range. The target may have companions who will You can attempt to overrule someone elses magickal
hear sounds as normal. This makes the Faerie animals control over an animal of they are using this ability.
ability checks one level more diEicult. Extraordinary - As Great, but you no longer
The victim of this form of attack must make a have to be present for them to follow your orders.
check using his or her Courage against the strength of In addition, certain Faerie Animals gain ability
the Faeries power. Failure indicates that the victim when commanding a particular type of animal. Black
has fden prey to the horrible sounds and is fleeing in Dogs, Church Grims, Padfoots, and Cu Sith gain an
the other direction. Alternately, women of society additional level against canines. Cait Sith gain an addi-
may be considered to have received a constitutional tional level against the cat funily. Arkan Sonney gain a
attack of 3 wounds. benefit against swine, and Faerie Cattle against cows.
The Boobrie does not gain this ability against birds,
Rule The Animals however.
This is the ability to communicate with and bend Enchanted, enlarged, or otherwise Glamoured
the wills of animals to your bidding. Most (non- creatures are immune to this ability, as are other
enchanted) animals are simple creatures, their minds Faerie animals and the monstrous, unnatural pets
concerned mainly with their next meal, but they may of the Faerie.

Brian Rogers (order #1073518) 209.1


o-Walkers, Dopplegangen fire on it. I dont think it stopped running until it
and Fylgiar. had reached the Alaskan territories. Catherine herself
All of the Faerie imitate, lived another decade after the encounter.
said the King in response to a The Fetch can act as a bodyguard, taking damage
query about original models, to protect its favored one, provided that it can act
It is our nature. Most of the and react quickly enough. It has no more particular
forms we imitate are rough or powers in this area than any other Faerie, though it is
inexact, or, if we imitate d y , usually on guard at all times.
the mortal model eventually dies and we live on. The death of a favored one is a traumatic experi-
There are exceptions, as with all things involving the ence for the Fetch, as serious as the Translation of one
Fair Folk. The most notable of those exceptions is type of Faerie into another. When William 11, son of
the family of Fetches. William the Conqueror, was slain in a hunting accident
The Fetches are the greatest shape-shifters of in the New Forest, his Fetch was seen in Comwall,
Faerie, capable of duplicating an individuals appear- howling and riding a black goat westward. It is much
ance and nature exactly after a few days study. less traumatic if the Fetch is caught by the favored
However, they duplicate only one individual at a one and defeated, particularly if the Fetch has not
time, a favored person, and remain until that been long in place. A period of mourning ensues,
favored person dies or they are driven off. when the Fetch may flit between several fivored ones
They remain near that favored person in an invisi- before settling on one that meets its h c y .
ble state, their Glamours shielding them from being As a result, Fetches tend to be a little imbalanced.
seen. If need be, and the original is unavailable, they Their former lives are s d l in their minds, but shut
can step in and masquerade as that person. away by the trauma of the death of the previous
[At this point I made the comparison between favored ones. As a result their decision-making
the Fetch and the United States office of Vice process is a bit addled, and while their intentions are
President. His Majesty was amused at the aptness of good, their actions may place their chosen one in
the comparison]. greater trouble than before.
That means that as a Fetch, you could choose Fetches are repulsed by clothing turned inside
your President Grant as your favored one. You would out, iron, holy symbols and prayers. If their favored
then duplicate Grant, but remain unseen near him, one wears an inverted vest or spends a week in a reli-
invisible to all but those with the presence of mind to gious retreat in fervent prayer, the Fetch normally
specifically look for you, and sufEcient perception to gets the idea and finds another mortal to favor. Due
overcome the Fetch power to muddle minds. And to their duplicating abihty, many lawyers and bureau-
should Grant suddenly take ill, or be required to be crats keep a slab of iron in their office to authenticate
somewhere else, you could go in his stead. the origins of their clients. Further, I understand, the
Of course, it is often too much temptation to bible that your US President swears on is shod in
reveal yourself if you are charged with tending to the iron just to insure that a mortal becomes president.
powerful and famous. Good Queen Bess met her N o t all Fetches are attracted to the famous,
Fetch, as did Shelly and Goethe. All died within the though many are. A Fetch may attach itself to one of
year of those reported meetings, re-enforcing a com- the Faerie, though the Faerie involved usually realizes
mon superstition that meeting your Fetch is bad it quickly and dispatches it to find a new master. I
luck. Actually what usually happens is that the have had my own Fetches who thought it marvelous
fivored one realizes he or she has a guardian, and to be the constant companion of the King of the
takes more risks as a result. Elves. In each case, I had to gently (for they are my
Humans react to Fetches according to their own subjects) dissuade the individual from following me
natures. The Virgin Queen was horrilied by the fact around, perhaps find a couple secret missions they
that she had a Fetch, but the two literary lights treat- could aid me with, then found them a new home. I
ed the Faerie as just one more drinking companion. understand t h a t powerful sorcerers like Grey
Catherine the Great of Russia had a unique method Morrolan have had similar dealings with Fetches,
of dealing with her Fetch - she had the guards open though less gentle.

A U B E R O N O F T H E F A E R I E

Brian Rogers (order #1073518) 209.1


CO-W<lLk~F2s g still holds an almost
spect for its original, and if con-
Most Fetches belong in this cate its favored one, will return to its
Faerie, that imitate an individual and then
stay close to him, though invisible. The t known Dopplegang in
various Fetches mentioned above, for Faerie circles, if not to mortals, is
Elizabeth and Catherine and Shelly and Napoleons Dopplegang. When the
Goethe were all Co-Walkers. Little Corporal was first on the rise, there
Co-Walkers hold themselves to the was continual havoc in his headquarters
idea of not communicating with their as French Co-Walkers brawled in the
favored one as long experience has halls for the honor of serving His
shown them that the favored one does Majesty. Napoleon, being perceptive in
not always appreciate being favored. such matters, commanded his duplicates
However, long companionship to appear, then selected a Dopplegang
potential threats may cause them to reve to serve as his official
themselves to their favored one, or to t
extreme actions. Such actions include Unlike many, Napoleon did not expect the
on information-gathering missions for thei s personal guardian, instead
favored one or appearing where the ation and sow cofiwion
rather be. among his enemies. He kept as firm a hand on the
A good example is a young man who gained a Co- Dopplegang as he d d his armies. Napoleon came to
Walker early in life, then shipped out to work with the trust his duplicate as a valuable ally.
Dutch East Indies Company. His father threatened to In Russia, when the Leshiye raised their winter
disinherit him if he did not return at once, and set a date storms against the invading French, a special detach-
with his solicitor to write the lad out of the will. Of ment of Russian Faerie kidnapped Napoleons
course, by the time the lad got the news that date was a Dopplegang. The loss of a trusted advisor alongside the
week away and there was nothing to be done about it. bitter defeat in Russia forced Napoleons eventual abdi-
His Co-Walker flew day and night to return to London, cation. The Dopplegang escaped the Russian authon-
and, in the lawyers office the morning of the meeting, ties, and return to its favored one three years later.
appeared with a thunderous noise, shouting for the father Napoleon returned to power, but he was not the man
to reconsider. Recovering fiom the shock, the fither did he had been - he was already affected by the cancer
just that, and the son was kept in the will. Neither father that would take his life. On the night of a critical battle,
nor solicitor mentioned thls to the lad, and the youth had the Dopplegang convinced the Emperor to let h m ,the
to wonder about his fithers change of heart. duplicate, lead the troops. Napoleon, in a rare moment
Youll notice throughout that I call the Faeries The of follv. allowed it. The result was Waterloo and
Co-walker or Goethes Fetch as if they do not have Napoleons final exile.
a name of their own. Indeed, they eschew names as that Napoleon died of cancer in 1821, Si years after his
gets in the way of their total bonding with their fivored last defeat, on the island of St. Helena. The
one. A Co-Walker has a hundred previous lives, though Dopplegang, completely rattled and haunted by his ear-
painful to remember. I understand that some modern lier defeat, did not abandon Napoleons form after
biographers are actively searching for the Co-Walkers of death, and now is said to stalk the shores of that barren
various important people, in the hopes that they will island, muttering IS plans for a new reconquest under
shed light on their decisions and actions. I wish them his breath. I have myself talked to the Fetch, but he
the best of luck. refuses even my entreaties. I can only take solace in the
DoupLeaangen fact that his madness puts him beyond the Unseelie
Courts power as well.
The Dopplegang is similar to the Co-Walker, in that
they are both invisible and duplicate a target individual. FyLgian
The Dopplegang originally was a German variant of the The Fylgiar are S i m i l a r to the Co-Walkers in terms
Co-Walker, but has developed into a slightly different of what they do and why. The only dfference is that
breed of creature. when they are in the presence of the favored one they
The unique feature of Dopplegangen is their &g- take the form of an animal, so as not to &stress their
ness to take the place of their master at the drop of a hat. chosen mortal. Fylgiars (the name means Follower)
If you thmk of the Co-Walker as the perfect watchman, tend to be the most pacifistic and uninvolved of the Co-
the Dopplegang is the all-too-perfect servant, so much walkers. and will only duplicate their favored one in the
so that the danger exists that the duplicate may supplant most dire of circumstances.

Brian Rogers (order #1073518) 209.1


Fetches in The G a e a t Game
FETCH ABILITIES
Asrtrry CQ-WATXERS DOPPUGANGEN FVLGIAR
Fisticuffs GD EXC GD
Perception AV AV AV
Athletics AV AV AV
Physique AV AV AV
Stealth EXC EXC EXC
Be Unseen GR GR EXC
Watchfd Follower GD GR GD
Etherealness GD GD GD
Glamour PR PR PR
ShapesM EXT/GR EXT/GR EXT/GR
Poor Skills +2 +5 +3

Be Unseen
This Fetch ability represent the Fetchs natural suddenly noticed in the room, catching the M e .
ability to be overlooked. It is a muddling of minds Detection spells have no effect on the Fetch.
(sentient or otherwise), causing the Fetch to be Only a Perception check against the Fetchs Be
effectively invisible to unaware mortals, animals, and Unseen will pierce the deception. Professional body-
even other Faeries. It is a continual field surround- guards and police in New Europa have been trained
ing the Fetch, and does not require any concentra- to look for Fetches in suspicious circumstances.
tion to maintain. The Be Unseen ability has a major problem in
The field is in place as long as the Fetch does that it cannot foil mechanical devices, such as cam-
not perform any actions which would cause it to eras. The Fetch in unseen state appears as a milky
suddenly be noticed. Speaking out, attacking, or blob of energy on the film if so caught. It was
measurably affecting the physical world around Matthew Brady who first caught them when pho-
them would cause the Fetch to immediately appear. tographing Union soldiers in the Civil War. Right
For small actions, a check against the Be Unseen now it is only a problem for Fetches so foolish as to
ability would be required. For example, if a knife stand in place long enough to be recorded. This will
was dropped fiom the table and the Fetch caught it continue to be a problem as shutter speeds and film
and replaced it, it would call for such a check. emoUients improve. This limitation does not apply
Failure would mean that the individual Fetch was to Fetches actively duplicating their Favored One.

Watchpl Followerz
The Fetch has the ability to know where its in regular contact with the other player characters,
Favored One is by using this ability. The link the Fetch characters interaction in the Game may
between Fetch and chosen mortal is strong, and be limited. The Fetch has no immediate memory
pain or damage to the mortal will be communicated of his previous incarnation, but the Host may
to the Fetch wherever it is in the world (no damage choose to fill in the details later.
is passed on, but the Fetch feels the pain). The level listed for Watchful Follower applies
When a Fetch character is created, it is consid- only to forging and maintaining the link between
ered to be newly freed of a previous favored Fetch and favored one. As part of the Fetchs
one, and in search of a new target. The Fetch exceptional Shape Changing abilities, the Fetch
chooses a favored one, subject to the Hosts has a EXT skill for imitating the form of their
approval. This favored one may be another player chosen one. All other shape-changing would be
character, or an NPC, though unless that NPC is at the GRlevel.

Brian Rogers (order #1073518) 209.1


II
FOREST WOMEN II
ma Vertes, White Ladies, Forest Women are expected to make the best of their
Gianes. gifts, and live in peace with nature, and with kindness
There was a Pixie to others (particularly women and children). If they
named Triscalia, who Ill talk do not, the Forest women will hunt them down and
about later, who was called kill them.
the Muse of Montmart said Even being on the good side of a Forest Woman
the King of the Faeries, But is dangerous, as they often take human mates, then
she is not a true muse. The destroy them with the passion of consummating I

muses of old come from the stories of the Forest their marriage. Indeed, this is the marriage
Women - The Lades Green and White, and the prohibition of the Forest Women, and if
Gianes. the male mortal survives the experience,
While the Faerie folk are creatively barren, we the Forest Woman vanishes back to
find the human ability to create fascinating. One t h e Faerie Veil, and will not
branch of the folk have embraced the idea of return to this plane until the
creativity, both good and ill. married mortal is dead. Forest
ble of generating inspiration in Women can and do mate with
of mortals, and causing others to seek other Faeries without incident.
beauty from the most lifeless of materi- Dwarfs and Nature Spirits such as
als. By the same token, they also rep- Pans and Fauns are preferred mates.
resent the destructive nature o f While they are thought of as spirits of
uncontrolled creativity and imagi- the forests, fields, and coasts, the Forest
nation, burning up the mortals Women do not think of themselves as protec-
they choose to inspire, tors of the wild places, leaving that role to the
Most Forest Women are Nature Spirits. They do object to wholesale
slightly taller than human mor- destruction of their territory, and will act to first dis-
tals, with elongated arms and tract those who seek to dislodge them, then destroy
legs, delicate fingers, and long,
prehensile toes. Their features Forest Women are found throughout New
are sharp and narrow, almost Europa. The White Ladies and Dames Vertes pre-
fragile looking, and their eyes fer forests and woods, while the Gianes prefer
outsized and as bright as a more rocky terrain and seacoasts, and are found
mountain stream. They are primarily along the Mediterranean coast.
extremely strong, and that
strength is enhanced by a mad fren-
zy they enter into when they attack. The Green Ladies are typical of
When in this frenzy their features twist
- their nails become like sp
Forest Ladies found throughout the
continent. They appear as greenish
grow from their mouths, their 1 ghosts, using their Ethereality to
becomes as harsh as a wire whip. make themselves practically translu-
The stories of the fiuies -powerfid, hor- and wraith-like. Often they will
rid women who enact vengeance on others, D h e manifest themselves as beings made
come from the Wild Hunts the Forest Women entirely of woven ivy, with impassive, human
sometimes lead. For the Forest Women grant faces. In this form they are called Ivy Ladies. Their
their i d , but on their o m terms. One who is healed hair is long, green, and woven into elaborate braids.
by their touch, or gfted with creativity, is expected to Dames Vertes are most numerous in France, and
live up to their expectations. These expectations are S ~ e r alarisian
l artists and poets have raised a glass in
set by the Forest Womens own understanding of toast to one Particular Green Lady or another for
humanity, reinforced by &e legen& that they them- their success. Those who have truly encountered a
selves have been a part of. Those blessed by the I ~ x
verte Offer their thanks in a quieter fashion.

Y A u B E R O N
- O F T H E
-~ F A E R I E

Brian Rogers (order #1073518) 209.1


I

guide and h t as opposed to du-ectly inter-


a vociferous argument broke out between ceding in the lives of mortals, and enjoy
two poets, both trying to gain the favor their tangential connections with
of a comely young waitress, and both
claiming the same Dame Verte as his That is not to say that White Ladies
inspiration, one that lived near are not without their petty feelings, or
Giverny. Their exchanges and taunts that they will spare a mortal they have
became more heated, and the pair judged unworthy. Once you offend a
almost came to blows. The waitress White Lady, it will hunt you down and kill
sought to intervene between them, you no less dead than any other Forest
and was shoved aside roughly. Woman. Then it will punish those who
That was a mistake, for the you hurt (for being so foolish as to trust
young woman began to change her you). And then, if still offended, it will
shape before she even struck the starting hunting down your relatives and
floor. Her features lengthened and her killing them as well.
skin became the luminous green of a Fortunately, White Ladies are the
Dame Verte, her eyes beaming an infer- rarest of the Forest Women, but I
nal jade. Both poets stopped brawling would recommend that all but the
and realized at once that they were con- most virtuous mortals steer clear of
fronted with the true Green Lady of
Giverny. The two hared out of the cafe
by different doors, and neither has
been seen in France since. As for the The last of the Forest Women groups,
Dame Verte, I bought her several Gianes, are also called Aguane, and are most
strong drinks to convince her not populous in Italy and the Mediterranean
to lead a Wild Hunt through the islands, but can be found throughout the
streets of the City of Lights. I White Laby south. They are tall, statuesque women with
believe she still visits Paris, and is dark hair. Without being indelicate, I
on good terms with Triscalia. should note that their bosoms are large
Dames Vertes are neither as cerebral as enough that they may sometimes sling
the White Ladies, nor as wild as the them over their opposite shoulders to
Gianes, and in temperament exhibit the
middle ground of the family. If the Italian poet Dante
offended, spurned, or attacked, they Alighieri, fell in love with a Giane
will raise up a Wild Hunt against the named Beatrice and courted her. Later
mortal who has harmed them. authors would connect this Beatrice
Unlike the White Ladies, they will with a Florentine of the same name of
settle for the death of the offender. the Portinari family, but I can tell you
that the original Beatrice was a Giane.
White L d i e s H e would visit her in the woods near
These Faeries carry a lot of his home, and the two became close. A
names, most of them local variations fiiend of his knew that Dante pulled his
- Fainen, Weisse Frauen, and Sibille. inspiration fiom this beauty, but that if
They appear as flaxen-haired maidens in they grew too close, the poet would
shimmering white shifts. They are most likely be destroyed. To that end this
plentiful in the Germanies, but are found friend gave Dante a small cudgel that
throughout the continent. had been wrought &om cold iron. While
White Ladies pride themselves on their even Forest Women are not repulsed by iron,
temperament, and think of the other Forest they can be damaged by it like any other
Women as less mature and cultured in their wild
abandon. For their part, the Dame Vertes and The nature of Faeries and mortals took its course,
Gianes consider the White Ladies to b e seduced Dante, the intensity of her
ladly stuck on themselves. White L driving the life from him.Indeed, &e

Brian Rogers (order #1073518) 209.1


poet, would have perished, if he had not used the him to search out his beloved. He found her afte
cold iron cudgel to stnke the Giane. The blow was much searchmg, and his fictionalized version becaml
intended only to drive her back, but she fled entirely the Divine Comedy.
fiom this plane, returning to the Faerie Veil. Mortals say the Faerie are without true morta
Dante was devastated, and sought to pursue her. feeling, but I know that in the many years sincl
He found me in Padua, and after much discussion, I Dantes death, the Giane Beatrice returned to hi
opened a doorway into the Faerie Veil and allowed tomb, and watered the plants there with her tears.

Fonest Women in T h e G n e a t G a m e
FOREST WOMEN ABILITIES
ABILITY DAMEVERTES WHITELADIES GIANE
Fisticut-75 PR PR PR
Perception GD GD GD
Athletics GD GD GR
Physique GD GR GD
Stealth AV AV AV
Comliness EXT EXT EXT
Charisma EXC EXC EXC
Healing Touch GD GD GD
Grant Creativity GD GD GD
Etherealness GD GD GD
Glamour AV AV AV
Shapeshift PR PR PR
Poor Skills +3 +4 +4

Healing Touch
The Forest Women can heal any wound inflicted through Sorcery or Faerie Glamours. These are
on a mortal or Faerie, including wounds that they more difficult to heal, and call for an ability chal-
themselves have placed on the individual. The heal- lenge matching the healing level of the Forest
ing is instantaneous, but can be used only for a sin- Woman against the skill of the Sorcerer or Faerie
gle wound or act of damage. In addition, they may that inflicted the wound. Should the Forest
do this only three times for any individual during Woman fail in the healing attempt, it still counts
that individuals Me. M e r the third time, that indi- against the three healings.
vidual is proof against that Forest Womans touch The Forest Women will use this ability t o
- his body having built up a resistance to the bring back their mortal lovers from the brink of
manipulations of the Forest Womans Glamour. death. Following the Battle o f Konigsieg,
While any mortal wound is healed immediate- Auberon had all the Forest Women of Bayern on
ly, the ability level listed in the table is given for the battlefield, rescuing dying men of both sides,
the healing of wounds which have been inflicted removing bullets with but a kiss.

Gnant C n e a t i o i t y
This ability is the reason that Forest Women are As for Evil Eye and Grant Luck abilities of
sought by poets, authors, and artists, regardless of other Faerie families, the Forest Woman must see
the personal danger to themselves. The Forest the individual to be granted the gift with the
Women have the ability to bestow creativity on mor- naked eye. The Grant lasts as long as the Forest
tals, by mystically penetrating their thick skulls and Woman so chooses, and is rescinded when she
re-wiring their minds in a more efficient pattern. A grants it to another. Should the Forest Woman
mortal under the effects of this Glamour gains two be slain or return t o the Faerie Veil, the gift
levels of ability in Performance or Tinkering abilities. remains.

Brian Rogers (order #1073518) 209.1


GIANTS
omorians, Firbolg, Trolls to fifteen feet in height. If need be, they can
and Ogres. shapeshift down to smaller sizes, even passing for
I have n o t killed a humans. But there is always a reddish tint to their
True Giant for years, said eyes that gives them away - that and a taste for
Auberon reflectively, his human flesh.
hand clenching and un- Beyond the basics - big, hairy, and basically
clenching as if in memory humanoid, the giants are as different as individuals
of the deed, Centuries. can be. Hair, skin, and eye color varies as it does
hey are rare now, ,nd those that survived the a m o n g mortals, a n d more so - there were
Nightfall Wars are careful to hide themselves well, Fomorians with bright red skin, pebbled like a
and keep their depredations to a minimum. Their lizards, and there were those with hair as deep
descendants are the Spriggans, the races collective- purple as a summer dusk. Many had horns, or kept
ly known as Trolls and Ogres, and the foul crea- fields of flame burning around their temples. The
tures known as the Dark Lords. Minotaur of King Minos was a bull-headed
T h e original Giants, t h e Fomorians a n d Fomorian, though the runt of its litter.
Firbolg, were more powerful than the Daoine Giants can wrap themselves with fear, as if fifty
Sidhe, and almost as powerful as the Tuatha De feet of muscular flesh using a spruce tree as a club
Danu. They were giants in every sense of the is not terrifjmg enough. Their lesser cousins have
word, such that one wading across the Channel that ability as well.
would look like an island that had broken loose of T h e most dangerous thing a b o u t Giants,
its moorings. owing to their great age and power, is their repul-
They were powerful, but the Tuatha were their sions.
betters. Danu slayed a hundred of them in a single They have none.
day, so that even now the Giants hate loud noises, Oh, they can be killed with cold iron as any
as they reminds them of Danus great cudgel. That other Faerie, or by weapons unknown to this
was in the Second Earth, when we all were mighti- Earth, like the monoblade Excalibur. But they are
er, and when I first realized that the physical world not repelled by things as other Faerie are. Inverted
needed to be protected. In those days the hearts clothes give them no bother, nor are they harmed
of the giants were already corrupt, and they saw by salt or holy symbols. Bells bother them only
mortals as nothing more than toys to be broken because they are noisy, and iron irritates them, but
and discarded. they will be driven off by neither. And a shape-
Many of these great Giants survived t h e shifted Giant may sit in the church choir, crying
destruction of the Second Earth, only to perish in hosannas and smiling to itself about its deception
the Nightfall Wars - Ymir, Surtur, Holstagg, and without any ill effect.
the Brothers Gog and Magog. Goliath outlasted The Giants are almost exclusively Unseelie.
the Nightfall Wars, only to f d many years later to The surviving Fomorians and Firbolg act as the
a youth armed with a star metal projectile in his Adversarys captains, while the Ogres and Trolls
sling. guard, murder, and do the heavy lifting. There
The present-day giantkin are lesser beings. have been Seelie giants, but most dont get
Some are called Trolls, some Ogres, some change much of a chance to prove themselves.
depending on the day and time. In the manner of Occasionally a giant tries to turn over a new
their forbearers they stalk and kill and hunt and leaf, but its appearance, and the great damage it
terrorize. Though terrifying, these are the merest can cause, makes it a target for reprisals and
echoes of the greatness, power, and evil of the attacks.
original true giants. Giants are found primarily in the wild lands, far
Giants are diverse in their appearance. In their from humans and their elvish allies. They tend to
heyday, the true giants would be a hundred feet be a shadowy people, now, as their true appear-
tall, but youll rarely see one over forty feet these ance causes the militias to turn out and the sorcer-
days. Ogres and Trolls lumber along at about ten ers to be summoned

Brian Rogers (order #1073518) 209.1


Brian Rogers (order #1073518) 209.1
Finbola abilities they carried, they were capable of wielding
magick in the manner of the Tuatha. Their spell-
One of the two Elder Giant Races, the Firbolg casting was such that it cost part of their own
were the more numerous, and could be found being, so they slowly expended themselves in all
throughout New Europa in the years before the manner of petty sorceries. Each spell in and of
Nightfall Wars. They were the more monstrous of itself was nothing, a mere grain of sand on the
the two, often appearing as great walking moun- beach. But even a single grain removed each year
tains, huge pillars of flame, and great floating ice- will eventually erode an entire island, and the
bergs. Their visages were often twisted into a Fomorians have lived through four Earths and are
mockery of humankind, and would ooze and working on a Fifth.
reconfigure as one watched them. I know of two Fomorians who are currently
One of the most horrid was Typhon, whose alive. There may be others, but they have hidden
flesh resembled human bodies that had been piled themselves away beyond even my scryings. One
up, one upon the other, their bodies twisted and wears the disguise of a Steam Lord of England,
their mouths open in screaming pain. Indeed, though he would be most irritated if I revealed his
when Typhon strode through the land, he sang, true identity in so small a task as my memoirs. I
and his singing was as if a hundred voices were will leave him to his plots, though he should real-
bellowing in torment. H e dominated the Greek ize by now that I know who he is.
Isles for several generations. I killed him myself, The other Fomorian is in my own employ, and
with a Third Earth weapon, yet the effort left me tends to my personal library. His name is the
weak and spent for the next hundred years. Horned Giant, and he takes his name from a set of
Typhons children carved his tomb in Mount
rams horns growing at his temples. H e is much
Etna, and his massive form, preserved through smaller now than when we fought in the Nightfall
Fomorian spells, still lays there on a great bier of War, but still has much of his power, and a great
solid obsidian. The Trolls and Ogres tell them- deal more wisdom. H e challenged me to single
selves that the Nightfall War is not yet over, and
combat and I bested him. H e surrendered and I
that Typhon will rise again to lead his people.
spared him, and surprising for a Giant, he did not
Such is the self-deception o f these lesser-day
later turn on me, instead entering my service. H e
giants. was a most literate giant, and often acted on my
Dagon, Surtur, Gog and Magog, all were
behalf, visiting the centers of learning and return-
Firbolg, w h o perished in t h e Nightfall War. ing with memories of the great bards and poets.
Smaller ones, such as the Minotaur of King Minos, The pair of us raided the Library of Alexandria
survived into historical times. There are still
before it was burned, and have most of those
Firbolg, though they are rare creatures indeed,
ancient texts hidden away, along with first drafts
and have hidden themselves away o n mountain
of most of the major works of literature and sever-
tops and far-off islands. Many have forgotten the
al items that the Vatican still believes it holds. H e
power of their past, instead contenting themselves
serves well, and loves nothing more than to read
with frightening travelers and feasting on those
and relish the discoveries of the mortals. The
that do not run fast enough. That is for the best,
death of Dickens rattled him badly, but he still
for the amount of effort to kill a True Giant and
enjoys Twains work.
keep it dead would churn the countryside in the
The other Fomorians are in hiding, either mas-
wake of the battle.
querading as men o r laying asleep i n great
Fornonians redoubts, either o n this plane o r in Faerie.
Occasionally, once a millennia or so, one will rise
Fomorians were the smarter of the two ancient
and seek to carry on the wars it lost eleven thou-
giant races, and I would hazard to guess there are sand years ago, but their numbers are so small,
less than a dozen currently in this world and they
and their power has so waned, that they pose little
are in hiding. In appearance they are similar to the threat today.
Firbolg, save that their giant-forms would be pure
and uniform - a golem made of obsidian shad- O p e s ana TnoLLs
ows, a huge mannikin of flame-shaded agate, or a
The most common of the modern Giants are
pillar of light.
the Ogres and Trolls. In many ways, they are the
Fomorians were once the most powerful of the
true children of the slain Fomorians and Firbolg,
Adversarys allies, for in addition to all the other

Brian Rogers (order #1073518) 209.1


in that they, and the smaller Spriggans, were origi- have moved from the wilds into the basement!
nally formed from the energies of the slain original and sewers beneath human metropoli. The sewer:
Giants. When defeated, t h e more dangerous of Paris and Constantinople have entire communi.
Fomorians and Firbolg were broken up and scat- ties of these creatures, who have driven out (01
tered, their energies forming new creatures. Most eaten) most of the human poor who made it theii
of the reason, it could be said, went into the home. And I have heard most recently that pool
Spriggans, leaving t h e brute strength for the Britons digging for oysters have been attacked bj
Ogres and Trolls. Trolls who haunt the banks of the Thames.
Ogre and Troll can be used interchangeably, Occasionally one rouses itself to suitably imi
and often are by these giant cousins. In general, tate a human, and mingles with mortal society
Ogres are thought of as being stronger, dumber, Usually the charade ends the first moment thc
heavier, flat-browed, and hairy, and Trolls as Troll loses its temper (and its identity with it)
weaker, smarter, lankier, point-headed, and scaly. O n a few occasions, the Ogres have forgotter
Both breeds, regardless of what they think of they were truly Faerie, and gone o n with the mas
themselves, tend to be a few notches below your querade for a few years before returning to nor
average Bogey, and are easier to confound, con- mal. One of the brighter Trolls ended up runninj
fuse, and escape. an export company in Frankfurt for a doze1
Ogres and Trolls tend to be solitary, and favor years, before a series of business reversals brough
lonely places far away from other Faerie where about a temper tantrum that resulted in both hi
they may prey o n lone mortals at their leisure. exposure and the deaths of three of his competi
With the evolution of large cities, many of them tors.

G i a n t s in The GR-eat G a m e
GIANTABILITIES
ABILITY FIRBOG FOMORIANS OGRES AND TROLLS
Fisticufi GR GR GR
Perception PR GD PR
Athletics AV AV AV
Physique EXT EXT EXT
Stealth PR PR PR
Te-g Apparition GR GR GR
Etherealness PR PR PR
Glamour AV AV PR
Shapeshift AV GD AV
Poor Skills +2 +3 COM +O

Giants have the ability to wrap themselves in struck with terror, and will try to flee the location
an aura of fear. This aura is targeted against one immediately. Those mortals prone to swooning
particular mortal of the Giants choosing. Only may d o so as a result of failing this check.
that mortal will be affected by the Terrifying The Giant may use this ability at any time,
Apparition. The Mortal must be in sight of the and unlike the Haunts is not limited by day or
Giant, similar to the evil eye ability of the Bogeys. night. The ability lasts for only one hour, and is
The affected mortal must make a Courage draining for the Faerie. The Giant must refrain
Check against the Giants level of ability with this from using this ability for an hour after a success-
power. Success means that the mortal is unaffect- ful Terrify, or after an unsuccessful attempt to
ed by the attempt, though may be affected by a terrify. Some of the cleverer ones have learned to
later attempt ( no sooner than a day after the suc- Terrify an individual mortal in a crowd to create a
cess). Failure indicates that the individual is spreading effect.

Brian Rogers (order #1073518) 209.1


I I
il1-0-Wisps, Jack-In-Irons, Will-O-Wisps
w
-
haunt . l icolls, Fachan.
The most common of the Haunts, these Faerie
You !may have noticed,
first arrived in darkness, and took their appearance
said Au beron late one
from distant lights, luminescent fungus, even the
evening irL his drawing room,
t h 3 t 311 of the Faerie we moon itself. As a result they appear as bobbing balls
.llu.

=ie Jic-wed have taken on of light. Mortal legends say that these are the lanterns
I the form of living things -
carried by the Haunts, but in reality the light is their
bodies. They are not St. Elmos Fire, which is a nat-
whether human or animal. Even the Fetches, with
their ability to remain unseen, are built off a human
ural phenomenon.
The Will-0-Wisps have as many names as there
template. The Faeries dont always get it right, as
are languages in New Europa. They are Spunkies in
monsters like the Nuckalevee attest, but once they
Scotland, Fuochi Fatui in Italy, The Lygte Men
in Sweden, t h e Luchtenmannikens in
Germany and Tan Noz in France. They
appear as spheres of light, though many
These are the Haunts.
The Haunts are among the oldest of the Faerie, use their shapeshifting ability to take
other solid forms, including halos, nim-
as humans would think of them. They were
buses of fire, platonic solids, and d~sks.
the fmt explorers to appear in the first
Will-0-Wisps can increase their
world, and the other families learned
radiance to that of a full moon, or
from their mistakes. They took on the
dim it to the dull glow of an ember.
forms of natural light-shows, like St.
Elmos Fire, or sounds, or partially
mortals into dangerous situations,
understood human figures. The
such as swamps or the Limehouse

sounds, and the Fachan have their


own odd genesis. Will-0-Wisps lack hands, but
F-T.-rlln+cr 9 - r around the most can extrude glowing strands of
repulsions, again a heritage of their , radiant matter from their spherical
bodies that allow them to perform
early appearance on the First Earth.
Iron, of course, prayers, holy sym- fine manipulations and lift small
weights. They can appear in sun-
bols, salt, and inverted clothing all
repel them. Bells also frighten will-0- light, but do not do so because their
Haunts, as the j a n g h g operates on wisp ability to terrorize is denied them. A
the same wavelength as the Haunt. Will-0-Wisp in the daylight is called a
The Haunts are aware of their honid
appearance (or lack thereof) and like the
Giants have the ability to t e w others. Often this of their f d y , and many will gather in deso-
takes the form of a nameless, unseen dread that late places. A gaggle of Will-0-Wisps is a dangerous
forces the breath from the body and causes the heart thing, for they are very competitive, and will keep
score by the number of mortals they lead to their
to trip. Many horrors of the imagination have their
origins in the Haunts. deaths. They are not choosy about their prey, either,
Haunts are first and firmly in the Unseelie Court, often selecting small children as their victims.
their minds as warped as their bodies. Several have
A pair of Will-0-Wisps terrorized Bayern in the
been useful to me over the years, and some have 14th Century through a clever trick. They combined
their abilities to make themselves appear as an invisi-
switched allegiances. But they remain untrustworthy

Brian Rogers (order #1073518) 209.1


hrough the forests. Traditional repulsions though not trustworthy members. I have used
kept them at bay, but no one knew what they Jacks to my own ends, most recently in a
were dealing with, which merely added to small matter involving a miserly old man
their terror. Finally, a clever Faerie Lord and his views on Christmas. Dickens
figured out what they were up to, and recorded the tale, with his own elabora-
meeting with each Will-0-Wisp separate- tions, of course. But the Jack involved
ly, convinced each that the other was tak- was so pleased with his efforts (he imitat-
ing advantage of their partnership. The ed the misers business partner) that he
next evening, the pair fell into squab- kept both the accoutrements and the
bling, and eventually attacked each other. name of his role. Now Marley stalks the
The mortal natives of Bayern were treated financial districts of London, rattling the
to a light show that outshone the north- metal payboxes attached to his chains he
ern lights, after which the Ghost-Beast forged in life, and delights in threatening
that terrorized them was no more. the minions of the Steam Lords.
J a c k In l ~ o n s Fachans
The Jack in Irons was originally a sound The Fachan (fah-CHAN) is not to be
as opposed to a pres confused with the Falchan (FALL-chan), an
times (as the Faeries inary bogey that does not exist. The
did it take on mortal trappings. It sounds like Fachan is in many ways much more horrid.
the continual scrape of metal on metal, as if a Like the Jack, the original Fachans were
great collection of chains are being dragged sounds and shimmering lights, lacking a physical
over rough ground. In the day, the sound is body as mortals understand it. Unlike the Jack,
easily discounted, overwhelmed by the noise of they sought to correct their deficiency on their
daily life. But at night, the rough clink of own. The fachans found a mortal corpse lay-
metal sliding over metal is enough to cause ing on its side in a shallow river. They
brave hearts to quail. ? chose that shape, and the result is one
Originally there was one Jack, an explorer most horrid of Faerie-kind.
who regretted the form he had taken. Though A Fachan has a single leg, a single
a member of the Unseelie Court, he sought arm, and a single eye. Artists who
out the help of B -J have not encountered the horror have
lords. Old Redbear cobbled together a fantasy beast, a
allowed him to form hopping horror with a cyclopean eye
The body was well-suited to single arm reaching fi-om its chest. The
the original Jack, for it was a true Fachan is much more t e m g in
ghostly Giant, armed with appearance. Imagine a human bisected
sharp-toothed weapons and lengthwise, its brain and other organs
with human heads slung glistening wetly like a freshly-killed
around its belt. That suit- corpse in an anatomy lab. It walks as it it
ed Barbarossa as well, was a whole being, creating a twisted
and for his services he mockery of mortals. The sight of this
received a promise has driven men mad as it haunts lone
from the Jack - the
Jack would n o t harm The Fachan is a loner, and stays away
other members of the Seelie Court, fi-om populated areas. This may be because
nor those under their protection, and of the limits of its abilities, o r perhaps
further, it would be available whenever grotesque appearance, which
one of the Elf-Kingsneeded some terroriz- makes it unsuitable for human company in any place
ing done. Jack made the promise, and or era. All Fachan duplicate the right-hand side of the
held other Faeries who chose to take body, which is a pity. Were there left-bodied and
that form to the promise as well. right-bodied Fachan, they could join temporarily
As a result, the Jacks are consid- which would allow them to be seen without women
ered allies of the Seelie Courts, fiinting and men growing ill.

Brian Rogers (order #1073518) 209.1


Hauvt TROLLS their terrifying abilities to summon ghosts of the
mind, causing the target to imagine a huge beast
The Haunt Trolls are the Things That Go Bump with dripping, slavering jaws, rendmg the living flesh
In The Night, the Monsters Under The Bed. They from its victims bones, and snapping those bones
are the weakest of the Haunts, and are distant kin in between its grinding back teeth.
part to the Giantish Trolls (who will tell you in no Haunt Trolls are also among the most cowardly
uncertain terms that the Haunt Trolls are upstarts, of the Haunts, and often choose children as victims.
and that only Giantish Trolls are the True Trolls). They are also easily dspatched - a h e d e l t prayer is
Haunt Trolls are small and amorphous, usually sufficient to send it screaming into the night, away
being roughly humanoid in form. They have too fi-om the house it had infested. Other Haunts regard
many joints in their arms and legs or limbs which are the Trolls as poor relations, and they are not wel-
plastic and similar to tentacles. They were formed come in the swamps and lonely roads claimed by the
from the fmt descriptions of mortals, and not very more powerfd Haunts.
accurate descriptions at that. They often look clown-
Haunt Trolls are not as numerous as Will-0-
ish and humorous, which is an insult to any creature Wisps, though their frequent changes of home cause
which prides itself on its ability to terrorize. them to seem more common. Many of the evil deeds
The Haunt Trolls are very aware that their attributed to smaller Faeries, such as Bogeys, are, in
appearance is often less effective than the noises they fact, the actions of Haunt Trolls.
make, and as such stay out of sight. Instead they use

Haunts in The Gneat Game


HAuNTABILms
ABI
L m W~-O-WISPS JACK IN IRONS FACHANS HAUNT mom
Fisticd PR AV PR PR
Perception AV AV AV AV
Athletics PR PR PR PR
Physique AV AV AV AV
Stealth GR GR GR GR
Ternfjmg Apparition GR GR EXC AV
Etherealness GR GR GD EXC
Glamour PR PR PR AV
Shapeshift GD GD GD GR
Poor Skills +1 +2 COM +O +1

Notes: 2) The appearance of the Fachan is so horrid


1) Haunt Trolls also have Courage of PR. that it causes 2 points of Constitution Shock
This may count as one of the required Poor immediately. As a result, Fachans are rarely
Skills for the type. invited to debutante parties.

Tennigying Appanition
The Haunt has the ability to wrap itself in an better-lit places, and the company of other mortals).
aura of fear, targeted against one particular mortal. Those mortals prone to swooning may do so as a
The mortal does not have to be in sight (unlike Evil result of failing this check as well.
Eye), but the Haunt has to have seen the mortal The Haunt may use this ability only at night,
before. Only that mortal will be affected by the which is one reason that they are usually active then.
Temfjmg Apparition. The ability lasts for only one hour, and is draining
The affected mortal must make a Courage for the Faerie. The Haunt must rest for an hour
Check against the Haunts level of ability. Success after a successful terrifjr, or after an unsuccessful
means that the mortal is unaffected by the attempt, attempt to terrifjr. A Haunt may choose to haunt a
though it may be affected by a later attempt. Failure target in a well-lit room, or at a party among other
indicates that the individual is struck with terror, mortals, but each of these special cases allows the
and will try to flee the location immediately (seeking mortal to increase his courage for that check by one.

Brian Rogers (order #1073518) 209.1


nockers, Blue Caps,
Witchtlein, and Coblyneas. KobolBs in The G n e a t G a m e
So far, said Auberon,
All our discussions have been KOBOLD ABILITIES
of general families, the mem- ABILITY KOBOLDS PortendDanger GR
bers of which share certain con- FisticufE GD SmellRareEarth GD
cerns and special abilities, but Perception GD Etherealness GR
who have a wide variety o f
Athletics AV Glamour PR
appearances and natures. The
case of the Kobolds is sligky different. In this case, the Physique GD Shapeshifl PR
various names are regional subclasses of effectively the Stealth AV PoorSkills 0
same group of individuals. A Kobold is a Knocker is a
Blue Cap is so on and so on.
Kobolds are mine Faeries, kin to the brownies, but PontenB Dangen
lacking their ability to do great works. Indeed, the ability of The Kobolds have the ability to sense potential dan-
various Kobolds seems to depend on the miners opinions ger, as determined by the Host. The Host gives the
themselves. The Kobolds of Bayem and the Knockers of danger a value, and the Kobold uses his ability against
Cornwall are noted for their industry, as are the Blue-Caps that value to determine success:
of the north of England, who gain their name &om the
soft blue luminescence of their hats. The Coblyneas of Obvious, Deadly PR Hidden, Minor GR
Wales, and the Austrian Witchtlein, according to the min- Obvious, Damaging AV Concealed, Deadly GR
ers at least, put on a great show of work but produce little Obvious, Minor GD Concealed,
EXC
in the way of actual results. Hidden, Deadly AV Damaging
Kobolds are l?om one to three feet in height, with wide Hidden, Damaging GD Concealed, Minor EXT
hces and heavy features. They are more slender than muscu- Obvious - the source of the danger is readily apparent
lar, but can wield a human-sized pick as if it were a feather, -for example weakened mine timbers.
or maneuver a push-cart filled with rocks. They have their Hidden - the source of the danger is not readily appar-
own kobold-sized tools to do their work, and the Knockers ent -for example, shifts deep within the earth.
take their name &omthe sound of their tools at work. Concealed - the source of the danger has be purpose-
While relatives of the Brownie, the Kobold do require M y hidden -blasting caps set to cause a cave-in.
payment, and many mortals have learned the 6rst ideas of Deadly -The damage, in the Hosts opinion (before any
union-management relations when dealing with Kobolds. determination is made) would result in a mortal death.
Their demands are not great, but they are usually exact. Damaging - The damage from the danger would
Failure to live up to a Kobold contract will result in a sick- harm humans but not kill them (In the Hosts opinion
out by the Faerie, while outright cheating the elves may - this does not negate the chance that someone might
result in a cave-in destroying the mine itself. die anyway when matters are resolved)
Kobolds use their ethereal ability to pass through solid Minor - Only 1 point of damage should be taken by
rock, allowing them to find new beds of ore and to reach those affected by the danger.
trapped miners. They d o not fly, normally, but can if These values are for damage within mines. Raise all
pressed. levels by one if the Kobold is attempting to use this abil-
Kobolds are communal creatures with a sense of place. ity in a non-mine situation (say, on the streets of Paris).
If humans abandon a mine shaft they will often maintain it
long afterwards, and ward off travelers who might stumble Smell R u n e Eanth
into their shaft. There have been occasions where Knockers Kobolds have a nose for minerals, in particular gold,
have found new veins of ore in abandoned shafts, and noti- silver, and platinum, as well as precious gems. This abili-
fied the human owners (in exchange for a chunk of the ty reflects their likelihood of finding these materials
profits). underground, if present in the first place (Hosts deter-
Kobolds have a loyalty to their mine and to their home mination). The ability can also be used to find other
name, Each insists that the other ~ub-fBmilies~ should be metals, such as lead or copper, at a one-level penalty.
named after them. Their loyalty is akin to that of fans of They may also locate gold, silver, and platinum above
teams in the Rugby Union, brooking no argument or dis- ground, again, at a one-level penalty. In Essen, a myste-
cussion. Keep this in mind when youre taking to any of rious cat-burglar was revealed to be working in cahoots
them. Calling a Knocker a Kobold to his hce, while accurate, with a Knocker with a taste for precious items.
is inviting a rain of stones &om the darkness of the mine.

Brian Rogers (order #1073518) 209.1


iver Women, U n d i n e s , is done at a great depth, ensuring the death of the
Russalki, Gwagged mortal.
Annwns, Nixies, a n d With the exception of the Phookas, the Lake
Sirens. Ladies are the best Shapeshifters of the Faerie, capa-
Most of the Faerie fimi- ble of moving between one form and another quick-
lies are one sex or the other, ly. They can often appear as hybrids, such as fish- or
mused The King, and the bird-women, with the result that they are sometimes
great predominance are male. mistaken for Mermaids or Selkies. Their natural
That makes fair sense, since the first mortals which appearance is that of a normal mortal female.
most of the Faerie encountered were hunters, war- Often their emotional state accounts for rapid shifts
riors, and farmers. However, the Lake Ladies, like in appearance, and an angry Lake Lady often is indis-
their kin the Nymphs, first encountered women tinguishable from a Hag or other Water Demon.
washing clothes and preparing meals by the side of The idea of human procreation holds a fascina-
the water. As a result, they are almost exclusively tion for the Lake Ladies, and they are willing to carry
female, and often take mortal men as their lovers, and a mortal child to term. Usually this child is pure
the fathers of their children. human, receiving all material substance from the
Lake Ladies are not confined to merely lakes - father. There have been cases of Lake Ladies passing
any large body of water can be their home. Unlike along some of their own energies to children. Such
the Nymphs, they lack the ability to put their homes children are often blessed with second sight, or the
away in a personal space, so they often prefer large, ability to breath water naturally.
slow rivers, wide lakes, or large bays, where they can Lake Ladies are repulsed by iron, and by prayers
build their mansions. and holy symbols of every faith. When they marry, it
There is a second great difference between the is with vows of their own writing, for they will flee a
Lake Ladies and the Nymphs. While certain of the minister or priest. They also set at this time a mar-
Nymphs (Neriedes and Niaads, who are sometimes riage restriction, which is made known to their
categorized as Lake Ladies as well) make their homes groom. These are usually more ordinary restrictions
in and around water, the Lake Ladies are part of the than those set by Nymphs, but the lover of a Lake
water that they inhabit. As a result, they can merge Lady must pay careful heed to avoid violating the
with it, as well as drawing sustenance and strength terms of their union. Often the restriction is some-
from it. Separating a Lake Lady from the water is thing as simple as never striking the bride, or never
akin to starving a mortal - eventually the Lake Lady raising ones voice or yelling at their children.
will whither and die. Should the wedding prohibition be broken, the
Lake Ladies, regardless of type, are extremely Lake Lady will disappear into the nearest pool of
beautiful, though that beauty ranges from the water, never to be seen again by the mortal. Even
earthy to the alien. They are extremely vain about then, the mortal is not off the hook, for the Lake
their looks, and not above using their Glamour to Lady still considers the two to be married, and if the
make themselves even more enticing. Nor are they mortal marries again, both the husband and the new
too ethical to resist using their powers of magickal bride will be hunted for a year and a day by the Lake
allure on others. Young men are particularly vulner- Lady and whatever allies she can gather. Wild Hunts
able to such allures, but the Lake Ladies are not have been called and led by Lake Ladies before, and
above snaring young women as well, to serve as even travelling over the sea is no protection from
nursemaids for their children. Those kidnapped in their vengeance.
this fashon are brought beneath the waves, and as a Lake Ladies are found throughout New Europa
result of the Faeries allure ability, suffer no damage though different varieties have different local distrib-
from breathing water, as long as the Lake Lady so utions. They may travel, but must return to their
wishes it. Should the captive rebel, o r the Lake home once a year. In areas where the lakes and rivers
Lady grow tired of her new mortal, with a wave of freeze over, the Lake Ladies hibernate for the winter,
the hand the allure (and the protection from along with any mortals in their personal court. When
drowning) evaporates. Usually, but not always, this they are awakened in the spring, they are particularly

Brian Rogers (order #1073518) 209.1


hungry for new experiences, and that is the the Iron Chancellor is noted under Nymphs,
most dangerous time to discover one on the but the River Women and other Lake Ladm
who lived along this waterway have been dri-
ven out, either to other streams, or back to
Riuelz Women the Faerie Veil itseK
River Women are the most common and T h e River Women are volatile and
the most volatile of the Lake Ladies. They moody. One day they may be playful and
are found in the larger rivers of the shy, the next angry and powerful.
north - The Seine, the Oder (until Their moods take n o mind of the
recently), t h e Donau, and t h e
W e . Their lairs are in the deepest
it is in their capricious nature itself.

cades of tributaries.
betrays them or perishes. A few

They have hair the color of Wagner, before his death, was
golden wheat, and comb and a confidante o f t h e Rhine
recomb it i n t o elaborate Maidens, and supplemented his
braids, They are extremely income by negotiating on the
vain about their looks. One behalf of the trading lines. His
young man shook off the temperament matched those of
the Rhine Maidens, such that he
Rioen Woman
deal with them. The Rhine Maidens
Womans locks as she slept before fleeing, ensuring claimed that one of Wagners forbearers was a Lake
Lady, and when he died the river ran high
with their weeping for days. Also since
Wagners death, the trading companies
have been laying railroad tracks along
what mortals call a fieak storm. the river in preparation for the day the
River Women are social creatures, and Rhine Maidens go raiding again.
like other female Faeries, are in continual
____-
competition with each other as to the
prized nature of their mates. The most Undines are the most alien of the
notorious of these collectors are the Lake Ladies, taking the form of beau-
Rhine Maidens just downstream of tiful women, but being made purely
Strasbourg, who have been known to
make pirate-style raids on passing ves-
sels looking for suitable young men.

j their mood and the situation. Often


Maidens than to put up with their air bubbles will be floating within
predations, and these particular them, or fish swimming through
Lake Ladies have grown rich on
that dallying with an Undine, while
disquieting at h t , is a unique expe-
River Women who lived on the rience. Their hair is usually white and
banks of the Oder, which is in tightly curled, like the combers coming
Prussian Territory. The actions of

Brian Rogers (order #1073518) 209.1


in mortals (and particularly male mortals) finds a dead womans body in the water,
of their sisters, they seem more aloof, less she will often shapeshift into that form,
connected with their physical world. then seek out the reason for the girls
They lead tranquil existences, asking for death. If accidental, she retires to her
little and expecting little in return. home after a month. If she finds
Indeed, one of the common marriage that the girl killed herself because
prohibitions in matings with Undines of some evil act by others, she
is that the husband never speak a hunts down those responsible
harsh word to her, else she will dis- and kills them (usually by

During the late Middle Ages, The Russalki differ from the
a mage, traveler and con man rest of the Lake Ladies in that
names Paracelsus encountered they already have mates, the
Undines (rare even then) and grotesque Vodyany (See under
declared them to be the physical Water Demons). This does not
embodiment of water. To fill out slow the Russalki down for a
his cosmological menagerie, he moment in romancing younger,
assigned Gnomes the role of better-looking mo,rtals. The
embodying Earth, and recruited Vodyany are fiercely jealous, and
the Salamander, a Faerie Pet, to kill any of these interlopers that
symbolize lire. Finally he created a they catch. The fact that the
new creature of whole cloth, the poor mortal may have been
Sylph, to stand for air. Paracelsus snared by t h e Russalkis own
thought it to be a bit of light fantasy, and wrote a Glamours has nothing to do with its reaction. Even
romance about an Undine, fictionalizing his own Faerie Lords have been known to dash out the back
dealings. of a Russalki lair when the Vodyany charges in the
Of course he didnt expect to be taken seriously, front.
but as with most Mortal things, that is exactly what Russalki are on extremely good terms with the
has happened. To this day would-be Alchemists Leshye, and were instrumental in helping those great
searching for the Philosophers Stone troop up to Nature Spirits foil Napoleons attack on Russia. They
remote Swiss lakes (and elsewhere) to seek out their are more nationalist and monarchist than the
wisdom. The Undines are amused, and consider such Leshiye, and believe that a Russia ruled by a superior
scholars an offering &om the mortal community to elite (that is, czars) is superior to any other form of
their beauty. As such they may be kept on under government. Given that the other governments they
Allure indefinitely. Paracelsus would be amused, since have seen have consisted of invaders (Vikings,
that keeps the number of foolish wizards down to a Mongols, Frenchmen), they may be right.
minimum.
Gwa-wea Annwn
Russalki These are the most social of the River Women,
The Russalki are the most beautifid of the River and and are most likely to let their mates live. Indeed,
Women in my considered opinion, though you those who live within the communities of the
would h d those who disagree. They are natives of Gwagged Annwn (gwra-geth Anoon) have their Lives
Eastern New Europa, particularly Russia and extended for as long at they remain within. The
Romania. They are slender and gentle things, grace- Annwn mostly concentrate in the western British
fd as fiwns, and can be seen playing in their translu- Isles, particularly in Wales. There, on clear and wind-
cent gowns among the icepack as it breaks up on the less nights, sharp eyes can pierce the crystal lake sur-
Russian rivers in spring. Their flesh is pale, and their faces t o reveal their great underwater citadels by
hair wavy and dark. Their eyes are wild, the color of moonlight.
clouds before the storm. Their attitude is proud and The Gwagged Annwn are tall and pale, with
their manner haughty. blonde hair and crystal blue eyes. They are often
I

Brian Rogers (order #1073518) 209.1


dressed in diaphanous robes, often with monoblade from the Third Earth), the
thin veils, bedecked with gems. They dying Arthur was taken below to the
may wear less scandalous garb when Ladys Citadel, Avalon, where he remains
moving among human cities. In this
later case they are difficult to tell I see you pause in your shorthand.
apart fiom humans, save their inabili- Yes, Arthur lives, kept alive through the
ty to count beyond five. Glamour of the Faerie and the devotion
This numerical restriction is a rem- of the Lady of the Lake. Should he ever
nant from when the first Gwagged return to this mortal coil he will feel the
Annwn took her first mortal lover. fdl weight of the intervening centuries,
He agreed to stay with her for but for the moment he lives alongside his
six days, needing to be home by
the Sabbath. She agreed, but Merlin is there, as well, though I
immediately wiped any num- must take a bow for that little bit of
ber above six from her negotiation. Nimue, who was called a
mind, such that they would witch and entrapped Merlin, was mere-
be together forever for five ly a dryad the wizard had dallied with,
days. After two years (for her and who enraptured the magician
company was very pleasant), when he tried to rabbit. Of course,
the mortal caught on to the Nymphs tire of their prizes sooner
deception and forced his than Lake Ladies, and it was an
release. Hurt, the Gwagged easy matter to secure Merlins
Annwn released the human release. I then traded
from her spell, and fiom the Merlin to the Lady of
protection that allowed him to the Lake for Excaliber
breath water, causing him to itself, which I am keep-
drown. As a result, the Annwn Gwaggeb Annwn ing in a safe location for
will not count to six. future use.
The Annwns homes are Matriarchies, of course, Merlin was glad to be a part of the plot, of
and though men are present they are usually the course, since his eventual goal is to break both him-
ancient mortals that have been taken fiom the mortal self and Arthur away f?om the control of the Ladies
world long ago, and kept until they think of them- of the Lake. He figured out how to do that only five
selves more as Fair Folk than as human. Should they hundred years ago, and has been working on a
leave the protection of their ladys homes, however, method to avoid suddenly aging a millennium-plus
they will return to time as we know it, and col- all at once. Last time I checked, he was very, very
lapse into a pile of ancient, dead bones. Most close, and if he succeeds, I think Morrolan
e a new competitor on the field
of the mortals so ensnared know
are happy with their fate. iagick.
The most famous of these La Yixies
Ladies is the Lady of the Lake
herself, from the old tales of Nixies are the smallest and
Arthur. I will n o t speak of most playful of the Lake
Arthurs exploits himself, but Ladies, meaning that they
I will say that everydung that wi
ll likely enthrall a young
connects him with the Faerie man for a week-long tryst
is pure, unvarnished truth. as opposed to a ten-year
She did give Arthur enslavement. They are
Excaliber (The Sword in the the most pixie-like in
Stone was later Public appearance, having cheru-
Relations), and reclaimed it Ibic faces, wide, intelligent
from Sir Bedevere after the i eyes,
green, gold,
and smooth skin of
or blue. They are typ-
last battle with Mordred. In
exchange for the blade (a ically three to four feet tall.
Nixie

Brian Rogers (order #1073518) 209.1


Some supposed sages claim Nixies to be the from the seawater itself. Their eyes are pale and their
young of the Lake Ladies, who would eventually faces radiant, their hair a rainbow of shades. They are
evolve into one of the higher forms. T h s is because expert shape-shifters, taking the form of an eagle
Nixies are found in the homes of Undines, Russak, when flying and a dolphin when swimming through
and Gwagged Annwn. Actually they are a family all the water. They will often use their nature-control-
to themselves, but because of their unprepossessing ling powers to drive ships on the rocks, and then
size and merry temperament, are welcomed into the move among the drowning men, choosing their
homes of their larger cousins to do the housekeeping lovers from among the drowning and leaving the rest
work. to perish. Like the Oceanides, the Sirens are an excel-
Nixies tend to be more realistic and pragmatic lent reason for ships leaving port to carry a priest on
than other Lake Ladies. They consider long-term board.
relationships with mortals to be foolish romanticism The Queen of the Sirens is h a , who is equal in
on the part of the Faerie. They believe that mankind power, if not more powerful than most of the
will never evolve past the stage where they need Daoine Sidhe. Even I would hesitate to confront her
physical bodies at all times and thus are doomed to on her home grounds. She lives in her underwater
be forever mortal. kingdom west of the Azores, though she considers all
Nixies are often used as ambassadors between the sea her domain, and all the coasts her borders.
various sea-bred Faeries, and deal equally well with There are a number of individuals
Nymphs, Water Demons, and Merfolk. They were who might argue with that
instrumental in the Faerie response to Bismarcks statement, but none
pogrom on the Oder, and even now are organiz- would choose to do it to
ing resistance cells within Prussia. Again, this her face.
tends to reinforce the Nixie reputation as Lamia is the most
scrappy, tough, little female Faeries. beautiful of her race,
This tough realism is nowhere as with eyes that could
apparent as in one of the early enrapture a Faerie Lord
leaders of the Prussian resis- himself. She may
tance, now relocated t o change size such that
England. H e r name is one moment she
Mikopola, and she is noted comes to the bottom of
for her dark hair and fiery your chin, and the next
eyes, and for a quote that has tower over a clipper ship in
become the battle-cry of the 111 rigging. Her hair and eyes
Nixies. Im shorter than are as she sees fit, becoming
you. Ergo, Im meaner. brighter as she grows more agi-
That could sum up the tated. She loves challenges, in par-
entire way of Nixie thinking. ticular when it may prove her oppo-
Sirzens nent a fool.
She is a powerful individual, and the
The only type of Lake other Sirens pay her obeisance, The
Lady that lives in salt waters, remaining Lake Ladies provide lip service
the Sirens are often conhsed and stay to their fi-esh-waterhaunts, counting
with Merfolk, though these the Lady of the Lake as their leader - a first
Faeries prefer to spend much among equals. The Adversary has been romanc-
of the time out of the water, ing the Lamia of late, waylaying boats of immi-
sunning themselves on rocky grants to America for her court to feed on. I,
outcroppings and luring passing in return, dspatched Mikopola to her court
sailors to their doom. They are with a simple news item - Bismarck, the
the cruelest of the Lake Ladies, Adversarys human pawn, is budding ships
and most likely to ally with the with iron hulls, and equipping them with
forces of the Unseelie Court. depth charges and mines. It will be interest-
Sirens are human-sized, a ing to see what her response will be to this
dress in luminous gowns knitted news.

Brian Rogers (order #1073518) 209.1


Lake LaBies in The Grzeat G a m e
LAKELADYABILITIES
ABILITY R~VERWOMEN UNDINES R u s u GWAGGEDANNWN NWES SIRENS
Fisticd5 PR PR PR PR PR PR
Perception GD GD GD GD GD GD
Athletics GD AV PR GD AV AV
Physique AV AV AV GD GD AV
Stealth GD GD GD GD GD GD
Comliness EXT EXT EXT EXT EXT EXT
Charisma GR GR GR GR GR GR
RaiseNature GD GD GD GR PR GR
Allure GD GD GD GR AV GR
Etherealness PR GD PR AV AV AV
Glamour GD AV GD GD PR PR
Shapeshift GR GR GR GR GD GR
Poor Skills +4 +4 +2 +6 +1 +5

Poor - Cause a sudden chill or dew to appear


R a i s e Natune Average - Create a pleasant, scented breeze, or by the
same token a foul (but not overpowering) stench.
Good - Cause a sudden fog to appear, or an overcast,
This is the ability to alter the surrounding
grey sky to brew up out of nowhere. Cause a cold driz-
forces of Nature to the Faeries own whim- usual- zle or a refi-eshing summer storm. Cause the earth to
ly in the form of sudden storms, winds, and earth grumble and reverberate, but no real apparent damage.
tremors. The various groups of the Kindred may Great - Create a thick fog, generate stiff winds that
have this ability to different degrees, or affecting half movement against them (and double movement
different aspects of Nature. Lake Ladies have h l l with them), or call a brief rainstorm into being. Create
effect provided it is near a body of water (up to a small tremors, enough to knock over men and horses,
half-mile distant). Different skill levels at full but cause no real structural damage.
effect would create conditions of a similar intensi- Exceptional - Create extremely high winds, capable of
ty to the levels below: carrying off a human opponent or overturning a cart or
When confronted with some of the visible hut. Call a thunderstorm into being, though lightning
results of a Raise Nature, make a Courage check cannot be controlled by this ability. Create severe
against the Faeries power level. Failing that tremors, sufficient to open a sinkhole beneath a build-
ing.
check will mean that all h t u r e checks against the
Extraordinary - Bring about tornado-force winds,
Nature effects of that particular Faerie are at an cause torrential downpours and floods, create blizzards
increased difficulty (+1). in the middle of spring. Cause a full-fledged earthquake.

Allure is the ability to capture the attention, An Allured individual becomes totally
and the heart, of a target mortal. enthralled on touching the Lake Lady (no fbrther
The Lake Lady must make eye contact with the check is made). The mortal will then willingly
mortal. The mortal must make a Courage check accompany the Lake Lady beneath the waves. The
against the Faeries level of power to avoid the Lake Ladys form of Allure also grants the target
Allure. If the mortal succeeds, he is immune to the the ability to breath water as if it were air.
effects of that particular Lake Lady until the next The victim of the Allure is only allowed addi-
sunset. tional Courage checks if away from the Lake Lady
If the mortal fails, he is enraptured by the Lake for three days. As long as the victim is kept away
Lady, and will move towards the Lake Lady, from the Lake Lady a new Courage check is
regardless of personal danger. allowed after each additional day following.

Brian Rogers (order #1073518) 209.1


/I LEPRECHAUNS

-
lurichans. human nature play against itself. I believe that in
your country, there is one Leprechaun immigrant
The Kobold families named OShaunessy, who has made a killing in
are no more than different real estate, selling the land for new bridges from
names o n the same crea- New York to Brooklyn. Hes used the money in
ture, said the King, but along with other human backers to help establish
Leprechauns are differ- Central Park.
ent. They are a vari- Leprechauns play both sides of the
ant of Kobold which IS a different family. fence, and are considered disreputable
Tom once noted that the Leprechauns Seelie and soft-hearted Unseelie at the
were Kobolds who found Eire unsuit- same time. Often they are used as
able for mining. He was correct, as far messengers between the courts, as
as it went - but the change from any statements that may offend may
Kobold to Leprechaun came in an then be blamed o n the elaborations,
Ireland far away from the Emerald exaggerations, and damned lies of
Isle you are familiar with. the Leprechaun.
T h e Kobolds settling i n t h e Leprechaun/Clurichans are nor-
Ireland of the Second Earth did so mally 1-2 feet tall, dressed in leather
with the intention of pursuing the breeches and vests, with tricorn hats.
same crafts as their brethren - namely Their skin is the color of polished oak,
mining. But the land that wasnt swamp and they usually sport short, shaggy
and sod was a hard shale and granite, and beards the color of rust. They are almost
that shale was not only poor in the rare exclusively male, and speak with a brogue
earths, but high in shards of true iron. that would make me sound like an Oxford Don.
The mining Faeries could not mine, and in They tend to be solitary, unlike their Kobold for-
their frustration were transformed. They took to bearers
other crafts, particularly cobbling, and the tales Other than iron, Leprechauns have no
of shoemaking Brownies are, in reality, repulsions, making them more capable of
Leprechauns. They also took to the mor- dealing with everyday mortal life.
tal habit of alcohol with a passion. The Regardless of their sobriety, they retain
Clurichan is nothing more than a their special abilities - cobbling and
d r u n k Leprechaun. T h e duality granting luck, having lost their
between the two personalities causes Kobold abilities in their transforma-
them to have different names. The tion. Their ability to grant luck is the
Leprechauns are, as a rule, cheerfd, polar opposite of the Bogey evil eye,
amusing, and industrious, continual- and as such they have earned the ire
ly at work o n their shoes. T h e of the Bogey population. Indeed, the

-
Clurichan side of their personality is Great Irish Potato Famine of the 40s
morose, bitter, and spiteful. was in actuality a Bogey invasion seek-
Note that both sides of the per- ing to despoil the landscape, harry the
sonality will torment mortals, but for mortal populace. and drive t h e
different reasons. The Clurichans usually Leprechauns out. All they succeeded in
have some petty reason, perhaps the mortal doing was causing mass emigration of the
asked too many questions, or too few, or looked Irish people, many of whom took Leprechauns
at them funny. The Leprechaun side of the per- with them. This is yet one more example of a
sonality will not hesitate to torment Mortals, but Bogey plan exploding in their pointy-nosed faces.
only in the spirit of fun. In either incarnation they
see themselves as expert conmen, and the claim is
not far off. Leprechauns are masters of letting

A U B E R O N O F T H E F A E R I E

Brian Rogers (order #1073518) 209.1


Lepnechauns in T h e G n e a t G a m e
LEPRECHAUN ABILITIES
ABILITY LEPRECHAUNS
Fisticuffs AV
Perception GD Leprechauns and Clurichans - An inebriated
Athletics AV L e p r e c h a u n ( o n e or two beers, a t the H o s t s
Physique AV option) has his abilities modified. All physical abili-
Stealth GD ties which rely on strength (Including Fisticuffs,
Cobble Shoes GR Athletics, and Physique) are increased by one level.
Grant Luck GR All others are reduced by one level. It is easier to
Etherealness AV catch a drunken Leprechaun but harder to get it to
Glamour GD do anything worthwhile.
Shapeshift PR
Poor Skills +1

CobbLe S h o e
A Leprechaun has the ability to cobble normal lently) as long as the music is played. The shoes cannot be
shoes of high quality, and several have found employ- removed once the enchantment has been activated, except
ment in the salons of Paris, helping set new fashion by another leprechaun or a man of the cloth. Once the
trends in ridiculous womens footwear. This is some- shoes are removed, the enchantment remains, and can be
thing they d o automatically. The level of their ability activated again. Most religious men insist on destroying
applies to creating special shoes with magickal powers. the shoes after removing them.
The level applies both to their ability to make these With the diaspora of Leprechauns throughout the
shoes, and the effect of the enchantment itself on the world, these Faeries have learned to make their magickal
wearer of the shoes. shoes in many styles, and shoes affected by many types of
The Shoes of the Leprechaun appear as normal music, though this is a difficult task for them. Therefore it
shoes, but when Irish music is played, will cause the indi- is possible to find ballroom slippers that &de to Strauss
vidual wearing them to dance uncontrollably (and excel- and workboots that polka.

This is the Leprechaun ability to give lasting good for- ed, but it is considered an FXT task, as it is for targets in
tune to a mortal. The target mortal must be within clear churches. Should the Leprechaun f d in granting luck to a
and unassisted sight of the Faerie - the Leprechaun cannot target, it may not try again with that target for 24 hours.
use this ability on a picture or photograph of the individual Only one luck may be applied against a particular tar-
involved, nor through a telescope. Others of the Faerie, get at a particular time. If a Leprechauns luck is applied to
their pets, and animals are unaected by this ability. another target, it immediately evaporates firom the first. A
The Leprechauns Luck causes all the targets abili- target is aware they are under the effects of this enchant-
ties to increase by one for the duration of the enchant- ment the first time they are called upon to use an increased
ment. The Luck lasts as long as the Leprechaun casting it ability, and are aware that the luck has faded when they dis-
so desires, and dissipates if the Faerie chooses another tar- cover they no longer have that increase. They may not be
get. Should the Leprechaun be disrupted and sent back to aware of which Leprechaun was responsible for the casting.
the Faerie Veil, the luck remains in effect, but if the Faerie The Luck may be removed voluntarily by the
is forever slain (by cold iron) then the effect is lifted. Leprechaun who places it, or fades when the Leprechaun
The Leprechaun granting the luck is aware ifthat grant bestows luck to a new target, or is forever slain. There are
succeeds or not. Attempting to Grant Luck to a Mortal is a tales of evil individuals who tried to slay a Leprechaun
EXC task. Targets which are canying a large amount of iron after getting its luck, thus guaranteeing its benefits, but to
on their personages (about five pounds total) may be affect- a man, these individuals have met messy ends.

Note: Leprechauns are of Kobold stock, and as such, a Dramatic Character Leprechaun may choose to take Smell
Rare Earths as an ability. This will always be at the PR level, and can count as the PR ability required in generating a
Leprechaun. The existence of this ability, even at such a low level, is one reason that Leprechauns are noted for having
secret stores of gold throughout the world.

Brian Rogers (order #1073518) 209.1


MERFOLK
errows, The Folk, and the Merfolk are c o m u n a l , and live in cavern-towns
Blue Men. along the continental shelf. They prefer salt water to
YOU may notice that I the fresh, and the northern climes to the southern.
dwell on a large number of The largest communities are in the Inner Sea.
sea-dwellers among the Merfolk are in part responsible for the mercantile
Faerie, said Auberon, power of the Dutch in the 1600s as the natives of
While that may be an incon- Amsterdam made treaties with the various tribes,
venience to your typical land- ensuring safe passage. In return, Dutch ships have
native, but it is necessary for a complete understand- carried Inner Sea Mer Folk (Called the Neckers by
ing of the Faerie. When we arrived at the First Earth, other Merfolk) throughout the world, and there are
and took our initial shapes, many saw the expanses of now colonies of these people in the warm waters of
ocean, and figured that would be their domain. the Dutch East Indies and in the New World. A par-
The Merfolk - Mermaids, ticularly large community emi-
Mermen, Blue Men, Merrows, grated with Dutch Traders t o
Daoine Mara, Seafolk - are of New Amsterdam, and most par-
one people and innumerable local ticularly to a thriving colony off
tribes. They are easily identified in the coast of Massachusetts, at the
that their natural form is a hybrid mouth of the Manuxet River.
of human and sea-creature. From Merfolk attitudes towards
the waist up they are l l l y human, humanity vary fiom tribe to tribe
while fiom the waist down, they and from individual to individual.
are usually piscine, with shiny Most live in relative peace, though
scales of green, white, and gold, the fict that many of the younger
and a fish-shaped tail. There are merwomen prefer the company of
some tribes in the open ocean that mortals and the d c e world cre-
have a dolphin-tail instead, and ates no end of troubles. The worst
certain northern varieties which are the Blue Men of the Minch
are black and white like p&s or Strait off the coast of Ireland. This
orcas, but they are all the same lot got into an argument with the
surfice fishermen over their use of
The Merfolk women are stun- nets. The humans (this was about
ning to look at, a trait further enhanced by their the 11th Century) put barbs in their nets to further
powers of allure. Merfolk men are broad-shouldered wound the Merfolk, and clubbed any that they caught
and strong, but tend to cany more of their fish-like in the nets. The Merfolk started sinking ships, and that
nature in their wide mouths and large, glassy eyes. plus the fact that the grounds were overfished drove
These Mermen are often referred to as Merrows, and those humans to other grounds. Unfor_tunately,while
treated as a separate species, but like the women, they the humans have forgotten the cause of the feud, the
have their own powers, and can lure the unsuspect- Blue Men have not, and continue to persecute any
ing to their dooms. ship that sails in those waters. The captains who regu-
The sexes share a number of common traits. larly sail that strait know that they can satisfjr the Blue
Their hair is usually green or blue when they are Men with riddles, and by refusing to let them get the
immersed in water, turning blonde or white when last word. There are Captains who have sailed the strait
exposed t o air. It is normally worn long and safdy, tatking all the way, keeping the Blue Men think-
unadorned, though some Medolk tribes near the ing instead of attacking.
British Isles decorate theirs with loot brought fiom Merfolk are terrible shapeshiflers, as they thought
the ocean bed. Many buttons and medals from the that ability foolish and unnecessary when they first
Spanish Armada are now worn in the hair of the took to the sea. They have developed one crucial
Merfolk there, and some of the Folk have Spanish shapeshift in that they can take human form for up to
blood in their veins fiom rescued sailors. twelve hours. This allows them to deal with humans

Brian Rogers (order #1073518) 209.1


n dry land. An example of h s was the first meeting no repulsion from it. Instead, they carry a marriage
f the Neckers and the Dutch (Many of Rembrandts prohibition - they may marry and mate with mor-
ortraits were of important Merfolk, done in oils and tals, but cannot allow their mate to see them in their
:aled against the incursions of the sea). Mermaids true forms. Also the Merrows (Mermen) often take
Is0 use this shapeshifting to hunt for husbands. a dim view of their daughters, sisters, and girlti-iends
h l d r e n of Merfolk and human are human if the hanging about with delicate, short-lived mortals, and
iother is human, merfolk if the mother is of the sea. sometimes seek to chase off or kill humans that are
Merfolk are harmed by iron as all Faerie, but su&r spending too much time among the Folk.

MenPolk in The G n e a t Game


MERFOLKABILITIES
LhLm MERMAIDS MERROWS
Fisticuffs GD GR
Perception AV AV
Athletics AV AV
Physique GD GD
Stealth PR PR
Take Human Form GR GD
Allure GR GR
Etherealness GD GD
Glamour AV AV
Shapeshift PR PR
Poor Skills +O +O

Take Human Fonm Allune


This is a specialized form of shapeshifting Allure is the ability to capture the attention, and the
used by the Merfolk. They can change into a heart, of a target mortal. The mortal must hear the song
human form once per day for up to twelve hours. of one of the the merfolk, and must be of the opposite sex
The form is similar to their Mer-form, but with (Mermen take mortal women as lovers, Mermaids take
human limbs instead of the fish (or dolphin) tail. men). The mortal must make a Courage check against the
When in this form Mermaids are virtually indis- Faeries level of power to avoid the allure. If the mortal
tinguishable from beautill mortal women, while succeeds, he or she is immune to the effects of that partic-
Merrows (mermen) will tend to look a little frog- ular Mermaid until noon of the next day. If the mortal
like in their facial features. fails, he or she is enraptured by the Merfolk, and seeks to
The shift lasts only for twelve hours, and join the-singerregardless of personal danger.
after this the Merfolk must return to the water in An Allured individual becomes totally enthralled by
his or her true form for a full day before trans- the Mermaid on touch. (no further check is made). The
forming again. If married, seeing the Merperson mortal will then willingly accompany the Merperson, usu-
in this state will annul the marriage, and cause the ally to a hidden grotto. Usually the Allure does not grant
Mermaid or Merrow to flee to the sea. Such the Mermaids target the ability to breath water, so they
restrictions make for short marriages in the either must find sufficient air, or allow the mortal to
Merfolk communities, or require extremely drown. Merfolk communities usually have enclosed b d d -
understanding spouses (many Dutch and Danish ings filled with air for use by mortals, kept fresh by plants
sailors have Mermaid mates just because they can and magickal relics. Often Mermaids will choose to live
only see their wives every other day, allowing the on dry land to be with their mates, provided that the mar-
husbands to enjoy the other pleasures of life in riage prohibition is observed. (See Take Human Form)
their home ports). The victim of the Allure is only allowed additional
The level of the ability determines the
Courage checks if away from the Mermaid for three days.
Merfolks skill at holding its form under stress,
After the victim is separate from the Merperson for three
such as in the 11th hour before the transformation
days, a new Courage check is allowed on each additional
must be made, as well as the ability to make the
day the two are separated.
transformation quickly.

A u B E R O N OF T H E F A E R I E
Brian Rogers (order #1073518) 209.1
II
I
NATURE II
SPIRITS
atyrs, P a n s and Fauns, As with most others of the Folk, Nature Spirits
Pucks, Brown Men, Green are found throughout New Europa, but large com-
Men, Leshiye. munities are located in particular nations. The Pucks
are primarily Northern New Europan, while their
[I made a comment when larger brethren prefer more Mediterranean climes.
discussing Lake Ladies about The Brown and Green Men are found in forests
the fact that so many of the throughout the continent, but the largest collection
natural embodiments in of Leshiye are in the ancient and untamed forests of
Faerie were female in nature. At the time, Auberon Russia.
chuckled, but now he reminded me of the comment Nature Spirits as a class have a large number of
to preface the following discussion] repulsions - iron, of course, and holy symbols,
The class of Faeries known as Nature Spirits is prayers, and bells, as well as clothes worn inside out.
the embodiment of the male aspects of nature - I n addition the Brown Men
strong, violent, and forcell. said have a taboo against crossing
the King, They share in common
a desire for the wild places (though
this is changing slowly over time)
along with certain basic abilities to con- The smallest of the nature spirits
trol animals and the surrounding land- and the most mischievous, the Pucks
stand all of three feet tall, though otherwise
stamped from the goat-man frame. They are
covered with hair, from the waist up a smooth
The Goat People, or Sileni, are the half- and soft pelt similar to a cats, and from the
man, half-goats of mythology and legend - waist down a tangled mat of brownish
the Satyrs, Pans, Fauns, and Pucks. They fur. This combination of h r s makes the
are similar to each other in appearance, various goat people appear to be wear-
having the lower torsos and cloven feet ing pants, and one wag a t Oxford
of goats, humanoid upper extremi- referred to them as t h e Heavy
ties, and horns sprouting from their Trouser Brigade. The name has
brows. They differ primarily in size, since stuck, though its originator
with Pucks being the smallest, then disappeared soon after, never to
Fauns and Pans, and lastly the be heard from again.
human-sized Satyrs. They are Pucks are expert shape-
extremely taken with the physical changers, the best of the breed,
nature of the world; but not so and often will transform into
much as dwarfs, who have inanimate objects to harass or
renounced their elfin heritage. tease others. They revel in the
Indeed, unlike many Faeries, the physical, and see nothing odd
entire subclass of Goat People lack about taking the appearance of a
wings, and their form of flight is to take stool or a crab-apple or a horse if it will
great, bounding leaps.
The Nature Men are a collection of
masculine woodland spirits - the
Brown Men who rule the animal king- ndeed, I hear the houses of Parliament
dom, the Green Men who rule the

tions with humans.

Brian Rogers (order #1073518) 209.1


qualms about getting a merchant lost in the forest, the rising number of gremlins appearing across
the Pucks have a greater tendency to rescue lost England, since that would be a suitable revenge for
chddren, or star-crossed lovers. Of the Goat Men, the crimes committed against him.
they are the most romantic, and often involve In another year, maybe two, hell be back to
themselves with mortals, trying to play matchmaker normal, with a sly wink in his eye and a sharp
or Faerie godfather. If, in the course of helping one tongue lodged in his cheek. We of the Folk are
deserving soul they may vex a stuffed-shirt, so much patient people, but I for one am looking forward to
the better. his familiar commentaries. He keeps me in line, you
Pucks are found throughout New Europa, but know, from getting too serious and sensible and
most of them are in the northern nations -- the human about things.
British Isles, France, Germany, and the
Scandinavian and Baltic Countries. They are gener-
Pans a-n8 Fauns
ally solitaries, and are inveterate travelers, constantly The mid-sized Sileni are similar in appearance,
moving from place to place in search of new experi- both standing about four feet in height, and similar
ences. O n e Puck may enter an to the Pucks - shaggy legs, cloven feet, pointed
area, hear the tales of a previous ears, and horns sprouting from the temples. Unlike
Puck, and become determined to Pucks, they tend to be hairless from the waist up,
live up to (or exceed) the reputa- accentuating the appearance of wearing heavy
tion of its predecessor. woolen pants. In polite company they may
The best known of the Pucks affect a long jacket or kilt for decorums
is T H E Puck, Robin sake, but prefer their wild nakedness.
Goodfellow. You met him at A case could be made that the two
the door - Shakespeare got breeds are really one. The old story
that much right when he made about the pan horns corkscrew-
him my manservant, whatever ing in one direction and the
the bards other faults. He is the fauns horns t h e o t h e r is a
original Puck, the model from myth, since they do both,
which all others take their cues. even among close relatives.
He has been witness to the entire However, there are sufficient
travail of o u r people across the differences between the two
worlds, and more than once a main to merit separate discussion.
player. Hes gathered many names The chief differ-
in his long life, including Robin ence between the two
Hood and the Halfling. Many of medium-sized goat people
the stories about Loki, at least the is in how they control ani-
mischievous ones, were originally his mals. Pans use the reed-pipes
deeds put into a Scandinavian back- o f the same name, while
ground. Fauns enter into the dreams
He doesnt seem much of a Puck in of animals in order to control
his staid butlers uniform, but hes still them. Both have limitations to
recovering, still gathering his wits and abili- their abilities, in that Fauns
ties together from an incident about a Faun must wait for their targets to fall
decade ago. He got caught in one of these asleep, and a Pan without his
automatic threshers up in Gloucestershire, pipes is ineffective (of course, the
one of these great, hulking iron brutes that Pan can create a new set of pipes
the Steam Lords are using to revolutionize at the wave of his hand, but that
planting and harvesting. It nearly discorporated wave takes time, and Pans are not
him completely, poor elf, and I had to call in a noted for thinking ahead).
few favors to save his immaterial soul. Hes been Fauns are found primarily in Italy
resting comfortably in a common day-to-day as my and the western Mediterranean, and Pans
assistant, thou& of late Ive Seen the SparMe in his in Greece and the East. The two groups split over a
eye that shows Some mischief being planned. m e I war with the Centaurs in another world, with the
cannot prove it, I think Old Puck is responsible for pans fighting the creatures (led by Nestus), and the

A u B E R O N O F T H E F A E R I E
Brian Rogers (order #1073518) 209.1
Fauns retreating. Indeed, to this day most Pans the credit for their actions. After all, he would
regard their Faun cousins as cowards, while the say, playing on his name, I AM all.
Fauns see their Pan brethren as overly aggressive Pan is an embodiment of the Faerie spirit of
blowhards. Indeed, in the past few centuries, many carousing and pleasure. H e is not as powerful as I,
Italian Pans have left the forests and now settle in but he is more p o w e m than many of the Daoine
farmers fields and meadows, aiding in herding the Sidhe, and the knowledgeable give him a wide
animals (and occasionally claiming a few for them- berth. H e is not as twisted as the Adversary, and has
selves). These Fauns are called Silvani, and this is no plots or plans on his mind beyond his next bot-
the worst insult a Pan can think of to describe his tle of wine and his next evening-companion. H e
decadent cousins. remains in that great grey ground between myself
The most famous of the Pans is THE Pan of and the Adversary, and I have called him both ally
legend, though he is properly a Satyr and is dis- and foe over the years.
cussed under Satyrs. In recent years Pan has maintained his drunk-
en, wenching ways, changing only slightly
Saty(rzs to fit in with what is called polite soci-
T h e largest of t h e g o a t people and ety. The last time I met him was in
strongest, the Satyrs are as tall as man but Paris, in 1850. H e was dressed in a tai-
otherwise conform to the Goat People lor-made suit from Seville, and carried
mold. Their features tend to be outsized a top hat and silver-handled cane,
in gross parody of humanity. Their ears claiming to be an artist and a com-
are larger, and their nose wide and panion of Magritte. H e was cajol-
flat like a boxers. And l e t me ing young women into posing for
choose my words carellly here in 4 him, with typical success. Only
order to avoid offense, and merely 4 t h e o u t e r garments change
say they are quite popular with the with Pan, in his heart he
ladies, if you catch my drift. remains a forest-goat.
Satyrs prefer the wild lands, pri-
marily in Greece, t h e warm The Bnowp
Mediterranean, and the Balkans, but Men
can be lured out of their wilderness T h e Brown M e n are the
fastness by the sounds of festive embodiment of wild animals, of the
music. They are fantastic dancers, - - - __ of
world - - tooth and claw, blood and
using their Ethereality to manage meat. wk__ - - - ~ ____
ilr thrv recnmi7e thr ___
(3 need of
tremendous, spinning leaps. It is the Sat;y their animal charges to kill. thev take
Y I ,

custom in the Greek provinces t o umbrage at human mortals doing so.


allow Satyrs to dance at weddings, Humans, they argue, are creatures of
and the grooms family is responsible choice, and may choose not to kill, so
for providing breeches or robes for therefore killing is a worse crime for
the Satyr in order to keep a modicum of humans than for animals.
decorum. (Also for keeping the Satyr away Brown Men appear as red-haired wild men of
from the bride.) the forest, usually stocky dwarves as wide as they are
The greatest of S a y s is pan himself, the dti- high. Their exposed skin is the color of dried meat,
mate Party creature. Dancer, drunkard, and and they have hair the color of blood. They look
debauch, Pan is the embodiment of the wild mascu- like they are we*g pants and vests of fur, but &is
line nature of the woodlands, and the model all is one ~~~~i~illusion - that is the hair of
other Satyrs seek to live UP to. I would add Ear to their body, only a shade lighter than their flesh.
his resume, but I have seen too many of his achieve- Brown Men are the most active of the Nature
ments to deny him his Powers* I Can that his Men, ready to punish humans who they perceive as
voice is a hellish rasp. When he offered his singing hiling their wild charges. A man who hunts for
abilities to the Greeks at Marathon, his bellowing food or clothing is spared, as are those who
frightened and routed the Persians. Many of *e domesticated animals for slaughter, but one who
other tales ascribed to pan are the deeds Of hunts for sport or already has a fldl larder is a target
other Satyrs, but pan has no qualms in accepting of their venszeance. Thev usuallv attack in the com-

Brian Rogers (order #1073518) 209.1


pany of a number of their kindred - wolves, wild (later the Baron) about Gaganuchs rock was
hounds, and sometimes stags in England, boars and regards as a fanciful tale. Picnickers
bears on the continent. In the north of crossed the stream by boat
England, beaters during the grouse and lounged in the shade of
hunts carry bells and crosses, and the o d d outcropping. At
their duty is to protect the hunters length the town fathers,
from any Brown Men in the area. including the descendent of
Established lords in that region the young Baron, decided to
and the wild country of France build a bridge across the
and Germany engage in lengthy
negotiations in order to appease The day after the final
any Brown Men living on their stone was laid in the bridge
favorite hunting ground. the wolves came down from
Brown Men have an addi- the mountains, and spilled
tional taboo as well - they can- across the bridge and into the
n o t cross over o p e n water, town. They were aided by
whether by swimming, by leap- bears, who broke down the
ing or flying, by fording, by doors. The townspeople,
boat, or by crossing a frozen to a man and child, were
stream that still has water Brzown M a n slain in a brutal massacre.
beneath it. This is an extremely lit- The towns wreckage is
eral taboo, and a number of hunters have escaped still there, the foundations jutting
death by running for the nearest creek. from the weeds like snarling teeth.
This tale I know to be true. Around 1200, The mortals in the area remember
in the heart of Germany, a landed Barons son the Night of the Beasts, and they
wandered into a Brown Mans domain and call i t a Wild H u n t o f the
bagged a brace of hares for sport. This earned Unseelie Court. That is ironic,
I
t h e ire of the Brown Man, o n e named in that it was not an impetuous,
Gaganuch, and there was a hot pursuit, sudden burst of energy from the
which ended only when the young lord H u n t , b u t rather a case of
crossed the stream to his farmstead. The vengeance, long-denied.
Gaganuch stayed on his side of the stream, O f Gaganuchs rock, of
for he was forbidden to cross running water course, there was no sign after
by swimming, leaping, flying, fording or that night. The Nature Men are
boat. He swore vengeance on the son and patient creatures indeed.
his heirs and followers, but remained on The Gneen M e n
his side, immobile. Moss and lichen
began to grow o n the Brown Mans The Green Men consider
sides, and birds nested behind his ears. themselves the guardians of the
His features became weathered until plants just as the Brown Men tend
he looked like a trollish-shaped rock to the wild animals. They have
jutting from the side of the oppo- local names such as Jack-in-The-
site bank. Green, The Forester, and the
The young Barons son Maypole King, and these nor-
boasted o f his escape, b u t mally refer to one particular
never crossed t h e stream member of the breed.
again. He had a son, and T h e Green Men tend to
that son had a son, and appear as one of two extremes,
that son had a son. The either as a giant or a foot-high
farmstead grew into a ,/ dwarf. Their flesh is o f a
village, then a small greenish hue, and is covered
m. The warning of ~
in a drape of brambles that
young Barons son trails after them like a cape. They

Brian Rogers (order #1073518) 209.1


are never lost within their own domain, the woods. They are continually chal-
nor tangled in the underbrush. Those lenging each other, seeking to outdo
who befriend a Green Man may pass each others deeds, or gambling.
with it through the scrub without They are particularly fond of the
incident. latter. Just as Satyrs enjoy the
The Green Men also control dance, Leshiye enjoys a bet, and a
animals, t h o u g h t o a lesser quick-witted mortal can outfox a
degree. They have a preference Leshiye (but should only do so if
for smaller creatures such as the Leshiye does not realize he
squirrels, birds, and insects. That has been had). In addition to the
is n o small power, as a woods- company of other Leshiye, these
men set upon by a hive of bees Faerie enjoy the company of
soon discovers. I know for a fact bears, w h o serve them as
that Green Men can also control hounds would serve a mortal
plants, though the process is slow- man, out of love and loyalty
er, and it takes many seasons to and for a share of the kill. Like
show the results. For that reason, the bears, the Leshiye hiber-
ceremonies for the local Green Man nate in huts and caves deep in
have been held for centuries in many the wood through the winter
towns across Central New Europa, and months.
Leshiye H e r e is an example of
the fields (which have not been expanded during
that same time) bring in bumper harvests. Leshiye power and their penchant
for gambling from thirty years ago. In 1843, the
Leshige squirrels abandoned Vyatka forest, spreading out to
The Leshiye may be found throughout the wild other woods throughout Russia. Scholars spoke of
lands of New Europa, but are best known and most natural population pressures, and priests spoke in
populous in Russia, in the great forests which start dire terms of evil omens. A man whose grandfather
at its western borders and rush eastwards, petering befriended a Leshiye went into the Vyatka and
out as the wooded land finally gives way to endless found out the truth. The local Leshiye, named
steppes. Thumblegrig had made a bet with one of his fel-
Leshiye are the most monstrous of the Nature lows that he could drink an entire lake and carry the
Men, and in their appearance show their relation to water across the continent to Japan without losing a
the Goat People as well. Their native form is that of drop. H e had seriously underestimated the distance
titanic satyrs, cloven of hoof and homed of brow. (and claims, in typical Leshiye fashion, that the
In addition, they have a single unblinking eye Chinese Dragonlords had built a wall just to slow
square in the center of their forehead, and their him down), and failed in the task. In paying the
hands end in monstrous black talons. Despite their debt, he had to send his squirrels to his brethren.
appearance, they are as good-humored as any of the Thumblegrig was embarrassed by the entire situa-
Pucks, and while they enjoy leading conniving mer- tion, and asked the man not to pass it on. He did
chants and armies of Teutonic knights astray, they not, and I mention that only so that the Nature
repay any kindness, often with gold or small ser- Spirit will not seek vengeance. One of the squirrels
vices, for the rest of the mortals life. told me.
Leshiye are massive, but move through the These great forest spirits have the greatest con-
forests effortlessly, using their ethereality to pass trol of the winds and storms. Their abilities out-
through the trees while maintaining their shape and strip the gathering clouds and stiff breezes of their
form. Many a hunter who has ran afoul of one of lesser cousins. Their winds may lift a human-sized
these creatures reported running for their lives, to individual into the air, and storms may overturn
find the creature still mere feet behind them, mov- small huts. Whirlwinds in Russia are Leshiye danc-
ing effortlessly. I can note here that these were mor- ing, and hurricanes are the result of two of the Folk
tals that the Leshiye was playing with, for if they in battle. The Genies in the far south started as a
wished to catch a human they could d o so easily. branch of the Leshiye, and while not part of the
Leshiye are both communal and territorial, Nature Spirits in the official books, are regarded as
their personal territories ebbing and flowing across distant cousins.

A U B E R O NO F T H E F A E R I E

Brian Rogers (order #1073518) 209.1


Naturze S p i ~ i t in
s The-Gneat G a m e
NATURE SPIRITABILITIES
L%xmiax PUCK FAUN.PAN SATYR GREENMAN BROWNMAN LESHIYE
Fisticuffs AV GD GR GD GR GD
Perception GD AV GR GD GD AV
Athletics GD GD GR GD GD GD
Rule Animals AV EXC GD GD GR GR
Raise Nature AV AV GD GR GD EXC
Etherealness GR AV PR GD GD EXC
Glamour GR GD PR GR GD GR
Shapeshift EXC GD PR PR PR GD
Poor Skills +4 +2 +O COM+1 COM+1 COM+5

R u l e the A n i m a l s
This is the ability to communicate with and bend understand their responses. Most animals can remem-
the wills of animals to do the Nature Spirits bidding. ber up to a day in the past what they have encoun-
Most (non-enchanted) animals are simple creatures, tered.
their minds concerned mainly with their next meal, but Great - As for Good, but can affect a number of ani-
they may be able to pass on limited information (with- mals, up to about ten in number.
in the past day), and if ordered, follow simple com- Exceptional -As Great, plus make an animal think and
mands. remember up to a week in the past. You can attempt to
Poor - Modify slightly the emotions of animals. Dogs overrule the magickal control of someone else with this
will howl on command or remain asleep. Cattle and ability over an animal. (Skill to skill test.)
other animals may become restless. N o direct commu- Extraordinaly - As Great, but you no longer have to
nication is possible. be present for them to follow your orders. The
Average - Calm wild beasts, and have them treat you Squirrels of Vyatka were under an effect of this
with trust. Cause spooked or frightened animals to strength.
flee. You can make your questions understandable to Enchanted, enlarged, o r otherwise Glamoured
them, but cannot directly understand their answers. creatures are immune to this ability, as are Faerie ani-
Good - Give simple orders to a single animal - one mals and the monstrous, unnatural pets of the
or two words, which they will follow as long as you are Faerie.
present. Communication is two-way, and you can

R a i s e Natune
This is the ability to alter the surrounding Cause a cold drizzle o r a refreshing summer
atmosphere and land to the Faeries own desires- storm.
in the case of Nature Spirits this may result in Great - Create a pea-souper that would make
sudden storms, fogs and winds. Nature Spirits London proud, generate stiff winds that half
often use their Raise Nature ability to confound, movement against them (and double movement
confuse, and frighten mortals, or to underscore a with them), call a brief rainstorm into being.
point. The effects of a successful test are of an Exceptional - Create extremely high winds,
intensity similar to the examples that follow: capable of carrying off a human opponent o r
Poor- Cause a sudden chill or dew to appear overturning a cart or hut. Call a thunderstorm
Average - Create a pleasant, scented breeze, or into being, though the lightning cannot be con-
by the same token a foul (but not overpowering) trolled by this ability.
stench. Extraordinary - Bring about hurricane or torna-
- I - Cause a sudden fog t o appear, o r an do-force winds, cause torrential downpours and
:ast, grey sky to brew up out of nowhere. floods, create blizzards in the middle of spring.

Brian Rogers (order #1073518) 209.1


II
NYMPHS II
iaads, Dryads, and radiance that causes them to glow. They are the size
Nereides, Oceanides and of mortal women, but more slender.
Oreads. All Nymphs make their homes within a chosen
Most of the Faerie kin- site or item. This item actually houses a small bit of
dred discussed so far have the Faerie Veil, separate from the Veil itself, cus-
been predominantly male, tomized for the Nymphs preferences. As a result,
said Auberon, during one of the interiors are larger than the boulder, tree, or
the many times he refreshed patch of sea that contains it. The Nymphs home is
his brandy snifter. The Nymph family is exclusively tailored according to their personal-desires, though
female, and have all the qualities, good and ill, of most are of the white castles and waterfalls school
what are called Faerie Lovers. of decorating.
All the members of the Nymph family are nature All Nymphs have the
spirits tied to a particular item or location. Dryads power of Allure, the ability
are connected to particular trees, Oreads to particu- to attract others and to bend
lar rock formations high in the mountains. The their will. Nymphs are noto-
Niaads, Nereides, and Oceanides are sea spirits, and rious for their ability to lure
connected with fieshwater, beaches, and ocean fea- mortal men and women
tures, respectively. They are generally confined to into their multi-dimensional
the area of that item or site, and will not will- homes. Should the Nymph
ingly leave it. If captured, they will not be enlightened and under-
suffer, but will seek to escape standing, the mortals will
to their home site unless be well-kept and well-fed
otherwise restrained for upwards of several
(one of these restraints years before being
may be vows o r released. If the Nymph is
promises, including less well-disposed, the
marriage). If the site mortal will eventually die
or item is destroyed, of malnutrition. Only the
then the Nymph Nymph whose space it is
returns to the Faerie can open t h e doorway
Veil, and can re-enter from her private realm to
the world after a few the outside world.
years. Despite such risks (and
Nymphs are also occasionally, because of
called Exotics by mor- them), many mortal men seek
tals, in part due to Nymph brides. If a mortal resists
their appearance. the wiles of a Nymph and holds
They are fair of face o n t o her i n the mortal world
with long white hair, through daybreak, she is bound to
with b o t h face that mortal and will remain as his
daubed and hair wife. There are a number of successful
streaked with color mortal/nymph marriages, the most
(Greens for t h e notable being Orpheus and Eurydice,
Dryads, greys and reds but just as many end in the husband vio-
for the Oreads, blues for iage taboo and the wife
the water-related Faerie). seen again. Indeed, you
Their appearance is at after being bound in the
almost ghostly, made mortal world for a few decades (death of
more so by an internal the husband also releases the Nymph),

Brian Rogers (order #1073518) 209.1


most of the Fair Sisters would think twice about capturing young men as their lovers, but they tend
inflicting such imprisonment on other mortals. to feed them and let them go after a few days (or
Some relent, while others lure men in with a weeks, or months). They have a greenish hue to
vengeance. their pale skin, and what clothes they choose to
Nymphs are members of either court, though bedeck themselves with are usually shaped of silk
many lean towards the Seelie side, given their beau- leaves and intertwined vines.
ty. However, even a Nymph claiming the Seelie This is a true story from Vienna. When they
Court as her alliance will think nothing of enraptur- were first installing their streetcars (horse-driven in
ing a mortal for a few years. Seelie is not analogous those days), the route required them to pass
to the mortal Good, though Unseelie is tightly through a small park, dominated by a rowan tree.
bound to mortal Evil. That tree was the home of a Dryad, Messilla, who
Nymphs deal well with Nature Spirits, particu- learned of it and sent a representative (an ensor-
larly the goat people - Pucks, Satyrs, and Fawns. celled young man) to the mayor to ask that the
Often one of these can be imposed upon to inter- cars be routed elsewhere. The mayor refused. She
cede on behalf of a trapped mortal, freeing him or sent a second young man, similarly enspelled, who
her fiom the clutches of the Nymphs. spoke of the beauty of Messilla and how she and
Nymphs have a number of repulsions including the city had got along so well. Would he consider
clothes turned inside out, iron, holy symbols, and relocating the route? Again the mayor refused.
prayers. They usually also have a marriage - A third young man arrived t o plead
prohibition if bound by marriage vows or Messillas case. This one was the eldest
promises. This is chosen by the individ- son of the Mayor, and he made clear
ual Nymph, and generally is some- that if the streetcar was not re-routed,
thing possible but not dead-certain. he, the son, would be spending the
Marriage prohibitions include forc- next several years within the tree-
ing the Nymph bride to speak, wit- entrance. Should that entrance be
nessing her bathing o r changing destroyed, Messilla would n o t be
shape, working a Glamour, or eat- responsible for the results.
ing. Something like If he snores, Needless to say, the streetcars were
the deal is off. does not apply. re-routed, and that is why a four-block
Humans and Nymphs can mate area in contemporary Vienna lacks
and produce children. The resulting streetcars (That area does have a large
child is as much Faerie as the Nymph number of outdoor cafes, a side-benefit
decides. Such children are rare only of not having horses around continual-
because the gestation period is the lY).
standard human nine months, and The most famous of the Dryads is
keeping the attention of a nymph on Eurydice, the wife of Orpheus. H e cap-
anything for nine months is a tured her in the time-honored fashion,
Herculean task. Resulting offspring holding her t i g h t a t daybreak as she
with Faerie powers are known as shapechanged into first one form, then
Hamadryads and have the same repulsions another. Orpheus proved a kind-hearted
and limitations as Faerie. Hamadryads are not lim- lover, and Eurydice came to return his af5ec-
ited to a particular place. Most are raised in human tion. The story of the journey into the Underworld
homes, and occasionally orphanages. If there is no was mostly a gloss. Actually, he had to rescue her
contribution of energy from the Nymph the off- from the Adversary, at the heart of the Unseelie
spring are normal humans. Court itself. And like in the legend, his wonderfd
Dnyubs singing prevailed, yet he lost all when he looked
back to make sure Eurydices was following him.
Dryads are the best-known of the Nymphs,
because they are tied to a tree. Indeed, should that Niaabs
-- ~

tree be cut down and made into a piece of furni- Niaads are the nymphs of fresh running water
ture, the Dryad remains with that piece. Being tied including streams and brooks,wells and springs, and
to trees, they are the most peacell and tranquil of waterfalls and cascades. Their flesh has a mild tinge
the Nymphs. This is not to say that they are above of azure, but their cheeks blush blue when they are

Brian Rogers (order #1073518) 209.1


angry. They wear diaphanous robes haunted by Water Demons, who have moved
which resemble waterwalls as they into the old Niaad sites.
move, and have white shawls.
Niaads are the most playll
of the Nymphs, and the Nereides are spirits of the shore,
most communal, with where the sea meets the land.
groups of up to a dozen They are more solitary than
occupying the same the Niaads and can often be
stretch of river and spotted strolling deserted
stream, and sharing the beaches, their dark-blue
same patch of the Veil capes covering them like a
on the other side. wave covers the rocks.
However, they are Their skin is darker than
extremely competitive, t h e Niaads as well,
each seeking to snare the though equally blue.
most handsome human Their eyes are uni-
lover. Such rivalries often I 1 formly jade-col-
turn dangerous for mortals
involved, for to choose any one The entrances to
Niaad is to court disaster with the Nereide homes are usu-
rest, and after the matter is resolved Neneibe ally exposed at low tides,
(usually magickally enrapturing the and covered at high. They
poor human), the mortal is forgotten, often left can exit or enter at will, keep-
to perish on the nymphs estates in the Faerie Veil. ing the ocean at bay, but prefer to lure mortals in at
There are Niaads throughout northern New low tide.
Europa, save in Prussia. Bismarcks own barons of Nereides as a people are sad and morose, lead-
industry complained of Niaads luring off workmen ing to legends of ghost-women waiting for their
and sealing up waste outlets into the men to return from the sea. Along the
rivers. The Iron Chancellor was also rocky coast of Brittany, they act as
concerned about supposed Faerie wreckers. They raise the radiance of
doors into the Veil, which could their faces and bodies until they appear
form an invasion route from the as beacons. Unwary ships think the
beacons are lighthouses and use
Bismarck dispatched units of them to navigate, usually ending up
the Prussian army, equipped with on the rocks.
bayonets of cold iron, to remove The Nereide then has the pick
any of the nature spirits along the of the survivors who wash up on
major rivers. Many were caught
and lspatched permanently. The
7 shore, who awaken in the
Nereides home, rescued from
survivors either voluntarily aban- the storm. There are human vul-
doned their home sites (in effect tures who wait for such wrecks, but
retreating to the Veil for a few they are very careful to give the
decades) o r are currently lying Nereide her due.
OceaniBes
T h e Adversary, I hear, was
incensed by this little bit of inde- These Faeries are rarer to mortal
pendent thinking, as Nymphs can eyes, for they inhabit the open ocean,
be lured into the Unseelie Court as making their home in unseen canyons
effectively as any other Faerie, and and sunken reefs. They appear on the
their permanent deaths have resulted surface only to harass shipping, often
in diminishing our numbers that appearing during storms and seeking
much M e r . This may be why those Oceanibe to lure sailors overboard with their
same Prussian streams are now being

Brian Rogers (order #1073518) 209.1


Oceanides appear the most regal of the Nymphs tled her, injuring her severely and forcing her back
- their features finely carved, their posture perfect, to her personal part of the Faerie Veil.
their bearing royal. They are also called sea queens, While she gathered her strength in the Veil, the
and usually appear rising out of the waters surface, marble was excavated, for the Chieftain knew that
their scintillating robes of green and blue mixing she would return and might seek vengeance. The
with the dark waters of the sea. marble was pure and fetched good prices for the
Oceanides are as moody as the sea which they tribe, and the Chieftain was wise enough to sell it to
are a part of. They are often content to merely many different buyers, buyers far away from each
appear at the side of a ship, or to take a single sailor other.
(who is doomed, for after the Oceanide releases The largest piece went to Cyprus, where its king
him,he will find himself alone in the middle of the was more skilled with a chisel than a sword. This
ocean). There are cases where the Oceanides sculptor-king, Pygmalion, slowly fashioned the
stripped an entire ship of its compliment. Both the stone into a beautiful maiden. Galateas door to
Royal Navy and the White Star Lines have a bell- the Veil was still within and she had recovered
signal to indicate Oceanides or other Faerie activity. enough to start venturing out. Slowly she reached
Guests are ushered belowdecks in these situations, out to find what lay beyond her door, as the sculp-
and the ships priests (still required due to Faerie tor-king chiseled and smoothed the stone from his
activities) utter a prayer for the ship itself. side. The final statue resembled Galateas original
Oceanides are not on good terms with Merfolk. form greatly, and she was able to use her Allure
While the two do not battle, power over him.
one is never found in the Pygmalion fell desperately in love with the stat-
territories of the other. ue, and bemoaned the fact that she was mere stone,
not flesh and blood. Galatea took that moment to
oneaas manifest herself fully, capturing the heart of
Also called Orestiads, Pygmalion as her own. The king officially married
these Exotics are moun- the statue which had come to life, saying it
tain spirits, and are usually was the will o f Aphrodite.
found among mountain Galatea, being wise in such
peaks and unusual rock matters, did not quibble, but
formations. They are at the end o f the wedding
more muscular than the feast, asked her new husband
other Nymphs, and are if he would rule in her lands.
the strongest of the fami- H e agreed at once, and the
ly. Their skin looks like Oaeab two disappeared that
rock, usually granite or evening, leaving only the
sandstone, but is smooth inert statue of Galatea. Her
t o the touch, as if pol- part of the Veil has slow time,
ished. and she has been content to
The most famous of live with him from that day to
the Oreads is Galatea. You this (though he is truly ancient
have heard the story fkom now). The Cypriots got a new
the mortal side, now hear king, and the statue was eventu-
the truth from the Faerie ally stolen, passed through a
Veil. Galatea was an dozen different hands, and final-
Oread whose home was a ly into my own. I presented it
great vein of marble, as as a to the Louvre, and I
pure as untrammeled think its in some basement
snow, in the hills of somewhere. None have seen
Turkev. She tried t o Galatea o n this side of the
romance a young chief- Veil since, though I can tell
tains son, and while the you that she and her sculptor-
young man escaped, the i king are still happy.
chieftain and priests bat- I

Brian Rogers (order #1073518) 209.1


NYMPHABILmS
DRYADS NIAADS NEREIDES OCEANIDES OREADS HAMA-DRYADS
FisticutE PR PR PR AV PR AV
Perception AV AV AV AV AV AV
Athletics PR AV PR PR GD AV
Physique AV AV AV AV GD AV
Stealth AV AV AV AV AV AV
LiveInNature GR GR GR GR GD No
Allure GR GR GR GR GR AV
Etherealness AV AV AV AV AV No
Glamour GD GD GD GD GD No
Shapeshift GD GD GD GD GD No
Poor Skills +1 +1 +1 +1 0 0

Note: Hamadryads are mortals with a touch of Nymph life force in them. Not all products of mortal/Nymph union
are Hamadryads, but those that are only gain the Allure ability. They have no repulsions but take damage from Cold
Iron as one of the Faerie.

Lioe in Natune
The Nymphs have the ability to meld and live within The decoration of the domain varies according to the
an item of their natural type. Dryads choose a Tree, the type of Nymph. Dryads favor wood fiunishings, usually in
Oreads a rock formation, the Neriedes a shore, the the same wood as their chosen tree. Oceanides have walls
Oceanides a portion of open sea, and the Niaads any fresh of solid water, fled with fish. Nereides like fabric mazes,
body of water. The Nymphs have the ability to open an ruffled by salt breezes, and interrupted by great fabric
apparent doorway in that feature, which leads to their pri- pavilions. Niaads favor rustic accommodations with stone
vate bit of the Veil-space. The level of this power indi- fireplaces and heavy wood fiuniture. Oreads like stone -
cates the ability to open the doorway to their domain in carved and twisted like water and polished smooth as glass.
times of stress, and to resist the incursions of others who When a Nymph is returned to the Veil, they retain
might seek entry. If the Nymphs home is utterly their house, though the windows are darkened and the
destroyed or the Nymph driven out, the level indicates the doors locked until the Nymph recovers s&ciently to return
ability to create a new home. to the mortal coil. A destroyed Nymphs space folds in on
The bit of extradimensional space contained by this itself, and an+g kept within that space from the outside
ability is separated from the bulk of the Veil, and might be world (like, lovers) is ejected out into its native home. Time
thought of as a gateway or entrance hall to the larger flows diEerently in these private domains, to the tune of the
house. However, it is an entrance hall designed by the Nymph who created it. The former mortal lover may find
Nymph in question, and may take on the appearance of a himself having aged a decade in a single night, or discover
great hall or the interior of a castle. The entrances to the that the world has changed greatly in his absence.
Faerie Veil (if any exist), and to the mortal world, are con- Nymphs may travel, but may only rest (and heal) if
trolled by the Nymph who makes this her domain. they have access to their interdimensional home. Creating
Windows open out onto the real world, but these are the new space is a GOOD level task. If a Nymph chooses
mystically sealed, and egress is only possible with the to create a new home, then the old one is immediately
Nymphs permission. The Nymph may use her Glamour eliminated. Nymphs are not tied to a particular location,
to create food and other items within. though they tend to prefer to live in one spot.

ALLune
Allure is the ability to capture the attention, and the the Nymph on touch (no further check is made). The
heart, of a target mortal. The mortal must make eye con- mortal will then willingly accompany the Nymph into her
tact with the Nymph. The mortal must make a Courage section of the Faerie Veil, or, if sent off on a mission by
check against the Nymphs level of power to avoid this that Nymph, will willing follow her orders for 3 days fol-
fate. If the mortal succeeds, he is immune to the effects of lowing the initial Allure.
that particular Nymph until the next sunset. If the mortal The victim of the Allure is only allowed additional
fails, he is enraptured by the Nymph, and will move Courage checks if away from the nymph for three days.
towards the Nymph, regardless of personal danger. After this, a new Courage check is allowed each day fol-
An Allured individual becomes totally enthralled by lowing as long as the nymphs influence is not re-exerted.

Brian Rogers (order #1073518) 209.1


rags and Phookas often choose a particular
Bug- human, similar to t h e Fetchs
Chosen One. Bugganes will seek
ganes.
P h o o ka s
to protect such an individual, while
are, as a Brags will scheme its destruction. A
class, among
Phooka is not bound to its chosen
t h e most mortal in the same way as the Fetch
powerfid of is, and may grow bored and wander
the Faerie, said the elf-king, And off for other quarry. It may also be
the most dangerous, for they are charged to watch or bedevil a particu-
strong-willed, impetuous, and mali- lar mortal. Young Tom had a Phooka
in bat-form which saved his life when
cious when crossed. They are used
by both Courts, and have served
both The Adversary and myself well
the Unseelie Court sent one of their
Salamanders after him.
The dual nature of the Phooka is
in our little games.
a finely balanced act, and these crea-
The general name of the class is
tures can be fanatically loyal to a mor-
Phooka, and that is how they wish to
tal, then berserk opponents if
be known. Brags and Bugganes are
spurned. Their tempers are mercurial,
names mortals have tagged on them,
and they make Clurichuans look rea-
claiming the former to be deadly and
sonable. The best thing to do when
Unseelie, and the latter to be Seelie,
you have a Phooka attached to you is
if a bit mischievous. In reality, they
smile and take its favors. Peeving a
are one in the same. Todays
Phooka is not recommended.
Buggane is tomorrows Brag,
depending on how it is treated and how it feels, and who is
giving its orders. Phookas maybe found in both Courts, P h o o k a s in The Gneat G a m e
though they tend towards the Seelie.
Phookas are the best shapechangers among the Faerie PHOOKA ABILITIES
people, but also the most chaotic. When shape-shifting, ABILITY _
PHOOKA_ ASILITY
_ ~mmKA
they truly shift, encompassing several forms simultaneously. Fistic6 ExC TakeAnimalForm EXC
A Phooka may appear with the head of a serpent, the torso Perception GD Etherealness PR
of a man, and flaming wings, resting on goatlegs made of Athletics GR Glamour PR
crystal. They are nightmare creatures, pulling bits and Physique GR Shapeshift GD
pieces into a coherent amalgam. Only through concentra- Stealth GD Poorskills +4
tion can they keep their form in one shape.
On the other hand, they have one form which they Take Anim-al Fonm
excel at, that usually being an animal shape. It is in that
form that they are usually encountered by mortals. The Phooka shapechanging abilities function difEerently
animal form may be normal or giant-sized but, if normal, than most other Faeries. The listed ability level for
their appearance is so accurate that few would question Shapechange indicates the chance of retaining form for
that they were anything other than exactly what they five minutes. This applies to all forms except the chosen
appear to be. Animal Form.
Phookas usually choose a type of domestic animal or The Animal Form is chosen when the Faerie is h t
wild creature that would be common and unremarkable, created. It cannot be a mortal human, Faerie, Faerie ani-
including rabbits, birds, horses, or hounds in towns, and mal or pet. It can be any animal, or a giant-sized animal.
wolves, foxes, and bears in wilder areas. The Hedley Kow, The Phooka retains its ability to communicate when in
a prankster Faerie in the Yorkshire area, is called a Bogey, Animal Form, as well as use its other abilities. When in
but is in truth a Buggane, and a f&ly good-tempered one its animal form it can pass among others of its type with-
at that, for he delights only in pranks. out di6dty, as they treat it as one of their own.
Iron and prayers are the bane of the Phooka. They are The Animal Form, like any shapeshifted form for
repulsed by these items, and will not enter into a chapel or the Phooka, is vulnerable to the touch of iron. Staying
other sacred ground. The touch of iron to a Phooka will in form when touched with iron is a EXT level challenge
to the Phookas ability (Take Animal Form, o r
immediately cause it to lose coherency no matter what
form it may be in at the time. Shapechange).

Brian Rogers (order #1073518) 209.1


pirtes, Elves, and Fairies. can be of either sex, though most of them are
Pixies are among the female
best-known o f c o m m o n Given their small size, they prefer to fly as
Faerie Folk, and their alter- opposed to walking, staying ahead of the tread of
nate names bespeak t h a t the lumbering humans.
commonality - Sprites, Many people assume that Pixies are always on
Elves, and Fairies t h e m - some mission of the Faerie Courts. This is true in
selves. Each name could be some cases, but does not account for the huge
applied to great hordes of the Faerie, but Mortals number of Pixies wandering about. Most Pixies
seem to have fixed these labels to this ever-present have figured out that being o n a Mission for
family of the Folk. Lord Auberon opens doors and accords respect
The Pixies hold a number of advantages over that might not be present otherwise for so small a
the rest of the Faerie folk. Many are bound to a being. For that matter, they d o consider what they
particular location, site, or person, either by choice d o to be of ultimate importance, and more than
(Brownies) or by the rules that control their kind once I have received warning of some plot or plan
(Nymphs, Fetches). Pixies lack these shackles, and from a brave Sprite.
may go as they please. Of course, that very free- Pixies have a variety of repulsions which keep
dom creates problems for Sprites, in that they have them at bay - iron, of course, inverted clothes,
no idea where they wish to go. prayers, holy ground, and salt. Unlike many of the
This last bit explains their attachment to Faerie, they see these items as personal affronts,
humans, and their willingness to put up with all and will often steel themselves to confront these
manner of mortal falderal in exchange for their items head on. Their logic goes, that if someone is
company. Humans have a sense of purpose, a going to the trouble of wearing inverted gloves,
sense of adventure, a sense of direction that most there must be a reason for it, a reason that proba-
of the Faerie lack (with some exceptions). Pixies bly would b e bad f o r t h e Faerie as a class.
are willing to go along with humans, often aiding, Therefore protections often act to attract Elves as
and, just as often, inadvertently thwarting, their opposed to repulsing them.
plans. Pixies place themselves squarely within the
Pixies are among the smallest of the Faerie Seelie Court, but that does not make them any
kind, being only three inches tall. They appear in less dangerous to mortals. First, they are well-
all shades and colors, but often take the shade, intentioned, b u t d o n o t always think matters
hair color, and eye color of the humans around through, and their aid often creates as many trou-
them. Their eyes are overlarge for their heads, bles as it solves. Secondly, if mistreated, deceived,
their noses small, the very definition of elfin, and or harmed, or if their small plans are foiled, they
their ears slightly elongated and tapered. This can turn vengeful and angry.
appeals to humans, as the Pixies resemble small Most notable of this lot was a Parisian Pixie
children. Pixies are both male and female, and named Triscalia, also known as t h e Muse of
dress in what appears to be flowers and leaves. Montemart. She arrived in the city in the 1700s,
They are invariably winged with the delicate wings and quickly made a name for herself by adopt-
of a mayfly or butterfly. There are occasional bird- ing one artist after another, usually by causing
winged, or bat-winged sprites as well, but these important patronesses and Salon judges to become
are the exception as opposed to the rule. Pixies enraptured by one artist after another. She was

Brian Rogers (order #1073518) 209.1


singlehandedly responsible for first t h e only t o return to obscurity through a series of
Neoclassicists with her (mostly fictitious) tales of mishaps - lost paintings, broken relationships, or
her life in Rome, then the rise of the Romantics, a new hot painter suddenly appearing out of
with its interest in mythology as subject matter. nowhere. It does not pay to cross the Muse of
Her relationships with individual artists took a Montemart.
fairly standard pattern - she would choose one One of her most recent projects was Manet.
whose style appealed to her (and her sense She encouraged him to produce nudes
of art is exquisite in all its forms) who such as his Olympia (in which she
was still struggling. In a shape-shifted appears as the cat at the foot of the
form she would appear at parties, bed), which created such a scandal
raving about this new discovery, t h a t even t h e Salon (ultimate
then use her love charm ability to judge of a r t i n Paris) moved
ensure anyone meeting the artist against her. Priests now accom-
would be impressed with his pany all judging committees,
manner as well as his work. Only and the Salon has banished her
once the artist was established from the grounds, laying tubes
would she reveal herself, expect- of salt across all the entrances
ing his thanks, and (at least) a free and windows. Now, instead of
self-portrait. fostering a particular artist.
Many artists were appreciative Triscalia has set her sites o n bring-
for Triscalias aid, but more than a ing down the Salon system itself.
few refbsed to believe she was responsi- She has been supporting a crew 01
ble for their success i n the Pari young rebels, like Renoir and Monet
world, crediting instead their own vision and and was the impetus behind their recenl
abilities. The history of French art of this time is Armory show that went directly against the Salon
filled with names that have suddenly appeared system. Whether she has the determination to see
from nowhere - Seelay, Morele, C. L. DeWall- this little matter through remains unknown.

P i x i e s in The Gneat G a m e
PMIEABILITIES Love Chanm her nature. The Love Chann may cause an
individual to act as a mentor, to grant gifts
Pixies have a form of enchanted sight, and provide opportunities, to entrust with
ABrtrry PIXIE akin to the Bogeys Evil Eye and the secrets, or to look out for the other individ-
Leprechauns Grant Luck. One affected by uals best interests (whether that individual
Fistid PR the Love Charm will fall into a consuming wants it or not).
passion for another individual or object, Pixies are hopeless romantics as a
Perception GD unless it passes a Courage check, against class, so their ability is most used to recon-
the strength of the Pixies charm. cile separated lovers, or to cause the target
Athletics GD The target of the Love Charm must of an unrequited passion to respond posi-
be visible to the Pixie with its unaided tively. Most P i e s believe that a relation-
Physique PR eye, and the target must also be able to ship will bloom if just given a small shove.
see the object of his or her unbridled If the relationship fails afterward, they are
Stealth EXC passion. As for other types of sight-based confused, and often insulted that the indi-
charms, a photograph will not suffice. viduals themselves didnt respond better to
The target may be animal, mortal, or the enchanment.
Lovecharm GR Faerie, and is not immediately aware of The Pixie Love Charm lasts as long as
the enchantment (though Faerie, being the Pixie so chooses. It can be dispelled
Etherealness GR quite used to this sort of thing, could easily, and the Sage of Venice keeps a spell
pick it up quickly). for exactly that use. Should the P i e return
Glamour GR The nature of the passion varies from to the Veil for any reason, the Love Charm
individual to individual. A parish priest will will also evaporate. Only one individual at a
Shapeshift PR not suddenly start dating a dancehall singer time may be target for a Love Charm,
nor will a wife leave her husband of twenty though two Pixies may team up to cause a
Poor Skills +2 years for a younger woman, if that is not mutual attraction.

Brian Rogers (order #1073518) 209.1


I
and extremely peaceful. As opposed to fighting the
Faeries do change over humans, they sought to guide them. In places
time, reflected the king. where the seals were hunted lightly, they allowed
O r rather, the world the humans their hunt. In those locations where the
changes about us, and we seals were horribly hunted, the human predators
adapt. We were thought of as would suddenly find the beaches and ice floes
gods by the Greeks, then dri- empty, the seals herded elsewhere by their Faerie
ven underground by Romans protectors.
armed with cold iron. We fought with unthink- The Roane went further, using Glamours
ing mortals in the Dark Ages and were wel- to convince the best seal-hunters that
comed into their midsts during the Age they themselves were seals, and in that
of Reason. And through it all change way making them aware of the dan-
the Folk have adapted, living apart gers of the seals lives. There is
when man was unreasonable, living story after story i n Iceland,
among them when dealing with Sweden, and the British Isles of
more rational mortals. The Selkies the best seal-hunter in the village
are a classic case of Faerie adaptabil- suddenly renouncing his craft,
ity, which usually means patience and treating the seals well there-
and waiting for humans to come
around and become reasonable. S o o n it became known t h a t
Selkies, also called Roane, are a many of the seals and sea lions were
sea-Faerie who have solved the problem protected by Roane colonies. This was
of their waterborne existence in a unique accomplished with a minimal loss of
fashion, The Selkies first came over in th

most intelligent beings on the planet.


Indeed, given the open, solemn lages, and married with the men
looks of the seals, and the fact that and women there, but now they
their lives consist o f sleeping, felt comfortable in larger towns
swimming, and eating, I would be and cities. Selkies joined the vari-
hard-pressed to disagree. ous navies, and helped establish
However, they soon discovered both the British and the Dutch as
that humans were at the head of the superior naval powers. T h e i r
food chain, not seals. They had cho- knowledge of the water proved
sen their lot, and seemed to be con-
fined to the sea. But the Roane adapted T h e thrones of England and of
and exerted themselves to create a eden have banned all seal-hunting in

waterborne existence and walk among men. They ing the ban to whale-hunters as well. A Selkie sits
did this by shedding their skins, mystically peeling o n the Naval Board, and a Roane served with
their seal-flesh away to reveal a human form. Unlike Napoleon in his Egyptian Campaign. And of
the Mermaids, there was no limit on their enchant- course, any Roane will tell you, it was the Admiral
ment. However, this did not help them in their Liam OConner, scion of the Selkies, who was
native forms, which where hunted and slain with the responsible (with Sir Walter Raleigh and a few hun-
other sea creatures by humans looking for fur and dred stalwart British ships) for the scuttling of the
meat. Spanish Armada. I would be remiss here if I failed
Now, for many Faerie, such attacks were cause to note that it was I who recommended Liam for
for raising a Wild Hunt, but the Selkies were Seelie, h s position to Good Queen Bess.

Brian Rogers (order #1073518) 209.1


The point is, that when manlund was mad, the seal skin, the Selkie is free and will return to his 01
Selkie responded with avoidance and counselled the her aquatic life.
mortals to overcome that madness. With the Age of Selkies have no repulsions other than the one
Reason dawning, the Selkies have become more and concerning their shed skins. They may be N e d by
more part of everyday life for the New Europans. cold iron, but do not fear it. This lack of repulsions
Like the Daoine Sidhe, they are accepted, even makes them ideal for life on ships, as they require
sought after, for their abilities. little in the way of special treatments. Indeed, in the
Selkies are either male or female, but always ath- Royal British Navy, Selkies on their first cruise are
letic, strong-boned, and limber. They have red hair, assigned under the watchful eye of the ships
though this may vary from a russet brown to a Anghcan Priest, who is responsible for the Roanes
strawberry blonde. Their eyes are blue when human, moral upbringing and integration into organized
deep green when in their natural form. Whether in human life. Many a priest has torn out his hair deal-
human or seal form, they are playful, boisterous, ing with their inquisitive, lively, and entirely godless
and amiable. Most consider the human experience, charges. Unfortunately this happy state may not
particularly the modem human experience, to be a persist as more and more navy ships are built 01
grand adventure. Eventually they plan to retire, iron.
though that usually means returning to the rocky Selkies are primarily northern, though are now
inlets with the rest of their families in seal-form. found the world over o n British, French, Dutch,
As noted before, Selkies have adapted to dealing and Scandinavian ships. They are on fair terms with
with dryland humans by shedding their skins. most of the rest of the sea-bourne Faerie. They con-
These skins are not discarded, for they are part of sider the Nymphs too reclusive and the Lake Ladies
the Faerie, and hold a good deal of their power. A too haughty, and the Mermaids altogether too
mortal can control a Roane by holding his or her pushy in their dealings with mortals. They should.
skin, for the Selkie can d o that mortal no harm in the Selkie opinion, follow their course, and come
while it has the skin in its possession. Roanes who to live among the mortals, without all this danger-
fall for mortal men or women give these skins to ous fooling about and dragging men t o their
them in marriage, and the less scrupulous have dooms. At least, thats the way the Selkies see it, in
forced a Selkie to wed by stealing their seal skin their clear common sense born in the icy waters oi
wrappers. Should the mortal lose or give back the the north.

Selkies in T h e G n e a t Ga.me
~-

SELKIE ABILITIES
ABILITY ROANES
Take Hum-an Fonm in order to return to their true form.
If the seal skin is damaged, the Selkie
This is a specialized form of will be similarly damaged. If the seal
Fisticuffs GD shapeshifting used by the Selkies,
skin is destroyed, the Selkie will be
much in the same way as the Medolk,
Perception AV sent back to the Faerie Veil. The
but with a number of important dif- Selkie always can identifj. his or her
Athletics AV ferences. There is no time limit on the seal skin, and always knows where it
transformation - the Roane may
Physique GD is. It cannot be lost, though it can be
remain in human form for days, even stolen. The one who holds the seal
months. However, Selkies consider skin can control the Selkie that it
Stealth GD
their seal form to be their true form,
belongs to.
Take Human Form GD and are n o more comfortable with The level of the ability &em the
human form than a man is who has
Etherealness AV Selkies ability to hold its form under
been transformed into a donkey or a
stress and for making the transforma-
lion. The change is exciting, in the
Glamour AV tion quickly. The Selhe can always
Roanes opinion, but not their true
make the change if he or she has their
Shapeshift AV identity. skin. Attempting to change without
When the Selkie transforms to
Poor Skills +O benefit of the skin is considered a
human shape, they literally peal away
EXT task.
their seal skins. These they must keep

Brian Rogers (order #1073518) 209.1


Cwn Annwn a
Gabriel Ratchets. encouragement. They are drawn by the acci-
dent itself. The Spectres are the same way,
1 drawn by human suffering. They dont revel
in it, which would be a Haunt trait, but they
are curious about it. That curiosity is taken
by mortals as a morbid voyeurism, and the
appearance of one or more Spectres is con-
Spectres, said Auberon, Both sidered an ill omen. The Spectres do not
take their origins &om non-physical cause the accidents, though they know when
phenomena, but while the Haunts
failed to take on respectable bodies
and are members of the Unseelie
Court, the Spectres do have some
established forms, and are generally However, since they are continually monitoring
members of the Seelie. Of course, the ether for portents of disaster, they are often
given their abilities and actions many distracted, and when they sense something bad
mortals will disagree. coming, they will begin to wail or howl. The
Spectres generally appear as hounds, of course, speak to mortals, though
hounds or women. Again, this fits their voice is gravelly. The first Gabriel Ratchet
with the tradition that we Faerie adapt- that Tom of the Fourth Earth met greeted him in
ed in the First Earth. The early Spectres this type of voice, and was immediately named by
saw women at work or hunting dogs, Tom Scooby-Doo. The Ratchet, once the joke
and adapted accordingly. Perhaps the was explained, was honored by the appellation, and

Spectres can be subdivided in appearance


into women and hounds. Both appear slightly the above will not prevent a tragedy &om occurring,
translucent, but are solid enough to but will keep the Spectres at a distance. Some perfect-
ly rational mortals I know insist that Spectres are
On the female side are the responsible for accidents, as their appearance often
Banshees and the Bean-Nighe (Ban- causes humans to panic and cause crisis that might
Nie), which appear as robed otherwise not exist. Better to think of the
women. On the hound side are Spectres as having a limited extension into
the Cwn Annwn (Koon Ah- the future. Much like a fish in a stream is
N O O N ) and the Gabriel capable of swimming upstream, they
Ratchets. All have the sin- can discern the future features of the
gular power to sense danger, river based on the flow of the water.
like the knockers of the mines. Spectres are found throughout
However, they use those powers not New Europa. They are generally
transient, staying in one place for
a few weeks, then moving on.
Many visit cities, but few make
Have you ever seen an them their permanent abode.
accident, like two carriages This is in part because of the
colliding or a train runnin presence of iron and other
off the tracks? Mortals con- Cwn Annwn repulsions, but also because
gregate at that spot, exm- of the huge press of
cating the living and human population. When

Brian Rogers (order #1073518) 209.1


that many humans are gathered together, the and had to hide herself away. Yet having done so, the
pain and suffering is continual. Instead of being ame mortals who fled her appearance began to
treated with an occasional accident to study, the approach her for sage advice. Her powers were not
Spectres are overwhelmed with continual wam- oracular, but she had enough sense, and enough
ings. Some have gone mad. One Banshee, dri- skill with a carefd phrase to gain great notoriety
ven mad in war-torn Greece, became an for her accuracy. M e r a century, she tired of
Oracle at Delphi, and specialized in ambigu- this game as well, and retired to the North.
om statements to foolish mortals. She still masquerades in human form, as a
Banshees
~-
fortune teller with the Gypsies.

The best-known of the Spectres, the Bean-Nighe


Banshee is a pale, floating woman The Bean-Nighe are also called The
dressed in a bright green dress, Little Washer By the Ford. They are
wrapped with a grey cape. She usu- much smaller than the human-sized
ally has a saddened and pained -l- Banshees, standing about three feet in
expression on her face. They are always Beon-Njghe height, with light green skin and bare,
female. webbed feet. They gain their name from the
Banshees and Bean-Nighe are drawn by suffering, fact that they are often spotted at the sides of streams
usually in connection with a death in the f d y or vil- and creeks, washing clothes. All manner of human
lage. As a result their appearance is considered an ill myths have been put forward as to their behavior -
omen, and some mortal legends go so far as to say that that they wash the clothes of the soon-to-die, or they
seeing a Banshee is the mark of death for a mortal. are the ghosts of mothers who died in childbirth. In
Since eventually dying is the very definition of mortal, truth they appear to wash clothes because that is what
it is an easy statement to make. their first models were doing, and they are imitating
The Banshees have ridden the plague winds that those models.
swept out of the south throughout the Bean-Nighe are less intelligent than the Banshee,
Dark and Middle Ages, the most and have little converse and interaction with mortals.
recent being in the supposedly They follow their senses fkom disaster to disaster,
enlightened 1600s. At one but keep to the wilds - large numbers of
point they were thought to be humans, and the pain they bring, are too
responsible for the plagues. Luther much for them.
was a great philosopher in many Bean-Nighe are found throughout
respects, but in this matter he was Northern New Europa, but take their
out of his depth. Regardless, mem- name from the land where they are
bers of the Plague Watch always car- most populous, Ireland, a country
ried crossbow quarrels of hammered which despite our presence is still
iron, and were ordered to shoot seeing more than its share of suf-
Banshees on sight. fering.
Banshees can and do settle
with humans, for even they
Gabrziel
sometimes renounce their Ratchets
wandering ways and Also called Gabriel Hounds and
resolve to stay rooted, Sky-Yelpers, the Gabriel Ratchets are flying
eschewing their powers. Several dogs, usually encountered in packs. They are great
prominent Irish families claim a hounds with humanoid faces, and grey or blue-grey
h m h e e heritage. Alas, with the death ofthe husband, fur. They beat their way through the air with huge
the Banshee returns to her transient nature, further paws en&g in wide, webbed toes. When flying, they
saddened by the personal loss. honk, like geese. They look and sound rather comical,
There were Banshees at the Great Fire of London though their appearance is viewed with fear by many
in 1666 and the massive Lisbon Earthquake in 1755. villagers, for they are following their own portents of
They have been at every eruption of Mt. Etna and ran disaster.
through the streets of Pompeii as the ash tumbled Ratchets are communal, and usually travel in packs.
down. While a collection of usually solitary Banshees or Bean-
I mentioned Delphi, the Jhnshee Who served as an Nighe usually portends a great disaster, a flock of
Oracle. She had drunk too deep ofthe CUP of suffering Gabriel Ratchets may convene for a single death or

Brian Rogers (order #1073518) 209.1


le Prussian troops. Therk is nothing a mortal soldier It is the task of the Cwn Annwn to bring back
islikes more than foul omens before a battle. The mortals which escape the Gwagged Annwns enchant-
atchets were driven off by sentries with iron bullets, ments, and they are rightly feared. While I believe that
ut they rattled the Prussians sufficiently to buy our Merlin is close to figuring out a method of retaining
de the time needed to bring the aerocruisers forward. his and Arthurs youth should they return from
Avalon, he is still working on a way to confound the
3wn Annwn hounds
These are another canine Spectre, though they use
ieir abilities little. They are allied to the Gwagged SSmk
Spectnes in The G n e a t Game
SPECTRE ABILITIES
L!bELra BANSHEE BEAN-NIGHE GABIUEL
RATCHET CUUANNWN
&tic& PR PR AV GD
Perception AV PR AV AV
Athletics PR PR PR GD
Physique PR PR PR GD
Stealth EXT EXT EXC EXT
Portend Danger GD GR GD AV
Etherealness AV AV AV AV
Glamour AV AV AV AV
Shapeshift AV AV AV AV
Poor Skills +O +O +O +3

P o n t e n-B D a n g e n
Spectres have the ability to sense potential danger, as way when matters are resolved)
determined by the Host. The Host gives the danger a Minor - Only 1 point of damage should be taken by
value, and the Spectre uses his ability against that value to those affected by the danger.
determine success. The degree of the danger (though not its obvious-
Obvious, Deadly PR ness) also determines the time of warning for potential
Obvious, Damaging AV danger. A Minor danger would grant a warning of 1
Obvious, Minor GD minute, at most. A Damaging danger would allow up to
Hidden, Deadly AV an hour, and a Deadly danger up to several days. For a
Hidden, Damaging GD great disaster that will claim many lives, the Spectre may
Hidden, Minor GR get warning of up to several weeks.
Concealed, Deadly GR The Spectre does not know what the danger is, only
Concealed, Damaging EXC that one is coming. Also, volatile humanity may cause
Concealed, Minor EXT danger that is unlooked-for. The presence of a loaded gun
Obvious- the danger is readily apparent. is always a Deadly danger, but until it is drawn in anger,
Hidden -the source of the danger is not readily apparent. with intent to shoot, it is an inert objection, and will not
Concealed - the source of the danger has been purpose- call a Spectre. Once it is drawn, the danger is Obvious and
M y hidden. Deadly, and will affect the Spectre.
Deadly - The damage would, in the Hosts opinion The potential of Danger holds an enthralling power
(before any determination is made) cause the death of a over the Spectre, such that it takes a Courage check to
mortal. avoid being drawn in that direction. One reason that most
Damaging - The damage &om the danger would harm Spectres avoid large cities is that there is the potential for
humans but not kill them (In the Hosts opinion - this danger and death continually, such that the Spectre is
does not negate the chance that someone might die any- pulled from one side of the metropolis to the other.

Brian Rogers (order #1073518) 209.1


aobhan Sith, Glastig, and a white blouse, looking as if she had just returned
Leanan-Sidhe. from a hunt with the Countess Marianne. The
[Authors Note: This dis- Vampires often choose to move among mortals as if
sertation was provided by they were mortals, and if found as Faerie will claim
King Auberon early in the to be Daoine Sidhe. Only once it has become clear
week, though its rightful that they are much older than they look (or once
place is here in this docu- the bodies start piling up from their blood-drinking
ment. We were discussing activities) do they move on to redder pastures.
articular the popular view in The illusion crafted by Dracula and his cult is

Dracula and referred to him as a vampire, and on mortal women like supernatural
earned a stern rebuke from The Faerie King.] mosquitoes. I n reality, the True
cDracula is n o Vampire . - 7 .res charm their chosen prey,
Auberon with a nasty smile, 0 the prey who often marry
bad-tempered half-breed child, n or (in more understanding
poseur with a good publicist. His es such as Paris) support the
turn in this discussion will come ampire in comfort. Vampires
when we speak of the Daoine re excellent lovers, driven by
Sidhe. I f you want true the beat of their compan-
Vampires, you must search ions heart. Many claim that
among the other sex, for the the Vampires grant creativi-
Baobhan Sith, the Glastig, and ty in exchange for their
Leanan-Sidhe are all just as bleedings. Only the
deadly as that boy-child. H e Leanan Sidhe d o this,
might wrap the mantle of though t h e other
the Vampire around his Vampires do nothing to
shoulders, but even he correct this misappre-
should know the true
origins of these ladies.
And should stay well
clear of them repulsions, including
Again we have to go Leanan Sibhe inverted clothes, iron, and
back to the beginnings of holy symbols, sites, and
the Faerie, soon after we prayers. They cannot cross run-
pierced the Veil. Reality fascinated ning water of their own volition,
us. Humans fascinated us. Emotions and creativity though they may be carried across. The latter addi-
fascinated us. And for some of us, blood was fasci- tions concerning garlic, sunlight, grave earth, creat-
nating. The idea that mortal bodies would leak out ing new vampires, original c o f i s , and the foolish-
fluid if punctured amazed many of us at the time. ness about stakes is so much stuff and nonsense.
For some, the fascination with blood went further. This works for the Vampires, though, and I know
These would become the Vampires. of one in Rome who has worked for the past decade
The True Vampires are beautill, their beauty in an restaurant, surrounded by garlands of garlic,
enhanced with their Glamours and their kindred hunting men at night. She has never come under
power to allure. They change their shape slowly suspicion because everyone knows a Vampire can
le, always to match the fashions. I know of a go nowhere near garlic.
n Sith who was pale, chubby and cherubic Vampires have very sharp teeth, and pierce
le posed nude for Reubens. I ran into her their prey through a series of love-bites - sharp,
ITS ago in Paris, and she was a lean, tanned, hard kisses. The prey may be bleeding fi-om eight or
tscled adventuress in denim riding pants and nine places before he even realizes that he has been

Brian Rogers (order #1073518) 209.1


form of an animal, though they use this ability pri- ly. Vampires d o n o t have a
marily to check out hture prey, or to make a hasty blood-urge, so these Glastig
escape if the mortals tumble to the deception. (Called Green Glastig, though
Modern Vampires see themselves as t h e they are no different from the
paragons of civilization, and to turn into ani- predatory version) put aside their
mal form is an admission that one has com- hunting for a generation. Usually
this is the case when the Glastig
herself falls for one of her prey, and
instead of killing him keeps him,
trade obscurity and their lives for a Leanan slaying him only when he has lost
Sidhes gift and immortal kiss. his youth and drive.
Baobhan 5th Glastig prefer the rural life, and
several have established themselves
Originally Scottish but now found in manor houses i n Northern
in all the capitals of New Europa, the England and Scotland. I n fact,
Baobhan Sith (Baovan Shee) has a there is a Ladys Social Organi-
penchant for young male flesh, par- zation in York called Madame
ticularly military officers and fire- Bathoris. The younger mortal
brand politicians. Their hot blood women see it as a place to gossip
excites these Vampires. O n e and smoke, but the committee-
named Liana (whose last name women are all Glastig, and use
changes with each new city) was the club as a place to exchange
responsible for more deaths in
Paris during the Revolution than
the executioner, and among her sis- Leanan S i b h e
ters is referred to as The Real The Leanan Sidhe (Lee-Annan
Madame Guillotine. Shee) are part Vampire, part Forest
Baobhan Sith are not necessar- Baobhan
Woman in their makeup. They will
ily pale, but they are always perfect drain their partners dry of blood,
in face and feature - nary a blem- but in return increase his creativi-
ish on their skins or a hair out of ty and productivity. Many a pale
place. They prefer the finest fab- poet and painter can be seen
rics and the most luxurious jewel- on the streets of Vienna or
ry. One young poet I encoun- Paris, who are suddenly work-
tered in Berlin noted that they ing better than ever, though at
suck your pocketbook dry along the cost of their own lives. Even
with your blood vessels. Im when the final cost is explained to
afraid he made that quip once them, many refuse to abandon their
too loud, for they found his muse. One young man, asked me, How
bloodless body a few months could I live without her, as an ordinary mor-
later in his bath tub. tal. The price is worth it. Two months later
he was dead, his paintings were selling for
three times their previous worth, and his pas-
The Glastig are the most sionate muse was dallying with a poet.
monstrous of the Vampires, in

may be covered with

Brian Rogers (order #1073518) 209.1


Vampines in T h e G n e a t G a m e
VAMPlREABILrnS
ASILITY BAOBHANSITH GLASTIG LEANAN-SIDHE
Fistid GR GD GR
Perception GR GR GR
Athletics EXC EXC GR
Physique GD GD GD
Stealth EXT EXT EXC
Allure GR GR GR
Take Animal Form PR PR PR
Grant Creativity No No GD
Etherealness PR PR PR
Glamour GD GD GD
Shapeshift AV AV AV
Poor Skills +6 +4 +4

ALLune
Allure is the ability to capture the attention, and The victim of the Allure is only allowed addi-
the heart, of a target mortal. The Vampire must tional Courage checks if away fiom the Vampire for
make eye contact with the mortal. The mortal must three days. After this, a new Courage check is
make a Courage check against the Faeries level of allowed each day following. The Vampire may only
power to avoid this fate. If the mortal succeeds, he Allure one indwidual at a time. If she chooses a new
is immune to the effects of that particular Vampires mortal, the previous spell evaporates (leaving the
charms for a year and a day. If the mortal fails, he is mortal embarrassed, but alive).
enraptured by the Vampire. An Allured individual The Vampires allure only works on males.
becomes totally enthralled by the Vampire when his Contrary to Count Draculas exaggerated reports,
flesh meets hers. At that time, her lightest sugges- there are no male vampires in the world of Castle
tion is as an inviolable command. Falkenstein.

Take Animal Fonn


Vampires have the ability to shapeshift as most when in animal form, as well as use its other abili-
other Faeries. However, there is one shape they may ties. When in its animal form it can pass among oth-
always change into immediately. The animal form is ers of its type without difficulty, as they treat it as
chosen when the Faerie character is first created. one of their own.
The Vampire may choose fiom dogs, cats, rats, bats, When in animal form, the Vampire may be
and snakes, and the form she changes into will be forced to return to its true shape by any of the
the correct size for the species. repulsions, treating the repulsion as being of EXT
The Vampire retains its ability to communicate level.

G n a n t Cneatiuity
This ability is held only by the Leanan-Sidhe, A mortal under the effects of this Glamour gains
and is one reason these Faerie are sought by poets, two levels in Performance or Tinkering abilities . As
authors, and artists, regardless of the personal dan- with Evil Eye and Grant Luck abilities of other Faerie
ger to themselves. Like the Forest Women, the families, the Vampire must see the individual to be
Leanan-Sidhe has the ability to inspire mortals, liter- granted the gift with the naked eye. The Grant lasts
ally by clearing the thought-passages in their brains. as long as the Vampire so chooses, and is rescinded
Unlike the Forest Women, the Leanan-Sidhe when she grants it to another. Should the Vampire be
demand the artists blood in return for the added slain or return to the Faerie Veil, the inspiration evap-
inspiration. orates and the mortal returns to his normal abilities.

AUBERON O F \m)T H E F A E R I E
Brian Rogers (order #1073518) 209.1
Usige, Jenny Greenteeth, torn remains of their prey are often found washed

have the power to lure mor- are excellent servants of the Adversary.
tals with their charms, said Water Demons are usually found in kesh water or
Auberon, And use that along the sea coasts. They do not care for the open
power to attract mates. Whether Mermaid or Nymph ocean, and they do not have the patience to wait-for
or Lake Lady, they tend to use their powers of allur- their prey to sail past. They also tend to steer clear of
ing in the name of love, or often to right some basic the good Faerie of the sea, since the Merfolk and
wrong, in their opinion. There are members of the Roanes travel in large groups, and can overwhelm a
Unseelie court who use the same abilities in the lone Water Demon through sheer numbers. O n
name of lunch. These are the Water Demons. land, the Water Horses are the enemy of Faerie
Water Demons are blessedly few, with the more Cattle, and in particular the Crodh Mara.
powerfd members being extremely rare. They inhab- Iron will repulse Water Demons, as will bells,
it lakes, streams, and rivers throughout New Europa, prayers, and holy symbols.
preferring shady locations with steep or eroded
banks. They can be defeated, even driven off,
but unless they are well and truly killed, Kelpies are the most
they will always return to their common, and least
home hunting grounds. harmful of the
These Unseelie Faerie
hunt for the joy of the least- harmful
kill, and prefer their prey that means t h a t
to be weak and easily they will sometimes let
overcome. Women and their prey live after terroriz-
small children are a ing them for a few hours. They
favorite prey of the Water Demons. appear as small, perfect ponies in
Some Water Demons are also called Water their normal form, and use this form to entice others
Horses, for many take equine form to lure their prey to ride. Their hides are solid black, gold, or white,
or bewitch others into thinking they are harmless. All and their hooves shine like steel.
Water Horses are stallions, and some in addition take A ride on a Kelpie is a singular experience, as
the form of handsome young men to lure young girls they will bolt through all manner of brush and off
to their doom. Those that do not take horse-form high clifEi in order to fighten their riders. Should the
are usually hag-like females or corpulent males who Kelpie be satisfied at this point, it will throw its rider
depend on their enchantments to lure others into and disappear back into the river from whence it
their grip. In addition, Water Demons have been came. If not suitably impressed with its riders
known to take the shape of flowers, gold rings, and prowess, it will take the unlucky rider with it, drom-
colorfd ribbons to bring young children into their ing them in the rivers currents or ocean waves.
reach. GLastt,vn_
Regardless of form, the Water Demons can con-
verse with mortals, and often attempt to pass them- The Glasttyn is in many ways the most dangerous
selves off as some other form of Faerie animal or of the Faerie horses in that it actively goes hunting
enchanted creature. Some Kelpies and Glasttyn will for its prey. Most of the rest of the Water Demons
go so far as to ape the form of unicorns to attract are content to lay in wait for the passing traveler or
suitable prey. the unsuspecting child. The Glasttyn goes loolung
Water Demons are unusually perverse, even by for them.
Unseelie standards. They torture their victims before The Glasttyn is the best shapeshfier of the Water

Brian Rogers (order #1073518) 209.1


Demons, and often takes on the form of a hand- and weathered flesh, which merges the
some young man - broad-shouldered, well-fea- horse and the riders hips. The horse
tured, and smooth-tongued, sure to melt the portion is equally gruesome, its mus-
heart of any young maiden. It is particularly fas- cles yellow and its veins black
cinated by beautitid young women, particular- against the ochre meat.
ly the ones that are vain, or jealous towards The Nuckalevee
Faerie Women. The Glasttyn thinks of itself s totally mad, yet
as a suitable mate, though in its true form retains its cun-
its skin is damp and leprous and sloughs
off in handfds at the touch.

of the most
fearsome of t h e
Water Horses, and is
primarily a native of point, revert to its
Scotland, often seen in the lochs monstrous state and drag its prey to its
lair. Some Nuckalevees have become skilled torturers,

The Each-Usige traps its human prey as do Nuckalevees are extremely rare, and when dis-
other Water Demons, and tears it apart with sharp, covered, are usually driven off by sorcerers and
oversized teeth. However, it always cuts the liver Daoine Sidhe.
apart from the rest of the body, and leaves it where it Back in 64,King Ludwig of Bavaria summoned

that this stretch of beach belongs to


occur the course o f recent
European history would be M e r -
Nuckalevee ent, as Wagners music would
As noted many times before, prove to be a dangerous distraction
the first Faeries duplicated that to the King. I looked at Ludwig
which they saw, without fully then and now as a valuable deter-
understanding what they rent to the Prussians. En route to
observed. Later members of the the meeting, Wagners horse ran
same f d y duplicated the already off with him, and the composer
twisted early models, resulting in drowned when he was carried into
such beings as Faerie animals, the river by his mount.
haunts, and killimoulis. T h e Wagners mount on the
Nuckalevee is the most twisted night he was carried into the Rhine
duplication of all, for the original was a Nuckalevee that I had situat-
model was the dead remains of ed at the inn where Wagner and I
mounted rider and his mount. were staying. I instructed it to
The result is a horrible fhsion keep Wagner from the meeting.
of the two forms, resulting in one Since it leaped into the river &om
creature. The rider portion of some height I believe he was killed
the Nuckalevee is a fleshless hor- instantly. Its a shame, I suppose,
Clzeerzteeth but I couldnt risk that his music
ror, the bones jutting fiom its rotted

Brian Rogers (order #1073518) 209.1


would becoming a distraction to Ludwig. pair of them underwater. They found
Weve lost some h e music, but if I really the remains of the two the next
felt like it, I suppose I could bring it morning. The Jenny had left the
across and put it into the hands of faces intact to they could be iden-
some young composer with less tified, but tore the rest of their
charm and more scruples than bodies apart. I returned that
Wagner. treatment on the Jenny, hunt-
ing her down and killing her
Jenny slowly with cold iron. My
Gneenteeth own hands were scarred fi-om
This class of Water Demon is the touch of the star metal for
also called the River Hag, but the the next decade, but in the
proper name of the first of their end I dispatched the monster
numbers is more commonly used. forever.
The Jennies in their true form are [King Auberon looked
huge, trollish women with wide, into the fire silently for a
fang-filled mouths and long, moment, his face darkened in
spindly arms. Their bare flesh is green an anger seemingly unabated
and mottled, and their sparse hair J~~~~ cneenteetb by time or revenge.]
hangs in white, rope-like patches. They The Jennies themselves tell that
use their allure ability and Glamour to tale, but with a different moral. They say that this
make themselves look like River Women, o r particular Greenteeth brought her doom upon her-
Undines. self, by going beyond the bounds of normal River
Jenny Greenteeth have a number of local names Hag behavior and luring her prey from home as
- Peg ONeil, Peggy Powler, or Nelly Longarms. opposed to waiting for it to come to her. No Jenny
Often different Jenny Greenteeth with the same Greenteeth, regardless of her name, has attempted
name are found in different rivers. At the moment, suchpehdysince.
there are two Jenny Greenteeth in England claiming Shellycoats
that particular name, each claiming to be
the origmal Jenny Greenteeth and the This breed of Water Demon is male,
other a rank imposter. One of the and in many ways is the masculine
Jennys is in Lancaster, the other equivalent of the River Hags. It is stoop-
in neighboring Yorkshire. shouldered and drags its long arms behind
I will tell you that neither is it as it walks. It gets its name fi-om the fact
the original, because I myself that it imbeds shells into its back, cutting
killed the original on the Fourth open its own flesh and slipping the shells
Earth, the Deadly Earth. I was within. As a result, when it moves its clat-
staying with a farm family in ters like a bag of shells.
Ireland, and was extremely taken With Bismarcks attack on the River
with a young widow and her Folk in Prussia, there have been an
infant son, who had some Faerie increasing number of Shellycoats and
blood in him. The Jenny thought River Hags in that area. These new
it would be a coup if she could kill arrivals are individuals who believe
someone under the protection of that their original homes were
the Faerie King. When I was out becoming too populated (and
with the family patriarch examining thereby too dangerous) for their
some ancient r u i n s she arrived at the normal habits and hobbies. They also
house in the guise of a messenger, assume that their service as loyal mem-
claiming that the mother and son were wanted by bers of the Unseelie Court makes them
me near the river. immune to Bismarcks wrath. They are wrong in this,
Mother took her son in her arms and accompa- for the Iron ~hanceflorwill destroy anYtfW3 he Can-
nied the disguised Jenny to the riverside, where the not COIltrOl. But for the mOment 1take joy in Seeing
River Hag took its normal appearance and pulled the the new a R i V d S as One more thorn in hxsias side.

Brian Rogers (order #1073518) 209.1


Brian Rogers (order #1073518) 209.1
I
DAOINE
SIDHE1
aerie Lords, Dark Lords. on Finvarras energy in a more useful form. Young
Humans and Faerie do women were sent to the tor where h s deathbed lay,
mix, said Auberon, and the and, to put it politely, he shared h s remaining energy
result of that mixture is the with them. This is one reason the Irish have greater
Daoine Sidhe. They are one of ties with the Seelie Court. Finvarra perished at last, yet
the few groups of Faerie that fathered hundreds of Faerie children, most of whom
are increasing over time, for returned to the Veil for hundreds of years to mature.
every time one comes into The Nightfall Wars had another result among the
being, the remaining pure-bred Faerie are dimin- Daoine Sidhe as well. The great Giants were defeated,
ished. and most of them were translated into Spriggans and
The Daoine Sidhe (Theena Shee) are the product other creatures, but many defeated Fomorians chose a
of mortals and Faeries. In most such couplings, there is form of suicide, planting the seeds of their revenge
no issue, for the Faerie, despite all appearances, does among unwilling human women. These would
not contribute anydung physical to the union. There become the Dark Lords, the Unseelie Host. The
are occasions where the Faerie chooses to sacrifice Morrigan is the spawn of one such union, though
some part of I s or her energies into creating a new there have been Dark Lords before and afier that hor-
life, mixed with the human matter. If insufficient ener- rible time. Dracula is the son of a Glastig Vampire, and
gy is contributed to the union, a human child may is a mere few hundred years old. Both Dark Lords of
result with occasional flashes of Faerie-like gtfts. If the Unseelie and Faerie Lords of the Seelie court are
the energy contributed reaches a sufficient level, then Daoine Sidhe, though both sides prefer to ignore this
the human matter is &sed with that energy and over- small fact.
whelmed. The result is the Daoine Sidhe. The Daoine Sidhe are Faerie in all the important
Any of the Faerie breeds can create a Daoine Sidhe. fashions, for their bodies are infixed with the energies
Most of the Lesser Faerie do not, either because of of the Veil. They are affected by the repulsions just as a
their own physical limitations (height or appearance) Faerie, can fly, and use etherealness and glamour. They
or because they do not have that much initial energy in do not use Sorcery, for that remains banned to them,
the first place. The Greater Faerie more commonly but their Kindred abilities often give the appearance of
produce Daoine Sidhe at least once in their lives, Sorcery, particularly their ability for Enchantment, a
sometimes more often. superpowered Allure.
Of the High Faerie themselves, we do produce A young Daoine Sidhe tends to appear as an ideal-
children, but the effects vary according to the breed. ized human, with finely-carved features and pointed
Of the Tuatha De Danu, our children are Daoine ears. For the first two hundred years or so, they tend to
Sidhe, officially. The Adversary has no children that I have the abilities of their Faerie parent -the child of a
know of, for he is notoriously greedy in keeping what Glastig has the Vampires Allure, one of a Giant has
is his, and I cannot imagine him contributing the least the Giants Temfjn_ngApparition.
amount of his own energies to the creation of another At their translation usually around two hundred
being. I have had six children, including yourself, and years of age, the Faerie has the potential to shapeshift
we will mention them elsewhere. There are Daoine into anything as their final natural form. Some
Sidhe who have descended from the other great choose the pure Faerie incarnation of their parent, and
Tuatha -Maeve, Barbarossa, and the rest, though not more Water Demons and Vampires appear as a result.
fiom Danu himself. Most of the Daoine Sidhe on the Some choose an incarnation of another Faerie entirely,
Fifth Earth are the children of Finvarra, though none though that is rare. Most choose to remain in the
knew their father. incarnation of the hybrid Daoine Sidhe, and that form
In the Nightfall Wars, Finvarra did not perish remains theirs for the rest of their lives. At this point
immediately, but lingered, his body riddled with pieces they lose the kindred powers of their parent and
of cold iron, the mind strugghng to retain his form assume their own.
through sheer force of will. He knew he was not long Daoine Sidhe can and do have children. Most of
for h s world, yet did not want to merely return to the children of the Daoine Sidhe are humans, and
energy without form or body. We approached the local though they may be a bit more perceptive or sensitive
lords and priesthoods, and got their permission to pass to matters of the Veil, they are human in all ways.

Brian Rogers (order #1073518) 209.1


Should the Daoine Sidhe sacrifice some of their own
energies, they can create new Daoine Sidhe, but this is
a risky business for the already dilute Faerie involved.
Because of their attractive appearance and ability,
the Daoine Sidhe are welcome in the higher circles of
Fifth Earth society. They are not rulers, but often advi-
sors, aides, consultants, and confidants. I must confess
that they are not M y trusted in all the capitols of New
Europa, for it is assumed that they have a direct line
back to one court or the other. Which, is, of course,
true. When Finvarras children were being raised in the
Veil, I was carell to impress upon them the impor-
tance of their heritage under the Seelie Philosophy.
And I understand that The Adversary has been equally
diligent, if less subtle and kind, in his dealing with the
Fomorians spawn.
The two breeds of Daoine Sidhe, Faerie Lord and
Dark Lord, differ slightly in power and ability as well.
The Dark Lords retain the fear-cloaked visages of their
Fomorian ancestors, while the Faerie Lords do not.
The Dark Lords and Ladys, however, are more afect-
ed by Repulsions.
The Faerie Lords have a traditional dislike of holy
symbols, sites, and prayers, engrained in those fix-off
days when they were hunted outcasts among the mor-
tals. They have a dislike of Iron as most Faerie, but treat
it as if their Courage was one level higher than other-
wise. Naturally no Faerie Lord would admit to outright That is a pity, for Wendell is one of the bravest and
panic in the fice of mere iron, but they will avoid it. most valiant of his breed. He won his honorific title
The Faerie Lords and Ladies also carry a marriage (he holds no land) in the Peninsular Campaign for his
prohibition - their mortal mates cannot see them heroics. He will never abandon an ally, always defends
change their shape. If this occurs, the Lord or Lady the honor of a lady, and always keeps a promise in
considers the vow of matrimony broken and must flee both intent and word. That very earnestness and hon-
back to the Veil for the rest of that mortals life. As this esty gets him into regular difficulties with others, and
interferes with parties, the Lords and Ladies of the gives the impression that he has the common sense of
Faerie do not marry lightly, and are carell with their a small amphibian. He always will be such, for that is
abilities once they do marry. the personality he has chosen. But to be quite honest,
The Dark Lords and Ladies carry a number of we need a few more Wendells among the young
restrictions. As the Faerie Lords, they care not for holy Daoine Sidhe.
symbols, sites, and prayer. They also have an aversion Dracula is another child, and a deadly one. He is a
for inverted clothing, salt, and iron. Unlike the Faerie Dark Lord of the Unseelie Host, but one only a few
Lords, they do not gain any added benefit against iron. centuries old. H e is not the legendary Vlad the
Daoine Sidhe are as various as their mortal parents. Impaler, though he can claim honest descent fi-om that
Three deserve mention here: Wendell the Third Lord human despot. He takes on his ancestors persona for
Kent Emeritus, Dracula, and the Morrigan. its imposing history and notoriety among the humans.
Wendell is the archetype of the Faerie Lord, as you, The current Dracula is the child of a Glastig, as men-
Corwyn, know well. He is a kture on the social scene tioned earlier, and the last lord of Vlads line, who per-
of Great Britain, and someone with a Wendell Story ished soon after conception.
is usually afforded a seat at the table or a spot at the Dracula is the dark side of the Courts. He is as
bar. The typical Wendell Story involves one or more flashy and erudite as the finest of the Faerie Lords. He
of the following: a promise made foolishly, a young has no qualms about enslaving the w i l l s of others, and
woman in love, her unforgiving guardian, a champion regularly builds small harems of attentive women, in
swordsman, several hunting hounds, a missing artifact, the Turkish style.
a duel, a purloined letter, and at least one dinner party These women would not be as attentive if they
that ends in shambles. knew the truth behind his current tour of New

AUBERON
- OF T H E F A E R I E

Brian Rogers (order #1073518) 209.1


for if all the Unseelie Lords were as petty and easy to
deal with my task in this world would be much, much
easier. The most deadly of the Dark Lords is a Dark
Lady, The Morrigan, consort to The Adversary.
The Momgan is a child of the Nightfau Wars, her
father a Fomorian sorcerer, her mother his forgotten
victim. She fell in with The Adversary early, starting as a
minor functionary in his organization, and rising
through threat, deceit, and death to her current position
at the Adversarys right hand. The Adversary is aware of
the bodies she has piled up to attain her present promi-
nence, but far &om being angry or even threatened, he
is appreciative of both her industry and her loyalty.
The Morrigan in her natural form is an abomina-
tion, an ancient, sag-bellied hag with taloned hands
and the lower body of a serpent. Her flesh is the color
of the newly-dead, and her hair is gathered in long,
animated strands, which burn with bluish pixie-flame.
Her touch petrifies slowly, draining the life fkom her
prey. She is the founder of the legends of medusa, gor-
gon, and naga.
She rarely appears in public, as such, of course. No,
instead she is that athletic young woman who arrives at

Europa. He had established his own petty kingdom


in the mountains of Transylvania, far fi-om the incur-
sions and demands of the Sultan. Indeed, he intended
to declare fill independence and establish himself as a
crowned head of New Europa, a true Faerie King.
His plans did not agree with the intentions of The
Adversary, and in a discussion that practically ruined
the ancestral castle, Dracula was driven &om his land.
His mother, the Glastig, sided completely with The
Adversary, and I understand she is still alive as a result.
Now Dracula wanders the continental capitals,
planning his own revenge against his mother, his peo-
ple, and The Adversary. For him most humans are cat-
tle. If they attract his attention through their beauty,
they are to be added to his collection. If they attract
that attention through afEonting his colossal ego, he
adds them to the list of those he will revenge himself
against. For all his smooth manners and polished ways,
he remains as temperamental as a child, and as prone
to bloody tantrums. I believe we can assume that he
will remain a monarch in exile, though with our lifes-
pans it is dangerous to entirely discount anyone. I have
someone watching him.
Because of his prominence in social circles, Dracula
is held up as a typical Dark Lord. It is a pity he is not,

Brian Rogers (order #1073518) 209.1


a weekend party unannounced but with excellent cre- presided over Neros circuses and Livias orgies ir
dentials, that sweet young thing at her first dance, and now-fallen R o m e . S h e t u r n e d t h e t h o u g h t s o
that charming and knowledgeable patroness o f the Robespierre from mere revolution to political mur
arts.She takes and breaks male lovers with the regulari- der, and sent Guy Fawkes on his Gunpowder Plot
ty of habit, and kills them only after she has completely She works behind the scenes, and is quite content tc
warped their body and sod. play the servant if it gives her the access she needs
The Morrigan was responsible for the wars that O f all T h e Adversarys minions, she is the mosl
killed the Centaurs i n what became Greece. She deadly.

Daoine SiBhe in TbeGneat Game


DAOINE SIDHE ABILITIES
ABILnr FAERIE
LORD DARKLORD
Note: Daoine Sidhe
Fisticuffs GD GD
Perception GD GD Dramatic Characters
Athletics GR GR may be created as noted
Physique GR GR in the Castle Fakenstein
Stealth GD EXC book as well. The above
Enchantment GD GD are typical members of
Temfylng Apparition No GD the Kindred.
Etherealness AV AV
Glamour GD GD
Shapeshift AV AV
Poor Skills +2 +4

Enchantment
The Enchantment of the Faerie Lords is akin to the enchant another mortal. Should the Faerie return to the
Allure of other Faerie, but is much more powerful. The Veil or be slain, the Enchantment also fails.
Daoine Sidhe only needs to see the target of its enchant- Should the Faerie ask for something beyond the ab&
ment in the flesh and with the naked eye. No touch or ty of the mortal, or something that would put the mortal
returned glance is needed by the target. The target must clearly at risk or violates that mortals basic belie&, another
be mortal, as Faerie are unaffected by this lure. The mor- Courage check may be called for by the Host. Additional
tals ability to resist this effect is determined by his or her Courage checks may be called for if the Faerie is cohont-
level of Courage matched against the Faeries power. ed with a traditional repulsion while controlling the mor-
Once created, the extent of the Enchantment is deter- tal.
mined by the Faerie Lord. Enchantment is a bending of As a result, most Faerie are very subtle with this
the mortals will, causing the Faerie to become a trusted power. A high-ranking official, for example, would never
friend, wise advisor, or intimate lover. His presence is give the secret war-plans to a Dark Lady, but would fol-
sought out, his advice is accepted, and his directives are low her advice that they need to be hidden in a secure
followed. The Enchantment lasts as long as the Faerie location (which the Dark Lady has her own private access
wishes it, and does not elapse until the Faerie chooses to to).

Tennigyinn AppaRition
The Dark Lords have the ability, passed down to diately. Those mortals prone to swooning may do so as a
them from their Fomorian ancestors, to wrap themselves result of Eailing this check.
in an aura of fear. This aura is targeted against one partic- The Dark Lord may use this ability at any time and,
ular mortal of the Dark Lords choosing. Only that mortal unlike the Haunts, is not limited by day o r night.
will be afected by the nature of the TerrifylngApparition. However, terrorizing in the daytime raises the mortals
The mortal must be in sight, similar to other Faerie pow- Courage by one level, as does temfying a targeting the
ers. company of others.
The affected mortal must make a Courage Check The ability lasts for only one hour, and is draining for
against the Daoine Sidhes level of ability with this power. the Faerie. The Dark Lord must refrain from using this
Success means that the mortal is unaffected by the ability for an hour after a successful or unsuccessful
attempt, though may be affected by another attempt after attempt to Temfy. Terrifylng will break all Enchantments
24 hours pass. Failure indicates that the individual is or Allures on the mortal, including those placed by the
struck with terror, and will try to flee the location imme- Dark Lord in question.

Brian Rogers (order #1073518) 209.1


I

THE ADVERSARY
nseelie Tuatha D e Danu, same grey shade as his skm, belted by a huge belt
The Horned One pounded out of Faerie gold for him by dwarfs under
Before I speak of direct threat of torture. He often carries a chain of
myself, said Auberon, Let tiny skulls hanging from leather thongs on that belt,
me speak of the dark side of and will often cradle the skulls in his meaty palm
the mirror. Many mortals while thinking. He has a wide variety of weapons,
believe that all of Faerie is but prefers h s spear, given to him by one of the
tucked away neatly into two Second Earth kings and made of Faerie silver. He
camps, one commanded by myself, the forces of calls it Gungir, but it is not the original Spear of
light, and one commanded by the Adversary. We are Woden.
posited as eternal opposites, light and dark, good and The Adversarys personality was set early on, and
evil. The reality is much more clouded than this sim- he has always had the power to resist any overt
plistic truism, yet it serves both my purposes and his change. Instead, the change in him has come slowly,
to see ourselves in eternal opposition. darkening him, turning hun more into the image of
As you know already, I once called The Adversary the ultimate evil that other worlds have made him.In
my brother and my fiiend, and shared much of his the First and Second Earths he thought of the
point of view early on. The Solid Universes were Tuatha De Danu (as we all thought ourselves) as
nothing more than playthings for our kind, and ifwe superior beings who could do as we saw fit because
broke our toys and played a bit rough, it wasnt our of that superiority. In the Third and Fourth Earths
fault, eh? And yet I learned, I grew, and I hope he learned that the Solid Universes could be deadly.
matured, while The Adversary remained tethered to Yet instead of causing him to re-think his position,
the same outlook as he had when he first stepped out they solidi6ed it. The Earths were dangerous -ifwe
into the First Earth, on the hillock in Ireland. destroy them through our actions, so much the bet-
Sometimes I wonder if it was something as simple ter. They are too dangerous to suffer to live.
as the form he copied. Danu himself took the first The Adversary would like nothing more than to
humanoid form from the Druid involved in his set this Solid Earth on fire, to reduce all of New
arcane right. The Adversary took one of the other Europa to ash and dance upon the dry bones of
priests, and I wonder if there was not something in those he immolates. What keeps him and his course
the body or soul of that other priest, perhaps a lust in check is a promise, the First Compact, signed
for the elder druids power o r personal gain. under a kind of cross and double-cross, yet binding
Whatever it was, The Adversary copied it with every- enough to keep him at bay.
thing else when he consumed that first human, and When he first discovered how he had been
perhaps in doing so set everydung else in motion to trapped, he howled. H is first desire was to break the
this date. Compact and eradicate every human who stood in
The Adversary in appearance is a large, barrel- his way, but cooler heads in his court realized that if
chested man with a long mane of dark hair worn f?ee, The Adversary perished, they would be leaderless
a rough beard framing his wide face. His deep-seated (and I the last of the Tuatha De Danu). Indeed, one
eyes are grey, but he can make them appear a glow- of the reasons that all the Bogeys, Water Demons,
ing red or white if he so chooses. He moves with a and Haunts still survive is that his presence and the
catlike grace for one h s size, his muscles rippling presence of the Compact keeps me from hunting
with every step. When on the hunt or terriflmg an them down and granting them a final death.
opponent, he often wears a set of antlers. When we Cursing and screaming, The Adversary returned
were still friends, I chided him about how the antlers to the Veil and he sulked in his kidnapped court for a
seemed to compensate for some personal insecurity. few millennia. Then he spent a few more thousand
He did not appreciate the comment. years hunting me, personally, as I had tricked him,
The Adversary is still very much in the Second and I was not protected by the Compacts dictates. I
Earth in his manner of dress and speech. He is often wisely laid low and kept moving, and during that
bare-chested like some barbarian lord, a great cape time never went near my dear Miranda. Only in the
billowing behind him. He wears heavy trousers the past few thousand years did The Adversarys temper

Brian Rogers (order #1073518) 209.1


Brian Rogers (order #1073518) 209.1
calm down to the point where he could actually plan flesh of mortals foolish enough to cross their thresh-
and think straight. And of course we see the results of old. Here, secure in his domain, the Adversary rules
his plans - if he could not massacre humans whole- with an iron grip, tended by his Dark Lords and
sale himself, he could find humans that were all-too- pampered by his consort, The Momgan.
willing to do so. Bismarck is only the latest minion he The thing to remember is that the Adversary does
has encouraged to put other peoples to the sword not think of himself as Evil. Instead, he is a put-upon
and their lands to the torch. lord who has to deal with treacherous promises and
[At this point I pointed out that surely the Iron foolish mortals. Would it not be better for all
Chancellor is aware of the dangers of the Adversary. involved if mankind just enjoyed the party and
Auberon gave an abrupt snort, and said Bismarck, accepted their eventual destruction. I mean, they are
like others before him, thinks he can best the going to die anyway, so why not die in a good cause?
Adversary, and severe the alliance when he has what That cause is The Adversarys personal enjoyment, of
he wants. Ive seen it before, and will see it again. course.
While the subject did not arise again, I got the feel-
ing that Auberon had met with Bismarck at one
point, and had seen his warning ignored].
The First Compact does not cover personal vendet-
tas or slights, and the Adversary is easily slighted. He
can summon the Wild Hunt at the drop of a hat, and
will do so if he can convince himself that the nature of
Faerie (or at least the Unseelie Court)is threatened by
some Mortal. It is increasingly easy to do for the
Adversary as he justifies any mortal as an enemy.
The Adversarys domain in the Veil is Plant
h w n , accessed by any number of sites across New
Europa. It was once ruled by one of the great
Tuatha, Gwynn ap Nudd, but on his death was
appropriated by the Adversary. It is a mazework of
great halls, all apparently deep beneath the earth,
filled with cells and torture chambers and great feast
halls where The Adversarys minions dine on the

The conversationwent thusly: The Tuatha have the added ability of opening doonvays
I: What are the abilities of The Children of Danu? f?om already discovered Earths to the Veil at will. Once they
Auberon: Abilities? have made such an opening, it remains a site where other
I: The Kindred Powers. Giants terrifj and and Me@olk Faerie can pass through in the normal fashion. It takes at
lure and Leprecbaunsgrant flood luck. What can the most least two Tuatha De Danu to open a doorway to a previ-
powmful Faaeriedo? ously unopened world. Another note, so far there is no
Auberon (after thinking for a moment):All. record of any one way doors, ifit goes from the Veil to an
I: All? Earth, it necessarily goes back from the Earth to the Veil.
Auberon: How can you be king, lad, i f y o u cant do Tuatha De Danu have no natural repulsions, though
everythingyour subjects do? they are afected by iron, steel, and star metal as any other
The surviving Tuatha De Danu, The Adversary and member of the Faerie. Both Auberon and the Adversary
Auberon, can use any of the Kindred Powers listed in this have in their long lives been confronted by some swain
book. They may only use one at one time, and can only armed with a bit of star metal intent on ending their influ-
duplicate the exact effects of one of the abilities (they ean- ence forever. Indeed, twice a century or so the rumor cir-
not mix Vampire and Nymph allures, for example). Spells culates that one or both have been slain. The truth of the
which require a single target (such as Evil Eye) still have all matter is that they have survived numerous attacks, and use
the requirements as if cast by a lesser Faerie, and those their Faerie and Sorcerous powers to create the illusion of
effects will fade if the Tuatha chooses a new target for that their deaths before they are truly wounded, or quickly open
particular effect. a doorway back to the Veil to escape.

Brian Rogers (order #1073518) 209.1


4A F a e n i e Perzspectiue] Game, the Faerie who summoned the Hunt is marginally in
control, but the Host may override his decisions, or call for

M
ortals talk of the Dark Lords and the Wild Hunt Leadership tests to control the actions of the group.
as ifthey were one in the same. They are not, but The Wild Hunt is dangerous for Faerie who are not
what most of humankind knows of the former is present. They hear the summons of the horns and must
through legends about the latter. The Dark Lords are the actively resist to avoid being drawn into the growing mael-
leaders of the Unseelie Court, the lieutenants of The strom. Make a courage check against the Leadership of the
Adversary. The Wild Hunt is a tool, used often by the caller of the Wild Hunt. A successful check of any type
Unseelie, but also by the supposedly good Faeries of the indicates that the Faerie does not get drawn in. A failure
Seelie court as well. indicates that the Faerie is drawn into the hunt and joins
The h u n t is intended as a tool of justice and the others.
vengeance, which permits the Faerie to strike against mor- The Wild Hunt is a great leveller, as all Faerie abilities
tals without breaking the Compact. It was written into that and special abilities are ignored for the duration of the
original Compact, for while the Fair Folk were bound by hunt. Instead, any applicable ability is determined by the
their long-lived promise, the mortals were not, and some number of Faerie involved:
mechanism needed to exist to keep the humans in line.
10-30 All abilities are Good
Tom Olam and his ilk continually marvel at how powerful
31-50 All abilities are Great
the Faerie are and how they could wipe out mankind.
51-75 All abilities are Exceptional
Without the Wild Hunt and the latitude promised to the
76+ All abilities are Extraordinary
Faerie by it, the reverse could very well have happened,
with both Courts unable to raise their hands against The abilities cannot be higher than the Leadership of the
marauding humans. leader of the Hunt, regardless of the size of the hunt. Note
The Wild Hunt is usually summoned against a particular that this is for EACH member of the hunt. That means a
individual (Usuauy mortal) by a particular individual (almost Wild Hunt led by The Adversary itself moves like a great
exclusively Faerie). Usually this is summoned for cause (real army through the forest, cutting down everyhng in its path.
or imagined). In game terms, the cause must be judged by The leader of the Hunt is transformed as are most of
the Host as being sufficient to summon a Wild Hunt. the Hunt itself. All take on monstrous form, their features
It takes a Leadership of at least Good to call a Wild twisting and warping into horrid shapes, their Glamours
Hunt against a particular mortal. It takes a Leadership of at causing jagged weapons to appear as need be. They use
least Great to summon a Wild Hunt against humans in great horns to harry their prey, and summon more Faerie
general. In the h t case, the Hunt will seek out that partic- into the hunt. The leader often transforms into the shape
ular individual. In the latter case, the Hunt will go blazing of The Adversary himself, a fact which the Homed One
across the countryside, slaying any mortals they find. uses to launch his own raids.
It is a Leadership test for a Faerie to call a Wild Hunt, The Wild Hunt, if called against a particular individual,
the difficulty of the feat determined by the Host based has the Temfjmg Apparition ability, as if it were one of the
upon such factors as just cause, power of the Faerie (Lesser, Dark Lords. Any of the Faeries natural repulsions are
Greater, or High), the amount of time used to summon ignored, save two. The Wild Hunt will not follow onto
(easier if you take longer, but the prey may escape), the hallowed ground, and may be repulsed by holy symbols or
Faeries Leadership and Charisma abilities, and the number prayers (check as for any Repulsion, with the number in
of Faerie present in the area (It is easier to get a small the Hunt setting the Courage of the group).
group going than a large one, though a larger one will The other repulsion that is useful against the Wild
tend to be more powerful). A Wild Hunt can only be Hunt is the star metal, Cold Iron. This is extremely effec-
called at night. tive as a deterrent for the Hunt following, regardless of
In general, about twenty Faerie are needed to successfd- power. Even a single nail of the material is enough to make
ly launch a Wild Hunt, with s f t y being the general top fig- the mass think twice about attacking.
ure, though there are tales of massive hunts of over a hun- As stated, the Hunt lasts but a single night, and will
dred individuals. Once called, the Hunt will last for a single attempt to gain its vengeance in that time. Should it fail, it
evening, and at the end of that time the members must rest may not be reconvened for the same supposed crime
( m d y retiring to the Veil ifthey are capable of doing so). (though a new crime may occur). Should it succeed and
To the Faerie involved, The Wild Hunt is as fightening kill the mortal targeted, it can disband on a Leadership test
as it for the humans it encounters. The Faeries own sense of of the leader. Failure indicates it continues to move like a
will is subsumed into a greater, enraged body, such that it is mob, killing any mortals it encounters.
no longer in control of its own actions. Instead it is passion The Wild Hunt is usually always Faerie. Humans may
unleashed, anger unabated, where all the pretension of cen- ride with the hunt, but only if the prey is Faerie, and then
turies is stripped away and the original savagery at the center only if the human is armed with Cold Iron to put the
of the Faeries being is laid bare. In terms of the Great Faerie to the Final Death.

Brian Rogers (order #1073518) 209.1


AUBERON
_^_I

UBERON Now you may ask - If I can still go back to that


My story? said the elf- hell-earth, and that place is the origin of Tom Olam,
king on that last day, I feel why didnt I go get the Da V i c i manuscripts in the
like Ive been telling you my first place, without dragging the lad into this
story for the past week. The Universe? And why dont I just return him home
story of the Seelie Court, its now that everythmg is said and done?
skirmishes with the Unseelie, The truth of the matter is I did not know what
its relationship with the we were looking for, Grey Morrolan and myself,
idversary, the struggles to keep the peace between when we cast the spells at Castle Falkenstein, at the
Zourts, that has been my story for as long as I have site of the break-out of the Faerie into this world. I
xen on the Fifth Earth. could have traveled to that Earth, but I did not know
My birth - fully cognizant and performed what it was that would prevent Bayem from being
iver the mortal dying of wounds inflicted by the swallowed by Prussia, what it was that would save
idversary - was typical of my race at the time. I Ludwigs kingdom. As I said, returning to that Earth
ought and killed and reveled in the First Earth, like is dangerous -even the air radiates with a feel of the
ny brothers, but unlike them I changed. Slowly, as a star metal. So my opening a doorway was only part
nountain is washed away into the sea, but changed of the spell we cast together. Seeking out the impor-
lonetheless. When I met Meilian I was already tiring tant secret weapon as Tom said, was the key.
if games of mass destruction and wars of genocidal As for returning him, I suppose I could. He never
ntent. She provided that spark, when we fell in love, really asked me to. I believe he likes it here, and he is
vhen we united, when I promised to protect the still u s e l l to me, and to others - Ludwig, members
iumans from the raw power of the Faerie. I was of my Court, the dwarfs. And Marianne likes him,
ranslated into a new being, while keeping the same and I am still not so ancient as to have forgotten
ippearance, form, and memories. My new path was what young love is like. If things ever go horribly
#et,and I have rarely wandered from it. wrong, Ill send him home. Although if things ever
I gained my birth-name fi-om the lord I consumed go that wrong, I suppose I shall have other things on
n that ruined village in the First Earth. I gained the my mind.
# m a m eValerix fiom the nobles of the Second Earth I fear my long work has made me a hopeless
- it means the thoughtful, in one of their lan- meddler. I have altered the shape of continents and
pages. While I thought it amusing at the time, I shortened the lives of famous men, all in the name of
lave grown into the name, much like a child grows the greater plan, a plan for peace. I n the Third
nto a jacket that is too big for him. I could not be Earths histories, Bayern remained an independent
:onsidered a King until the Third Earth, when I country. In the Fourth Earth, Tom tells me, this did
ielped lead my people into war, and then out of the not happen, with even more deadly results. A fiee
jattlefield that had become the Imperial Universe. and independent Bayern is the cornerstone of a
From the Third Earth I took a book detailing the peaceful New Europa, and it is for that reason that
yay things were supposed to be, without the interfer- Ludwig receives so much of my attention.
:nce of the Fair Folk. It has been my model ever It has been ever so in this Earth, though I must
ince - to create a universe where man and elfwork note that the m e r I press on, the harder it is to
ogether towards a peacell future. I know that the manipulate the world around me. There are so many
:nergy weapons of the future are coming, and unless players now, so many individuals, that one action car-
ve can sort out our differences and rein in the oms off another like balls on a crowded billiard table,
Jnseelie Courts worst behavior, then one, perhaps such that even I am unaware of the end result. In the
~ 0 t hof our peoples are doomed. days of the woolly mammoth, when Men were prim-
From the Fourth Earth I took a number of itive and easily cowed, I could create a new sea from
hings, and since my agreement with the Adversary Bayern to the Netherlands. I could not do that today
Joes not limit it, I have returned there, though at without the gravest consequences. The best I can do
great risk to my own self. There is much in even that is tweak, adjust, and occasionally rescue. It is mad-
deadly world that is u s e l l to me in my work. deningly hstrating.

Brian Rogers (order #1073518) 209.1


Please understand, my ultimate goal is not to pro-
tect individual humans, but the race at large. Some v .,--
J-.r-
Y

eighteen hundred years ago I camped in the forests


near Falkenstein, meeting with the Germanic Tribes,
and made the case for them to despoil and pillage the
empire far to their south. I rallied the Germans, mov-
ing from tribe to tribe as a one-eyed bard and telling
them the old tales of power and gods and glory, and
sent them into combat. Hardly the act of a good being
seeking to protect humanity.
My actions put thousands of Roman citizens to the
sword, but brought down a corrupt and dangerous
empire, one which was in danger of granting men the
wild insanity of the original Faerie, the deadly rage of
the Adversary. That was the Adversarys plot, one of
them, at least, for if he could not kill humans the best 0
he could d o was convince them t o join him in the
killing. And after a few other tries, he has returned to \

that theme in Prussia, seeking to destroy humanity


through itself.
My quest keeps me occupied, busy, which I find
more rewarding than the static life in the Veil. I have
gone from being a hunter of men to a gardener shap-
ing mens future, and I find that rewarding as well.
Now I spend my time talking t o members of the
Second Compact, comparing magickal notes with vari-
ous brotherhoods, and keeping all the parts of the
machine working smoothly. I am incredibly proud of
what has been worked in this world, and with luck, we
wont follow the path of the Fourth Earth.
So Convyn, when you wonder what it is your father
does, the answer is: Your father runs the world. Not
very well, considering all the trouble he has with the
Adversary, the Unseelie, the Dragons, the sorcerers,
the Dwarfs, and an infinite number of ever-increasing
humans, but he does the best he can. And in that way
I keep my promise to Mirandas mother, and have
hope for the future.

Kindred Powers EXT


Leadership EXT
Marksmanship GR
Perception EXC
Physique EXC
Riding GR
Shapeshifting EXC
Sorcery GR
Stealth GR

Brian Rogers (order #1073518) 209.1


\I ELrshot
II . ani) FaeRie Gob I
I II

Weapons OF the
-~
Faenie Id to become brittle,
and the weapon t o
explode after two
o r three firings.
Most of the Faerie
steel, and as such

carved of their own spe


Elfshot is small,
cia1 substances. Called Fa
enomed arrows, fired from a
Gold, Faerie Silver,
ow or crossbow made of yew. The arrows are
mix of gold, silver, ti
ened through spells and arcane mixtures to
create a strength similar to that of tem-
and functions only in connection with
through their sorceries. N o w t h e
Dwarfs of the Fifth Earth, through
their love of metal know the secrets as
Sidhe, and now to the Dwarfs as well.
well, and provide the weapons t o
If a target is hit with an elfshot arrow
both Courts as a result of the First
it takes normal arrow damage, but the
Compact. Faerie Gold is as common
victim continues to take damage each
in the circles of the Folk as steel or
day as if it has been hit again. As vic-
iron weapons are among mortals,
tims take damage they appear to waste
and not that difficult to get hold of
away. This wasting can only be arrest-
in the form of swords and daggers of
all sizes.
Faerie Gold appears as a smooth
An elfshot bow is best used against
metal with a slightly luminous surface,
mortals and Dragons. It has no effect
either golden or silver, depending on
against dwarfs and other Faerie. Its
the metallic mixture and the age of the
nchantment dispels upon striking iron or
item (after a few thousand years, the tar
I n addition, the Faerie may use their
Glamour abilities to create weapons that they
need on the spur of the moment ( p u h g
out invoking their repulsions. These
sword out of thin air). As these are
creations of the Faerie, they are illu-
sions of t h e strength of the
Faeries glamour ability, and may
tional damage against Faerie
be disrupted by the touch of
that iron and steel weapons
steel or iron. This is a bad thing
do. Faerie Gold retains its
to happen in a duel, so many of
appearance and properties
the Daoine Sidhe prefer to
even in the presence of iron
have weapons forged of Faerie
and Star Metal.
Faerie Gold has been

types. T o date, no gunpowder


weapons have been successfull
cast, as the chemical reactions wi

AUBERO-N OF T H E
- F A E R I E

Brian Rogers (order #1073518) 209.1


h e Children of Auberon Miranda is a rarity among the Daoine Sidhe, for
(Tuatha De Auberon) she may cast spells in the manner of the Tuatha
Now we come to the meat and mortals and dragons. I do not know if sorcery
of the matter, Corwyn, was a genetic trait on the Second Earth passed on
said Auberon. We come to to the child, or if it was some cosmic accident, or if
my own children. it was a desire on my own part for the child to have
It was late i n the the abilities of the mother. Perhaps it was simply
evening of the seventh day, the fact that I was in love, deeply in love as I would
and this Author felt that he had been writing forev- be only one other time in my long life. Even I do
er. The hopes of making that dinner party at the not know.
Milsaps were all but abandoned, and even the oil I escaped with Miranda back t o t h e Veil,
lamps burned low as we talked. In the shadowy scarred physically and emotionally by the destruc-
light, Auberons smooth Faerie face looked tired tion of the Second Earth. I retreated to my own
and haggard. Not a wrinkle he had, but his features domains to heal, and beyond those domains to find
were dark and shadowed. a place of slow time, where I could raise my child.
You now know of your heritage, continued And raise her I did, for never was there as doting a
the Elf-King, And of the subjects of your Fathers father as I, for I needed my own time to heal. I
court, and the nature of the opposing one. Now raised her and taught her all I knew of mortals and
we need to talk about you and your siblings. magick and the Faerie. And she became a beautiful
1 have had six children in my world-crossing young woman in her time.
life. Only six times have I felt motivated to lend When the call came from the Third Earth I had
part of my own self, to diminish my own energies, to leave her, and so hid her deeper withii that pool
t o create a child with a mortal woman. The of slow time. In all my years on the Third Earth,
Adversary has never had a child, to the best of my and on the Fourth, she passed but a single day of
knowledge, so jealously does he keep his energies her life, unaware that the rest of the universe was
to hmself. Yet six times I have done so, with vary- wheeling around her. When I left her she spoke of
ing results. baking bread that day. When I returned I shared
One of your brothers is dead, and even now I that bread with her. She was aware of the passage
do not feel comfortable speaking of him. Three of time over me, and was concerned. I told her of
other brothers are the children of myself and mor- the outside world, and to some degree horrified
tal women, and they are like all other Daoine her with the tales of mortals and the Adversary. She
Sidhe, I fear, loyal but unimaginative, willing to wanted to help her father, but did not want to
serve their fathers cause because if the forces of leave her comfortable world.
evil triumphed, there would be no good parties. I understood this, and to a great degree
They are good beings, but limited by their own encouraged it, for she was the most perfect gem in
heritage. Two are exceptions. You and your half- all the Earths, and I could not bear to see her hurt.
sister Miranda. So I used her to open the doorway to the Fifth
Miranda I spoke of briefly in discussing our Earth, and, thinking the land safe with only primi-
peoples flight through the various Earths. She was tive men and no other Faerie, brought her with
the daughter of Meilian Starbrow, to whom I first me. She found the wild world fascinating, but I
lost my heart. She is very much the model of her nearly had a heart attack when we first met the
mother, her hair fire-red and worn in long ringlets Dragons. Still, it all worked out, and she was
down her back, her eyes as green as emeralds, her instrumental in winning them as early allies.
flesh as fair and as unblemished as fresh milk. She is Indeed, she may have saved their entire race, mere-
the greatest treasure I have. Do not feel jealous of ly by her presence.
her, my son, for as you will see I protect my trea- When I opened the doorway with the Adversary
sures to a degree you would rebel against. It is bet- I hid her again, with her permission. I will not tell
ter for you to have your freedom as opposed to my even you, Convyn, where I hid her. I will not say if
protection. it is in the Veil or on one of the Earths. I will not

Brian Rogers (order #1073518) 209.1


say if it is an island or a mountain weddings ever held at the palace.
that forms her fastness. I I went so far as to open
will not speak of t h e doorways to my
creatures which domains in the Veil,
guard her d o o r - and all Faerie were
way. I will say
that she is in a
place that I have ical time for us
caused to come
into being, and a
place that I con-
trol utterly, though were conceived. I
I have not visited for gave the energies of
two hundred years. She myself to create a child
lives there in an eternal day,
unchanging, unaging, enjoying her April, 1 6 6 5 , b r o u g h t you i n t o
life but again letting the universes pass without her. being.
I can imagine you, Convyn, reading the earlier Eight weeks later, your mother disappeared.
passages with irritation as I go on about your sis- She left a note claiming some crisis in her holdings,
ter. Sibling rivalry is never pretty. However, think and asked me to wait for her return. She said she
about this - would you rather have had your past would love me forever.
two hundred some years on this Earth, and all it Of course I left you with the wet-nurse and
has entailed, or would you choose to be locked flew to the south to be by my beloveds side, and
up somewhere, protected but unable and unwill- dlscovered her to be an imposter. House Cimmiric
ing to join the world beyond you? If you are half had died out when the Gauls fought the Romans.
the Faerie Lord I think you are, you will choose There were no holdings, and beyond the walls of
the former over the latter, and I applaud you for Versailles, n o one knew o f an Anne-Marie
it. Delamonde .
Which brings me to you, Convyn Cimmiric. I was devastated, as badly as when I lost
You were born in 1665, in the court of Louis X I V , Meilian. I was angry, as enraged as when I discov-
in one of the rooms of Versdes. Your mother was ered that The Adversary had killed Danu. I wanted
and remains a mystery. That she was a sorceress or to pull myself back into the Veil, retreat from the
Daoine Sidhe I now have no doubt, yet her abili- world, go back to Miranda, and leave you, my
ties were concealed from me while we courted. newborn son, to mortals of the French Court to
Let me tell you of your mother. She called her- raise.
self Anne-Marie Delamonde, and claimed to be I did not, of course. Part of it was that we were
minor nobility from the South of France. Her beginning to enter a critical period of this Earths
holdings, the supposed house of Cimmiric, existed history, one that will last to the end of this millen-
only in her descriptions, but I never bothered to nium. But part of it was that you were my son, and
check at the time, so perfect was her beauty and a handsome son at that, with eyes of blue dia-
manners. She was the image of Meilian herself, yet monds and a smile that would melt the winter ice
different. Not a copy, exactly, for she was smaller, that wrapped around an old elf s heart.
blue-eyed, and blonde. But the resonance of my So I remained for a bit, until you were old
lost love shown through her as she danced, as she enough to stand on your own. And for my troubles
laughed, as she made love. When I first saw her I was less effective as the eternal counselor, and
across the crowded ballroom, my heart both lifted Louis turned to his mistresses for advice. Might I
and broke. She was that beautiful. have revoked some of his excesses and follies had I
She did not care for me at first, for the court been more attentive? Perhaps, but the history
gossip warned of the dangers of the Kings Eternal played out as it was in my Third Earth book, and I
Counselor. I courted h e r with magick and was prepared for it.
Glamour, with flowers and wealth, and at last with Yet as you matured and took on the appearance
my eternal love. She accepted me, and we were of a mortal adult I was reminded of your mother,
wed by the Cardinal Mazarin in one of the greatest and left time and again to search for her. Even sor-

Brian Rogers (order #1073518) 209.1


cerous aid did not help. In the meantime you grew up in the French Court, and
while that made you among the most civilized of men in that day, it also reinforced
your natural feeling of superiority towards
others. That was a Faerie trait and a noble
trait, and you were both. When at last
Louis died and I returned for his funeral, I
found that you had already left, and I
wished you well. I wish I had been there
to tell you what I tell you now, but some-
how I dont think you would have lis-
tened.
I kept tabs o n you. You explored
Faerie. You learned about The Adversary
and about heartbreak from The Vixen.
You were imprisoned in Constantinople,
and backed the losing side in the French
Revolution. You had a series of mortal
mentors, learning scientific method fiom
Jefferson and whoring fiom Franktin. You
settled into the life of a typical Faerie
Lord, moving through society without
leaving a ripple in its history. All of your
equals did this, including the brothers
youve met over the years. You have been
quite content t o break mortal hearts in
romance and mortal heads in brawls.
But you are much more than just a
typical Faerie Noble. You are the son of
Auberon, and, I believe, much more than
that.
You have gained t h e sobriquet
Trickster for your practical jokes, your
grand jests, and your imagination. Just as
there are Wendell Stories of the well-
meaning Daoine Sidhe getting himself
into great trouble, there are Trickster tales
of you getting yourself into some disas-
trous mess, then triumphing with no more
than a few well-chosen words or impulsive
actions. Indeed, your ability with the pow-
ers, i n particular shape-shifting, is
unmatched a m o n g t h e Faerie. Many

Brian Rogers (order #1073518) 209.1


Which brings me to the last piece of informa- thing you can choose to be, or is there something
tion I carry for you. I have noted earlier that young better?
Faerie translate at a certain age. You are about that This is the only question I ask of you, and YOL
age now, and there have been an increasing num- should think about it in the coming months anc
ber of Trickster Tales (indeed, I know you are years. You may have noted that I have only pre
banned from the Russian Court for your shenani- sented information, as opposed t o advice. M!
gans, and there are several Vodyany hunting for experience with Mortal youths is that if you tel
you even now). You are on the verge of choosing a them to do one thing, they will go out of their wa!
final form. to do the exact opposite. We are Faerie, and Higl

-
The final form probably will resemble your pre- Faerie at that. I trust you to take the information
sent form, one of the Daoine Sidhe, a Faerie noble have and to make your own decisions.
of notorious reputation and charming grace. But I That is my final gift to you, my son. I trus
want you to think about everythmg this letter has you. And in that trust resides the safety of both ou
said. With all I have said, with all you have learned, people and this Earth.
ask this question: Is being a Daoine Sidhe the best

Aubenon's C h i l h e n in The Gneat Game


Here we present these two unique characters in terms of the Great Game. Please note that Miranda's abil-
ities have yet to be tested in the current environment.

Brian Rogers (order #1073518) 209.1


I HE FINALEVENING
Adversary, and Auberon
himself was the longest, said, then trailed
and the Elf King had to

searching for the right I wet my lips, Y

those times I

week of my life and much


o f my youthful inno-

was verging o n mi

low had come in several


times with drinks -

coffee for myself, and


had swept the ashtrays
-
times. NOW the flames in
the hearth were banked, rowed to slits, l k l d ye
* . .
---
. e - *

r- .

a flash of his teeth agai


I
.. sented the trick right out,
thats the tale, laddie, he said, Tor, to
tom. you could hide out under yuir o
I cl e table
... . . .. .

It will take a few days to transcribe these.


things ye had to hear before much longer. You m

asked.
Again, a shrug, If ye wi

Brian Rogers (order #1073518) 209.1


city of London, but not my own There was nothing
think I missed the Milsaps dinn
little reunion.

sending one of Robins cousins to the

urse, to resem-

added, the smile growing with the


brogue in his voice. Drunken and

London, eventually
ner party half-dressed an
tered. Ye insulted the hos
at the host, and tried to
tureen, before stagger

fi-ittes. One that is willin

wish to have you in her presence.


Of all the selfish, p
one thing to fool me i
to your stories, but to
Im not looking . version, rendered down

blade of ice, See here


in his voice, the play
more mask. YOUkn

will be a part of that


And if I have to wre
preserve hers, Ill d
know Ive done worse.
There was a Ion

Brian Rogers (order #1073518) 209.1


r cs Marnof~ao A U ~ R OF
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Brian Rogers (order #1073518) 209.1

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