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Heuristic analysis UX
Heuristic analysis is a technique used in the User Experience design
process to test usability. It gives you a comprehensive status of the UIs
usability. 35 usability experts will review the product and compare it
against pre-defined principles (the heuristics). From this, we can high-
light any usability issues before user testing. Which is great, as it will
cut down on obvious errors and improve the testing process.
Heuristics examples:
The most commonly used heuristics include:
One of the most famous heuristics came from Jacob Nielsen and Rolf
Molich in 1990. This is still the most used heuristic in usability
inspection.
Another good example for heuristics is when Susan Weinschenk and
Dean Barker (Weinschenk and Barker 2000) researched usability
heuristics from many sources. They produced a list based upon that
(Je Sauro):
User Control: The interface will allow the user to perceive that
they are in control and will allow appropriate control.
Accommodation: The interface will fit the way each user group
works and thinks.
Flexibility: The interface will allow the user to adjust the design
for custom use.
Cultural Propriety: The interface will match the users social cus-
toms and expectations.
You need to know and understand the business and user needs of
the product/system, and how they are aligned with each other;
Method:
1. Define and choose the heuristics you want to use. If you dont
know, I would recommend Neilsens or Gerhardt-Powals.
5. Compare and analyse results from the multiple experts. The bene-
fit of having multiple experts is that they will likely find many of
the same errors, but they each will find some issues the others
have missed. I would not recommend to use more than 35 experts
because the results wont likely be statistically significant.
Will the user notice that the correct action is available to them?
Will the user associate the correct action with the outcome they
expect to achieve?
If the correct action is performed; will the user see that progress is
being made towards their intended outcome?
You ask these questions before, during and after each step in the happy
path. If you find an issue, you make a note and then move on to the
next step of the task.
. . .
Norbi wrote this story to share knowledge and to help nurture the design
community. All articles published on uxdesign.cc follow that same philoso-
phy.