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Interaction Designer and World Citizen. Runs uxdrinkinggame.com and usabilitycounts.com. The o
Jan 17, 2013 4 min read
The stories that you tell in client meetings and job interviews are about
the applications you design. The best stories are thoughtful, compelling
and successful. Each story that you tell builds upon your library of ex-
perienceit shows the arc of your career and why you should be hired.
How do you tell your story? If youre uncertain, here are a few ideas
that may help.
Explaining the full lifecycle illustrates how you think, and gives your
audience a more complete picture. Lynn Teo, CXO at McCann Erickson,
covers this process extremely well in her presentation, Portfolios Mat-
ter: Building the Portfolio to Win the Job.
Once youve set the scene, its time to play your trump
card: demonstrate the only deliverable that truly
mattersthe final product.
Small stories are very important because they show how you can think
on your feet and draw on your past experience to make informed de-
sign decisions. They also demonstrate to organizations that youre able
to fit into a larger team.
When telling a small story, its even more important to include the final
product. Your stories should always be results-driven. Whether theyre
stories about big or small projects, you need to show the positive eect
that your work had for your story to make an impact.
Telling your story also depends on the organizational context: the sto-
ries you talk about for an e-commerce project will be dierent than for
a content-driven intranet, so you may have to research your audience to
ensure youre telling the right stories.
Our user research and changes to the application increased engagement 10-
fold.
Conversion increased 400 per cent over one month through A/B testing.
Most design is very subjective, but results that were achieved due to the
work you performed is not.
. . .