Documenti di Didattica
Documenti di Professioni
Documenti di Cultura
Start Score 1
Buy back a
Prisoner for 3
Corresponding
Section Does the tile have a
Yes
Added to City
Containing Follower?
Yes Remove a Knight from the City
Does the tile have a
Move follower
from Carcassonne E No Was a City
Completed?
Point magic portal? onto feature if
Player 1 points? Yes Score 3 princess symbol on it?
Draw an upside
No applicable
Yes(variant)
City if No Yes
adjacent to (first time only in same
Yes
a Cloister turn)? Draw and Does the tile have a Move Play on
No
Play a
Follower as
Play a Tile Yes Mage and Witch Symbol
or End with Both on
Yes Mage or
Witch
current tile
Move Dragon
3
Monk? Same Feature? No Play on Play on Yes
to Volcano No
End Game
Place or move
another piece?
(+2) on any
unoccupied
feature
A 2 Yes Tile?
F
Scoring
I Place a Phantom
Follower?
feature Mayor in City
(1/pennant)
Yes
Is it a Volcano
Tile?
Is it a Dragon
Tile?
No
Did it include a
No No No
Any Tiles Left? Wagon on City, Which follower to Cathederal?
Place tower piece Road or Cloister place?
No Yes Barn on field at No
on tower site/ Is it a Fair
D existing tower,
capture if possible
Perform Prisoner
Exchange if
Place Phantom on
any unoccupied
Pig on one of
four intersecting
corners
tile? No Yes
Distribute
on a 0,5,10 etc? No
Score 1/
action A or B
in turn
No
G Yes
No
Score 3
Score 2 /
road section
Yes
No
include an Inn? Divide
Total by 2
No
Score
Tower
Count
Score half Then Total Phantom
Gold Completed Score Is the road
and remove No Yes No
City Pig or Pig Were there 1/tile Score Cult/Seige
Yes No Was a Cloister, the longest?
Yes Yes vineyards around Score 1 / King
Herd in field? Abbey or Cult
the feature? Was a fairy on road section Catapult
Score 2 (3) / Yes completed? Yes
Was a Robber the road? Wheel of Fortune
Yes Gain Did it contain
No moved (due to Completed Yes Yes Score 3 Hills and Sheep
Did any scored No Score 3 the Fairy?
City Score 3/ Robber
feature include gold? opponent scoring)?
Was a Barn
connected to a field
vineyard G Yes
No
Baron tile Collect
King Tile
Yes
No
Bridges Castles and Bazaars
Halflings
Wind Roses
No Yes Was a Road
No without a Barn? Mini Expansions 1-7
Score 9 to Completed? No Did it include
Yes Variant
winner and No goods? Whenever the word
Score 3/ Was a fairy on Was it the
H Score 4 (5) /
Completed
City
No Pig or Pig
Herd in field? No Was a Barn added
to a field this turn?
Are any Barns
in play?
the feature? remove other
follower
Yes
Was a Cloister or
Largest City?
Yes
score is seen, the
messenger or
follower can be
Completed Yes Yes Score Cult Challenged?
City H No
9
No
E Collect
Goods
moved on the
scoreboard
1 No
Move Dragon to a
space not already Remove the
Yes
Dragon Round visited and not Followers
containing a fairy
(If no Volcano has Has the Dragon moved 6
No
been Drawn,
replace the Tile Does the Tile contain
times or not able to move? Yes
1 No- Next Player
2 Fair Round
Which Fair
Token?
Fling Token and
Yes
(may) Replace
Seduction Closest Meeple if All Players done? Yes
Token lands on Map
Closest Scores 5
No- Next Player
Place No. of Tiles Yes
Bazaar Round Fling Token as
Face-up according
(Bidding) Close to
to No. of Players Target All Players done?
Current Tile as
Possible
No - next player around table (who has not bought) becomes auctioneer and bids on choice of tile
3 Player to Left of
Active Player
Go around the
table once either Auctioneer Buy
Buys Tile for Highest
bid, Paying Highest
Bidder (If Auctioneer is
Buy All Players Place Tiles
becomes Auctioneer out-bidding or or Sell? Highest Bidder, they
Following all Normal
Starts Bidding points passing pay and no-one gains)
(may start at 0)
Has Every Player
Bought a Tile?
Yes
Procedures (Bazaar
Tiles Drawn in this way
Do Not trigger a Bazaar
3
Bazaar Round
(Non-Bidding) Round)
Sells Tile to
Highest Bidder,
Sell
receiving the
Place No. of Tiles points from them
4 Face-up according
to No. of Players
Player to Left of
Active Player All Players Place Tiles
Chooses a Tile to Following all Normal
Each Player in
Take Procedures (Bazaar
Turn Chooses a
Tiles Drawn in this way
Tile
Do Not trigger a Bazaar
Score 1 per City
End Game Round)
Section/Pennant Modify
Scoring (0 if a Cathedral is Appropriately for
included and/or is Mage/Witch Score 0 for road
Incomplete Cities Modify
besieged) with Inn, 1 per
Incomplete Roads Appropriately for
incomplete road
Mage/Witch
section otherwise
Variant
Completed City
and Castle
touching Field (6
for each besieged
city)
Herd (2 for each
besieged city)
Completed City
Scores 1 per
Completed Road
Total up
END
for each besieged
city)