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INTRODUCTION
TOPIC: Water - students have explored how water is used at home and at school and
how we can use water effectively. Students are now looking at properties of water and
have done a lesson on floating and sinking. This technology task requires students to
use their understanding of floating and sinking to make a boat that can remain floating
while holding marbles. The more marbles their boat can hold, the more effective the
design is.
DESIGN BRIEF:
Farmer Ted wants to buy a boat so he can go fishing on Lake Bullen Merri. However, he
is not sure what boat he should buy because they are all made out of different materials
and have different designs. He needs your help to decide what boat he should buy. In
pairs, he would like you to make a boat out of a material provided and test it using
marbles to see how many fish he will be able to catch in his boat before it starts to sink.
When testing your boat on the water, 1 marble = 1 fish.
Considerations:
The boat needs to fit Farmer Ted and the fish he catches.
The boat needs to be able to float with Farmer Ted and at least 3 fish.
The boat needs to waterproof so Farmer Ted does not get wet.
TECHNOLOGY CONTEXT:
Investigating: Explore needs or opportunities for designing, and the technologies
needed to realise designed solutions (VCDSCD018)
Generating: Visualise, generate, and communicate design ideas through describing,
drawing and modelling (VCDSCD019)
Producing: Use materials, components, tools, equipment and techniques to produce
designed solutions safely (VCDSCD020)
Evaluating: Use personal preferences to evaluate the success of design ideas, processes
and solutions including their care for environment (VCDSCD021)
Planning and managing: Sequence steps for making designed solutions (VCDSCD022)
(Victorian Curriculum and Assessment Authority (VCAA) c. 2016)
Mathematics: Throughout the testing and evaluating stage of the design process,
students will need to evaluate the effectiveness of their current design by
measuring how many marbles their boat can hold before sinking. They then have
the opportunity to modify their design so it meets the brief more effectively.
Students will compare which design holds the most marbles (both capacity and
mas).
Measure and compare the lengths, masses and capacities of pairs of objects using
uniform informal units (VCMMG095) (VCAA c. 2016)
Investigating: Students understand that there are multiple solutions to the same
problem. They are able to use prior knowledge to inform design choices. Students
possess the knowledge to be able to identify what tools are needed for different
materials (e.g. scissors with paper, plastic knives for clay/play doh).
Generating: Understanding that their ideas can change throughout the design process.
Knowing that there is a need for modification and designs can be altered with a positive
attitude (not feeling disappointed or discouraged when their original design does not go
to plan). Students are able to communicate their ideas effectively, in particular
modelling and oral presentation. Students understand that they can compare their
designs against already existing products (boats) to stimulate new ideas. Students can
record their test results (e.g. boat design 1 holds 2 marbles as well as Farmer Ted before
it starts to sink).
Producing: Through this design task, it is hoped that students can identify appropriate
materials for the task and be able to explain their choices. Students will understand the
need for safety in a design technology classroom and develop the skills to be able to
work with water and other materials in a safe manner. Through using different
materials, students will gain the skills associated with the material and corresponding
tools in a safe and effective way. During the time they are producing their boat,
students will develop the skills to assess their design continuously and modify their
boat as needed as they progress.
Evaluating: Students have the ability to critically evaluate their own work in a
constructive manner. Students develop skills in providing feedback to others with the
use of a specific strategy, such as a feedback sandwich (one thing I like, one thing to
improve on, ending with another thing I like). Students understand that mistakes are a
part of the design process and are an opportunity for growth and improvement.
Planning & Managing: Students can explain how they navigated through the design
process and recognise that it is not always a linear progression. They are able to ensure
that their final design meets all aspects of the design brief.
Materials, tools and Why these are included... Skills needed to work with
equipment these...
Plastic knife To cut clay and play doh Co-ordination to hold and
use the knife correctly and
effectively.
SUMMATIVE ASSESSMENT
Summative, or assessment as learning is used after the learning or task is complete
(Moreland & Jones 2000, p. 287). The data gathered showcases students learning
achievements around a particular area of study; gathering and analyzing information as
evidence about what students know, can do and understand (Teacher's Guide to
Assessment 2011). It informs teachers and provides invaluable information that can
improve teaching and learning for future students. Black (cited in Moreland & Jones
2000, p. 287) explains that if summative assessment is to be effective, the information
has to be formulated with a structure and language that reflects the learning content
shared between those communicating.
Feedback plays a fundamental role in assessment as learning (Teachers Guide to
Assessment 2011). If feedback is specific, respectful, timely and constructive, learning
outcomes and performance are more likely to improve and student engagement and
willingness to learn enhances.
Students will present their design for Farmer Teds boat as an oral presentation where
they answer open-ended prompts from the teacher. The dot points below indicate what
the teacher is looking for in the final assessment presentation:
Ability to verbally communicate how they, as a pair, designed their boat
The effectiveness of their designs
How they changed their design to make it more effective
How they worked as a team and communicated with each other
Ability to overcome any challenges they may have encountered during their
design process
Articulating how they felt at different stages of the process
Sharing what they have learnt with their peers
Completing a self assessment sheet that includes both academic and
personal/social achievements
REFERENCES:
ACT Government Education and Training 2011, Teachers Guide to Assessment, ACT
Government, retrieved 17 May 2017,
<http://www.education.act.gov.au/__data/assets/pdf_file/0011/297182/Teachers_Gui
de_to_Assessment_Web.pdf>.
Critique and feedback - the story of Austin's butterfly - Ron Berger 2012, YouTube, Tali
Lerner, 8 December, retrieved 18 May 2017,
<https://www.youtube.com/watch?v=hqh1MRWZjms>.
Hill, AM 1996, technology in the elementary school, Technology Teacher, vol. 55, pp. 19-
23.
Moreland, J & Jones, A 2000, International Journal of Technology and Design Education,
Emerging Assessment Practices in an Emergent Curriculum: Implications for Technology,
vol. 10, no. 3, pp. 283-305.
Norton, S, Ritchie, S & Ginns, I, 2007, Design projects that integrate science and
technology in VM Dawson & GJ Venville (eds), The art of teaching primary science, Allen
& Unwin, Crows Nest, NSW, pp. 202- 215.
Walker, D, 2000, Process over product, Technology Teacher, vol. 59, no. 4, pp. 10-14.