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Immersion Plan. Pump out Cosmetics at the same time.

Step 1. Garrison/Guild Deployment

Get everyone to deploy to the garrison immediately on character select. Talking to


NPCs will access the menus currently available
in the menu.

Players cant take damage while in the garrison - maybe make a seperate arena where
this buff is removed.

This will help sell cosmetics as players waiting will want to show off their
character to other players.

As part of this allow sell a guild space to wait, one npc will sell guild space and
allow you to move between your guild area the garrison.
These will all be the same with 5 different options of decor per faction changeable
by guild admins/leader.
(Subfaction colours except for chaos who have undivided or god colours)

These will sell for $400 with people within the guild all able to chip in.
(Argument for price is campaign rewards 4,000
and if 20 people in guild thats 80,00 out of the 400,000 in one month.) Thats 5
campaigns with 20 man guild and the space is free.

Step 2. Persistant Map with Fixed Locations.

Actually map out where Torias Refinery etc are on a map and map tile with a points
showing them.

Players will only play defence if they control that tile or attack if the dont. It
will take 10 wins to take over the tile, a loss pushes that back.
During a campaign your faction will take a tile in 5 wins instead of 10 vs who they
are campaigning against. This speeds things up during campaign time
but means factions will have a hard time suddenly taking over the whole map.

Who is campaiging vs who will be at offices decision and what tile comes after what
tile but there would be a way of getting player feedback to decide that.
For balance of Teritory control 2 factions would always be campaigning vs each
other to start with.
All factions would be campaigning at the same time i.e. 4 campaigns simultaniously
each lasting 2 weeks then 1 weeks break where votes are submitted for next
campaign.

Will only contest 1 tile vs each faction at a time. If a fations gets at least 3
wins then is pushed back to 0 the tile they contest vs that faction will change (If
they can contest more than 1 tile).

Also tie in PVE by having Dungeon Entrances on tiles and you can only do a PVE
Dungeon (Map these out instead of random) if you control the corresponding tile
(Horde Mode can always be played).

This gives and incentive to keep coming back to the game and why playing defence 10
time in a row on Torias makes sense.

Step 3. Sub Faction Differences (Make its so Assualt is f2p as well)


There are 5 Classes (At least) and 5 Subfactions. Give each subfaction a speciality
class.
They get 1 special item that takes up wargear slot 1 on that class. These should be
thematic skills or traits.

LSM Chaos

Ultramarines - Heavy Alpha Legion - Tatical


Space Wolves - Apocathery Nightlords - Raptor
Blood Angels - Jump Assault Iron Warriors - Heavy
Dark Angels - Tatical World Bearers
Iron Fist - Ground Assault

They also get 1 fully built loadout that is locked in terms of wargear.
This would include wargear lp cost reduction and wargear that would need to be
unlocked but allow players to have 1 build that
is equal in terms of LP at level 1. This would use the special item as well.

Also have an image (Of someone with colours/cosmestics from that Subfaction) with
scrolling text describing your purpose on Arkhona.
This will also display the first time you log into an existing character after its
deployed.

Step 4. PVE vs PVP "Elite Token Boxes"

If you get recognition post game you will get a PVP or PVE token depending on the
game type. Then have a box that requires
15k RTC and 3 PVP tokens and another box that requires 15k RTC and 3 PVE tokens.
Players now not only have incentive to grind but
to try and get recognition post game and to play both game modes.

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