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Barbarian/Path of the Bes...

10 Noble
class & level BackgrouNd Player Name
youngfrigo dankdragon
Dragonborn/ Chaotic Neutral
character Name race aligNmeNt exPerieNce PoiNts

inspiratiOn
strEngth If you do me an injury, I will crush
16 +2 30 you, ruin your name, and salt your
17 armOr
class
fields.
+4 prOficiEncy bOnus initiativE spEEd

+3 PersoNality traits

hit Point maximum 51


+7 strength
dExtErity * +2 dexterity
Power. If I can attain more power, no
one will tell me what to do. (Evil)

15 * +5 constitution
ideals
currEnt hit pOints
+3 intelligence
+2 +3 Wisdom
My loyalty to my sovereign is
+1 charisma unwavering.
cOnstitutiOn saving thrOws
tEmpOrary hit pOints BoNds
13
+2 acrobatics (dex) total successes In fact, the world does revolve around
+1 me.
+3 animal handling (Wis) Failures
+3 arcana (int) hit dice death saves FlaWs
intElligEncE +3 athletics (str)
+1 deception (cha)
17 Name atk BoNus damage/tyPe Draconic Ancestry. You have draconic ancestry. Choose one
+7 history (int)
+3
* +3 insight (Wis)
Longsword +7 1d8 +3 slashing
type of dragon from the Draconic Ancestry table. Your
breath weapon and damage resistance are determined by the
dragon type, as shown in the table.
+5 intimidation (cha)
wisdOm
* +3 investigation (int)
Longbow +6 1d8 +2 piercing
Breath Weapon. You can use your action to exhale
destructive energy. Your draconic ancestry determines the
size, shape, and damage type of the exhalation. When you
Warhammer +7 1d8 +3 bludgeoning
+3 medicine (Wis) use your breath weapon, each creature in the area of the
17 +3 Nature (int)
exhalation must make a saving throw, the type of which is
determined by your draconic ancestry. The DC for this
saving throw equals 8 + your Constitution modifier + your
+3 Perception (Wis) proficiency bonus. A creature takes 2d6 damage on a failed
+3 save, and half as much damage on a successful one. The
+1 Performance (cha) damage increases to 3d6 at 6th level, 4d6 at 11th level,
and 5d6 at 16th level. After you use your breath weapon,
+5 Persuasion (cha)
charisma
* +3 religion (int)
you can't use it again until you complete a short or long
rest.

13 +2 sleight of hand (dex) Damage Resistance. You have resistance to the damage type
associated with your draconic ancestry.
+2 stealth (dex)
Rage. In battle, you fight with primal ferocity. On your
+1 +7 survival (Wis) turn, you can enter a rage as a bonus action. While
* skills attacks & spEllcasting
raging, you gain the following benefits if you aren't
wearing heavy armor: * You have advantage on Strength
checks and Strength saving throws. * When you make a melee
weapon attack using Strength, you gain a bonus to the
damage roll that increases as you gain levels as a
barbarian, as shown in the Rage Damage column of the
13 Passive Wisdom (PercePtioN)
cP Barbarian table. * You have resistance to bludgeoning,
piercing, and slashing damage. If you are able to cast
spells, you can't cast them or concentrate on them while
raging. Your rage lasts for 1 minute. It ends early if you
Languages.Draconic, Elvish, Common sP are knocked unconscious or if your turn ends and you
haven't attacked a hostile creature since your last turn
Weapon.Simple, Martial or taken damage since then. You can also end your rage on
your turn as a bonus action. Once you have raged the number
Armor. Light, Medium, Shields eP
of times shown for your barbarian level in the Rages
column of the Barbarian table, you must finish a long rest
Tools. Herbalism kit, Drum, Land, Alchemists before you can rage again.
supplies gP
Unarmored Defense. While you are not wearing any armor, your
Armor Class equals 10 + your Dexterity modifier + your
Constitution modifier. You can use a shield and still gain
PP this benefit.

Extra Attack. Beginning at 5th level, you can attack twice,


instead of once, whenever you take the Attack action on
your turn.

OthEr prOficiEnciEs & languagEs EquipmEnt fEaturEs & traits

TM & 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
420 6'9" 420 lbs.
AGE HEIGHT WEIGHT
youngfrigo dankdragon
character name EYES SKIN HAIR

Name

symbol

character appearance allies & organizations

Reckless Attack. Starting at 2nd level, you can throw aside Brutal Critical. Beginning at 9th level, you can roll one
all concern for defense to attack with fierce desperation. additional weapon damage die when determining the extra
I 420 blaze it everyday. I will jook anyman that When you make your first attack on your turn, you can damage for a critical hit with a melee attack. This
tries suttin ugetme. BDL. BASE. I am savage beast decide to attack recklessly. Doing so gives you advantage increases to two additional dice at 13th level and three
mode dragon, and my dragon family was slain by on melee weapon attack rolls using Strength during this additional dice at 17th level.
turn, but attack rolls against you have advantage until
some heartless cowards Lannisters many millenia your next turn. Frenzy. Starting when you choose this path at 3rd level, you
ago , since which I have scoured the cosmos to can go into a frenzy when you rage. If you do so, for the
search for them and obliterate them from the face Danger Sense. At 2nd level, you gain an uncanny sense of duration of your rage you can make a single melee weapon
when things nearby aren't as they should be, giving you an attack as a bonus action on each of your turns after this
of the universe. edge when you dodge away from danger. You have advantage on one. When your rage ends, you suffer one level of
Dexterity saving throws against effects that you can see, exhaustion (as described in appendix A).
such as traps and spells. To gain this benefit, you can't
be blinded, deafened, or incapacitated. Mindless Rage. Beginning at 6th level, you can't be charmed
or frightened while raging. If you are charmed or
Fast Movement. Starting at 5th level, your speed increases frightened when you enter your rage, the effect is
by 10 feet while you aren't wearing heavy armor. suspended for the duration of the rage.

Feral Instinct. By 7th level, your instincts are so honed


that you have advantage on initiative rolls. Additionally,
if you are surprised at the beginning of combat and aren't
incapacitated, you can act normally on your first turn,
but only if you enter your rage before doing anything else
on that turn.

additional features & traits

character backstory treasure

TM & 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Spellcasting spell save dc spell attack
spellcasting ability bonus
class

0 cantrips 3 6

Spell
Level
slots total slots expended

1 7
epar
spell name
ed
pr

4
spells known

TM & 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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