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Crewmen
Goblin Crewman (1 gp/month)
1st level warrior
Str: 11, Dex: 15, Con: 12, Int: 10, Wis: 9, Cha: 6, App: 8
HP: 6; Initiative: +2; AC: 16 (+1 Size, +2 Dex, +3 studded leather); Attacks: Short sword +1 melee;
Damage: Short sword 1d4; Fort: +3, Ref: +2, Will: -1; Skills: Perception +2, Profession (sailor) +0;
Feats: Alertness
Seamanship: +0
Mercenaries
Goblin Archer (1 gp/month)
1st level warrior
Str: 11, Dex: 15, Con: 12, Int: 10, Wis: 9, Cha: 6, App: 8
HP: 6; Initiative: +2; AC: 15 (+1 Size, +2 Dex, +2 leather); Attacks: Short bow +3 ranged; Damage:
Short bow 1d4; Fort: +3, Ref: +2, Will: -1; Skills: Hide +3, Perception +2; Feats: Alertness
Captains
Goblin Captain
4th level warrior
Str: 11, Dex: 16, Con: 12, Int: 10, Wis: 9, Cha: 6, App: 8
HP: 24; Initiative: +5; AC: 17 (+1 Size, +3 Dex, +3 studded leather); Attacks: Short sword +4 melee;
Damage: Short sword 1d4; Fort: +5, Ref: +4, Will: +0; Skills: Intimidate +0, Perception +3, Profession
(sailor) +1, Swim +2; Feats: Alertness, Improved Initiative
Ships
Goblin War Raft
Tiny Auxiliary (Oared, Cumbersome)
Structure Dice: 1d4 (2 sp)
Hardness: 4
Maneuverability: +0 (+2 size, -2 cumbersome)
Speed: 20 ft./24 miles
Turn Rate: 0 ft.
AC: 12 (+2 size)
Weapons Fore: None
Weapons Aft: None
Weapons Broadside: None
Damage: None
Special Qualities: Ramshackle
Crew: 10
Passengers: -
Cargo: -
Building Time: 1 week
Cost: 40 gp
Ramshackle: It is truly a wonder that the war raft continues to stay afloat, especially when loaded
down with squabbling goblins who rarely agree on precisely which direction to row unless an enemy is
present directly ahead of them. Leaks are common and the entire vessel can break apart at the slightest
provocation. The goblin war raft suffers a -4 penalty to all Seaworthiness and Seamanship checks.
Crew: 40
Passengers: -
Cargo: -
Building Time: 2 weeks
Cost: 200 gp
Ramshackle: It is truly a wonder that the battle barge continues to stay afloat, especially when loaded
down with squabbling goblins who rarely agree on precisely which direction to row unless an enemy is
present directly ahead of them. Leaks are common and the entire vessel can break apart at the slightest
provocation. The goblin battle barge suffers a -4 penalty to all Seaworthiness and Seamanship checks.
Barge
Small Auxiliary (Oared, Cumbersome)
Structure Dice: 2d4 (5 sp)
Hardness: 5
Maneuverability: -1 (+1 size, -2 cumbersome)
Speed: 10 ft./5 miles
Turn Rate: 60 ft.
AC: 11 (+1 size)
Weapons Fore: None
Weapons Aft: None
Weapons Broadside: None
Damage: None
Special Qualities: None
Crew: 2
Passengers: 10
Cargo: 10 tons
Building Time: 2 weeks
Cost: 2,000 gp
Crew: 20
Passengers: 15
Cargo: 4 tons
Building Time: 1 month
Cost: 2,500 gp