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Navy of Viperia

Crewmen
Goblin Crewman (1 gp/month)
1st level warrior
Str: 11, Dex: 15, Con: 12, Int: 10, Wis: 9, Cha: 6, App: 8
HP: 6; Initiative: +2; AC: 16 (+1 Size, +2 Dex, +3 studded leather); Attacks: Short sword +1 melee;
Damage: Short sword 1d4; Fort: +3, Ref: +2, Will: -1; Skills: Perception +2, Profession (sailor) +0;
Feats: Alertness

Seamanship: +0

Mercenaries
Goblin Archer (1 gp/month)
1st level warrior
Str: 11, Dex: 15, Con: 12, Int: 10, Wis: 9, Cha: 6, App: 8
HP: 6; Initiative: +2; AC: 15 (+1 Size, +2 Dex, +2 leather); Attacks: Short bow +3 ranged; Damage:
Short bow 1d4; Fort: +3, Ref: +2, Will: -1; Skills: Hide +3, Perception +2; Feats: Alertness

Goblin Warrior (1 gp/month)


1st level warrior
Str: 11, Dex: 15, Con: 12, Int: 10, Wis: 9, Cha: 6, App: 8
HP: 6; Initiative: +2; AC: 16 (+1 Size, +2 Dex, +3 studded leather); Attacks: Short sword +1 melee;
Damage: Short sword 1d4; Fort: +3, Ref: +2, Will: -1; Skills: Hide +3, Perception +2; Feats: Alertness

Captains
Goblin Captain
4th level warrior
Str: 11, Dex: 16, Con: 12, Int: 10, Wis: 9, Cha: 6, App: 8
HP: 24; Initiative: +5; AC: 17 (+1 Size, +3 Dex, +3 studded leather); Attacks: Short sword +4 melee;
Damage: Short sword 1d4; Fort: +5, Ref: +4, Will: +0; Skills: Intimidate +0, Perception +3, Profession
(sailor) +1, Swim +2; Feats: Alertness, Improved Initiative

Ships
Goblin War Raft
Tiny Auxiliary (Oared, Cumbersome)
Structure Dice: 1d4 (2 sp)
Hardness: 4
Maneuverability: +0 (+2 size, -2 cumbersome)
Speed: 20 ft./24 miles
Turn Rate: 0 ft.
AC: 12 (+2 size)
Weapons Fore: None
Weapons Aft: None
Weapons Broadside: None
Damage: None
Special Qualities: Ramshackle

Crew: 10
Passengers: -
Cargo: -
Building Time: 1 week
Cost: 40 gp

Ramshackle: It is truly a wonder that the war raft continues to stay afloat, especially when loaded
down with squabbling goblins who rarely agree on precisely which direction to row unless an enemy is
present directly ahead of them. Leaks are common and the entire vessel can break apart at the slightest
provocation. The goblin war raft suffers a -4 penalty to all Seaworthiness and Seamanship checks.

Goblin Battle Barge


Small Auxiliary (Oared, Cumbersome)
Structure Dice: 2d4 (5 sp)
Hardness: 4
Maneuverability: -1 (+1 size, -2 cumbersome)
Speed: 20 ft./24 miles
Turn Rate: 40 ft.
AC: 11 (+1 size)
Weapons Fore: Ballista
Weapons Aft: None
Weapons Broadside: None
Damage: Ballista 3d6/-
Special Qualities: Ramshackle

Crew: 40
Passengers: -
Cargo: -
Building Time: 2 weeks
Cost: 200 gp

Ramshackle: It is truly a wonder that the battle barge continues to stay afloat, especially when loaded
down with squabbling goblins who rarely agree on precisely which direction to row unless an enemy is
present directly ahead of them. Leaks are common and the entire vessel can break apart at the slightest
provocation. The goblin battle barge suffers a -4 penalty to all Seaworthiness and Seamanship checks.

Barge
Small Auxiliary (Oared, Cumbersome)
Structure Dice: 2d4 (5 sp)
Hardness: 5
Maneuverability: -1 (+1 size, -2 cumbersome)
Speed: 10 ft./5 miles
Turn Rate: 60 ft.
AC: 11 (+1 size)
Weapons Fore: None
Weapons Aft: None
Weapons Broadside: None
Damage: None
Special Qualities: None

Crew: 2
Passengers: 10
Cargo: 10 tons
Building Time: 2 weeks
Cost: 2,000 gp

Goblin Fighting Yacht


Small Coastal (Sailed)
Structure Dice: 2d6 (7 sp)
Hardness: 4
Maneuverability: +1 (+1 size)
Speed: 20 ft./36 miles
Turn Rate: 80 ft.
AC: 11 (+1 size)
Weapons Fore: None
Weapons Aft: None
Weapons Broadside: Ballista
Damage: Ballista 3d6/-
Special Qualities: None

Crew: 20
Passengers: 15
Cargo: 4 tons
Building Time: 1 month
Cost: 2,500 gp

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