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Violence
Playing video games has become a popular activity for people of all ages.
Video gaming is a multibillion-dollar industry bringing in more money than
movies and DVDs. boys and girls spend more time to playing video games..
Video games have become very sophisticated and realistic. . Modern nations
introducing to their children the new technology of electronic media. Children have grown up
with access use of electronic media like cell phones, computers, iPads, mobile, internet Some games
connect to the internet which increase violence in children..on the other hand culture and
tradition of playing video games promote by violence in many country like England, Holland and Italy America
pakistan india etc ,
The psychological group reports that more than 90% of children in the United States
play video games. More important, 85% of children in other countries play video games
on the market contain some form of violence. The titles seem to say it all: "Manhunt,"
"Thrill Kill," "Gears of War" "Mortal Kombat." and "Pokemon Go" requires players to go
to battle
Studies of children exposed to violent media have shown that they may
become number to violence, imitate the violence, and show more aggressive
behavior.. From a psychological perspective, video games are excellent teaching tools
because they reward players for engaging in certain types of behavior. Unfortunately, in
many popular video games, the behavior is violence
Children and adolescents can become overly involved with videogames. They
may have difficulty controlling the amount of time they play. They may resist
their parents attempts to limit their time playing video games. Spending
excessive time playing these games can lead to:
Poor social skills with friends and family
Time away from family time, school work, and other hobbies
Lower grades
Less reading, Less exercise ,Decreased sleep Aggressive thoughts and behaviors
Media Culture, found that children who play online games involving linking up
with other players were less slightly likely to have problems relating to other
children than those who played alone.
If you continue to have concerns about your childs gaming habits or if your
child is having difficulty with mood or behavior, ask your childs pediatrician,
family physician or school counselor to help arrange a referral to a trained and
qualified mental health professional.
----From a psychological perspective, video games are excellent teaching tools because
they reward players for engaging in certain types of behavior. Unfortunately, in many
popular video games, the behavior is violence
----The study found that just 20 minutes of playing a violent video game "can cause
people to become less physiologically aroused by real violence"
--video games "increase aggressive thoughts, angry feelings, and aggressive behaviors,
and decrease empathic feelings and prosocial behaviors."
----modern nations are indiscriminately introducing to their children the same weapons
technology that major armies and law enforcement agencies around the world use to 'turn
off' the midbrain 'safety catch'" that prevents most people from killing. [77]
------Media Culture, found that children who play online games involving linking
up with other players were less slightly likely to have problems relating to other
children than those who played alone.
----------Children and teens today are inundated with electronic media. Kids have grown up with access to cell phones,
computers, iPads, andall too oftenviolent video games.
-------------Video games by their very nature require active participation rather than passive observation.
Repetition increases learning. Video games involve a great deal of repetition. If the games are violent, then
the effect is a behavioral rehearsal for violent activity.