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Video Games and Children: Playing with

Violence

Playing video games has become a popular activity for people of all ages.
Video gaming is a multibillion-dollar industry bringing in more money than
movies and DVDs. boys and girls spend more time to playing video games..
Video games have become very sophisticated and realistic. . Modern nations
introducing to their children the new technology of electronic media. Children have grown up
with access use of electronic media like cell phones, computers, iPads, mobile, internet Some games
connect to the internet which increase violence in children..on the other hand culture and
tradition of playing video games promote by violence in many country like England, Holland and Italy America
pakistan india etc ,

The psychological group reports that more than 90% of children in the United States
play video games. More important, 85% of children in other countries play video games
on the market contain some form of violence. The titles seem to say it all: "Manhunt,"
"Thrill Kill," "Gears of War" "Mortal Kombat." and "Pokemon Go" requires players to go
to battle

some games have emphasize negative themes and promote


The killing of people or animals ,The use and abuse of drugs and alcohol , Criminal behavior,
disrespect for authority and the law , violence toward women, Foul language and obscene
gestures are negative themes which promote video games.

Studies of children exposed to violent media have shown that they may
become number to violence, imitate the violence, and show more aggressive
behavior.. From a psychological perspective, video games are excellent teaching tools
because they reward players for engaging in certain types of behavior. Unfortunately, in
many popular video games, the behavior is violence

video games "increase aggressive thoughts, angry feelings, and aggressive


behaviors, and decrease empathic feelings and prosocial behaviors."
The study found that just 20 minutes of playing a violent video game "can cause people
to become less physiologically aroused by real violence"
Video games by their very nature require active participation rather than passive observation. Repetition increases learning.
Video games involve a great deal of repetition. If the games are violent, then the effect is a behavioral rehearsal for violent
activity
In moderation, playing age-appropriate games can be enjoyable and healthy.
Some video games may promote learning, problem solving and help with the
development of fine motor skills and coordination. However, there are
concerns about the effect of video games on young people who play
videogames excessively.

Children and adolescents can become overly involved with videogames. They
may have difficulty controlling the amount of time they play. They may resist
their parents attempts to limit their time playing video games. Spending
excessive time playing these games can lead to:
Poor social skills with friends and family
Time away from family time, school work, and other hobbies
Lower grades
Less reading, Less exercise ,Decreased sleep Aggressive thoughts and behaviors

Media Culture, found that children who play online games involving linking up
with other players were less slightly likely to have problems relating to other
children than those who played alone.

Tips for Parents


Parents can help their children enjoy these video games appropriately and
avoid problems by:
Checking the ESRB ratings to select appropriate gamesboth in content and level of
development
Playing videogames with their children to share the experience and discuss the games content
Setting clear rules about game content and playing time, both in and outside the home
Monitoring online interactions and warning children about potential dangers of Internet contacts
while playing games online
Allowing video game playing only in public areas of the home, not in the childs bedroom
Remembering that you are a role model for your children including which video games you play
and how long you play them
Enforcing total screen time limits
Ensuring video games are only played after homework and chores are done
Encouraging participation in other activities, particularly physical activities

If you continue to have concerns about your childs gaming habits or if your
child is having difficulty with mood or behavior, ask your childs pediatrician,
family physician or school counselor to help arrange a referral to a trained and
qualified mental health professional.
----From a psychological perspective, video games are excellent teaching tools because
they reward players for engaging in certain types of behavior. Unfortunately, in many
popular video games, the behavior is violence

----The study found that just 20 minutes of playing a violent video game "can cause
people to become less physiologically aroused by real violence"

-----games, movies, and television

--video games "increase aggressive thoughts, angry feelings, and aggressive behaviors,
and decrease empathic feelings and prosocial behaviors."

----modern nations are indiscriminately introducing to their children the same weapons
technology that major armies and law enforcement agencies around the world use to 'turn
off' the midbrain 'safety catch'" that prevents most people from killing. [77]

Both the psychological association and the American Academy of Pediatrics


suggest that parents take an active interest in and monitor the games played
by their children. This simple bit of practical advice -- and not an all-out
prohibition -- may be the best solution.
------The psychological group reports that more than 90% of children in the United
States play video games. More important, 85% of children in other countries play video
games on the market contain some form of violence. The titles seem to say it all:
"Manhunt," "Thrill Kill," "Gears of War" "Mortal Kombat." and "Pokemon Go" requires
players to go to battle.
---------The American Psychological Association observed in an August 2015 policy
statement (PDF) that research demonstrated a link "between violent video game use
and both increases in aggressive behavior ... and decreases in prosocial behavior,
empathy, and moral engagement."

------Media Culture, found that children who play online games involving linking
up with other players were less slightly likely to have problems relating to other
children than those who played alone.
----------Children and teens today are inundated with electronic media. Kids have grown up with access to cell phones,
computers, iPads, andall too oftenviolent video games.

-------------Video games by their very nature require active participation rather than passive observation.
Repetition increases learning. Video games involve a great deal of repetition. If the games are violent, then
the effect is a behavioral rehearsal for violent activity.

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