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FOLKLORE PS3 MANUAL VT FINAL


am# 10987
pleaSE DELIVER TO: JACK SILER PLAYSTATION 08 | 20 | 07 82-03352-100-01
WARNING: PHOTOSENSITIVITY/EPILEPSY/SEIZURES LIMITED WARRANTY TA B L E O F C O N TE N TS
A very small percentage of individuals may experience epileptic seizures or blackouts when exposed Sony Computer Entertainment America (SCEA) warrants to the original purchaser of this SCEA
to certain light patterns or flashing lights. Exposure to certain patterns or backgrounds on a television product that this software is free from defects in material and workmanship for a period of
Story 5
screen or when playing video games may trigger epileptic seizures or blackouts in these individuals. ninety (90) days from the original date of purchase. SCEA agrees for a period of ninety (90) days
These conditions may trigger previously undetected epileptic symptoms or seizures in persons who either repair or replace, at its option, the SCEA product. You must callGetting
1-800-345-7669 to receive
Started 6
have no history of prior seizures or epilepsy. If you, or anyone in your family, has an epileptic condition instructions to obtain repair/replacement services. Controls 8
or has had seizures of any kind, consult your physician before playing. IMMEDIATELY DISCONTINUE
use and consult your physician before resuming gameplay if you or your child experience any of the This warranty shall not be applicable and shall be void if the defect in theStarting
SCEA product
Up has9
following health problems or symptoms: arisen through abuse, unreasonable use, mistreatment or neglect. THIS WARRANTY IS IN LIEU
OF ALL OTHER WARRANTIES AND NO OTHER REPRESENTATIONS OR CLAIMS OF ANY NATURE Characters 10
dizziness eye or muscle twitches disorientation any involuntary movement
altered vision loss of awareness seizures, or or convulsion. SHALL BE BINDING ON OR OBLIGATE SCEA. ANY IMPLIED WARRANTIES APPLICABLE TO THIS
World 12
SOFTWARE PRODUCT, INCLUDING WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
RESUME GAMEPLAY ONLY ON APPROVAL OF YOUR PHYSICIAN. Doolin Village Atlas 14
_____________________________________________________________________________ PARTICULAR PURPOSE, ARE LIMITED TO THE NINETY (90) DAY PERIOD DESCRIBED ABOVE. IN
Use and handling of video games to reduce the likelihood of a seizure NO EVENT WILL SCEA BE LIABLE FOR INCIDENTAL OR CONSEQUENTIAL DAMAGES RESULTING Folks 16
FROM POSSESSION, USE OR MALFUNCTION OF THE SCEA SOFTWARE PRODUCT. Game Screen 18
Use in a well-lit area and keep as far away as possible from the television screen.
Avoid large screen televisions. Use the smallest television screen available. Some states do not allow limitations as to how long an implied warranty lasts and/orMenu
exclusions
19
Avoid prolonged use of the PLAYSTATION3 system. Take a 15-minute break during each hour of play. or limitations of consequential damages, so the above limitations and/or exclusions of liability
Avoid playing when you are tired or need sleep. may not apply to you. This warranty gives you specific legal rights, and you may alsoFlow 20
have other
_____________________________________________________________________________
rights which vary from state to state. Actions 22
Stop using the system immediately if you experience any of the following symptoms: lightheadedness,
nausea, or a sensation similar to motion sickness; discomfort or pain in the eyes, ears, hands, arms, or Battle 24
any other part of the body. If the condition persists, consult a doctor. USE OF UNAUTHORIZED PRODUCT:
Dungeon Trial
The use of software or peripherals not authorized by Sony Computer Entertainment 28
America
NOTICE:
may damage your system and/or invalidate your warranty. Only official
AboutorSound
licensed peripherals
Output 32
Use caution when using the SIXAXIS wireless controller motion sensor function. When using the
should be used in the controller ports or memory card slots.
SIXAXIS wireless controller motion sensor function, be cautious of the following points. If the Staff Credits 34
controller hits a person or object, this may cause accidental, injury or damage. Before using, check Unauthorized copying, reproduction, rental, public performance or broadcast of this game is a
that there is plenty of space around you. When using the controller, grip it firmly to make sure it violation of applicable laws. All rights to make copies of any portion of the gameWarranty 43
for subsequent
cannot slip out of your hand. If using a controller that is connected to the PS3 system with a USB redistribution is retained by the copyright holder. Please contact SCEA at 1-800-345-7669, if you
cable, make sure there is enough space for the cable so that the cable will not hit a person or object.
are unwilling to accept the terms of this license.
Also, take care to avoid pulling the cable out of the PS3 system while using the controller.
WARNING TO OWNERS OF PROJECTION TELEVISIONS:
Do not connect your PLAYSTATION3 system to a projection TV without first consulting the user manual
for your projection TV, unless it is of the LCD type. Otherwise, it may permanently damage your TV screen.
HANDLING YOUR PLAYSTATION3 FORMAT DISC:
Do not bend it, crush it or submerge it in liquids. Do not leave it in direct sunlight or near a radiator
or other source of heat. Be sure to take an occasional rest break during extended play. Keep this
disc clean. Always hold the disc by the edges and keep it in its protective case when not in use. Clean
the disc with a lint-free, soft, dry cloth, wiping in straight lines from center to outer edge. Never use
solvents or abrasive cleaners.
Consumer Service/ Technical Support Line 1-800-345-7669
Call this number for technical support, installation or general questions regarding PLAYSTATION 3 and its peripherals.
Representatives are available Monday Saturday 6AM 8PM and Sunday 7AM 6:30PM Pacific Standard Time. 

FOLKLORE PS3 MANUAL VT FINAL


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S TO R Y
THE LOST LEGEND
The setting is modern day Europe in Doolin Village, a
deserted town at the edge of a cape. In this land,
popular legends still remain about people having encounters
with the dead. All roads to the village have been closed
and even the fishermen do not approach it, but
it is said that there are people who still
live there, barely scraping by...

FOLKLORE PS3 MANUAL VT FINAL


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G etting S tarted
GETTING STARTED
SYSTEM FRONT USING THE SIXAXIS WIRELESS CONTROLLER
Slot cover ( F O R P L A Y S T A T I O N 3 )
CF*1 slot
Port indicators USB connector
Eject button
SD*2 Memory L2 button R2 button
Card slot L1 button R1 button
Memory
StickTM slot button
CF SD/miniSD
Directional button
Insert the disc with the
label side facing up.
buttons button
*1 CompactFlash
*2 Secure Digital
button

Left stick/ Right stick/


Disc slot L3 button* R3 button*

Power button SELECT button START button


Vent PS button

Eject button * The L3 and R3 buttons function when the sticks are pressed.
WLAN access indicator
HDD access indicator NOTE: To use the controller, you must first register or pair the controller with the
USB connectors PLAYSTATION3 system and assign a number to the controller. For details, refer to the
instructions supplied with the system.
Starting a Game: Before use, carefully read the instructions supplied with the
PLAYSTATION3 computer entertainment system. The documentation contains information on setting
Saved Data For PLAYSTATION 3 Format Software: Saved data
up and using your system as well as important safety information. for PLAYSTATION3 format software is saved on the systems hard disk. The data is displayed
under Saved Game Utility in the Game menu.
Check that the MAIN POWER switch (located on the system rear) is turned on. Insert the
Folklore disc with the label facing up into the disc slot. Select the icon for the software title Auto Save: This title uses an autosave feature. Game data is saved automatically at certain points.
under Folklore in the PLAYSTATION3 systems home menu, and then press S. Refer to this Do not switch off the power when the HDD access indicator is flashing.
manual for information on using the software.

Quitting a Game: During gameplay, press and hold down the PS button on the wireless
controller for at least 2 seconds. Then select Quit Game from the screen that is displayed.

H I N T : To remove a disc, touch the eject button after quitting the game.


FOLKLORE PS3 MANUAL VT FINAL


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C ONTROLS STAR TI N G U P
The SIXAXIS Wireless Controller Title Screen
Note : The games basic controls are as follows. The controls are different in the Press START on the Title Screen, and the Title Menu will come up. On the Title
menu screen and in the game proper (during battle), so make sure you check them Menu, you can choose from the following options.
out beforehand.


BUTTON MENU IN GAME
Directional Buttons Menu Select Change direction/
CVZX Change Lock-On Target

Left Stick Menu Select Move


Right Stick Not Used Move Camera

A Cancel Folk Attack

S Select Talk/Folk Attack

D Not Used Folk Attack

F Not Used Folk Attack TITLE MENU FUNCTION


New Game Play the game from the beginning of the story.
q Not Used Status Screen
Load Game Continue a game from Save Data.
w Return to Game Menu Screen/Skip Movie
Dungeon Trial Upload dungeons youve created or download and play dungeons
Q Change Menu Lock On that others have created. In order to choose this mode you
W Not Used Change need to be able to connect to the PLAYSTATION Network.
Options Change many game settings such as camera movement and the
B Not Used Not Used
appearance of the guide map.
E Change Menu Absorb Id
Install Copy Game Data to the PLAYSTATION3 HDD. Follow
R Not Used Dodge the instructions on the screen to complete the installation.
N Not Used Look Straight Ahead Web Browser Connect to the Folklore official home page for news and updates.
B + N Not Used Transcension (Keats Only) Costume Change Ellens and Keatss costumes. You can gain new costumes
by meeting certain in-game conditions or by downloading them.

 

FOLKLORE PS3 MANUAL VT FINAL


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CHAR ACTERS
SCARECROW
ELLEN A scarecrow Halflive who tells Ellen about
Ellen is a 22-year old university student who lost both of her
the Netherworld, a place you can go to
parents when she was very young. She was raised by various
meet with the dead. He has a cheerful
institutions when growing up. She has almost no memories of her
way of speaking, but there are little things
childhood, though she still has some faint memories remaining of
about the words he uses that create a
her bereaved mother. Due to some unknown fear she always holds
feeling that he cant be trusted.

in her heart, she has never had confidence in herself or friends
of any kind. However, one day she receives a letter from her
dead mother and, finding that it gives her some hope, she turns
towards Doolin Village.

SUZETTE
Suzette is a girl from Doolin Village and
the first person Keats and Ellen meet. She
doesnt seem to trust people very much and
has a blunt, boyish way of speaking. Is it
possible that she, too, came to Doolin Village
only recently...?

KEATS
Keats is a 27-year old reporter for the 3rd rate
occult Magazine Unknown Realms. He doesnt believe
in supernatural phenomenon, so when investigating occult-
related events, he always tries to write about them
BELGAE
scientifically. A practice which earns him support from
An invisible man Halflive, who teaches Keats the
the readers. Just before closing one day, he receives
way to enter the Netherworld. His manner of
a call in the Editorial Department from someone saying
speaking is very intellectual and he knows a lot
These... Faerys... Theyll kill me. Feeling that there is
about modern institutions. Could he be working
something to investigate, he heads toward Doolin Village
for someone...?
where legends still remain about people meeting with
the dead.

10 11

FOLKLORE PS3 MANUAL VT FINAL


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pleaSE DELIVER TO: JACK SILER PLAYSTATION 08 | 20 | 07 82-03352-100-01
WO R L D
FAERY REALM
This world was created long ago from
the imaginations of people. It is the
DOOLIN VILLAGE paradise that people go to when they die.
A village where legends exist about In the human world, it is known by names
Meeting with the Dead. Though theres such as The Land of Eternal Youth or
no end to the people who come there The Garden of Pleasure. It is full of
believing in the legend, the locals seem endless fantastic landscapes and inhabited
to deny it. While it was once a thriving by creatures of various fairy tales.
village, lately its been treated as though
it were abandoned. In reality, it seems
there are still some people living there.

WARCADIA
ELLENS HUT This world was created out of the fear
The one-room house where Ellen is staying. of death that plagues modern day humans.
It was once used as a storage room for Two forces endlessly wage violent war on
fisherman, but it seems that some visitors each other with no real aim or purpose.
have been staying there as well, as there is
a desk and a bed there.

KEATSS BASE UNDERSEA CITY


A large, empty warehouse that Keats uses A prosperous undersea-ocean world that
as his home base. It was once used for wine people long ago believed to be the place
storage, but since it fell out of need and where their Gods lived. However,
furniture was brought inside, it also appears to because people stopped believing in their
be a habitable room. Gods, the Gods vanished, and the world
itself has fallen in danger of collapse.

12 13

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DOOLIN VILLAGE ATLAS These are the various structures and points of interest to be found in Doolin Village.
Check here if you get lost or want to pick out a new destination.

1. Old Lighthouse Cape


2. Lighthouse Keepers House
3. Bartenders House
4. Pub
5. Keatss Base
6. Church of Orland 1
7. Cliff of Sidhe
8. OConnells House 2
9. Dr. Lesters House
10. Harriets House
11. Suzettes House 3
12. Ellens Hut 4 5
13. Henge
7
6
8
10 9
11
12

13

14 15

FOLKLORE PS3 MANUAL VT FINAL


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FO L K S
These are just a few of the Folks, also known as Netherworld Denizens, which appear TREANT
Avatars of the spirits that dwelled in the
throughout the adventure. If you can absorb a Folks Id, the Folk will serve you.
ancient forests many thousands of years ago.
They feel extremely happy getting to run around
on their own four legs.
KILLMOULIS
Friendly Folks that live in water mills and help
to grind the flour. Since they are often lonely,
they love to play tricks in order to get a persons
attention. They can be quite a handful.

HAWK
A guerilla group of soldiers whose philosophy is to strike faster
and earlier than the enemy. Theyll act boldly when a lot
of them are grouped together, but in reality theyre quite
cowardly, so they cant really act on their plans.

POUKE
A little Faery that is equal parts innocence and
wickedness. They love playing tricks, and a group of
BARGEST
them together have no trouble getting exceedingly cruel.
By slipping into the darkness, Bargest can appear
from anywhere. It is said that just before a
famous person dies, he can be heard leading the
hounds of hell, roaring and howling.

16 17

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GAME SCREEN MENU
Reading the Game Screen Menu Types
These are the following three menus you can open during the game. Of these,
1 2 the Palette Selection screen can only be accessed once youre in the Netherworld.

5
Menu Screen w
3 Check Folk Profiles and Growth Points, as well
as items youve acquired. You can also change
4 Game Settings in the same way as from the
Options screen in the Title Menu. To swap
6 between sub-menus, press E and Q.

7 Status Screen q
View all the maps of the area youre currently
in. You can also check other things like your
characters status, your next goal, and your
1. GUIDE MAP: Displays the map of the area youre currently in. progress in the current quest.
The green point indicates your character, the red points indicate enemies.
2. HP GAUGE: Displays your characters stamina. When your HP reaches 0,
its game over.
3. MC GAUGE: Displays your characters spiritual energy. The gauge
depletes when you use Folks attacks, but restores over a certain time period.
4. TP GAUGE: A gauge important for the Keats-only ability Transcension. Pa l ette S e l e cti o n Sc re e n W
Place Folks youve absorbed in battle onto
It fills up as you absorb more Ids, and depletes as you use Transcension.
your Palette. You can also save and load up
5. EQUIPPED FOLKS: Displays icons of the Folks you assigned to each button a Palette setting.
on the Palette Selection screen.
6. LOCK-ON CURSOR: Indicates which Folks youre currently locked onto.
Use the directional buttons to change between targets.
7. FOLK NAME: The name of the Folk youre currently locked onto.
19

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F LOW Event The following three kinds of events will occur
in the game.

Chapter Start Normal C onversation Events : These occur primarily


The game is divided into chapters, and a single chapter will proceed in the following when you talk to people in town.
order. Once you clear a chapter, you can change which character you control.
C omic D emo: These occur at the beginnings of chapters and
The choices you made as one character will have an influence on the progress of
at important places in the story. During the Comic Demo, you can
the other. After the opening movie is over, you can choose which character you press A to rewind the conversation and play it again from the
want to control. Move your cursor over either Ellen or Keats, and then press beginning. You can also press w to skip these movies, but since
S to confirm. they may contain important hints as to your next destination, its
recommended that you try to watch them.

Q uests: These Request Events can be acquired at the Pub in


Exploring the Village When you select a character, a conversation event will begin and Doolin. Talk to the bartender at the Pub, then choose Quests to show a list of available quests
you will proceed through the story. Once youre able to control your character freely, youll want to you can take. Pick whichever one youre interested in. If you complete the quest safely, you can
go around collecting information from people in the town. If youre not sure what to do next, press receive important items and rare Folks as rewards. More quests will become available as you continue
q to call up the Status screen. through the story and you can also download new quests from the PLAYSTATION Store. For the
latter, choose Downloaded Quests from the menu.
Event When you arrive at your destination, a conversation event will occur
automatically and youll be able to enter the Netherworld. Which world you
go to will depend on the chapter of the story. To enter, youll require
a Memento of the Dead. Saving and Resting Ellens Hut and Keatss Base both serve as your home base
during your journey. Move Ellen to her bed or Keats to his sofa and the Rest command will
Battles in the Netherworld A countless appear, which allows some in-game time to pass. In addition, moving next to the desk will bring up
number of enemies will come at you while youre in the the Diary or Memo Pad command, which will allow you to save the game.
Netherworld. By using the Employee Folks in your possession, you
can attack the enemies. If you hit an enemys weak point with an Portals If you execute the Search command near the Portals located at points in the
attack, their Id will appear. This Id is like their spirit and by absorbing Netherworld, you can fully replenish your HP and perform the following commands:
it, your character can turn that Folk into an Employee Folk.
Save Data Save Your Game Data
To the Next Chapter Once you defeat the enemy C hange C LOAKS: Change your Cloak. Only Ellen can take this action.
boss known as the Folklore, an event will occur in which you
Portal Transport : Transport to another Portal within the same Netherworld Area.
receive a message from a dead person. You will use
to Doolin: Leave the Netherworld and return to Doolin Village.
a Portal (see page 21) to return to Doolin
Village and talk to a designated person.
After this conversation, the Save Screen
will appear and you can proceed to the
next chapter.

20 21

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ACTIONS
Netherworld Actions
These are various items that you can obtain throughout the game which are all
extremely important and necessary for game progression. Consider them carefully and
make full use of them in battle.

Transcension (Keats only)


(B + N only when controlling
Keats and while TP gauge is at Max)

This action can only be taken when Keatss TP


gauge is at maximum. He releases the energy in his body
and launches a powerful attack based on the Folks he currently has
employed on his Palette. Your TP gauge will gradually run out as time passes during Transcension,
and when the gauge reaches 0, the Transcension will automatically be cancelled.

Cloak Transformation (Ellen only) While controlling Ellen, you can meet certain
conditions in the Netherworld to gain new Cloaks. Cloaks grant you useful new abilities in battle,
which vary by outfit. You can change your Cloak from the Portal Menu.

Game Over When your characters HP reaches 0, its Game Over. After Game Over,
a menu will appear and you can choose from the following three options:

C ontinue Restart at the last Portal at which you saved


S ave and E X I T Save your current status and return to the title menu
E X I T Return to the title menu without saving your play data.
oull lose any data that isnt saved.

22 23

FOLKLORE PS3 MANUAL VT FINAL


am# 10987
pleaSE DELIVER TO: JACK SILER PLAYSTATION 08 | 20 | 07 82-03352-100-01
BATTLE In this game, you dont defeat your enemies. Instead,
your character grows by absorbing the enemys
Flow of Battle Up to Folk Employment spirit (Id) and adding them to your Palette as
employees. Below are the various techniques
for Id absorption and other techniques you
can use in battle.

Attack During battle with an enemy, youll be making


use of the employed Folks youve assigned to your Palette on
the Palette Selection Screen. Enemy Folks have various
elemental properties. If you can hit them with the
1 elemental property they are weak against, their Id
will float out of them. You can check what attacks
and properties will be effective by acquiring
Picture Book Pages.

Defend When an enemy attack


hits you, you can use the abilities of an
employed Folk, like a Killmouliss Guard Barrier, to defend
and negate the damage. In addition, you can press R to execute a
dash that makes you invincible for a short time to evade attacks. This is a
2 3
very useful technique to use when youre surrounded by enemies.

Run from Enemies You dont have to fight with every Folk you run into. If you take
actions to avoid an enemy, you can escape from battle. However, keep in mind that a character that
doesnt perform any Folk Absorption cant grow and improve.

1. Battle Note: Elemental Properties are not only important during battles with Folks. They can also break
2. Absorb Id Memory Stones and can be important factors related to many areas in the game. Because of this,
you should not favor any one element in your Palette assignments, but always make sure that you set
3. Assign to Button things so that you have multiple elements available.
4. Employ Folks 4

24 25

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BATTLE
Id Absorption Sh ot Absorb Id by raising the SIXAXIS wireless controller up quickly.
If you hit an Enemy Folk with an attack that is their weak point, their spirit will Timi ng Absorb Id by lifting the SIXAXIS wireless controller up, matching your timing
come floating out of them. If you continue attacking them after that, their Spirit to the motions of the Id.
Id will go from blue to red and you can press E to absorb it. There are also the Bea t Tilt the SIXAXIS wireless controller left and right to beat the Id into the
following control schemes for absorbing Id based on different SIXAXIS wireless ground and weaken it.
controller motion sensor functions. Id Absorb actions will vary by Folk and you can press Ba la nce As the Id tries to run away to the left and right, tilt the SIXAXIS
N to confirm which action type to use. Against certain Folks, an Absorption Gauge wireless controller in the opposite direction to keep it in the center.
will appear at the center of the screen and youll have to get this to MAX before you Stop & Go Shake the Id up and down repeatedly. When the Id turns black, lay the
can absorb their Id. SIXAXIS wireless controller at rest.
Mi x A combination of the above four actions, other than Shot.

TILT SIXAXIS LEFT TILT SIXAXIS RIGHT


Draw Id Left Draw Id Right
Button Assignment Once youve absorbed a Folks Id, that Folk can be assigned a button
as an employed Folk. Press W to call up the Palette Selection screen, then move the cursor over
any Folk and press either A, S, D, or F. The Employed Folk will now be assigned to the
corresponding button. You can save the Folk in your Palette by pressing N to Save Palette and call
it back up by pressing B. In addition, you can press Q to change the order of your list and
E to bring the cursor over your most recently absorbed Folk.
RAISE SIXAXIS UP STOP SIXAXIS
Uproot Id Let Id Rest
Folk Employment Once youve chosen your Folk Button Assignment, you can use the
selected Folk to attack for you during battle.

Notes
When Using the Motion Sensor Functions K arma R elease : Folks have various Karma allotted to them and you can release this Karma
Before using, make sure you have ample space around you. by meeting certain special conditions. By releasing Karma, you can earn numerous kinds of bonuses,
Make sure to hold the controller tightly while using, so that it doesnt fly out of your hand. like increasing the number of consecutive attacks or decreasing the MC depletion from your attacks.
If your controller is plugged in using the USB cable, make sure you will not hit any objects or
About Folklore : On each Netherworld, there exists a single Folklore, the most
people around the cable. Also, be careful that you do not pull the cable out of your PS3 System.
powerful being in that Netherworld. You cant assign a Folklore to your Palette as
an employed Folk even if you absorb its Id. Instead, youll gain an item called
Demon Eye Id.

26 27

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D U N G EO N T R I A L Dungeon Generation When you enter a dungeon from the start, youll go through
Using Dungeon Trial, you can upload your own original dungeons that youve created to different rooms where Folks are awaiting you. Youll have to think of the layout and the strength
of each room as you work to generate a dungeon with a high completeness level.
the network or download dungeons other players have created and play them yourself.

Note : In order to play Dungeon Trials, you need to Sign In and connect to the PLAYSTATION Directional Buttons Move Cursor
Network. For information on connecting to the PLAYSTATION Network, refer to the manual that CVZX
came with the PLAYSTATION3 system. In addition, you need to have save data of having cleared
A Cancel
at least Chapter 1 in the main game. You can only use characters you have used to clear a given
chapter as your control character. S Place Room

D Delete

F Place Corridor
Dungeon Trial Menu q Open Help Screen
In Dungeon Trial, you can choose from the following seven menus:
w Save

New Dungeon Create a dungeon from scratch. If you have dungeon data from the Q / E Change Between Corridor Parts
same save file already, this will clear the current dungeon. B Move Camera
Dungeon Edit Edit a saved dungeon. N Zoom Camera

Test Play Test play the dungeon youve created yourself and check out your
finishing touches. You cant acquire Campaign Points or Folk Rooms here.

Upload Upload your own dungeon data to the Network. When a dungeon is
uploaded, other players can play it. If you create a dungeon with at
least a certain number of Dungeon Points, you can acquire rare Folks
when you upload it.

Download Play Download and play a dungeon that has been uploaded to the network.
Clearing a dungeon will add to your Campaign Points. When you have
amassed a certain number of Campaign points, you can acquire rare Folks.

Campaign Check the ranking of Campaign points people have acquired during
Rankings download play. You can check the top eight ranks and your own rank.

End Quit Dungeon Trial and return to the Title Menu.

28 29

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D U N G EO N T R I A L Failure Conditions
No start point
No goal
1. Place Start Location Choose where the player will start at the beginning of the The placement of start and goal is not correct
dungeon. Move the cursor over the place youve chosen and press S to bring up the Room Unnecessary rooms are placed
Select screen. From there, choose Start to complete your placement.
How to Download Choose Download Play from your menu and choose the dungeon you
2. Lay Corridors Once youve placed your Start, start connecting it by pressing F to would like to play from Dungeon Select.
lay down corridors. To choose between the different kinds of corridors you want to place,
press Q and E. Once youve selected your dungeon, follow the on-screen instructions to download it. Once your
download is finished, you can play. However, you cant download dungeons that youve uploaded yourself
3. Place Rooms Place rooms filled with Folks that will act to hinder a players progress. or dungeons from chapters you havent cleared yet.
To place these rooms, press S, just as you did to place your Start, and then choose from any
of the room types you have available. Be warned, though, that there are various rules you have About Dungeon Points and Campaign Points When you create a dungeon, you
to be aware of. You cannot place rooms adjacent to one another. Rooms must be connected to will receive points called Dungeon Points corresponding to the dungeons level of completion. Dungeon
a corridor and you cannot place unusable rooms. Once you have finished your room placement, you points have an effect on what rewards you receive when you upload the dungeon, so you want to
can set your additional parts, adjust your Folks Abilities, and set your room clear conditions. create dungeons that will get you as many points as possible. In addition, when you clear a dungeon
youve downloaded, you will earn Campaign points. Collecting Campaign points will allow you to acquire
4. Place Goal Finally, youll want to place your Goal Point. To place this, use the same rare Folks.
process you used to place your rooms by pressing S. Your Start and your Goal must always be
connected to one another by corridors and rooms. NOTE: Points of C aution When D ealing with S aved Data C reated
in D ungeon Trials Dungeon Trial and main game data are saved in the same save file.
Therefore, when you load up main game save data that also contains points youve earned in Dungeon
Upload and Download Trial, the points you have earned will carry over even after you save at another location. However,
You can upload dungeons youve created to the network. If you upload successfully, the dungeon will
if you load up main game data from a file where you have not earned any points, you cannot carry
appear on the Dungeon Select screen where others can choose to play it. In addition, you can
over any points no matter how far you progress in the story.
download and play dungeons that other players have uploaded.
In addition, when you clear a dungeon you have downloaded, you will lose any Campaign Points and rare
How to Upload Once youve created a dungeon, select Upload from the menu. Follow Folks you have earned if you dont save.
the instructions onscreen and press the designated buttons and the dungeon you created will
start uploading.

NO TE : A BO U T FA I L E D D UNGEONS There are rules about uploading,. If you choose a


dungeon that meets one of the following failure conditions to upload, youll see a warning message
telling you its a Failed Dungeon. Be aware that Failed Dungeons cannot be uploaded or played in
Test Play.

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ABOU T SOUND OU T PU T 4. Set Sound Output O ptions
Start up game and set your sound output options to 5.1 ch (Midnight Mode).

Corresponding Sound Output Settings NOTE About M idnight Mode O N / O F F : You can select this if you are using Dolby
Digital 5.1 ch, Linear PCM 5.1 ch 48 kHz or Linear PCM 7.1 ch 48 kHz settings for your
Folklore supports the following sound output settings. For additional details, consult the
sound output. Midnight Mode is a setting that makes voices easy to understand even if the volume
PLAYSTATION3 instruction manual or the instruction manual for the TV or AV Amp settings are turned down very low.
(or receiver) that you use.
5. C heck AV AM P ( or Receiver) Activity
Confirm the number of active channels set on the AV Amp (or receiver) that you are using.
If Using an HDMI Connection Some HDMI-compatible AV Amps (or receivers) are not compatible with 7.1 ch. For more
Dolby Digital 5.1 ch
details, see the instruction manual for your AV Amp (or receiver).
Linear PCM 2ch 48kHz
Linear PCM 5.1ch 48kHz
Linear PCM 7.1ch 48kHz

If Using Digital Optical Connection


Dolby Digital 5.1 ch
Linear PCM 2ch 48kHz

If Using AV Multi Connection


Analog 2ch

To Enjoy 5.1 CH/7.1 CH Surround Sound


If you have one of the setups below, you can make use of the full power of 5.1 ch or 7.1 ch
surround sound.

1. Connect PLAYSTATION3 HDMI Port or Digital Out (Optical) Port to your AV Amp
(or Receiver).

2 . C hange Settings on Your AV AM P ( or R eceiver )


If youre using a HDMI connection, turn your AV Amp (or receiver)s Linear PCM 5.1 ch
48 kHz or Linear PCM 7.1 ch 48 kHz function ON. If youre using a optical connection,
turn your AV Amp (or receiver)s Dolby Digital 5.1 ch function ON.

3 . C heck A U D IO Output Settings


Make sure your PLAYSTATION3s audio output settings are set to the corresponding
5.1 ch or 7.1 ch settings.

32 33

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CREDITS Scenario Editor
Yohei Yanase
In-Game Movie
Programmer
Landscape Artists
Kohei Toda
Lead Animator
Hiroyuki Hamada
3D Landscape Designers
Yuma Tanimoto
Mitsuyuki Suzuki Hidetomo Komaki Keisuke Higuchi
Event Sequence Scripters Animators
Game Republic Hiroyuki Shimai Chiharu Shindo
Syuji Komatsu Lead Battle System Sosuke Miyaura Ryuta Inoue Goichi Watanuki
Executive Director Yuta Hanawa Programmer Tatsuhiko Murai Saori Kurita
Yoshiki Okamoto Syunsuke Kitano Manga Sequence Yukiko Ueda Satsuki Kuwana
Quest Sequence Designers Eri Harata Tetsu Fukada
D irector Scripters Battle System Ryuichi Tobe Sosuke Honda Atsushi Numata
Takashi Shono Yukihiro Kitada Programmers Keiichiro Akashi Takuto Tsubata Mamoru Odake
Tomoaki Takagi Kazuki Sakurai Hiromasa Suzuki Takuya Sakamoto Hiroki Uchida
Gameplay Architect Daisuke Oikawa Sosuke Honda Makiko Kubo
Designers Event & Quest Assistants Akira Yamamoto User Interface Makoto Fukahori Yumiko Otori
Tomohisa Kano Takaaki Ishihara Kazumasa Ohashi Designers Morikazu Nagaro Keisuke Shibutani
Michiaki Nakanowatari Yasuyuki Kudo Hiroyuki Nakamura Kohei Toda Yasushi Shimajiri Takeshi Ishizu
Masanori Mottate Yukihiro Tamura Hitoshi Togawa Nozomi Ishii Aya Yamamoto
Norikazu Miwa Eisuke Sagawa Lead VFX Designer
D ungeon Trial System Sound & Movie Lead 3D Character
Keiichi Kawakami Hisashi Kanie Arugo Shinohara
Designers Programmer Model & Texture
Yoshihiro Haji
Battle System Designers Fumihiro Asami Ippei Onishi Designer
Akira Muramoto VFX Designers
Takashi Izutani Kazuya Yamamoto Yuya Kuroyabu Tomoaki Sugiura Hidekazu Nakajima
Masayuki Hino Network Programmers
Rui Fukuma Miki Toyota
Game Design Supervisors Shinichi Ueyama 3D Character Model &
Shuko Mitsuda Kazunori Nakanishi Jiro Yoshida
Shigeo Takaai Yoshinori Takenaka Daisuke Yamada Texture Designers
Tetsu Shoji
Toshihiko Kumazaki
Yuta Amino Tadashi Satomi Mutsuhiro Furuya Tatsuya Oshima Tomoaki Honma
Shinpei Kawai
Katsuo Suzuki Hitoshi Nakagawa Sumire Yonemoto Shinji Hosono Yuichiro Okamura
Lead Game Programmer Tsuyoshi Otaki
Yoichi Yamaji Kei Honda Mitsuo Kosaka Hikari Yamamoto
Hiroyuki Tanaka Akiyo Suzuki
Noriaki Matsunase Asami Okouchi Chihiro Kondo
Program Supervisors Tsutomu Ono
Katsushige Hayakawa Game System Kunihiko Suzuki Takumi Nakamura
Yuichi Shimizu Eitoshi Ashihara Yuma Tanimoto Atsuto Kuroe
Programmers Naoki Taguchi
Zin Ueba Shinya Suda Aoi Yoshimoto
Daishi Sekimoto Hideto Takegami
Sugitaro Kitayama Shingo Oba Lead 3D Landscape Character & Landscape:
Tomohiro Kaneko Art Director Kotomi Negishi Designers Modeling & Texturing
Game System Designers
Kazuya Takei Kohei Toda Masayo Horie
Masahiro Oyama Pearl Digital Enterhtainment
Toshiyuki Kajiwara Tadashi Abe
Graphics Programmers Yoko Fukumoto
Tadahisa Uchino Lead Character Kazuya Matsumura Sound Designers
Daisuke Katagi Illustrator
Takaaki Yamashita Hiroki Uchida Masaya Imoto
Franklyn Tamalenus
Ryo Shibuichi Chihiro Mutsukura Nozomu Ikeuchi Shohei Kawasaki
VFX Programmer Hitoshi Nishio Takahiro Sasamura
Scenario Writer Character Yosuke Yamaguchi
Makoto Hasegawa Illustrators
Hidehisa Miyashita Ryotaro Takahashi Assistant Project

Manga Sequence Issei Kutsuzawa Yukari Hoshi Manager

Programmer Tetsuya Wagatsuma Mitsuru Sakamoto Reina Okamura


34 Manabu Koga Ahoashi 35

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Technical Support Director Storyboard Artists Effect & Lighting Lead Motion Capture Motion Capture
Shinichiro Kajitani Masaki Takahashi Masaki Takahashi Designers Animator Collaborators
Kiyotake Fujii tuetue kombinato Kazunao Tokuda Tatsuhiko Tachibe Mitsuru Kaneko
Masaharu Inoue Storyboard Artists Shogo Takata Kenji Ozawa (Tokyo University of
Sayaka Fujioka Masaki Takahashi Kozo Fukuyama Technology CREATIVE LAB)
Mitsutoshi Ozaki tuetue kombinato Premium Kousuke Miyazawa Motion Capture Koji Mikami
Naomi Kurata Agency Inc Animators (Tokyo University of
CG Director Lead Programmer Keisuke Maruyama
Hitoshi Matsuda Technology CREATIVE LAB)
Kei Matsumoto Real-time Cinematics Takayoshi Oi Kazunao Tokuda
Takuya Shiraiwa Crescent, Inc.
Production Mika Shiohara Harvestmoon
Game Republic Lead Designer Effect Programmers Yasuaki Satoh PLUG-IN, INC.
Special Thanks Masakuni Taira Executive Producer Akifumi Yamamoto Kozo Fukuyama Yogiproduction Inc.
ENGINES (make anything!) Katsunori Yamaji Hideo Tanaka Kousuke Miyazawa OMNIBUS JAPAN INC.
Designers
Yasushi Adachi Yukihiro Obuchi Nobuo Gouchi Zephyr CO., LTD.
Toyohisa Tanabe Tatsuya Hayasaki Producer Chiho Tanihira Masayuki Fukushima Premium Agency Inc.
Takashi Hamamura Seiko Umeki Kenji Ozawa Shinichi Nakamura Shigemi Karaki
Yoshimasa Arita Katsumi Suzuki Hiroyuki Shigeta Hikaru Takezawa Motion Actors
Takayuki Nakayama Takayuki Ueki VFX Advisers
Haruki Uchida Shu Harada (Harvestmoon)
Gameage Research Reona Yonemoto Director Kenta Maeda Yuki Date Takahiro Aozasa
Institute Inc. Tatsuhiko Tachibe Yoshihisa Narita Yoshihisa Sasaki (PLUG-IN, INC.)
Compositor
Eiichi Yaji Masatake Fujita Yoko Konno Aina Nakagawa
Takeo Yoshikawa Assistant Producer
Takahito Ikeda Shogo Takata (Yogiproduction Inc.)
Yoshihisa Sasaki IT Advisers
Seishaku Takayama Data Management Chie Nakaizumi Miho Nishizawa (Harvestmoon)
Miwa Takahashi Yusuke Kobayashi
Yuji Tanaka Mika Emura Kota Morishige Shinji Okumoto
Shigeki Matsumoto Takatoshi Muto
Tetsuya Iijima Akihiko Yanomori (PLUG-IN, INC.)
Hiroki Matsubara System Manager 3DCG Animators Yuki Morita Takahiro Aozasa
Business Administration
Haruki Kanemaru Tsuguo Hayakawa Masahiro Kudo (PLUG-IN, INC.)
Shinya Kazumata Tetsuya Tagaya
Kiyohito Maeda
Yasuaki Satoh Akiko Fujimura Motion Capture Assistant EEN Special Thanks
Junko Hosoya Video Recording
Kousuke Miyazawa Kayo Amano Animators
Ikki Yamazaki Tsuguo Hayakawa Harumi Moriyama
Kota Morishige Akiko Yamaguchi
Ryuji Okamura Ryo Higuchi Rie Nakamura
Hironori Motooka Miki Shoju
Ryuu Yoshida Yuki Mizuno Toshimitsu Masui
Kazunao Tokuda
Kosuke Takada
GAIA Co., LTD.
Koki Takuwa Premium Agency Special
Shogo Takata
Shinichi Muraoka Real-time Cinematics
Nobuo Gouchi Thanks
Kenta Maeda Development Cooperation
Daisuke Tamaki Production Motohiro Sasaki
Masayuki Fukushima Ichiro Itano Creative Producer
Naoyuki Ashida SHIROGUMI INC. Yui Ito
Cozy Okada
Facial Animators Animation Production
Producer Studio Managers
SHIROGUMI INC. Nobuo Gouchi EEN Inc. Line Producer
Hiromasa Inoue Miwa Takahashi
Mika Shiohara Johnny Murakami
Producer Masayo Ohno Yoko Konno Producer
Action Coordinator
Hiroyuki Shigeta
Hiromasa Inoue Director Takahiro Aozasa Director
Masayo Ohno (PLUG-IN, INC.) Makoto Kitano
Masaki Takahashi
36 37

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Planner Music Voice Director Shinichi Sekiya Voice Actors Special Thanks to Associate Producer
Yoshikazu Yamaki Kenji Kawai Kate Saxon (PRODUCTION baobab) Takeshi Kajii Eric Fong
Teruyuki Toriyama Ayako Saso Hideyuki Tanaka Shigemi Sugiyama (DOA) Haruyoshi Sawatari
(Super Sweep Co., Ltd.) (AUDIO TANAKA) Rumi Nakamura (DOA) Shiho Miyazaki Director, International
Programmer Shinji Hosoe Ryosuke Sakamaki (DOA) Ai Kaneko Software Development
Tetsuro Noda (Super Sweep Co., Ltd.) Voice Recording Yuya Takayama Barbara House
Masahiro Horikoshi Hiroto Saitoh Production Managers Cinematics Post Production Yasuhiro Iizuka
and GAIA Development Team (STUDIO MINSTREL) Andy Emery (Side UK) Walla-Works Inc. Hiromiki Kumada Director, Product
Cheryl Prince (Side UK) Toshimichi Isoe Development
Musicians Cinematics Sound Designer
(ZIZZ STUDIO) Allan Becker
SCE Japan Studio StringsUchida Group Voice Recording Engineer Tak Ogawa (Walla-Works Inc.) Aaron Orsak (SCEA)
Sound and Video Group (Concert Master: Anthony Hales (Side UK)
Cinematics Sound Editors
Michael Graham (SCEA) Senior Vice President,
Michiko Miyauchi) Shinichi Enomoto Yukiko Goto (SCEE) Product Development,
Sound Production Irish FluteMari Yasui (Hiro Sound Technic) Hirokazu Ebisu SCEA, part of SCE
Elodie Hummel (SCEE)
SCE Japan Studio Sound FluteMayumi Okusawa (Walla-Works Inc.) Worldwide Studios
Toby Morrish (SCEE)
and Video Group Voice Actors Hideyuki Sasaki
Violin/Viola (solo) Melanie Nero (SCEE) Shuhei Yoshida
Yuriko Mukojima Ellen (Walla-Works Inc.)
Sound Library Lisa Hogg Yuji Akazawa (Walla-Works Inc.) Title Coordinator President, World Wide
Programmers Recording and Suzette Reiko Sekine Studios, Sony Computer
Isamu Terasaka Mixing Engineers Holly Quinn Cinematics Foley Artist
Entertainment
Mitsuteru Furukawa (Kenji Kawais Session) Ingrid Minami Miyazaki Cinematics and Sound Phil Harrison
Hiroshi Yamamoto Teruaki Kitagawa Lorraine Pilkington (Walla-Works Inc.) Coordinator
Tomohito Ito Takahira Fukushiro Herve Junpei Fujiwara Yoshikatsu Kanemaru
Jack Burke (Walla-Works Inc.) (Premium Agency Inc.)
SCEA Video
Lead Sound Designer Assistant Recording and Lord of the Faerys Sayaka Oda (Walla-Works Inc.) Arts and
Tsubasa Ito Mixing Engineers Peter Dickson Kenichi Matsumoto (OSM) Producer
(Kenji Kawais Session) Keats Kiminori Tsubouchi Services Group
Sound Designers Cinematics Recording
Tomoko Hasebe Richard Coyle
Kaori Ohshima Mixer Executive Producer Senior Producer
(AUBE STUDIO) Scarecrow/Archeologist
Ryo Yamamura Takehiko Naito Tom George Masayoshi Ookawa Bill Ritch Gary Barth
(SOUND CITY) Belgae/Ships Captain (Bic River Inc.)
Sound Producer Associate Producer
Kei Matsubara Michael Maloney Kenji Nagashima Development Executives
Shinpei Yamaguchi (Walla-Works Inc.) Masatsuka Saeki Corinne Lucas
(AUBE STUDIO) Livane
Lucy Robinson Fumiya Takeno
Opening Theme Cinematics Post Production Supervisor
Production Managers Dr.Lester/The Judge Tomikazu Kirita
Nephilim / abingdon boys school Production Coordinator Jahil Nelson
and Coordinators Robbie Stevens
Words: Takanori Nishikawa (Kenji Kawais Session) Mamoru Sase (Walla-Works Inc.)
Jun Konno SCEA Santa Cinematics Department
Arrangement: abingdon Reiko Yasuda (AUBE Inc.) (PRODUCTION baobab) Manager
boys school Emi Okubo (AUBE Inc.) Keigo Suzuki SCE JAPAN Studio Monica Studios Scott McMahon
Epic Records Japan Akiko Ida (DAYBREAK) (PRODUCTION baobab)
Music: Toshiyuki Kishi Tomoko Nakano (AUBE Inc.) Producer
Airi Sakuno (DOA) Technical Support Producers
Shigeru Otake (DAYBREAK) Makoto Matsumoto (DOA) Kyle Shubel
Kazuo Kato Anna Petrick
Mastering Engineer Takeshi Matsuoka (DOA) Makoto Wakabayashi David McGrath
38 Hirokazu Fukushima 39

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Editor Contingent Game Test Product Marketing Channel Marketing Senior Manager, Web & Legal
Frank Deron Analysts Manager Loyalty Marketing
Matthew Dolinka Rob Alvarez
& Events Josh Meighan Director, Legal &
Online Editor Noah VerSluis Business Affairs
Director, Channel
Kevin Joelson Frederick Young Associate Product Loyalty Associate Manager Lisa Lunger
Marketing and Events
Matthew Macabitas Marketing Manager Chris Hagadorn
Compositing Supervisor Joby Hirschfeld
Marc Fellows Chuck Lacson Paralegals
Devin Olden Chris Henderson Web Content Planning Richard Daniels
Senior Manager,
Product Marketing Manager
Brian Apprille Channel Marketing
Compositor Assistant Dawson Vosburg
Quardell Scott Bob Johnson
Sean Falcon Christian Nguyen Christina Cavallero Special Thanks
Associate Project
Retail Manager, Spouses/Significant Others
QA Support Manager Manager
SCEA Product Public Relations Channel Marketing
(Offical Game Site) and families of the
Ken Kribs Kip Roggendorf
Development, development team.
Senior Director, Trevor Ehle
Applications Admin
First Party Quality Communincations and Events Managers
Web Producer
We would like to thank each
Christian Davis Brand Development Lori Chase individual at Sony Computer
Assurance (F PQA) Quinn Pham
Cyril Tano
Program Management
Dave Karraker Entertainment America for
Director Group Sr. Manager Senior Web Content their contributions, support
Senior PR Manager Senior Manager, and dedication to the success
Ritchard Markelz Jim Wallace Designer
Jennifer Clark Creative Services of Folklore with special
Michael McIntire
Jack Siler recognition to the Executive
Manager, Project
Test Operations Management team including:
Management Promotions Senior Creative Services
Web Specialist

QA Test Manager Eric Ippolito SpecialistS Sara Kwan


Kaz Hirai
Sr. Promotions Manager
Tim Vanlaw Alicia Beam Asset Artist Jack Tretton
Supervisor, Training Donna Armentor
Joseph Chan Noel Silvia Peter Dille
QA Test Supervisor Benjamin Forrest
Mobile Marketing JM Garcia Jim Bass
Sean Valencia Glenn Nash
Sr. Project Coordinato0R Manager Miguel Godinez Senior Manager,
Justin Flores PlayStation Store Phil Rosenberg
Lead Quality Assurance Andrew Adams
Creative Services Specialist Grace Chen Steve Ross
Tester Riley Russell
Project COORDInaTORS Associate Promotions Blanca Hernandez
Tyler Everett Jesse Reiter Managers PS Store Coordinator Shuhei Yoshida
Ronald Pascucci Anne Gherini Rommel Hernandez
Quality Assurance Testers
Brent Gocke Jill Grabenkort
PLAYSTATION We would also like
Jackie Sutherland tothank Phil Harrison
Mio Shimizu
Johanna Legarda Network PMT Manager
Jen Woldman and WillTreves at Sony
Product Marketing Senior Promotions Assistant Senior Director, ComputerEntertainment
Lab Technician Project Managers World Wide Studios for all
Natalie Behrman PlayStation Network
Vince Loughney Director, Software Paul Purdy their help and support.
Susan Nourai
Product Marketing James Isaac
Promotions Assistants
Jeff Reese Dan Ambrose Director, Operations
Keith Hovey Eric Lempel Dolby, Pro Logic, and the double-D symbol are trademarks of Dolby Laboratories. Folklore uses Havok
40 Physics. 1999-2004 Havok.com Inc. (and its Licensors). All rights reserved. See www.havok.com for details. 41

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WARNING: PHOTOSENSITIVITY/EPILEPSY/SEIZURES LIMITED WARRANTY
A very small percentage of individuals may experience epileptic seizures or blackouts when exposed Sony Computer Entertainment America (SCEA) warrants to the original purchaser of this SCEA
to certain light patterns or flashing lights. Exposure to certain patterns or backgrounds on a television product that this software is free from defects in material and workmanship for a period of
screen or when playing video games may trigger epileptic seizures or blackouts in these individuals. ninety (90) days from the original date of purchase. SCEA agrees for a period of ninety (90) days
These conditions may trigger previously undetected epileptic symptoms or seizures in persons who either repair or replace, at its option, the SCEA product. You must call 1-800-345-7669 to receive
have no history of prior seizures or epilepsy. If you, or anyone in your family, has an epileptic condition instructions to obtain repair/replacement services.
or has had seizures of any kind, consult your physician before playing. IMMEDIATELY DISCONTINUE
use and consult your physician before resuming gameplay if you or your child experience any of the This warranty shall not be applicable and shall be void if the defect in the SCEA product has
following health problems or symptoms: arisen through abuse, unreasonable use, mistreatment or neglect. THIS WARRANTY IS IN LIEU
dizziness eye or muscle twitches disorientation any involuntary movement OF ALL OTHER WARRANTIES AND NO OTHER REPRESENTATIONS OR CLAIMS OF ANY NATURE
altered vision loss of awareness seizures, or or convulsion. SHALL BE BINDING ON OR OBLIGATE SCEA. ANY IMPLIED WARRANTIES APPLICABLE TO THIS
SOFTWARE PRODUCT, INCLUDING WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
RESUME GAMEPLAY ONLY ON APPROVAL OF YOUR PHYSICIAN. PARTICULAR PURPOSE, ARE LIMITED TO THE NINETY (90) DAY PERIOD DESCRIBED ABOVE. IN
_____________________________________________________________________________
Use and handling of video games to reduce the likelihood of a seizure NO EVENT WILL SCEA BE LIABLE FOR INCIDENTAL OR CONSEQUENTIAL DAMAGES RESULTING
FROM POSSESSION, USE OR MALFUNCTION OF THE SCEA SOFTWARE PRODUCT.
Use in a well-lit area and keep as far away as possible from the television screen.
Avoid large screen televisions. Use the smallest television screen available. Some states do not allow limitations as to how long an implied warranty lasts and/or exclusions
Avoid prolonged use of the PLAYSTATION3 system. Take a 15-minute break during each hour of play. or limitations of consequential damages, so the above limitations and/or exclusions of liability
Avoid playing when you are tired or need sleep. may not apply to you. This warranty gives you specific legal rights, and you may also have other
_____________________________________________________________________________
rights which vary from state to state.
Stop using the system immediately if you experience any of the following symptoms: lightheadedness,
nausea, or a sensation similar to motion sickness; discomfort or pain in the eyes, ears, hands, arms, or
any other part of the body. If the condition persists, consult a doctor. USE OF UNAUTHORIZED PRODUCT:
The use of software or peripherals not authorized by Sony Computer Entertainment America
NOTICE:
may damage your system and/or invalidate your warranty. Only official or licensed peripherals
Use caution when using the SIXAXIS wireless controller motion sensor function. When using the
should be used in the controller ports or memory card slots.
SIXAXIS wireless controller motion sensor function, be cautious of the following points. If the
controller hits a person or object, this may cause accidental, injury or damage. Before using, check Unauthorized copying, reproduction, rental, public performance or broadcast of this game is a
that there is plenty of space around you. When using the controller, grip it firmly to make sure it violation of applicable laws. All rights to make copies of any portion of the game for subsequent
cannot slip out of your hand. If using a controller that is connected to the PS3 system with a USB redistribution is retained by the copyright holder. Please contact SCEA at 1-800-345-7669, if you
cable, make sure there is enough space for the cable so that the cable will not hit a person or object.
are unwilling to accept the terms of this license.
Also, take care to avoid pulling the cable out of the PS3 system while using the controller.
PLAYSTATION is a registered trademark and PS3 is a trademark of Sony Computer Entertainment Inc. The ESRB rating icons are registered
WARNING TO OWNERS OF PROJECTION TELEVISIONS: trademarks of the Entertainment Software Association. SIXAXIS is a trademark of Sony Computer Entertainment Inc. 2007 Sony Computer
Do not connect your PLAYSTATION3 system to a projection TV without first consulting the user manual Entertainment Inc.
for your projection TV, unless it is of the LCD type. Otherwise, it may permanently damage your TV screen.
HANDLING YOUR PLAYSTATION3 FORMAT DISC:
Do not bend it, crush it or submerge it in liquids. Do not leave it in direct sunlight or near a radiator
or other source of heat. Be sure to take an occasional rest break during extended play. Keep this
disc clean. Always hold the disc by the edges and keep it in its protective case when not in use. Clean
the disc with a lint-free, soft, dry cloth, wiping in straight lines from center to outer edge. Never use
solvents or abrasive cleaners.
Consumer Service/ Technical Support Line 1-800-345-7669
Call this number for technical support, installation or general questions regarding PLAYSTATION 3 and its peripherals.
42
Representatives are available Monday Saturday 6AM 8PM and Sunday 7AM 6:30PM Pacific Standard Time. 43

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The EYE Brings
the Battle to Life.
www.EyeOfJudgment.com

Fantasy Violence

THE EYE OF JUDGMENT is a trademark of Sony Computer Entertainment Inc. 2007 Sony Computer Entertainment Inc.
PlayStation, PLAYSTATION AND PS Family logo are registered trademarks of Sony Computer Entertainment Inc. Blu-ray Disc and Blu-ray Disc logo are trademarks.

FOLKLORE PS3 MANUAL VT FINAL


am# 10987
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