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Bad news: Animation takes patience and

technical skill and you can have plenty of both


and still get poor results. Good news: Your
creativity and instincts will make you great.
Four professional animators explain how to
make your animations POP.

Make Your Animations

Animation by Cristin McKee www.sessions.edu 1


Make Your Animations

Chris Georgenes
http://www.sessions.edu/faculty/facultybios/chrisG.asp

The most important element of a good cartoon


or character animation is the eyes. Hands down, its
the eyesthe windows to the soul, they say.

Often, a perfectly-timed blink is all you need to


get a good laugh. A well-designed set of eyes can The eyes are the most
connect with the viewer immediately. expressive feature for a
You can get the inspiration for the eyes and other cartoon character.
aspects of your animations by simply observing
whats around you. Inspiration is a very organic
process for me. My inspirations come from When you get down to animating, believe in
something as simple as a doodle on a cocktail your skills and trust your instincts. You have to
napkin or as complex as a Caravaggio painting. challenge yourself and take on projects that will
Lately, art has been imitating life, as one of my make you a better designer and animator. I cant
favorite new characters is based on my daughter tell you how many times I have said yes to a
Andrea. Other areas of inspiration come from client without knowing exactly how I was going to
simply watching people everywhere I go. Spend pull it off with any level of success. The day I stop
any time on a subway or a bus, and youll soon be feeling challenged by any of this, is the day I will
inspired to draw characters and animate them. make a drastic career change.

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Make Your Animations

Fortunately, there has never been an easier time


to build a strong art foundation. Many of us today
were raised on Disney lms. Its likely that these
lms inspired most of us to become animators. In
the modern age, we have unprecedented access to
these lms. We can study them at our leisure. We
can even digitize them and watch them frame by
frame. We have access to countless books about
animation, in addition to seemingly endless blogs
and online articles. We have video cameras and
various other resources to record ourselves or
anything we want for video reference.

Knowing how to use a


Cristin McKee
http://www.sessions.edu/faculty/facultybios/cristin.asp
program doesnt teach
you what to do with it.
The key to really great animation is to be Early animators had none of these resources at their
inspired by all the great art that has come before. disposal. They had to gure it all out for themselves.
The key word here is art. Animation is not a What they created was a very successful set of rules
science and its certainly not paint-by-numbers. To (the principles of animation) to bring the most life
be a great animator you need an appreciation for the and appeal to their animated characters. Computer
fact that this is an art form. If you come at it from animation relies on these very same principles.
the computer science end of things, youre coming With a fair bit of patience and study, this many-
at it all wrong. This is where your own creativity decades-old art form can be combined with a bit of
and your study of what others have done with this high-tech savvy and strong creative drive to create
mediumwill help you create strong art. powerful character animation.

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Make Your Animations

Reality Bites: Beginning animators often


make the mistake of trying to create realistic
animations.

One of the secrets of


animation in any medium
David Witt
http://www.sessions.edu/faculty/facultybios/david.asp
is that the best work
creates an articial
Use Complexity to Your Advantage: A single
appearance that only
animation is easy for the viewer to process approximates reality.
visually, which makes it less engaging. Add
two or more animations, playing at the same
time or close to it, and youll multiply the visual Cartoonists certainly understand and practice this
complexity. This is the key to creating visually- in all of their work, in which complex movements
stimulating animations. (and even emotions) get boiled down into a series
of simplied keyframes! Once you understand
Use Location to Add Complexity: Screen that animations create their own reality, you will
positioning is also key to building complexity. The become more effective in your own animation
eye can only focus on one area of the screen at a work, guring out methods to create an effective
time, so you can create interesting visual sleight end result, which is usually greatly simplied and
of hand by having different animations occur on stylized, that the brain perceives as realistic (and
different parts of the stage. hopefully with some pop!).

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Make Your Animations

Try getting up and


acting out your
animation a bit, then do
it again in slow motion. There is no one way to create animations.
Even the best animators all have their own
preferences and ways of keyframing that other
animators nd frustrating. What can help any
animation, however, is the use of reference
material. Reference footage can come from many
sources: yourself, lms, other animations.

Pay attention to where your weight is, and in


what order your joints move. View your footage
frame by frame and watch which joints lead a
motion and which lag behind. The key here isnt
so much that you want to copy this motion, but
learn from it. Very cartoony animation is not
realistic (nor should it be), but you need to know
how to exaggerate things and still keep the motion
looking balanced and motivated. Additionally,
reference footage can often provide subtle details
to add character to your animation.

Another key part of keeping your animations


interesting is to stay away from bad acting.
Certain stereotypical gestures can be animated
very well and still look poor. Dont gesture on

Nat Stein
every word, and dont overact every scene. In
order for an animation to work, it must follow the
rules of lm. If every shot and gesture is at its
http://www.sessions.edu/faculty/facultybios/nat.asp maximum, you cant build the energy at all.

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Make Your Animations

Contributor Bios
http://www.sessions.edu/faculty/index.asp

Chris Georgenes has been using Flash since version 3, David Witt is a San Francisco-based new media artist and
when Flash was primarily considered an animation tool. award-winning interactive multimedia designer. He has worked
His background is art, and he is self-taught as an animator. for many top brands and agencies, and has a background in
Chris spent six years as Director of Creative Development for graphic design, web design, digital imaging and high-end print
Soup2nuts (a division of Scholastic, www.soup2nuts.tv) and production. His current focus is on creating new paradigms in
art-directed many animated TV shows including Home Movies interface design and multimedia applications using FlashMX/
(Cartoon Network). Actionscript. David holds a MFA in Design + Technology from
Parsons School of Design.
Chris is currently a full-time freelance artist, animator and all-
around designer for the Web, digital media, and television. His Nat Stein is a modeling supervisor and CG artist at Anzovin
clients include Pileated Pictures, Lucas Arts, Universal Records, Studio. He has worked on animation for games such as
Plot Developers, AOL and more. He also maintains www. Sid Meiers Railroads and Halo 2, as well as a variety of TV
mudbubble.com as his online portfolio and www.keyframer. shows and movies. Nathaniel attended the University of
com, an online Flash tutorial resource. Chris is a member of Massachusetts at Amherst , where he also taught courses
Team Macromedia. in Animation and Modeling after his graduation. Nathaniel
co-authored the book Visual Quickstart for Maya 7.0, and is
Cristin McKee is a character animator at Anzovin Studio, currently working on a new book. Nathaniel received his BA in
where she has worked on a number of high-prole projects Computer Animation from the University of Massachusetts at
including the features GI Joe: Valor vs Venom and Action Amherst.
Man: X Missions, game cut scenes for Halo 2, Charlie and
the Chocolate Factory, The Da Vinci Code, and Sid Meiers
Railroads, as well as a number of television projects and
short lms. Cristin has spoken about animation on panels at
Siggraph and Northampton Film Festival and taught animation
at Hampshire College, MA. Cristin is currently co-directing
an animated short. Cristin earned her Bachelor of Arts from
Hampshire College, MA.

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Make Your Animations

About Sessions Online Schools of Art and Design


(www.sessions.edu)

Sessions Online Schools of Art and Design offers courses and certicate programs in
graphic design, Web design, multimedia, business marketing design, and digital arts.

Sessions was founded in 1997 with the goal of bringing new media design education
to graphic and Web designers worldwide, through online education.

Once a pioneer and now a leader in the distance education industry, Sessions has
delivered tens of thousands of courses to students in over 100 countries. Sessions
is accredited by the Distance Education Training Council and the Middle States
Commission on Secondary Schools (MSCSS) and is the rst of only two online
schools licensed by the New York State Department of Education.

For more information about Sessions Online Schools of Art and Design,
visit www.sessions.edu.

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