Documenti di Didattica
Documenti di Professioni
Documenti di Cultura
INSPIRATION
STRENGTH - I sleep with my back to a tree or wall, with all
15 +5 30 my possessions wrapped in a bundle in my
12 +3 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED
arms.
- I think anyone who is nice to me has evil
intent.
+1 PERSONALITY TRAITS
16
11
Deception (Cha)
NAME ATK BONUS DAMAGE/TYPE
4
History (Int) Darkvision 60ft
Rapier +6 1d8+3
+3
4
Insight (Wis) Fey Ancestry
6
Intimidation (Cha) Dagger +6 1d4+3 - Advantage on saves vs. Charm.
WISDOM
6
Investigation (Int)
- Immune to magic sleep.
4
Medicine (Wis)
13 4
Nature (Int)
Ritual Casting
+1
7
Perception (Wis) Bardic Inspiration /
6
Performance (Cha) Font of Inspiration
CHARISMA
8
Persuasion (Cha) - Bonus action on your turn to
4
Religion (Int) choose one creature other than
20
6
Sleight of Hand (Dex)
yourself within 60 feet of you who
can hear you. That creature gains
6
Stealth (Dex)
+5 one Bardic Inspiration die, a d8.
2
Survival (Wis) - Once within the next 10 minutes,
SKILLS ATTACKS & SPELLCASTING the creature can roll the die and
add the number rolled to one
17 PASSIVE WISDOM (PERCEPTION) ability check, attack roll, or saving
Studded Leather Armor
CP
Mandolin
throw it makes. The creature can
wait until after it rolls the d20
SP Cloak of Elven Kind before deciding to use the Bardic
Light Armor (attunement) Inspiration die, but must decide
Simple Weapons, Shortsword, - While you wear this cloak before the DM says whether the
EP
Longsword, Hand Crossbow, with its hood up, Wisdom
roll succeeds or fails.
Rapier (Perception) checks made to
see you have disadvantage, - You can use this feature a
GP 500 and you have advantage on number of times equal to your
Mandolin, Fiddle, Flute Dexterity (Stealth) checks Charisma modifier. You regain
Disguise Kit PP made to hide, as the cloak's any expended uses when you
Thieves' Tools color shifts to camouflage finish a short rest.
you. Pulling the hood up or
down requires an action.
Common, Elvish, Sylvan
OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS
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AGE HEIGHT WEIGHT
College of Lore
NAME
Cutting Words
- When a creature that you can see
within 60 feet of you makes an attack
roll, an ability check, or a damage roll,
you can use your reaction to expend
one of your uses of Bardic Inspiration,
rolling a Bardic Inspiration die and
subtracting the number rolled from the
creatures roll.
- You can choose to use this feature
after the creature makes its roll, but
before the DM determines whether the
attack roll or ability check succeeds or
fails, or before the creature deals its SYMBOL
damage.
- The creature is immune if it cant hear
you or if its immune to being
charmed.
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS
A small knife
Map of the city you grew up on.
Pet Mouse
My dad's pocket watch
Set of common clothes
Belt Pouch
Diplomat's Pack
Bedroll
5 days rations
TM & 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Charisma 16 +8
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
0 CANTRIPS 3 3 6
Vicious Mockery Counterspell
SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED
1 4 7
EPAR
SPELL NAME
ED
PR
Healing Word
4
Detect Magic (Ritual)
Thunderwave
SPELLS KNOWN
2 3
Suggestion (Conc)
Invisibility (Conc)
TM & 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.