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Bard 3 Charlatan

CLASS & LEVEL BACKGROUND PLAYER NAME


Anton Romando
Half-Elf Lawful Neutral
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH - I lie about almost anything, even when there is
14 +4 30 no reason to.

9 +2 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED
- I keep multiple holy symbols on me and invoke
whatever deity might come in useful at the time.

-1 PERSONALITY TRAITS

Hit Point Maximum 24


-1
Strength
DEXTERITY Fairness: I never target anyone who

5
Dexterity
can't afford to lose a few coins.
16 2
Constitution
CURRENT HIT POINTS IDEALS
2
Intelligence
+3 1
Wisdom
I fleeced the wrong person and must work to
6
Charisma ensure this person never crosses path with
CONSTITUTION me or anyone I care about.
SAVING THROWS
TEMPORARY HIT POINTS BONDS
14 3

5
Acrobatics (Dex) Total SUCCESSES
+2
I can't resist swindling people
2
Animal Handling (Wis) 1d8+2 FAILURES
more powerful than me.

4
Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE
0
Athletics (Str)

14
8
Deception (Cha)
NAME ATK BONUS DAMAGE/TYPE

4
History (Int) Darkvision 60ft.
Light Crossbow * +5 1d8+3
+2
3
Insight (Wis) Fey Ancestry
5
Intimidation (Cha) Dagger +5 1d4+3 - You have Advantage on saves
WISDOM 3
Investigation (Int)
vs. Charmed.
- You are immune to magical
2
Medicine (Wis)
12 3
Nature (Int)
sleep.
* Range 80/320; Light,

5
Perception (Wis) Spellcasting
+1 Two-handed, Ammunition

6
Performance (Cha) - Ritual Casting: You can ritually

6
Persuasion (Cha)
cast Bard Spells you know with
CHARISMA 20 Bolts ritual tag.
3
Religion (Int)
- Spellcasting Focus: You can use
19
5
Sleight of Hand (Dex) a musical instrument as a

5
Stealth (Dex) spellcasting focus.
+4
2
Survival (Wis)
Bardic Inspiration
SKILLS ATTACKS & SPELLCASTING
- A number of times per day equal
to your Charisma Modifier.
15 PASSIVE WISDOM (PERCEPTION)
- As a bonus action on your turn to
CP Entertainer's Pack
choose one creature other than
Fiddle yourself within 60 feet of you who
Light Armor
SP Leather Armor can hear you. That creature gains
Simple Weapons, Longsword, A set of Fine Clothes one Bardic Inspiration die, a d6.
Shortsword, Hand Crossbow, Rapier EP
Disguise Kit - Once within the next 10 minutes,
the creature can roll the die and
Belt Pouch add the number rolled to one
Fiddle, Flute, Cittern GP 15
ability check, attack roll, or saving
Disguise Kit throw it makes. The creature can
PP
Forgery Kit wait until after it rolls the d20
before deciding to use the Bardic
Common, Elvish, Sylvan Inspiration die

OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
AGE HEIGHT WEIGHT

CHARACTER NAME EYES SKIN HAIR

College of Lore NAME


Cutting Words
- Reaction, when a creature that
you can see within 60 feet of
you makes an attack roll, an
ability check, or a damage roll,
expend one of your uses of
Bardic Inspiration.
- Roll a Bardic Inspiration die and
subtract the number rolled from
the creatures roll. You can
choose to use this feature after
the creature makes its roll. SYMBOL
- The creature is immune if it cant
hear you or if its immune to
being charmed.
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

Jack of All Trades


- You can add 1/2 your proficiency bonus to any skill check that
doesn't already add your proficiency bonus.
Song of Rest
- If you or any friendly creatures who can hear your performance
regain hit points at the end of the short rest, each of those
creatures regains an extra 1d6 hit points.
Expertise
- Deception
- Perception

False Identity

ADDITIONAL FEATURES & TRAITS

Signet Ring of an Imaginary Duke

A nightcap that when worn gives your pleasant dreams.

CHARACTER BACKSTORY TREASURE

TM & 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Charisma 14 +6
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 6
Vicious Mockery
Minor Illusion

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 4 7
EPAR
SPELL NAME
ED
PR

Faerie Fire (Conc)

Cure Wounds
4
Thunderwave

Detect Magic (Ritual)


SPELLS KNOWN

2 2 6
Suggestion (Conc)

Invisibility (Conc)

TM & 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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