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Orrig
_____________________________________________ Meg Syverud
______________________________________________
character name
character name player
player
Ranger 2/Barbarian 6 8
_____________________________________________ Orc
________________ Lawful Good
______________ ______________
DEX
dexterity 10 0 AC
armor class 16 = 10+ 4 + 0 + 0 + 0 + 2 + 0 + 0
DAMAGE REDUCTION
TOTAL
ARMOR SHIELD DEX SIZE NATURAL DEFLECTION MISC 0
CON
constitution 16 3 BONUS BONUS MODIFIER MODIFIER ARMOR MODIFIER MODIFIER
CLASS SKILL?
11 0 TOUCH 10 FLAT-FOOTED 16 (CLASS/CROSS-CLASS) 11.0
intelligence armor class armor class
KEY SKILL ABILITY MISC
WIS 14 2 SKILL NAME ABILITY MODIFIER MODIFIER
RANKS
MODIFIER
wisdom
INITIATIVE 0 = 0 + 0
CHA 10 0
modifier
DEX MISC Appraise int ______ 0
0.0 = ______+______+______
charisma TOTAL MODIFIER MODIFIER 0
0.0 = ______+______+______
Balance dex* ______
SAVING THROWS TOTAL BASE ABILITY MAGIC MISC. TEMPORARY 0
0.0 = ______+______+______
SAVE MODIFIER MODIFIER MODIFIER MODIFIER conditional modifiers
Bluff cha ______
5 6.0
FORTITUDE
(constitution) 11 = 8 + 3 + 0 + 0 + Climb str* 11.0
______ = ______+______+______
Concentration con ______ 3
3.0 = ______+______+______
REFLEX
(dexterity) 5 = 5 + 0 + 0 + 0 + Craft ( _______________) int ______
0
0.0 = ______+______+______
0
0.0 = ______+______+______
WILL Craft ( _______________) int ______
4 = 2 + 2 + 0 + 0 + 0
(wisdom) Craft ( _______________) int 0.0
______ = ______+______+______
0
0.0 = ______+______+______
Decipher Script int ______
BASE ATTACK BONUS SPELL Diplomacy 0
0.0 = ______+______+______
______
8 RESISTANCE 0 cha
0
0.0 = ______+______+______
Disable Device int ______
0
0.0 = ______+______+______
Disguise cha ______
GRAPPLE 13 = 8 + 5 + 0 + 0 0
0.0 = ______+______+______
modifier Escape Artist dex* ______
TOTAL BASE ATTACK STRENGTH SIZE MISC 0
0.0 = ______+______+______
BONUS MODIFIER MODIFIER MODIFIER Forgery int ______
0.0 0
Gather Information cha ______ = ______+______+______
0
0.0 = ______+______+______
ATTACK ATTACK BONUS DAMAGE CRITICAL Handle Animal cha ______
2
2.0 = ______+______+______
Heal wis ______
Battleaxe +14/+9 1d8+8 20/x3 0
0.0 = ______+______+______
Hide dex* ______
RANGE TYPE NOTES 0 11.0
11.0 = ______+______+______
Intimidate cha ______
5 5.0
10.0 = ______+______+______
5 ft Slashing Jump str* ______
geography 0 11.0
11.0 = ______+______+______
Knowledge ( ___________) int ______
AMMUNITION ___________________________ 0
Knowledge ( ___________) int 0.0 = ______+______+______
______
0
0.0 = ______+______+______
Knowledge ( ___________) int ______
ATTACK ATTACK BONUS DAMAGE CRITICAL 0
Knowledge ( ___________) int 0.0
______ = ______+______+______
Dual Wielding Battleaxes +12/+12/+7 1d8+6 20/x3 0
0.0 = ______+______+______
Knowledge ( ___________) int ______
RANGE TYPE NOTES Listen wis ______ 2
2.0 = ______+______+______
0
0.0 = ______+______+______
5ft Slashing Move Silently dex* ______
0
0.0 = ______+______+______
Open Lock dex ______
AMMUNITION ___________________________ 0
0.0 = ______+______+______
Perform (______________) cha ______
0
0.0 = ______+______+______
Perform (______________) cha ______
ATTACK ATTACK BONUS DAMAGE CRITICAL Perform (______________) cha
0
0.0 = ______+______+______
______
2
0.0 = ______+______+______
Fists +13/+8 1d8+5 20/x2 Profession ( ___________) wis ______
2
0.0 = ______+______+______
RANGE TYPE NOTES Profession ( ___________) wis ______
0
0.0 = ______+______+______
Ride dex ______
5ft Bludgeoning 0.0 0
Search int ______ = ______+______+______
2 11.0
13.0 = ______+______+______
AMMUNITION ___________________________ Sense Motive wis ______
0
0.0 = ______+______+______
Sleight of Hand dex* ______
ATTACK 0
0.0 = ______+______+______
ATTACK BONUS DAMAGE CRITICAL Spellcraft int ______
2
2.0 = ______+______+______
Spot wis ______
2 11.0
13.0 = ______+______+______
Survival wis ______
RANGE TYPE NOTES 5 5.0
Swim str* 10.0 = ______+______+______
______
0
0.0 = ______+______+______
Tumble dex* ______
0
0.0 = ______+______+______
AMMUNITION ___________________________ Use Magic Device cha ______
0.0 0
Use Rope dex ______ = ______+______+______
ATTACK ATTACK BONUS DAMAGE CRITICAL ______________________ ____ ______ = ______+______+______
______________________ ____ ______ = ______+______+______
______________________ ____ ______ = ______+______+______
RANGE TYPE NOTES
Denotes a skill that can be used untrained.
Mark this box with an X if the skill is a class skill for the character.
* Armor check penalty, if any, applies. (Double penalty for Swim.)
AMMUNITION ___________________________
2003 Wizards of the Coast, Inc. Permission granted to photocopy for personal use only.
620_17524_001_PHBRev3a.qxk 4/21/03 10:42 AM Page 319
SPELL SAVE
DC MOD
0 0
2ND
133 266 400 400 800 2,000
LIGHT MEDIUM HEAVY LIFT OVER LIFT OFF PUSH OR
LANGUAGES 3RD
LOAD LOAD LOAD HEAD GROUND DRAG Initial languages = Common + racial
EQUALS 2~ 5~ languages + one per point of Int bonus 4TH
MAX LOAD MAX LOAD MAX LOAD
Common
5TH
MONEY Orcish
6TH
cp 0
sp 0 7TH
gp 0 8TH
pp 0
9TH
2003 Wizards of the Coast, Inc. Permission granted to photocopy for personal use only.