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Ranger 3 Outlander

CLASS & LEVEL BACKGROUND PLAYER NAME


Adran
Wood Elf Chaotic Good
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH - I watch over my friends as if they
15 +4 35 were a litter of newborn pups.
10 +2 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED
- I'm driven by wanderlust that led me
away from home.
+0 PERSONALITY TRAITS

Hit Point Maximum 28


2
Strength
DEXTERITY Change: Life is like the seasons, always

6
Dexterity changing, and we must change with it.
19 2
Constitution
CURRENT HIT POINTS IDEALS
1
Intelligence
+4 3
Wisdom
0
Charisma An injury to the unspoiled
CONSTITUTION SAVING THROWS
wilderness is an injury to me.
TEMPORARY HIT POINTS BONDS
14 3 d 10
4
Acrobatics (Dex) Total SUCCESSES
+2
I'm too enamored of wine, ale
3
Animal Handling (Wis) FAILURES
and other intoxicants.
1
Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE
2
Athletics (Str)

12 0
Deception (Cha)
NAME ATK BONUS DAMAGE/TYPE
1
History (Int) Darkvision 60'
Long Bow * +8 1d8+4
+1
5
Insight (Wis) Fey Ancestry
+6 1d6+4 - Adv on saves vs Charmed
0
Intimidation (Cha) Shortsword (2)
- Immune to magic sleep
WISDOM 1
Investigation (Int) Trance
Staff +2 1d6 / 1d8
3
Medicine (Wis) - Don't sleep, meditate for 4 hours to
16
3
Nature (Int)
gain the benefit of 8 hour sleep.
* Range 80/320 Fleet of Foot
+3

5
Perception (Wis) - Base walking speed is 35.
0
Performance (Cha) Mask of the Wild
Quiver of Arrows: 40
0
Persuasion (Cha) - Can attempt to hide when lightly
CHARISMA
obscured by foliage, heavy rain,
1
Religion (Int)
falling snow, mist or other natural
11 4
Sleight of Hand (Dex) phenomena.

6
Stealth (Dex)
+0 Wanderer

5
Survival (Wis)

SKILLS ATTACKS & SPELLCASTING Favored Enemy


- Humanoids
- +2 to damage roll against
15 PASSIVE WISDOM (PERCEPTION)
CP Leather Armor humanoids.
- Adv on Survival rolls to track
Hunting Trap humanoids and Int checks to recall
SP Necklace of Wolf information about them.
Light, Medium Armor, Shields
Teeth Fighting Style: Archery
Simple, Martial Weapons - +2 attack with ranged weapons.
EP
Traveler's Clothes
Primeval Awareness
Belt Pouch - Action, communicate simple ideas
Fiddle GP 9 to beasts, learn its emotional state,
whether it is affected by magic, its
Common, Elvish, Sylvan PP short term needs, and what you
can do to keep it from attacking.
- 1 min. concentration, sense
favored enemies within 5 miles.

OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
AGE HEIGHT WEIGHT

CHARACTER NAME EYES SKIN HAIR

NAME

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

Natural Explorer:
- You ignore difficult terrain
- You have Advantage on initiative rolls.
- On your first turn of combat you have adv on attacks against any creature that hasn't acted.
- You have the following benefits when traveling for more than 1hr.
- Difficult terrain doesn't slow your parties movement.
- Your group can't become lost except by magical means.
- Even when engaging in other activities while traveling you remain alert to danger.
- If you are traveling alone you can move stealthy at normal movement.
- When you forage, you find twice the normal food.
- When tracking other creatures, you learn their exact number, size and how long ago they passed
through the area.
Beast Conclave
Animal Companion
- If your companion is ever slain you can return it to life. Spend 8 hours and 25g in rare herbs and
food.
Companion's Bond
- Companion rolls its own initiative, but you control its actions.
- Your companion uses your prof. bonus instead of its own, and adds its prof bonus to AC and
damage.
- Your companion looses multi-attack if it had it.
- Gains Proficiency in 2 skills and all saves, gains ASI when you do.
- Your companion gains the benefits of your Favored Enemy feature.

ADDITIONAL FEATURES & TRAITS

Explorer's Pack

CHARACTER BACKSTORY TREASURE

TM & 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Wisdom 13 +5
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 6

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 3 7
EPAR
SPELL NAME
ED
PR

Cure Wounds

Hail of Thorns (Conc - Bonus Action)


4
Hunter's Mark (Conc)
SPELLS KNOWN

TM & 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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