THE UNDERGROUND REALMS.
‘This terrain chart can be used to help you create the underground passageways, caverns, and halls that wind beneath the
Warhammer world. These regions are usually sparsely inhabited, though some may positively teem with Skaven or Night Goblins
seeking refuge from the burning sun above. Battles tend to be close-fought and desperate in the bowels of the earth, with dark
tunnels and forgotten mine workings running red with blood. This table could be used to help you create any ofthe following:
Dwaet Holds, the Underway, Skaven Tunnels, Hell Pit, Goblin Warrens, greenskin-infested Dwarl Holds, Ogre Caverns, Gorger
labyrinths, the Ulriesberg, the Black Spines, the Cursed Pit, or a Dragon's Lair, among others.
“o generate an item of scenes roll 2D6. You may reroll duplicate rolls or, if you wish, add to an existing feature,
2D6 Result
2 Treasury. An abandoned treasury lies open to the 9
lucky and the brave. The lure of wealth is strong,
enough to keep prospective plunderers fighting to the
last. Any unit with a model within 6" of the ‘Treasury
becomes Unbreakable.
3. Mirror Pool. This pool is so still that it reflects the
torches of its discoverers like a constellation of,
stars. The pool has a causeway of flat stones across
which skirmishers can pass. Other than that, itis
Impassable Terrain. 10
4 Fungus Patch. A patch of fungus sprouts from the
floor and releases clouds of hallucinogenic spores
‘when anything comes close. Any unit within 12" of the
fungus must test for Stupidity at the start of its turn.
5.6 Rubble. A mound of masonry and rubble fallen from_
the ceiling or the remnants of abandoned grand work 12
is Very Difficult Terrain and provides hard cover.
7-8 Pillar. A great column stands, now encrusted with the
debris of disuse or the ramshackle constructions of 12
‘verminous squatters, Roll a D6, On a 1-4, the pillar still
stands and counts as impassable Terrain. On a 5-6, the
pillar has fallen and counts as an obstacle.
Collapsing Mine Workings. Broken spars jut through
tons of chiseled rock like jagged teeth, and ominous
rumbles come from above. This area is unstable, and.
‘only the desperate or foolhardy would seek a shortcut
across this uneven and treacherous terrain. Collapsing
Mine Workings count as Very Difficult Terrain, Roll a
D6 for any unit that ends its turn on this terrain,
feature. On a 1-2, the unit is hit by the equivalent of a
Stone Thrower (opponent chooses where)
Chasm. A chasm is a deep, steep-sided gorge. It
cannot be crossed anywhere along its length except
ata bridge. Include one wide enough for a small
unit to cross. Chasms must begin at a board edge
but can taper to a point somewhere on the board if
you wish.
ais. This dais holds the throne of a long-dead lord
and is treated exactly like a hill, Any model on the
throne itself benefits from +1 Leadership.
Lair. 4 terrible subterranean monster has made its lair
in one of the many caves that siddles the underworld,
and its roars alone are often enough to drive
interlopers away: This terrain feature causes Terror.
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‘WWW GNMTES-WORKSHUP.COM 13