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Foe on ground and Torso Grappled Foe grappled by neck or limb Foe grappled by neck
Punch Punch
Boxing vs. active defense Brawling vs. active defense
Damage: thr-1 cr Damage: thr-1 cr
! +1/d6 to thr if you know Boxing at DX+1 ! +1/d6 to thr if you know Brawling at DX+2
! +2/d6 to thr if you know Boxing at DX+2 ! +1 if using blackjack, brass knuckles, or sap
! off-hand penalty applies ! off-hand penalty applies
Reach: C Reach: C
Parry: Boxing/2 + 3 rounded down Parry: Brawling/2 + 3 rounded down
! each hand may parry, off-hand penalty applies ! each hand may parry, off-hand penalty applies
! +3 for a retreating parry ! +1 for a retreating parry
! -2 vs. kicks ! -3 vs. weapons other than thrusting attacks
! -3 vs. weapons other than thrusting attacks
[B182] [B182]
Punch Punch
Karate vs. active defense DX vs. active defense
Damage: thr-1 cr Damage: thr-1 cr
! +1/d6 to thr if you know Karate at DX ! +1 if using brass knuckles
! +2/d6 to thr if you know Karate at DX+1 ! off-hand penalty applies
! no penalty to hit with the off-hand Reach: C
Reach: C Parry: DX/2 + 3 rounded down
Parry: Karate/2 + 3 rounded down ! each hand may parry, off-hand penalty applies
! each hand may parry, no off-hand penalty ! +1 for a retreating parry
! +3 for a retreating parry, less encumbrance ! -3 vs. weapons other than thrusting attacks
[B203] [B271,377]
Kick Kick
Brawling-2 vs. active defense Karate-2 vs. active defense
Damage: thr cr Damage: thr cr
! +1/d6 to thr if you know Brawling at DX+2 ! +1/d6 to thr if you know Karate at DX
! +1 if wearing boots ! +2/d6 to thr if you know Karate at DX+1
Reach: C, 1 ! +1 if wearing boots
Parry: Brawling/2 + 3 rounded down vs low attacks Reach: C
! only one leg/foot may parry Parry: Karate/2 + 3 rounded down vs low attacks
! my not retreat on the same turn ! only one leg/foot may parry
! -3 vs. weapons other than thrusting attacks ! my not retreat on the same turn
! [MA123] ! [MA123]
Note: If miss, roll vs. DX to avoid falling Note: If miss, roll vs. DX to avoid falling
[B182] [B203]
Kick Bite
DX-2 vs. active defense Brawling or DX vs. active defense
Damage: thr cr Damage: thr-1 cr
! +1 if wearing boots ! +1/d6 to thr if you know Brawling at DX+2
Reach: C, 1 Reach: C
Parry: No Parry: No
Note: If miss, roll vs. DX to avoid falling
[B271]
[B271,377]
[B370] [B370]
[B370] [B370]
Success: Youve grabbed your foe with both hands Success: Your foe falls down next to you
Reach: C ! Your foe loses his grip on you
Their Next Action: Break Free (grappler at +5) Failure: You fall down next to your foe
! Attack or AOA w/ free limb, reach C attack ! You lose your grip on him
! Move if foe has 2x your ST Tie: Nothing happens
! Ready w/ free limb, requires DX roll Their Next Action: Break Free
Your Next Action: Suffocation [B436], loses 1 FP ! Attack or AOA w/ free limb, reach C attack
! ST+3 vs. ST or HT cr to throat optional [B370] ! Move if foe has 2x your ST
! Ready w/ free limb, requires DX roll
[B404] [B370]
+3 to fighter with more free hands +3 to fighter with more free hands
Success: You have relocated your grip Success: Your foe is pinned
Failure: Your foe breaks free Failure: Nothing happens
Tie: Original body part still grappled Tie: Nothing happens
Their Next Action: Break Free Their Next Action: Break Free every 10 seconds
! Attack or AOA w/ free limb, reach C attack ! You are +10 if using two hands
! Move if foe has 2x your ST ! You are +5 if using one hand
! Ready w/ free limb, requires DX roll
[MA117] [B370]
[B372]
Shove
Sumo Wrestling or DX vs. active defense
[B372]