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Name: Level:
Type: Difficulty:
Power Force HP
Resistance Finesse MP
Dexterity Accuracy Armor
Mind Avoid M.Armor
Special Abilities
Special Abilities
Large Immune to Knock-back.
Power 8 Force 3 HP 46
Resistance 6 Finesse 2 MP 10
Dexterity 6 Accuracy 3 Armor 3
Mind 5 Avoid 7 M.Armor 2
Special Abilities
Sneak Attack When successful Teamwork Attack, Crit on 11-12 and damage up 2 steps.
Power 7 Force 3 HP 37
Resistance 7 Finesse 2 MP 5
Dexterity 8 Accuracy 4 Armor 3
Mind 3 Avoid 7 M.Armor 2
Special Abilities
Call for Help Slow Action; Calls another Fang to join the battle.
V: Ice R: Fire
Power 6 Force 3 HP 72
Resistance 6 Finesse 3 MP 16
Dexterity 8 Accuracy 4 Armor 3
Mind 6 Avoid 7 M.Armor 3
Special Abilities
Swift Strikes Use Dex instead of Power for damage.
Power 7 Force 3 HP 92
Resistance 6 Finesse 3 MP 14
Dexterity 8 Accuracy 2 Armor 3
Mind 5 Avoid 8 M.Armor 3
Special Abilities
Flight Short Range weapons at -4 Acc to hit.
Skitterish Calculate Avoid as (Dex/4) + Type Bonus
W: Lightning I: Wind
Power 6 Force 3 HP 76
Resistance 8 Finesse 3 MP 16
Dexterity 6 Accuracy 4 Armor 4
Mind 6 Avoid 7 M.Armor 2
Special Abilities
Status Touch (Petrify) Has a 25% chance to Petrify with standard attacks.
Power 7 Force 3 HP 92
Resistance 6 Finesse 3 MP 20
Dexterity 8 Accuracy 2 Armor 3
Mind 5 Avoid 6 M.Armor 3
Special Abilities
Steal Opposed Roll (Dex vs. target's Finesse) to steal something from target
Special Abilities
Counterattack 25% chance to Counter any physical attack.
Red Feast (Blue) [6 MP] Close Range, Target: Single, Non-Elemental, deals 2d6+(Power x 1/2lv)
ARM damage, regain HP equal to damage dealt.
V: Fire, Lightning I: Ice
I: Petrify, Transform, Charm
Drop Steal Refine
Power 5 Force 2 HP 70
Resistance 5 Finesse 4 MP 48
Dexterity 7 Accuracy 1 Armor 2
Mind 9 Avoid 7 M.Armor 4
Special Abilities
Regeneration At the beginning of their turn, Sprites heal 2hp.
Slap 2d6+5 ARM damage.
Fairy Barrier Slow Action, Self or Ally in Short Range gains Protect(4).
Fairy Shield Slow Action, Self or Ally in Short Range gains Shell(4).
Shriek Short Range, Target makes Opposed Roll or is Confused(4).
Pollen (Blue Magic) 5 MP, Restores (Mnd x Lv) +2d6 HP & MP to one target besides caster.
Aero (White Magic) 8 MP, 2d6+15 Wind M.ARM damage to an enemy, or 2d6+5 Wind
M.ARM damage to a group.
W: Shadow I: Holy
I: Seal, Slow, Transform
Drop Phoenix Down Steal Ether Refine Phoenix Down
Name: Sylph, Fairy Queen Level: 3
Type: Arcana Difficulty: Boss
Special Abilities
Regeneration Heals 12hp at the beginning of every round.
Flight Short Range weapons at -4 Acc to hit.
Dia 7 MP, T: Single, Holy Elm, Reflectable, 2d6+24 Holy damage and removes
Invisibility and natural Stealth, as target is outlined with a white glow.
Illusion 6 MP, Local Area Effect, Creates a realistic Illusion in upto Medium Range.
Requires a heroic(17) Awareness checks to see through illusion.
Power 8 Force 3 HP 30
Resistance 6 Finesse 3 MP 15
Dexterity 6 Accuracy 0 Armor 3
Mind 7 Avoid 6 M.Armor 5
Special Abilities
Elemental Absorbence Fire Heals instead of hurts.
Self Destruct (1 MP) T: Single Non-Elemental, Deals M.ARM Fire damage equal to
50% of Caster's maximum HP. The caster is then reduced to 0 hp.
W: Ice A: Fire
Drop Fire Soul Steal Bomb Core Refine Fire Soul
Name: Killer Bee Level: 3
Type: Insect Difficulty: Normal
Special Abilities
Status Touch Attacks have 25% chance to cause Poison.
Special Abilities
Elemental Absorbence Absorbs damage from Water element.
Frog Song(Blue) 20mp, T:Single, Status, Opposed roll or Target suffers Transform & Seal, turned into a Frog.
W: Lightning A: Water
Drop Maiden's Kiss Steal Maiden's Kiss Refine Maiden's Kiss
Name: Red Flan Level: 4
Type: Amorph Difficulty: Normal
Special Abilities
Elemental Absorbence Healed by Fire element attacks.
Unusual Defense 50% damage from Physical attacks, 200% damage from Magical attacks.
Fire 5mp, 2d6+24 M.ARM fire damage to Single target or 2d6+8 M.ARM fire damage
to group.
W: Ice A: Fire
Drop Fire Soul Steal Fire Stone Refine Fire Soul
Special Abilities
Elemental Absorbence Healed by Ice element attacks.
Unusual Defense 50% damage from Physical attacks, 200% damage from Magical attacks.
Blizzard 5mp, 2d6+24 M.ARM ice damage to Single target or 2d6+8 M.ARM ice damage
to group.
W: Lightning A: Ice
Drop Ice Soul Steal Ice Stone Refine Ice Soul
Name: Yellow Flan Level: 4
Type: Amorph Difficulty: Normal
Special Abilities
Elemental Absorbence Healed by Lightning element attacks.
Unusual Defense 50% damage from Physical attacks, 200% damage from Magical attacks.
Thunder 5mp, 2d6+24 M.ARM lightning damage to Single target or 2d6+8 M.ARM lightning
damage to group.
W: Fire A: Lightning
Drop Thunder Soul Steal Thunder Stone Refine Thunder Soul