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Moblin Boss (Lv1 Humanoid Boss)

Goblin (Lv1 Humanoid)


Fang (Lv1 Beast)
Dream Hare (Lv2 Beast)
Dark Wing (Lv2 Aerial)
Cockatrice (Lv2 Beast)
Bandit (Lv2 Humanoid)
Imperial Ranger (Lv2 Humanoid Notorious)
Ghosthowl (Lv2 Beast Notorious)
Sprite (Lv2 Arcana)
Sylph (Lv3 Arcana Boss)
Bomb (Lv3 Arcana)
Killer Bee (Lv3 Insect)
Gigantoad (Lv3 Beast)
Red Flan (Lv4 Amorph)
Blue Flan (Lv4 Amorph)
Yellow Flan (Lv4 Amorph)

Name: Level:
Type: Difficulty:

Power Force HP
Resistance Finesse MP
Dexterity Accuracy Armor
Mind Avoid M.Armor

Special Abilities

Drop Steal Refine


Name: Moblin Boss Level: 1
Type: Humanoid Difficulty: Boss

Power 14 Force 6 HP 208


Resistance 12 Finesse 5 MP 26
Dexterity 12 Accuracy 4 Armor 3
Mind 8 Avoid 8 M.Armor 2

Special Abilities
Large Immune to Knock-back.

Wood Hammer 2d6+14 ARM damage


Flame Whirl As Wood Hammer, All enemies in Short Range, Fire Element
Goblin Bomb (3 MP) T:Single Type: Non Elemental, 2d6+28 (56 if Lower Lv), M.Arm Fire
damage. Hurts self 25% of time.
Fire (5 MP) T: Single or Group Type: Fire, Reflectable, 2d6+42 M.Arm fire damage,
or 2d6+14 M.Arm fire damage vs. Group.
I: Fire
V: Water, Ice
I: Transform, Charm, Fear

Drop Fire Gleam Steal Fire Gleam Refine ---

Name: Goblin Level: 1


Type: Humanoid Difficulty: Normal

Power 8 Force 3 HP 46
Resistance 6 Finesse 2 MP 10
Dexterity 6 Accuracy 3 Armor 3
Mind 5 Avoid 7 M.Armor 2

Special Abilities
Sneak Attack When successful Teamwork Attack, Crit on 11-12 and damage up 2 steps.

Rusty Knife 2d6+4 (16 if successful Teamwork Attack)


Goblin Bomb (3 MP) T:Single Type: Non Elemental, 2d6+16 ( 32 if Lower Lv), M.Arm Fire
damage. Hurts self 25% of time.

W: Shadow, R: Fire, R: Lightning

Drop Potion Steal Potion Refine ---


Name: Fang Level: 1
Type: Beast Difficulty: Normal

Power 7 Force 3 HP 37
Resistance 7 Finesse 2 MP 5
Dexterity 8 Accuracy 4 Armor 3
Mind 3 Avoid 7 M.Armor 2

Special Abilities
Call for Help Slow Action; Calls another Fang to join the battle.

Bite 2d6+3 ARM damage


Howl 1/Battle, Slow Action; On a successful opposed roll causes Fear on all enemies
in Short Range

V: Ice R: Fire

Drop Wolf Pelt Steal Potion Refine Wolf Pelt

Name: Dream Hare Level: 2


Type: Beast Difficulty: Normal

Power 6 Force 3 HP 72
Resistance 6 Finesse 3 MP 16
Dexterity 8 Accuracy 4 Armor 3
Mind 6 Avoid 7 M.Armor 3

Special Abilities
Swift Strikes Use Dex instead of Power for damage.

Heel Kick 2d6+8 Armor Damage


Lasa Losa Dance All targets in Short Range, Opposed Roll (Finesse) or target falls Asleep.

Cure (7mp) T:Single, Recovery Reflectable Heals 2d6+12 HP damage to target.

W: Fire R: Holy, Ice


Drop Potion Steal Potion Refine Fuzzy Pelt
Name: Dark Wing Level: 2
Type: Aerial Difficulty: Normal

Power 7 Force 3 HP 92
Resistance 6 Finesse 3 MP 14
Dexterity 8 Accuracy 2 Armor 3
Mind 5 Avoid 8 M.Armor 3

Special Abilities
Flight Short Range weapons at -4 Acc to hit.
Skitterish Calculate Avoid as (Dex/4) + Type Bonus

Wing Slash 2d6+7 ARM damage


Whirlwind 2d6+7 M.ARM Wind damage on all enemies in Short Range

W: Lightning I: Wind

Drop Dark Feather Steal Wind Gleam Refine Dark Feather

Name: Cockatrice Level: 2


Type: Beast Difficulty: Normal

Power 6 Force 3 HP 76
Resistance 8 Finesse 3 MP 16
Dexterity 6 Accuracy 4 Armor 4
Mind 6 Avoid 7 M.Armor 2

Special Abilities
Status Touch (Petrify) Has a 25% chance to Petrify with standard attacks.

Peck 2d6+6 ARM damage


Stone Gaze Slow Action; Opposed Roll to cause Petrify

V: Lightning, Water I: Earth


I: Petrify, Stun
Drop Soft Steal Soft Refine Dark Feather
Name: Bandit Level: 2
Type: Humanoid Difficulty: Normal

Power 7 Force 3 HP 92
Resistance 6 Finesse 3 MP 20
Dexterity 8 Accuracy 2 Armor 3
Mind 5 Avoid 6 M.Armor 3

Special Abilities
Steal Opposed Roll (Dex vs. target's Finesse) to steal something from target

Iron Dagger 2d6+7 ARM damage


Aimed Blow Slow Action, 2d6+7 damage, ignoring ARM.

W: Shadow Resist: Fire, Lightning


I: Blind
Drop Steal Refine

Name: Imperial Ranger Level: 2


Type: Humanoid Difficulty: Notorious

Power 10 Force 4 HP 196


Resistance 9 Finesse 4 MP 56
Dexterity 9 Accuracy 2 Armor 6
Mind 9 Avoid 6 M.Armor 2
Special Abilities
Improved Defenses +50% Armor.

Fisticuffs 2d6+10 Armor Damage


Rifle* 2d6+10 Armor Damage, Medium Range
Burst Fire* 2d6+10 Armor Damage, All enemies in Short Range
Vermilion Grenade 2d6+18 M.Armor Fire Damage, All enemies in Short Range

W: Shadow R: Lightning, Ice


I:Transform, Charm
Drop Steal Refine
Name: Ghosthowl Level: 2
Type: Beast Difficulty: Notorious

Power 10 Force 5 HP 160


Resistance 10 Finesse 4 MP 28
Dexterity 12 Accuracy 5 Armor 4
Mind 5 Avoid 8 M.Armor 2

Special Abilities
Counterattack 25% chance to Counter any physical attack.

Bite 2d6+10 ARM damage.


Rush 2d6+10 ARM damage, and Opposed roll or target is knocked back
Icefang Bite 2d6+20 ARM ice damage.

Red Feast (Blue) [6 MP] Close Range, Target: Single, Non-Elemental, deals 2d6+(Power x 1/2lv)
ARM damage, regain HP equal to damage dealt.
V: Fire, Lightning I: Ice
I: Petrify, Transform, Charm
Drop Steal Refine

Name: Sprite Level: 2


Type: Arcana Difficulty: Normal

Power 5 Force 2 HP 70
Resistance 5 Finesse 4 MP 48
Dexterity 7 Accuracy 1 Armor 2
Mind 9 Avoid 7 M.Armor 4
Special Abilities
Regeneration At the beginning of their turn, Sprites heal 2hp.
Slap 2d6+5 ARM damage.
Fairy Barrier Slow Action, Self or Ally in Short Range gains Protect(4).
Fairy Shield Slow Action, Self or Ally in Short Range gains Shell(4).
Shriek Short Range, Target makes Opposed Roll or is Confused(4).

Pollen (Blue Magic) 5 MP, Restores (Mnd x Lv) +2d6 HP & MP to one target besides caster.
Aero (White Magic) 8 MP, 2d6+15 Wind M.ARM damage to an enemy, or 2d6+5 Wind
M.ARM damage to a group.
W: Shadow I: Holy
I: Seal, Slow, Transform
Drop Phoenix Down Steal Ether Refine Phoenix Down
Name: Sylph, Fairy Queen Level: 3
Type: Arcana Difficulty: Boss

Power 12 Force 5 HP 456


Resistance 8 Finesse 7 MP 186
Dexterity 12 Accuracy 3 Armor 2
Mind 16 Avoid 9 M.Armor 6

Special Abilities
Regeneration Heals 12hp at the beginning of every round.
Flight Short Range weapons at -4 Acc to hit.

Slap! 2d6+24 ARM damage


Fairy Wall Slow Action, Target gains Protect(4) and Shell(4).
Shriek Short Range, Target makes a Opposed Roll or is Confused(4)

Dia 7 MP, T: Single, Holy Elm, Reflectable, 2d6+24 Holy damage and removes
Invisibility and natural Stealth, as target is outlined with a white glow.
Illusion 6 MP, Local Area Effect, Creates a realistic Illusion in upto Medium Range.
Requires a heroic(17) Awareness checks to see through illusion.

W: Shadow R: Wind, Holy


I: Transform, Seal, Curse, Slow, Charm
Drop Steal Refine ---

Name: Bomb Level: 3


Type: Arcana Difficulty: Normal

Power 8 Force 3 HP 30
Resistance 6 Finesse 3 MP 15
Dexterity 6 Accuracy 0 Armor 3
Mind 7 Avoid 6 M.Armor 5

Special Abilities
Elemental Absorbence Fire Heals instead of hurts.

Flame Strike 2d6+16 Fire M.ARM damage.


Spark 2d6+8 Fire M.ARM damage, Caster heals Hp equal to damage dealt.

Self Destruct (1 MP) T: Single Non-Elemental, Deals M.ARM Fire damage equal to
50% of Caster's maximum HP. The caster is then reduced to 0 hp.

W: Ice A: Fire
Drop Fire Soul Steal Bomb Core Refine Fire Soul
Name: Killer Bee Level: 3
Type: Insect Difficulty: Normal

Power 8 Force 3 HP 108


Resistance 6 Finesse 3 MP 21
Dexterity 8 Accuracy 1 Armor 4
Mind 5 Avoid 10 M.Armor 4

Special Abilities
Status Touch Attacks have 25% chance to cause Poison.

Sting 2d6+16 ARM damage


Buzz Single Target, Opposed roll or target is Confused(4).
Venomous Bite 2d6+8 ARM damage and Opposed roll or target is Poisoned.

Weak: Ice R: Fire, Wind


I: Poison, Charm
Drop Antidote Steal Antidote Refine Poison Stinger

Name: Gigantoad Level: 3


Type: Beast Difficulty: Normal

Power 8 Force 4 HP 114


Resistance 8 Finesse 2 MP 21
Dexterity 6 Accuracy 4 Armor 4
Mind 5 Avoid 7 M.Armor 2

Special Abilities
Elemental Absorbence Absorbs damage from Water element.

Tongue Lash 2d6+16 ARM damage


Belch 2d6+10 M.ARM Water damage, Medium Range, Opposed roll or causes Poison.

Frog Song(Blue) 20mp, T:Single, Status, Opposed roll or Target suffers Transform & Seal, turned into a Frog.

W: Lightning A: Water
Drop Maiden's Kiss Steal Maiden's Kiss Refine Maiden's Kiss
Name: Red Flan Level: 4
Type: Amorph Difficulty: Normal

Power 8 Force 3 HP 184


Resistance 6 Finesse 3 MP 80
Dexterity 4 Accuracy 3 Armor 5
Mind 10 Avoid 7 M.Armor 6

Special Abilities
Elemental Absorbence Healed by Fire element attacks.
Unusual Defense 50% damage from Physical attacks, 200% damage from Magical attacks.

Bash 2d6+16 ARM damage.


Oil T:Single, Opposed roll or target becomes W:Fire(4).

Fire 5mp, 2d6+24 M.ARM fire damage to Single target or 2d6+8 M.ARM fire damage
to group.

W: Ice A: Fire
Drop Fire Soul Steal Fire Stone Refine Fire Soul

Name: Blue Flan Level: 4


Type: Amorph Difficulty: Normal

Power 8 Force 3 HP 184


Resistance 6 Finesse 3 MP 80
Dexterity 4 Accuracy 3 Armor 5
Mind 10 Avoid 7 M.Armor 6

Special Abilities
Elemental Absorbence Healed by Ice element attacks.
Unusual Defense 50% damage from Physical attacks, 200% damage from Magical attacks.

Bash 2d6+16 ARM damage.


Frost Shock T:Single, Opposed roll or target becomes Stun(4).

Blizzard 5mp, 2d6+24 M.ARM ice damage to Single target or 2d6+8 M.ARM ice damage
to group.

W: Lightning A: Ice
Drop Ice Soul Steal Ice Stone Refine Ice Soul
Name: Yellow Flan Level: 4
Type: Amorph Difficulty: Normal

Power 8 Force 3 HP 184


Resistance 6 Finesse 3 MP 80
Dexterity 4 Accuracy 3 Armor 5
Mind 10 Avoid 7 M.Armor 6

Special Abilities
Elemental Absorbence Healed by Lightning element attacks.
Unusual Defense 50% damage from Physical attacks, 200% damage from Magical attacks.

Bash 2d6+16 ARM damage.


Drench T:Single, Opposed roll or target becomes W:Lightning(4).

Thunder 5mp, 2d6+24 M.ARM lightning damage to Single target or 2d6+8 M.ARM lightning
damage to group.

W: Fire A: Lightning
Drop Thunder Soul Steal Thunder Stone Refine Thunder Soul

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