Sei sulla pagina 1di 5

Tiefling-Orc (4e Race)

You are a potent combination of magic and brute force.


Racial Traits
Average Height: 5'11"-6'4"
Average Weight: 170-250

Ability Scores: +2 Constitution; +2 Strength or Intelligence


Size: Medium
Speed: 6 squares
Vision: Low Light
Languages: Common, Infernal and Orc
Skill Bonuses: +2 Intimidate, +2 Arcana

Orcish Vitality: You have one additional healing surge.


Tiefling Resistance: You have resist fire one-half your level.
Resilient Rebuke: You can use resilient rebuke as an encounter power.

Resilient Rebuke Tiefling-orc Racial Power


You call upon your mixed heritage and power boils in your blood
Encounter
Immediate Reaction Personal
Trigger: You become bloodied
Effect: You gain temporary hit points equal to your Constitution modifier, and you deal
bonus fire damage on your next attack before the end of your next turn equal to your
Constitution modifier.

<!- Fluff. ->

Play an tiefling-orc if you want...

to use both brawn and brains


to be a social outcast and be okay with that
to fight against your heritage.
To be a member of a race that favors the fighter, wizard, paladin, and cleric classes.
Physical Qualities

Tiefling-orcs are strong, they are average to large in size. they inherit both physical qualities of their parents. They
are muscled like orcs and have jutting teeth. They can also have horns like the tieflings although not as large.
Playing a tiefling-orc

A Tiefling-orc is a relatively new race. They come into existence when an orc and a tiefling have offspring. Though
that used to be a rare occurrence there are enough tiefling-orcs to become a sustainable race. tiefling-orcs are not
well liked by elves or humans they are viewed as abominations because of their heritage. They are also disliked by

1
dwarfs because they come from the two things that they hate most... orcs and magic. Tiefling-orcs do get along
with gnomes and halflings well enough but because of their size dont tend to live in there cites very much. For
these reasons tiefling-orcs have started developing their own cites. Although they are nowhere near the size of
their counterparts, it is a start. They also do not get along with their orc parents, each viewing the other with
contempt. They do get along with tieflings and will live with them, they also get along with half-orcs.

Their mixed heritage does effect how they act. Tiefling-orcs seemed to be locked in a battle between good and
evil. They fight against the taint of evil inherent from lineages or accept it and try to harness that dark power. That
is why in the cities that have been appearing they have either been tiefling-orcs who ban for good or evil so there
civilizations have reflected that choice. The tiefling-orcs that lean towards the good side tend to worship Pelor
because he is the god of supporting those in need and agenst all things evil. These good tiefling-orcs want nothing
more than to someday fit into the rest of the world and some day have a kingdom of their own. The evil tiefling-
orcs tend to worship ether Asmodeus or Bane. Asmodeus, because he made tieflings and they look to him for
power; Bane because he is the god of military conquest and they wish to claim the realm as their own some day.

Tiefling-orc Characteristics: misunderstood, powerful, strong, driven

Male Names: any tiefling or orc name.

Female Names: any tiefling or orc name.


Tiefling-orc Adventurers[edit]

Three sample tiefling-orc adventurers are described below.

Terra is a tiefling-orc fighter. She started fighting after her mother was killed by bandits during a raid in their
village. She couldn't help her then so she dedicated her life to learning how to fight. Now she wanders the land
fighting evil where she can find it and helps her friends in their adventures.

Jarm is a tiefling-orc cleric of Pelor, and he uses his strength to serve his god. He doesn't let the prejudice of others
affect him; he does what he is told in the hopes that one day he can help people accept the tiefling-orcs and build
a tiefling-orc kingdom.

Verankht is a tiefling-orc warlock. He has given in to the taint in his blood. He practices his dark magic in secret
and shuns others. The other races have shunned him, so he chooses to show them no mercy. He sees himself as
the perfect race, strong and smart. He plans to make the elves and dwarves kneel before him.
Are Half-Orcs Limited to Being Half-Human? (5e) (self.DnD)
enviado hace 1 ao por Elric-kun
Can orcs or half-orcs reproduce with races other than human? I couldn't see why not, but the PHB (5e) only
mentions humans. I had an idea for a Half-Orc, Half-Tiefling character. Certainly anything is possible through
homebrewing, but I wasn't sure if this clashed with the lore of The Forgotten Realms.
todos los 7 comentarios
ordenado por:
mejores
[]IndirectLemonBard 3 puntos hace 1 ao
I think by default Humans are like the universal donor, they can breed with anything for some reason... maybe the
original designers had some freaky fetishes.
Maybe humans have some special fantasy DNA that allows them to create half breeds. There's no reason why you
cannot expand on this though, it'd be a custom race but I'm not aware of any reason why it wouldn't exist.
2
[]moonshadowkatiRogue 1 punto hace 1 ao
With Humans being everywhere, and a lot less socially inhibited than other races, it is possible that they just have
these half-children more often than other races.
That said, i've heard of some non-human combinations. For example, a half-drow, half-demon was a character in
the War of the Spider Queen series.
[]moonshadowkatiRogue 1 punto hace 1 ao
Lore-wise, a person can have orc blood and fiend blood. This makes them a Tiefling. Anyone with any level of
demon blood is a Tiefling.
Game wise, i'd say pick one or the other and flavor appropriately. =)
[]omegax84 1 punto hace 1 ao
I've seen numerous home-brew version of Orc-Elves. I'd imagine any humanoid could mix with any other
humanoid race with some effort and a pinch of magic.
[]jmartkdrWarlock 1 punto hace 1 ao
I've always assumed an orc-elf would be a human...
[]moonshadowkatiRogue 1 punto hace 1 ao
I'd assume they look a lot like human half-elves of wood elf or wild elf ancestry. Pale green skin, pointed ears,
build similar to a human, Fey features. Now add in liiiittle tusks. Sounds kind of cute actually.
[]Fake_Cakeday 1 punto hace 1 ao
Here you go. It always lifts my spirits reading that :)
Plus added bonus of a race you can customize further.
And page 285 in the DMG it has a good outline on how race traits and stuff should be balanced with each other as
well :)
Now make the best Orlfs in the universe! god speed.
Heritage Rebuke
1st-level Evocation
Casting time: 1 reaction which you take in response to being damaged by a creature.
Range: Self (5 to 20 foot sphere)
Components: V, S
Duration: Instantaneous, 2 rounds
When attacked, you explode in hellish black flames, which continue burning for a while, then you reappear from
the shadows up to 20 feet away.

The creature must make a Dexterity saving throw. It takes 1d6 fire damage and 1d6 necrotic damage on a failed
saving throw, then takes 1d4 fire and necrotic damage on each of its turns for the duration, or half as much
damage on a successful one and does not take more damage. When a creature enters the area were the black
flames are for the first time or ends its turn there, it must make a Dexterity saving throw. It takes 1d4 fire and
necrotic damage if failed, or half as much if successful.

As a bonus action, you can teleport to any space not occupied inside the area affected by the spell. Also, you don't
take damage from the spell and don't need to make the Dexterity saving throw.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6
fire and 1d6 necrotic for each slot level above 1st.

3
5e SRD:Half-Orc
Half-Orc Traits[edit]

Your half-orc character has certain traits deriving from your orc ancestry.
Ability Score Increase. Your Strength score increases by 2, and your Constitution score increases by 1.
Age. Half-orcs mature a little faster than humans, reaching adulthood around age 14. They age noticeably faster
and rarely live longer than 75 years.
Alignment. Half-orcs inherit a tendency toward chaos from their orc parents and are not strongly inclined toward
good. Half-orcs raised among orcs and willing to live out their lives among them are usually evil.
Size. Half-orcs are somewhat larger and bulkier than humans, and they range from 5 to well over 6 feet tall. Your
size is Medium
Speed. Your base walking speed is 30 feet.
Darkvision. Thanks to your orc blood, you have superior vision in dark and dim conditions. You can see in dim light
within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You cant discern color in
darkness, only shades of gray.
Menacing. You gain proficiency in the Intimidation skill.
Relentless Endurance. When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point
instead. You cant use this feature again until you finish a long rest.
Savage Attacks. When you score a critical hit with a melee weapon attack, you can roll one of the weapons
damage dice one additional time and add it to the extra damage of the critical hit.
Languages. You can speak, read, and write Common and Orc. Orc is a harsh, grating language with hard
consonants. It has no script of its own but is written in the Dwarvish script.

5e SRD:Tiefling
Tiefling Traits[edit]

Tieflings share certain racial traits as a result of their infernal descent.


Ability Score Increase. Your Intelligence score increases by 1, and your Charisma score increases by 2.
Age. Tieflings mature at the same rate as humans but live a few years longer.
Alignment. Tieflings might not have an innate tendency toward evil, but many of them end up there. Evil or not,
an independent nature inclines many tieflings toward a chaotic alignment.
Size. Tieflings are about the same size and build as humans. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Darkvision. Thanks to your infernal heritage, you have superior vision in dark and dim conditions. You can see in
dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You cant discern
color in darkness, only shades of gray.
Hellish Resistance. You have resistance to fire damage.
Infernal Legacy. You know the thaumaturgy cantrip. When you reach 3rd level, you can cast the hellish
rebuke spell as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest.
When you reach 5th level, you can cast the darkness spell once with this trait and regain the ability to do so when
you finish a long rest. Charisma is your spellcasting ability for these spells.
Languages. You can speak, read, and write Common and Infernal.

4
Hellish Rebuke
1st-level evocation
Casting time: 1 reaction, which you take in response to being damaged by a creature within 60 feet of you that
you can see
Range: 60 feet
Components: V, S
Duration: Instantaneous
You point your finger, and the creature that damaged you is momentarily surrounded by hellish flames. The
creature must make a Dexterity saving throw. It takes 2d10 fire damage on a failed save, or half as much damage
on a successful one.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d10
for each slot level above 1st.

Potrebbero piacerti anche