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At least two more copies of the Upshift/Downshift
card page should be printed out. The Imago and
THE IMAGO CARDS Virtue & Vice cards can also be used at the GMs
option, to break up the monotony of just shifts.
Imago Effect
Each player gets five cards at the start of the game;
Anima/us Cause Desire the GM also gets five.
Anima/us Form Relationship
The players or GM can play up to two cards per
Anima/us Break Relationship turn, either as an action or a reaction, to
Anima/us Understand Relationship temporarily change a relevant Quality Rank of any
character or a relevant Difficulty Rank of any part
Child Innocence
of the setting. A Good [+2] climber could play an
Child Salvation Upshift on himself to temporarily become an Expert
Child Pity [+4] Climber, and thus able to scale a Good [+2] wall.
Child Abandonment Or, he could play a Downshift on the Difficulty Rank
of the wall, temporarily degrading it to Average [0], and
Family Hidden Connections
thus below his climber Rank.
Family Social Structure
Players draw new cards (sufficient to fill their hand
Family Place of Safety to five) at the beginning of a new Scene.
Father Belonging GMs must play (or discard) all of their cards before
Father Authority drawing new ones.
Father Prohibition Conflict situations are resolved by comparing
Mother Nurture Quality Ranks. Damage or Failure Ranks applied to
Mother Support
an unsuccessful defender are equal to the difference
between Ranks after being modified by cards. Thus:
Mother Permission
o Attackers Rank is lower than defenders Rank:
Nemesis Thwart No Damage or Failure Ranks accrued.
Nemesis Reversal o Attackers Rank is equal to defenders Rank: One
Shadow Survival Damage or Failure Rank accrued by attacker
Shadow Appetite and defender.
Shadow Creation o Attackers Rank is one Rank higher than
defenders Rank: One Damage or Failure Rank
Shadow Play
accrued by defender.
Shadow Curiosity
o Attackers Rank is two Ranks higher than
Syzygy Know Desire defenders Rank: Two Damage or Failure
Syzygy Weakness into Strength Ranks accrued by defender; and so forth.
Syzygy Strength into Weakness
The Voice Yes or No? Idea Mine
The Voice What Must Be Done If pressed for ideas on how to utilize Imagos or central conflicts
Trickster Weigh the Risks
for Scenes, inspiration is just three draws away. The GM should
shuffle the Imago Deck and draw three cards, then try to
Trickster Follow the Rules explain how the three Effects interrelate. For example, Trickster:
Trickster Break the Rules Break the Rules, Wise Old: Answers, and Father: Prohibition could
Wise Old Wisdom spark the concept of a Kobayashi Maru-esque adventure where
the only way to correctly find the solution to a problem is to
Wise Old Answers
think outside the box. For another GM, those three cards will
Wise Old Questions probably inspire a different type of adventure like a powerful
authority figure coming down hard on a seditious rebel, a la
Harlan Ellisons short story Repent Harlequin, said the
Ticktockman.
Diceless DI
The Imago Deck can also be used to play DI without dice. A Handy Handouts
few quick rules modifications are needed: As an alternative to a character sheet, the PC cards, Quality
cards, and Soul Point cards can be used to provide a more tactile
Everything is a simple situation. That means that a
way to have a characters information right at hand. For
Good [+2] climber cannot normally climb a Good [+2]
example, instead of the GM saying Add a Soul Point to your
wall without help.
Pool, he can give a Soul Point card directly to the player.
Cards are played at the Shift level.
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Anima/us Anima/us
Cause Desire Form Relationship
Anima/us Anima/us
Break Relationship Understand Relationship
Child Child
Innocence Salvation
Child Child
Pity Abandonment
Family Family
Hidden Connections Social Structure
Family Father
Place of Safety Belonging
Father Father
Authority Prohibition
Mother Mother
Nurture Support
Mother Nemesis
Permission Thwart
Nemesis Shadow
Reversal Survival
Shadow Shadow
Appetite Creation
Shadow Shadow
Play Curiosity
Syzygy Syzygy
Know Desire Strength into Weakness
Wise Old
Questions
Soul Point
Upshift Upshift
Downshift Downshift
Damage Failure
Rank Rank
Damage Failure
Rank Rank
Damage Failure
Rank Rank
Damage Failure
Rank Rank
Damage Failure
Rank Rank
Name Name
_____________ _____________
Personality Personality
_____________ _____________
Backstory Backstory
Virtue Virtue
Vice Vice
Discovery Discovery
Miscellany Miscellany
Master [+6] Master [+6]
_____________ _____________
Upshift Downshift
Upshift Downshift
Upshift Downshift
Upshift Downshift
Soul Point Soul Point
Virtue Virtue
Fortitude Generosity
Virtue Vice
Courtesy Hypocrisy
Vice Vice
Despair Cowardice
Vice Vice
Avarice Cruelty
Imago Imago
Deck Deck
Imago Imago
Deck Deck
Imago Imago
Deck Deck
Imago Imago
Deck Deck
Imago Imago
Deck Deck