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by Ray Cordova, iltharanos@yahoo.

com
last updated on June 13, 2017 at 14:06:42 PM

Gnome only takes ten to thirty minutes to recite; it is usually


used in more formal settings, such as a wedding or court
Cedwik turned back toward the source of the explosion. of law.
A long, cylindrical metal snout emerged from the cloud Neither name is short enough for gnomes to use in
of smoke. It rode forward unsteadily on a pair of every day communication, so a nickname comprised of
mismatched wheels. Behind it appear a horde of tiny only the first few syllables o
sputtering men and women. They coughed and gagged used. It is considered proper gnome etiquette to
and seemed very relieved when they finally cleared the introduce oneself with the lengthy (yet shorter) formal
smoke. name. Unfortunately, outsiders who hear this name (or
Gnomes. portion of it) tend to shorten it on their own to names
They pushed the cannon forward a few more feet, and like Standback, Wizbang, and Bloody Bob.
then a few of the little creatures began to reload their
Male Nicknames: Aldinanachru, Burukoymible, Cogg,
cannon. Cedwick quickly rose to his feet and began
Deddalo, Drishurocol, Gear, Gnerd, Hrumbishnog,
running toward them.
Hutikfuredin, Innova, Perkalanamord, Snork,
Much to his
Telemandarklosminarus, Trushigimolus
dismay, no one heard him. This mainly stemmed from
the fact that the gnomes could not figure out how to Female Nicknames: Bethi, Gauge, Gnorra, Nano, Pidge,
shut off their warning siren. In fact, they looked rather Pestle, Sulfie
perplexed that the cannon even had a warning siren.
Mad Gnome
Several gnomes worked diligently on disengaging the
warning siren, while another group occupied themselves Also known as thinkers or gnomoi, mad gnomes are
with a debate as to why there was a warning siren. thought to be the original gnomes created by Reorx,
Behind the cannon, a delegation of four gnomes busied before they fell to the curse of incessant tinkering that
themselves with looking important and impressive. plagues the minoi. Mad gnomes tinker, but they do so
Not one of them, in fact, paid any heed to the with control.
advancing young man. Nor did it occur to them that
Ability Score Increase. Your Dexterity score increases
someone might be standing directly in the path of their
by 1.
cannon.
That person happened to be Cedwick. Fine Mechanics. You have proficiency with artisan's
tools (thieves' tools). You add twice your proficiency
-Kevin James Kage,
bonus to any ability checks you make to disarm traps or
Heroes and Fools, "Much Ado About Magic" open locks.
Subraces. The Tinker gnomes of Ansalon and the Minoi Improved Tinker. This feature functions as the rock
of Taladas are counted amongst the rock gnomes, while gnome tinker feature for all purposes, except the
the Thinker gnomes of Ansalon and the Gnomoi of duration of your clockwork devices is 48 hours.
Taladas are mad gnomes. When you create a device, choose one of the following
A new subrace of gnomes populates Krynn: Mad. options, in addition to those in the tinker feature.
Choose this subrace. Clockwork Armor. You are considered proficient with
this light armor. Your speed increases by 5 feet while the
Mad Gnome Names armor is functional. Due to the armor's multiple cogs
Gnomes have three different names. The first name is and gears, you have resistance to physical damage in the
given by the family and comprised of a lengthy history of first round of combat that you are hit. After that first
round, the armor ceases to function until you spend an
book a gnomish mother begins when she first discovers hour repairing it, though it still provides the AC bonus.
she is with child. She usually finishes this book around Armor Class (AC) Strength Stealth Weight
the time the child is born. These long names are 12 + Dex modifier - Disadvantage 15 lb.
traditionally written in the old gnomish language.
While this name is highly important for record keeping,
it can take an extremely long time to repeat in daily
conversations, so a second shorter name is applied. This
second name is a summary of the longer name and
by Ray Cordova, iltharanos@yahoo.com
last updated on June 13, 2017 at 14:06:42 PM

Clockwork Pistol. You are considered proficient with this


ranged martial weapon. Once used, the weapon is
useless, and must be rebuilt.
Damage Weight Properties
1d6 piercing 3 lbs. Single use (range 50 ft.)

Clockwork Rifle. You are considered proficient with this


ranged martial weapon. Once used, the weapon is
useless, and must be rebuilt.
Damage Weight Properties
1d8 piercing 6 lbs. Single use (range 100 ft.),
two-handed

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