Gnome only takes ten to thirty minutes to recite; it is usually
used in more formal settings, such as a wedding or court Cedwik turned back toward the source of the explosion. of law. A long, cylindrical metal snout emerged from the cloud Neither name is short enough for gnomes to use in of smoke. It rode forward unsteadily on a pair of every day communication, so a nickname comprised of mismatched wheels. Behind it appear a horde of tiny only the first few syllables o sputtering men and women. They coughed and gagged used. It is considered proper gnome etiquette to and seemed very relieved when they finally cleared the introduce oneself with the lengthy (yet shorter) formal smoke. name. Unfortunately, outsiders who hear this name (or Gnomes. portion of it) tend to shorten it on their own to names They pushed the cannon forward a few more feet, and like Standback, Wizbang, and Bloody Bob. then a few of the little creatures began to reload their Male Nicknames: Aldinanachru, Burukoymible, Cogg, cannon. Cedwick quickly rose to his feet and began Deddalo, Drishurocol, Gear, Gnerd, Hrumbishnog, running toward them. Hutikfuredin, Innova, Perkalanamord, Snork, Much to his Telemandarklosminarus, Trushigimolus dismay, no one heard him. This mainly stemmed from the fact that the gnomes could not figure out how to Female Nicknames: Bethi, Gauge, Gnorra, Nano, Pidge, shut off their warning siren. In fact, they looked rather Pestle, Sulfie perplexed that the cannon even had a warning siren. Mad Gnome Several gnomes worked diligently on disengaging the warning siren, while another group occupied themselves Also known as thinkers or gnomoi, mad gnomes are with a debate as to why there was a warning siren. thought to be the original gnomes created by Reorx, Behind the cannon, a delegation of four gnomes busied before they fell to the curse of incessant tinkering that themselves with looking important and impressive. plagues the minoi. Mad gnomes tinker, but they do so Not one of them, in fact, paid any heed to the with control. advancing young man. Nor did it occur to them that Ability Score Increase. Your Dexterity score increases someone might be standing directly in the path of their by 1. cannon. That person happened to be Cedwick. Fine Mechanics. You have proficiency with artisan's tools (thieves' tools). You add twice your proficiency -Kevin James Kage, bonus to any ability checks you make to disarm traps or Heroes and Fools, "Much Ado About Magic" open locks. Subraces. The Tinker gnomes of Ansalon and the Minoi Improved Tinker. This feature functions as the rock of Taladas are counted amongst the rock gnomes, while gnome tinker feature for all purposes, except the the Thinker gnomes of Ansalon and the Gnomoi of duration of your clockwork devices is 48 hours. Taladas are mad gnomes. When you create a device, choose one of the following A new subrace of gnomes populates Krynn: Mad. options, in addition to those in the tinker feature. Choose this subrace. Clockwork Armor. You are considered proficient with this light armor. Your speed increases by 5 feet while the Mad Gnome Names armor is functional. Due to the armor's multiple cogs Gnomes have three different names. The first name is and gears, you have resistance to physical damage in the given by the family and comprised of a lengthy history of first round of combat that you are hit. After that first round, the armor ceases to function until you spend an book a gnomish mother begins when she first discovers hour repairing it, though it still provides the AC bonus. she is with child. She usually finishes this book around Armor Class (AC) Strength Stealth Weight the time the child is born. These long names are 12 + Dex modifier - Disadvantage 15 lb. traditionally written in the old gnomish language. While this name is highly important for record keeping, it can take an extremely long time to repeat in daily conversations, so a second shorter name is applied. This second name is a summary of the longer name and by Ray Cordova, iltharanos@yahoo.com last updated on June 13, 2017 at 14:06:42 PM
Clockwork Pistol. You are considered proficient with this
ranged martial weapon. Once used, the weapon is useless, and must be rebuilt. Damage Weight Properties 1d6 piercing 3 lbs. Single use (range 50 ft.)
Clockwork Rifle. You are considered proficient with this
ranged martial weapon. Once used, the weapon is useless, and must be rebuilt. Damage Weight Properties 1d8 piercing 6 lbs. Single use (range 100 ft.), two-handed